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	<updated>2026-06-28T12:26:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3978</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3978"/>
		<updated>2024-01-25T17:36:37Z</updated>

		<summary type="html">&lt;p&gt;Krakou: Updated quickplay army based on Mantic Games' recon starter pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon Squad (300pts) ==&lt;br /&gt;
This is a v3.1.2 Firefight army you can build using '''the GCPS Recon Squad''' '''Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Recon Squad - Human Defense Force (v3.1.2) [GFF 295pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 85pts | Hero, Tough(3), 1x Forward Observer(Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Master Pistol (12&amp;quot;, A2)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Storm Leader''' [1] Q4+ D4+ | 100pts | Hero, Tough(3), Strider, 1x Drop Trooper(Ambush), 1x Commander(Double Time)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
Master Drum Pistol (9&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Flamer (12&amp;quot;, A1, Blast(3), Reliable)&lt;br /&gt;
&lt;br /&gt;
2x '''Storm Trooper''' [1] Q4+ D4+ | 25pts | Strider, 1x Drop Troopers(Ambush)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Heavy Rifle (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
I'''nfantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
3x Rifle (24&amp;quot;, A1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3966</id>
		<title>Custodian Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3966"/>
		<updated>2024-01-23T10:22:00Z</updated>

		<summary type="html">&lt;p&gt;Krakou: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Image = Custodian-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay armies for the '''Custodian Brothers''' from the Grimdark Future universe.&lt;br /&gt;
==Custodian Brothers (1000pts)==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The '''Heavy Rifle Array (24&amp;quot;, A6, AP(1))''' on the Jetbike can be freely swapped back to the default '''Twin Devastator (24&amp;quot;, A4, AP(3))''', if you wish. They're a slightly underwhelming unit now, as bikes are unfortunately almost always designed to be shooting units now. Dropping one of the Spears on the second Brother unit back to an Energy Sword frees up 10pts to spend on giving the Jetbike a '''Fusion Missile (18&amp;quot;, A2, AP(4), Deadly(3))''', which might be useful if you are encountering a need for more anti-heavy infantry or anti-vehicle.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=fX1Jau4MN2Z-&amp;amp;name=Custodian_Brothers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Custodian Brothers [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 295pts | Fearless, Tough(3), Combat Shields(Heavy Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sword (A3, AP(1), Rending) &lt;br /&gt;
&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 300pts | Fearless, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spear (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Custodian Jetbiker''' [1] Q3+ D2+ | 250pts | Fast, Fearless, Strider, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Rifle Array (24&amp;quot;, A6, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Energy Lance (A3, AP(1), Lance) &lt;br /&gt;
&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 155pts | Fearless, Relentless&amp;lt;br&amp;gt;&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custodian Brothers (2000pts) ==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The list assumed that the models are assembled as seen on the box art&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!++ Custodian Combat Patrol [GF 1995pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Custodian'''&amp;lt;nowiki&amp;gt; [1] Q3+ D2+ | 215pts | Fearless, Hero, Tough(6), 1x Captain(Custodian Tactics)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Bolt-Mount (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Sword (A6, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Master Custodian on Jetbike''' [1] Q3+ D2+ | 385pts | Fearless, Hero, Tough(6), 1x Custodian Jetbike(Fast, Strider, Tough(+3)), 1x Warden(Regeneration)&lt;br /&gt;
&lt;br /&gt;
Twin Heavy Machinegun (30&amp;quot;, A6, AP(1))&lt;br /&gt;
&lt;br /&gt;
Energy Lance (A6, AP(1), Lance)&lt;br /&gt;
&lt;br /&gt;
'''Master Custodian with Banner''' [1] Q3+ D2+ | 220pts | Fearless, Hero, Tough(6), 1x Standard Bearer(Fear(+3)), 1x Combat Shield(Heavy Shield)&lt;br /&gt;
&lt;br /&gt;
Shot-Mount (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
Sword (A6, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 345pts | Fearless, Tough(3), Wardens(Regeneration)&lt;br /&gt;
&lt;br /&gt;
Sword (A3, AP(1), Rending)&lt;br /&gt;
2x Halberd (A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
3x Bolt-Mount (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
'''2x Custodian Jetbikers''' [1] Q3+ D2+ | 260pts | Fast, Fearless, Strider, Tough(6)&lt;br /&gt;
&lt;br /&gt;
Energy Lance (A3, AP(1), Lance)&lt;br /&gt;
&lt;br /&gt;
Twin Heavy Machinegun (30&amp;quot;, A6, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Vigilant Sisters''' [5] Q4+ D3+ | 135pts | Fearless, Furious, Holy Shield&lt;br /&gt;
&lt;br /&gt;
5x Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 175pts | Fearless, Relentless, Holy Shield&lt;br /&gt;
&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Custodian Brothers]]&lt;br /&gt;
*[[Custodian Brothers Miniatures]]&lt;br /&gt;
*[[Custodian Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Links =  [[Custodian Brothers|Overview]] - [[Custodian Brothers Tactics|Tactics]] - [[Custodian Brothers Firefight Tactics|Firefight Tactics]] - [[Custodian Brothers Miniatures|Miniatures]] - [[Custodian Brothers Quickplay Armies|Quickplay Armies]] - [[Custodian Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Custodian Brothers]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3965</id>
		<title>Custodian Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3965"/>
		<updated>2024-01-23T10:21:04Z</updated>

		<summary type="html">&lt;p&gt;Krakou: /* Custodian Brothers (2000pts) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Image = Custodian-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay armies for the '''Custodian Brothers''' from the Grimdark Future universe.&lt;br /&gt;
==Custodian Brothers (1000pts)==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The '''Heavy Rifle Array (24&amp;quot;, A6, AP(1))''' on the Jetbike can be freely swapped back to the default '''Twin Devastator (24&amp;quot;, A4, AP(3))''', if you wish. They're a slightly underwhelming unit now, as bikes are unfortunately almost always designed to be shooting units now. Dropping one of the Spears on the second Brother unit back to an Energy Sword frees up 10pts to spend on giving the Jetbike a '''Fusion Missile (18&amp;quot;, A2, AP(4), Deadly(3))''', which might be useful if you are encountering a need for more anti-heavy infantry or anti-vehicle.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=fX1Jau4MN2Z-&amp;amp;name=Custodian_Brothers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Custodian Brothers [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 295pts | Fearless, Tough(3), Combat Shields(Heavy Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sword (A3, AP(1), Rending) &lt;br /&gt;
&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 300pts | Fearless, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spear (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Custodian Jetbiker''' [1] Q3+ D2+ | 250pts | Fast, Fearless, Strider, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Rifle Array (24&amp;quot;, A6, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Energy Lance (A3, AP(1), Lance) &lt;br /&gt;
&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 155pts | Fearless, Relentless&amp;lt;br&amp;gt;&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custodian Brothers (2000pts) ==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The list assumed that the models are assembled as seen on the box art&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!++ Custodian Combat Patrol [GF 1995pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Custodian'''&amp;lt;nowiki&amp;gt; [1] Q3+ D2+ | 215pts | Fearless, Hero, Tough(6), 1x Captain(Custodian Tactics)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Bolt-Mount (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Sword (A6, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Master Custodian on Jetbike''' [1] Q3+ D2+ | 385pts | Fearless, Hero, Tough(6), 1x Custodian Jetbike(Fast, Strider, Tough(+3)), 1x Warden(Regeneration)&lt;br /&gt;
&lt;br /&gt;
Twin Heavy Machinegun (30&amp;quot;, A6, AP(1))&lt;br /&gt;
&lt;br /&gt;
Energy Lance (A6, AP(1), Lance)&lt;br /&gt;
&lt;br /&gt;
'''Master Custodian with Banner''' [1] Q3+ D2+ | 220pts | Fearless, Hero, Tough(6), 1x Standard Bearer(Fear(+3)), 1x Combat Shield(Heavy Shield)&lt;br /&gt;
Shot-Mount (12&amp;quot;, A2, AP(1))&lt;br /&gt;
Sword (A6, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 345pts | Fearless, Tough(3), Wardens(Regeneration)&lt;br /&gt;
Sword (A3, AP(1), Rending)&lt;br /&gt;
2x Halberd (A1, AP(2), Deadly(3))&lt;br /&gt;
3x Bolt-Mount (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
'''2x Custodian Jetbikers''' [1] Q3+ D2+ | 260pts | Fast, Fearless, Strider, Tough(6)&lt;br /&gt;
Energy Lance (A3, AP(1), Lance)&lt;br /&gt;
Twin Heavy Machinegun (30&amp;quot;, A6, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Vigilant Sisters''' [5] Q4+ D3+ | 135pts | Fearless, Furious, Holy Shield&lt;br /&gt;
5x Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 175pts | Fearless, Relentless, Holy Shield&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Custodian Brothers]]&lt;br /&gt;
*[[Custodian Brothers Miniatures]]&lt;br /&gt;
*[[Custodian Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Links =  [[Custodian Brothers|Overview]] - [[Custodian Brothers Tactics|Tactics]] - [[Custodian Brothers Firefight Tactics|Firefight Tactics]] - [[Custodian Brothers Miniatures|Miniatures]] - [[Custodian Brothers Quickplay Armies|Quickplay Armies]] - [[Custodian Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Custodian Brothers]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3964</id>
		<title>Custodian Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Custodian_Brothers_Quickplay_Armies&amp;diff=3964"/>
		<updated>2024-01-23T10:19:28Z</updated>

		<summary type="html">&lt;p&gt;Krakou: Added 2000pts army based on the Combat Patrol: Adeptus Custodes box set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Image = Custodian-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay armies for the '''Custodian Brothers''' from the Grimdark Future universe.&lt;br /&gt;
==Custodian Brothers (1000pts)==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The '''Heavy Rifle Array (24&amp;quot;, A6, AP(1))''' on the Jetbike can be freely swapped back to the default '''Twin Devastator (24&amp;quot;, A4, AP(3))''', if you wish. They're a slightly underwhelming unit now, as bikes are unfortunately almost always designed to be shooting units now. Dropping one of the Spears on the second Brother unit back to an Energy Sword frees up 10pts to spend on giving the Jetbike a '''Fusion Missile (18&amp;quot;, A2, AP(4), Deadly(3))''', which might be useful if you are encountering a need for more anti-heavy infantry or anti-vehicle.&lt;br /&gt;
&lt;br /&gt;
https://army-forge.onepagerules.com/share?id=fX1Jau4MN2Z-&amp;amp;name=Custodian_Brothers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Custodian Brothers [GF 1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 295pts | Fearless, Tough(3), Combat Shields(Heavy Shield)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Sword (A3, AP(1), Rending) &lt;br /&gt;
&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 300pts | Fearless, Tough(3)&amp;lt;br&amp;gt;&lt;br /&gt;
3x Shot-Mount (12&amp;quot;, A2, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
3x Spear (A3, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Custodian Jetbiker''' [1] Q3+ D2+ | 250pts | Fast, Fearless, Strider, Tough(6)&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Rifle Array (24&amp;quot;, A6, AP(1))&amp;lt;br&amp;gt;&lt;br /&gt;
Energy Lance (A3, AP(1), Lance) &lt;br /&gt;
&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 155pts | Fearless, Relentless&amp;lt;br&amp;gt;&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&amp;lt;br&amp;gt;&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custodian Brothers (2000pts) ==&lt;br /&gt;
This is a simple v3.1.0 list you can build using the '''Combat Patrol: Adeptus Custodes''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The list assumed that the models are assembled as seen on the box art&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!++ Custodian Combat Patrol [GF 1995pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Master Custodian'''&amp;lt;nowiki&amp;gt; [1] Q3+ D2+ | 215pts | Fearless, Hero, Tough(6), 1x Captain(Custodian Tactics)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Bolt-Mount (18&amp;quot;, A3, Rending)&lt;br /&gt;
Sword (A6, AP(1), Rending)&lt;br /&gt;
'''Master Custodian on Jetbike''' [1] Q3+ D2+ | 385pts | Fearless, Hero, Tough(6), 1x Custodian Jetbike(Fast, Strider, Tough(+3)), 1x Warden(Regeneration)&lt;br /&gt;
Twin Heavy Machinegun (30&amp;quot;, A6, AP(1))&lt;br /&gt;
Energy Lance (A6, AP(1), Lance)&lt;br /&gt;
'''Master Custodian with Banner''' [1] Q3+ D2+ | 220pts | Fearless, Hero, Tough(6), 1x Standard Bearer(Fear(+3)), 1x Combat Shield(Heavy Shield)&lt;br /&gt;
Shot-Mount (12&amp;quot;, A2, AP(1))&lt;br /&gt;
Sword (A6, AP(1), Rending)&lt;br /&gt;
'''Custodian Brothers''' [3] Q3+ D2+ | 345pts | Fearless, Tough(3), Wardens(Regeneration)&lt;br /&gt;
Sword (A3, AP(1), Rending)&lt;br /&gt;
2x Halberd (A1, AP(2), Deadly(3))&lt;br /&gt;
3x Bolt-Mount (18&amp;quot;, A3, Rending)&lt;br /&gt;
'''2x Custodian Jetbikers''' [1] Q3+ D2+ | 260pts | Fast, Fearless, Strider, Tough(6)&lt;br /&gt;
Energy Lance (A3, AP(1), Lance)&lt;br /&gt;
Twin Heavy Machinegun (30&amp;quot;, A6, AP(1))&lt;br /&gt;
'''Vigilant Sisters''' [5] Q4+ D3+ | 135pts | Fearless, Furious, Holy Shield&lt;br /&gt;
5x Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
'''Prosecution Sisters''' [5] Q4+ D3+ | 175pts | Fearless, Relentless, Holy Shield&lt;br /&gt;
5x CCW (A1)&lt;br /&gt;
5x Prosecution Rifle (24&amp;quot;, A2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Custodian Brothers]]&lt;br /&gt;
*[[Custodian Brothers Miniatures]]&lt;br /&gt;
*[[Custodian Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Custodian Brothers&lt;br /&gt;
|Links =  [[Custodian Brothers|Overview]] - [[Custodian Brothers Tactics|Tactics]] - [[Custodian Brothers Firefight Tactics|Firefight Tactics]] - [[Custodian Brothers Miniatures|Miniatures]] - [[Custodian Brothers Quickplay Armies|Quickplay Armies]] - [[Custodian Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Custodian Brothers]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3048</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3048"/>
		<updated>2023-03-02T19:24:09Z</updated>

		<summary type="html">&lt;p&gt;Krakou: /* Recon (350pts) */ Updated to version 2.50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon Squad (250pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer (Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q5+ D5+ | 25pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Hunting Lance (A1, Impact(1)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 30pts | Strider, Field Radio, 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Rifle (&amp;quot;24, A1, AP(1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts | Field Radio  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts | Field Radio&lt;br /&gt;
&lt;br /&gt;
1x Grenade Launcher (12&amp;quot;, A1, Blast(3)) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6&amp;quot; gets +1 to hit next time it shoots.&lt;br /&gt;
&lt;br /&gt;
''Field Radio'' - If this unit is within 6&amp;quot; of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away from enemy units.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon Assault (350pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad''' '''Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [350pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 70 pts | Hero, Tough(3), 1x Forward Observer(Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Storm Leader''' [1] Q4+ D4+ | 85pts | Hero, Tough(3), Strider, Drill Sergeant(Battle Drills), 1x Drop Trooper (Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''3x Storm Troope'''r [1] Q4+ D4+ | 35pts | Strider, 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 45 pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 45 pts&lt;br /&gt;
&lt;br /&gt;
1x Grenade Launcher (24&amp;quot;, A1, Blast(3)) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6&amp;quot; gets +1 to hit next time it shoots.&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule&lt;br /&gt;
&lt;br /&gt;
''Furious'' - Gets +1 attack with a weapon of your choice when charging.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them.&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''Field Radio'' - If this unit is within 6&amp;quot; of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3046</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3046"/>
		<updated>2023-03-02T06:14:39Z</updated>

		<summary type="html">&lt;p&gt;Krakou: /* Recon (250pts) */ Updated to version 2.50&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon Squad (250pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer (Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q5+ D5+ | 25pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Hunting Lance (A1, Impact(1)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 30pts | Strider, Field Radio, 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Rifle (&amp;quot;24, A1, AP(1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts | Field Radio  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts | Field Radio&lt;br /&gt;
&lt;br /&gt;
1x Grenade Launcher (12&amp;quot;, A1, Blast(3)) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6&amp;quot; gets +1 to hit next time it shoots.&lt;br /&gt;
&lt;br /&gt;
''Field Radio'' - If this unit is within 6&amp;quot; of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away from enemy units.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (350pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad''' '''Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
&lt;br /&gt;
Needs to be updated to version 2.50&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [350pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer(Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Storm Leader''' [1] Q4+ D4+ | 80pts | Hero, Tough(3), Strider, Drill Sergeant(Battle Drills), 1x Drop Trooper (Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''3x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts&lt;br /&gt;
&lt;br /&gt;
1x Grenade Launcher (24&amp;quot;, A1, Blast(3)) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6&amp;quot; gets +1 to hit next time it shoots.&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule&lt;br /&gt;
&lt;br /&gt;
''Furious'' - Gets +1 attack with a weapon of your choice when charging.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them.&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''Field Radio'' - If this unit is within 6&amp;quot; of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3023</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3023"/>
		<updated>2023-02-19T11:11:21Z</updated>

		<summary type="html">&lt;p&gt;Krakou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (250pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Storm Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q4+ D5+ | 20pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee)&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (25&amp;quot;, A1, Blast(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 30pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Relentless'' - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (350pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Squad''' '''Starter''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [350pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer(Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Storm Leader''' [1] Q4+ D4+ | 80pts | Hero, Tough(3), Strider, Drill Sergeant(Battle Drills), 1x Drop Trooper (Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''3x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts&lt;br /&gt;
&lt;br /&gt;
1x Grenade Launcher (24&amp;quot;, A1, Blast(3)) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6&amp;quot; gets +1 to hit next time it shoots.&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule&lt;br /&gt;
&lt;br /&gt;
''Furious'' - Gets +1 attack with a weapon of your choice when charging.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them.&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''Field Radio'' - If this unit is within 6&amp;quot; of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3022</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3022"/>
		<updated>2023-02-19T07:25:18Z</updated>

		<summary type="html">&lt;p&gt;Krakou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (250pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Recon Squad''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Storm Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q4+ D5+ | 20pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee)&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (25&amp;quot;, A1, Blast(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 30pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Relentless'' - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (350pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Recon Squad''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [350pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer(Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Storm Leader''' [1] Q4+ D4+ | 80pts | Hero, Tough(3), Strider, Drill Sergeant(Battle Drills), 1x Drop Trooper (Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''3x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts&lt;br /&gt;
&lt;br /&gt;
1x Grenade Launcher (24&amp;quot;, A1, Blast(3)) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6&amp;quot; gets +1 to hit next time it shoots.&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule&lt;br /&gt;
&lt;br /&gt;
''Furious'' - Gets +1 attack with a weapon of your choice when charging.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away &lt;br /&gt;
&lt;br /&gt;
from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them.&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''Field Radio'' - If this unit is within 6&amp;quot; of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3021</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3021"/>
		<updated>2023-02-19T07:08:55Z</updated>

		<summary type="html">&lt;p&gt;Krakou: Created another quickplay army using Mantic Games' &amp;quot;Deadzone GCPS Recon Squad Starter&amp;quot; box + minor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (250pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Recon Squad''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Storm Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q4+ D5+ | 20pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee)&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (25&amp;quot;, A1, Blast(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 30pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Relentless'' - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (350pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Recon Squad''' box from '''Mantic Games''', or any other models of your choice. This army satisfies the requirements for competitive play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [350pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 65pts | Hero, Tough(3), Strider, 1x Forward Observer(Take Aim)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Storm Leader''' [1] Q4+ D4+ | 80pts | Hero, Tough(3), Strider, Drill Sergeant(Battle Drills), 1x Drop Trooper (Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''3x Storm Troope'''r [1] Q4+ D4+ | 35pts | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 50pts&lt;br /&gt;
&lt;br /&gt;
1x Grenade Launcher (24&amp;quot;, A1, Blast(3)) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly unit within 6&amp;quot; gets +1 to hit next time it shoots.&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule&lt;br /&gt;
&lt;br /&gt;
''Furious'' - Gets +1 attack with a weapon of your choice when charging.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them.&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''Field Radio'' - If this unit is within 6&amp;quot; of a hero with the Double Time, Focus Fire or Take Aim rule, then the hero may use it on units that have a Field Radio up to 24” away.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3020</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3020"/>
		<updated>2023-02-19T06:53:19Z</updated>

		<summary type="html">&lt;p&gt;Krakou: Created a proper header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recon (250pts) ==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Recon Squad''' box from '''Mantic Games''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Storm Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q4+ D5+ | 20pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee)&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (25&amp;quot;, A1, Blast(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 30pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Relentless'' - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3019</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3019"/>
		<updated>2023-02-19T06:52:39Z</updated>

		<summary type="html">&lt;p&gt;Krakou: Formatting and removing the bit about point value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
Recon (250pts)&lt;br /&gt;
&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Recon Squad''' box from '''Mantic Games''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Storm Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q4+ D5+ | 20pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee)&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (25&amp;quot;, A1, Blast(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 30pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Relentless'' - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3018</id>
		<title>Human Defense Force Firefight Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Human_Defense_Force_Firefight_Quickplay_Armies&amp;diff=3018"/>
		<updated>2023-02-19T06:51:42Z</updated>

		<summary type="html">&lt;p&gt;Krakou: Created a new quickplay army using Mantic Games' &amp;quot;Deadzone GCPS Recon Squad Starter&amp;quot; box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Image = Human-defense-force.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
== Veterans (300pts)==&lt;br /&gt;
This is a v2.50 Firefight list you can make using the '''Kill Team: Veteran Guardsmen''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Kill Team: Veteran Guardsmen - Human Defense Force Veterans [300pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Company Leader'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 5+ | 80pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol (12”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Hero, Take Aim, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle (24”, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 25pts&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (24&amp;quot;, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 30pts&lt;br /&gt;
&lt;br /&gt;
Flamethrower (12”, A6)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 45pts&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30”, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Stealth&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Pistol (12”, A1)&lt;br /&gt;
&lt;br /&gt;
CCW [Demo Charges] (A2, AP(3))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 20pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
Field Radio&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] | Qua 4+ Def 5+ | 15pts&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model. That unit, and all friendly units within 6&amp;quot; get +1 to hit the next time they shoot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blooded (300pts)==&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the Kill Team: Blooded''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Human Defense Force [300pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Company Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D5+ | 55pts | Battle Drills, Hero, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Scout&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 30pts | Scout&lt;br /&gt;
&lt;br /&gt;
Fusion Rifle (12&amp;quot;, A1, AP(4), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 25pts | Heavy Armor (Defense +1)&lt;br /&gt;
&lt;br /&gt;
Shotgun (12&amp;quot;, A2, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A1),&lt;br /&gt;
&lt;br /&gt;
'''Storm Trooper''' [1] Q4+ D4+ | 30pts | Ambush, Strider&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 35pts | &lt;br /&gt;
&lt;br /&gt;
3x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Sniper''' [1] Q5+ D5+ | 45pts | Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''OGRE''' [1] Q4+ D4+ | 60pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Batons (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Battle Drills'' - This model and all friendly units within 12” get the Furious special rule.&lt;br /&gt;
&lt;br /&gt;
''Defense'' - This model gets +1 to its defense rolls. &lt;br /&gt;
|}&lt;br /&gt;
Recon (250pts)&lt;br /&gt;
&lt;br /&gt;
This is a v2.50 Firefight army you can build using '''the GCPS Recon Recon Squad''' box from '''Mantic Games''', or any other models of your choice. This army is legal under the competitive rules, apart from the point value&lt;br /&gt;
{|&lt;br /&gt;
!++ Human Defense Force [250pts] ++ &lt;br /&gt;
|-&lt;br /&gt;
| '''Storm Leader'''&amp;lt;nowiki&amp;gt; [1] Q4+ D4+ | 70pts | Hero, Tough(3), Strider, 1x Drop Trooper (Ambush)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
Energy Fist (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Cavalry''' [1] Q4+ D5+ | 20pts | Fast, Impact(1)&lt;br /&gt;
&lt;br /&gt;
Shred Pistol (6&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Veteran''' [1] Q4+ D5+ | 20pts | Demo Charges(AP(4) in melee)&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''Special Weapon''' [1] Q5+ D5+ | 25pts | Relentless&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher (25&amp;quot;, A1, Blast(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
'''2x Storm Troope'''r [1] Q4+ D4+ | 1x Drop Troopers (Ambush)&lt;br /&gt;
&lt;br /&gt;
Shred Rifle (18&amp;quot;, A3, Rending)&lt;br /&gt;
&lt;br /&gt;
CCW (A1)&lt;br /&gt;
&lt;br /&gt;
'''Infantry Squad''' [3] Q5+ D5+ | 30pts  &lt;br /&gt;
&lt;br /&gt;
1x Flamethrower (12&amp;quot;, A6) &lt;br /&gt;
&lt;br /&gt;
2x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A1)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Strider'' - This model may ignore the effects of difficult terrain. This model only needs to roll 2+ for a successful drop, leap or jump.&lt;br /&gt;
&lt;br /&gt;
''Ambush'' - This model may be kept in reserve instead of deploying. At the start of any round after the first, you may place the model anywhere, over 9” away from enemy units. If both player have Ambush, they roll-off to see who deploys first, and then alternate in placing them&lt;br /&gt;
&lt;br /&gt;
''Rending'' - Unmodified results of 6 to hit count as having AP(4), and ignore the regeneration rule.&lt;br /&gt;
&lt;br /&gt;
''AP'' - Targets get -X to Defense rolls when blocking hits.&lt;br /&gt;
&lt;br /&gt;
''Impact'' - Deals X melee hits when charging (must be in striking range).&lt;br /&gt;
&lt;br /&gt;
''Relentless'' - For each unmodified roll of 6 to hit when shooting, this model may roll 1 extra attack. This rule doesnʼt apply to newly generated attacks.&lt;br /&gt;
&lt;br /&gt;
''Blast'' - Ignores cover and multiplies hits by X, but canʼt deal more than one hit per model. May choose to split hits within 3” as if they were attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
*[[Human Defense Force]]&lt;br /&gt;
*[[Human Defense Force Miniatures]]&lt;br /&gt;
*[[Human Defense Force Firefight Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Human Defense Force&lt;br /&gt;
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GFF-Quickplay-Armies}}&lt;br /&gt;
[[Category:Grimdark Future Firefight Quickplay Armies]]&lt;br /&gt;
[[Category:Human Defense Force]]&lt;/div&gt;</summary>
		<author><name>Krakou</name></author>
	</entry>
</feed>