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	<updated>2026-04-23T07:08:37Z</updated>
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		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4494</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4494"/>
		<updated>2025-05-01T20:40:09Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Age of Fantasy: Regiments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction &amp;amp; Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - Advanced Factions ===&lt;br /&gt;
A lightweight set of rules for Grimdark Future to allow for flavorful additions of narrative faction rules, as well as a dynamic way to incorporate certain rulesets from the Advanced Rulebook.&lt;br /&gt;
&lt;br /&gt;
The google document can be found [https://docs.google.com/document/d/18HnrWqa5GPdGrgm-q_8sN_KcfGeg-A5REQMQDXTtccg/edit?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Age of Fantasy/Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for GDF:BF is the use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesign Army Lists by Saeboth&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy ==&lt;br /&gt;
&lt;br /&gt;
=== [[Age of Fantasy/Grimdark Future: Battlefields (Fan Content)|Age of Fantasy: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for AoF:BF is it use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for AoF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
=== Age of Regiments: Masters ===&lt;br /&gt;
Age of Regiments: Masters is a 10 mm historical and fantasy strategy game developed as a total conversion project for the OPR system.  [https://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNUhttps://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNU Google Drive link to Current Age of Regiments: Masters.]&lt;br /&gt;
&lt;br /&gt;
=== AoF Massive Battles Regiments Tweaked (Beta) ===&lt;br /&gt;
This tweak to the base AoF Regiments rules was developed by Daniel (Nexus Wargaming) and Sam. It tweaks AoF Regiments to have similar playstyles as Kings of War and Warhammer: The Old World. The tweaks are meant to allow for mass battles to run more smoothly and for the game to feel similar to more traditional rank-and-flank games.&lt;br /&gt;
&lt;br /&gt;
Link to the Beta rules - https://drive.google.com/file/d/1g6opXgyXuiPEg0O0Bgmg0hCnLvboTQtT/view?usp=sharing&lt;br /&gt;
== Modifications With Broken Links ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4493</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4493"/>
		<updated>2025-05-01T20:37:59Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Grimdark Future: Firefight */ Added section for broken modifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction &amp;amp; Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - Advanced Factions ===&lt;br /&gt;
A lightweight set of rules for Grimdark Future to allow for flavorful additions of narrative faction rules, as well as a dynamic way to incorporate certain rulesets from the Advanced Rulebook.&lt;br /&gt;
&lt;br /&gt;
The google document can be found [https://docs.google.com/document/d/18HnrWqa5GPdGrgm-q_8sN_KcfGeg-A5REQMQDXTtccg/edit?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Age of Fantasy/Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for GDF:BF is the use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesign Army Lists by Saeboth&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy ==&lt;br /&gt;
&lt;br /&gt;
=== [[Age of Fantasy/Grimdark Future: Battlefields (Fan Content)|Age of Fantasy: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for AoF:BF is it use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for AoF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
=== Age of Regiments: Masters ===&lt;br /&gt;
Age of Regiments: Masters is a 10 mm historical and fantasy strategy game developed as a total conversion project for the OPR system.  [https://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNUhttps://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNU Google Drive link to Current Age of Regiments: Masters.]&lt;br /&gt;
&lt;br /&gt;
=== AoF Massive Battles Regiments Tweaked (Beta) ===&lt;br /&gt;
This tweak to the base AoF Regiments rules was developed by Daniel (Nexus Wargaming) and Sam. It tweaks AoF Regiments to have similar playstyles as Kings of War and Warhammer: The Old World. The tweaks are meant to allow for mass battles to run more smoothly and for the game to feel similar to more traditional rank-and-flank games.&lt;br /&gt;
&lt;br /&gt;
Link to the Beta rules - https://drive.google.com/file/d/1g6opXgyXuiPEg0O0Bgmg0hCnLvboTQtT/view?usp=sharing&lt;br /&gt;
== Modifications With Broken Links ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4492</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4492"/>
		<updated>2025-05-01T20:31:32Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Grimdark Future: Battlefields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction &amp;amp; Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - Advanced Factions ===&lt;br /&gt;
A lightweight set of rules for Grimdark Future to allow for flavorful additions of narrative faction rules, as well as a dynamic way to incorporate certain rulesets from the Advanced Rulebook.&lt;br /&gt;
&lt;br /&gt;
The google document can be found [https://docs.google.com/document/d/18HnrWqa5GPdGrgm-q_8sN_KcfGeg-A5REQMQDXTtccg/edit?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Age of Fantasy/Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for GDF:BF is the use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesign Army Lists by Saeboth&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy ==&lt;br /&gt;
&lt;br /&gt;
=== [[Age of Fantasy/Grimdark Future: Battlefields (Fan Content)|Age of Fantasy: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for AoF:BF is it use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for AoF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
=== Age of Regiments: Masters ===&lt;br /&gt;
Age of Regiments: Masters is a 10 mm historical and fantasy strategy game developed as a total conversion project for the OPR system.  [https://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNUhttps://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNU Google Drive link to Current Age of Regiments: Masters.]&lt;br /&gt;
&lt;br /&gt;
=== AoF Massive Battles Regiments Tweaked (Beta) ===&lt;br /&gt;
This tweak to the base AoF Regiments rules was developed by Daniel (Nexus Wargaming) and Sam. It tweaks AoF Regiments to have similar playstyles as Kings of War and Warhammer: The Old World. The tweaks are meant to allow for mass battles to run more smoothly and for the game to feel similar to more traditional rank-and-flank games.&lt;br /&gt;
&lt;br /&gt;
Link to the Beta rules - https://drive.google.com/file/d/1g6opXgyXuiPEg0O0Bgmg0hCnLvboTQtT/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4491</id>
		<title>Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4491"/>
		<updated>2025-05-01T20:30:15Z</updated>

		<summary type="html">&lt;p&gt;EMD: EMD moved page Grimdark Future: Battlefields (Fan Content) to Age of Fantasy/Grimdark Future: Battlefields (Fan Content): Page Renaming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Age of Fantasy/Grimdark Future: Battlefields (Fan Content)]]&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4490</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4490"/>
		<updated>2025-05-01T20:30:15Z</updated>

		<summary type="html">&lt;p&gt;EMD: EMD moved page Grimdark Future: Battlefields (Fan Content) to Age of Fantasy/Grimdark Future: Battlefields (Fan Content): Page Renaming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Protected ===&lt;br /&gt;
When this unit takes hits, those hits count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4489</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4489"/>
		<updated>2025-05-01T20:26:52Z</updated>

		<summary type="html">&lt;p&gt;EMD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Protected ===&lt;br /&gt;
When this unit takes hits, those hits count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4488</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4488"/>
		<updated>2025-05-01T20:23:36Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Construction&amp;amp;Conquest */  Spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction &amp;amp; Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - Advanced Factions ===&lt;br /&gt;
A lightweight set of rules for Grimdark Future to allow for flavorful additions of narrative faction rules, as well as a dynamic way to incorporate certain rulesets from the Advanced Rulebook.&lt;br /&gt;
&lt;br /&gt;
The google document can be found [https://docs.google.com/document/d/18HnrWqa5GPdGrgm-q_8sN_KcfGeg-A5REQMQDXTtccg/edit?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for GDF:BF is the use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesign Army Lists by Saeboth&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy ==&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Age of Fantasy: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for AoF:BF is it use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for AoF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
=== Age of Regiments: Masters ===&lt;br /&gt;
Age of Regiments: Masters is a 10 mm historical and fantasy strategy game developed as a total conversion project for the OPR system.  [https://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNUhttps://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNU Google Drive link to Current Age of Regiments: Masters.]&lt;br /&gt;
&lt;br /&gt;
=== AoF Massive Battles Regiments Tweaked (Beta) ===&lt;br /&gt;
This tweak to the base AoF Regiments rules was developed by Daniel (Nexus Wargaming) and Sam. It tweaks AoF Regiments to have similar playstyles as Kings of War and Warhammer: The Old World. The tweaks are meant to allow for mass battles to run more smoothly and for the game to feel similar to more traditional rank-and-flank games.&lt;br /&gt;
&lt;br /&gt;
Link to the Beta rules - https://drive.google.com/file/d/1g6opXgyXuiPEg0O0Bgmg0hCnLvboTQtT/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4487</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4487"/>
		<updated>2025-05-01T20:20:51Z</updated>

		<summary type="html">&lt;p&gt;EMD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Age of Fantasy/Grimdark Future: Battlefields (Fan Content)}}&lt;br /&gt;
{{DISPLAYTITLE:Age of Fantasy/Grimdark Future: Battlefields (Fan Content)}}&lt;br /&gt;
&lt;br /&gt;
A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Protected ===&lt;br /&gt;
When this unit takes hits, those hits count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Age_of_Fantasy_Grimdark_Future:_Battlefields_(Fan_Content)}}&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4486</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4486"/>
		<updated>2025-05-01T20:20:17Z</updated>

		<summary type="html">&lt;p&gt;EMD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Age of Fantasy/Grimdark Future: Battlefields (Fan Content)}}&lt;br /&gt;
&lt;br /&gt;
A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Protected ===&lt;br /&gt;
When this unit takes hits, those hits count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Age_of_Fantasy_Grimdark_Future:_Battlefields_(Fan_Content)}}&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4485</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4485"/>
		<updated>2025-05-01T20:17:56Z</updated>

		<summary type="html">&lt;p&gt;EMD: Added Age of Fantasy section and Age of Fantasy: Battlefields to that section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction&amp;amp;Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - Advanced Factions ===&lt;br /&gt;
A lightweight set of rules for Grimdark Future to allow for flavorful additions of narrative faction rules, as well as a dynamic way to incorporate certain rulesets from the Advanced Rulebook.&lt;br /&gt;
&lt;br /&gt;
The google document can be found [https://docs.google.com/document/d/18HnrWqa5GPdGrgm-q_8sN_KcfGeg-A5REQMQDXTtccg/edit?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for GDF:BF is the use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesign Army Lists by Saeboth&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy ==&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Age of Fantasy: Battlefields]] ===&lt;br /&gt;
A 6-10mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key change to the OPR formula for AoF:BF is it use of Base-4 instead of 6, meaning the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery stretching out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for AoF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for AoF/GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
=== Age of Regiments: Masters ===&lt;br /&gt;
Age of Regiments: Masters is a 10 mm historical and fantasy strategy game developed as a total conversion project for the OPR system.  [https://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNUhttps://drive.google.com/drive/folders/1VO-rkW0NDLdf9Ab5DVqIdRbecaUf2CNU Google Drive link to Current Age of Regiments: Masters.]&lt;br /&gt;
&lt;br /&gt;
=== AoF Massive Battles Regiments Tweaked (Beta) ===&lt;br /&gt;
This tweak to the base AoF Regiments rules was developed by Daniel (Nexus Wargaming) and Sam. It tweaks AoF Regiments to have similar playstyles as Kings of War and Warhammer: The Old World. The tweaks are meant to allow for mass battles to run more smoothly and for the game to feel similar to more traditional rank-and-flank games.&lt;br /&gt;
&lt;br /&gt;
Link to the Beta rules - https://drive.google.com/file/d/1g6opXgyXuiPEg0O0Bgmg0hCnLvboTQtT/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4408</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4408"/>
		<updated>2025-01-06T22:08:34Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Scale Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Protected ===&lt;br /&gt;
When this unit takes hits, those hits count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4407</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4407"/>
		<updated>2025-01-06T22:03:58Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Grimdark Future Competitive Redesigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction&amp;amp;Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
An 8mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key changes to the OPR formula for GDF:BF is it uses Base-4 instead of 6 as standard, so the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery to stretch out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesign Army Lists by Saeboth&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Skirmish/Grimdark Future: Firefight ===&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4406</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4406"/>
		<updated>2025-01-06T22:03:45Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Grimdark Future Competitive Redesigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction&amp;amp;Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
An 8mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key changes to the OPR formula for GDF:BF is it uses Base-4 instead of 6 as standard, so the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery to stretch out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesigns Army Lists by Saeboth&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Skirmish/Grimdark Future: Firefight ===&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4405</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4405"/>
		<updated>2025-01-06T22:02:21Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Grimdark Future Competitive Redesigns */ Converted Competitive Redesign lists into a more readable table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction&amp;amp;Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from battlefield field deposits,&lt;br /&gt;
* army recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones, while fitting on one page.&lt;br /&gt;
&lt;br /&gt;
Gameflow is inspired by Red Alert series, and playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version (currently v1.3) available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs for both Grimdark Future and Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules are on the Tiny Battles of the Great Crusade Facebook page or here [https://drive.google.com/drive/folders/1WvxcBD5kiCHPG_NGTYJOqecjaHy3ymau] .  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
An 8mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key changes to the OPR formula for GDF:BF is it uses Base-4 instead of 6 as standard, so the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery to stretch out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.]&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Competitive Redesigns ===&lt;br /&gt;
A list of redesigns for armies that need help in competitive play. The goal is to make all armies relatively equal in power level to Alien Hives.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+GF Competitive Redesigns Army Lists&lt;br /&gt;
!Army Name&lt;br /&gt;
!Army Forge Link&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=pylKsbw5nEExn79i&amp;amp;book=Battle%2520Brothers%2520-%2520Competitive%2520Redesign%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blight Disciples (Plague Disciples)'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=wJK32RFHfsj1WI7K&amp;amp;book=Blight%2520Disciples%2520(Plague%2520Disciples%2520Redesign)%2520%0A%0A Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=YBaEH5R5hvlvjiAe&amp;amp;book=Blood%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Change Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=UKmvY8I_-7eSqils&amp;amp;book=Change%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Craft Ship High Elves'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=6QPCRsjphF-eTlv_&amp;amp;book=Craft%20Ship%20High%20Elves Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Custodian Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=VvtoQPauQvz8I_wj&amp;amp;book=Custodian%20Brothers%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Xo7C2s5r8vLiOA7H&amp;amp;book=Dao%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ZY_jj5pzl2jLBSfP&amp;amp;book=Dark%20Elf%20Raiders%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dwarf Guilds'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=TPhEhZbflotHiSMU&amp;amp;book=Dwarf%20Guilds%20-%20Tweaked Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=d6l26EYukA3xdY9V&amp;amp;book=Dark%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Elven Jesters'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=T293x9Mb--RO_9jd&amp;amp;book=Elven%20Jesters%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=gbJrk6_sPmOqDun6&amp;amp;book=Havoc%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=_A6M_XyP6grkcPHk&amp;amp;book=Human%20Defense%20Force%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Jackals'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=5Ps2oQ9kqkQ_a-Pc&amp;amp;book=Jackals%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers and Inquisition'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-5SPKfe-KN9qTFbH&amp;amp;book=Knight%20Brothers%20and%20Inquisition%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Lust Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D0UQ8ZJWyXTbEy_g&amp;amp;book=Lust%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''War Disciples'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=cQdSHWNLhJ7VFZ7B&amp;amp;book=War%20Disciples%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=fvoTZ4EUlSH6V923&amp;amp;book=Watch%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Brothers'''&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=ug2IFDPJ4OfnwI9X&amp;amp;book=Wolf%20Brothers%20-%20Competitive%20Redesign Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Skirmish/Grimdark Future: Firefight ===&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4404</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4404"/>
		<updated>2025-01-06T21:43:26Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Movement Speed */ Added Protection to Special Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Protected ===&lt;br /&gt;
When this unit takes hits, those hits count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4403</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4403"/>
		<updated>2025-01-06T21:27:40Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Added Strategic Assets to army list table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4402</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4402"/>
		<updated>2025-01-06T21:14:24Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Example Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|165&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4401</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4401"/>
		<updated>2025-01-06T21:11:38Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Quality and Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3), Fast&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4400</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4400"/>
		<updated>2025-01-06T21:11:10Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Movement Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Aerospace fighters and transports.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3)&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4384</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4384"/>
		<updated>2024-12-31T00:07:58Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Force Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit count and copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The standard deployment zone for players is 8&amp;quot; from their table edge.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3)&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4383</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4383"/>
		<updated>2024-12-29T17:52:17Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Weapon Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3)&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely an effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4382</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4382"/>
		<updated>2024-12-29T17:51:42Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Explode(X) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3)&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4381</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4381"/>
		<updated>2024-12-29T17:51:05Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Blast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Explode(X) ===&lt;br /&gt;
If this unit charges an enemy unit,&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3)&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4380</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4380"/>
		<updated>2024-12-29T05:57:17Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Special Rules */ Tunneller special rule added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.ay&lt;br /&gt;
&lt;br /&gt;
=== Explode(X) ===&lt;br /&gt;
If this unit charges an enemy unit,&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
=== Tunneller ===&lt;br /&gt;
This model counts as having Ambush, and may be deployed up to 1&amp;quot; away from enemy units. However, this model may not be deployed in such a way that an enemy hero is the closest enemy unit to it.&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3)&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4379</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4379"/>
		<updated>2024-12-29T05:35:39Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Quality and Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Skimmer Transport: Defense 3+, Tough(3)&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4378</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4378"/>
		<updated>2024-12-29T05:34:18Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Special Rules */ Modified Blast added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Blast ===&lt;br /&gt;
Ignores cover, and after resolving other special rule, each hit is multiplied by X.&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4377</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4377"/>
		<updated>2024-12-29T05:12:59Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Tough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value; only narrative things should have less.&lt;br /&gt;
* 6: More durable units and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4376</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4376"/>
		<updated>2024-12-29T05:12:37Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Tough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, and monsters.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4375</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4375"/>
		<updated>2024-12-29T05:11:34Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Example Units */ Assault Grunt Swarm stats updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Claws (A5)&lt;br /&gt;
|190&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4374</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4374"/>
		<updated>2024-12-29T05:08:59Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Morale &amp;amp; When to Test */ When to test increased to 50% from 25%.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 50% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 10 wounds from enemy shooting. Because the unit lost 50% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4164</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4164"/>
		<updated>2024-05-12T17:18:56Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Dark Elf Raider Army List and Steam Workshop links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z83gK2zLm1MlJb2k&amp;amp;book=GDF%3ABF%20-%20Dark%20Elf%20Raiders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3245294326 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4163</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4163"/>
		<updated>2024-05-12T03:35:30Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Scale Conversion */ Update to base sizes to 'allow' all models to be on 40mm/poker chips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 40 or 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 40, 50, or 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4162</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4162"/>
		<updated>2024-05-11T19:04:36Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Havoc Brothers Steam Workshop Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244538978 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4161</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4161"/>
		<updated>2024-05-11T03:35:20Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ HEF Steam Workshop link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3244012153 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4160</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4160"/>
		<updated>2024-05-08T18:33:52Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Link for High Elf Fleet Army Book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Z5b-py_AHldVKXqh&amp;amp;book=GDF%3ABF%20-%20High%20Elf%20Fleets link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4159</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4159"/>
		<updated>2024-05-07T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Link for Havoc Bros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=tLLI32Wycxs-M72c&amp;amp;book=GDF%3ABF%20-%20Havoc%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4150</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4150"/>
		<updated>2024-05-01T17:20:28Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Alien Hive Steam Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236974391 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4148</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4148"/>
		<updated>2024-04-30T21:02:52Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Link for Orc Steam Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236314790 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4147</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4147"/>
		<updated>2024-04-30T15:35:10Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Added links for Titan Lords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=rtTlQ9jyZwO_ySGr&amp;amp;book=GDF%3ABF%20-%20Titan%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3236101007 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4113</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4113"/>
		<updated>2024-04-23T15:58:06Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Added Steam Workshop Link for HDF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3230466012 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4095</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4095"/>
		<updated>2024-04-19T16:20:14Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Scale Conversion */ Rewording sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on round bases of various sizes representative to the unit's presence on the battlefield. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4094</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4094"/>
		<updated>2024-04-19T16:18:39Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Scale Conversion */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sizes based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4093</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4093"/>
		<updated>2024-04-19T13:50:23Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Army Books, Unit Proxies, and Steam Workshop Links */ Added links for Knight Brothers Army Forge and Steam Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=h8PJFcX9ZOcnDqn9&amp;amp;book=GDF%3ABF%20-%20Knight%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3226668677 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sized based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4090</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4090"/>
		<updated>2024-04-17T20:46:02Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Example Units */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sized based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles pointed down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4089</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4089"/>
		<updated>2024-04-17T20:40:43Z</updated>

		<summary type="html">&lt;p&gt;EMD: /* Example Units */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sized based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles points down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mob&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4088</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4088"/>
		<updated>2024-04-17T20:40:00Z</updated>

		<summary type="html">&lt;p&gt;EMD: Unit Design Principles section added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sized based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;br /&gt;
&lt;br /&gt;
== Unit Design Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Standard Unit ===&lt;br /&gt;
The standard unit in GDF:BF has the following stat line:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapon&lt;br /&gt;
!Melee Weapon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|4+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A3)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|50pts&lt;br /&gt;
|}&lt;br /&gt;
The unit represents a squad of 8-12 infantry, split between two bases to make up the unit. As with other OPR systems, there is a soft recommendation for unit creation based on their equipment, and for GDF:BF, what is the theme of the unit on a larger scale battle.&lt;br /&gt;
&lt;br /&gt;
=== Unit Size ===&lt;br /&gt;
&lt;br /&gt;
* 1: For powerful hero units, larger vehicles, war machines, and massive monsters.&lt;br /&gt;
* 2: Squads of infantry that have a transport upgrade options, elite infantry units, and sections of vehicles.&lt;br /&gt;
* 3: Specialty units that focus on one thing like rapid movement, heavy weaponry, or melee combat.&lt;br /&gt;
* 4: Larger infantry units that don't have transport options, but aren't themed around being a hoard.&lt;br /&gt;
* 5: Hoards, platoons, and swarms of bodies. These units have a lot of weight behind them but normally find themselves running on foot across the board.&lt;br /&gt;
&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
* Immobile: Turrets and buildings.&lt;br /&gt;
* 4&amp;quot;: The standard movement rate for GDF:BF.&lt;br /&gt;
* 6&amp;quot;: Standard vehicle and fast infantry movement speed.&lt;br /&gt;
* 8&amp;quot;: Really fast vehicles only. Not recommended for melee focused units as we'd like to avoid first activation charges.&lt;br /&gt;
* 10&amp;quot;: Very, very fast units. Maybe for aerospace transports, but no assigned units yet.&lt;br /&gt;
&lt;br /&gt;
=== Quality and Defense ===&lt;br /&gt;
&lt;br /&gt;
* Same for standard OPR.&lt;br /&gt;
* For vehicles, Defense 2+ should be reserved for very powerful or thick armors heroes, monsters, and vehicles only. The vast majority of vehicles should also have the Protected special rule.&lt;br /&gt;
** Light APC: Defense 3+, Tough(3), Protected&lt;br /&gt;
** Battle Tank: Defense 3+, Tough(6), Protected&lt;br /&gt;
** Heavy Tank: Defense 2+, Tough(9), Protected&lt;br /&gt;
&lt;br /&gt;
=== Tough ===&lt;br /&gt;
&lt;br /&gt;
* 3: The standard tough value, only narrative things should have less.&lt;br /&gt;
* 6: More durable units, monsters, and hoards.&lt;br /&gt;
* 9: Heavy vehicles.&lt;br /&gt;
* 12: Super heavy vehicles.&lt;br /&gt;
* 15+: Titans and War Machines. Things you don't bother shooting at unless it's with Deadly(6+) weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Attacks ===&lt;br /&gt;
&lt;br /&gt;
* 1: Barely and effect, or there as an additive as an attached unit.&lt;br /&gt;
** For example: Light APC with a Storm Rifle (8&amp;quot;, A1, AP(1)) so it can add to the Battle Squad's Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
* 2: Weak ranges or melee attacks, or low model count within the unit.&lt;br /&gt;
* 3: Standard for ranged and melee combat.&lt;br /&gt;
* 4; Skilled fighters for that weapon system.&lt;br /&gt;
* 5: Specialist for that weapon or large model count within the unit.&lt;br /&gt;
* 6+: Specialized weapons or elite level unit.&lt;br /&gt;
&lt;br /&gt;
=== Example Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+HDF Infantry Platoon&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rifles (8&amp;quot;, A5)&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
While each units has a large number of bases, and models per base, the HDF Infantry don't have a great survival rate, or will retreat from battlefield if too many soldiers from their squad are killed; hence the low tough value. There is however an entire platoons worth of rifles points down range, so volume of fire they can dish out if very high.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Battle Brother Squad&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|3+&lt;br /&gt;
|3+&lt;br /&gt;
|6&lt;br /&gt;
|Heavy Rifles (8&amp;quot;, A4, AP(1))&lt;br /&gt;
|Heavy CCWs (A3, AP(1))&lt;br /&gt;
|225&lt;br /&gt;
|}&lt;br /&gt;
The standard infantry unit from a more elite army, the Battle Brothers are more durable and better armored than the standard infantry unit, and despite low numbers they are more deadly with their application of firepower; so an increase in Tough and number of ranged weapon attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Assault Grunt Swarm&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6&amp;quot;&lt;br /&gt;
|5+&lt;br /&gt;
|5+&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Claws (A6)&lt;br /&gt;
|305&lt;br /&gt;
|}&lt;br /&gt;
A mass of deadly bodies running quickly across the battlefield. Individuals aren't nearly as dangerous as the swarm, which will just absorb wounds until they inevitably get within a claws reach; so a fast speed, a hoards worth of wounds, and a specialized units for close range enemy removal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Orc Rocket Mod&lt;br /&gt;
!Size&lt;br /&gt;
!Movement&lt;br /&gt;
!Quality&lt;br /&gt;
!Defense&lt;br /&gt;
!Tough&lt;br /&gt;
!Ranged Weapons&lt;br /&gt;
!Melee Weapons&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&amp;quot;&lt;br /&gt;
|4+(5+)&lt;br /&gt;
|5+&lt;br /&gt;
|3&lt;br /&gt;
|Rocket Launchers (8&amp;quot;, A2, AP(2), Deadly(3))&lt;br /&gt;
|CCWs (A3)&lt;br /&gt;
|140&lt;br /&gt;
|}&lt;br /&gt;
A specialized unit of Orcs that are hoping for a lucky hit, but when they hit boy does it hit hard.&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4087</id>
		<title>Fan Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Fan_Content&amp;diff=4087"/>
		<updated>2024-04-17T19:45:29Z</updated>

		<summary type="html">&lt;p&gt;EMD: Grimdark Future: Battlefields (Fan Content) link added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all of the current fan content and modules that players have created around the OPR game systems. Below are links to those modules.&lt;br /&gt;
&lt;br /&gt;
== All OPR Games ==&lt;br /&gt;
&lt;br /&gt;
=== Construction&amp;amp;Conquest ===&lt;br /&gt;
Addon for both Grimdark Future and Age of Fantasy, changing into a fully fledged turn-based strategy, with a lot of extended features:&lt;br /&gt;
&lt;br /&gt;
* base building, with many different types of buildings, including defense installations,&lt;br /&gt;
* resource mining and management from field deposits,&lt;br /&gt;
* unit recruitment,&lt;br /&gt;
* technology unlocks,&lt;br /&gt;
* superweapons.&lt;br /&gt;
&lt;br /&gt;
Designed to be fully compatible with all balanced armies available on Army Forge, both official, community and 3rd party ones.&lt;br /&gt;
&lt;br /&gt;
Gameflow inspired by Red Alert series, playtested quite heavily locally in each version before global release. Discord handles of the authors: bartholomeus_betula &amp;amp; Crassvs from OPR Poland community (feel free to contact us with any feedback!).&lt;br /&gt;
&lt;br /&gt;
Latest version available [https://drive.google.com/drive/folders/1XebDmPXvUg-uSOH9Yy2zUiixwR1FvqpO HERE] in English and Polish as one paged PDFs.&lt;br /&gt;
&lt;br /&gt;
=== Diceless OPR (DOPR) ===&lt;br /&gt;
Minor Mod made to convert OPR games to rely less on the randomness of dice rolling and focus more on the strategy aspect of the game. The creator of this module is Jamis Buck.&lt;br /&gt;
&lt;br /&gt;
The latest version (v0.2) can be found [https://jamisbuck.org/files/diceless_opr_v0.2.pdf here] (PDF document).&lt;br /&gt;
&lt;br /&gt;
== Grimdark Future ==&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Horde Mode ===&lt;br /&gt;
Currently in a beta phase of gameplay, it is an unofficial modification of Poorhammer’s 40k Horde Mode v0.83, designed to work with Grimdark Future from OnePageRules. The creator of this module is RelicLord in the OPR discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://docs.google.com/document/d/1TINEYJBDObEmmbH_2gu9oZgo4zjNMmqoPk2w-_hPGZU/edit here]. There is an accompanying Table Top Simulator table created by Custodes in the discord that can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=3167621908 here.]&lt;br /&gt;
&lt;br /&gt;
=== Apocalyptic Games - Formations ===&lt;br /&gt;
This set of rules is meant to complement the OPR system, accounting for truly gigantic armies. It is compatible with the Advanced Rulebooks of GF and AoF. It is suitable for games of 4000pts and above and meant to reduce the number of activations by using groups of units instead of individual ones. It can also be combined with any optional rule set, including Apocalyptic Games. The creator of this module is ''.nedland'' on discord.&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/file/d/1kFZQJOumyW-v04SfSjS7d0IL7Z4mIjq3/view here]. &lt;br /&gt;
&lt;br /&gt;
=== TinyGF ===&lt;br /&gt;
A modification to the Grimdark Future rules designed for epic battles with 6mm to 15mm models.  Rules (at the moment) are on the Tiny Battles of the Great Crusade Facebook page.  Armylists are all found on the Army Forge under the Community lists and begin with &amp;quot;TinyGF.&amp;quot;  Note that army composition is described in the details of each army - without that information the entries won't make sense.  &lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future - DoW Mod ===&lt;br /&gt;
This is an unofficial game mod created for Grimdark Future inspired by Dawn of War real time strategy game. The creator of this mod is Mr.LittleSword in the OPR discord. Creators e-mail: lex.lib45@gmail.com&lt;br /&gt;
&lt;br /&gt;
The latest google document can be found [https://drive.google.com/drive/folders/14Duc4xxsDbRZNIgJHOepmUjEjoleF-Ry?usp=drive_link here].&lt;br /&gt;
&lt;br /&gt;
Mode strvey can be found [https://docs.google.com/forms/d/e/1FAIpQLSfPCsWZ1uXp77O-GXL7NIlagt_j5_slXHzcgoErZX1Ehojqmw/viewform?usp=sf_link here].&lt;br /&gt;
&lt;br /&gt;
=== [[Grimdark Future: Battlefields (Fan Content)|Grimdark Future: Battlefields]] ===&lt;br /&gt;
An 8mm OPR modification by EMD that allows for small and large scale battles where each model represents an entire squad of infantry, up to massive creations of war. A key changes to the OPR formula for GDF:BF is it uses Base-4 instead of 6 as standard, so the majority of infantry move 4&amp;quot;, weapons like rifles shoot 8&amp;quot;, with large weapons like artillery to stretch out to 36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Rules and armies lists can be found on the Army Forge Community Books tab, as well as unit proxy army builders in the Steam Workshop for Table Top Simulator, by searching for GDF:BF.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop for GDF:Battlefields introduction game.]&lt;br /&gt;
&lt;br /&gt;
=== Mech Warfare ===&lt;br /&gt;
In the near future, humanity has traveled among the stars, colonized thousands of new worlds, and the wars of these new systems are dominated by massive walking war machines. Mech Warfare is an OPR ruleset modification designed for 6-8mm miniatures. Models should be based on 30mm hex bases, or 25-32mm round bases.&lt;br /&gt;
&lt;br /&gt;
Because of the scale difference and core rule changes, this modification and army book are not designed to work with other Grimdark Future army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/u/1/folders/198B69Pn0SQYrEjg0_cXlmQPSSkM1nnIJ Google Drive link to current Mech Warfare documents.]&lt;br /&gt;
&lt;br /&gt;
[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=Pdf32iIM0wajFyz_&amp;amp;book=Mech%20Warfare%3A%20Great%20Houses%20and%20Clans Pre-Alpha link for Mech Warfare v2.0, which will be built into Army Forge.] &lt;br /&gt;
&lt;br /&gt;
== Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== GF:F Close Quarters ===&lt;br /&gt;
Homebrew rules for playing GF:F on a tiny board. Originally posted on r/onepagerules by u/rabidgremlin. &lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/14gq688/gff_close_quarters_some_home_brew_rules_for/ here].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future: Firefight - Ancient Derelict ===&lt;br /&gt;
GFF ruleset to create a dungeon crawl game. Made by brutusaurelius, welshy and bobsomething. Originally posted on OPR Forum.&lt;br /&gt;
&lt;br /&gt;
Available for free [https://www.dropbox.com/s/krxd9kt35f0utgh/Ancient%20Derelictv0.8.docx?e=2 here].&lt;br /&gt;
&lt;br /&gt;
Wayback machine [https://web.archive.org/web/20211024143742/https://forum.onepagerules.com/thread/1381/grimdark-future-firefight-ancient-derelict link to the original post].&lt;br /&gt;
&lt;br /&gt;
=== Grimdark Future Firefight Horde Mode ===&lt;br /&gt;
Posted on reddit by u/ASentientRedditAcc on r/onepagerules for a ruleset for a skirmish style adaptation of a horde mode, for the Grimdark Future: Firefight rule set.&lt;br /&gt;
&lt;br /&gt;
The original reddit post can be found [https://www.reddit.com/r/onepagerules/comments/18jmvj7/horde_mode_v3_firefight_fanmade/ here].&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Skirmish/Grimdark Future: Firefight ==&lt;br /&gt;
&lt;br /&gt;
=== Soldiers of Fortune ===&lt;br /&gt;
Solo or coop ruleset that allows players to control a Company of Mercenaries and take on procedurally generated Contracts to fight the powers at be.&lt;br /&gt;
&lt;br /&gt;
Available for free on [https://ward-against-evil.itch.io/soldiers-of-fortune Itch.io]&lt;br /&gt;
&lt;br /&gt;
== Age of Fantasy: Regiments ==&lt;br /&gt;
&lt;br /&gt;
=== AoFR: Warlords ===&lt;br /&gt;
An alternate game mode designed for 10mm miniatures and all the things that usually accompanies, AoFR:Warlords is made by Liver Ripamonti (''ripripla'' on discord)and maintained as a community book through army forge studio. It is very modular, allowing to customize any unit to fit almost any miniature or army, and since it functions with only one book, balance changes can be easily done.&lt;br /&gt;
&lt;br /&gt;
The Discord Thread can be found [https://discord.com/channels/610199287346888743/1204065922000625705 here]. The Army Forge page can be found [https://army-forge.onepagerules.com/armyInfo?gameSystem=aofr&amp;amp;armyId=PKTnvRpfVr4vN1Wd&amp;amp;book=Warlords%20-%20Alternate%20Game%20Mode here].&lt;br /&gt;
&lt;br /&gt;
=== Age of Fantasy: Battle Masters ===&lt;br /&gt;
Battle Masters is a 10mm fantasy strategy game that is a total conversion project for the OPR system. Using inspiration from older 10mm fantasy games, players will activate heroes within their army, and use those hero's orders to controller their forces. Combat is simultaneous and fast paced, without book keeping mechanics like wound tracking.&lt;br /&gt;
&lt;br /&gt;
Models should be mounted on rectangular based, and the Google Drive link below contains print out for playing 2D armies on dominos. Because this is a total conversion, this modification and army books are not designed to work with other Age of Fantasy army books.&lt;br /&gt;
&lt;br /&gt;
Feel free to ping EMD on the OPR Discord if you have any questions.&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/drive/folders/1d4LBi090qvmoqk6JXBcBKqAo5Y3od1mN?usp=drive_link Google Drive link to Current AoF: Battle Masters documents.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4086</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4086"/>
		<updated>2024-04-17T19:44:40Z</updated>

		<summary type="html">&lt;p&gt;EMD: Grammar and Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated by massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key and rule changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sized based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chips) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help game feel with the smaller scale, it uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
'''Important:''' If a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, to at least one other model in its unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stay within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of its current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4085</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4085"/>
		<updated>2024-04-17T19:35:30Z</updated>

		<summary type="html">&lt;p&gt;EMD: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated my massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sized based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chip) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help feeling with the smaller scale, this game uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
In additional, if a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
&lt;br /&gt;
=== The Mission ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
&lt;br /&gt;
=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
&lt;br /&gt;
=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Game Structure and Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, of at least one other model in it's unit.&lt;br /&gt;
&lt;br /&gt;
If a Transport Unit is attached to an infantry unit, it must stat within coherency to that unit.&lt;br /&gt;
&lt;br /&gt;
== Shooting &amp;amp; Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
&lt;br /&gt;
If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
&lt;br /&gt;
== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
&lt;br /&gt;
=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of it's current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
&lt;br /&gt;
''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
&lt;br /&gt;
=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
&lt;br /&gt;
=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
&lt;br /&gt;
If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
&lt;br /&gt;
Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
&lt;br /&gt;
=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
&lt;br /&gt;
''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
&lt;br /&gt;
=== Transport: X ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4084</id>
		<title>Age of Fantasy/Grimdark Future: Battlefields (Fan Content)</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Age_of_Fantasy/Grimdark_Future:_Battlefields_(Fan_Content)&amp;diff=4084"/>
		<updated>2024-04-17T19:34:53Z</updated>

		<summary type="html">&lt;p&gt;EMD: Added remaining basic rule changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fan made OPR modification by EMD for playing games in the Grimdark Future in 8mm scale.&lt;br /&gt;
&lt;br /&gt;
With some core rule and scale changes, Grimdark Future: Battlefields (GDF:BF) allows for small scale games with small scale models, all the way up to massive scale games where the battlefield is dominated my massive war machines and monsters.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, or difficulty getting started, feel free to ping EMD on the OPR Discord.&lt;br /&gt;
&lt;br /&gt;
== Army Books, Unit Proxies, and Steam Workshop Links ==&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3223613213 Steam Workshop Introductory Game with Pre-made 2000pts Armies]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Army&lt;br /&gt;
!Current Version&lt;br /&gt;
!Army Forge&lt;br /&gt;
!Steam Workshop&lt;br /&gt;
!2D Printouts&lt;br /&gt;
|-&lt;br /&gt;
|'''Alien Hive'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=D9LNc8JCxgSzDI-2&amp;amp;book=GDF%3ABF%20-%20Alien%20Hive link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=js_ftz8u492685w8&amp;amp;book=GDF%3ABF%20-%20Battle%20Brothers link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224626349 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Blessed Sisters'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=vp6FRrQk6UOJhJfz&amp;amp;book=GDF%3ABF%20-%20Blessed%20Sisters link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224438509 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''DAO Union'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=kESVUum0g2qCBsA1&amp;amp;book=GDF%3ABF%20-%20DAO%20Union link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Dark Elf Raiders'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Havoc Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''High Elf Fleets'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Human Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=A43tpKoYYdirQwpp&amp;amp;book=GDF%3ABF%20-%20Human%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Knight Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Orc Marauders'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=dNK1pIb-x-LFuEFc&amp;amp;book=GDF%3ABF%20-%20Orc%20Marauders link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Prime Brothers'''&lt;br /&gt;
|0.1&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=-wpf0SAqY4ldMbUS&amp;amp;book=GDF%3ABF%20-%20Prime%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Robot Lords'''&lt;br /&gt;
|0.3&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=OAFZUxN3HMEuVPwX&amp;amp;book=GDF%3ABF%20-%20Robot%20Lords link]&lt;br /&gt;
|[https://steamcommunity.com/sharedfiles/filedetails/?id=3224386484 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Battle Brothers'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=G0QJT5KqUHlhKMDm&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Battle%20Brothers link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Schism Sol Defense Force'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=0h6GQ5XW_MYuMYws&amp;amp;book=GDF%3ABF%20-%20Schism%20-%20Sol%20Defense%20Force link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Strategic Assets'''&lt;br /&gt;
|0.2&lt;br /&gt;
|[https://army-forge.onepagerules.com/armyInfo?gameSystem=2&amp;amp;armyId=MUbLMZqWUoN-FWfs&amp;amp;book=GDF%3ABF%20-%20Strategic%20Assets%20 link]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Titan Lords'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Wormhole Daemons'''&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General Principles ==&lt;br /&gt;
While the core principles of the OPR system still apply, there are a few key changes that will be listed below.&lt;br /&gt;
&lt;br /&gt;
=== Scale Conversion ===&lt;br /&gt;
GDF:BF uses 8mm miniatures that are mounted on bases of various sized based on the units presents on the game table. Each base may have multiple miniatures mounted on it, like a swarm of Alien Hive with 10 models on a single base, or an elite force like Battle Brothers will be represented with 5 infantry models per base.&lt;br /&gt;
&lt;br /&gt;
* '''Infantry:''' 40mm round bases.&lt;br /&gt;
* '''Large Infantry:''' 50mm round bases.&lt;br /&gt;
* '''Bikes:''' 50mm round bases.&lt;br /&gt;
* '''Monsters and Walkers:''' 40mm round bases.&lt;br /&gt;
* '''Vehicles:''' 40mm or 50mm round bases.&lt;br /&gt;
* '''War Machines:''' 60mm or bigger round bases.&lt;br /&gt;
&lt;br /&gt;
If making a 2D printable version, all models can be represented by 39/40mm rounds (poker chip) for ease of purchasing and transportation.&lt;br /&gt;
&lt;br /&gt;
=== Measuring Distances ===&lt;br /&gt;
To help feeling with the smaller scale, this game uses a Base-4 system. This means that the standard unit movement in the game is 4&amp;quot;, instead of 6&amp;quot;. In Army Forge, this is achieved by the majority of units being given the Slow special rule.&lt;br /&gt;
&lt;br /&gt;
In additional, if a rule or weapon contains 9&amp;quot; as a measurement, read it as 8&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
''For example, in GDF:BF, Ambush is 8&amp;quot; away from the nearest enemy.''&lt;br /&gt;
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=== Line of Sight ===&lt;br /&gt;
Designer recommends only using Top-Down Line of Sight (aka 2D LoS) for determining line of sight when playing GDF:BF, making sure all terrain has easily identifiable  edges so there is limited confusion if a model is or is not in cover.&lt;br /&gt;
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== Preparation ==&lt;br /&gt;
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=== Preparing the Battlefield ===&lt;br /&gt;
As a part of converting to Base-4, the standard table size is reduced to 48&amp;quot;x32&amp;quot;, with no-man's land being 16&amp;quot;. For larger games where each player is bringing war machines and monsters, or is looking for more movement based strategies, a 6'x4' surface would be appropriate.&lt;br /&gt;
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=== '''The Mission''' ===&lt;br /&gt;
Standard games are still based on a length of 4 rounds, but for games on larger tables with massive armies the round limit should be extended to 6 rounds.&lt;br /&gt;
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=== Preparing your Army ===&lt;br /&gt;
Designer recommends only having 1 hero per 2000 pts, but this is more around how they are primarily designed as a booster for other units in your army.&lt;br /&gt;
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=== Force Organization ===&lt;br /&gt;
For building out units in Army Forge, ignore the unit copy limit for transport units that have been attached to infantry units.&lt;br /&gt;
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=== Deploying Armies ===&lt;br /&gt;
The deployment zone for players is 8&amp;quot; from their table edge instead of 12&amp;quot;.&lt;br /&gt;
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== Game Structure and Movement ==&lt;br /&gt;
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=== Unit Coherency ===&lt;br /&gt;
All models in a unit must stay within base contact, or as close as possible, of at least one other model in it's unit.&lt;br /&gt;
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If a Transport Unit is attached to an infantry unit, it must stat within coherency to that unit.&lt;br /&gt;
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== Shooting &amp;amp; Melee ==&lt;br /&gt;
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=== Transport Unit and Wound Allocation ===&lt;br /&gt;
When a unit with an attached Transport Unit takes hits, it must chose to assign those hits to the unit or the transport. As with standard rules, when a Tough unit takes a wound, it must be assigned all hits until it is removed from play. For example: If the player decided to assign hits to their unit's Light APC and one of those hits causes a wound, all future hits must be assigned to that Light APC until it is removed from play.&lt;br /&gt;
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If a large number of hits would be assigned to a model that are likely to remove it from play, players should roll a number of defense dice equal to the models remaining tough at a time. If the model is removed as a casualty, any remaining hits will be redirected to a different model in the unit.&lt;br /&gt;
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== Melee Resolution &amp;amp; Morale ==&lt;br /&gt;
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=== Morale &amp;amp; When to Test ===&lt;br /&gt;
A unit losing 25% or more of it's current tough value in a single activation, or losing a melee, must take a moral test. &lt;br /&gt;
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''For example: An Orc Hoard with 3 models remaining at the beginning of the turn (tough value of 18) suffers 5 wounds from enemy shooting. Because the unit lost 25% or more of its remaining tough value from the start of the turn they must take a moral test at the end of the current turn.'' &lt;br /&gt;
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=== Shaken Units ===&lt;br /&gt;
Shaken units count as being Fatigued, suffer a -1 penalty to all dice rolls (melee, shooting, defense, morale, etc.), and may not contest or hold any objective. A Shaken unit may remove their Shaken status by remaining idle and doing nothing during their activation. &lt;br /&gt;
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== Terrain ==&lt;br /&gt;
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=== Cover Terrain ===&lt;br /&gt;
Defense rolls automatically succeed on a roll of 5 or 6.&lt;br /&gt;
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=== Intact Buildings (Optional) ===&lt;br /&gt;
Units in an Intact Building gain +1 to Defense rolls and the Protected special rule. &lt;br /&gt;
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If attacking a unit in an Intact Building with a Blast(6+) or Deadly(9+) weapon, roll your attacks against the building first. When determining hits, gain all hits from Blast regardless of the building's size. Buildings have Defense 3+ and the Protected special rule. If the building would suffer 6 wounds in a single attack, it is destroyed. Roll as many dice as the remaining tough value for any units that were in the building, and for each result of 1-3 the unit takes one wound, which can't be ignored.&lt;br /&gt;
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Replace any destroyed intact buildings with ruins of appropriate size. This new terrain piece has the Cover, Difficult, and Dangerous Terrain rules.&lt;br /&gt;
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== Special Rules ==&lt;br /&gt;
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=== Hero ===&lt;br /&gt;
Models with the Hero special rule may not be targeted by any attack or charge unless they are the closest model to the attacking unit.&lt;br /&gt;
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=== Transport Unit ===&lt;br /&gt;
This model and its unit move +2&amp;quot; on Advance, and +4&amp;quot; on Rush/Charge.&lt;br /&gt;
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''Designer Note: This is the unique mechanic to GDF:BF; units do not sit within their transport, removed from the board until they exit, instead all units remain in play throughout the duration of gameplay. The rule should be read as 'the unit this model is attached to moves at the same rate and with the same special rules as the transport unit'. For Army Forge, many transports have the Slow special rule, this is so that a unit like that Light APC with no unit attached will move at 6&amp;quot;, instead of 8&amp;quot;. In all the Steam Workshops, the movement stat is/should be written as the final movement speed for the model.''  &lt;br /&gt;
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=== '''Transport: X''' ===&lt;br /&gt;
Attach an X to this unit. (Purchase an X and deploy it with this unit)&lt;br /&gt;
&lt;br /&gt;
''Designer Note: For Army Force, these unit upgrades cost 0 as the cost comes from adding the unit to your army list. When attached, the transport may not leave the unit, and as stated above ignore the Force Organization warnings for multiple copies of transports added to your list if they are purchased for the unit upgrade.''&lt;/div&gt;</summary>
		<author><name>EMD</name></author>
	</entry>
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