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	<id>http://wiki.onepagerules.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68RedGaleCombatstheHoly</id>
	<title>OPR Community Wiki - User contributions [en]</title>
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	<updated>2026-04-24T13:41:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Talk:Goblins_Skirmish_Tactics&amp;diff=4268</id>
		<title>Talk:Goblins Skirmish Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Talk:Goblins_Skirmish_Tactics&amp;diff=4268"/>
		<updated>2024-10-23T00:38:08Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: ???????????????????????????&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question; Goblin Surprise says ambush within an inch of enemy. Does this mean anywhere on the table, or is staying within 6&amp;quot; of the edge still a restriction?&lt;br /&gt;
&lt;br /&gt;
-The table edge restriction is not a part of the Skirmish rules so I have no idea why you are asking this question. Also you are slightly insane for asking this on the *wiki* of all places.&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Archived_Games&amp;diff=4032</id>
		<title>Archived Games</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Archived_Games&amp;diff=4032"/>
		<updated>2024-02-09T17:39:42Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: little wars was already here apparently ; added some alternate names i've seen it referred to with officially and removed from Unarchived&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive of games that have been previously released and ended up being discontinued and no longer supported. The more popular titles have been discontinued and superseded by OPR's current line of games. &lt;br /&gt;
&lt;br /&gt;
== Classifications ==&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
* Discontinued - No longer supported by OPR&lt;br /&gt;
* Superseded - Replaced by a different game&lt;br /&gt;
&lt;br /&gt;
'''Type''':&lt;br /&gt;
&lt;br /&gt;
* Main - Game's that were part of OPR's main product line (e.g. Grimdark Future)&lt;br /&gt;
* One-off - Stand-alone games developed to explore specific mechanics or miniature lines (=&amp;gt;v1.0)&lt;br /&gt;
* Prototype - Games that haven't received a full release (&amp;lt;v1.0)&lt;br /&gt;
&lt;br /&gt;
== Discontinued Games ==&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Age of Fantasy: Arena&lt;br /&gt;
|-&lt;br /&gt;
|Age of Fantasy: Arena is a hex-combat game set in a dark magical world, which is played using 28mm miniatures.The game mechanics are designed to be easy to learn but hard to master, bringing engaging fantasy battles for new and experienced players alike&lt;br /&gt;
'''Latest Version''': 2.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/aof-arena-v-2.1 Core Rules - v2.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Army Men Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Army Men Combat&lt;br /&gt;
|-&lt;br /&gt;
|Army Men Combat is a single-page miniature wargame played with plastic army men. The gameplay was designed to be played with just a handful of toy soldiers and create heroic moments of glorious plastic combat&lt;br /&gt;
'''Latest Version''': 1.5.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Army%20Men%20Combat%20-%20Core%20Rules%20v1.5.0.pdf Core Rules - v1.5.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Army%20Men%20Combat%20-%20Core%20Rules%20v1.1.pdf Core Rules - v1.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bolter Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Bolter Action&lt;br /&gt;
|-&lt;br /&gt;
|Bolter Action is a sort of simplified Bolt Action system for use with sci-fi miniatures. It shares some common elements with very early OPR games, but is otherwise its own self-contained system.&lt;br /&gt;
'''Latest Version''': v0.05&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued ; perhaps not even officially released&lt;br /&gt;
&lt;br /&gt;
'''Type''': Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by:''' [[User:68RedGaleCombatstheHoly|68RedGaleCombatsTheHoly]]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/bolter-action-v-0.05 Bolter Action v0.05]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covering Fire! ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Covering Fire!&lt;br /&gt;
|-&lt;br /&gt;
|Platoon-sized infantry game that requires no measuring tape and has no fixed round structure.&lt;br /&gt;
'''Latest Version''': 1.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/covering-fire-v-1.0 Core Rules - v1.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Death Ball ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Death Ball&lt;br /&gt;
|-&lt;br /&gt;
|Deathball is a fast paced and brutal miniatures sports game inspired by Blood Bowl. The game is a parody of American football, where a well-placed pass is just as important as a well-placed punch.&lt;br /&gt;
'''Latest Version''': 2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball-v2.0.pdf Core Rules - v2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20-%20Core%20Rules%20v1.6.0.pdf Core Rules - v1.6.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20-%20Core%20Rules%20v1.5.pdf Core Rules - v1.5]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20v1.1.pdf Core Rules - v1.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deadzone ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Deadzone&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.5&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/1pDZ%20v0.5.pdf Core Rules - v0.5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Double Tap ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Deadzone&lt;br /&gt;
|-&lt;br /&gt;
|Double Tap is a single-page miniatures game of fast paced spec-ops firefights set in the near future.&lt;br /&gt;
The game uses a reaction system which keeps both players engaged at all times as units dodge bullets and exchange fire.&lt;br /&gt;
'''Latest Version''': 2.1&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron] (v2.1 &amp;amp; v0.2), Annonymous (v1.1)&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Double%20Tap%20v2.1.pdf Core Rules - v2.1]&lt;br /&gt;
* [https://i.4pcdn.org/tg/1487294640593.pdf Core Rules - v1.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Double%20Tap%20v0.2.pdf Core Rules - v0.2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Glory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Dungeons &amp;amp; Glory&lt;br /&gt;
|-&lt;br /&gt;
|Double Tap is a single-page miniatures game of fast paced spec-ops firefights set in the near future.&lt;br /&gt;
The game uses a reaction system which keeps both players engaged at all times as units dodge bullets and exchange fire.&lt;br /&gt;
'''Latest Version''': 1.0&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay] (v1.0),  [https://www.mattcaron.net/opr_mirror/ Matthew Caron] (v0.3)&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/544256726-dungeons-glory-v-1-0 Core Rules - v1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Dungeons%20&amp;amp;%20Glory%20v0.3.pdf Core Rules - v0.3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Grimdark Future: Arena&lt;br /&gt;
|-&lt;br /&gt;
|''Grimdark Future: Arena'' is a hex-combat miniatures game set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi duels for new and experienced players alike.&lt;br /&gt;
'''Latest Version''': 2.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/gf-arena-v-2.1 Core Rules - v2.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Racing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Grimdark Racing&lt;br /&gt;
|-&lt;br /&gt;
|Grimdark Racing is an action packed miniatures racing game inspired by Mario Kart. Up to 8 players take part in a deadly race full of hazards, explosions and crazy tracks to see who is king of the road.&lt;br /&gt;
'''Latest Version''': 1.5.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20-%20Core%20Rules%20v1.5.0.pdf Core Rules - v1.5.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20-%20Core%20Rules%20v1.4.pdf Core Rules - v1.4]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20v1.3.pdf Core Rules - v1.3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammer Wars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hammer Wars&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Wars is a miniatures wargame designed to be played with any miniatures you have at hand. The rules are perfect to play large battles with a mix of miniatures to create crazy scenarios.&lt;br /&gt;
'''Latest Version''': 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Hammer%20Wars%20-%20Core%20Rules%20v2.0.0.pdf Core Rules - v2.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Hammer%20Wars%20-%20Core%20Rules%20v1.5.pdf Core Rules - v1.5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Little Wars / Little Dice Wars / 1pLittleWars===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Little Wars&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 1.0&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/1pLittleWars%20v1.0.pdf Core Rules - v1.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== True Lead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Little Wars&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.8&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon &amp;amp; Austin Peasley&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/True%20Lead%20v0.8.pdf Core Rules - v0.8]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SAGA ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page SAGA&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.1&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/1pSAGA%20v0.1.pdf Core Rules - v0.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== School Fighters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |School Fighters&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.3&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon &amp;amp; Ezi Lopez&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/School%20Fighters%20v0.3.pdf Core Rules - v0.3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WarpSteel Fantasy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WarpSteel Fantasy&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.5&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': Austin Peasley&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/WarpSteel%20Fantasy%20v0.5.pdf Core Rules - v0.5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WarStuff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WarStuff&lt;br /&gt;
|-&lt;br /&gt;
|WarsStuff is a skirmish game designed to be played with any miniatures or toys you have at hand. The rules are a perfect introduction to wargaming for kids, or for conventions and pick-up games where players might have models from different manufacturers.&lt;br /&gt;
'''Latest Version''': 2.1.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Core%20Rules%20v2.1.0.pdf Core Rules - v2.1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Core%20Rules%20v1.7.pdf Core Rules - v1.7]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Campaign%20Rules%20v1.7.pdf Campaign Rules v1.7]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Last%20Stand%20Rules%20v1.7.pdf Last Stand Rules - v1.7]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wasteland Racing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wasteland Racing&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 2.0&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/wasteland-racing-v-2.0 Core Rules - v2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Superseded Games ==&lt;br /&gt;
&lt;br /&gt;
=== One Page 40'000 ===&lt;br /&gt;
This game has been superseded by [[Grimdark Future]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page 40'000&lt;br /&gt;
|-&lt;br /&gt;
|One Page 40k is a single-page miniature wargame set in the Warhammer 40,000 universe. &lt;br /&gt;
Gameplay is focused around alternating activations and simple combat mechanics that keep both players engaged at all times.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.3.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v3.3.1.pdf Main Rulebook - v3.3.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v3.0.0.pdf Main Rulebook - v3.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v2.21.pdf Main Rulebook - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v3.3.0.pdf Beginner's Guide - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v3.0.0.pdf Beginner's Guide - v3.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v2.21.pdf Beginner's Guide - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Campaign%20Rules%20v2.21.pdf Campaign Rules - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Apocalypse%20Rules%20v3.3.0.pdf Apocalypse Rules - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1pApoc%20v0.1.pdf Apocalypse Rules - v0.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Fan%20Armybook%20v2.21.pdf Fan Armybook - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Modern%20Armies%20v3.3.0.pdf Modern Armies - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Superheavies%20&amp;amp;%20Flyers%20v3.3.1.pdf Superheavies &amp;amp; Flyers - v3.3.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20WW2%20Armies%20v3.3.0.pdf WW2 Armies - v3.3.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Kill Team ===&lt;br /&gt;
This game has been superseded by [[Grimdark Future Firefight|Grimdark Future: Firefight]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Kill Team&lt;br /&gt;
|-&lt;br /&gt;
|One Page Kill Team is a single-page miniature wargame set in the Warhammer 40,000 universe. &lt;br /&gt;
The gameplay was designed to be played with just a handful or miniatures and has dynamic mechanics for an action packed skirmish&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.2.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Main%20Rulebook%20v3.2.1.pdf Main Rulebook - v3.2.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Main%20Rulebook%20v2.16.pdf Main Rulebook - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Campaign%20Rules%20v3.2.0.pdf Campaign Rules - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Campaign%20Rules%20v2.16.pdf Campaign Rules - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Fan%20Armybook%20v2.16.pdf Fan Armybook - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Modern%20Armies%20v3.2.0.pdf Modern Armies - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20WW2%20Armies%20v3.2.0.pdf WW2 Armies - v3.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Fantasy ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Death Ball&lt;br /&gt;
|-&lt;br /&gt;
|One Page Fantasy is a single-page miniature wargame set in the Warhammer Fantasy universe. &lt;br /&gt;
Gameplay is focused around simple combat mechanics that keep combat between big armies fast and engaging.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main &lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Main%20Rulebook%20v3.2.0.pdf Main Rulebook - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Main%20Rulebook%20v2.11.pdf Main Rulebook - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Beginner's%20Guide%20v3.2.0.pdf Beginner's Guide - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Beginner's%20Guide%20v2.11.pdf Beginner's Guide - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Campaign%20Rules%20v2.11.pdf Campaign Rules - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Fan%20Armybook%20v2.11.pdf Fan Armybook - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Sigmar%20Rules%20v3.2.0.pdf Sigmar Rules - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Age%20of%20Sigmar%20Armies%20v3.2.0.pdf AOS Armies - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Kings%20of%20War%20Armies%20v3.2.0.pdf Kings of War Armies - v3.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Skirmish ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Skirmish&lt;br /&gt;
|-&lt;br /&gt;
|One Page Skirmish is a single-page miniature wargame set in the Warhammer Fantasy universe.&lt;br /&gt;
The gameplay was designed to be played with just a handful or miniatures and has dynamic mechanics for an action packed skirmish.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Main%20Rulebook%20v2.2.0.pdf Main Rulebook - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Main%20Rulebook%20v1.11.pdf Main Rulebook - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%202.2.0.pdf Campaign Rules - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%201.11.pdf Campaign Rules - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%201.10.pdf Campaign Rules - v1.10]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Fan%20Armybook%20v1.11.pdf Fan Rulebook - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Age%20of%20Sigmar%20Armies%20v2.2.0.pdf AOS Armies - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Kings%20of%20War%20Armies%20v2.2.0.pdf Kings of War Armies - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Mordheim%20Armies%20v2.2.0.pdf Mordheim Armies - v2.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orion's Gate ===&lt;br /&gt;
This game has been superseded by [[Warfleets FTL|Grimdark Future: Warfleets]] (previously known as Warfleets: FTL).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Orion's Gate&lt;br /&gt;
|-&lt;br /&gt;
|From the creative mind of Austin Peasley we bring you Orion’s Gate, a single-page miniature spaceship wargame set in the distant future. &lt;br /&gt;
Gameplay is focused on creating unique ships and fighting space battles with tactical depth.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Warfleets FTL|Grimdark Future: Warfleets]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon &amp;amp; Austin Peasley&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.2.0.pdf Core Rules - v1.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.1.0.pdf Core Rules - v1.1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.0.pdf Core Rules - v1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20v0.18.pdf Core Rules - v0.18]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page of Sigmar ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Orion's Gate&lt;br /&gt;
|-&lt;br /&gt;
|A one-page revamp of Age of Sigmar.&lt;br /&gt;
'''Latest Version''': 0.6&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Page%20of%20Sigmar%20v0.6.pdf Core Rules - v0.6]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unarchived Games ==&lt;br /&gt;
List of games that have not been yet archived:&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=User:68RedGaleCombatstheHoly&amp;diff=4029</id>
		<title>User:68RedGaleCombatstheHoly</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=User:68RedGaleCombatstheHoly&amp;diff=4029"/>
		<updated>2024-02-09T00:54:42Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making so the link stops being red&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Archived_Games&amp;diff=4028</id>
		<title>Archived Games</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Archived_Games&amp;diff=4028"/>
		<updated>2024-02-09T00:53:57Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Added Bolter Action, fixed an unrelated type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive of games that have been previously released and ended up being discontinued and no longer supported. The more popular titles have been discontinued and superseded by OPR's current line of games. &lt;br /&gt;
&lt;br /&gt;
== Classifications ==&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
* Discontinued - No longer supported by OPR&lt;br /&gt;
* Superseded - Replaced by a different game&lt;br /&gt;
&lt;br /&gt;
'''Type''':&lt;br /&gt;
&lt;br /&gt;
* Main - Game's that were part of OPR's main product line (e.g. Grimdark Future)&lt;br /&gt;
* One-off - Stand-alone games developed to explore specific mechanics or miniature lines (=&amp;gt;v1.0)&lt;br /&gt;
* Prototype - Games that haven't received a full release (&amp;lt;v1.0)&lt;br /&gt;
&lt;br /&gt;
== Discontinued Games ==&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Age of Fantasy: Arena&lt;br /&gt;
|-&lt;br /&gt;
|Age of Fantasy: Arena is a hex-combat game set in a dark magical world, which is played using 28mm miniatures.The game mechanics are designed to be easy to learn but hard to master, bringing engaging fantasy battles for new and experienced players alike&lt;br /&gt;
'''Latest Version''': 2.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/aof-arena-v-2.1 Core Rules - v2.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Army Men Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Army Men Combat&lt;br /&gt;
|-&lt;br /&gt;
|Army Men Combat is a single-page miniature wargame played with plastic army men. The gameplay was designed to be played with just a handful of toy soldiers and create heroic moments of glorious plastic combat&lt;br /&gt;
'''Latest Version''': 1.5.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Army%20Men%20Combat%20-%20Core%20Rules%20v1.5.0.pdf Core Rules - v1.5.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Army%20Men%20Combat%20-%20Core%20Rules%20v1.1.pdf Core Rules - v1.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bolter Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Bolter Action&lt;br /&gt;
|-&lt;br /&gt;
|Bolter Action is a sort of simplified Bolt Action system for use with sci-fi miniatures. It shares some common elements with very early OPR games, but is otherwise its own self-contained system.&lt;br /&gt;
'''Latest Version''': v0.05&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued ; perhaps not even officially released&lt;br /&gt;
&lt;br /&gt;
'''Type''': One-Off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by:''' [[User:68RedGaleCombatstheHoly|68RedGaleCombatsTheHoly]]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/bolter-action-v-0.05 Bolter Action v0.05]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Covering Fire! ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Covering Fire!&lt;br /&gt;
|-&lt;br /&gt;
|Platoon-sized infantry game that requires no measuring tape and has no fixed round structure.&lt;br /&gt;
'''Latest Version''': 1.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/covering-fire-v-1.0 Core Rules - v1.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Death Ball ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Death Ball&lt;br /&gt;
|-&lt;br /&gt;
|Deathball is a fast paced and brutal miniatures sports game inspired by Blood Bowl. The game is a parody of American football, where a well-placed pass is just as important as a well-placed punch.&lt;br /&gt;
'''Latest Version''': 2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball-v2.0.pdf Core Rules - v2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20-%20Core%20Rules%20v1.6.0.pdf Core Rules - v1.6.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20-%20Core%20Rules%20v1.5.pdf Core Rules - v1.5]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20v1.1.pdf Core Rules - v1.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deadzone ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Deadzone&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.5&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/1pDZ%20v0.5.pdf Core Rules - v0.5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Double Tap ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Deadzone&lt;br /&gt;
|-&lt;br /&gt;
|Double Tap is a single-page miniatures game of fast paced spec-ops firefights set in the near future.&lt;br /&gt;
The game uses a reaction system which keeps both players engaged at all times as units dodge bullets and exchange fire.&lt;br /&gt;
'''Latest Version''': 2.1&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron] (v2.1 &amp;amp; v0.2), Annonymous (v1.1)&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Double%20Tap%20v2.1.pdf Core Rules - v2.1]&lt;br /&gt;
* [https://i.4pcdn.org/tg/1487294640593.pdf Core Rules - v1.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Double%20Tap%20v0.2.pdf Core Rules - v0.2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dungeons &amp;amp; Glory ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Dungeons &amp;amp; Glory&lt;br /&gt;
|-&lt;br /&gt;
|Double Tap is a single-page miniatures game of fast paced spec-ops firefights set in the near future.&lt;br /&gt;
The game uses a reaction system which keeps both players engaged at all times as units dodge bullets and exchange fire.&lt;br /&gt;
'''Latest Version''': 1.0&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay] (v1.0),  [https://www.mattcaron.net/opr_mirror/ Matthew Caron] (v0.3)&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/544256726-dungeons-glory-v-1-0 Core Rules - v1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Dungeons%20&amp;amp;%20Glory%20v0.3.pdf Core Rules - v0.3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Arena ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Grimdark Future: Arena&lt;br /&gt;
|-&lt;br /&gt;
|''Grimdark Future: Arena'' is a hex-combat miniatures game set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi duels for new and experienced players alike.&lt;br /&gt;
'''Latest Version''': 2.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/gf-arena-v-2.1 Core Rules - v2.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Racing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Grimdark Racing&lt;br /&gt;
|-&lt;br /&gt;
|Grimdark Racing is an action packed miniatures racing game inspired by Mario Kart. Up to 8 players take part in a deadly race full of hazards, explosions and crazy tracks to see who is king of the road.&lt;br /&gt;
'''Latest Version''': 1.5.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20-%20Core%20Rules%20v1.5.0.pdf Core Rules - v1.5.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20-%20Core%20Rules%20v1.4.pdf Core Rules - v1.4]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20v1.3.pdf Core Rules - v1.3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammer Wars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hammer Wars&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Wars is a miniatures wargame designed to be played with any miniatures you have at hand. The rules are perfect to play large battles with a mix of miniatures to create crazy scenarios.&lt;br /&gt;
'''Latest Version''': 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Hammer%20Wars%20-%20Core%20Rules%20v2.0.0.pdf Core Rules - v2.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Hammer%20Wars%20-%20Core%20Rules%20v1.5.pdf Core Rules - v1.5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Little Wars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Little Wars&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 1.0&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/1pLittleWars%20v1.0.pdf Core Rules - v1.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== True Lead ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Little Wars&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.8&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon &amp;amp; Austin Peasley&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/True%20Lead%20v0.8.pdf Core Rules - v0.8]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SAGA ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page SAGA&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.1&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/1pSAGA%20v0.1.pdf Core Rules - v0.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== School Fighters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |School Fighters&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.3&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon &amp;amp; Ezi Lopez&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/School%20Fighters%20v0.3.pdf Core Rules - v0.3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WarpSteel Fantasy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WarpSteel Fantasy&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 0.5&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': Austin Peasley&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/WarpSteel%20Fantasy%20v0.5.pdf Core Rules - v0.5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WarStuff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WarStuff&lt;br /&gt;
|-&lt;br /&gt;
|WarsStuff is a skirmish game designed to be played with any miniatures or toys you have at hand. The rules are a perfect introduction to wargaming for kids, or for conventions and pick-up games where players might have models from different manufacturers.&lt;br /&gt;
'''Latest Version''': 2.1.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Core%20Rules%20v2.1.0.pdf Core Rules - v2.1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Core%20Rules%20v1.7.pdf Core Rules - v1.7]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Campaign%20Rules%20v1.7.pdf Campaign Rules v1.7]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Last%20Stand%20Rules%20v1.7.pdf Last Stand Rules - v1.7]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wasteland Racing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Wasteland Racing&lt;br /&gt;
|-&lt;br /&gt;
|'''Latest Version''': 2.0&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://wiki.onepagerules.com/index.php/User:Otaytay otaytay]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/wasteland-racing-v-2.0 Core Rules - v2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Superseded Games ==&lt;br /&gt;
&lt;br /&gt;
=== One Page 40'000 ===&lt;br /&gt;
This game has been superseded by [[Grimdark Future]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page 40'000&lt;br /&gt;
|-&lt;br /&gt;
|One Page 40k is a single-page miniature wargame set in the Warhammer 40,000 universe. &lt;br /&gt;
Gameplay is focused around alternating activations and simple combat mechanics that keep both players engaged at all times.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.3.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v3.3.1.pdf Main Rulebook - v3.3.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v3.0.0.pdf Main Rulebook - v3.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v2.21.pdf Main Rulebook - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v3.3.0.pdf Beginner's Guide - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v3.0.0.pdf Beginner's Guide - v3.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v2.21.pdf Beginner's Guide - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Campaign%20Rules%20v2.21.pdf Campaign Rules - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Apocalypse%20Rules%20v3.3.0.pdf Apocalypse Rules - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1pApoc%20v0.1.pdf Apocalypse Rules - v0.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Fan%20Armybook%20v2.21.pdf Fan Armybook - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Modern%20Armies%20v3.3.0.pdf Modern Armies - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Superheavies%20&amp;amp;%20Flyers%20v3.3.1.pdf Superheavies &amp;amp; Flyers - v3.3.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20WW2%20Armies%20v3.3.0.pdf WW2 Armies - v3.3.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Kill Team ===&lt;br /&gt;
This game has been superseded by [[Grimdark Future Firefight|Grimdark Future: Firefight]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Kill Team&lt;br /&gt;
|-&lt;br /&gt;
|One Page Kill Team is a single-page miniature wargame set in the Warhammer 40,000 universe. &lt;br /&gt;
The gameplay was designed to be played with just a handful or miniatures and has dynamic mechanics for an action packed skirmish&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.2.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Main%20Rulebook%20v3.2.1.pdf Main Rulebook - v3.2.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Main%20Rulebook%20v2.16.pdf Main Rulebook - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Campaign%20Rules%20v3.2.0.pdf Campaign Rules - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Campaign%20Rules%20v2.16.pdf Campaign Rules - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Fan%20Armybook%20v2.16.pdf Fan Armybook - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Modern%20Armies%20v3.2.0.pdf Modern Armies - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20WW2%20Armies%20v3.2.0.pdf WW2 Armies - v3.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Fantasy ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Death Ball&lt;br /&gt;
|-&lt;br /&gt;
|One Page Fantasy is a single-page miniature wargame set in the Warhammer Fantasy universe. &lt;br /&gt;
Gameplay is focused around simple combat mechanics that keep combat between big armies fast and engaging.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main &lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Main%20Rulebook%20v3.2.0.pdf Main Rulebook - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Main%20Rulebook%20v2.11.pdf Main Rulebook - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Beginner's%20Guide%20v3.2.0.pdf Beginner's Guide - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Beginner's%20Guide%20v2.11.pdf Beginner's Guide - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Campaign%20Rules%20v2.11.pdf Campaign Rules - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Fan%20Armybook%20v2.11.pdf Fan Armybook - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Sigmar%20Rules%20v3.2.0.pdf Sigmar Rules - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Age%20of%20Sigmar%20Armies%20v3.2.0.pdf AOS Armies - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Kings%20of%20War%20Armies%20v3.2.0.pdf Kings of War Armies - v3.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Skirmish ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Skirmish&lt;br /&gt;
|-&lt;br /&gt;
|One Page Skirmish is a single-page miniature wargame set in the Warhammer Fantasy universe.&lt;br /&gt;
The gameplay was designed to be played with just a handful or miniatures and has dynamic mechanics for an action packed skirmish.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Main&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Main%20Rulebook%20v2.2.0.pdf Main Rulebook - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Main%20Rulebook%20v1.11.pdf Main Rulebook - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%202.2.0.pdf Campaign Rules - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%201.11.pdf Campaign Rules - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%201.10.pdf Campaign Rules - v1.10]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Fan%20Armybook%20v1.11.pdf Fan Rulebook - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Age%20of%20Sigmar%20Armies%20v2.2.0.pdf AOS Armies - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Kings%20of%20War%20Armies%20v2.2.0.pdf Kings of War Armies - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Mordheim%20Armies%20v2.2.0.pdf Mordheim Armies - v2.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orion's Gate ===&lt;br /&gt;
This game has been superseded by [[Warfleets FTL|Grimdark Future: Warfleets]] (previously known as Warfleets: FTL).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Orion's Gate&lt;br /&gt;
|-&lt;br /&gt;
|From the creative mind of Austin Peasley we bring you Orion’s Gate, a single-page miniature spaceship wargame set in the distant future. &lt;br /&gt;
Gameplay is focused on creating unique ships and fighting space battles with tactical depth.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Warfleets FTL|Grimdark Future: Warfleets]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' One-off&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon &amp;amp; Austin Peasley&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.2.0.pdf Core Rules - v1.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.1.0.pdf Core Rules - v1.1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.0.pdf Core Rules - v1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20v0.18.pdf Core Rules - v0.18]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page of Sigmar ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Orion's Gate&lt;br /&gt;
|-&lt;br /&gt;
|A one-page revamp of Age of Sigmar.&lt;br /&gt;
'''Latest Version''': 0.6&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Prototype&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Page%20of%20Sigmar%20v0.6.pdf Core Rules - v0.6]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unarchived Games ==&lt;br /&gt;
List of games that have not been yet archived:&lt;br /&gt;
&lt;br /&gt;
* Little Dice Wars&lt;br /&gt;
* Bolter Action&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Archived_Games&amp;diff=4019</id>
		<title>Archived Games</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Archived_Games&amp;diff=4019"/>
		<updated>2024-02-07T12:22:20Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: /* Unarchived Games */ adding this to set mental reminder to archive later. shouuuuuuuld pull up on google if somebody else gets to it first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive of games that have been previously released and ended up being discontinued and no longer supported. The more popular titles have been discontinued and superseded by OPR's current line of games.&lt;br /&gt;
&lt;br /&gt;
== Discontinued Games ==&lt;br /&gt;
&lt;br /&gt;
=== Army Men Combat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Army Men Combat&lt;br /&gt;
|-&lt;br /&gt;
|Army Men Combat is a single-page miniature wargame played with plastic army men. The gameplay was designed to be played with just a handful of toy soldiers and create heroic moments of glorious plastic combat&lt;br /&gt;
'''Latest Version''': 1.5.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Army%20Men%20Combat%20-%20Core%20Rules%20v1.5.0.pdf Core Rules - v1.5.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Army%20Men%20Combat%20-%20Core%20Rules%20v1.1.pdf Core Rules - v1.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Death Ball ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Death Ball&lt;br /&gt;
|-&lt;br /&gt;
|Deathball is a fast paced and brutal miniatures sports game inspired by Blood Bowl. The game is a parody of American football, where a well-placed pass is just as important as a well-placed punch.&lt;br /&gt;
'''Latest Version''': 2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball-v2.0.pdf Core Rules - v2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20-%20Core%20Rules%20v1.6.0.pdf Core Rules - v1.6.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20-%20Core%20Rules%20v1.5.pdf Core Rules - v1.5]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Deathball%20v1.1.pdf Core Rules - v1.1]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Racing ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Grimdark Racing&lt;br /&gt;
|-&lt;br /&gt;
|Grimdark Racing is an action packed miniatures racing game inspired by Mario Kart. Up to 8 players take part in a deadly race full of hazards, explosions and crazy tracks to see who is king of the road.&lt;br /&gt;
'''Latest Version''': 1.5.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20-%20Core%20Rules%20v1.5.0.pdf Core Rules - v1.5.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20-%20Core%20Rules%20v1.4.pdf Core Rules - v1.4]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Grimdark%20Racing%20v1.3.pdf Core Rules - v1.3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammer Wars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hammer Wars&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Wars is a miniatures wargame designed to be played with any miniatures you have at hand. The rules are perfect to play large battles with a mix of miniatures to create crazy scenarios.&lt;br /&gt;
'''Latest Version''': 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Hammer%20Wars%20-%20Core%20Rules%20v2.0.0.pdf Core Rules - v2.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Hammer%20Wars%20-%20Core%20Rules%20v1.5.pdf Core Rules - v1.5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WarStuff ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |WarStuff&lt;br /&gt;
|-&lt;br /&gt;
|WarsStuff is a skirmish game designed to be played with any miniatures or toys you have at hand. The rules are a perfect introduction to wargaming for kids, or for conventions and pick-up games where players might have models from different manufacturers.&lt;br /&gt;
'''Latest Version''': 2.1.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Core%20Rules%20v2.1.0.pdf Core Rules - v2.1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Core%20Rules%20v1.7.pdf Core Rules - v1.7]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Campaign%20Rules%20v1.7.pdf Campaign Rules v1.7]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/warstuff/WarStuff%20-%20Last%20Stand%20Rules%20v1.7.pdf Last Stand Rules - v1.7]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Superseded Games ==&lt;br /&gt;
&lt;br /&gt;
=== One Page 40'000 ===&lt;br /&gt;
This game has been superseded by [[Grimdark Future]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page 40'000&lt;br /&gt;
|-&lt;br /&gt;
|One Page 40k is a single-page miniature wargame set in the Warhammer 40,000 universe. &lt;br /&gt;
Gameplay is focused around alternating activations and simple combat mechanics that keep both players engaged at all times.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.3.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v3.3.1.pdf Main Rulebook - v3.3.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v3.0.0.pdf Main Rulebook - v3.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Main%20Rulebook%20v2.21.pdf Main Rulebook - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v3.3.0.pdf Beginner's Guide - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v3.0.0.pdf Beginner's Guide - v3.0.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Beginner's%20Guide%20v2.21.pdf Beginner's Guide - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Campaign%20Rules%20v2.21.pdf Campaign Rules - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Apocalypse%20Rules%20v3.3.0.pdf Apocalypse Rules - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1pApoc%20v0.1.pdf Apocalypse Rules - v0.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Fan%20Armybook%20v2.21.pdf Fan Armybook - v2.21]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Modern%20Armies%20v3.3.0.pdf Modern Armies - v3.3.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20Superheavies%20&amp;amp;%20Flyers%20v3.3.1.pdf Superheavies &amp;amp; Flyers - v3.3.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/40k/1p40k%20-%20WW2%20Armies%20v3.3.0.pdf WW2 Armies - v3.3.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Kill Team ===&lt;br /&gt;
This game has been superseded by [[Grimdark Future Firefight|Grimdark Future: Firefight]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Kill Team&lt;br /&gt;
|-&lt;br /&gt;
|One Page Kill Team is a single-page miniature wargame set in the Warhammer 40,000 universe. &lt;br /&gt;
The gameplay was designed to be played with just a handful or miniatures and has dynamic mechanics for an action packed skirmish&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.2.1&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Main%20Rulebook%20v3.2.1.pdf Main Rulebook - v3.2.1]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Main%20Rulebook%20v2.16.pdf Main Rulebook - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Campaign%20Rules%20v3.2.0.pdf Campaign Rules - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Campaign%20Rules%20v2.16.pdf Campaign Rules - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Fan%20Armybook%20v2.16.pdf Fan Armybook - v2.16]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20Modern%20Armies%20v3.2.0.pdf Modern Armies - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/kill_team/1pKT%20-%20WW2%20Armies%20v3.2.0.pdf WW2 Armies - v3.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Fantasy ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Death Ball&lt;br /&gt;
|-&lt;br /&gt;
|One Page Fantasy is a single-page miniature wargame set in the Warhammer Fantasy universe. &lt;br /&gt;
Gameplay is focused around simple combat mechanics that keep combat between big armies fast and engaging.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 3.2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy]] &lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Main%20Rulebook%20v3.2.0.pdf Main Rulebook - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Main%20Rulebook%20v2.11.pdf Main Rulebook - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Beginner's%20Guide%20v3.2.0.pdf Beginner's Guide - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Beginner's%20Guide%20v2.11.pdf Beginner's Guide - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Campaign%20Rules%20v2.11.pdf Campaign Rules - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Fan%20Armybook%20v2.11.pdf Fan Armybook - v2.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Sigmar%20Rules%20v3.2.0.pdf Sigmar Rules - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Age%20of%20Sigmar%20Armies%20v3.2.0.pdf AOS Armies - v3.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy/1pFB%20-%20Kings%20of%20War%20Armies%20v3.2.0.pdf Kings of War Armies - v3.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== One Page Skirmish ===&lt;br /&gt;
This game has been superseded by [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |One Page Skirmish&lt;br /&gt;
|-&lt;br /&gt;
|One Page Skirmish is a single-page miniature wargame set in the Warhammer Fantasy universe.&lt;br /&gt;
The gameplay was designed to be played with just a handful or miniatures and has dynamic mechanics for an action packed skirmish.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued &amp;amp; Superseded by [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Main%20Rulebook%20v2.2.0.pdf Main Rulebook - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Main%20Rulebook%20v1.11.pdf Main Rulebook - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%202.2.0.pdf Campaign Rules - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%201.11.pdf Campaign Rules - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Campaign%20Rules%201.10.pdf Campaign Rules - v1.10]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Fan%20Armybook%20v1.11.pdf Fan Rulebook - v1.11]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Age%20of%20Sigmar%20Armies%20v2.2.0.pdf AOS Armies - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Kings%20of%20War%20Armies%20v2.2.0.pdf Kings of War Armies - v2.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/fantasy_skirmish/1pFS%20-%20Mordheim%20Armies%20v2.2.0.pdf Mordheim Armies - v2.2.0]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orion's Gate ===&lt;br /&gt;
This game has been superseded by [[Warfleets FTL|Grimdark Future: Warfleets]] (previously known as Warfleets: FTL).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Orion's Gate&lt;br /&gt;
|-&lt;br /&gt;
|From the creative mind of Austin Peasley we bring you Orion’s Gate, a single-page miniature spaceship wargame set in the distant future. &lt;br /&gt;
Gameplay is focused on creating unique ships and fighting space battles with tactical depth.&lt;br /&gt;
&lt;br /&gt;
'''Latest Version''': 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Status''': Discontinued&lt;br /&gt;
&lt;br /&gt;
'''Author''': OnePageAnon &amp;amp; Austin Peasley&lt;br /&gt;
&lt;br /&gt;
'''Archived by''': [https://www.mattcaron.net/opr_mirror/ Matthew Caron]&lt;br /&gt;
|Downloads:&lt;br /&gt;
&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.2.0.pdf Core Rules - v1.2.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.1.0.pdf Core Rules - v1.1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20-%20Core%20Rules%20v1.0.pdf Core Rules - v1.0]&lt;br /&gt;
* [https://www.mattcaron.net/opr_mirror/Orion's%20Gate%20v0.18.pdf Core Rules - v0.18]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unarchived Games ==&lt;br /&gt;
List of games that have not been yet archived:&lt;br /&gt;
&lt;br /&gt;
* AOF: Arena&lt;br /&gt;
* GF: Arena&lt;br /&gt;
* Covering Fire!&lt;br /&gt;
* Deadzone&lt;br /&gt;
* LittleWars&lt;br /&gt;
* Little Dice Wars&lt;br /&gt;
* SAGA&lt;br /&gt;
* Double Tap&lt;br /&gt;
* Dungeons &amp;amp; Glory&lt;br /&gt;
* Page of Sigmar&lt;br /&gt;
* School Fighters&lt;br /&gt;
* True Lead&lt;br /&gt;
* WarpSteel Fantasy&lt;br /&gt;
* Wasteland Racing&lt;br /&gt;
* Bolter Action&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers&amp;diff=3787</id>
		<title>Battle Brothers</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers&amp;diff=3787"/>
		<updated>2023-12-27T23:36:25Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Undo revision 3771 by EyesOnTheStars (talk) &amp;gt;&amp;gt; first part is not just 'Ultramarines', you get one of the most obvious ones completely wrong and you misspell two of them? this isn't exactly necessary anyways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
The '''Battle Brothers''' are superhuman warriors that have been empowered through gene-mods and special training to bring about their Founder’s vision of an uplifted humanity.&lt;br /&gt;
&lt;br /&gt;
Their pursuit of this vision at any cost led to a violent civil war which nearly destroyed humanity itself, and in pursuit of their enemies fleeing this conflict, they found themselves lost in the Sirius Sector. The Battle Brothers have not relented however, and they go to any length to unite and uplift all of humanity.&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
The Battle Brothers were created by a visionary scientist, known as ''the Founder'', who used a series of gene-mods in order to enhance soldiers beyond their human limits. The Battle Brothers were soon deployed to maintain unity and peace over Earth and its nearby colonies, with the gene-mods proving wildly successful, and many seeking to join their ranks.&lt;br /&gt;
&lt;br /&gt;
The Founder revealed his vision of a united and uplifted humanity, capable of thriving throughout the galaxy with the use of advanced gene-mods. In order to overcome political obstacles to his vision, the Founder led a daring coup to seize control of humanity’s colonies. Many Battle Brothers followed him, overtaking the previous administration in order to improve the lives of many within the colonies, whilst other Battle Brothers rejected the Founder’s ambitions, and soon a civil war erupted that engulfed all of humanity.&lt;br /&gt;
&lt;br /&gt;
The civil war proved to be incredibly destructive. On Earth, the fighting was particularly fierce and some feared that it might render it uninhabitable, and a portion of humanity chose to flee the situation, commandeering one of the Founder’s fleets. The Battle Brothers pursued these refugees, eventually meeting them in battle at the edge of known space. They were met with a surprisingly fierce resistance, with the Founder losing his life in the ensuing battle shortly before a massive wormhole engulfed both fleets, and left them stranded in the Sirius Sector.&lt;br /&gt;
&lt;br /&gt;
Scattered by the wormhole, the Battle Brothers have moved quickly to establish themselves in the Sirius Sector. Stranded far from the rest of humanity with their Founder slain, the Brothers still hope to carry out his vision. Even as advancements are made in gene-sciences, the Battle Brothers remain steadfast symbols of the Founder’s dream for humanity, and the their unwavering faith has turned them into a symbol of humanity’s potential and resilience.&lt;br /&gt;
&lt;br /&gt;
The Battle Brothers now serve as the highly elite army of the Conduit, a genetic and mental duplicate of the original Founder. They seek to reunite the shattered human factions in Sirius under their rule, finding a means of recontacting Earth and enforcing their vision of a united humanity. Other factions and species are viewed as little more than impediments to this goal which the Battle Brothers will overcome, and nothing will cause them to relent in their pursuit of the Founder’s vision.&lt;br /&gt;
&lt;br /&gt;
How will you unite humanity?&lt;br /&gt;
&lt;br /&gt;
=== Detachments ===&lt;br /&gt;
Battle Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. &lt;br /&gt;
&lt;br /&gt;
The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now,  Detachments struggle to maintain a sense of unity and purpose as they become more distinct. &lt;br /&gt;
&lt;br /&gt;
Following the genetic innovations of the Founder, the Battle Brothers were soon deployed to maintain unity and peace over Earth and its nearby colonies. Early space travel had proven an expensive and difficult process, and as a result, Battle Brothers were assigned to each colony as a permanent garrison. These garrisons were formed into the first Detachments, serving as their world’s first line of defence against insurgency and civil conflict. &lt;br /&gt;
&lt;br /&gt;
Detachments rapidly adapted to combat on their respective worlds, developing unique tactics, equipment and roles to excel in localized conflicts. By the time that the first wave of recruits had been fully trained, most Detachments had already developed their own unique culture, skills and traditions, which set them apart from the original Battle Brothers. Many Detachments became symbols of stability and cultural identity on their respective home worlds, gathering respect and political influence as their reputation grew. &lt;br /&gt;
&lt;br /&gt;
At the height of the Detachments’ influence, the Founder revealed his vision of a united and uplifted humanity, capable of thriving throughout the galaxy with the use of advanced genemods. In order to overcome political obstacles to his vision, the Founder led a daring coup to seize control of humanity’s colonies. Detachments moved quickly, with some declaring their loyalty to the Founder while others opposed him. This division sparked a long and destructive civil war which soon engulfed all of humanity. &lt;br /&gt;
&lt;br /&gt;
On Earth, the fighting was particularly fierce and some feared that it might leave the world uninhabitable. A portion of humanity chose to flee the situation, commandeering one of the Founder’s fleets. The Founder drew a number of Detachments from the front lines to pursue these refugees, but a massive wormhole left both fleets stranded in the Sirius Sector. &lt;br /&gt;
&lt;br /&gt;
The Battle Brothers moved quickly to establish themselves in the Sirius Sector, with each remaining detachment tasked with gathering their surviving members and settling on a world in order to best achieve the Founder’s vision. Their time in Sirius has given the detachments time to further specialize and hone their skills, building upon their predecessors in new ways. This has fostered a strong sense of independence and even rivalry among a number of detachments, united only by their loyalty to the original Founder and his successors, the Conduits. &lt;br /&gt;
&lt;br /&gt;
How will your detachment adapt to the Sirius Sector?&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
Battle Brothers are highly resilient and versatile, armed with a variety of special weapons.&lt;br /&gt;
&lt;br /&gt;
They are one of the easiest factions to play, because they are able to survive against even the toughest of enemies, giving you a chance to retaliate before your models go down. Since they are expensive, it's best to maximize their use by having a clear plan for each of your units, and stick to the plan.&lt;br /&gt;
&lt;br /&gt;
See Also: &lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Similar To ==  &lt;br /&gt;
*Warhammer 40k: Space Marines&lt;br /&gt;
==Miniatures==&lt;br /&gt;
Battle Brothers are massive genetically modified soldiers in power armor.&lt;br /&gt;
&lt;br /&gt;
To represent them on the battlefield large and bulky soldiers with heavy armor are best. Since they fight in all types of environments, they should generally have helmets on, but without helmets they should all look the same since they are clones.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Battle Brothers Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Prime_Brothers&amp;diff=3786</id>
		<title>Prime Brothers</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Prime_Brothers&amp;diff=3786"/>
		<updated>2023-12-27T23:35:55Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Undo revision 3772 by EyesOnTheStars (talk) &amp;gt;&amp;gt; first part is not just 'Ultramarines', you get one of the most obvious ones completely wrong and you misspell two of them? this isn't exactly necessary anyways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Prime Brothers&lt;br /&gt;
|Image = Prime-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
The '''Prime Brothers''' represent the pinnacle of gene science, a small number of super human individuals with advanced armour and weaponry, which rely on their skill and durability to achieve victory against any odds. &lt;br /&gt;
&lt;br /&gt;
Prime Brothers are enhanced with the latest gene-mods, adapted from discoveries made after arriving in Sirius. The process that creates Prime Brothers gradually destroys the body, leaving them with significantly shortened lifespans. Despite this, many young soldiers still choose to become Prime Brothers, proudly dedicating their short lives to the Conduit and his cause.&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
[[Battle Brothers]] were created by a visionary scientist, known as the Founder, who used a series of gene-mods in order to enhance soldiers beyond their human limits. The Battle Brothers were quickly deployed to maintain unity and peace over Earth and its nearby colonies. The gene-mods proved wildly successful and many sought to join their ranks. &lt;br /&gt;
&lt;br /&gt;
When humanity arrived in Sirius, they encountered new challenges, as previously unknown phenomena, technology and threats were commonplace in Sirius. In order to adapt, the gene-mods of the Battle Brothers were experimented upon in order to further increase their capacities. The results of these experiments were soon rolled out and distributed to each Detachment, to allow them to train and equip these recruits to become Prime Brothers.&lt;br /&gt;
&lt;br /&gt;
Once their training was completed, the Prime Brothers were formed into new Detachments and deployed to the Frontier. Rather than reinforcing the existing Battle Brothers forces, they were assigned to explore and fight far from the core of the galaxy.&lt;br /&gt;
&lt;br /&gt;
Many Prime Brothers began to show damage to their muscles, joints and bones, as their bodies were unable to adapt to the gene-mods. These flaws were found in every Prime Brother, but for some the deterioration was much slower than others, with it taking decades for the worst effects to show in some, but until then, each Prime Brother remained a highly effective warrior.&lt;br /&gt;
&lt;br /&gt;
The Prime Brothers carried on even after these side effects were discovered, however, despite the wishes of the [[Custodian Brothers|Custodians]], they revealed the side effects of their gene-mods publicly. Despite this, many recruits were still willing to accept the risks in order to join their ranks. Prime Brothers know their enhancements mean that they are more likely to die from deterioration than in battle, as a result many are willing to take risks others would deem unacceptable. This has only further built their reputation as heroes and drawn in more recruits who idolize them.&lt;br /&gt;
&lt;br /&gt;
Due to their shortened life spans, Prime Brothers often lack the organization and personal experience of the Battle Brothers, so they rely on their advanced technology and individual heroism to overcome this disadvantage. While some Battle Brothers may view them as reckless, others have developed a keen respect for the bravery and sense of sacrifice common to the Prime Brothers.&lt;br /&gt;
&lt;br /&gt;
How will your short lifetime serve the Founder’s vision?&lt;br /&gt;
&lt;br /&gt;
==Play Style ==&lt;br /&gt;
Take everything you like about the Battle Brothers and then give them better guns. So what if you're paying twice as much per model? Your weapons are powerful enough that you'll likely not need more bodies.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
*[[Prime Brothers Tactics]]&lt;br /&gt;
*[[Prime Brothers Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Similar To ==&lt;br /&gt;
&lt;br /&gt;
*Warhammer 40k: Primaris Space Marines&lt;br /&gt;
&lt;br /&gt;
==Miniatures ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
See Also: [[Prime Brothers Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Prime Brothers Tactics]]&lt;br /&gt;
*[[Prime Brothers Firefight Tactics]]&lt;br /&gt;
*[[Prime Brothers Miniatures]]&lt;br /&gt;
*[[Prime Brothers Quickplay Armies]]&lt;br /&gt;
*[[Prime Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Prime Brothers&lt;br /&gt;
|Links =  [[Prime Brothers|Overview]] - [[Prime Brothers Tactics|Tactics]] - [[Prime Brothers Firefight Tactics|Firefight Tactics]] - [[Prime Brothers Miniatures|Miniatures]] - [[Prime Brothers Quickplay Armies|Quickplay Armies]] - [[Prime Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Prime Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Quickplay_Armies&amp;diff=3674</id>
		<title>Battle Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Quickplay_Armies&amp;diff=3674"/>
		<updated>2023-10-31T12:28:02Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Battle Brothers''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
== Battle Brothers (750pts)==&lt;br /&gt;
This is a v3.1.0 Battle-scale list you can build using the '''Combat Patrol: Space Marines''' box from 'Games Workshop', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Make no mistake that this is a shooty army - OPR's lack of shoot-and-fight in the same activations means you will need to be *charged* to be able to use both in a round. The Heroes are tough enough to sit on their own, no need to join either to the Destroyers. There is no aura buff to necessitate it anyways, and you will definitely need the activation count. You can probably justify using your Destroyers as anti-armor or anti-heavy infantry if necessary, but their rifles are definitely the more expensive component.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Battle Brothers (v3.1.0) [GF 995pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Master Destroyer''' [1] Q3+ D3+ | 265pts | Ambush, Fearless, Hero, Tough(6), 1x Archivist(Caster(2))&amp;lt;br&amp;gt;&lt;br /&gt;
Rapid Storm Rifle (24&amp;quot;, A6, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Energy Sword (A4, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Master Destroyer''' [1] Q3+ D3+ | 250pts | Ambush, Fearless, Hero, Tough(6), Veteran Infantry&amp;lt;br&amp;gt;&lt;br /&gt;
Rapid Storm Rifle (24&amp;quot;, A6, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Energy Sword (A4, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Support Brothers''' [3] Q3+ D3+ | 140pts | Fearless, Relentless&amp;lt;br&amp;gt;&lt;br /&gt;
3x Heavy Flamer (12&amp;quot;, A1, AP(1), Blast(3), Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Destroyers''' [3] Q3+ D3+ | 340pts | Ambush, Fearless, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Storm Rifle (24&amp;quot;, A3, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Flamer (12&amp;quot;, A1, AP(1), Blast(3), Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Chain-Fist (A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
'''Army Spells:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Blurred Sight'' (1): Target enemy unit within 12&amp;quot; gets -1 to hit rolls next time it shoots.&amp;lt;br&amp;gt;&lt;br /&gt;
''Psychic Terror'' (1): Target enemy unit within 12&amp;quot; takes 2 hits with AP(2).&amp;lt;br&amp;gt;&lt;br /&gt;
''Cursed Ground'' (2): Target 2 enemy units within 12&amp;quot; get -2&amp;quot; next time they Advance, or -4&amp;quot; next time they Charge/Rush.&amp;lt;br&amp;gt;&lt;br /&gt;
''Cerebral Trauma'' (2): Target enemy model within 12&amp;quot; takes 2 hits with AP(4).&amp;lt;br&amp;gt;&lt;br /&gt;
''Time Passage'' (3): Target 2 friendly units within 18&amp;quot; get AP(+2) next time they charge.&amp;lt;br&amp;gt;&lt;br /&gt;
''Lightning Fog'' (3): Target 2 enemy units within 9&amp;quot; take 6 hits each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Miniatures&amp;diff=3671</id>
		<title>Custodian Brothers Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Miniatures&amp;diff=3671"/>
		<updated>2023-10-26T02:36:53Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: why exactly did you add a fan army unit to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Custodian Brothers''' are a faction from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
== Official Miniatures ==&lt;br /&gt;
There are no miniatures currently released by '''OnePageRules'''.&lt;br /&gt;
== Unit Equivalences ==&lt;br /&gt;
Note that many of these models are Forge World exclusive, making actually finding them either very difficult or very expensive. You should heavily consider using proxies, or searching through alternative manufacturer catalogues and other model company catalogues if you intend to play this army and do not already own all necessary pieces for the list you want to play.&lt;br /&gt;
&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Master Destroyer&lt;br /&gt;
|Shield-Captain in Allarus Terminator Armour&lt;br /&gt;
|-&lt;br /&gt;
|Master Custodian&lt;br /&gt;
|Shield Captain, Blade Champion&lt;br /&gt;
|-&lt;br /&gt;
|Great Sister&lt;br /&gt;
|Knight-Centura Aleya, Jenetia Krole &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infantry====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Custodian Brothers&lt;br /&gt;
|Guard Squad, Wardens&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarius Brothers&lt;br /&gt;
|Sagittarum Guard&lt;br /&gt;
|-&lt;br /&gt;
|Jetpack Team&lt;br /&gt;
|Venatari Squad&lt;br /&gt;
|-&lt;br /&gt;
|Destroyers&lt;br /&gt;
| Allarus Custodians&lt;br /&gt;
|-&lt;br /&gt;
|Destructors&lt;br /&gt;
|Aquilon Custodians&lt;br /&gt;
|-&lt;br /&gt;
|Custodian Jetbikes&lt;br /&gt;
|Vertus Praetors, Agamatus Jetbikes, Gyrfalcon Jetbikes&lt;br /&gt;
|-&lt;br /&gt;
|Vigilant Sisters&lt;br /&gt;
|Vigilators&lt;br /&gt;
|-&lt;br /&gt;
|Prosecution Sisters&lt;br /&gt;
|Prosecutors&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Sisters&lt;br /&gt;
|Witchseekers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vehicles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Grav Light Tank&lt;br /&gt;
|Pallas Grav-attack&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Grav Battle Tank&lt;br /&gt;
|Caladius Grav-Tank, Caladius Grav-tank Annihilator&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Grav Heavy Battle Tank&lt;br /&gt;
|Coronus Grav-carrier&lt;br /&gt;
|-&lt;br /&gt;
|Custodian Heavy Battle Tank&lt;br /&gt;
|Venerable Land Raider&lt;br /&gt;
|-&lt;br /&gt;
|Custodian Assault Walker&lt;br /&gt;
|Contemptor-Achillus Dreadnought, Contemptor-Galatus Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
|Custodian Attack Walker&lt;br /&gt;
|Venerable Contemptor Dreadnought&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titans ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Custodian Heavy Walker&lt;br /&gt;
|Telemon Heavy Dreadnought&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
&lt;br /&gt;
*TheMakersCult - https://www.patreon.com/themakerscult&lt;br /&gt;
* Surrogate Miniatures - https://www.myminifactory.com/users/SurrogateMiniatures&lt;br /&gt;
* Diverging Realm - https://www.myminifactory.com/users/DivergingRealm&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Custodian Brothers]]&lt;br /&gt;
*[[:Category:Grimdark Future Miniatures|Grimdark Future Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Links =  [[Custodian Brothers|Overview]] - [[Custodian Brothers Tactics|Tactics]] - [[Custodian Brothers Firefight Tactics|Firefight Tactics]] - [[Custodian Brothers Miniatures|Miniatures]] - [[Custodian Brothers Quickplay Armies|Quickplay Armies]] - [[Custodian Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Miniatures}}&lt;br /&gt;
[[Category:Grimdark Future Miniatures]]&lt;br /&gt;
[[Category:Custodian Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Robot_Legions_Miniatures&amp;diff=3653</id>
		<title>Robot Legions Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Robot_Legions_Miniatures&amp;diff=3653"/>
		<updated>2023-10-03T00:24:47Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed images. we were explicitly asked not to litter the new wiki with pictures of anything like that, even opr minis. they are already named what they are&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robot Eternals.jpg|alt=Official Robot Eternals Models|thumb|Official Robot Eternals Models]]&lt;br /&gt;
The '''Robot Legions''' are a faction from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
== Official Miniatures ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Minis ===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?filter.p.m.shop3d.range=Robot+Legions Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
=== 3D Printing ===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules?show=objects&amp;amp;query=Robot MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
[https://cults3d.com/en/users/onepagerules/creations Cults3D]&lt;br /&gt;
&lt;br /&gt;
=== 2D Minis ===&lt;br /&gt;
[https://www.wargamevault.com/product/433112/Robot-Legions--Full-Army-BUNDLE WargameVault]&lt;br /&gt;
&lt;br /&gt;
B&amp;amp;W - [https://drive.google.com/drive/folders/1cZ26YZyZuWxirwhGrqd-fS0lFKtDltsj drive.google.com]&lt;br /&gt;
&lt;br /&gt;
== Unit Equivalences ==&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Robot Lord&lt;br /&gt;
|Overlord, Cryptek, Plasmancer, Chronomancer, Psychomancer&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator Lord&lt;br /&gt;
|Lokhust Lord&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Scorpion Lord&lt;br /&gt;
|Skorpekh Lord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infantry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Warriors&lt;br /&gt;
|Necron Warriors&lt;br /&gt;
|-&lt;br /&gt;
|Guardians&lt;br /&gt;
|Lychguard&lt;br /&gt;
|-&lt;br /&gt;
|Flesh-Eaters&lt;br /&gt;
|Flayed Ones&lt;br /&gt;
|-&lt;br /&gt;
|Eternals&lt;br /&gt;
|Immortals&lt;br /&gt;
|-&lt;br /&gt;
|Snipers&lt;br /&gt;
|Deathmarks&lt;br /&gt;
|-&lt;br /&gt;
|Bot Swarm&lt;br /&gt;
|Canoptek Scarab Swarms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Infantry / Light Vehicles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Robot Snakes&lt;br /&gt;
|Canoptek Wraiths&lt;br /&gt;
|-&lt;br /&gt;
|Destroyer Snakes&lt;br /&gt;
|Ophydian Destroyers&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Scorpions&lt;br /&gt;
|Skorpekh Destroyers&lt;br /&gt;
|-&lt;br /&gt;
|Annihilators&lt;br /&gt;
|Lokhust Destroyers&lt;br /&gt;
|-&lt;br /&gt;
|Tri-Scorpion Pistoleer&lt;br /&gt;
|Hexmark Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Forge Spider&lt;br /&gt;
|Canoptek Spyder&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Annihilator&lt;br /&gt;
|Lokhust Heavy Destroyer&lt;br /&gt;
|-&lt;br /&gt;
|Hover Bikes&lt;br /&gt;
|Tomb Blades&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vehicles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Transport Tank&lt;br /&gt;
|Ghost Ark&lt;br /&gt;
|-&lt;br /&gt;
|Doom Tank&lt;br /&gt;
|Doomsday Ark&lt;br /&gt;
|-&lt;br /&gt;
|Support Platform&lt;br /&gt;
|Annihilation Barge, Catacomb Command Barge&lt;br /&gt;
|-&lt;br /&gt;
|Tripod Walker&lt;br /&gt;
|Canoptek Reanimator, Canoptek Doomstalker&lt;br /&gt;
|-&lt;br /&gt;
|Spider Walker&lt;br /&gt;
|Triatch Stalker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Vehicles / Titans ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Prison Monolith&lt;br /&gt;
|Silent King&lt;br /&gt;
|-&lt;br /&gt;
|Wraith-Shard&lt;br /&gt;
|C'Tan Shard, Void Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Death Fortress&lt;br /&gt;
|Monolith,Obelisk, Tesseract Vault&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Aircraft ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Night Transport&lt;br /&gt;
|Night Scythe&lt;br /&gt;
|-&lt;br /&gt;
|Doom Fighter&lt;br /&gt;
|Doom Scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (Physical Minis) ==&lt;br /&gt;
&lt;br /&gt;
* Wargame Exclusive - https://wargameexclusive.com/&lt;br /&gt;
* Red Makers - https://red-makers.com/&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (3D Printing) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (2D Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Robot Legions]]&lt;br /&gt;
*[[:Category:Grimdark Future Miniatures|Grimdark Future Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Robot Legions&lt;br /&gt;
|Links =  [[Robot Legions|Overview]] - [[Robot Legions Tactics|Tactics]] - [[Robot Legions Firefight Tactics|Firefight Tactics]] - [[Robot Legions Miniatures|Miniatures]] - [[Robot Legions Quickplay Armies|Quickplay Armies]] - [[Robot Legions Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Miniatures}}&lt;br /&gt;
[[Category:Grimdark Future Miniatures]]&lt;br /&gt;
[[Category:Robot Legions]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Miniatures&amp;diff=3650</id>
		<title>Alien Hives Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Miniatures&amp;diff=3650"/>
		<updated>2023-09-29T15:17:58Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alien Hive Guardians.jpg|alt=Official Alien Hive Guardians Models|thumb|Official Alien Hive Guardians Models]]&lt;br /&gt;
'''Alien Hives''' are a faction from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
==Official Miniatures==&lt;br /&gt;
&lt;br /&gt;
===Physical Minis===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?filter.p.m.shop3d.range=Alien+Hives Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
===3D Printing===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
[https://cults3d.com/en/users/onepagerules/creations Cults3D]&lt;br /&gt;
&lt;br /&gt;
==Unit Equivalences==&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!The Makers Cult &lt;br /&gt;
|-&lt;br /&gt;
|Hive Lord&lt;br /&gt;
|Hive Tyrant, Swarmlord&lt;br /&gt;
|Iron Lord, Iron Lord Wings&lt;br /&gt;
|-&lt;br /&gt;
|Snatcher Lord&lt;br /&gt;
|Broodlord&lt;br /&gt;
|Iron Lord Extension Set&lt;br /&gt;
|-&lt;br /&gt;
|Prime Warrior&lt;br /&gt;
|Tyranid Prime&lt;br /&gt;
|Alpha Warrior&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Warrior&lt;br /&gt;
|Tyranid Prime&lt;br /&gt;
|Alpha Warrior&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infantry====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!The Makers Cult &lt;br /&gt;
|-&lt;br /&gt;
|Assault Grunts&lt;br /&gt;
|Hormagaunts&lt;br /&gt;
|Hormax&lt;br /&gt;
|-&lt;br /&gt;
|Shooter Grunts&lt;br /&gt;
|Termagants&lt;br /&gt;
|Termax&lt;br /&gt;
|-&lt;br /&gt;
|Winged Grunts&lt;br /&gt;
|Gargoyles&lt;br /&gt;
|Apydax Drones&lt;br /&gt;
|-&lt;br /&gt;
|Psycho-Grunts&lt;br /&gt;
|Neurogaunts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support Grunts&lt;br /&gt;
|Barbgaunts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soul-Snatchers&lt;br /&gt;
|Genestealers&lt;br /&gt;
|Genemorphs&lt;br /&gt;
|-&lt;br /&gt;
|Hive Warriors&lt;br /&gt;
|Tyranid Warriors&lt;br /&gt;
|Warriors&lt;br /&gt;
|-&lt;br /&gt;
|Hive Guardians&lt;br /&gt;
|Hive Guard, Tyrant Guard&lt;br /&gt;
|Xentry Guards&lt;br /&gt;
|-&lt;br /&gt;
|Hive Swarm&lt;br /&gt;
|Ripper Swarm&lt;br /&gt;
|Larvas&lt;br /&gt;
|-&lt;br /&gt;
|Ravenous Beasts&lt;br /&gt;
|Raveners&lt;br /&gt;
|Subfurox&lt;br /&gt;
|-&lt;br /&gt;
|Venom Floaters&lt;br /&gt;
|Venomthropes&lt;br /&gt;
|Noxolith&lt;br /&gt;
|-&lt;br /&gt;
|Synapse Floaters&lt;br /&gt;
|Zoanthropes&lt;br /&gt;
|Cerebrax&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Leapers&lt;br /&gt;
|Von Ryan’s Leapers&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Hunter&lt;br /&gt;
|Lictor, Neurolictor, Deathleaper&lt;br /&gt;
|Hunter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!The Makers Cult&lt;br /&gt;
|-&lt;br /&gt;
|Carnivo-Rex&lt;br /&gt;
|Carnifex, Screamer-Killer&lt;br /&gt;
|Iron Flesher&lt;br /&gt;
|-&lt;br /&gt;
|Toxico-Rex&lt;br /&gt;
|Toxicrene, Psychophage&lt;br /&gt;
|Noxigoth&lt;br /&gt;
|-&lt;br /&gt;
|Psycho-Rex&lt;br /&gt;
|Maleceptor, Neurotyrant&lt;br /&gt;
|Psycholiath&lt;br /&gt;
|-&lt;br /&gt;
|Flamer Beast&lt;br /&gt;
|Pyrovore&lt;br /&gt;
|Pyro-TOS&lt;br /&gt;
|-&lt;br /&gt;
|Mortar Beast&lt;br /&gt;
|Biovore&lt;br /&gt;
|Bio-TOS&lt;br /&gt;
|-&lt;br /&gt;
|Invasion Carrier&lt;br /&gt;
|Tyrannocyte&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Invasion Artillery&lt;br /&gt;
|Sporocyst&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rapacious Beast&lt;br /&gt;
|Harpy, Hive Crone&lt;br /&gt;
|Infectrex&lt;br /&gt;
|-&lt;br /&gt;
|Spores&lt;br /&gt;
|Spore Mines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Massive Spore&lt;br /&gt;
|Mucolid Spore&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Titans ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!The Makers Cult&lt;br /&gt;
|-&lt;br /&gt;
|Devourer Beast&lt;br /&gt;
|Haruspex&lt;br /&gt;
|Devourax&lt;br /&gt;
|-&lt;br /&gt;
|Tyrant Beast&lt;br /&gt;
|Tyrannofex, Hierodule&lt;br /&gt;
|Oppressorax&lt;br /&gt;
|-&lt;br /&gt;
|Artillery Beast&lt;br /&gt;
|Exocrine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spawning Beast&lt;br /&gt;
|Tervigon&lt;br /&gt;
|Genetrix&lt;br /&gt;
|-&lt;br /&gt;
|Burrower&lt;br /&gt;
|Mawloc, Trygon&lt;br /&gt;
|Submastigoth, Subterrax&lt;br /&gt;
|-&lt;br /&gt;
|Hive Titan&lt;br /&gt;
|Hierophant&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
&lt;br /&gt;
*Puppetswar - https://puppetswar.eu/&lt;br /&gt;
*Hydracast - http://hydracast.blogspot.com&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
&lt;br /&gt;
*Puppetswar - https://www.patreon.com/puppetswarminiatures&lt;br /&gt;
*TheMakersCult - https://www.patreon.com/themakerscult&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives]]&lt;br /&gt;
*[[:Category:Grimdark Future Miniatures|Grimdark Future Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Miniatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Miniatures]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Prime_Brothers_Miniatures&amp;diff=3649</id>
		<title>Prime Brothers Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Prime_Brothers_Miniatures&amp;diff=3649"/>
		<updated>2023-09-29T15:13:10Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Updated for Leviathan and v3 stuffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Prime Brothers''' are a faction from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
== Official Miniatures ==&lt;br /&gt;
There are no miniatures currently released by '''OnePageRules'''.&lt;br /&gt;
== Unit Equivalences ==&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Grave Prime Master&lt;br /&gt;
|Gravis Armour HQ Models&lt;br /&gt;
|-&lt;br /&gt;
|Prime Master&lt;br /&gt;
|Primaris Captain, Primaris Librarian, Judiciar, etc. Typically if a page does not specify armor type, it is 'Tacticus', the 'normal' pattern.&lt;br /&gt;
|-&lt;br /&gt;
|Elite Raider&lt;br /&gt;
|Phobos Armour HQ Models&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Core ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Raider Squad&lt;br /&gt;
|Reivers&lt;br /&gt;
|-&lt;br /&gt;
|Infiltration Squad&lt;br /&gt;
|Infiltrators, Incursors&lt;br /&gt;
|-&lt;br /&gt;
|Assault Squad&lt;br /&gt;
|Assault Intercessors&lt;br /&gt;
|-&lt;br /&gt;
|Prime Brothers&lt;br /&gt;
|Intercessors&lt;br /&gt;
|-&lt;br /&gt;
|Blaster Squad&lt;br /&gt;
|Hellblasters&lt;br /&gt;
|-&lt;br /&gt;
|Desolator Squad&lt;br /&gt;
|Desolators&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Squad&lt;br /&gt;
|Infernus Squad&lt;br /&gt;
|-&lt;br /&gt;
|Elimination Squad&lt;br /&gt;
|Eliminators&lt;br /&gt;
|-&lt;br /&gt;
|Eradication Squad&lt;br /&gt;
|Eradicators&lt;br /&gt;
|-&lt;br /&gt;
|Guard Squad&lt;br /&gt;
|Bladeguard Veterans&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Prime Brothers&lt;br /&gt;
|Heavy Intercessors&lt;br /&gt;
|-&lt;br /&gt;
|Jetpack Squad&lt;br /&gt;
|Inceptors&lt;br /&gt;
|-&lt;br /&gt;
|Aggro Squad&lt;br /&gt;
|Aggressors&lt;br /&gt;
|-&lt;br /&gt;
|Hover Squad&lt;br /&gt;
|Suppressors&lt;br /&gt;
|-&lt;br /&gt;
|Prime Bikers&lt;br /&gt;
|Outriders&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vehicles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Prime ATV&lt;br /&gt;
|Invader ATV&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Grav APC&lt;br /&gt;
|Impulsor&lt;br /&gt;
|-&lt;br /&gt;
|Anti-Grav Tank&lt;br /&gt;
|Gladiator&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Anti-Grav Transport Tank&lt;br /&gt;
|Repulsor&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Anti-Grav Destroyer Tank&lt;br /&gt;
|Repulsor Executioner&lt;br /&gt;
|-&lt;br /&gt;
|Attack Speeder&lt;br /&gt;
|Storm Speeder&lt;br /&gt;
|-&lt;br /&gt;
|Light Walker&lt;br /&gt;
|Invictor Tactical Warsuit&lt;br /&gt;
|-&lt;br /&gt;
|Attack Walker&lt;br /&gt;
|Redemptor, Brutalis, Ballistus Dreadnoughts&lt;br /&gt;
|-&lt;br /&gt;
|Support Turret&lt;br /&gt;
|Firestrike Servo Turret&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (Physical Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (3D Printing) ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.myminifactory.com/users/Puppetswar%20Miniatures/collection/strikers Strikers from Puppetswar]&lt;br /&gt;
* [https://www.myminifactory.com/search/?query=%40stationforge%20socratis Socratis from Stationforge]&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (2D Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Prime Brothers]]&lt;br /&gt;
*[[:Category:Grimdark Future Miniatures|Grimdark Future Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Prime Brothers&lt;br /&gt;
|Links =  [[Prime Brothers|Overview]] - [[Prime Brothers Tactics|Tactics]] - [[Prime Brothers Firefight Tactics|Firefight Tactics]] - [[Prime Brothers Miniatures|Miniatures]] - [[Prime Brothers Quickplay Armies|Quickplay Armies]] - [[Prime Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Miniatures}}&lt;br /&gt;
[[Category:Grimdark Future Miniatures]]&lt;br /&gt;
[[Category:Prime Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Special_Rules&amp;diff=3647</id>
		<title>Grimdark Future Special Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Special_Rules&amp;diff=3647"/>
		<updated>2023-09-28T17:36:20Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: additional clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will go over the Special Rules used in [[Grimdark Future]].&lt;br /&gt;
&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
Must deploy before all other units, ignores all units and terrain when moving/stopping, can’t seize objectives, and can’t be moved in contact with. May only use Advance actions, moving in a straight line by 30”-36” without turning. If it moves off-table, its activation ends, and it must be deployed on any table edge at the beginning of the next round. Units targeting this model get -12” range and -1 to hit rolls. &lt;br /&gt;
&lt;br /&gt;
* The range debuff means Aircraft are generally immune to Shotguns, Pistols, Fusion Rifles, and any other range 12&amp;quot; weapon. You cannot ever be 0&amp;quot; from a model without charging, which Aircraft are immune to, and would mean you aren't allowed to fire a ranged weapon anyways.&lt;br /&gt;
* Aircraft do not turn at any point while on the table. Their direction of movement can only be changed when re-placing it after running off the edge.&lt;br /&gt;
&lt;br /&gt;
=== Ambush ===&lt;br /&gt;
This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both players have Ambush, roll-off to see who goes first, and alternate deploying units. Units that deploy like this on the last round can’t seize or contest objective markers. &lt;br /&gt;
&lt;br /&gt;
* This does not replace the unit's activation. They will act as normal later in the round.&lt;br /&gt;
&lt;br /&gt;
=== AP(X) ===&lt;br /&gt;
Targets get -X to Defense rolls when blocking hits. &lt;br /&gt;
&lt;br /&gt;
=== Blast(X) ===&lt;br /&gt;
Each attack ignores cover and multiplies hits by X, but can’t deal more hits than models in the target unit. &lt;br /&gt;
&lt;br /&gt;
* A Blast(3) weapon hitting a unit of 5 models will deal 3 hits. A Blast(3) weapon hitting a unit of 2 models will deal 2 hits. Also important to note, a Blast(3) weapon hitting a units of 3 models each with Tough(3) will deal 3 hits. These hits are defended as normal, and wounds from failed saves are assigned as normal as well, meaning 3 wounds would kill 1 model, not assign one wound to each of the 3 models.&lt;br /&gt;
&lt;br /&gt;
=== Caster(X) ===&lt;br /&gt;
Gets X spell tokens at the beginning of each round, but can’t hold more than 6 tokens at once. At any point before attacking, spend as many tokens as the spell’s value to try casting one or more spells (only one try per spell). Roll one die, on 4+ resolve the effect on a target in line of sight. This model and other casters within 18” in line of sight may spend any number of tokens at the same time before rolling, to give the caster +1/-1 to the roll per token. &lt;br /&gt;
&lt;br /&gt;
=== Counter ===&lt;br /&gt;
Strikes first with this weapon when charged, and the charging unit gets -1 total Impact attacks (per model with this rule).&lt;br /&gt;
&lt;br /&gt;
* This rule is very uncommon in Grimdark Future, and is mostly present for rulebook parity with Age of Fantasy. At the time of writing, the only army with this rule are the various Daemon factions. Wolf Brothers has a similar rule, Counter-Attack, which does not include the second clause.&lt;br /&gt;
&lt;br /&gt;
=== Deadly(X) ===&lt;br /&gt;
Assign each wound to one model, and multiply it by X. Hits from Deadly must be resolved first, and these wounds don't carry over to other models if the target is killed. &lt;br /&gt;
&lt;br /&gt;
=== Entrenched ===&lt;br /&gt;
Enemies get -2 to hit when shooting at this model from over 12” away, as long as it hasn’t moved since the beginning of its last activation. &lt;br /&gt;
&lt;br /&gt;
* The second clause counts any type of movement; Targeting an Entrenched unit with a hero's Command Move type ability to move it 6&amp;quot; will break the to-hit malus effect.&lt;br /&gt;
&lt;br /&gt;
=== Fast ===&lt;br /&gt;
Moves +2” when using Advance, and +4” when using Rush/Charge. &lt;br /&gt;
&lt;br /&gt;
=== Fear(X) ===&lt;br /&gt;
Counts as having dealt +X wounds when checking who won melee. &lt;br /&gt;
&lt;br /&gt;
=== Fearless ===&lt;br /&gt;
When failing a morale test, roll one die. On a 4+ it’s passed instead. &lt;br /&gt;
&lt;br /&gt;
=== Flying ===&lt;br /&gt;
May go through obstacles and ignores terrain effects when moving. &lt;br /&gt;
&lt;br /&gt;
=== Furious ===&lt;br /&gt;
When charging, hits from unmodified rolls of 6 are multiplied by 2 (only the original hit counts as a 6). &lt;br /&gt;
&lt;br /&gt;
* The clause in parenthesis means, for instance, that a natural 6 with an (A1, AP(1), Rending) weapon on a Furious unit will deal 1 AP4 hit, and one bonus AP(1) hit. In this case, both would still retain the -1 to Regeneration rolls.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Heroes with up to Tough(6) may deploy as part of one multi-model unit without another Hero. The hero may take morale tests on behalf of the unit, but must use the unit’s Defense until all other models have been killed. &lt;br /&gt;
&lt;br /&gt;
=== Immobile ===&lt;br /&gt;
May only use Hold actions. &lt;br /&gt;
&lt;br /&gt;
* Note that this does not mean the unit cannot ''be'' moved. A hero with a Move-6&amp;quot; ability can still shuffle around an Immobile unit.&lt;br /&gt;
&lt;br /&gt;
=== Impact(X) ===&lt;br /&gt;
Gets X attacks that hit on 2+ when charging. &lt;br /&gt;
&lt;br /&gt;
* These are bonus attacks independent of any weapons the unit may have, not granting attacks with an existing weapon.&lt;br /&gt;
&lt;br /&gt;
=== Indirect ===&lt;br /&gt;
May target enemies that are not in line of sight, and ignores cover from sight obstructions, but gets -1 to hit rolls when shooting after moving. &lt;br /&gt;
&lt;br /&gt;
* The final clause is never optional - if you moved, you gain a to-hit penalty. It does not matter if your target is in line of sight or not.&lt;br /&gt;
&lt;br /&gt;
=== Lance ===&lt;br /&gt;
Gets AP(+2) when charging. &lt;br /&gt;
&lt;br /&gt;
* To answer a weirdly common question, this is a weapon rule, and thus applies only to the weapon it is attached to.&lt;br /&gt;
&lt;br /&gt;
=== Lock-On ===&lt;br /&gt;
Ignores cover and all negative modifiers to hit rolls and range. &lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Targets get -1 to Regeneration rolls, and must re-roll unmodified Defense rolls of 6 when blocking hits. &lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
When taking a wound, roll one die. On a 5+ it is ignored. &lt;br /&gt;
&lt;br /&gt;
=== Relentless ===&lt;br /&gt;
When using Hold actions and shooting, hits from unmodified rolls of 6 are multiplied by 2 (only the original hit counts as a 6).&lt;br /&gt;
&lt;br /&gt;
* The clause in parenthesis means, for instance, that a natural 6 with an (A1, AP(1), Rending) weapon on a Relentless unit will deal 1 AP4 hit, and one bonus AP(1) hit. In this case, both would still retain the -1 to Regeneration rolls.&lt;br /&gt;
&lt;br /&gt;
=== Reliable ===&lt;br /&gt;
Attacks at Quality 2+. &lt;br /&gt;
&lt;br /&gt;
* To answer a weirdly common question, this is a weapon rule, and thus applies only to the weapon it is attached to.&lt;br /&gt;
&lt;br /&gt;
=== Rending ===&lt;br /&gt;
Targets get -1 to Regeneration rolls, and unmodified results of 6 to hit count as having AP(4). &lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
This model may be deployed after all other units, and may then move by up to 12”, ignoring terrain. If both players have Scout, roll-off to see who goes first, and alternate deploying units.&lt;br /&gt;
&lt;br /&gt;
=== Slow ===&lt;br /&gt;
Moves -2” when using Advance, and -4” when using Rush/Charge. &lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
Shoots at Quality 2+, and may pick one model in a unit as its target, which is resolved as if it’s a unit of 1. &lt;br /&gt;
&lt;br /&gt;
* Rules-as-Written, and as an official word of god answer, this means a unit with multiple of the same Sniper weapon must target the same model (as weapon groups must target the same unit, and Sniper targets resolve as a unit of one). Ignoring this is a very common house rule.&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
Enemies get -1 to hit rolls when shooting at units where all models have this rule from over 12&amp;quot; away. &lt;br /&gt;
&lt;br /&gt;
=== Strider ===&lt;br /&gt;
May ignore the effects of difficult terrain when moving. &lt;br /&gt;
&lt;br /&gt;
=== Tough(X) ===&lt;br /&gt;
This model must take X wounds before being killed. If a model with tough joins a unit without it, then it is removed last when the unit takes wounds. Note that you must continue to put wounds on the tough model with most wounds in the unit until it is killed, before starting to put them on the next tough model (heroes must be assigned wounds last). &lt;br /&gt;
&lt;br /&gt;
=== Transport(X) ===&lt;br /&gt;
May transport up to X models or Heroes with up to Tough(6), and non-Heroes with up to Tough(3) which occupy 3 spaces each. Units may deploy inside or embark by moving into contact, and may use any move action to disembark, but must stay within 6” of it. When a transport is destroyed, units inside must take a dangerous terrain test, are immediately Shaken, and surviving models must be placed within 6” of the transport before removing it. &lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future]]&lt;br /&gt;
[[Category:Grimdark Future Tactics]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Special_Rules&amp;diff=3643</id>
		<title>Grimdark Future Special Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Special_Rules&amp;diff=3643"/>
		<updated>2023-09-25T23:22:48Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Added some stuff for FAQ reasons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will go over the Special Rules used in [[Grimdark Future]].&lt;br /&gt;
&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
Must deploy before all other units, ignores all units and terrain when moving/stopping, can’t seize objectives, and can’t be moved in contact with. May only use Advance actions, moving in a straight line by 30”-36” without turning. If it moves off-table, its activation ends, and it must be deployed on any table edge at the beginning of the next round. Units targeting this model get -12” range and -1 to hit rolls. &lt;br /&gt;
&lt;br /&gt;
=== Ambush ===&lt;br /&gt;
This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both players have Ambush, roll-off to see who goes first, and alternate deploying units. Units that deploy like this on the last round can’t seize or contest objective markers. &lt;br /&gt;
&lt;br /&gt;
* This does not replace the unit's activation. They will act as normal later in the round.&lt;br /&gt;
&lt;br /&gt;
=== AP(X) ===&lt;br /&gt;
Targets get -X to Defense rolls when blocking hits. &lt;br /&gt;
&lt;br /&gt;
=== Blast(X) ===&lt;br /&gt;
Each attack ignores cover and multiplies hits by X, but can’t deal more hits than models in the target unit. &lt;br /&gt;
&lt;br /&gt;
* A Blast(3) weapon hitting a unit of 5 models will deal 3 hits. A Blast(3) weapon hitting a unit of 2 models will deal 2 hits. Also important to note, a Blast(3) weapon hitting a units of 3 models each with Tough(3) will deal 3 hits. These hits are defended as normal, and wounds from failed saves are assigned as normal as well, meaning 3 wounds would kill 1 model, not assign one wound to each of the 3 models.&lt;br /&gt;
&lt;br /&gt;
=== Caster(X) ===&lt;br /&gt;
Gets X spell tokens at the beginning of each round, but can’t hold more than 6 tokens at once. At any point before attacking, spend as many tokens as the spell’s value to try casting one or more spells (only one try per spell). Roll one die, on 4+ resolve the effect on a target in line of sight. This model and other casters within 18” in line of sight may spend any number of tokens at the same time before rolling, to give the caster +1/-1 to the roll per token. &lt;br /&gt;
&lt;br /&gt;
=== Counter ===&lt;br /&gt;
Strikes first with this weapon when charged, and the charging unit gets -1 total Impact attacks (per model with this rule).&lt;br /&gt;
&lt;br /&gt;
* This rule is very uncommon in Grimdark Future, and is mostly present for rulebook parity with Age of Fantasy. At the time of writing, the only army with this rule are the various Daemon factions. Wolf Brothers has a similar rule, Counter-Attack, which does not include the second clause.&lt;br /&gt;
&lt;br /&gt;
=== Deadly(X) ===&lt;br /&gt;
Assign each wound to one model, and multiply it by X. Hits from Deadly must be resolved first, and these wounds don't carry over to other models if the target is killed. &lt;br /&gt;
&lt;br /&gt;
=== Entrenched ===&lt;br /&gt;
Enemies get -2 to hit when shooting at this model from over 12” away, as long as it hasn’t moved since the beginning of its last activation. &lt;br /&gt;
&lt;br /&gt;
* The second clause counts any type of movement; Targeting an Entrenched unit with a hero's Command Move type ability to move it 6&amp;quot; will break the to-hit malus effect.&lt;br /&gt;
&lt;br /&gt;
=== Fast ===&lt;br /&gt;
Moves +2” when using Advance, and +4” when using Rush/Charge. &lt;br /&gt;
&lt;br /&gt;
=== Fear(X) ===&lt;br /&gt;
Counts as having dealt +X wounds when checking who won melee. &lt;br /&gt;
&lt;br /&gt;
=== Fearless ===&lt;br /&gt;
When failing a morale test, roll one die. On a 4+ it’s passed instead. &lt;br /&gt;
&lt;br /&gt;
=== Flying ===&lt;br /&gt;
May go through obstacles and ignores terrain effects when moving. &lt;br /&gt;
&lt;br /&gt;
=== Furious ===&lt;br /&gt;
When charging, hits from unmodified rolls of 6 are multiplied by 2 (only the original hit counts as a 6). &lt;br /&gt;
&lt;br /&gt;
* The clause in parenthesis means, for instance, that a natural 6 with an (A1, AP(1), Rending) weapon on a Furious unit will deal 1 AP4 hit, and one bonus AP(1) hit. In this case, both would still retain the -1 to Regeneration rolls.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Heroes with up to Tough(6) may deploy as part of one multi-model unit without another Hero. The hero may take morale tests on behalf of the unit, but must use the unit’s Defense until all other models have been killed. &lt;br /&gt;
&lt;br /&gt;
=== Immobile ===&lt;br /&gt;
May only use Hold actions. &lt;br /&gt;
&lt;br /&gt;
* Note that this does not mean the unit cannot ''be'' moved. A hero with a Move-6&amp;quot; ability can still shuffle around an Immobile unit.&lt;br /&gt;
&lt;br /&gt;
=== Impact(X) ===&lt;br /&gt;
Gets X attacks that hit on 2+ when charging. &lt;br /&gt;
&lt;br /&gt;
* These are bonus attacks independent of any weapons the unit may have, not granting attacks with an existing weapon.&lt;br /&gt;
&lt;br /&gt;
=== Indirect ===&lt;br /&gt;
May target enemies that are not in line of sight, and ignores cover from sight obstructions, but gets -1 to hit rolls when shooting after moving. &lt;br /&gt;
&lt;br /&gt;
* The final clause is never optional - if you moved, you gain a to-hit penalty. It does not matter if your target is in line of sight or not.&lt;br /&gt;
&lt;br /&gt;
=== Lance ===&lt;br /&gt;
Gets AP(+2) when charging. &lt;br /&gt;
&lt;br /&gt;
* To answer a weirdly common question, this is a weapon rule, and thus applies only to the weapon it is attached to.&lt;br /&gt;
&lt;br /&gt;
=== Lock-On ===&lt;br /&gt;
Ignores cover and all negative modifiers to hit rolls and range. &lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Targets get -1 to Regeneration rolls, and must re-roll unmodified Defense rolls of 6 when blocking hits. &lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
When taking a wound, roll one die. On a 5+ it is ignored. &lt;br /&gt;
&lt;br /&gt;
=== Relentless ===&lt;br /&gt;
When using Hold actions and shooting, hits from unmodified rolls of 6 are multiplied by 2 (only the original hit counts as a 6).&lt;br /&gt;
&lt;br /&gt;
* The clause in parenthesis means, for instance, that a natural 6 with an (A1, AP(1), Rending) weapon on a Relentless unit will deal 1 AP4 hit, and one bonus AP(1) hit. In this case, both would still retain the -1 to Regeneration rolls.&lt;br /&gt;
&lt;br /&gt;
=== Reliable ===&lt;br /&gt;
Attacks at Quality 2+. &lt;br /&gt;
&lt;br /&gt;
* To answer a weirdly common question, this is a weapon rule, and thus applies only to the weapon it is attached to.&lt;br /&gt;
&lt;br /&gt;
=== Rending ===&lt;br /&gt;
Targets get -1 to Regeneration rolls, and unmodified results of 6 to hit count as having AP(4). &lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
This model may be deployed after all other units, and may then move by up to 12”, ignoring terrain. If both players have Scout, roll-off to see who goes first, and alternate deploying units.&lt;br /&gt;
&lt;br /&gt;
=== Slow ===&lt;br /&gt;
Moves -2” when using Advance, and -4” when using Rush/Charge. &lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
Shoots at Quality 2+, and may pick one model in a unit as its target, which is resolved as if it’s a unit of 1. &lt;br /&gt;
&lt;br /&gt;
* Rules-as-Written, and as an official word of god answer, this means a unit with multiple of the same Sniper weapon must target the same model (as weapon groups must target the same unit, and Sniper targets resolve as a unit of one). Ignoring this is a very common house rule.&lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
Enemies get -1 to hit rolls when shooting at units where all models have this rule from over 12&amp;quot; away. &lt;br /&gt;
&lt;br /&gt;
=== Strider ===&lt;br /&gt;
May ignore the effects of difficult terrain when moving. &lt;br /&gt;
&lt;br /&gt;
=== Tough(X) ===&lt;br /&gt;
This model must take X wounds before being killed. If a model with tough joins a unit without it, then it is removed last when the unit takes wounds. Note that you must continue to put wounds on the tough model with most wounds in the unit until it is killed, before starting to put them on the next tough model (heroes must be assigned wounds last). &lt;br /&gt;
&lt;br /&gt;
=== Transport(X) ===&lt;br /&gt;
May transport up to X models or Heroes with up to Tough(6), and non-Heroes with up to Tough(3) which occupy 3 spaces each. Units may deploy inside or embark by moving into contact, and may use any move action to disembark, but must stay within 6” of it. When a transport is destroyed, units inside must take a dangerous terrain test, are immediately Shaken, and surviving models must be placed within 6” of the transport before removing it. &lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future]]&lt;br /&gt;
[[Category:Grimdark Future Tactics]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Special_Rules&amp;diff=3642</id>
		<title>Grimdark Future Special Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Special_Rules&amp;diff=3642"/>
		<updated>2023-09-25T22:56:27Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Fixed seemingly ALL special rules texts. Why was the rules text of the actual rule not posted? A lot of these weren't just from any older rulebook, they were just made up. Some of them (Immobile especially) were just flat out *wrong*. If you're going to expand on the meaning, POST THE ACTUAL RULE and *then* do that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will go over the Special Rules used in [[Grimdark Future]].&lt;br /&gt;
&lt;br /&gt;
=== Aircraft ===&lt;br /&gt;
Must deploy before all other units, ignores all units and terrain when moving/stopping, can’t seize objectives, and can’t be moved in contact with. May only use Advance actions, moving in a straight line by 30”-36” without turning. If it moves off-table, its activation ends, and it must be deployed on any table edge at the beginning of the next round. Units targeting this model get -12” range and -1 to hit rolls. &lt;br /&gt;
&lt;br /&gt;
=== Ambush ===&lt;br /&gt;
This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both players have Ambush, roll-off to see who goes first, and alternate deploying units. Units that deploy like this on the last round can’t seize or contest objective markers. &lt;br /&gt;
&lt;br /&gt;
=== AP(X) ===&lt;br /&gt;
Targets get -X to Defense rolls when blocking hits. &lt;br /&gt;
&lt;br /&gt;
=== Blast(X) ===&lt;br /&gt;
Each attack ignores cover and multiplies hits by X, but can’t deal more hits than models in the target unit. &lt;br /&gt;
&lt;br /&gt;
=== Caster(X) ===&lt;br /&gt;
Gets X spell tokens at the beginning of each round, but can’t hold more than 6 tokens at once. At any point before attacking, spend as many tokens as the spell’s value to try casting one or more spells (only one try per spell). Roll one die, on 4+ resolve the effect on a target in line of sight. This model and other casters within 18” in line of sight may spend any number of tokens at the same time before rolling, to give the caster +1/-1 to the roll per token. &lt;br /&gt;
&lt;br /&gt;
=== Counter ===&lt;br /&gt;
Strikes first with this weapon when charged, and the charging unit gets -1 total Impact attacks (per model with this rule).&lt;br /&gt;
&lt;br /&gt;
=== Deadly(X) ===&lt;br /&gt;
Assign each wound to one model, and multiply it by X. Hits from Deadly must be resolved first, and these wounds don't carry over to other models if the target is killed. &lt;br /&gt;
&lt;br /&gt;
=== Entrenched ===&lt;br /&gt;
Enemies get -2 to hit when shooting at this model from over 12” away, as long as it hasn’t moved since the beginning of its last activation. &lt;br /&gt;
&lt;br /&gt;
=== Fast ===&lt;br /&gt;
Moves +2” when using Advance, and +4” when using Rush/Charge. &lt;br /&gt;
&lt;br /&gt;
=== Fear(X) ===&lt;br /&gt;
Counts as having dealt +X wounds when checking who won melee. &lt;br /&gt;
&lt;br /&gt;
=== Fearless ===&lt;br /&gt;
When failing a morale test, roll one die. On a 4+ it’s passed instead. &lt;br /&gt;
&lt;br /&gt;
=== Flying ===&lt;br /&gt;
May go through obstacles and ignores terrain effects when moving. &lt;br /&gt;
&lt;br /&gt;
=== Furious ===&lt;br /&gt;
When charging, hits from unmodified rolls of 6 are multiplied by 2 (only the original hit counts as a 6). &lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Heroes with up to Tough(6) may deploy as part of one multi-model unit without another Hero. The hero may take morale tests on behalf of the unit, but must use the unit’s Defense until all other models have been killed. &lt;br /&gt;
&lt;br /&gt;
=== Immobile ===&lt;br /&gt;
May only use Hold actions. &lt;br /&gt;
&lt;br /&gt;
=== Impact(X) ===&lt;br /&gt;
Gets X attacks that hit on 2+ when charging. &lt;br /&gt;
&lt;br /&gt;
=== Indirect ===&lt;br /&gt;
May target enemies that are not in line of sight, and ignores cover from sight obstructions, but gets -1 to hit rolls when shooting after moving. &lt;br /&gt;
&lt;br /&gt;
=== Lance ===&lt;br /&gt;
Gets AP(+2) when charging. &lt;br /&gt;
&lt;br /&gt;
=== Lock-On ===&lt;br /&gt;
Ignores cover and all negative modifiers to hit rolls and range. &lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Targets get -1 to Regeneration rolls, and must re-roll unmodified Defense rolls of 6 when blocking hits. &lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
When taking a wound, roll one die. On a 5+ it is ignored. &lt;br /&gt;
&lt;br /&gt;
=== Relentless ===&lt;br /&gt;
When using Hold actions and shooting, hits from unmodified rolls of 6 are multiplied by 2 (only the original hit counts as a 6).&lt;br /&gt;
&lt;br /&gt;
=== Reliable ===&lt;br /&gt;
Attacks at Quality 2+. &lt;br /&gt;
&lt;br /&gt;
=== Rending ===&lt;br /&gt;
Targets get -1 to Regeneration rolls, and unmodified results of 6 to hit count as having AP(4). &lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
This model may be deployed after all other units, and may then move by up to 12”, ignoring terrain. If both players have Scout, roll-off to see who goes first, and alternate deploying units.&lt;br /&gt;
&lt;br /&gt;
=== Slow ===&lt;br /&gt;
Moves -2” when using Advance, and -4” when using Rush/Charge. &lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
Shoots at Quality 2+, and may pick one model in a unit as its target, which is resolved as if it’s a unit of 1. &lt;br /&gt;
&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
Enemies get -1 to hit rolls when shooting at units where all models have this rule from over 12&amp;quot; away. &lt;br /&gt;
&lt;br /&gt;
=== Strider ===&lt;br /&gt;
May ignore the effects of difficult terrain when moving. &lt;br /&gt;
&lt;br /&gt;
=== Tough(X) ===&lt;br /&gt;
This model must take X wounds before being killed. If a model with tough joins a unit without it, then it is removed last when the unit takes wounds. Note that you must continue to put wounds on the tough model with most wounds in the unit until it is killed, before starting to put them on the next tough model (heroes must be assigned wounds last). &lt;br /&gt;
&lt;br /&gt;
=== Transport(X) ===&lt;br /&gt;
May transport up to X models or Heroes with up to Tough(6), and non-Heroes with up to Tough(3) which occupy 3 spaces each. Units may deploy inside or embark by moving into contact, and may use any move action to disembark, but must stay within 6” of it. When a transport is destroyed, units inside must take a dangerous terrain test, are immediately Shaken, and surviving models must be placed within 6” of the transport before removing it. &lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future]]&lt;br /&gt;
[[Category:Grimdark Future Tactics]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Eternal_Dynasty_Quickplay_Armies&amp;diff=3641</id>
		<title>Eternal Dynasty Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Eternal_Dynasty_Quickplay_Armies&amp;diff=3641"/>
		<updated>2023-09-24T13:05:04Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Eternal Dynasty&lt;br /&gt;
|Image = EternalDynasty.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Mixed&lt;br /&gt;
|Version = 2.50}}&lt;br /&gt;
Here you will find quickplay armies you can build for the Eternal Dynasty from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
==Combat Patrol (1000pts)==&lt;br /&gt;
This is a v3.1.0 army you can build using the '''''Combat Patrol: T'au Empire''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
A bit of abstraction is done with the T'au models - the ONI Captain and ONIs say they have '2x' of their Fist weapons. OPR obviously does not care that these are separate - weapons do not need to be modeled. &lt;br /&gt;
&lt;br /&gt;
Spell-wise, ''Eternal Guidance'' will be very useful. None of the Dynasty spells are bad, but Spirit Vortex is probably not going to be a good use of tokens at the 1000pt level.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=n6SzxGI6vh3C&amp;amp;name=Eternal_Dynasty&lt;br /&gt;
&lt;br /&gt;
This box also has the advantage of being easily useable for the DAO Union army, whose Quickplay army is based on the same box and changes the playstyle somewhat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Eternal Dynasty [GF 995pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''ONI Captain''' [1] Q3+ D3+ | 260pts | Fearless, Hero, Tough(6), 1x Mini-Shield Drone(Stealth)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Heavy Plasma-Fist (24&amp;quot;, A3, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Bash (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Dynasty Leader''' [1] Q3+ D4+ | 130pts | Fearless, Hero, Tough(3), 1x Sage(Caster(2))&amp;lt;br&amp;gt;&lt;br /&gt;
Spear-Shock (18&amp;quot;, A3, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Spear (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Warriors''' [5] Q4+ D4+ | 140pts | Fearless, Shield Drone&amp;lt;br&amp;gt;&lt;br /&gt;
5x Shotgun (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Warriors''' [5] Q4+ D4+ | 120pts | Fearless&amp;lt;br&amp;gt;&lt;br /&gt;
5x Carbine (18&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''ONIs''' [3] Q3+ D3+ | 345pts | Fearless, Tough(3), Shield Drone&amp;lt;br&amp;gt;&lt;br /&gt;
1 model with 2x Plasma-Fist (24&amp;quot;, A2, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
2 models each with 2x Shred-Fist (18&amp;quot;, A2, Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Bash (A1)&lt;br /&gt;
&lt;br /&gt;
'''Army Special Rules'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Shield Drone'': This model and its unit get Stealth.&lt;br /&gt;
&lt;br /&gt;
'''Eternal Dynasty Spells'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Weaken Soul'' (1): Target 2 enemy units within 12&amp;quot; get -1 to their next morale test roll.&amp;lt;br&amp;gt;&lt;br /&gt;
''Dragon Breath'' (1): Target enemy unit within 12” takes 3 hits.&amp;lt;br&amp;gt;&lt;br /&gt;
''Eternal Guidance'' (2): Target 2 friendly units within 6&amp;quot; get +1 to hit rolls next time they shoot.&amp;lt;br&amp;gt;&lt;br /&gt;
''Mind Challenge'' (2): Target enemy model within 12&amp;quot; takes 2 hits with AP(4).&amp;lt;br&amp;gt;&lt;br /&gt;
''Spirit Wind'' (3): Target 2 friendly units within 12&amp;quot; get +3&amp;quot; next time they Advance, or +6&amp;quot; next time they Rush/Charge.&amp;lt;br&amp;gt;&lt;br /&gt;
''Spirit Vortex'' (3): Target enemy unit within 18” takes 1 hit with Blast(9).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Eternal Dynasty]]&lt;br /&gt;
*[[Eternal Dynasty Miniatures]]&lt;br /&gt;
*[[Eternal Dynasty Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Eternal Dynasty&lt;br /&gt;
|Links =  [[Eternal Dynasty|Overview]] - [[Eternal Dynasty Tactics|Tactics]] - [[Eternal Dynasty Firefight Tactics|Firefight Tactics]] - [[Eternal Dynasty Miniatures|Miniatures]] - [[Eternal Dynasty Quickplay Armies|Quickplay Armies]] - [[Eternal Dynasty Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Eternal Dynasty]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=DAO_Union_Quickplay_Armies&amp;diff=3640</id>
		<title>DAO Union Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=DAO_Union_Quickplay_Armies&amp;diff=3640"/>
		<updated>2023-09-24T12:56:52Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = DAO Union&lt;br /&gt;
|Image = Tao-coalition.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Mixed&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quick-play army lists for the '''DAO Union''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
==Combat Patrol Tau (1000pts)==&lt;br /&gt;
This is a v3.1.0 list you can build using the '''Combat Patrol: Tau Empire''' box by '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Hide your Grunts well - its likely the only unit you have on the table round one. But, you're almost certainly going to go first the next round - mark something for either of your suit units to blow up when it drops, as the +1 bonus applies to the entirety of a shooting round - and 3+ or 2+ shooting on a model like that is very good.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=240RbPxF3uki&amp;amp;name=DAO_Union&lt;br /&gt;
&lt;br /&gt;
This box also has the advantage of being easily useable for the Eternal Dynasty army, whose Quickplay army is based on the same box and changes the playstyle somewhat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ DAO Union [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Grunt Leader''' [1] Q4+ D4+ | 90pts | Hero, Tough(3), 1x Captain(Volley Fire), 1x Spotter Drone(Spotting Laser)&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Dual-Spear (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Grunt Squad''' [5] Q5+ D4+ | 125pts | Good Shot&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pulse Carbine (18&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Grunt Squad''' [5] Q5+ D4+ | 125pts | Good Shot&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pulse Carbine (18&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Stealth Suits''' [3] Q4+ D4+ | 240pts | Ambush, Stealth, Tough(3), Spotting Laser&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rapid Burst Carbine (18&amp;quot;, A4, Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Heavy Stealth Suit''' [1] Q4+ D2+ | 420pts | Ambush, Fear(2), Stealth, Tough(12)&amp;lt;br&amp;gt;&lt;br /&gt;
Twin Fusion Carbine (18&amp;quot;, A2, AP(4), Deadly(3))&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Ion Carbine (18&amp;quot;, A1, Blast(6), AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Stomp (A4, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Army Special Rules'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Good Shot'': This model shoots at Quality 4+.&amp;lt;br&amp;gt;&lt;br /&gt;
''Spotting Laser'': Once per activation, before attacking, this model may pick one enemy unit within 30” in line of sight and roll one die, on a 4+ place a marker on it. Friendly units may remove markers from their target to get +X to hit rolls when shooting, where X is the number of removed markers.&amp;lt;br&amp;gt;&lt;br /&gt;
''Volley Fire'': This model and its unit get Relentless. If they already had Relentless, they get extra hits on rolls of 5-6 instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[DAO Union]]&lt;br /&gt;
*[[DAO Union Miniatures]]&lt;br /&gt;
*[[DAO Union Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = DAO Union&lt;br /&gt;
|Links =  [[DAO Union|Overview]] - [[DAO Union Tactics|Tactics]] - [[DAO Union Firefight Tactics|Firefight Tactics]] - [[DAO Union Miniatures|Miniatures]] - [[DAO Union Quickplay Armies|Quickplay Armies]] - [[DAO Union Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:DAO Union]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=DAO_Union_Quickplay_Armies&amp;diff=3639</id>
		<title>DAO Union Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=DAO_Union_Quickplay_Armies&amp;diff=3639"/>
		<updated>2023-09-24T12:55:26Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = DAO Union&lt;br /&gt;
|Image = Tao-coalition.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Mixed&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quick-play army lists for the '''DAO Union''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
==Combat Patrol Tau (1000pts)==&lt;br /&gt;
This is a v3.1.0 list you can build using the '''Combat Patrol: Tau Empire''' box by '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Hide your Grunts well - its likely the only unit you have on the table round one. But, you're almost certainly going to go first the next round - mark something for either of your suit units to blow up when it drops, as the +1 bonus applies to the entirety of a shooting round - and 3+ or 2+ shooting on a model like that is very good.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=240RbPxF3uki&amp;amp;name=DAO_Union&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ DAO Union [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Grunt Leader''' [1] Q4+ D4+ | 90pts | Hero, Tough(3), 1x Captain(Volley Fire), 1x Spotter Drone(Spotting Laser)&amp;lt;br&amp;gt;&lt;br /&gt;
Holy Dual-Spear (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Grunt Squad''' [5] Q5+ D4+ | 125pts | Good Shot&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pulse Carbine (18&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Grunt Squad''' [5] Q5+ D4+ | 125pts | Good Shot&amp;lt;br&amp;gt;&lt;br /&gt;
5x Pulse Carbine (18&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Stealth Suits''' [3] Q4+ D4+ | 240pts | Ambush, Stealth, Tough(3), Spotting Laser&amp;lt;br&amp;gt;&lt;br /&gt;
3x Rapid Burst Carbine (18&amp;quot;, A4, Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Heavy Stealth Suit''' [1] Q4+ D2+ | 420pts | Ambush, Fear(2), Stealth, Tough(12)&amp;lt;br&amp;gt;&lt;br /&gt;
Twin Fusion Carbine (18&amp;quot;, A2, AP(4), Deadly(3))&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Ion Carbine (18&amp;quot;, A1, Blast(6), AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Stomp (A4, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Army Special Rules'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Good Shot'': This model shoots at Quality 4+.&amp;lt;br&amp;gt;&lt;br /&gt;
''Spotting Laser'': Once per activation, before attacking, this model may pick one enemy unit within 30” in line of sight and roll one die, on a 4+ place a marker on it. Friendly units may remove markers from their target to get +X to hit rolls when shooting, where X is the number of removed markers.&amp;lt;br&amp;gt;&lt;br /&gt;
''Volley Fire'': This model and its unit get Relentless. If they already had Relentless, they get extra hits on rolls of 5-6 instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[DAO Union]]&lt;br /&gt;
*[[DAO Union Miniatures]]&lt;br /&gt;
*[[DAO Union Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = DAO Union&lt;br /&gt;
|Links =  [[DAO Union|Overview]] - [[DAO Union Tactics|Tactics]] - [[DAO Union Firefight Tactics|Firefight Tactics]] - [[DAO Union Miniatures|Miniatures]] - [[DAO Union Quickplay Armies|Quickplay Armies]] - [[DAO Union Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:DAO Union]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Soul-Snatcher_Cults_Quickplay_Armies&amp;diff=3638</id>
		<title>Soul-Snatcher Cults Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Soul-Snatcher_Cults_Quickplay_Armies&amp;diff=3638"/>
		<updated>2023-09-23T16:31:16Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Updated for 3.1.0, 1000pts only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Soul-Snatcher Cults&lt;br /&gt;
|Image = Soul-snatcher-cults.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human-Alien hybrids&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
Below you can find quickplay lists for the '''Soul-Snatcher Cults''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
==Combat Patrol (1000pts)==&lt;br /&gt;
This is a v3.1.0 list you can build using the '''''Combat Patrol: Genestealer Cults''''' box from '''Games Workshop'''.&lt;br /&gt;
&lt;br /&gt;
Stick the Brutes in the truck if you want (the built-in transport on the Truck is actually a bit wasted as all transportable units have Scout or Ambush), slam it into an infantry unit, then dump the brutes out on your next activation to charge something else close by, or finish mopping up whatever you hit. The Magus can easily give them a bonus attack with '''Stimulant (1)''' which will help versus almost any target. Acolytes are best sent in to an infantry unit.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=3aWBaTlWlT0Y&amp;amp;name=Soul-Snatcher_Cults&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Soul-Snatcher Cults [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Cult Leader''' [1] Q4+ D5+ | 85pts | Hero, Scout, Tough(3), 1x Mage(Caster(2))&amp;lt;br&amp;gt;&lt;br /&gt;
Array of CCWs (A3, AP(1), Poison)&lt;br /&gt;
&lt;br /&gt;
'''Neophytes''' [10] Q4+ D5+ | 200pts | Scout&amp;lt;br&amp;gt;&lt;br /&gt;
9x Rifle (24&amp;quot;, A1)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Flamer (12&amp;quot;, A1, Blast(3), Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
10x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Neophytes''' [5] Q4+ D5+ | 95pts | Scout&amp;lt;br&amp;gt;&lt;br /&gt;
5x Rifle (24&amp;quot;, A1)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Acolytes''' [5] Q4+ D5+ | 125pts | Scout, Strider&amp;lt;br&amp;gt;&lt;br /&gt;
4x Pistol (12&amp;quot;, A1) + Mutant Claws (A2, AP(1)) &amp;lt;br&amp;gt;&lt;br /&gt;
1x Whip &amp;amp; Blade (A2, Poison, AP(1), Rending, Reliable)&lt;br /&gt;
&lt;br /&gt;
'''Mutant Brutes''' [5] Q3+ D4+ | 145pts | Regeneration, Scout&amp;lt;br&amp;gt;&lt;br /&gt;
5x Heavy Pick (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Grinder Truck''' [1] Q4+ D2+ | 350pts | Fast, Impact(9), Strider, Tough(9), Transport(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Machinegun (30&amp;quot;, A3, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Rapid Heavy Mining Laser (24&amp;quot;, A2, AP(3), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spell List:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Stimulant'' (1): Target friendly unit within 12&amp;quot; gets +1 attack next time it charges.&amp;lt;br&amp;gt;&lt;br /&gt;
''Mind Poison'' (1): Target enemy unit within 12” takes 2 hits with AP(1).&amp;lt;br&amp;gt;&lt;br /&gt;
''Hypnosis'' (2): Target 2 friendly units within 12&amp;quot; get +1 to defense rolls next time they take hits.&amp;lt;br&amp;gt;&lt;br /&gt;
''Brain Burst'' (2): Target enemy model within 12&amp;quot; takes 2 hits with AP(4).&amp;lt;br&amp;gt;&lt;br /&gt;
''Mind Control'' (3): Target 2 enemy units within 6&amp;quot; get -4&amp;quot; next time they Advance, or -8&amp;quot; next time they Charge/Rush.&amp;lt;br&amp;gt;&lt;br /&gt;
''Psychic Blaze'' (3): Target 2 enemy units within 12&amp;quot; take 3 hits with AP(1) each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Soul-Snatcher Cults]]&lt;br /&gt;
*[[Soul-Snatcher Cults Miniatures]]&lt;br /&gt;
*[[Soul-Snatcher Cults Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Soul-Snatcher Cults&lt;br /&gt;
|Links =  [[Soul-Snatcher Cults|Overview]] - [[Soul-Snatcher Cults Tactics|Tactics]] - [[Soul-Snatcher Cults Firefight Tactics|Firefight Tactics]] - [[Soul-Snatcher Cults Miniatures|Miniatures]] - [[Soul-Snatcher Cults Quickplay Armies|Quickplay Armies]] - [[Soul-Snatcher Cults Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Soul-Snatcher Cults]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Prime_Brothers_Quickplay_Armies&amp;diff=3637</id>
		<title>Prime Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Prime_Brothers_Quickplay_Armies&amp;diff=3637"/>
		<updated>2023-09-19T18:35:38Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Prime Brothers&lt;br /&gt;
|Image = Prime-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for the '''Prime Brothers''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
==Prime Brothers (1000pts)==&lt;br /&gt;
This is a v3.1.0 list you can build using the '''''Combat Patrol: Space Wolves''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
This box was picked to represent Prime Brothers as a whole, as it seems to have the best (or at least, most interesting) variety of the currently available Primaris boxes, models that visibly work with its theme (the Blood Angels box is mostly shooting units in a melee army, for example), and has an interesting special rule. Counter-attack is thankfully now not a complete garbage rule, and is always going to be useful if your enemy has any melee units.&lt;br /&gt;
&lt;br /&gt;
The Assault Squad should probably be used more as a finisher - not much AP going around on their melee weapons. Just pick something to substitute as a fist. Probably the HQ model's axe or something.&lt;br /&gt;
&lt;br /&gt;
The two basic squads are normal bread-and-butter. The first has some Autorifles to assist with shot volume versus high-model-count armies. Just push these guys wherever they need to go. They'll probably survive just fine.&lt;br /&gt;
&lt;br /&gt;
The Walker represents most of your kinda-anti-tank capabilities. Its a lynchpin of this list and needs to be protected. Keep it away from Fusion weapons.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=OLIsCH_xzKvU&amp;amp;name=Wolf_Prime%20Brothers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Wolf Prime Brothers [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Wolf Assault Squad''' [5] Q3+ D2+ | 195pts | Fearless, Counter-Attack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Heavy Pistol (12&amp;quot;, A1, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
1x Energy Fist (A2, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
4x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Wolf Prime Brothers''' [5] Q3+ D2+ | 190pts | Fearless, Counter-Attack&amp;lt;br&amp;gt;&lt;br /&gt;
2x Heavy Rifle (24&amp;quot;, A1, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Auto-Rifle (18&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Wolf Prime Brothers''' [5] Q3+ D2+ | 175pts | Fearless, Counter-Attack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Heavy Rifle (24&amp;quot;, A1, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Wolf Light Walker''' [1] Q3+ D2+ | 440pts | Fear(2), Fearless, Scout, Tough(9), Counter-Attack&amp;lt;br&amp;gt;&lt;br /&gt;
1x Twin Iron-Cannon (36&amp;quot;, A6, AP(2))&amp;lt;br&amp;gt;&lt;br /&gt;
1x Walker Pistol (18&amp;quot;, A2, AP(2))&amp;lt;br&amp;gt;&lt;br /&gt;
1x Frag-GL (18&amp;quot;, A1, Blast(3))&amp;lt;br&amp;gt;&lt;br /&gt;
1x Stomp (A3, AP(1)) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Army Unique Rules:'''&lt;br /&gt;
''Counter-Attack'': Strikes first when charged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Prime Brothers]]&lt;br /&gt;
*[[Prime Brothers Miniatures]]&lt;br /&gt;
*[[Prime Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Prime Brothers&lt;br /&gt;
|Links =  [[Prime Brothers|Overview]] - [[Prime Brothers Tactics|Tactics]] - [[Prime Brothers Firefight Tactics|Firefight Tactics]] - [[Prime Brothers Miniatures|Miniatures]] - [[Prime Brothers Quickplay Armies|Quickplay Armies]] - [[Prime Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Prime Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Machine_Cult_Quickplay_Armies&amp;diff=3636</id>
		<title>Machine Cult Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Machine_Cult_Quickplay_Armies&amp;diff=3636"/>
		<updated>2023-09-19T17:51:17Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Machine Cult&lt;br /&gt;
|Image = Machine-cult.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human/Cyborg&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay armies for the '''Machine Cult''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
==Combat Patrol Adeptus Mechanicus (1000pts)==&lt;br /&gt;
This is a v3.1.0 list you can build using one '''''Combat Patrol: Adeptus Mechanicus''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Yeah we're using the tank as an Iron Walker. Too expensive otherwise, 12 wounds is unfun at this point level, and it looks just fine.&lt;br /&gt;
&lt;br /&gt;
Lot of the rest of this hinges on your caster - they're sturdy but probably not sturdy enough to run on their own. This army has fairly low volume of fire, so you may find yourself relying on Machine Terror for dealing with anything numerous. Steel Body and Lock-On are probably the best of the other spells.&lt;br /&gt;
&lt;br /&gt;
Also, your Rangers are almost definitely going to be dead at the end of round 2 or middle of round 3. There's just not much in the box, honestly. &lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=I7X7k87Z2dtJ&amp;amp;name=Machine_Cult&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Machine Cult [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''High Priest''' [1] Q3+ D3+ | 200pts | Hero, Regeneration, Tough(3), 1x Master Machine Lore(Caster(3))&amp;lt;br&amp;gt;&lt;br /&gt;
V-Blaster (24&amp;quot;, A3, Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
P-Repeater (18&amp;quot;, A2, Phosphor)&amp;lt;br&amp;gt;&lt;br /&gt;
Axe-Halberd (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Cult Rangers''' [5] Q4+ D4+ | 155pts | Strider&amp;lt;br&amp;gt;&lt;br /&gt;
1x Uranium Rifle (30&amp;quot;, A1, AP(1), Radiation, Sniper)&amp;lt;br&amp;gt;&lt;br /&gt;
4x G-Rifle (30&amp;quot;, A1, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Cult Rangers''' [5] Q4+ D4+ | 110pts | Strider&amp;lt;br&amp;gt;&lt;br /&gt;
1x Plasma Carbine (18&amp;quot;, A2, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
4x R-Fusil (18&amp;quot;, A1, Radiation)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Breacher Cyborgs''' [3] Q4+ D3+ | 250pts | Slow, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Contortion Cannon (24&amp;quot;, A1, AP(3), Deadly(3))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Arc Claw (A3, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Iron Walker''' [1] Q3+ D2+ | 285pts | Fast, Fear(1), Strider, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Twin Autocannon (36&amp;quot;, A6, AP(2))&amp;lt;br&amp;gt;&lt;br /&gt;
Stomp (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Machine Cult Army Spells:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Lock-On'' (1): Target friendly unit within 6&amp;quot; gets AP(+1) next time it shoots.&amp;lt;br&amp;gt;&lt;br /&gt;
''Solar Beam'' (1): Target enemy model within 12&amp;quot; takes 1 hit with AP(4).&amp;lt;br&amp;gt;&lt;br /&gt;
''Steel Body'' (2): Target 2 friendly units within 12&amp;quot; get +1 to defense rolls next time they take hits.&amp;lt;br&amp;gt;&lt;br /&gt;
''Shrapnel'' (2): Target 2 enemy units within 12&amp;quot; take 2 hits with AP(1) each.&amp;lt;br&amp;gt;&lt;br /&gt;
''Corroded Metal'' (3): Target 2 enemy units within 18&amp;quot; get -1 to hit rolls next time they shoot.&amp;lt;br&amp;gt;&lt;br /&gt;
''Machine Terror'' (3): Target 2 enemy units within 9&amp;quot; take 6 hits each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Machine Cult]]&lt;br /&gt;
*[[Machine Cult Miniatures]]&lt;br /&gt;
*[[Machine Cult Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Machine Cult&lt;br /&gt;
|Links =  [[Machine Cult|Overview]] - [[Machine Cult Tactics|Tactics]] - [[Machine Cult Firefight Tactics|Firefight Tactics]] - [[Machine Cult Miniatures|Miniatures]] - [[Machine Cult Quickplay Armies|Quickplay Armies]] - [[Machine Cult Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Machine Cult]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Quickplay_Armies&amp;diff=3635</id>
		<title>Human Defense Force Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Quickplay_Armies&amp;diff=3635"/>
		<updated>2023-09-19T15:28:33Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Patrol (1000pts)==&lt;br /&gt;
This is a v3.1.0 list you can build using the '''''Combat Patrol: Astra Militarum''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The Leader will need to stick with the Infantry Squad, as their morale is D-tier and they'll need the boost to stay in the fight. Use Double Time to shuffle your artillery up the field, as they're slow, and really don't want to be moving anyways - they both get a defensive bonus for not moving, and one is penalized on their shooting if they move on their activation, so Double Time the Rocket Battery. The Laser Cannon shouldn't need the boost anyways as it will have the range to hit what it needs.&lt;br /&gt;
&lt;br /&gt;
Anti-armor comes from the Veterans and the Laser Artillery. Keep the vets in cover at all times and use the Plasma Rifles to plink down vehicles or elite infantry. Use the Walker to take a point early with its scout and to remove a chunk of an infantry squad - it can easily knock out half of a lot of them.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=OebzX7mtySYm&amp;amp;name=Human_Defense%20Force&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Company Leader''' [1] Q4+ D5+ | 75pts | Hero, Tough(3), 1x Commander(Double Time)&amp;lt;br&amp;gt;&lt;br /&gt;
Master Drum Pistol (9&amp;quot;, A3, Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [10] Q5+ D5+ | 150pts | &amp;lt;br&amp;gt;&lt;br /&gt;
8x Rifle (24&amp;quot;, A1)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Flamer (12&amp;quot;, A1, Blast(3), Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
10x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran Squad''' [10] Q4+ D5+ | 215pts | Heavy Armor(Defense +1)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Plasma Rifle (24&amp;quot;, A1, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
7x Rifle (24&amp;quot;, A1)&amp;lt;br&amp;gt;&lt;br /&gt;
1x Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&amp;lt;br&amp;gt;&lt;br /&gt;
10x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Light Walker''' [1] Q4+ D2+ | 170pts | Fear(1), Tough(6), 1x Forward Observer(Scout)&amp;lt;br&amp;gt;&lt;br /&gt;
Rapid Heavy Flamethrower (12&amp;quot;, A2, AP(1), Blast(3), Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
Stomp (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Field Artillery''' [1] Q4+ D2+ | 190pts | Entrenched, Slow, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Rocket Battery (24&amp;quot;, A3, Blast(3), Indirect)&amp;lt;br&amp;gt;&lt;br /&gt;
Artillery Crew (A3)&lt;br /&gt;
&lt;br /&gt;
'''Field Artillery''' [1] Q4+ D2+ | 200pts | Entrenched, Slow, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Laser Cannon (36&amp;quot;, A1, AP(3), Deadly(6))&amp;lt;br&amp;gt;&lt;br /&gt;
Artillery Crew (A3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unique Special Rules:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Double Time'': Once per activation, before attacking, pick one other friendly unit within 12”, which may move by up to 6&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Quickplay_Armies&amp;diff=3634</id>
		<title>Blessed Sisters Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Quickplay_Armies&amp;diff=3634"/>
		<updated>2023-09-18T17:16:02Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Blessed Sisters&lt;br /&gt;
|Image = BattleSisters.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Blessed Sisters''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Patrol (1000pts)==&lt;br /&gt;
This is a v3.1.0 list that can be built using the '''''Combat Patrol: Adepta Sororitas''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Pair the High Sister with the Warriors - they're a fairly general-purpose unit that will mostly be shooting at AP(2). The Heavy Flamer deals with most infantry very handily, and the Rifles and Shred Pistol are nice and multi-purpose to bring down elite and heavy infantry or chip wounds off of vehicles.&lt;br /&gt;
&lt;br /&gt;
The Pistoleers are better into elite and heavy infantry or stealing an objective, but the fusion pistols will chip the last couple of wounds off of a mostly-dead vehicle just fine.&lt;br /&gt;
&lt;br /&gt;
The Assault Walker is a can opener. Point it at the enemy's heaviest thing and hope it gets there; it effectively has 12 wounds, which is a lot to chew through.&lt;br /&gt;
&lt;br /&gt;
The APC is an APC. It shoots decent and does its job of ferrying your ladies around. &lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=dGT5eJgBRNol&amp;amp;name=Blessed_Sisters&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Blessed Sisters [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''High Sister''' [1] Q4+ D4+ | 110pts | Devout, Hero, Tough(3), 1x Canoness(Spiritual Guidance)&amp;lt;br&amp;gt;&lt;br /&gt;
Master Shred Pistol (9&amp;quot;, A4, Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
CCW (A2) &lt;br /&gt;
&lt;br /&gt;
'''Warrior Sisters''' [10] Q4+ D4+ | 240pts | Devout&amp;lt;br&amp;gt;&lt;br /&gt;
9x Heavy Rifle (24&amp;quot;, A1, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Flamer (12&amp;quot;, A1, AP(1), Blast(3), Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
10x CCW (A1) &lt;br /&gt;
&lt;br /&gt;
'''Pistoleer Sisters''' [5] Q4+ D4+ | 130pts | Ambush, Devout, Flying&amp;lt;br&amp;gt;&lt;br /&gt;
2x Twin Light Fusion Pistols (6&amp;quot;, A2, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Twin Heavy Pistol (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''APC''' [1] Q4+ D2+ | 235pts | Devout, Fast, Impact(6), Tough(6), Transport(11)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Storm Rifle (24&amp;quot;, A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Assault Walker''' [1] Q4+ D2+ | 285pts | Devout, Fear(2), Fearless, Furious, Regeneration, Tough(9)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Heavy Chainsaw (A1, AP(4), Deadly(3))&amp;lt;br&amp;gt;&lt;br /&gt;
Stomp (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Rules:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Devout'': When shooting at enemies within 12&amp;quot;, hits from unmodified rolls of 6 are multiplied by 2 (only the original hit counts as a 6).&amp;lt;br&amp;gt;&lt;br /&gt;
''Spiritual Guidance'': This model and its unit get AP(+1) when shooting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also== &lt;br /&gt;
&lt;br /&gt;
*[[Blessed Sisters]]&lt;br /&gt;
*[[Blessed Sisters Miniatures]]&lt;br /&gt;
*[[Blessed Sisters Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Blessed Sisters&lt;br /&gt;
|Links =  [[Blessed Sisters|Overview]] - [[Blessed Sisters Tactics|Tactics]] - [[Blessed Sisters Firefight Tactics|Firefight Tactics]] - [[Blessed Sisters Miniatures|Miniatures]] - [[Blessed Sisters Quickplay Armies|Quickplay Armies]] - [[Blessed Sisters Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Blessed Sisters]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds_Quickplay_Armies&amp;diff=3633</id>
		<title>Dwarf Guilds Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds_Quickplay_Armies&amp;diff=3633"/>
		<updated>2023-09-17T17:09:01Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts. removed Mantic box for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Image = Dwarf-guilds.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Dwarf&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you can find quickplay armies for the '''Dwarf Guilds''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
== Combat Patrol: Leagues of Votann (1000pts) ==&lt;br /&gt;
&lt;br /&gt;
This is a v3.1.0 army you can build using the '''''Combat Patrol: Leagues of Votann''''' box from Games Workshop, or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Bit of an odd one. By Force Organization, this has one more unit than you should actually be allowed, but 4 of the activations don't really accomplish much, so it shouldn't cause too much unfairness unless your opponent thought it would be a good idea to only bring 3 units.&lt;br /&gt;
&lt;br /&gt;
The Hero doesn't fit cleanly into any unit in particular, but is a decent activation on their own. Jump them somewhere with some spell tokens saved up and they can blast somebody with a spell before shooting them with their rifle. The Berserkers are pretty much a waste of space. Just hope they accomplish something.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=uqG3eqCnqaba&amp;amp;name=Dwarf_Guilds&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ++ Dwarf Guilds [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Powersuit Champion''' [1] Q3+ D3+ | 235pts | Ambush, Hero, Slow, Tough(6), 1x Rune Master(Caster(2))&amp;lt;br&amp;gt;&lt;br /&gt;
Rapid Storm Rifle (24&amp;quot;, A6, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Plasma Sword (A4, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Warriors''' [10] Q4+ D4+ | 235pts | Slow&amp;lt;br&amp;gt;&lt;br /&gt;
Missile Launcher (30&amp;quot;, A1, AP(2), Deadly(3), Lock-On)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Machinegun (30&amp;quot;, A3, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
8x Rifle (24&amp;quot;, A1)&amp;lt;br&amp;gt;&lt;br /&gt;
10x CCW (A1) &lt;br /&gt;
&lt;br /&gt;
'''Berserkers''' [5] Q4+ D5+ | 105pts | Fearless, Furious, Slayer, Slow&amp;lt;br&amp;gt;&lt;br /&gt;
5x Dual Berserker Axes (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Trike''' [1] Q4+ D4+ | 140pts | Fast, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Fusion Rifle (18&amp;quot;, A1, AP(4), Deadly(3))&amp;lt;br&amp;gt;&lt;br /&gt;
Auto-Gun (24&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Pistol (9&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
CCW (A3)&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Trike''' [1] Q4+ D4+ | 140pts | Fast, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Fusion Rifle (18&amp;quot;, A1, AP(4), Deadly(3))&amp;lt;br&amp;gt;&lt;br /&gt;
Auto-Gun (24&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Pistol (9&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
CCW (A3)&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Trike''' [1] Q4+ D4+ | 145pts | Fast, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Machinegun (30&amp;quot;, A3, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Auto-Gun (24&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Pistol (9&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
CCW (A3)&lt;br /&gt;
&lt;br /&gt;
'''Spell List:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Spite Rune'' (1): Target enemy unit within 12&amp;quot; gets -1 to hit rolls next time it fights in melee.&amp;lt;br&amp;gt;&lt;br /&gt;
''Smiting Rune'' (1): Target enemy unit within 12” takes 3 hits.&amp;lt;br&amp;gt;&lt;br /&gt;
''Battle Rune'' (2): Target 2 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&amp;lt;br&amp;gt;&lt;br /&gt;
''Breaking Rune'' (2): Target enemy model within 12&amp;quot; takes 2 hits with AP(4).&amp;lt;br&amp;gt;&lt;br /&gt;
''Drill Rune'' (3): Target 2 friendly units within 18&amp;quot; get Flying next time they activate.&amp;lt;br&amp;gt;&lt;br /&gt;
''Cleaving Rune'' (3): Target 2 enemy units within 9&amp;quot; take 6 hits each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Dwarf Guilds]]&lt;br /&gt;
*[[Dwarf Guilds Miniatures]]&lt;br /&gt;
*[[Dwarf Guilds Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Links =  [[Dwarf Guilds|Overview]] - [[Dwarf Guilds Tactics|Tactics]] - [[Dwarf Guilds Firefight Tactics|Firefight Tactics]] - [[Dwarf Guilds Miniatures|Miniatures]] - [[Dwarf Guilds Quickplay Armies|Quickplay Armies]] - [[Dwarf Guilds Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Dwarf Guilds]]&lt;br /&gt;
[[Category:Needs an update]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3632</id>
		<title>Custodian Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3632"/>
		<updated>2023-09-17T17:00:00Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: forgot link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Image = Custodian-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay armies for the '''Custodian Brothers''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custodian Brothers (1000pts)==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The '''Heavy Rifle Array (24&amp;quot;, A6, AP(1))''' on the Jetbike can be freely swapped back to the default '''Twin Devastator (24&amp;quot;, A4, AP(3))''', if you wish. They're a slightly underwhelming unit now, as bikes are unfortunately almost always designed to be shooting units now. Dropping one of the Spears on the second Brother unit back to an Energy Sword frees up 10pts to spend on giving the Jetbike a '''Fusion Missile (18&amp;quot;, A2, AP(4), Deadly(3))''', which might be useful if you are encountering a need for more anti-heavy infantry or anti-vehicle.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=fX1Jau4MN2Z-&amp;amp;name=Custodian_Brothers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Custodian Brothers [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 295pts | Fearless, Tough(3), Combat Shields(Heavy Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sword (A3, AP(1), Rending) &lt;br /&gt;
&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 300pts | Fearless, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spear (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Custodian Jetbiker''' [1] Q3+ D2+ | 250pts | Fast, Fearless, Strider, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Rifle Array (24&amp;quot;, A6, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Energy Lance (A3, AP(1), Lance) &lt;br /&gt;
&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 155pts | Fearless, Relentless&amp;lt;br&amp;gt;&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Custodian Brothers]]&lt;br /&gt;
*[[Custodian Brothers Miniatures]]&lt;br /&gt;
*[[Custodian Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Links =  [[Custodian Brothers|Overview]] - [[Custodian Brothers Tactics|Tactics]] - [[Custodian Brothers Firefight Tactics|Firefight Tactics]] - [[Custodian Brothers Miniatures|Miniatures]] - [[Custodian Brothers Quickplay Armies|Quickplay Armies]] - [[Custodian Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Custodian Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3631</id>
		<title>Custodian Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3631"/>
		<updated>2023-09-17T16:59:06Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Image = Custodian-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay armies for the '''Custodian Brothers''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custodian Brothers (1000pts)==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The '''Heavy Rifle Array (24&amp;quot;, A6, AP(1))''' on the Jetbike can be freely swapped back to the default '''Twin Devastator (24&amp;quot;, A4, AP(3))''', if you wish. They're a slightly underwhelming unit now, as bikes are unfortunately almost always designed to be shooting units now. Dropping one of the Spears on the second Brother unit back to an Energy Sword frees up 10pts to spend on giving the Jetbike a '''Fusion Missile (18&amp;quot;, A2, AP(4), Deadly(3))''', which might be useful if you are encountering a need for more anti-heavy infantry or anti-vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Custodian Brothers [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 295pts | Fearless, Tough(3), Combat Shields(Heavy Shield)&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&lt;br /&gt;
3x Sword (A3, AP(1), Rending) &lt;br /&gt;
&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 300pts | Fearless, Tough(3)&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&lt;br /&gt;
3x Spear (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Custodian Jetbiker''' [1] Q3+ D2+ | 250pts | Fast, Fearless, Strider, Tough(6)&lt;br /&gt;
Heavy Rifle Array (24&amp;quot;, A6, AP(1))&lt;br /&gt;
Energy Lance (A3, AP(1), Lance) &lt;br /&gt;
&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 155pts | Fearless, Relentless&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Custodian Brothers]]&lt;br /&gt;
*[[Custodian Brothers Miniatures]]&lt;br /&gt;
*[[Custodian Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Links =  [[Custodian Brothers|Overview]] - [[Custodian Brothers Tactics|Tactics]] - [[Custodian Brothers Firefight Tactics|Firefight Tactics]] - [[Custodian Brothers Miniatures|Miniatures]] - [[Custodian Brothers Quickplay Armies|Quickplay Armies]] - [[Custodian Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Custodian Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Quickplay_Armies&amp;diff=3630</id>
		<title>Alien Hives Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Quickplay_Armies&amp;diff=3630"/>
		<updated>2023-09-17T16:50:31Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for Alien Hives from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Combat Patrol (1000pts) ==&lt;br /&gt;
This is a v3.1.0 list you can build using the '''Combat Patrol: Tyranids''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The Prime Warrior and Shadow Leapers are Ambush units and should pair up to hit a vehicle or heavy infantry unit, respectively. The Shooter Grunts are extremely resilient and will have to be killed off completely before they stop being a danger to an objective - one unit has a Sniper weapon for dealing with any medics or special weapon carriers. Hive Guardians are probably best to sit down on a central objective and just Hold and hope for exploding 6s. their weapons are fairly short ranged but the objective they camp on will have to be moved toward eventually, so it isn't too much of a downside. They can deal with the last few wounds on a vehicle if your Warrior and Leapers failed to deal with it.&lt;br /&gt;
&lt;br /&gt;
No real fancy buffs here. Good for a younger or more inexperienced player to pilot, as kids love bugs (and thus every kid loves Tyranids), and &amp;quot;push models towards enemy&amp;quot; is a nice, straightforward army concept.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Alien Hives [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Prime Warrior''' [1] Q4+ D4+ | 185pts | Fearless, Hero, Tough(6), 1x Wings(Ambush, Flying), 1x Bio-Recovery(Regeneration)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Serrated Blade (A4, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Shooter Grunts''' [10] Q5+ D5+ | 170pts | Strider, Adrenaline(No Retreat)&amp;lt;br&amp;gt;&lt;br /&gt;
1z Bio-Spiker (18&amp;quot;, A1, AP(1), Sniper)&amp;lt;br&amp;gt;&lt;br /&gt;
9x Bio-Borer (12&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Razor Claws (A1)&lt;br /&gt;
&lt;br /&gt;
'''Shooter Grunts''' [10] Q5+ D5+ | 150pts | Strider, Adrenaline(No Retreat)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Bio-Borer (12&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
10x Razor Claws (A1)&lt;br /&gt;
&lt;br /&gt;
'''Hive Guardians''' [3] Q3+ D3+ | 265pts | Relentless, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Heavy Ravager Gun (18&amp;quot;, A3, AP(2))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Razor Claws (A2)&lt;br /&gt;
&lt;br /&gt;
'''Shadow Leapers''' [3] Q4+ D4+ | 230pts | Ambush, Fast, Stealth, Strider, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
1 with 2x Serrated Blade (A2, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
2 with 2x Slashing Blade (A2, AP(1), Rending) each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Rift_Daemons_Quickplay_Armies&amp;diff=3629</id>
		<title>Rift Daemons Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Rift_Daemons_Quickplay_Armies&amp;diff=3629"/>
		<updated>2023-09-17T14:02:33Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts, removed extra lists for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Rift Daemons&lt;br /&gt;
|Image = Rift-daemons.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Daemons&lt;br /&gt;
|Version=2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Rift Daemons''' from Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
==Daemons of War (1000pts)==&lt;br /&gt;
This is a v3.1.0 army list you can build using the '''''Combat Patrol: Chaos Daemons''''' box from '''Games Workshop''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings.&lt;br /&gt;
&lt;br /&gt;
A simple, decently versatile anti-elite force. Primarily good at destroying armored infantry and knocking wounds off of vehicles with, they are granted some anti-light ability via the Blood Hounds and the mount and Impact attacks of the Beast Riders. &lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=c2-6YsWRH3py&amp;amp;name=Wormhole_Daemons%20of%20War&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ++ Daemons of War [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician&amp;lt;br&amp;gt;&lt;br /&gt;
10x Great Weapon (A1, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician&amp;lt;br&amp;gt;&lt;br /&gt;
10x Great Weapon (A1, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Claws (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Claws (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Beast Riders''' [3] Q4+ D3+ | 220pts | Daemon, Fast, Furious, Impact(2), Tough(3), Banner&amp;lt;br&amp;gt;&lt;br /&gt;
3x Great Weapon (A1, AP(3))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Heavy Claws (A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Banner'': This model and its unit get +1 to morale test rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
''Daemon'': This model may be deployed as if it had the Ambush or the Scout rule (pick one).&amp;lt;br&amp;gt;&lt;br /&gt;
''Musician'': This model and its unit get +1” when using move actions.&amp;lt;br&amp;gt;&lt;br /&gt;
''Resistance'': When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 4+ instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Rift Daemons]]&lt;br /&gt;
*[[Rift Daemons Miniatures]]&lt;br /&gt;
*[[Rift Daemons Tactics]]&lt;br /&gt;
*[[Age of Fantasy]]&lt;br /&gt;
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Rift Daemons&lt;br /&gt;
|Links =  [[Rift Daemons|Overview]] - [[Rift Daemons Tactics|Tactics]] - [[Rift Daemons Skirmish Tactics|Skirmish Tactics]] - [[Rift Daemons Miniatures|Miniatures]] - [[Rift Daemons Quickplay Armies|Quickplay Armies]] - [[Rift Daemons Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Quickplay Armies]]&lt;br /&gt;
[[Category:Rift Daemons]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Wormhole_Daemons_Quickplay_Armies&amp;diff=3628</id>
		<title>Wormhole Daemons Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Wormhole_Daemons_Quickplay_Armies&amp;diff=3628"/>
		<updated>2023-09-17T14:02:05Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Wormhole Daemons&lt;br /&gt;
|Image = Wormhole-daemons.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Daemons&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quick-play army lists for the '''Wormhole Daemons''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
==Daemons of War (1000pts)==&lt;br /&gt;
This is a v3.1.0 army list you can build using the '''''Combat Patrol: Chaos Daemons''''' box from '''Games Workshop''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings.&lt;br /&gt;
&lt;br /&gt;
A simple, decently versatile anti-elite force. Primarily good at destroying armored infantry and knocking wounds off of vehicles with, they are granted some anti-light ability via the Blood Hounds and the mount and Impact attacks of the Beast Riders. &lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=c2-6YsWRH3py&amp;amp;name=Wormhole_Daemons%20of%20War&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ++ Daemons of War [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician&amp;lt;br&amp;gt;&lt;br /&gt;
10x Great Weapon (A1, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician&amp;lt;br&amp;gt;&lt;br /&gt;
10x Great Weapon (A1, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Claws (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Claws (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Beast Riders''' [3] Q4+ D3+ | 220pts | Daemon, Fast, Furious, Impact(2), Tough(3), Banner&amp;lt;br&amp;gt;&lt;br /&gt;
3x Great Weapon (A1, AP(3))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Heavy Claws (A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Banner'': This model and its unit get +1 to morale test rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
''Daemon'': This model may be deployed as if it had the Ambush or the Scout rule (pick one).&amp;lt;br&amp;gt;&lt;br /&gt;
''Musician'': This model and its unit get +1” when using move actions.&amp;lt;br&amp;gt;&lt;br /&gt;
''Resistance'': When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 4+ instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Wormhole Daemons]]&lt;br /&gt;
*[[Wormhole Daemons Miniatures]]&lt;br /&gt;
*[[Wormhole Daemons Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Wormhole Daemons&lt;br /&gt;
|Links =  [[Wormhole Daemons|Overview]] - [[Wormhole Daemons Tactics|Tactics]] - [[Wormhole Daemons Firefight Tactics|Firefight Tactics]] - [[Wormhole Daemons Miniatures|Miniatures]] - [[Wormhole Daemons Quickplay Armies|Quickplay Armies]] - [[Wormhole Daemons Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Wormhole Daemons]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Wormhole_Daemons_Quickplay_Armies&amp;diff=3627</id>
		<title>Wormhole Daemons Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Wormhole_Daemons_Quickplay_Armies&amp;diff=3627"/>
		<updated>2023-09-17T14:01:41Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts, removed extra lists for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Wormhole Daemons&lt;br /&gt;
|Image = Wormhole-daemons.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Daemons&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quick-play army lists for the '''Wormhole Daemons''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
==Daemons of War (1000pts)==&lt;br /&gt;
This is a v3.1.0 army list you can build using the '''''Combat Patrol: Chaos Daemons''''' box from '''Games Workshop''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings.&lt;br /&gt;
&lt;br /&gt;
A simple, decently versatile anti-elite force. Primarily good at destroying armored infantry and knocking wounds off of vehicles with, they are granted some anti-light ability via the Blood Hounds and the mount and Impact attacks of the Beast Riders. &lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=c2-6YsWRH3py&amp;amp;name=Wormhole_Daemons%20of%20War&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ++ Daemons of War [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician&amp;lt;br&amp;gt;&lt;br /&gt;
10x Great Weapon (A1, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician&amp;lt;br&amp;gt;&lt;br /&gt;
10x Great Weapon (A1, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Claws (A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Beast Riders''' [3] Q4+ D3+ | 220pts | Daemon, Fast, Furious, Impact(2), Tough(3), Banner&amp;lt;br&amp;gt;&lt;br /&gt;
3x Great Weapon (A1, AP(3))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Heavy Claws (A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Banner'': This model and its unit get +1 to morale test rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
''Daemon'': This model may be deployed as if it had the Ambush or the Scout rule (pick one).&amp;lt;br&amp;gt;&lt;br /&gt;
''Musician'': This model and its unit get +1” when using move actions.&amp;lt;br&amp;gt;&lt;br /&gt;
''Resistance'': When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 4+ instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Wormhole Daemons]]&lt;br /&gt;
*[[Wormhole Daemons Miniatures]]&lt;br /&gt;
*[[Wormhole Daemons Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Wormhole Daemons&lt;br /&gt;
|Links =  [[Wormhole Daemons|Overview]] - [[Wormhole Daemons Tactics|Tactics]] - [[Wormhole Daemons Firefight Tactics|Firefight Tactics]] - [[Wormhole Daemons Miniatures|Miniatures]] - [[Wormhole Daemons Quickplay Armies|Quickplay Armies]] - [[Wormhole Daemons Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Wormhole Daemons]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Quickplay_Armies&amp;diff=3626</id>
		<title>Havoc Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Quickplay_Armies&amp;diff=3626"/>
		<updated>2023-09-17T13:49:36Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Update to v3.1.0, 1000pts, removed subfaction lists for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Image = Havoc-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quick-play army lists for the '''Havoc Brothers''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
==Havoc Brothers of Generic (1000 pts) ==&lt;br /&gt;
This is a v3.1.0 list that can be built using the '''''Combat Patrol: Chaos Space Marines''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Stick the Champion in either melee Brothers unit. You're going to be stacking up spell tokens and spending them on granting the AP(+2) melee buff granted by Warp Passage or on Daemon Fog to soften up spam units if you don't need the AP to kill them once you charge. The Brute shouldn't generally need this; It may be difficult for your opponent to deal with at this point level already. Just point it towards whatever needs killing. It will.&lt;br /&gt;
&lt;br /&gt;
The Support squad will just shoot whatever is most opportune. Try to abuse line-of-sight using buildings to line up your shots so only the unit you're shooting at will be able to see you back. 3 models and only Defense 3+ means they'll fall over the first time something appropriate hits them, so play them cagey.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=5UQOt3cSpNZu&amp;amp;name=Havoc_Brothers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Havoc Brothers [GF 995pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Havoc Champion''' [1] Q3+ D3+ | 120pts | Hero, Tough(3), 1x Master Warlock(Caster(3))&amp;lt;br&amp;gt;&lt;br /&gt;
Dual Energy Claws (A4, Rending)&lt;br /&gt;
&lt;br /&gt;
'''Havoc Brothers''' [5] Q3+ D3+ | 120pts | &amp;lt;br&amp;gt;&lt;br /&gt;
Sgt. Heavy Pistol (12&amp;quot;, A1, AP(1)) + Energy Sword (A2, AP(1), Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
4x Heavy Pistol (12&amp;quot;, A1, AP(1)) + 4x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Havoc Brothers''' [5] Q3+ D3+ | 120pts | &amp;lt;br&amp;gt;&lt;br /&gt;
Sgt. Heavy Pistol (12&amp;quot;, A1, AP(1)) + Energy Sword (A2, AP(1), Rending)&amp;lt;br&amp;gt;&lt;br /&gt;
4x Heavy Pistol (12&amp;quot;, A1, AP(1)) + 4x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Havoc Support''' [3] Q3+ D3+ | 235pts | Relentless&amp;lt;br&amp;gt;&lt;br /&gt;
Laser Cannon (36&amp;quot;, A1, AP(3), Deadly(3)) + CCW (A1)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Machinegun (30&amp;quot;, A3, AP(1)) + CCW (A1)&amp;lt;br&amp;gt;&lt;br /&gt;
Reaper Cannon (24&amp;quot;, A4, AP(1)) + CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infernal Brute''' [1] Q3+ D2+ | 400pts | Fear(2), Tough(12)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Heavy Flamer (12&amp;quot;, A1, AP(1), Blast(3), Reliable)&amp;lt;br&amp;gt;&lt;br /&gt;
2x Brute Fist (A4, AP(4))&amp;lt;br&amp;gt;&lt;br /&gt;
Stomp (A4, AP(1)) &lt;br /&gt;
&lt;br /&gt;
'''Spell List:'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Dark Sight'' (1): Target enemy unit within 12&amp;quot; gets -1 to hit rolls next time it shoots.&amp;lt;br&amp;gt;&lt;br /&gt;
''Havoc Terror'' (1): Target enemy unit within 12&amp;quot; takes 2 hits with AP(2).&amp;lt;br&amp;gt;&lt;br /&gt;
''Cursed Sludge ''(2): Target 2 enemy units within 12&amp;quot; get -2&amp;quot; next time they Advance, or -4&amp;quot; next time they Charge/Rush.&amp;lt;br&amp;gt;&lt;br /&gt;
''Havoc Trauma'' (2): Target enemy model within 12&amp;quot; takes 2 hits with AP(4).&amp;lt;br&amp;gt;&lt;br /&gt;
''Warp Passage'' (3): Target 2 friendly units within 18&amp;quot; get AP(+2) next time they charge.&amp;lt;br&amp;gt;&lt;br /&gt;
''Daemon Fog'' (3): Target 2 enemy units within 9&amp;quot; take 6 hits each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also== &lt;br /&gt;
&lt;br /&gt;
*[[Havoc Brothers]]&lt;br /&gt;
*[[Havoc Brothers Miniatures]]&lt;br /&gt;
*[[Havoc Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Links =  [[Havoc Brothers|Overview]] - [[Havoc Brothers Tactics|Tactics]] - [[Havoc Brothers Firefight Tactics|Firefight Tactics]] - [[Havoc Brothers Miniatures|Miniatures]] - [[Havoc Brothers Quickplay Armies|Quickplay Armies]] - [[Havoc Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Havoc Brothers]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Elven_Jesters_Miniatures&amp;diff=3587</id>
		<title>Elven Jesters Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Elven_Jesters_Miniatures&amp;diff=3587"/>
		<updated>2023-07-06T12:20:57Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: /* Other Manufacturers (3D Printing) */ added fantasy cult&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Elven Jesters''' are a faction from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
== Official Miniatures ==&lt;br /&gt;
There are no miniatures currently released by '''OnePageRules'''.&lt;br /&gt;
== Unit Equivalences ==&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Master Jester&lt;br /&gt;
|Shadow Seer, Solitaire, Death Jester&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infantry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Fools&lt;br /&gt;
|Troupe&lt;br /&gt;
|-&lt;br /&gt;
|Jesters&lt;br /&gt;
|Troupe&lt;br /&gt;
|-&lt;br /&gt;
|Jokers&lt;br /&gt;
|Troupe&lt;br /&gt;
|-&lt;br /&gt;
|Pranksters&lt;br /&gt;
|Troupe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vehicles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Jetbikes&lt;br /&gt;
|Skyweavers&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Jetbike&lt;br /&gt;
|Void Weaver, Starweaver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (Physical Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (3D Printing) ==&lt;br /&gt;
&lt;br /&gt;
* Fantasy Cult - https://fantasycultminiatures.com/en/ / https://www.patreon.com/fantasycultminiatures&lt;br /&gt;
* Ghamak - https://www.patreon.com/ghamak&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (2D Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Elven Jesters]]&lt;br /&gt;
*[[:Category:Grimdark Future Miniatures|Grimdark Future Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Elven Jesters&lt;br /&gt;
|Links =  [[Elven Jesters|Overview]] - [[Elven Jesters Tactics|Tactics]] - [[Elven Jesters Firefight Tactics|Firefight Tactics]] - [[Elven Jesters Miniatures|Miniatures]] - [[Elven Jesters Quickplay Armies|Quickplay Armies]] - [[Elven Jesters Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Miniatures}}&lt;br /&gt;
[[Category:Grimdark Future Miniatures]]&lt;br /&gt;
[[Category:Elven Jesters]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Ratmen_Clans_Miniatures&amp;diff=3585</id>
		<title>Ratmen Clans Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Ratmen_Clans_Miniatures&amp;diff=3585"/>
		<updated>2023-06-26T19:42:19Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: added tangle to hero options so some morons stop badgering somebody about their mini being illegal somehow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ratmen Clans''' are a faction from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
== Official Miniatures ==&lt;br /&gt;
There are no miniatures currently released by '''OnePageRules'''.&lt;br /&gt;
== Unit Equivalences ==&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Great Mother&lt;br /&gt;
|Brood Mother, Ratkin Tangle&lt;br /&gt;
|-&lt;br /&gt;
|Elite Champion&lt;br /&gt;
|Pack Leader, Master Creeper, Piper, Ratkin Warlock, Ratkin Tangle&lt;br /&gt;
|-&lt;br /&gt;
|Clan Leader&lt;br /&gt;
|Master Creeper, Piper, Ratkin Warlock, Ratkin Tangle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Core ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Stalkers&lt;br /&gt;
|Night Stalkers&lt;br /&gt;
|-&lt;br /&gt;
|Crawlers&lt;br /&gt;
|Night Crawlers&lt;br /&gt;
|-&lt;br /&gt;
|Saboteurs&lt;br /&gt;
|Creepers&lt;br /&gt;
|-&lt;br /&gt;
|Specialists&lt;br /&gt;
|Night Crawlers&lt;br /&gt;
|-&lt;br /&gt;
|Elites&lt;br /&gt;
|Progenitors, Brood Guard&lt;br /&gt;
|-&lt;br /&gt;
|Rat Ogres&lt;br /&gt;
|Nightmares&lt;br /&gt;
|-&lt;br /&gt;
|Rat Swarms&lt;br /&gt;
|Rat Swarms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vehicles / Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Terror Beast&lt;br /&gt;
|Night Terror&lt;br /&gt;
|-&lt;br /&gt;
|Abomination&lt;br /&gt;
|Mutant Ratfiend&lt;br /&gt;
|-&lt;br /&gt;
|Death Wheel&lt;br /&gt;
|Tunnel Runner&lt;br /&gt;
|-&lt;br /&gt;
|Drill Tank&lt;br /&gt;
|Tunneller&lt;br /&gt;
|-&lt;br /&gt;
|Artillery Gun&lt;br /&gt;
|Rumbler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (Physical Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (3D Printing) ==&lt;br /&gt;
&lt;br /&gt;
* ThatEvilOne - [https://www.myminifactory.com/users/ThatEvilOne/collection/cheesestealer-cult Cheesestealer Cult]&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (2D Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Ratmen Clans]]&lt;br /&gt;
*[[:Category:Grimdark Future Miniatures|Grimdark Future Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Ratmen Clans&lt;br /&gt;
|Links =  [[Ratmen Clans|Overview]] - [[Ratmen Clans Tactics|Tactics]] - [[Ratmen Clans Firefight Tactics|Firefight Tactics]] - [[Ratmen Clans Miniatures|Miniatures]] - [[Ratmen Clans Quickplay Armies|Quickplay Armies]] - [[Ratmen Clans Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Miniatures}}&lt;br /&gt;
[[Category:Grimdark Future Miniatures]]&lt;br /&gt;
[[Category:Ratmen Clans]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Miniatures&amp;diff=3582</id>
		<title>Grimdark Future Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Miniatures&amp;diff=3582"/>
		<updated>2023-06-13T15:10:24Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed link to FG page ; don't think this page is actually accessible normally but it was in the 'What links here' so was annoying me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Grimdark Future Miniatures]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Factions&amp;diff=3581</id>
		<title>Template:GDF-Factions</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Factions&amp;diff=3581"/>
		<updated>2023-06-13T12:36:09Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed FG from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future factions&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives]] - [[Battle Brothers]] - [[Blessed Sisters]] - [[Custodian Brothers]] - [[DAO Union]] - [[Dark Elf Raiders]] - [[Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters]] - [[Eternal Dynasty]] - [[Havoc Brothers]] - [[High Elf Fleets]] - [[Hive City Gangs]] - [[Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition]] - [[Infected Colonies]] - [[Jackals]] - [[Machine Cult]] - [[Orc Marauders]] - [[Prime Brothers]] - [[Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas]] - [[Robot Legions]] - [[Saurian Starhost]] - [[Soul-Snatcher Cults]] - [[Titan Lords]] - [[Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Firefight-Tactics&amp;diff=3580</id>
		<title>Template:GDF-Firefight-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Firefight-Tactics&amp;diff=3580"/>
		<updated>2023-06-13T12:35:40Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed FG from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Firefight tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Firefight Tactics|Alien Hives]] - [[Battle Brothers Firefight Tactics|Battle Brothers]] - [[Blessed Sisters Firefight Tactics|Blessed Sisters]] - [[Custodian Brothers Firefight Tactics|Custodian Brothers]] - [[DAO Union Firefight Tactics|DAO Union]] - [[Dark Elf Raiders Firefight Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Firefight Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Firefight Tactics|Elven Jesters]] - [[Eternal Dynasty Firefight Tactics|Eternal Dynasty]] - [[Havoc Brothers Firefight Tactics|Havoc Brothers]] - [[High Elf Fleets Firefight Tactics|High Elf Fleets]] -  [[Hive City Gangs Firefight Tactics|Hive City Gangs]] - [[Human Defense Force Firefight Tactics|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Firefight Tactics|Human Inquisition]] - [[Infected Colonies Firefight Tactics|Infected Colonies]] - [[Jackals Firefight Tactics|Jackals]] - [[Machine Cult Firefight Tactics|Machine Cult]] - [[Orc Marauders Firefight Tactics|Orc Marauders]] - [[Prime Brothers Firefight Tactics|Prime Brothers]] - [[Ratmen Clans Firefight Tactics|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Firefight Tactics|Rebel Guerrillas]] - [[Robot Legions Firefight Tactics|Robot Legions]] - [[Saurian Starhost Firefight Tactics|Saurian Starhost]] - [[Soul-Snatcher Cults Firefight Tactics|Soul-Snatcher Cults]] - [[Wormhole Daemons Firefight Tactics|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Tactics&amp;diff=3579</id>
		<title>Template:GDF-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Tactics&amp;diff=3579"/>
		<updated>2023-06-13T12:35:21Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed FG from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future List Building|List Building]] - [[Grimdark Future Strategy|Strategy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Tactics|Alien Hives]] - [[Battle Brothers Tactics|Battle Brothers]] - [[Blessed Sisters Tactics|Blessed Sisters]] - [[Custodian Brothers Tactics|Custodian Brothers]] - [[DAO Union Tactics|DAO Union]] - [[Dark Elf Raiders Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Tactics|Elven Jesters]] - [[Eternal Dynasty Tactics|Eternal Dynasty]] - [[Havoc Brothers Tactics|Havoc Brothers]] - [[High Elf Fleets Tactics|High Elf Fleets]] - [[Human Defense Force Tactics|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Tactics|Human Inquisition]] - [[Infected Colonies Tactics|Infected Colonies]] - [[Jackals Tactics|Jackals]] - [[Machine Cult Tactics|Machine Cult]] - [[Orc Marauders Tactics|Orc Marauders]] - [[Prime Brothers Tactics|Prime Brothers]] - [[Ratmen Clans Tactics|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Tactics|Rebel Guerrillas]] - [[Robot Legions Tactics|Robot Legions]] - [[Saurian Starhost Tactics|Saurian Starhost]] - [[Soul-Snatcher Cults Tactics|Soul-Snatcher Cults]] - [[Titan Lords Tactics|Titan Lords]] - [[Wormhole Daemons Tactics|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Miniatures&amp;diff=3578</id>
		<title>Template:GDF-Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Miniatures&amp;diff=3578"/>
		<updated>2023-06-13T12:34:55Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed FG from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future miniatures&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Miniatures|Alien Hives]] - [[Battle Brothers Miniatures|Battle Brothers]] - [[Blessed Sisters Miniatures|Blessed Sisters]] - [[Custodian Brothers Miniatures|Custodian Brothers]] - [[DAO Union Miniatures|DAO Union]] - [[Dark Elf Raiders Miniatures|Dark Elf Raiders]] - [[Dwarf Guilds Miniatures|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Miniatures|Elven Jesters]] - [[Eternal Dynasty Miniatures|Eternal Dynasty]] - [[Havoc Brothers Miniatures|Havoc Brothers]] - [[High Elf Fleets Miniatures|High Elf Fleets]] - [[Hive City Gangs Miniatures|Hive City Gangs]] - [[Human Defense Force Miniatures|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Miniatures|Human Inquisition]] - [[Infected Colonies Miniatures|Infected Colonies]] - [[Jackals Miniatures|Jackals]] - [[Machine Cult Miniatures|Machine Cult]] - [[Orc Marauders Miniatures|Orc Marauders]] - [[Prime Brothers Miniatures|Prime Brothers]] - [[Ratmen Clans Miniatures|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Miniatures|Rebel Guerrillas]] - [[Robot Legions Miniatures|Robot Legions]] - [[Saurian Starhost Miniatures|Saurian Starhost]] - [[Soul-Snatcher Cults Miniatures|Soul-Snatcher Cults]] - [[Titan Lords Miniatures|Titan Lords]] - [[Wormhole Daemons Miniatures|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Quickplay-Armies&amp;diff=3577</id>
		<title>Template:GDF-Quickplay-Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Quickplay-Armies&amp;diff=3577"/>
		<updated>2023-06-13T12:34:29Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed FG from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future quickplay armies&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Quickplay Armies|Alien Hives]] - [[Battle Brothers Quickplay Armies|Battle Brothers]] - [[Blessed Sisters Quickplay Armies|Blessed Sisters]] - [[Custodian Brothers Quickplay Armies|Custodian Brothers]] - [[DAO Union Quickplay Armies|DAO Union]] - [[Dark Elf Raiders Quickplay Armies|Dark Elf Raiders]] - [[Dwarf Guilds Quickplay Armies|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Quickplay Armies|Elven Jesters]] - [[Eternal Dynasty Quickplay Armies|Eternal Dynasty]] - [[Havoc Brothers Quickplay Armies|Havoc Brothers]] - [[High Elf Fleets Quickplay Armies|High Elf Fleets]] - [[Human Defense Force Quickplay Armies|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Quickplay Armies|Human Inquisition]] - [[Infected Colonies Quickplay Armies|Infected Colonies]] - [[Jackals Quickplay Armies|Jackals]] - [[Machine Cult Quickplay Armies|Machine Cult]] - [[Orc Marauders Quickplay Armies|Orc Marauders]] - [[Prime Brothers Quickplay Armies|Prime Brothers]] - [[Ratmen Clans Quickplay Armies|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Quickplay Armies|Rebel Guerrillas]] - [[Robot Legions Quickplay Armies|Robot Legions]] - [[Saurian Starhost Quickplay Armies|Saurian Starhost]] - [[Soul-Snatcher Cults Quickplay Armies|Soul-Snatcher Cults]] - [[Titan Lords Quickplay Armies|Titan Lords]] - [[Wormhole Daemons Quickplay Armies|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GFF-Quickplay-Armies&amp;diff=3576</id>
		<title>Template:GFF-Quickplay-Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GFF-Quickplay-Armies&amp;diff=3576"/>
		<updated>2023-06-13T12:32:06Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed FG from template - maybe that was it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Firefight quickplay armies&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Firefight Quickplay Armies|Alien Hives]] - [[Battle Brothers Firefight Quickplay Armies|Battle Brothers]] - [[Blessed Sisters Firefight Quickplay Armies|Blessed Sisters]] - [[Custodian Brothers Firefight Quickplay Armies|Custodian Brothers]] - [[DAO Union Firefight Quickplay Armies|DAO Union]] - [[Dark Elf Raiders Firefight Quickplay Armies|Dark Elf Raiders]] - [[Dwarf Guilds Firefight Quickplay Armies|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Firefight Quickplay Armies|Elven Jesters]] - [[Eternal Dynasty Firefight Quickplay Armies|Eternal Dynasty]] - [[Havoc Brothers Firefight Quickplay Armies|Havoc Brothers]] - [[High Elf Fleets Firefight Quickplay Armies|High Elf Fleets]] -  [[Hive City Gangs Firefight Quickplay Armies|Hive City Gangs]]  - [[Human Defense Force Firefight Quickplay Armies|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Firefight Quickplay Armies|Human Inquisition]] - [[Infected Colonies Firefight Quickplay Armies|Infected Colonies]] - [[Jackals Firefight Quickplay Armies|Jackals]] - [[Machine Cult Firefight Quickplay Armies|Machine Cult]] - [[Orc Marauders Firefight Quickplay Armies|Orc Marauders]] - [[Prime Brothers Firefight Quickplay Armies|Prime Brothers]] - [[Ratmen Clans Firefight Quickplay Armies|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Firefight Quickplay Armies|Rebel Guerrillas]] - [[Robot Legions Firefight Quickplay Armies|Robot Legions]] - [[Saurian Starhost Firefight Quickplay Armies|Saurian Starhost]] - [[Soul-Snatcher Cults Firefight Quickplay Armies|Soul-Snatcher Cults]] - [[Wormhole Daemons Firefight Quickplay Armies|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Firefight_Quickplay_Armies&amp;diff=3575</id>
		<title>Feudal Guard Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Firefight_Quickplay_Armies&amp;diff=3575"/>
		<updated>2023-06-13T12:31:14Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed another thing cause stuff still linking to FG pages? not sure i know how mediawiki does stuff hmm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Feudal Guard'''.&lt;br /&gt;
&lt;br /&gt;
''Note: This page needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
*[[Feudal Guard Miniatures]]&lt;br /&gt;
*[[Feudal Guard Firefight Tactics]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Firefight_Quickplay_Armies&amp;diff=3574</id>
		<title>Feudal Guard Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Firefight_Quickplay_Armies&amp;diff=3574"/>
		<updated>2023-06-13T12:18:15Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed general GDF game category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Feudal Guard'''.&lt;br /&gt;
&lt;br /&gt;
''Note: This page needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
*[[Feudal Guard Miniatures]]&lt;br /&gt;
*[[Feudal Guard Firefight Tactics]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Quickplay_Armies&amp;diff=3573</id>
		<title>Feudal Guard Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Quickplay_Armies&amp;diff=3573"/>
		<updated>2023-06-13T12:17:59Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed general GDF game category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Feudal Guard'''.&lt;br /&gt;
&lt;br /&gt;
''Note: This page needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
*[[Feudal Guard Miniatures]]&lt;br /&gt;
*[[Feudal Guard Tactics]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Miniatures&amp;diff=3572</id>
		<title>Feudal Guard Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Miniatures&amp;diff=3572"/>
		<updated>2023-06-13T12:17:45Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed general GDF game category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Feudal Guard''' was a faction from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
The Feudal Guard army was created in collaboration with '''The Makers Cult'''. Check them out here: https://www.patreon.com/themakerscult&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''The Makers Cult''' has created a second Feudal Guard compatible army set called '''Valour Korps.'''  They are referenced here as (v2)&amp;lt;/s&amp;gt; 🤮&lt;br /&gt;
&lt;br /&gt;
==Unit Equivalences==&lt;br /&gt;
[[File:Makers Cult - Valour Korps Heavy Weapon.webp|alt=Makers Cult - Valour Korps Heavy Weapon|thumb|Makers Cult - Valour Korps Heavy Weapon]]&lt;br /&gt;
&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!Makers Cult&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Leader&lt;br /&gt;
|High Born Cavalry Officer, Higher Officers,&amp;lt;br&amp;gt;Master of Strategy,  Valour Korps - Cavalry Command,&amp;lt;br&amp;gt;Battle Priest, Valour Korps - Company Command&lt;br /&gt;
|-&lt;br /&gt;
|Elite Leader&lt;br /&gt;
|Higher Officers , Master of Strategy, Battle Priest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infantry====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!Makers Cult&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Guardsmen&lt;br /&gt;
|Feudal Guard Laser,&amp;lt;br&amp;gt;Valour Korps Infratry&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Teams&lt;br /&gt;
|Heavy Weapons Teams,&amp;lt;br&amp;gt;Valour Korps Heavy Weapon,&amp;lt;br&amp;gt;Missile Launcher Team,&amp;lt;br&amp;gt;Valour Korps Guided Missile Team&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Engineers&lt;br /&gt;
|Feudal Guard Engineers,&amp;lt;br&amp;gt;Valour Korps - Engineers&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Specialists&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Elites&lt;br /&gt;
|Feudal Guard Elite Infantry,&amp;lt;br&amp;gt;Valour Korps - Shock Infantry,&amp;lt;br&amp;gt;Valour Korps - Shock Infantry Heavy&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Snipers&lt;br /&gt;
|Skirmisher Team,&amp;lt;br&amp;gt;Valour Korps - Sharpshooters&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Ogres&lt;br /&gt;
|Abhumans, Valour Korps - Abhumans&lt;br /&gt;
|-&lt;br /&gt;
|Feudal Cavalry&lt;br /&gt;
|Shock Cavalry, Valour Korps - Shock Cavalry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vehicles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!Makers Cult&lt;br /&gt;
|-&lt;br /&gt;
|Heavy APC&lt;br /&gt;
|Transport Tank&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Support Vehicle&lt;br /&gt;
|Support Tanks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Battle Tank&lt;br /&gt;
|Battle Tank&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Walker&lt;br /&gt;
|Walker, Valour Korps - Walker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
Note: This section needs more co''ntent. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==  &lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Miniatures}}&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Tactics&amp;diff=3571</id>
		<title>Feudal Guard Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Tactics&amp;diff=3571"/>
		<updated>2023-06-13T12:16:11Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Why Play Feudal Guard ==&lt;br /&gt;
The Feudal Guard is a more elite variation of the HDF. While your army still persists of a large mass of bodies, your forces aren't as prone as folding to a stiff breeze.&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Lots of Activations&lt;br /&gt;
*Your heroes are vital for buffing your troops&lt;br /&gt;
*Your force is entirely Fearless&lt;br /&gt;
*Cheap AP(1) on your entire army's melee&lt;br /&gt;
*Tougher vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Your troops are not very sturdy. Not HDF flimsy, but still&lt;br /&gt;
*Your troops aren't as massive in size&lt;br /&gt;
*Limited vehicle options&lt;br /&gt;
*Your forces aren't HDF cheap&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules==&lt;br /&gt;
&lt;br /&gt;
*'''Ballistics Console:''' The model and any attached unit get a +1 to hit when shooting.&lt;br /&gt;
*'''Bird of Prey:''' You get a free shooting attack each turn. Upon activation, an enemy model within 36&amp;quot; must roll a d6, taking an AP(1) hit on a 2+. Really, this just gives you some light sniping, nothing more.&lt;br /&gt;
*'''Feudal March:''' When this model is activated, you can pick one of four boosts (+3&amp;quot; range on guns, +1 to shooting or punching, or +1 AP on guns). This gives you a lot of ways to improve your forces, though you'll need to make sure that you pick the right one each turn.&lt;br /&gt;
*'''Feudal Standard:''' Grants two friendly units within 12&amp;quot; a +1 to morale check, letting you effectively reinforce squads of infantry on top of Fearless.&lt;br /&gt;
* '''Field Radio:''' If the unit contains a hero with the Commander rule, you can instead give its benefits to another unit with a Field Radio within 24&amp;quot;. You NEED to get one of these if you intend to do more back-seat slave-driving.&lt;br /&gt;
*'''Medical Training:''' Provides the unit Regeneration. While very helpful in keeping your troops alive, keep in mind the costs it intails.&lt;br /&gt;
*'''Purity Scroll:''' This unit can block psychic powers as if they were psychic.&lt;br /&gt;
&lt;br /&gt;
==Psychic Spells==&lt;br /&gt;
&lt;br /&gt;
*'''Foresight(4+):''' Friendly unit within 12&amp;quot; takes +1 to hit with shooting. With how limited your shooting can get, you'll be needing every shot to count.&lt;br /&gt;
* '''Flame Breath (4+):''' One enemy unit within 12&amp;quot; takes two AP(2) hits.&lt;br /&gt;
*'''Expel (5+):''' One enemy model within 12&amp;quot; takes a single AP(4) Deadly(3) hit. Pretty much all you can ask for when sniping a hero or heavy weapon.&lt;br /&gt;
*'''Protective Dome (5+):''' An friendly unit within 12&amp;quot; gains regeneration when they next get hit.&lt;br /&gt;
*'''Psychic Speed (6+):''' One friendly unit within 12&amp;quot; can immediately move 6&amp;quot;. This gives you a desperate escape button or possibly an easier charge.&lt;br /&gt;
* '''Tempest (6+):''' Enemy unit within 6&amp;quot; take a hit per model, making this hell for mobs of grunts.&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis==&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Leader:''' Your leader is more than effective with a 4+ to quality and defense, making them capable of handling whatever you throw them at. This guy has limited access to weapons, limiting between stock Rifle or the CCW+Rifle loadout with options for a Plasma Pistol to pop armor and either an Energy Sword or Energy Fist depending on what you're facing. Uniquely, you also get the option for a Feudal Steed to make a true cavalry commander with Fast, while the Energy Lance gives an effective combat weapon with more Impact to devastate on the charge. &lt;br /&gt;
**Buffs: As with the GDF leaders, you have a list of special rules that seriously influence your playstyle. Watchman offers Purity Scroll for cheap spell-blocking, which can be handy if you're more worried about tons of psychic casters. Battle Mystic gives Psychic if you intend to be more active on the casting game. Strategist has the Ballistics Console, giving you a sizeable boost for dedicated gunlines. Falconer provides Bird of Prey for some out-of-turn shooting. Commander gives Feudal March, letting you shuffle your smaller squads around without worrying about the sizes.&lt;br /&gt;
&lt;br /&gt;
* '''Elite Leader:''' Effectively your Feudal Leader with a tanky 3+ defense. Their offensive repertoire remains as limited, even lacking the lance and option for a horse, but in exchange you get a stock Heavy Rifle or Heavy Pistol with AP(1) to take down light infantry. Even better, they're only 5 points more expensive than the leaders, letting you include them far more easily without much issue.&lt;br /&gt;
&lt;br /&gt;
=== Infantry===&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Guardsmen:''' The humble frontliner. While not so cheap as the HDF, you get the 4+ quality and defense, which would require going for Storm Troopers. Alongside the melee weapons given to the heroes, you also have access to a special weapon, giving you a measure of flexibility, as well as your choice of either a Feudal Standard, Field Radio, or Medical Training. Unique to this unit is the ability to actually purchase and add AP(1) to their melee.&lt;br /&gt;
**Shooting: Alongside the options one model has like the Feudal Leader, you can also provide a special weapon, any of which have their place depending on what you intend to use them for. The Plasma Gun offers you a cheap means to pop armor while the Fusion Rifle offers inexpensive tank-busting power at short range. The Flamethrower provides you with a good number of hits at short range while the Shred Rifle offers rapid-fire with the chance of Rending for high AP. The Grenade Launcher gives a small blast made to handle crowds. The Sniper Rifle in particular provides you extreme range that exceeds even the base rifle with AP(1) and Sniper to pick off key models.&lt;br /&gt;
**'''Weapon Teams:''' Alongside the standard guardsmen is a pack of heavy weapons. Available as a squad or as a lone attachment to an feudal guardsmen/elites squad, these are essentially Tough 3 soldiers toting a single heavy weapon. Each of these are quite impressive with range, so it's better to keep them as far away as possible. This is especially true of an attached weapon, as you'll be vulnerable to Deadly and Sniper.&lt;br /&gt;
*** Heavy Weapons: Each Weapons Team comes with a Mortar for long-ranged bombardment with small blasts but Indirect. The Heavy Machinegun gives you a more direct long-range fire, gifting AP(1). The Burrowing Torpedo is a unique weapon for your army, giving you a large blast at the cost of a bit of range. The Missile Launcher gives you the means to hit a tank with AP(2) Deadly(3) with Lock-On to get through any cover as well. The Laser Cannon has greater range with the same anti-tank power. The Autocannon essentially gives you an amped-up Heavy Machinegun with better range and AP(2) to handle something like Battle Brothers.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Engineers:''' Your guardsmen all have shotguns, assault rifles with halved range and two attacks. Combined with Scout, this means that they must reach close range as quickly as possible. Your only option for weapons is a heavy weapons model with a Burrowing Torpedo. This gives you a slightly long-range artillery weapon that has a very large Blast 6, though Indirect makes moving for the rest of the squad to shoot a difficult idea.&lt;br /&gt;
&lt;br /&gt;
* '''Feudal Specialists:''' Your soldiers can now grab whatever special weapons they want...at the cost of anything else. If you grab them, it's because you really need a certain weapon badly enough that one just won't cut it. Also helping matters is the fact that they have Relentless, making their dedication clearer.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Elites:''' Your elite troops. Each of them comes with a 4+ quality and 3+ defense, putting them above even Storm Troopers. Their base Heavy Rifles and Pistols also get AP(1), so they can take on infantry even when taken stock. You can buy up to two special weapons, and while they can take the guns most soldiers can, they can also grab the Squad Machinegun for more rapid-fire AP(1). Like the regulars, they can also grab a Feudal Standard, Field Radio or Medical Training, which might make them even more valuable depending on how you rely on them.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Snipers:''' Whatever you do, DON'T LET THEM STOP SNIPING. These guys were actually even worse than conscripts outside of sniping. Make use of their Scout and Stealth rules and move to the best position possible.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Ogres:''' Big beefy walls of meat with Fearless and Tough(3) to soak up blows. Furious makes melee a good fit for their AP(1) CCWs, though you can also replace their guns with Heavy Batons for some additional AP(2) swings to crush the enemy while replacing their stock CCWs with shields gives a few weaker attacks with a very powerful 2+ save. Their shooting is limited to either the stock Mini GLs for crowd control or the shorter-range Heavy SMGs for AP(1). &lt;br /&gt;
&lt;br /&gt;
*'''Feudal Cavalry:''' Your troops are now Fast and have Impact(1) in order to give some better charges. They are incredibly melee-centric, with their only options being either buying Energy Swords for some potential Rending or Energy Lances for guaranteed extra Impact hits.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles=== &lt;br /&gt;
&lt;br /&gt;
*'''Heavy APC:''' Unlike most armies, your tanks come with at least Tough(9) for survivability. This particular transport has no frills about being anything but an assault transport with only two Heavy Flamethrowers. That said, it lacks any protective options like Stealth or Strider, meaning they are quite exposed to anti-tank weapons.&lt;br /&gt;
**Shooting: You can offer support with anti-aircraft Hunter Missiles or Twin Missile Pods for mid-range AP and the option for either a Storm Rifle or Heavy Machinegun for supporting fire. On top of that, you can purchase a Heavy Machinegun or a Heavy Rifle Array for long-range AP(1) firepower. While either Heavy Flamethrower with either a Heavy Machinegun or Laser Machinegun for long-range AP fire, but only one can go for either the Autocannon for longer range or a Twin Heavy Machinegun if you're not interested in buying more guns but still need the firepower. &lt;br /&gt;
&lt;br /&gt;
*'''Heavy Support Vehicle:''' This tank carries Twin Shard Mortars, long range small blast artillery that can see it tear through plenty of targets without hassle. Depending on your preferred targets, you can upgrade that to either the Eagle Rockets (providing long-range AP(3) blasts to destroy forces like Battle Brothers), Twin AA-Cannons (Rapid-fire with AP(2) and Lock-On to target aircraft), the Artillery Cannon (carrying Blast(6) to handle hordes at long range), or the Ballistic Missile (a devastating Blast(12) AP(2) explosion that will disintegrate nearly any squad it sees). Fortunately, you have the two options of missiles to help with mid-ranged artillery on top of whatever you buy. &lt;br /&gt;
&lt;br /&gt;
*'''Heavy Battle Tank:''' The beefy tank. Toting Tough(15) and a Nova Cannon to flatten mobs, this is a tank with combat potential. This cannon can also be replaced with a broad variety of weapons. On top of that and the Twin Heavy Flamethrowers, you also have the ability to purchase Commander for this tank, offering a seemingly-absent Rule, though it might be possible this was meant to be Feudal March.&lt;br /&gt;
**Main Gun: The Nova Cannon, while impressive in range, has limited effect against small units and monsters. For this, you can replace it with either the Battle Cannon (providing a smaller blast and AP(2) to pop Destroyers), the Gatling Cannon (extreme rate of fire), the Anti-Tank Cannon (AP(3) and Deadly(6) to demolish most vehicles), the Heavy Plasma Cannon (A large blast with AP(4) to better handle Custodians), the Heavy Autocannon (Rapid-fire at AP(2) to handle most things) and the Siege Cannon (A sort of middle-ground between rapid-fire and bombardment with AP(3) Blast(3) but indirect).&lt;br /&gt;
**Side Guns: If you plan to replace the Twin Heavy Flamethrowers, you could spring for a few alternatives. The Twin Heavy Machineguns offer long-ranged fire with AP(1). The Twin Plasma Cannons are a costly way for long-ranged bombardment with AP(4) Blast(3). The Twin Heavy Fusion Rifles gives an extreme way to demolish tanks. On top of that, you can purchase an additional Heavy Flamethrower, Heavy Machinegun or Laser Cannon to add another role to this behemoth&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Walker:''' Unlike the HDF's light walker, this walker can actually hold its own in combat. By default it has two impressive Heavy Swords, each with AP(1) Rending,  but you could replace either one with a variety of other weapons or a shield so you could improve the walker to Tough(12), about as heavy as a battletank.&lt;br /&gt;
** Weapons: The two Heavy Swords come with AP(1) Rending, making it a decent match against infantry and light tanks. If you're focusing more on chopping mobs, then you could instead get a Heavy Chainsaw for more attacks in exchange for Rending. The Heavy Flamethrower can do the same thing but at short range. The Heavy Machinegun gives you some long-range fire to cover most foes. The Missile Launcher gives you dedicated anti-vehicle fire with AP(2) Deadly(3) with Lock-On to hit aircraft. The Plasma Cannon gives you long-range artillery capable of blasting Battle Brothers. The Laser Machinegun and Autocannon give you high AP firepower for long-range while the Laser Cannon give you the best option to crack vehicles. While you can replace either sword for a shield and use that to make a Tough(15) walker, you're wasting your options since you'd be stuck with mere stomps - one shield is enough.&lt;br /&gt;
&lt;br /&gt;
==List Building &amp;amp; Tactics==&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
*[[Feudal Guard Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future List Building]]&lt;br /&gt;
*[[Grimdark Future Strategy]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Firefight_Tactics&amp;diff=3570</id>
		<title>Feudal Guard Firefight Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Firefight_Tactics&amp;diff=3570"/>
		<updated>2023-06-13T12:15:55Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed general GDF game category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Feudal Guard==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==Psychic Spells==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==List Building &amp;amp; Tactics==&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
*[[Feudal Guard Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Firefight-Tactics}}&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Tactics&amp;diff=3569</id>
		<title>Feudal Guard Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Tactics&amp;diff=3569"/>
		<updated>2023-06-13T12:15:36Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed general GDF game category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Why Play Feudal Guard ==&lt;br /&gt;
The Feudal Guard is a more elite variation of the HDF. While your army still persists of a large mass of bodies, your forces aren't as prone as folding to a stiff breeze.&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*Lots of Activations&lt;br /&gt;
*Your heroes are vital for buffing your troops&lt;br /&gt;
*Your force is entirely Fearless&lt;br /&gt;
*Cheap AP(1) on your entire army's melee&lt;br /&gt;
*Tougher vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Your troops are not very sturdy. Not HDF flimsy, but still&lt;br /&gt;
*Your troops aren't as massive in size&lt;br /&gt;
*Limited vehicle options&lt;br /&gt;
*Your forces aren't HDF cheap&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules==&lt;br /&gt;
&lt;br /&gt;
*'''Ballistics Console:''' The model and any attached unit get a +1 to hit when shooting.&lt;br /&gt;
*'''Bird of Prey:''' You get a free shooting attack each turn. Upon activation, an enemy model within 36&amp;quot; must roll a d6, taking an AP(1) hit on a 2+. Really, this just gives you some light sniping, nothing more.&lt;br /&gt;
*'''Feudal March:''' When this model is activated, you can pick one of four boosts (+3&amp;quot; range on guns, +1 to shooting or punching, or +1 AP on guns). This gives you a lot of ways to improve your forces, though you'll need to make sure that you pick the right one each turn.&lt;br /&gt;
*'''Feudal Standard:''' Grants two friendly units within 12&amp;quot; a +1 to morale check, letting you effectively reinforce squads of infantry on top of Fearless.&lt;br /&gt;
* '''Field Radio:''' If the unit contains a hero with the Commander rule, you can instead give its benefits to another unit with a Field Radio within 24&amp;quot;. You NEED to get one of these if you intend to do more back-seat slave-driving.&lt;br /&gt;
*'''Medical Training:''' Provides the unit Regeneration. While very helpful in keeping your troops alive, keep in mind the costs it intails.&lt;br /&gt;
*'''Purity Scroll:''' This unit can block psychic powers as if they were psychic.&lt;br /&gt;
&lt;br /&gt;
==Psychic Spells==&lt;br /&gt;
&lt;br /&gt;
*'''Foresight(4+):''' Friendly unit within 12&amp;quot; takes +1 to hit with shooting. With how limited your shooting can get, you'll be needing every shot to count.&lt;br /&gt;
* '''Flame Breath (4+):''' One enemy unit within 12&amp;quot; takes two AP(2) hits.&lt;br /&gt;
*'''Expel (5+):''' One enemy model within 12&amp;quot; takes a single AP(4) Deadly(3) hit. Pretty much all you can ask for when sniping a hero or heavy weapon.&lt;br /&gt;
*'''Protective Dome (5+):''' An friendly unit within 12&amp;quot; gains regeneration when they next get hit.&lt;br /&gt;
*'''Psychic Speed (6+):''' One friendly unit within 12&amp;quot; can immediately move 6&amp;quot;. This gives you a desperate escape button or possibly an easier charge.&lt;br /&gt;
* '''Tempest (6+):''' Enemy unit within 6&amp;quot; take a hit per model, making this hell for mobs of grunts.&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis==&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Leader:''' Your leader is more than effective with a 4+ to quality and defense, making them capable of handling whatever you throw them at. This guy has limited access to weapons, limiting between stock Rifle or the CCW+Rifle loadout with options for a Plasma Pistol to pop armor and either an Energy Sword or Energy Fist depending on what you're facing. Uniquely, you also get the option for a Feudal Steed to make a true cavalry commander with Fast, while the Energy Lance gives an effective combat weapon with more Impact to devastate on the charge. &lt;br /&gt;
**Buffs: As with the GDF leaders, you have a list of special rules that seriously influence your playstyle. Watchman offers Purity Scroll for cheap spell-blocking, which can be handy if you're more worried about tons of psychic casters. Battle Mystic gives Psychic if you intend to be more active on the casting game. Strategist has the Ballistics Console, giving you a sizeable boost for dedicated gunlines. Falconer provides Bird of Prey for some out-of-turn shooting. Commander gives Feudal March, letting you shuffle your smaller squads around without worrying about the sizes.&lt;br /&gt;
&lt;br /&gt;
* '''Elite Leader:''' Effectively your Feudal Leader with a tanky 3+ defense. Their offensive repertoire remains as limited, even lacking the lance and option for a horse, but in exchange you get a stock Heavy Rifle or Heavy Pistol with AP(1) to take down light infantry. Even better, they're only 5 points more expensive than the leaders, letting you include them far more easily without much issue.&lt;br /&gt;
&lt;br /&gt;
=== Infantry===&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Guardsmen:''' The humble frontliner. While not so cheap as the HDF, you get the 4+ quality and defense, which would require going for Storm Troopers. Alongside the melee weapons given to the heroes, you also have access to a special weapon, giving you a measure of flexibility, as well as your choice of either a Feudal Standard, Field Radio, or Medical Training. Unique to this unit is the ability to actually purchase and add AP(1) to their melee.&lt;br /&gt;
**Shooting: Alongside the options one model has like the Feudal Leader, you can also provide a special weapon, any of which have their place depending on what you intend to use them for. The Plasma Gun offers you a cheap means to pop armor while the Fusion Rifle offers inexpensive tank-busting power at short range. The Flamethrower provides you with a good number of hits at short range while the Shred Rifle offers rapid-fire with the chance of Rending for high AP. The Grenade Launcher gives a small blast made to handle crowds. The Sniper Rifle in particular provides you extreme range that exceeds even the base rifle with AP(1) and Sniper to pick off key models.&lt;br /&gt;
**'''Weapon Teams:''' Alongside the standard guardsmen is a pack of heavy weapons. Available as a squad or as a lone attachment to an feudal guardsmen/elites squad, these are essentially Tough 3 soldiers toting a single heavy weapon. Each of these are quite impressive with range, so it's better to keep them as far away as possible. This is especially true of an attached weapon, as you'll be vulnerable to Deadly and Sniper.&lt;br /&gt;
*** Heavy Weapons: Each Weapons Team comes with a Mortar for long-ranged bombardment with small blasts but Indirect. The Heavy Machinegun gives you a more direct long-range fire, gifting AP(1). The Burrowing Torpedo is a unique weapon for your army, giving you a large blast at the cost of a bit of range. The Missile Launcher gives you the means to hit a tank with AP(2) Deadly(3) with Lock-On to get through any cover as well. The Laser Cannon has greater range with the same anti-tank power. The Autocannon essentially gives you an amped-up Heavy Machinegun with better range and AP(2) to handle something like Battle Brothers.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Engineers:''' Your guardsmen all have shotguns, assault rifles with halved range and two attacks. Combined with Scout, this means that they must reach close range as quickly as possible. Your only option for weapons is a heavy weapons model with a Burrowing Torpedo. This gives you a slightly long-range artillery weapon that has a very large Blast 6, though Indirect makes moving for the rest of the squad to shoot a difficult idea.&lt;br /&gt;
&lt;br /&gt;
* '''Feudal Specialists:''' Your soldiers can now grab whatever special weapons they want...at the cost of anything else. If you grab them, it's because you really need a certain weapon badly enough that one just won't cut it. Also helping matters is the fact that they have Relentless, making their dedication clearer.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Elites:''' Your elite troops. Each of them comes with a 4+ quality and 3+ defense, putting them above even Storm Troopers. Their base Heavy Rifles and Pistols also get AP(1), so they can take on infantry even when taken stock. You can buy up to two special weapons, and while they can take the guns most soldiers can, they can also grab the Squad Machinegun for more rapid-fire AP(1). Like the regulars, they can also grab a Feudal Standard, Field Radio or Medical Training, which might make them even more valuable depending on how you rely on them.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Snipers:''' Whatever you do, DON'T LET THEM STOP SNIPING. These guys were actually even worse than conscripts outside of sniping. Make use of their Scout and Stealth rules and move to the best position possible.&lt;br /&gt;
&lt;br /&gt;
*'''Feudal Ogres:''' Big beefy walls of meat with Fearless and Tough(3) to soak up blows. Furious makes melee a good fit for their AP(1) CCWs, though you can also replace their guns with Heavy Batons for some additional AP(2) swings to crush the enemy while replacing their stock CCWs with shields gives a few weaker attacks with a very powerful 2+ save. Their shooting is limited to either the stock Mini GLs for crowd control or the shorter-range Heavy SMGs for AP(1). &lt;br /&gt;
&lt;br /&gt;
*'''Feudal Cavalry:''' Your troops are now Fast and have Impact(1) in order to give some better charges. They are incredibly melee-centric, with their only options being either buying Energy Swords for some potential Rending or Energy Lances for guaranteed extra Impact hits.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles=== &lt;br /&gt;
&lt;br /&gt;
*'''Heavy APC:''' Unlike most armies, your tanks come with at least Tough(9) for survivability. This particular transport has no frills about being anything but an assault transport with only two Heavy Flamethrowers. That said, it lacks any protective options like Stealth or Strider, meaning they are quite exposed to anti-tank weapons.&lt;br /&gt;
**Shooting: You can offer support with anti-aircraft Hunter Missiles or Twin Missile Pods for mid-range AP and the option for either a Storm Rifle or Heavy Machinegun for supporting fire. On top of that, you can purchase a Heavy Machinegun or a Heavy Rifle Array for long-range AP(1) firepower. While either Heavy Flamethrower with either a Heavy Machinegun or Laser Machinegun for long-range AP fire, but only one can go for either the Autocannon for longer range or a Twin Heavy Machinegun if you're not interested in buying more guns but still need the firepower. &lt;br /&gt;
&lt;br /&gt;
*'''Heavy Support Vehicle:''' This tank carries Twin Shard Mortars, long range small blast artillery that can see it tear through plenty of targets without hassle. Depending on your preferred targets, you can upgrade that to either the Eagle Rockets (providing long-range AP(3) blasts to destroy forces like Battle Brothers), Twin AA-Cannons (Rapid-fire with AP(2) and Lock-On to target aircraft), the Artillery Cannon (carrying Blast(6) to handle hordes at long range), or the Ballistic Missile (a devastating Blast(12) AP(2) explosion that will disintegrate nearly any squad it sees). Fortunately, you have the two options of missiles to help with mid-ranged artillery on top of whatever you buy. &lt;br /&gt;
&lt;br /&gt;
*'''Heavy Battle Tank:''' The beefy tank. Toting Tough(15) and a Nova Cannon to flatten mobs, this is a tank with combat potential. This cannon can also be replaced with a broad variety of weapons. On top of that and the Twin Heavy Flamethrowers, you also have the ability to purchase Commander for this tank, offering a seemingly-absent Rule, though it might be possible this was meant to be Feudal March.&lt;br /&gt;
**Main Gun: The Nova Cannon, while impressive in range, has limited effect against small units and monsters. For this, you can replace it with either the Battle Cannon (providing a smaller blast and AP(2) to pop Destroyers), the Gatling Cannon (extreme rate of fire), the Anti-Tank Cannon (AP(3) and Deadly(6) to demolish most vehicles), the Heavy Plasma Cannon (A large blast with AP(4) to better handle Custodians), the Heavy Autocannon (Rapid-fire at AP(2) to handle most things) and the Siege Cannon (A sort of middle-ground between rapid-fire and bombardment with AP(3) Blast(3) but indirect).&lt;br /&gt;
**Side Guns: If you plan to replace the Twin Heavy Flamethrowers, you could spring for a few alternatives. The Twin Heavy Machineguns offer long-ranged fire with AP(1). The Twin Plasma Cannons are a costly way for long-ranged bombardment with AP(4) Blast(3). The Twin Heavy Fusion Rifles gives an extreme way to demolish tanks. On top of that, you can purchase an additional Heavy Flamethrower, Heavy Machinegun or Laser Cannon to add another role to this behemoth&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Walker:''' Unlike the HDF's light walker, this walker can actually hold its own in combat. By default it has two impressive Heavy Swords, each with AP(1) Rending,  but you could replace either one with a variety of other weapons or a shield so you could improve the walker to Tough(12), about as heavy as a battletank.&lt;br /&gt;
** Weapons: The two Heavy Swords come with AP(1) Rending, making it a decent match against infantry and light tanks. If you're focusing more on chopping mobs, then you could instead get a Heavy Chainsaw for more attacks in exchange for Rending. The Heavy Flamethrower can do the same thing but at short range. The Heavy Machinegun gives you some long-range fire to cover most foes. The Missile Launcher gives you dedicated anti-vehicle fire with AP(2) Deadly(3) with Lock-On to hit aircraft. The Plasma Cannon gives you long-range artillery capable of blasting Battle Brothers. The Laser Machinegun and Autocannon give you high AP firepower for long-range while the Laser Cannon give you the best option to crack vehicles. While you can replace either sword for a shield and use that to make a Tough(15) walker, you're wasting your options since you'd be stuck with mere stomps - one shield is enough.&lt;br /&gt;
&lt;br /&gt;
==List Building &amp;amp; Tactics==&lt;br /&gt;
&lt;br /&gt;
===General Advice===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
*[[Feudal Guard Quickplay Armies]]&lt;br /&gt;
*[[:Category:Grimdark Future Tactics|Grimdark Future Tactics]]&lt;br /&gt;
*[[Grimdark Future List Building]]&lt;br /&gt;
*[[Grimdark Future Strategy]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard&amp;diff=3568</id>
		<title>Feudal Guard</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard&amp;diff=3568"/>
		<updated>2023-06-13T12:15:05Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: removed general GDF game category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
The '''Feudal Guard''' was a faction from the [[Grimdark Future]] universe. In June 2023, after The Makers Cult did not show interest in maintaining the book during the transition to Army Forge, ownership of the book was transferred to a community member, and is now present on the custom army tab in Army Forge in mostly its original state, with additions made for other Feudal Guard models and some other optional upgrades.&lt;br /&gt;
&lt;br /&gt;
This army was created in collaboration with '''The Makers Cult'''. Check them out here: https://www.patreon.com/themakerscult&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
The Feudal Guard serves as a standing army of heavily armored soldiers that pave the way for their bosses so that they can come in and get the credit.&lt;br /&gt;
&lt;br /&gt;
Whilst mighty factions wage war across the galaxy, fighting for conquest, survival or whatever else, there are those that don’t align themselves with any specific force, but instead pledge their allegiance to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
These are the soldiers of the Feudal Guard, who are ready to take on any threat for the right amount of cash. They then reinvest their earnings into heavy armor and advanced equipment, allowing them to go toe-to-toe with even the mightiest of armies.&lt;br /&gt;
&lt;br /&gt;
Do you have extra cash and need someone to get their face stomped in? Then hire the Feudal Guard and get the best value for your money!&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
The Feudal Guard is a more elite variation of the HDF. While your army still persists of a large mass of bodies, your forces aren't as prone as folding to a stiff breeze.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
*[[Feudal Guard Tactics]]&lt;br /&gt;
*[[Feudal Guard Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Miniatures==&lt;br /&gt;
This army is based off the Feudal Guard miniatures by '''The Makers Cult'''. Check them out here: https://www.patreon.com/themakerscult&lt;br /&gt;
&lt;br /&gt;
See Also: [[Feudal Guard Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also== &lt;br /&gt;
&lt;br /&gt;
*[[Feudal Guard Tactics]]&lt;br /&gt;
*[[Feudal Guard Firefight Tactics]]&lt;br /&gt;
*[[Feudal Guard Miniatures]]&lt;br /&gt;
*[[Feudal Guard Quickplay Armies]]&lt;br /&gt;
*[[Feudal Guard Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard&amp;diff=3567</id>
		<title>Feudal Guard</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard&amp;diff=3567"/>
		<updated>2023-06-13T12:13:59Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: is -&amp;gt; was&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
The '''Feudal Guard''' was a faction from the [[Grimdark Future]] universe. In June 2023, after TheMakersCult did not show interest in maintaining the book during the transition to Army Forge, ownership of the book was transferred to a community member, and is now present on the custom army tab in Army Forge in mostly its original state, with additions made for other Feudal Guard models and some other optional upgrades.&lt;br /&gt;
&lt;br /&gt;
This army was created in collaboration with '''The Makers Cult'''. Check them out here: https://www.patreon.com/themakerscult&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
The Feudal Guard serves as a standing army of heavily armored soldiers that pave the way for their bosses so that they can come in and get the credit.&lt;br /&gt;
&lt;br /&gt;
Whilst mighty factions wage war across the galaxy, fighting for conquest, survival or whatever else, there are those that don’t align themselves with any specific force, but instead pledge their allegiance to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
These are the soldiers of the Feudal Guard, who are ready to take on any threat for the right amount of cash. They then reinvest their earnings into heavy armor and advanced equipment, allowing them to go toe-to-toe with even the mightiest of armies.&lt;br /&gt;
&lt;br /&gt;
Do you have extra cash and need someone to get their face stomped in? Then hire the Feudal Guard and get the best value for your money!&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
The Feudal Guard is a more elite variation of the HDF. While your army still persists of a large mass of bodies, your forces aren't as prone as folding to a stiff breeze.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
*[[Feudal Guard Tactics]]&lt;br /&gt;
*[[Feudal Guard Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Miniatures==&lt;br /&gt;
This army is based off the Feudal Guard miniatures by '''The Markers Cult'''. Check them out here: https://www.patreon.com/themakerscult&lt;br /&gt;
&lt;br /&gt;
See Also: [[Feudal Guard Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also== &lt;br /&gt;
&lt;br /&gt;
*[[Feudal Guard Tactics]]&lt;br /&gt;
*[[Feudal Guard Firefight Tactics]]&lt;br /&gt;
*[[Feudal Guard Miniatures]]&lt;br /&gt;
*[[Feudal Guard Quickplay Armies]]&lt;br /&gt;
*[[Feudal Guard Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Beastmen_Miniatures&amp;diff=3526</id>
		<title>Beastmen Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Beastmen_Miniatures&amp;diff=3526"/>
		<updated>2023-05-24T01:58:36Z</updated>

		<summary type="html">&lt;p&gt;68RedGaleCombatstheHoly: Undo revision 3525 by MatneyX (talk) &amp;gt;&amp;gt; make a subpage for this if anything. nobody wants to open this particular pandoras box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmen Elites.jpg|alt=Official Beastmen Elites Models|thumb|Official Beastmen Elites Models]]&lt;br /&gt;
The '''Beastmen''' are a faction from the Age of Fantasy universe.&lt;br /&gt;
&lt;br /&gt;
== Official Miniatures ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Minis ===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?filter.p.m.shop3d.range=Beastmen Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
=== 3D Printing ===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules?show=objects&amp;amp;query=Beastmen MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
[https://cults3d.com/en/users/onepagerules/creations Cults3D]&lt;br /&gt;
&lt;br /&gt;
=== 2D Minis ===&lt;br /&gt;
[https://www.wargamevault.com/product/406390/Beastmen--Full-Army-BUNDLE WargameVault]&lt;br /&gt;
&lt;br /&gt;
B&amp;amp;W - [https://drive.google.com/drive/folders/1-KSVgunPI5i6F8mkbCryA4gNk00cq8ZN drive.google.com]&lt;br /&gt;
&lt;br /&gt;
== Unit Equivalences ==&lt;br /&gt;
===== Heroes =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Beast Lord&lt;br /&gt;
|Beastlord, Wargor, Morghur&lt;br /&gt;
|-&lt;br /&gt;
|Hunt Master&lt;br /&gt;
|Bray Shaman, Malagor&lt;br /&gt;
|-&lt;br /&gt;
|Brute Boss&lt;br /&gt;
|Doombull&lt;br /&gt;
|-&lt;br /&gt;
|Centaur Boss&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Infantry =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Hunters&lt;br /&gt;
|Ungor&lt;br /&gt;
|-&lt;br /&gt;
|Warriors&lt;br /&gt;
|Gor Herd&lt;br /&gt;
|-&lt;br /&gt;
|Elites&lt;br /&gt;
|Bestigors&lt;br /&gt;
|-&lt;br /&gt;
|Brutes&lt;br /&gt;
|Minotaurs, Bullgors&lt;br /&gt;
|-&lt;br /&gt;
|Raiders&lt;br /&gt;
|Ungor Raiders&lt;br /&gt;
|-&lt;br /&gt;
|Centaurs&lt;br /&gt;
|Centigors&lt;br /&gt;
|-&lt;br /&gt;
|Crazed Boars&lt;br /&gt;
|Razorgors&lt;br /&gt;
|-&lt;br /&gt;
|Harpies&lt;br /&gt;
|Harpies&lt;br /&gt;
|-&lt;br /&gt;
|Hounds&lt;br /&gt;
|Chaos Warhounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Chariots / Monsters =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Light Chariot&lt;br /&gt;
|Tuskgor Chariot&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Chariot&lt;br /&gt;
|Razorgot Chariot&lt;br /&gt;
|-&lt;br /&gt;
|Cyclops&lt;br /&gt;
|Cygor&lt;br /&gt;
|-&lt;br /&gt;
|Brute Giant&lt;br /&gt;
|Ghorgon&lt;br /&gt;
|-&lt;br /&gt;
|Slimey Beast&lt;br /&gt;
|Chimera, Jabberslythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Titans =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
|-&lt;br /&gt;
|Burning Titan&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (Physical Minis) ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Other Manufacturers (3D Printing) ==&lt;br /&gt;
&lt;br /&gt;
* Bestiarum Games - [https://www.myminifactory.com/object/3d-print-beastmen-part-1-237444 Beastmen collection part 1] - [https://www.myminifactory.com/object/3d-print-the-beastmen-part-two-collection-248536 Beastmen collection part 2] - [https://www.myminifactory.com/object/3d-print-the-aurox-minotaurs-collection-222090 Aurox collection]&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Beastmen]]&lt;br /&gt;
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Beastmen&lt;br /&gt;
|Links =  [[Beastmen|Overview]] - [[Beastmen Tactics|Tactics]] - [[Beastmen Skirmish Tactics|Skirmish Tactics]] - [[Beastmen Miniatures|Miniatures]] - [[Beastmen Quickplay Armies|Quickplay Armies]] - [[Beastmen Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Miniatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Miniatures]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>68RedGaleCombatstheHoly</name></author>
	</entry>
</feed>