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	<updated>2026-04-23T19:13:25Z</updated>
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	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=4115</id>
		<title>Vampiric Undead Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=4115"/>
		<updated>2024-04-27T22:20:51Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Unit Equivalences */ added Stitched Butchers to the list; fixed some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Miniatures ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Minis ===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?sort_by=created-descending&amp;amp;filter.p.m.shop3d.range=Vampiric+Undead Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
=== 3D Printing ===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules?show=objects&amp;amp;query=Vampiric MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
==Unit Equivalences==&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Werewolf Champion&lt;br /&gt;
|Vargskyr&lt;br /&gt;
|Undead Lykanis&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Master&lt;br /&gt;
|Vlad von Carstein, Isabella von Carstein, Kritza the Rat Prince, Radukar the Wolf, Lady Annika, Lauka Vai Mother of Nightmares, Mannfred Mortarch of Night, Necromancer, Neferata Mortarch of Blood, Prince Vhordrai, Vampire Lord, Vampire Lord on Zombie Dragon, Deintalos the Exile&lt;br /&gt;
|Vampiress Lady Ilona, Vampire Halfling, Undead Vampire Lord on Undead Dragon, Undead Vampire on Undead Pegasus, Undead Vampire Lord, Undead Vampire Lord on Horse, Undead Liche King&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Champion&lt;br /&gt;
|Wight King, King Morlak Velmorn, The Sepulchral Warden&lt;br /&gt;
|Undead Army Standard Bearer, Undead Army Standard on Horse, Undead Revenant King, Undead Revenant King on Undead Great Wyrm&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Champion&lt;br /&gt;
|Abhorrant Archregent, Abhorrant Ghoul King on Royal Terrorgheist&lt;br /&gt;
|Undead Crypt Gouger, Undead Ghoul Ghast&lt;br /&gt;
|-&lt;br /&gt;
|Drained Leader&lt;br /&gt;
|Necromancer, Deintalos the Exile&lt;br /&gt;
|Undead Necromancer, Undead Arkosaur Necromancer, Mhorgoth the Faceless, Zuinok Iceblood, Jarvis, Undead Liche King&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Stitched Zombies&lt;br /&gt;
|Deadwalker Zombies&lt;br /&gt;
|Undead Zombies&lt;br /&gt;
|-&lt;br /&gt;
|Drained Soldiers&lt;br /&gt;
|Deathrattle Skeletons, Skeleton Warriors&lt;br /&gt;
|Undead Skeletons&lt;br /&gt;
|-&lt;br /&gt;
|Ghouls&lt;br /&gt;
|Crypt Ghouls&lt;br /&gt;
|Undead Ghouls&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guard&lt;br /&gt;
|Deathrattle Skeletons, Grave Guard&lt;br /&gt;
|Undead Revenants, Undead Mummies &lt;br /&gt;
|-&lt;br /&gt;
|Drained Archers&lt;br /&gt;
|—&lt;br /&gt;
|Undead Skeleton Archers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Watch&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Wolves&lt;br /&gt;
|Dire Wolves&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Knights&lt;br /&gt;
|Black Knights&lt;br /&gt;
|Undead Revenant Cavalry&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Knights&lt;br /&gt;
|Blood Knights&lt;br /&gt;
|Undead Soul Reaver Cavalry&lt;br /&gt;
|-&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Undead Bat Swarm&lt;br /&gt;
|-&lt;br /&gt;
|Giant Bats&lt;br /&gt;
|Fell Bats, Giant Bats&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Stitched Butchers&lt;br /&gt;
|—&lt;br /&gt;
|Undead Zombie Trolls&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Horrors&lt;br /&gt;
|Crypt Horrors&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bat Horrors&lt;br /&gt;
|Crypt Flayers, Vargheists&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Werewolves&lt;br /&gt;
|—&lt;br /&gt;
|Undead Werewolves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters &amp;amp; Vehicles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Bat Beast&lt;br /&gt;
|Varghulf&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bat Dragon&lt;br /&gt;
|Royal Terrorgheist&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dragon&lt;br /&gt;
|Royal Zombie Dragon&lt;br /&gt;
|Undead Vampire Lord on Undead Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Maiden Chariot&lt;br /&gt;
|Coven Throne&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Funeral Coach&lt;br /&gt;
|Black Chariot&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Chariot&lt;br /&gt;
|Mortis Engine&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Corpse Wagon&lt;br /&gt;
|Corpse Cart&lt;br /&gt;
|—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
Archon Studios - Dungeons and Lasers - [https://shop.archon-studio.com/dragons/205-thall-the-defiler-5901414670757.html Thall the Defiler]&lt;br /&gt;
&lt;br /&gt;
Reaper Miniatures - [https://www.reapermini.com/search/undead heroes and Skirmish-sized units]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-arena-of-the-undead-horde Arena of the Undead Horde]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-tower-of-the-lich-empress Tower of the Lich Empress]&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
&lt;br /&gt;
* Bestiarum Miniatures - [https://www.myminifactory.com/object/3d-print-deadmire-collection-242788 myminifactory.com] [https://www.patreon.com/BestiarumMiniatures patreon.com]&lt;br /&gt;
* Brite Minis - [https://www.briteminis.com Website] [https://www.thingiverse.com/briteminis/designs Thingiverse] [https://www.myminifactory.com/users/briteminis myminifactory.com] [https://www.patreon.com/BriteMinis patreon.com]&lt;br /&gt;
* Highlands Miniatures - [https://www.myminifactory.com/users/Highlandsminis/collection/transilvanya-the-fallen-realm myminifactory.com] [https://www.patreon.com/highlands_miniatures patreon.com]&lt;br /&gt;
* Titan Forge Miniatures - [https://www.myminifactory.com/object/3d-print-titan-forge-miniatures-2022-october-gravehaunt-vampires-247413 myminifactory.com] [https://www.patreon.com/titanforgeminis patreon.com]&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Miniatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Miniatures]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=4049</id>
		<title>Vampiric Undead Skirmish Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=4049"/>
		<updated>2024-03-08T12:11:55Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Unit Analysis */ made changes to reflect the various recent changes to hero ability costs, changed Skeleton Knight description to be more relevant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
* '''Undead:''' You can't fail morale tests — if you would fail one, you instead roll dice equal to the unit's effective remaining health and take an unavoidable wound for each 1-3 you roll. This makes units with more than one remaining wound more or less immune to getting Stunned from morale, and even single-wound units get a 50% chance to completely shrug off any failed morale test. A model that is already Stunned also gets at least a 50% chance to stick around instead of automatically routing when morale is rolled. However, these benefits come at the cost of reduced long-term survivability, and bad luck may occasionally result in a unit dying where it would otherwise just have gotten Stunned.&lt;br /&gt;
* '''Protected:''' This rule allows a few units to reduce incoming AP by 1. Usually paired with Def 4+ or better, this makes these units fairly resilient.&lt;br /&gt;
* '''Reap:''' Enemies that roll a 1 on Defense rolls against weapons with this rule take an extra wound. With the amounts of attacks that get thrown around in Skirmish, this is honestly more of a neat gimmick than something to plan around.&lt;br /&gt;
* '''Warning Cry:''' A few of the heroes can take a pet that prevents enemies from Ambushing within 12&amp;quot;. In Skirmish this rule actually works properly as the units that can take it are single-model units.&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!Lvl&lt;br /&gt;
!Effect&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|With only 6&amp;quot; range and the potential to deal a single hit, this is probably nothing to write home about.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|All those Qua 5+ units in the faction would definitely appreciate this.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|The high number of targets makes this a nice tool for helping your units get into the action quickly at game start, and if you ever find one of your units being just barely out of range to pull of a charge, any other nearby units probably won't complain about free extra movement. Can also negate the Slow rule of Zombies.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|This can kill more or less any single-model unit including heroes (though Regen may make it less likely to work), and the AP means even elite heroes are at risk. The most difficult part is probably getting within the very short range.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|High range… for a spell. It remains to be seen if 3 potential hits with no AP are really worth casting a 3rd-level spell for.&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Giving Regen to basically half your army is certainly something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Just like in AoF, the vampire's good stats, Furious, and baseline AP(1) on all weapons make them a formidable melee fighter. However, they are rather expensive for a Skirmish hero, limiting how many upgrades you can reasonably add onto them.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Considering the unit's base cost, Insatiable Hunger is probably the most budget-friendly option here. Blood Chalice, Frightful Gaze, and Caster(2) are still possible without breaking Force Org in a standard 250pts game, but even without other upgrades they still make the unit cost more points than you'd probably want to invest into a single unit. Caster(3) breaks Force Org right away.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The aforementioned baseline AP(1) makes even the vampire's default hand weapon a viable option. All the other standard options exist, though some may get a touch expensive if you want to also bring an ability. The spear in particular is an unreasonably big investment, and it also has antisynergy with the vampire's Furious rule (especially if you boost Furious with Insatiable Hunger).&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; A normal horse just barely leaves room for Insatiable Hunger and maybe a cheap weapon before breaking Force Org at 250pts, and the flying version only leaves room for one of the two — in your average game, neither of them is probably worth it. The Winged Terror is technically available, but ''far'' too expensive to ever reasonably fit into any Skirmish game.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; You get the option to pick up a pet with Warning Cry and/or heavy armor for Protected. The latter could be useful for a dedicated melee tank (although it does stretch the boundaries of how much you should invest into a single unit), while Warning Cry seems like more of a point filler if anything unless you know you'll be needing it — if it comes down to it, the vampire's good Def makes it decently likely for them to survive a charge from an ambusher anyway.&lt;br /&gt;
* '''Skeleton Champion:''' Slightly cheaper than the Vampire Master, with worse base stats but Reap on all melee weapons and Protected by default, the Skeleton Champion is still fairly expensive for Skirmish.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Frightful Gaze is more of a long-term strategy, increasing the chance of utterly destroying your opponent if you can get them below the threshold where they need to start rolling morale tests, but until you reach that point it does nothing. March Order seems like a good budget-friendly standard option with neat tactical potential. The Army Standard is very expensive and doesn't really seem worth the price.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; You get all the standard weapon options. Qua 4+ makes the champion still decent in melee, and in addition to the same baseline AP(1) as the Vampire Master they also get Reap on all weapons — probably won't make a difference most of the time, but neat to have considering it doesn't make a cost difference compared to other heroes with the same AP and Quality on most weapons.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You get a basic horse, for a few points less than the vampire. Here it might actually be affordable if you really want it.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; You get the option to equip a crossbow with two shots Rending, for the same price of an entire extra Skeleton Watch unit with an A1 version of the same weapon. Oh, and it also leaves you with only 10pts to spend on hero ability and weapons before breaking Force Org at 250pts (not to mention the familiar putting-too-many-eggs-in-one-basket issue). Probably not worth.&lt;br /&gt;
*'''Ghoul Champion:''' With Regeneration, Strider, and Poison in melee this is probably the most unusual hero of the bunch. They come with no weapon options or extras and none of their mounts are available in Skirmish.&lt;br /&gt;
**&amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; See above for Frightful Gaze. They can also get Caster(1), which is probably your best way to get a somewhat melee-viable Caster with the vampire being too expensive, albeit with less magic power than a classic Necromancer.&lt;br /&gt;
*'''Drained Leader:''' Your average support hero with infantry-level Quality and Defense.&lt;br /&gt;
**&amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; See Skeleton Champion entry for Frightful Gaze. The unit's low base cost means Caster(2) and Caster(3) are both affordable. The Corpse Master upgrade is probably not worthwhile though: without Fear it could've been justifiable, but paying 20pts for +2 to enemy wound effect rolls in melee is a massive waste on a Qua 5+ unit whose ability to wound enemies is unreliable at best, and the ability to Spawn a unit of zombies costs the same as actually just bringing a separate zombie unit with The Rising Dead, which does nearly the same thing.&lt;br /&gt;
**&amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; They get the standard weapon options except for the Lance, and lack the other heroes' baseline AP. With their 5+ Quality, these are probably best used as point fillers.&lt;br /&gt;
**&amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; As this one is much flimsier than the Vampire Master, they might actually appreciate the Warning Cry pet to protect them from Ambushers. Even if you don't know if your opponent will bring any, it's probably a viable point filler option if you happen to have 5pts left over.&lt;br /&gt;
&lt;br /&gt;
=== Core Units ===&lt;br /&gt;
&lt;br /&gt;
* '''Skeleton Guard:''' With Def 4+ and Protected, these are unusually resilient for their very low base price, and their 15-20pts cost also means you'll always have an option to fill up your list even if you only have a few points left over.&lt;br /&gt;
* '''Skeleton Knight:''' Fairly low cost for the potential damage output, high threat range due to Fast, and unusually good defense for Cavalry with Def 4+ and Protected. This one is neat.&lt;br /&gt;
* '''Drained Soldiers:''' Your basic infantry unit with the typical weapon options.&lt;br /&gt;
* '''Skeleton Watch:''' TBD&lt;br /&gt;
* '''Stitched Zombies:''' Their 6 attacks make them a potential threat to almost anything despite their low quality, but between Def 6+ and Slow it'd normally be very easy for your opponent to dispatch them before they get to do damage. Upgrade them with The Rising Dead for a chance to have them claw out of the ground right behind an enemy hero or a unit contesting an objective, in which case they can attack before your opponent gets to react (if you go first on that round).&lt;br /&gt;
* '''Vampire Knight:''' TBD&lt;br /&gt;
* '''Bat Swarm:''' TBD&lt;br /&gt;
* '''Drained Archers:''' With 1 average hit and 3 maximum hits per activation, these are probably your most reliable shooters, though they're also more expensive that the Skeleton Watch and lack Rending or notable defenses.&lt;br /&gt;
* '''Zombie Wolves:''' Scout allows you to put them on an objective during deployment, or you could utilize it together with Fast to set up a charge during round 1 (possibly into your opponent's deployment zone if you have a clear path). With 6 attacks and Furious, they definitely have the potential to accomplish something.&lt;br /&gt;
* '''Ghouls:''' TBD&lt;br /&gt;
* '''Giant Bat:''' TBD&lt;br /&gt;
* '''Ghoul Horror:''' TBD&lt;br /&gt;
* '''Bat Horror:''' TBD&lt;br /&gt;
* '''Werewolf:''' TBD&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirnmish Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=4048</id>
		<title>Vampiric Undead Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=4048"/>
		<updated>2024-03-08T11:40:46Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Cultists (250pts) */ updated list to account for reduced Caster cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Cultists (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Cultists''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Vampiric Undead – v3.2.0 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Leader'''&amp;lt;nowiki&amp;gt; [1] | Q5+ D5+ | 55pts | Hero, Tough(3), Undead, Necromancer (Caster(2))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great Weapon (A3, AP(2))&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 15pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Protected, Undead&lt;br /&gt;
&lt;br /&gt;
Cursed Heavy Hand Weapon (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 15pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Protected, Undead&lt;br /&gt;
&lt;br /&gt;
Cursed Heavy Hand Weapon (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 15pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Protected, Undead&lt;br /&gt;
Cursed Heavy Hand Weapon (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 25pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 35pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 25pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 25pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Archers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 40pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Bows (24&amp;quot;, A1), 3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Caster Spells ===&lt;br /&gt;
|-&lt;br /&gt;
|'''Vigour (1):''' Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|'''Deadly Gaze (2):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|-&lt;br /&gt;
|'''Spectral Wind (1):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|'''Invocation (3):''' Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dance of Death (2):''' Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|'''Curse (3):''' Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Miniatures]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Tactics]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3993</id>
		<title>Beastmen Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3993"/>
		<updated>2024-02-01T11:17:12Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Gnolls (250pts) */ updated list to account for increased cost for Spears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Beastmen&lt;br /&gt;
|Image = Beastmen.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Beastmen&lt;br /&gt;
|Version=3.2.1&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Beastmen''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Gnolls (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Gnolls''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Beastmen – v3.2.1 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Beast Lord&amp;amp;nbsp;[1]'''&amp;lt;nowiki&amp;gt; | Q3+ D3+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;75pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp; Furious, Hero, Tough(3), Pathfinder (Bestial Ambush)&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A3, AP(3))&lt;br /&gt;
|-&lt;br /&gt;
|'''Elite'''&amp;lt;nowiki&amp;gt; [1] | Q3+ D3+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;30pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious, Headtaker, Sergeant&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A1, AP(3))&lt;br /&gt;
|-&lt;br /&gt;
|'''Hunters'''&amp;lt;nowiki&amp;gt; [3] |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;Q5+ D5+ | 30pts | Strider&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Dual Hand Weapons (A2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 30pts | Furious&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 45pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
|'''Raiders'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;40pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Stealth, Strider&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1), 3x Shortbows (18&amp;quot;, A1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Bestial Ambush:''' This model and up to half of its army get Ambush (must deploy within 3” of this model).&lt;br /&gt;
&lt;br /&gt;
'''Headtaker:''' This model gets AP(+2) in melee against units where most models have Tough(3) or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Beastmen]]&lt;br /&gt;
*[[Beastmen Miniatures]]&lt;br /&gt;
*[[Beastmen Skirmish Tactics]]&lt;br /&gt;
*[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Beastmen&lt;br /&gt;
|Links =  [[Beastmen|Overview]] - [[Beastmen Tactics|Tactics]] - [[Beastmen Skirmish Tactics|Skirmish Tactics]] - [[Beastmen Miniatures|Miniatures]] - [[Beastmen Quickplay Armies|Quickplay Armies]] - [[Beastmen Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3992</id>
		<title>Vampiric Undead Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3992"/>
		<updated>2024-02-01T11:03:06Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Cultists (250pts) */ updated list to account for increased cost for Spears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Cultists (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Cultists''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Vampiric Undead – v3.2.0 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Leader'''&amp;lt;nowiki&amp;gt; [1] | Q5+ D5+ | 70pts | Hero, Tough(3), Undead, Necromancer (Caster(2))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hand Weapon (A3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 15pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Protected, Undead&lt;br /&gt;
&lt;br /&gt;
Cursed Heavy Hand Weapon (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 15pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Protected, Undead&lt;br /&gt;
&lt;br /&gt;
Cursed Heavy Hand Weapon (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 25pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 35pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 25pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 25pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Archers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 40pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Bows (24&amp;quot;, A1), 3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Caster Spells ===&lt;br /&gt;
|-&lt;br /&gt;
|'''Vigour (1):''' Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|'''Deadly Gaze (2):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|-&lt;br /&gt;
|'''Spectral Wind (1):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|'''Invocation (3):''' Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dance of Death (2):''' Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|'''Curse (3):''' Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Miniatures]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Tactics]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3991</id>
		<title>Vampiric Undead Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3991"/>
		<updated>2024-02-01T11:01:35Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Gravelords (750pts) */ updated list to account for increased cost for Spears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' from Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
==Gravelords (750pts)==&lt;br /&gt;
This list can be built using the '''Vanguard: Soulblight Gravelords''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vampiric Undead – v3.2.0 [750pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Master'''&amp;lt;nowiki&amp;gt; [1] Q3+ D3+ | 155pts | Furious, Hero, Tough(3), Undead, Night Bringer (Frightful Gaze), Heavy Armor (Protected)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A3, AP(3))&lt;br /&gt;
&lt;br /&gt;
''attached to:''&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Guard''' [5] Q4+ D4+ | 105pts | Protected, Undead, Banner&lt;br /&gt;
&lt;br /&gt;
10x Cursed Heavy Spears (A1, AP(1), Counter, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [10] Q4+ D4+ | 155pts | Protected, Undead, Sergeant&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
10x Cursed Heavy Swords (A1, AP(1), Counter, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Knights'''&amp;lt;nowiki&amp;gt; [5] Q3+ D3+ | 160pts | Fast, Furious, Impact(1), Undead, Sergeant, Banner&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
5x Heavy Lances (A1, AP(1), Lance)&lt;br /&gt;
|-&lt;br /&gt;
|'''Bat Horrors'''&amp;lt;nowiki&amp;gt; [3] Q3+ D4+ | 215pts | Ambush, Flying, Furious, Tough(3), Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
3x Deadly Fangs (A3, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Frightful Gaze:''' Once per activation, before attacking, pick one enemy unit within 12”, which gets -2 to its next morale test roll.&lt;br /&gt;
&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[Vampiric Undead Miniatures]]&lt;br /&gt;
*[[Vampiric Undead Tactics]]&lt;br /&gt;
*[[Age of Fantasy]]&lt;br /&gt;
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=3985</id>
		<title>Vampiric Undead Skirmish Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=3985"/>
		<updated>2024-01-29T15:30:05Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Updated version number; /* Army Special Rules */ removed &amp;quot;needs more content&amp;quot; note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
* '''Undead:''' You can't fail morale tests — if you would fail one, you instead roll dice equal to the unit's effective remaining health and take an unavoidable wound for each 1-3 you roll. This makes units with more than one remaining wound more or less immune to getting Stunned from morale, and even single-wound units get a 50% chance to completely shrug off any failed morale test. A model that is already Stunned also gets at least a 50% chance to stick around instead of automatically routing when morale is rolled. However, these benefits come at the cost of reduced long-term survivability, and bad luck may occasionally result in a unit dying where it would otherwise just have gotten Stunned.&lt;br /&gt;
* '''Protected:''' This rule allows a few units to reduce incoming AP by 1. Usually paired with Def 4+ or better, this makes these units fairly resilient.&lt;br /&gt;
* '''Reap:''' Enemies that roll a 1 on Defense rolls against weapons with this rule take an extra wound. With the amounts of attacks that get thrown around in Skirmish, this is honestly more of a neat gimmick than something to plan around.&lt;br /&gt;
* '''Warning Cry:''' A few of the heroes can take a pet that prevents enemies from Ambushing within 12&amp;quot;. In Skirmish this rule actually works properly as the units that can take it are single-model units.&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!Lvl&lt;br /&gt;
!Effect&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|With only 6&amp;quot; range and the potential to deal a single hit, this is probably nothing to write home about.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|All those Qua 5+ units in the faction would definitely appreciate this.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|The high number of targets makes this a nice tool for helping your units get into the action quickly at game start, and if you ever find one of your units being just barely out of range to pull of a charge, any other nearby units probably won't complain about free extra movement. Can also negate the Slow rule of Zombies.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|This can kill more or less any single-model unit including heroes (though Regen may make it less likely to work), and the AP means even elite heroes are at risk. The most difficult part is probably getting within the very short range.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|High range… for a spell. It remains to be seen if 3 potential hits with no AP are really worth casting a 3rd-level spell for.&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Giving Regen to basically half your army is certainly something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Just like in AoF, the vampire's good stats, Furious, and baseline AP(1) on all weapons make them a formidable melee fighter. However, they are rather expensive for a Skirmish hero, limiting how many upgrades you can reasonably add onto them.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Considering the unit's base cost, Insatiable Hunger is probably the most budget-friendly option here. Blood Chalice and Frightful Gaze are still affordable but only leave you with 5pts for other upgrades before breaking Force Org in a standard 250pts game (which is probably already more than you'd usually want to invest into a single unit). The Caster options each bring the unit over 100pts and break Force Org.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The aforementioned baseline AP(1) makes even the vampire's default hand weapon a viable option. All the other standard options exist, though some may get a touch expensive if you want to also bring an ability.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; A normal horse just barely leaves room for Insatiable Hunger before breaking Force Org at 250pts, and the flying version requires you to not take any other upgrades at all — in your average game, neither of them is probably worth it. The Winged Terror is technically available, but ''far'' too expensive to ever reasonably fit into any Skirmish game.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; You get the option to pick up a pet with Warning Cry and/or heavy armor for Protected. The latter could be useful for a dedicated melee tank, while Warning Cry seems like more of a point filler if anything unless you know you'll be needing it — if it comes down to it, the vampire's good Def makes it decently likely for them to survive a charge from an ambusher anyway.&lt;br /&gt;
* '''Skeleton Champion:''' Slightly cheaper than the Vampire Master, with worse base stats but Reap on all melee weapons and Protected by default, the Skeleton Champion is still fairly expensive for Skirmish.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Frightful Gaze is somewhat hit or miss, increasing the chance of utterly destroying your opponent if you can get them below the threshold where they need to start rolling morale tests, but not doing much otherwise. March Order seems like a good budget-friendly standard option with neat tactical potential. The Army Standard is very expensive and doesn't really seem worth the price.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; You get all the standard weapon options. Qua 4+ makes the champion still decent in melee, and in addition to the same baseline AP(1) as the Vampire Master they also get Reap on all weapons — probably won't make a difference most of the time, but neat to have considering it doesn't make a cost difference compared to other heroes with the same AP and Quality on most weapons.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You get a basic horse, for a few points less than the vampire. Here it might actually be affordable if you want.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; You get the option to equip a crossbow with two shots Rending, for the same price of an entire extra Skeleton Watch unit with an A1 version of the same weapon. Oh, and it also breaks Force Org at 250pts if you combine it with any hero ability. Probably not worth.&lt;br /&gt;
*'''Ghoul Champion:''' With Regeneration, Strider, and Poison in melee this is probably the most unusual hero of the bunch. They come with no weapon options or extras and none of their mounts are available in Skirmish.&lt;br /&gt;
**&amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; See above for Frightful Gaze. They can also get Caster(1), which I would have described as a Skirmish-friendly caster option if the unit's more expensive base stat block didn't leave you with the same total price as a Drained Leader with Caster(2). Still, this is probably your best way to get a melee-viable Caster, albeit with less magic power than a classic Necromancer.&lt;br /&gt;
*'''Drained Leader:''' Your average support hero with infantry-level Quality and Defense.&lt;br /&gt;
**&amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; See Skeleton Champion entry for Frightful Gaze. Caster(3) is still way too expensive, but Caster(2) is actually kind of affordable on this one.&lt;br /&gt;
**&amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; They get the standard weapon options except for the Lance, and lack the other heroes' baseline AP. With their 5+ Quality, these are probably best used as point fillers.&lt;br /&gt;
**&amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; As this one is much flimsier than the Vampire Master, they might actually appreciate the Warning Cry pet to protect them from Ambushers. Even if you don't know if your opponent will bring any, it's probably a viable point filler option if you happen to have 5pts left over.&lt;br /&gt;
&lt;br /&gt;
=== Core Units ===&lt;br /&gt;
&lt;br /&gt;
* '''Skeleton Guard:''' With Def 4+ and Protected, these are unusually resilient for their very low base price, and their 15-20pts cost also means you'll always have an option to fill up your list even if you only have a few points left over.&lt;br /&gt;
* '''Skeleton Knight:''' Your basic cavalry unit.&lt;br /&gt;
* '''Drained Soldiers:''' Your basic infantry unit with the typical weapon options.&lt;br /&gt;
* '''Skeleton Watch:''' TBD&lt;br /&gt;
* '''Stitched Zombies:''' Their 6 attacks make them a potential threat to almost anything despite their low quality, but between Def 6+ and Slow it'd usually be very easy for your opponent to dispatch them before they get to do damage. Upgrade them with The Rising Dead for a chance to have them claw out of the ground right behind an enemy hero or a unit contesting an objective, in which case they can attack before your opponent gets to react (if you go first on that round).&lt;br /&gt;
* '''Vampire Knight:''' TBD&lt;br /&gt;
* '''Bat Swarm:''' TBD&lt;br /&gt;
* '''Drained Archers:''' With 1 average hit and 3 maximum hits per activation, these are probably your most reliable shooters, though they're also more expensive that the Skeleton Watch and lack Rending or notable defenses.&lt;br /&gt;
* '''Zombie Wolves:''' Scout allows you to put them on an objective during deployment, or you could utilize it together with Fast to set up a charge during round 1 (possibly into your opponent's deployment zone if you have a clear path). With 6 attacks and Furious, they definitely have the potential to accomplish something.&lt;br /&gt;
* '''Ghouls:''' TBD&lt;br /&gt;
* '''Giant Bat:''' TBD&lt;br /&gt;
* '''Ghoul Horror:''' TBD&lt;br /&gt;
* '''Bat Horror:''' TBD&lt;br /&gt;
* '''Werewolf:''' TBD&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirnmish Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=3984</id>
		<title>Vampiric Undead Skirmish Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=3984"/>
		<updated>2024-01-29T15:28:34Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Army Special Rules */ added content /* Unit Analysis */ completed Heroes and updated them to 3.2.0; started on Core Units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=2.50&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
* '''Undead:''' You can't fail morale tests — if you would fail one, you instead roll dice equal to the unit's effective remaining health and take an unavoidable wound for each 1-3 you roll. This makes units with more than one remaining wound more or less immune to getting Stunned from morale, and even single-wound units get a 50% chance to completely shrug off any failed morale test. A model that is already Stunned also gets at least a 50% chance to stick around instead of automatically routing when morale is rolled. However, these benefits come at the cost of reduced long-term survivability, and bad luck may occasionally result in a unit dying where it would otherwise just have gotten Stunned.&lt;br /&gt;
* '''Protected:''' This rule allows a few units to reduce incoming AP by 1. Usually paired with Def 4+ or better, this makes these units fairly resilient.&lt;br /&gt;
* '''Reap:''' Enemies that roll a 1 on Defense rolls against weapons with this rule take an extra wound. With the amounts of attacks that get thrown around in Skirmish, this is honestly more of a neat gimmick than something to plan around.&lt;br /&gt;
* '''Warning Cry:''' A few of the heroes can take a pet that prevents enemies from Ambushing within 12&amp;quot;. In Skirmish this rule actually works properly as the units that can take it are single-model units.&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!Lvl&lt;br /&gt;
!Effect&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|With only 6&amp;quot; range and the potential to deal a single hit, this is probably nothing to write home about.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|All those Qua 5+ units in the faction would definitely appreciate this.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|The high number of targets makes this a nice tool for helping your units get into the action quickly at game start, and if you ever find one of your units being just barely out of range to pull of a charge, any other nearby units probably won't complain about free extra movement. Can also negate the Slow rule of Zombies.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|This can kill more or less any single-model unit including heroes (though Regen may make it less likely to work), and the AP means even elite heroes are at risk. The most difficult part is probably getting within the very short range.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|High range… for a spell. It remains to be seen if 3 potential hits with no AP are really worth casting a 3rd-level spell for.&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Giving Regen to basically half your army is certainly something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Just like in AoF, the vampire's good stats, Furious, and baseline AP(1) on all weapons make them a formidable melee fighter. However, they are rather expensive for a Skirmish hero, limiting how many upgrades you can reasonably add onto them.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Considering the unit's base cost, Insatiable Hunger is probably the most budget-friendly option here. Blood Chalice and Frightful Gaze are still affordable but only leave you with 5pts for other upgrades before breaking Force Org in a standard 250pts game (which is probably already more than you'd usually want to invest into a single unit). The Caster options each bring the unit over 100pts and break Force Org.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The aforementioned baseline AP(1) makes even the vampire's default hand weapon a viable option. All the other standard options exist, though some may get a touch expensive if you want to also bring an ability.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; A normal horse just barely leaves room for Insatiable Hunger before breaking Force Org at 250pts, and the flying version requires you to not take any other upgrades at all — in your average game, neither of them is probably worth it. The Winged Terror is technically available, but ''far'' too expensive to ever reasonably fit into any Skirmish game.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; You get the option to pick up a pet with Warning Cry and/or heavy armor for Protected. The latter could be useful for a dedicated melee tank, while Warning Cry seems like more of a point filler if anything unless you know you'll be needing it — if it comes down to it, the vampire's good Def makes it decently likely for them to survive a charge from an ambusher anyway.&lt;br /&gt;
* '''Skeleton Champion:''' Slightly cheaper than the Vampire Master, with worse base stats but Reap on all melee weapons and Protected by default, the Skeleton Champion is still fairly expensive for Skirmish.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Frightful Gaze is somewhat hit or miss, increasing the chance of utterly destroying your opponent if you can get them below the threshold where they need to start rolling morale tests, but not doing much otherwise. March Order seems like a good budget-friendly standard option with neat tactical potential. The Army Standard is very expensive and doesn't really seem worth the price.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; You get all the standard weapon options. Qua 4+ makes the champion still decent in melee, and in addition to the same baseline AP(1) as the Vampire Master they also get Reap on all weapons — probably won't make a difference most of the time, but neat to have considering it doesn't make a cost difference compared to other heroes with the same AP and Quality on most weapons.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You get a basic horse, for a few points less than the vampire. Here it might actually be affordable if you want.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; You get the option to equip a crossbow with two shots Rending, for the same price of an entire extra Skeleton Watch unit with an A1 version of the same weapon. Oh, and it also breaks Force Org at 250pts if you combine it with any hero ability. Probably not worth.&lt;br /&gt;
*'''Ghoul Champion:''' With Regeneration, Strider, and Poison in melee this is probably the most unusual hero of the bunch. They come with no weapon options or extras and none of their mounts are available in Skirmish.&lt;br /&gt;
**&amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; See above for Frightful Gaze. They can also get Caster(1), which I would have described as a Skirmish-friendly caster option if the unit's more expensive base stat block didn't leave you with the same total price as a Drained Leader with Caster(2). Still, this is probably your best way to get a melee-viable Caster, albeit with less magic power than a classic Necromancer.&lt;br /&gt;
*'''Drained Leader:''' Your average support hero with infantry-level Quality and Defense.&lt;br /&gt;
**&amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; See Skeleton Champion entry for Frightful Gaze. Caster(3) is still way too expensive, but Caster(2) is actually kind of affordable on this one.&lt;br /&gt;
**&amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; They get the standard weapon options except for the Lance, and lack the other heroes' baseline AP. With their 5+ Quality, these are probably best used as point fillers.&lt;br /&gt;
**&amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; As this one is much flimsier than the Vampire Master, they might actually appreciate the Warning Cry pet to protect them from Ambushers. Even if you don't know if your opponent will bring any, it's probably a viable point filler option if you happen to have 5pts left over.&lt;br /&gt;
&lt;br /&gt;
=== Core Units ===&lt;br /&gt;
&lt;br /&gt;
* '''Skeleton Guard:''' With Def 4+ and Protected, these are unusually resilient for their very low base price, and their 15-20pts cost also means you'll always have an option to fill up your list even if you only have a few points left over.&lt;br /&gt;
* '''Skeleton Knight:''' Your basic cavalry unit.&lt;br /&gt;
* '''Drained Soldiers:''' Your basic infantry unit with the typical weapon options.&lt;br /&gt;
* '''Skeleton Watch:''' TBD&lt;br /&gt;
* '''Stitched Zombies:''' Their 6 attacks make them a potential threat to almost anything despite their low quality, but between Def 6+ and Slow it'd usually be very easy for your opponent to dispatch them before they get to do damage. Upgrade them with The Rising Dead for a chance to have them claw out of the ground right behind an enemy hero or a unit contesting an objective, in which case they can attack before your opponent gets to react (if you go first on that round).&lt;br /&gt;
* '''Vampire Knight:''' TBD&lt;br /&gt;
* '''Bat Swarm:''' TBD&lt;br /&gt;
* '''Drained Archers:''' With 1 average hit and 3 maximum hits per activation, these are probably your most reliable shooters, though they're also more expensive that the Skeleton Watch and lack Rending or notable defenses.&lt;br /&gt;
* '''Zombie Wolves:''' Scout allows you to put them on an objective during deployment, or you could utilize it together with Fast to set up a charge during round 1 (possibly into your opponent's deployment zone if you have a clear path). With 6 attacks and Furious, they definitely have the potential to accomplish something.&lt;br /&gt;
* '''Ghouls:''' TBD&lt;br /&gt;
* '''Giant Bat:''' TBD&lt;br /&gt;
* '''Ghoul Horror:''' TBD&lt;br /&gt;
* '''Bat Horror:''' TBD&lt;br /&gt;
* '''Werewolf:''' TBD&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirnmish Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3983</id>
		<title>Vampiric Undead Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3983"/>
		<updated>2024-01-29T14:26:38Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Unit Equivalences */ updated with 3.2.0 changes; added a few Warcry heroes to the GW column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Miniatures ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Minis ===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?sort_by=created-descending&amp;amp;filter.p.m.shop3d.range=Vampiric+Undead Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
=== 3D Printing ===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules?show=objects&amp;amp;query=Vampiric MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
==Unit Equivalences==&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Werewolf Champion&lt;br /&gt;
|Vargskyr&lt;br /&gt;
|Undead Lykanis&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Master&lt;br /&gt;
|Vlad von Carstein, Isabella von Carstein, Kritza the Rat Prince, Radukar the Wolf, Lady Annika, Lauka Vai Mother of Nightmares, Mannfred Mortarch of Night, Necromancer, Neferata Mortarch of Blood, Prince Vhordrai, Vampire Lord, Vampire Lord on Zombie Dragon, Deintalos the Exile&lt;br /&gt;
|Vampiress Lady Ilona, Vampire Halfling Undead Vampire Lord on Undead Dragon, Undead Vampire on Undead Pegasus, Undead Vampire Lord, Undead Vampire Lord on Horse, Undead Liche King&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Champion&lt;br /&gt;
|Wight King, King Morlak Velmorn, The Sepulchral Warden&lt;br /&gt;
|Undead Army Standard Bearer, Undead Army Standard on Horse, Undead Revenant King, Undead Revenant King on Undead Great Wyrm&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Champion&lt;br /&gt;
|Abhorrant Archregent, Abhorrant Ghoul King on Royal Terrorgheist&lt;br /&gt;
|Undead Crypt Gouger, Undead Ghoul Ghast&lt;br /&gt;
|-&lt;br /&gt;
|Drained Leader&lt;br /&gt;
|Necromancer&lt;br /&gt;
|Undead Necromancer, Undead Arkosaur Necromancer, Mhorgoth the Faceless, Zuinok Iceblood, Jarvis, Undead Liche King&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Stitched Zombies&lt;br /&gt;
|Deadwalker Zombies&lt;br /&gt;
|Undead Zombies&lt;br /&gt;
|-&lt;br /&gt;
|Drained Soldiers&lt;br /&gt;
|Deathrattle Skeletons, Skeleton Warriors&lt;br /&gt;
|Undead Skeletons&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guard&lt;br /&gt;
|Grave Guard&lt;br /&gt;
|Undead Revenants, Undead Mummies &lt;br /&gt;
|-&lt;br /&gt;
|Ghouls&lt;br /&gt;
|Crypt Ghouls&lt;br /&gt;
|Undead Ghouls&lt;br /&gt;
|-&lt;br /&gt;
|Drained Archers&lt;br /&gt;
|—&lt;br /&gt;
|Undead Skeleton Archers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Watch&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Wolves&lt;br /&gt;
|Dire Wolves&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Knights&lt;br /&gt;
|Black Knights&lt;br /&gt;
|Undead Revenant Cavalry&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Knights&lt;br /&gt;
|Blood Knights&lt;br /&gt;
|Undead Soul Reaver Cavalrys&lt;br /&gt;
|-&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Undead Bat Swarm&lt;br /&gt;
|-&lt;br /&gt;
|Giant Bats&lt;br /&gt;
|Fell Bats, Giant Bats&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Horrors&lt;br /&gt;
|Crypt Horrors&lt;br /&gt;
|Undead Zombie Trolls&lt;br /&gt;
|-&lt;br /&gt;
|Bat Horrors&lt;br /&gt;
|Crypt Flayers, Vargheists&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Werewolves&lt;br /&gt;
|—&lt;br /&gt;
|Undead Werewolves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters &amp;amp; Vehicles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Bat Beast&lt;br /&gt;
|Varghulf&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bat Dragon&lt;br /&gt;
|Royal Terrorgheist&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dragon&lt;br /&gt;
|Royal Zombie Dragon&lt;br /&gt;
|Undead Vampire Lord on Undead Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Maiden Chariot&lt;br /&gt;
|Coven Throne&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Funeral Coach&lt;br /&gt;
|Black Chariot&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Chariot&lt;br /&gt;
|Mortis Engine&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Corpse Wagon&lt;br /&gt;
|Corpse Cart&lt;br /&gt;
|—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
Archon Studios - Dungeons and Lasers - [https://shop.archon-studio.com/dragons/205-thall-the-defiler-5901414670757.html Thall the Defiler]&lt;br /&gt;
&lt;br /&gt;
Reaper Miniatures - [https://www.reapermini.com/search/undead heroes and Skirmish-sized units]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-arena-of-the-undead-horde Arena of the Undead Horde]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-tower-of-the-lich-empress Tower of the Lich Empress]&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
&lt;br /&gt;
* Bestiarum Miniatures - [https://www.myminifactory.com/object/3d-print-deadmire-collection-242788 myminifactory.com] [https://www.patreon.com/BestiarumMiniatures patreon.com]&lt;br /&gt;
* Brite Minis - [https://www.briteminis.com Website] [https://www.thingiverse.com/briteminis/designs Thingiverse] [https://www.myminifactory.com/users/briteminis myminifactory.com] [https://www.patreon.com/BriteMinis patreon.com]&lt;br /&gt;
* Highlands Miniatures - [https://www.myminifactory.com/users/Highlandsminis/collection/transilvanya-the-fallen-realm myminifactory.com] [https://www.patreon.com/highlands_miniatures patreon.com]&lt;br /&gt;
* Titan Forge Miniatures - [https://www.myminifactory.com/object/3d-print-titan-forge-miniatures-2022-october-gravehaunt-vampires-247413 myminifactory.com] [https://www.patreon.com/titanforgeminis patreon.com]&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Miniatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Miniatures]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3981</id>
		<title>Vampiric Undead Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3981"/>
		<updated>2024-01-26T20:28:57Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Gravelords (750pts) */ updated list to v3.2.0 (version number may be inaccurate, will get back to this once resolved)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' from Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
==Gravelords (750pts)==&lt;br /&gt;
This list can be built using the '''Vanguard: Soulblight Gravelords''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vampiric Undead – v3.2.0 [750pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Master'''&amp;lt;nowiki&amp;gt; [1] Q3+ D3+ | 95pts | Furious, Hero, Tough(3), Undead, Lord (Insatiable Hunger), Heavy Armor (Protected)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A3, AP(3))&lt;br /&gt;
&lt;br /&gt;
''attached to:''&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Guard''' [5] Q4+ D4+ | 90pts | Protected, Undead, Banner&lt;br /&gt;
&lt;br /&gt;
10x Cursed Heavy Swords (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [10] Q4+ D4+ | 190pts | Protected, Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
10x Cursed Heavy Spears (A1, AP(1), Counter, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Knights'''&amp;lt;nowiki&amp;gt; [5] Q3+ D3+ | 160pts | Fast, Furious, Impact(1), Undead, Sergeant, Banner&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
5x Heavy Lances (A1, AP(1), Lance)&lt;br /&gt;
|-&lt;br /&gt;
|'''Bat Horrors'''&amp;lt;nowiki&amp;gt; [3] Q3+ D4+ | 215pts | Ambush, Flying, Furious, Tough(3), Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
3x Deadly Fangs (A3, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
&lt;br /&gt;
'''Insatiable Hunger:''' This model and its unit get Furious. If they already had Furious, they get extra hits on unmodified rolls of 5-6 instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[Vampiric Undead Miniatures]]&lt;br /&gt;
*[[Vampiric Undead Tactics]]&lt;br /&gt;
*[[Age of Fantasy]]&lt;br /&gt;
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3980</id>
		<title>Vampiric Undead Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3980"/>
		<updated>2024-01-26T17:26:28Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Cultists (250pts) */ updated list to v3.2.0 (version number may be inaccurate, will get back to this once resolved)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Cultists (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Cultists''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Vampiric Undead – v3.2.0 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Leader'''&amp;lt;nowiki&amp;gt; [1] | Q5+ D5+ | 75pts | Hero, Tough(3), Undead, Necromancer (Caster(2))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great Weapon (A3, AP(2))&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 15pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Protected, Undead&lt;br /&gt;
&lt;br /&gt;
Cursed Heavy Hand Weapon (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 15pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Protected, Undead&lt;br /&gt;
&lt;br /&gt;
Cursed Heavy Hand Weapon (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 25pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 30pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 25pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 25pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Archers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 40pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Bows (24&amp;quot;, A1), 3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Caster Spells ===&lt;br /&gt;
|-&lt;br /&gt;
|'''Vigour (1):''' Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|'''Deadly Gaze (2):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|-&lt;br /&gt;
|'''Spectral Wind (1):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|'''Invocation (3):''' Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dance of Death (2):''' Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|'''Curse (3):''' Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Miniatures]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Tactics]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3979</id>
		<title>Beastmen Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3979"/>
		<updated>2024-01-26T17:10:17Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Gnolls (250pts) */ updated list to v3.2.0 (version number may be inaccurate, will get back to this once resolved)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Beastmen&lt;br /&gt;
|Image = Beastmen.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Beastmen&lt;br /&gt;
|Version=3.2.1&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Beastmen''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Gnolls (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Gnolls''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Beastmen – v3.2.1 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Beast Lord&amp;amp;nbsp;[1]'''&amp;lt;nowiki&amp;gt; | Q3+ D3+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;70pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious, Hero, Tough(3), Despoiler (Bestial Hatred)&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A3, AP(3))&lt;br /&gt;
|-&lt;br /&gt;
|'''Elite'''&amp;lt;nowiki&amp;gt; [1] | Q3+ D3+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;25pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious, Headtaker&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A1, AP(3))&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;Q4+ D4+ | 30pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 45pts | Furious&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Dual Hand Weapons (A2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 40pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
|'''Raiders'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;40pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Stealth, Strider&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1), 3x Shortbows (18&amp;quot;, A1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Bestial Hatred:''' This model and up to 3 friendly units that are within 12” at the beginning of the round get Furious. If they already had Furious, they get extra hits on unmodified rolls of 5-6 instead. This effect lasts until the end of the round.&lt;br /&gt;
&lt;br /&gt;
'''Headtaker:''' This model gets AP(+2) in melee against units where most models have Tough(3) or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Beastmen]]&lt;br /&gt;
*[[Beastmen Miniatures]]&lt;br /&gt;
*[[Beastmen Skirmish Tactics]]&lt;br /&gt;
*[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Beastmen&lt;br /&gt;
|Links =  [[Beastmen|Overview]] - [[Beastmen Tactics|Tactics]] - [[Beastmen Skirmish Tactics|Skirmish Tactics]] - [[Beastmen Miniatures|Miniatures]] - [[Beastmen Quickplay Armies|Quickplay Armies]] - [[Beastmen Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3977</id>
		<title>Beastmen Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3977"/>
		<updated>2024-01-25T14:22:06Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: minor phrasing change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Beastmen&lt;br /&gt;
|Image = Beastmen.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Beastmen&lt;br /&gt;
|Version=3.2.1&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Beastmen''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Gnolls (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Gnolls''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Beastmen – v3.2.1 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Hunt Master&amp;amp;nbsp;[1]'''&amp;lt;nowiki&amp;gt; | Q5+ D5+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;70pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Hero, Strider, Tough(3), Pathfinder (Bestial Ambush), Raid Master (Stealth)&lt;br /&gt;
&lt;br /&gt;
Spear (A3, Counter), Triple-Shortbow (18&amp;quot;, A3)&lt;br /&gt;
|-&lt;br /&gt;
|'''Elite'''&amp;lt;nowiki&amp;gt; [1] | Q3+ D3+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;25pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious, Headtaker&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A1, AP(3))&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;Q4+ D4+ | 30pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 45pts | Furious&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Dual Hand Weapons (A2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 40pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
|'''Raiders'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;40pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Stealth, Strider&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1), 3x Shortbows (18&amp;quot;, A1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Bestial Ambush:''' This model and up to half of its army get Ambush (must deploy within 3” of this model).&lt;br /&gt;
&lt;br /&gt;
'''Headtaker:''' This model gets AP(+2) in melee against units where most models have Tough(3) or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Beastmen]]&lt;br /&gt;
*[[Beastmen Miniatures]]&lt;br /&gt;
*[[Beastmen Skirmish Tactics]]&lt;br /&gt;
*[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Beastmen&lt;br /&gt;
|Links =  [[Beastmen|Overview]] - [[Beastmen Tactics|Tactics]] - [[Beastmen Skirmish Tactics|Skirmish Tactics]] - [[Beastmen Miniatures|Miniatures]] - [[Beastmen Quickplay Armies|Quickplay Armies]] - [[Beastmen Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3976</id>
		<title>Beastmen Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Beastmen_Skirmish_Quickplay_Armies&amp;diff=3976"/>
		<updated>2024-01-25T14:13:41Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Added Frostgrave Gnolls list, removed &amp;quot;needs more content&amp;quot; note, updated version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Beastmen&lt;br /&gt;
|Image = Beastmen.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Beastmen&lt;br /&gt;
|Version=3.2.1&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Beastmen''' from Age of Fantasy Skirmish.&lt;br /&gt;
&lt;br /&gt;
== Gnolls (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Gnolls''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Beastmen – v3.2.1 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Hunt Master&amp;amp;nbsp;[1]'''&amp;lt;nowiki&amp;gt; | Q5+ D5+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;70pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Hero, Strider, Tough(3), Pathfinder (Bestial Ambush), Raid Master (Stealth)&lt;br /&gt;
&lt;br /&gt;
Spear (A3, Counter), Triple-Shortbow (18&amp;quot;, A3)&lt;br /&gt;
|-&lt;br /&gt;
|'''Elite'''&amp;lt;nowiki&amp;gt; [1] | Q3+ D3+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;25pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious, Headtaker&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A1, AP(3))&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;Q4+ D4+ | 30pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 45pts | Furious&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Dual Hand Weapons (A2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Warriors'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 40pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Furious&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
|'''Raiders'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;40pts |&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Stealth, Strider&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1), 3x Shortbows (18&amp;quot;, A1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Bestial Ambush:''' This model and up to half of its army get Ambush (must deploy within 3” of this model).&lt;br /&gt;
&lt;br /&gt;
'''Headtaker:''' This model gets AP(+2) in melee against units where most models have Tough(3) or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Beastmen]]&lt;br /&gt;
*[[Beastmen Miniatures]]&lt;br /&gt;
*[[Beastmen Skirmish Tactics]]&lt;br /&gt;
*[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Beastmen&lt;br /&gt;
|Links =  [[Beastmen|Overview]] - [[Beastmen Tactics|Tactics]] - [[Beastmen Skirmish Tactics|Skirmish Tactics]] - [[Beastmen Miniatures|Miniatures]] - [[Beastmen Quickplay Armies|Quickplay Armies]] - [[Beastmen Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3975</id>
		<title>Vampiric Undead Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3975"/>
		<updated>2024-01-25T13:43:16Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Updated version number, removed &amp;quot;needs more content&amp;quot; note, spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
== Cultists (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Cultists''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Vampiric Undead – v3.2.0 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Champion'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 85pts | Hero, Tough(3), Undead, Necromancer (Caster(2))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great Weapon (A3, AP(2))&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 25pts | Undead, Sergeant&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 25pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 20pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 20pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Archers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 35pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Bows (24&amp;quot;, A1), 3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 40pts | Protected, Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Cursed Heavy Swords (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Caster Spells ===&lt;br /&gt;
|-&lt;br /&gt;
|'''Vigour (1):''' Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|'''Deadly Gaze (2):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|-&lt;br /&gt;
|'''Spectral Wind (1):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|'''Invocation (3):''' Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dance of Death (2):''' Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|'''Curse (3):''' Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Miniatures]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Tactics]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3974</id>
		<title>Vampiric Undead Skirmish Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Quickplay_Armies&amp;diff=3974"/>
		<updated>2024-01-25T12:52:47Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Added list based on Frostgrave Cultists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' playable in [[Age of Fantasy: Skirmish]].&lt;br /&gt;
&lt;br /&gt;
''Note: This page needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Cultists (250pts) ==&lt;br /&gt;
This list can be built using the '''Frostgrave Cultists''' box from '''North Star Military Figures''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Vampiric Undead – v3.2.0 [250pts]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Champion'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 85pts | Hero, Tough(3), Undead, Necromancer (Caster(2))&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great Weapon (A3, AP(2))&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 25pts | Undead, Sergeant&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Hand Weapons (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Soldiers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 25pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Spears (A1, Counter)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 20pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Watch'''&amp;lt;nowiki&amp;gt; [1] | Q4+ D4+ | 20pts&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;amp;nbsp;Undead&lt;br /&gt;
&lt;br /&gt;
Crossbow (24&amp;quot;, A1, Rending), Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Drained Archers'''&amp;lt;nowiki&amp;gt; [3] | Q5+ D5+ | 35pts | Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Bow (24&amp;quot;, A1), 3x Hand Weapon (A1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [3] | Q4+ D4+ | 40pts | Protected, Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Cursed Heavy Swords (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
=== Caster Spells ===&lt;br /&gt;
|-&lt;br /&gt;
|'''Vigour (1):''' Target 2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|'''Deadly Gaze (2):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|-&lt;br /&gt;
|'''Spectral Wind (1):''' Target enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|'''Invocation (3):''' Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dance of Death (2):''' Target 4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|'''Curse (3):''' Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Miniatures]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Tactics]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirmish Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3973</id>
		<title>Vampiric Undead Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3973"/>
		<updated>2024-01-25T11:08:07Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Gravelords (750pts) */ minor formatting/phrasing changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' from Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
==Gravelords (750pts)==&lt;br /&gt;
This list can be built using the '''Vanguard: Soulblight Gravelords''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vampiric Undead – v3.2.0 [750pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Master'''&amp;lt;nowiki&amp;gt; [1] Q3+ D3+ | 85pts | Furious, Hero, Tough(3), Undead, Lord (Unsatiable Hunger), Heavy Armor (Protected)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A3, AP(3))&lt;br /&gt;
&lt;br /&gt;
''attached to:''&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Guard''' [10] Q4+ D4+ | 130pts | Protected, Undead&lt;br /&gt;
&lt;br /&gt;
10x Cursed Heavy Swords (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [10] Q4+ D4+ | 190pts | Protected, Undead, Sergeant, Banner&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
10x Cursed Heavy Spears (A1, AP(1), Counter, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Knights'''&amp;lt;nowiki&amp;gt; [5] Q3+ D3+ | 115pts | Fast, Furious, Impact(1), Undead, Sergeant, Banner&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
5x Heavy Lances (A1, AP(1), Lance)&lt;br /&gt;
|-&lt;br /&gt;
|'''Bat Horrors'''&amp;lt;nowiki&amp;gt; [3] Q3+ D4+ | 190pts | Ambush, Flying, Furious, Tough(3), Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
3x Deadly Fangs (A3, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
&lt;br /&gt;
'''Unsatiable Hunger:''' This model and its unit get Furious. If they already had Furious, they get extra hits on unmodified rolls of 5-6 instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[Vampiric Undead Miniatures]]&lt;br /&gt;
*[[Vampiric Undead Tactics]]&lt;br /&gt;
*[[Age of Fantasy]]&lt;br /&gt;
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3972</id>
		<title>Vampiric Undead Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Quickplay_Armies&amp;diff=3972"/>
		<updated>2024-01-25T11:06:52Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Removed list based on outdated 2d quickplay set; updated Gravelords list to v3.2.0 based on the respective Vanguard box from GW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Vampiric Undead''' from Age of Fantasy.&lt;br /&gt;
&lt;br /&gt;
==Gravelords (750pts)==&lt;br /&gt;
This is a v3.2.0 list you can build using the '''Vanguard: Soulblight Gravelords''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vampiric Undead [750pts]&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Master'''&amp;lt;nowiki&amp;gt; [1] Q3+ D3+ | 85pts | Furious, Hero, Tough(3), Undead, Lord (Unsatiable Hunger), Heavy Armor (Protected)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavy Great Weapon (A3, AP(3))&lt;br /&gt;
&lt;br /&gt;
''attached to:''&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Guard''' [10] Q4+ D4+ | 130pts | Protected, Undead&lt;br /&gt;
&lt;br /&gt;
10x Cursed Heavy Swords (A1, AP(1), Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Skeleton Guard'''&amp;lt;nowiki&amp;gt; [10] Q4+ D4+ | 190pts | Protected, Undead, Sergeant, Banner&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
10x Cursed Heavy Spears (A1, AP(1), Counter, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|'''Vampire Knights'''&amp;lt;nowiki&amp;gt; [5] Q3+ D3+ | 115pts | Fast, Furious, Impact(1), Undead, Sergeant, Banner&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
5x Heavy Lances (A1, AP(1), Lance)&lt;br /&gt;
|-&lt;br /&gt;
|'''Bat Horrors'''&amp;lt;nowiki&amp;gt; [3] Q3+ D4+ | 190pts | Ambush, Flying, Furious, Tough(3), Undead&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
3x Deadly Fangs (A3, Reap)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Special Rules ===&lt;br /&gt;
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).&lt;br /&gt;
&lt;br /&gt;
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.&lt;br /&gt;
&lt;br /&gt;
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.&lt;br /&gt;
&lt;br /&gt;
'''Unsatiable Hunger:''' This model and its unit get Furious. If they already had Furious, they get extra hits on unmodified rolls of 5-6 instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[Vampiric Undead Miniatures]]&lt;br /&gt;
*[[Vampiric Undead Tactics]]&lt;br /&gt;
*[[Age of Fantasy]]&lt;br /&gt;
*[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Quickplay Armies]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=3971</id>
		<title>Vampiric Undead Skirmish Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Skirmish_Tactics&amp;diff=3971"/>
		<updated>2024-01-23T14:34:34Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Added spell analysis section; started with Unit Analysis but only did two of the heroes so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires&lt;br /&gt;
|Version=2.50&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!Lvl&lt;br /&gt;
!Effect&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|An enemy unit within 6&amp;quot; takes 1 hit with AP(2).&lt;br /&gt;
|With only 6&amp;quot; range and the potential to deal a single hit, this is probably nothing to write home about.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|2 friendly units within 12&amp;quot; get +1 to hit rolls next time they fight in melee.&lt;br /&gt;
|All those Qua 5+ units in the faction would definitely appreciate this.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|4 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|The high number of targets makes this a nice tool for helping your units get into the action quickly at game start, and if you ever find one of your units being just barely out of range to pull of a charge, any other nearby units probably won't complain about free extra movement. Can also negate the Slow rule of Zombies.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|An enemy unit within 6&amp;quot; takes 1 hit with AP(2) and Deadly(3).&lt;br /&gt;
|This can kill more or less any single-model unit including heroes (though Regen may make it less likely to work), and the AP means even elite heroes are at risk. The most difficult part is probably getting within the very short range.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|Target enemy unit within 18” takes 1 hit with Blast(3).&lt;br /&gt;
|High range… for a spell. It remains to be seen if 3 potential hits with no AP are really worth casting a 3rd-level spell for.&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|Target 4 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Giving Regen to basically half your army is certainly something.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Just like in AoF, the vampire's good stats, Furious, and baseline AP(1) on all weapons make them a formidable melee fighter. However, they are comparatively expensive for a Skirmish hero, limiting how many upgrades you can reasonably add onto them.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Considering the unit's base cost, Unsatiable Hunger is probably the most budget-friendly option here. Blood Chalice is powerful but strains the limits of how many points one should reasonably invest into a single unit. The Army Standard for Fear(3) probably isn't really worth its points in Skirmish, and both Caster options break Force Org in a standard 250pts game.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The aforementioned baseline AP(1) makes even the vampire's default hand weapon a viable option. All the other standard options exist, though some may get a touch expensive if you want to also bring an ability. The Lance option is pointless as it's strictly weaker than the Great Weapon but costs the same.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; Options for a normal and flying horse exist if you can afford them. The Winged Terror is technically available, but far too expensive to reasonably fit into a Skirmish game.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; You get the option to pick up a pet with Warning Cry and/or heavy armor for Protected. The latter could be useful for a dedicated melee tank, while Warning Cry seems like more of a point filler if anything unless you know you'll be needing it — if it comes down to it, the vampire's good Def makes it decently likely for them to survive a charge from an ambusher anyway.&lt;br /&gt;
* '''Champion:''' Basically a downgraded version of the Vampire Master in terms of options and stats, the champion is probably more reasonably priced for Skirmish and has the option to become a Caster without violating Force Org in a standard game.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Frightful Gaze is somewhat hit or miss, increasing the chance of utterly destroying your opponent if you can get them below the threshold where they need to start rolling morale tests, but not doing much otherwise. You can get Caster(2) while staying somewhat reasonably priced, but Caster(3) is probably a bit over the top (and violates Force Org at standard gmae size).&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; You get all the standard weapon options. Qua 4+ makes the champion still decent in melee, though they lack the Vampire Master's baseline AP(1).&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You get a basic horse, for a few points less than the vampire.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; Same options exist that the vampire has as well, though the champion's lower base cost makes them somewhat more affordable. In addition there's a crossbow option, but if the hero also has an ability it may get too expensive.&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Skirmish Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Skirmish-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Skirnmish Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3970</id>
		<title>Vampiric Undead Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3970"/>
		<updated>2024-01-23T14:19:54Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Heroes */ added note about Lances for Vampire Master&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires, Drained Humans, various undead monsters&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
The Vampiric Undead are the most akin to the Mummified Undead in that their troops are disposable but are practically immune to morale.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Morale is not an issue&lt;br /&gt;
* Plenty of Casters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Troops are very disposable&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
&lt;br /&gt;
* '''Reap:''' A rule to represent a bat creature's blood-sucking bite or a Skeleton Guard's cursed weapon. Whenever an enemy is rolling Defense against attacks from a weapon with this rule, any 1s they roll results in them taking an additional wound. This capitalizes on a bad turn for your enemies and might even make a bad save into a death blow.&lt;br /&gt;
* '''Undead:''' Your units can't fail morale checks. Instead, whenever a unit would fail a morale check, you need to roll a number of dice equal to the model count and/or Tough in a unit (read, the effective amount of wounds the unit could take before dying). and take an unavoidable wound for each 1-3 you roll. This ensures your units will never be taken out of action through getting Shaken or Routed, at the cost of some long-term survivability.&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!'''Lvl'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|An enemy unit within 12&amp;quot; takes 2 hits with AP(2).&lt;br /&gt;
|Honestly, kinda hard to see a use for, as it's only really good for heavy infantry and maybe elites.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|A friendly unit within 12&amp;quot; gets +1 to hit rolls next time it fights in melee.&lt;br /&gt;
|You'll be needing this with all the chaff you have.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|2 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|Can counteract the Slow rule of your Zombies, and is generally helpful whenever one of your units can't ''quite'' make it to where it wants to be within one activation.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|An enemy unit within 9&amp;quot; takes 1 hit with AP(4) and Deadly(3).&lt;br /&gt;
|Since this can't target heroes inside units, its use is limited chiefly to monsters, vehicles, and the occasional elite.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|An enemy unit within 18” takes 1 hit with Blast(9).&lt;br /&gt;
|Potentially dangerous against infantry, but drops in effectiveness against units that have lost a few models (except large combined blobs).&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|2 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Regen is always neat to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Your strongest normal hero, with a 3+ Quality and Defense as well as Furious to cement their role in melee. On top of that, they also have the option to be a Caster of level 2 or even 3 so you can have some decent casting.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Out of the faction's heroes, the Vampire Master is most spoiled for choice when it comes to abilities. They can get Caster(2), Caster(3), or Frightful Gaze like both other heroes can as well, but they also get two unique options: Unsatiable Hunger gives them and their unit Furious (or improves it if already there), which may not be such an impactful buff but is also very cheap for a hero ability, and Blood Chalice grants them and their unit Regeneration.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The Vampire Master has AP(1) on all their weapons, which is pretty sweet. Beyond that, they get all the standard hero weapon options. Notably, the Lance option is pointless as it's strictly weaker than the Great Weapon but costs the same.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You've got horses, monsters, and even chariots for whatever your situation. You have your basic Skeletal Steed to act as your horse, and a Winged Steed with Flying for an extra 5pts. The Winged Terror gives you some more wounds and more attacks, but sacrifices Impact. The Zombie Dragon is the combat monster, granting Flying, Regeneration, and Fear(2) as well as Breath Attack and claws fit for ripping up all manner of enemies.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; The Vampire Master can get Heavy Armor for 10pts, granting them the Protected rule which reduces the AP from all attacks targeting them by 1. This is primarily meant to enable them to join a unit of Skeleton Guards (since the rule only works if all models in the unit have it), but it's also a pretty nice deal for a solo hero mounted on a Winged Terror or Zombie Dragon. You also get a Hunting Pet option for Warning Cry (forcing enemy Ambushers to deploy more than 12&amp;quot; away from the hero), which is probably not much to write home about unless you expect to play against an army with Tunneler units. If the hero is attached to a unit, opponents may be able to circumvent Warning Cry by deploying in charge range of another model in the same unit, so it's probably most likely to do its thing on a solo hero.&lt;br /&gt;
* '''Champion:''' More likely your go-to hero, as they retain most of the Vampire Master's versatility without being so spoiled for choice and a cheaper price. They're not as powerful, with only a 4+ Quality and Defense and no AP on their attacks, but they can also be Casters.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Champion has access to the standard options of Caster(2), Caster(3), or Frightful Gaze, as well as a unique option that gives them a package with Caster(1) and Raise Dead: the latter allows them to summon a new unit of 10 Zombies nearby once per game. This theoretically allows you to skirt around the Force Org unit limit, but is otherwise very similar to just putting the Zombies into your army normally and upgrading them with The Rising Dead (see below).&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; Aside from lacking the baseline AP(1), the Champion's melee weapon options are the same as the Vampire Master's. However, they also have the option to equip a crossbow with Rending, making them the only hero with a ranged weapon option.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Champion only has two options for mounts. The Skeletal Steed gives you a basic horse. The Abyssal Beast gives you a flying monster, boosting defenses and granting some fierce melee attacks.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; Same as the Vampire Master's.&lt;br /&gt;
* '''Ghoul Leader:''' This one comes with Regeneration to compensate for their mere 5+ defense, and Poison on their melee attacks (albeit at the cost of having no alternate weapon options).&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Ghoul Leader has no unique ability options. Somewhat surprisingly, they still get access to both Caster(2) and Caster(3), and Frightful Gaze allows them to give an enemy unit a –2 penalty to their next morale test.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Bat Beast is a medium-sized monster, notable for high mobility due to Flying and Ambush. The Bat Dragon is basically the same but twice as big, except for lacking Ambush.&lt;br /&gt;
&lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
* '''Stitched Zombies:''' Although their Slow rule and bad Defense make it somewhat difficult for them to actually get to a point where they can fight, their 20-40 attacks make them a potential threat despite their mediocre Quality. Notably, they can be upgraded with The Rising Dead, which grants them Ambush with the option to deploy as close as 1&amp;quot; to enemies. This negates much of the aforementioned problems and if played right grants them a safe opportunity to use their full offensive strength against a relevant target.&lt;br /&gt;
* '''Drained Soldiers:''' Your basic infantry unit costs the same as Zombies, featuring half as many attacks in exchange for slightly better Defense, normal movement speed, and standard infantry weapon options. Undead makes sure that they won't be crushed by a bad round of combat.&lt;br /&gt;
* '''Ghouls''': For only a few points less than the basic infantry, Ghouls have half as many models, though with better Quality as well as Regeneration to boost their Defense. Still, they only have one attack per model so you'll probably want to run them as a combined unit if they are to have any hope of winning a melee. Between the Skeleton Guards and Zombie Wolves, their purpose is somewhat unclear.&lt;br /&gt;
* '''Skeleton Guard:''' Elite infantry with 4+ Quality and Defense, as well as Protected to reduce incoming AP by 1. All their weapons have AP(1) and Reap, and there's a surprising variety of options — including spears, which so far used to be reserved for basic infantry in most factions.&lt;br /&gt;
* '''Drained Archers:''' Your standard ranged infantry.&lt;br /&gt;
* '''Skeleton Watch:''' A more elite ranged unit. Their attacks have Rending, which is neat for the –1 to Regeneration rolls although the AP(4) shouldn't be expected to trigger often as they only get 5-10 attacks per activation.&lt;br /&gt;
* '''Zombie Wolves:''' Not very strong or defensive, but Scout allows them to cover ground before the game begins and Fast and Furious allow them to make that turn one charge. 2 attacks per model makes their damage output a bit more reliable than the Ghouls'.&lt;br /&gt;
* '''Bat Swarms:''' More chaff, but now in swarm form. Fast and Flying allows them to cover ground very quickly, or they can suddenly pop up somewhere with Ambush. Their chaff-level Quality and Defense means they're not the most competent in melee, but they can quickly get to a place where they're annoying for your opponent, and Tough(3) and Undead allow them to stick around.&lt;br /&gt;
* '''Giant Bats:''' With better Quality as well as Furious instead of Fast, these are fairly similar to the Bat Swarms albeit not quite as mobile.&lt;br /&gt;
* '''Bat Horrors:''' Basically just a more elite version of the Giant Bats; their Quality and Defense is better by 1 but otherwise they're identical.&lt;br /&gt;
* '''Ghoul Horrors:''' Basically just a Tough(3) version of the normal Ghouls, with an appropriately higher number of attacks and better Defense. Paired with Regeneration, this should make them decently tanky.&lt;br /&gt;
* '''Werewolves:''' Scout and Strider make them decently mobile, and they're your only monstrous infantry unit with AP on their attacks.&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
* '''Skeleton Knights:''' Typical knight with 4+ Quality and Defense, Fast, and Impact. Their Lances give them AP(2) when charging, although they're not quite as efficient at killing high-Defense units as Skeleton Guards or Werewolves since only half their attacks gets AP while the other half is basic Impact.&lt;br /&gt;
* '''Vampire Knights:''' These knights are a score stronger with a 3+ Quality and Defense while Furious and a baseline AP(1) make them more of a threat against the infantry. Other than the Skeleton Knights, these also get the option to go for Hand Weapons instead of Lances to save some points.&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3969</id>
		<title>Vampiric Undead Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3969"/>
		<updated>2024-01-23T13:51:19Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Heroes */ fixed table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Miniatures ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Minis ===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?sort_by=created-descending&amp;amp;filter.p.m.shop3d.range=Vampiric+Undead Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
=== 3D Printing ===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules?show=objects&amp;amp;query=Vampiric MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
==Unit Equivalences==&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Master&lt;br /&gt;
|Vlad von Carstein, Isabella von Carstein, Kritza The Rat Prince, Radukar the Wolf, Lady Annika, Lauka Vai Mother of Nightmares, Mannfred Mortarch of Night, Necromancer, Neferata Mortarch of Blood, Prince Vhordrai, Vampire Lord, Vampire Lord on Zombie Dragon&lt;br /&gt;
|Vampiress Lady Ilona, Vampire Halfling Undead Vampire Lord on Undead Dragon, Undead Vampire on Undead Pegasus, Undead Vampire Lord, Undead Vampire Lord on Horse&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Necromancer, Wight King&lt;br /&gt;
|Necromancer, Undead Arkosaur Necromancer, Undead Army Standard Bearer, Undead Army Standard on Horse, Undead Revenant King, Undead Revenant King on Undead Great Wyrm, Mhorgoth the Faceless, Zuinok Iceblood, Jarvis, Undead Liche King&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Leader&lt;br /&gt;
|Abhorrant Archregent, Necromancer, Abhorrant Ghoul King on Royal Terrorgheist&lt;br /&gt;
|Undead Crypt Gouger, Undead Ghoul Ghast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Stitched Zombies&lt;br /&gt;
|Deadwalker Zombies&lt;br /&gt;
|Undead Zombies&lt;br /&gt;
|-&lt;br /&gt;
|Drained Soldiers&lt;br /&gt;
|Deathrattle Skeletons, Skeleton Warriors&lt;br /&gt;
|Undead Skeletons&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guard&lt;br /&gt;
|Grave Guard&lt;br /&gt;
|Undead Revenants, Undead Mummies &lt;br /&gt;
|-&lt;br /&gt;
|Ghouls&lt;br /&gt;
|Crypt Ghouls&lt;br /&gt;
|Undead Ghouls&lt;br /&gt;
|-&lt;br /&gt;
|Drained Archers&lt;br /&gt;
|—&lt;br /&gt;
|Undead Skeleton Archers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Watch&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Wolves&lt;br /&gt;
|Dire Wolves&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Knights&lt;br /&gt;
|Black Knights&lt;br /&gt;
|Undead Revenant Cavalry&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Knights&lt;br /&gt;
|Blood Knights&lt;br /&gt;
|Undead Soul Reaver Cavalrys&lt;br /&gt;
|-&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Undead Bat Swarm&lt;br /&gt;
|-&lt;br /&gt;
|Giant Bats&lt;br /&gt;
|Fell Bats, Giant Bats&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Horrors&lt;br /&gt;
|Crypt Horrors&lt;br /&gt;
|Undead Zombie Trolls&lt;br /&gt;
|-&lt;br /&gt;
|Bat Horrors&lt;br /&gt;
|Crypt Flayers, Vargheists&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Werewolves&lt;br /&gt;
|—&lt;br /&gt;
|Undead Werewolves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters &amp;amp; Vehicles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Bat Beast&lt;br /&gt;
|Varghulf, Vargskyr&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bat Dragon&lt;br /&gt;
|Royal Terrorgheist&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dragon&lt;br /&gt;
|Royal Zombie Dragon&lt;br /&gt;
|Undead Vampire Lord on Undead Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Maiden Chariot&lt;br /&gt;
|Coven Throne&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Funeral Coach&lt;br /&gt;
|Black Chariot&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Chariot&lt;br /&gt;
|Mortis Engine&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Corpse Wagon&lt;br /&gt;
|Corpse Cart&lt;br /&gt;
|—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
Archon Studios - Dungeons and Lasers - [https://shop.archon-studio.com/dragons/205-thall-the-defiler-5901414670757.html Thall the Defiler]&lt;br /&gt;
&lt;br /&gt;
Reaper Miniatures - [https://www.reapermini.com/search/undead heroes and Skirmish-sized units]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-arena-of-the-undead-horde Arena of the Undead Horde]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-tower-of-the-lich-empress Tower of the Lich Empress]&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
&lt;br /&gt;
* Bestiarum Miniatures - [https://www.myminifactory.com/object/3d-print-deadmire-collection-242788 myminifactory.com] [https://www.patreon.com/BestiarumMiniatures patreon.com]&lt;br /&gt;
* Brite Minis - [https://www.briteminis.com Website] [https://www.thingiverse.com/briteminis/designs Thingiverse] [https://www.myminifactory.com/users/briteminis myminifactory.com] [https://www.patreon.com/BriteMinis patreon.com]&lt;br /&gt;
* Highlands Miniatures - [https://www.myminifactory.com/users/Highlandsminis/collection/transilvanya-the-fallen-realm myminifactory.com] [https://www.patreon.com/highlands_miniatures patreon.com]&lt;br /&gt;
* Titan Forge Miniatures - [https://www.myminifactory.com/object/3d-print-titan-forge-miniatures-2022-october-gravehaunt-vampires-247413 myminifactory.com] [https://www.patreon.com/titanforgeminis patreon.com]&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Miniatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Miniatures]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3968</id>
		<title>Vampiric Undead Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3968"/>
		<updated>2024-01-23T13:47:51Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Other Manufacturers (Physical Minis) */ added Reaper Miniatures; fixed spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Miniatures ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Minis ===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?sort_by=created-descending&amp;amp;filter.p.m.shop3d.range=Vampiric+Undead Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
=== 3D Printing ===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules?show=objects&amp;amp;query=Vampiric MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
==Unit Equivalences==&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Master&lt;br /&gt;
|Vlad Von Carstein, Isabella Von Carstein, Kritza The Rat Prince,&lt;br /&gt;
Radukar the Wolf, Lady Annika, Lauka Vai Mother of Nightmares,&lt;br /&gt;
Mannfred Mortarch of Night, Necromancer, Neferata Mortarch of&lt;br /&gt;
Blood, Prince Vhordrai, Vampire Lord, Vampire Lord on Zombie Dragon&lt;br /&gt;
|Vampiress Lady Ilona, Vampire Halfling Undead Vampire Lord on&lt;br /&gt;
Undead Dragon, Undead Vampire on Undead Pegasus, Undead&lt;br /&gt;
Vampire Lord, Undead Vampire Lord on Horse&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Necromancer, Wight King&lt;br /&gt;
|Necromancer, Undead Arkosaur Necromancer, Undead Army&lt;br /&gt;
Standard Bearer, Undead Army Standard on Horse, Undead&lt;br /&gt;
Revenant King, Undead Revenant King on Undead Great Wyrm,&lt;br /&gt;
Mhorgoth the Faceless, Zuinok Iceblood, Jarvis, Undead Liche&lt;br /&gt;
King&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Leader&lt;br /&gt;
|Abhorrant Archregent, Necromancer,&amp;lt;br&amp;gt;Abhorrant Ghoul King on Royal Terrorgheist&lt;br /&gt;
|Undead Crypt Gouger, Undead Ghoul Ghast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Stitched Zombies&lt;br /&gt;
|Deadwalker Zombies&lt;br /&gt;
|Undead Zombies&lt;br /&gt;
|-&lt;br /&gt;
|Drained Soldiers&lt;br /&gt;
|Deathrattle Skeletons, Skeleton Warriors&lt;br /&gt;
|Undead Skeletons&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guard&lt;br /&gt;
|Grave Guard&lt;br /&gt;
|Undead Revenants, Undead Mummies &lt;br /&gt;
|-&lt;br /&gt;
|Ghouls&lt;br /&gt;
|Crypt Ghouls&lt;br /&gt;
|Undead Ghouls&lt;br /&gt;
|-&lt;br /&gt;
|Drained Archers&lt;br /&gt;
|—&lt;br /&gt;
|Undead Skeleton Archers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Watch&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Wolves&lt;br /&gt;
|Dire Wolves&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Knights&lt;br /&gt;
|Black Knights&lt;br /&gt;
|Undead Revenant Cavalry&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Knights&lt;br /&gt;
|Blood Knights&lt;br /&gt;
|Undead Soul Reaver Cavalrys&lt;br /&gt;
|-&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Undead Bat Swarm&lt;br /&gt;
|-&lt;br /&gt;
|Giant Bats&lt;br /&gt;
|Fell Bats, Giant Bats&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Horrors&lt;br /&gt;
|Crypt Horrors&lt;br /&gt;
|Undead Zombie Trolls&lt;br /&gt;
|-&lt;br /&gt;
|Bat Horrors&lt;br /&gt;
|Crypt Flayers, Vargheists&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Werewolves&lt;br /&gt;
|—&lt;br /&gt;
|Undead Werewolves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters &amp;amp; Vehicles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Bat Beast&lt;br /&gt;
|Varghulf, Vargskyr&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bat Dragon&lt;br /&gt;
|Royal Terrorgheist&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dragon&lt;br /&gt;
|Royal Zombie Dragon&lt;br /&gt;
|Undead Vampire Lord on Undead Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Maiden Chariot&lt;br /&gt;
|Coven Throne&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Funeral Coach&lt;br /&gt;
|Black Chariot&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Chariot&lt;br /&gt;
|Mortis Engine&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Corpse Wagon&lt;br /&gt;
|Corpse Cart&lt;br /&gt;
|—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
Archon Studios - Dungeons and Lasers - [https://shop.archon-studio.com/dragons/205-thall-the-defiler-5901414670757.html Thall the Defiler]&lt;br /&gt;
&lt;br /&gt;
Reaper Miniatures - [https://www.reapermini.com/search/undead heroes and Skirmish-sized units]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-arena-of-the-undead-horde Arena of the Undead Horde]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-tower-of-the-lich-empress Tower of the Lich Empress]&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
&lt;br /&gt;
* Bestiarum Miniatures - [https://www.myminifactory.com/object/3d-print-deadmire-collection-242788 myminifactory.com] [https://www.patreon.com/BestiarumMiniatures patreon.com]&lt;br /&gt;
* Brite Minis - [https://www.briteminis.com Website] [https://www.thingiverse.com/briteminis/designs Thingiverse] [https://www.myminifactory.com/users/briteminis myminifactory.com] [https://www.patreon.com/BriteMinis patreon.com]&lt;br /&gt;
* Highlands Miniatures - [https://www.myminifactory.com/users/Highlandsminis/collection/transilvanya-the-fallen-realm myminifactory.com] [https://www.patreon.com/highlands_miniatures patreon.com]&lt;br /&gt;
* Titan Forge Miniatures - [https://www.myminifactory.com/object/3d-print-titan-forge-miniatures-2022-october-gravehaunt-vampires-247413 myminifactory.com] [https://www.patreon.com/titanforgeminis patreon.com]&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Miniatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Miniatures]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3967</id>
		<title>Vampiric Undead Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3967"/>
		<updated>2024-01-23T10:22:32Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: /* Caster Spells */ fixed table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires, Drained Humans, various undead monsters&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
The Vampiric Undead are the most akin to the Mummified Undead in that their troops are disposable but are practically immune to morale.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Morale is not an issue&lt;br /&gt;
* Plenty of Casters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Troops are very disposable&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
&lt;br /&gt;
* '''Reap:''' A rule to represent a bat creature's blood-sucking bite or a Skeleton Guard's cursed weapon. Whenever an enemy is rolling Defense against attacks from a weapon with this rule, any 1s they roll results in them taking an additional wound. This capitalizes on a bad turn for your enemies and might even make a bad save into a death blow.&lt;br /&gt;
* '''Undead:''' Your units can't fail morale checks. Instead, whenever a unit would fail a morale check, you need to roll a number of dice equal to the model count and/or Tough in a unit (read, the effective amount of wounds the unit could take before dying). and take an unavoidable wound for each 1-3 you roll. This ensures your units will never be taken out of action through getting Shaken or Routed, at the cost of some long-term survivability.&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spell&lt;br /&gt;
!'''Lvl'''&lt;br /&gt;
!'''Effect'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|An enemy unit within 12&amp;quot; takes 2 hits with AP(2).&lt;br /&gt;
|Honestly, kinda hard to see a use for, as it's only really good for heavy infantry and maybe elites.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|A friendly unit within 12&amp;quot; gets +1 to hit rolls next time it fights in melee.&lt;br /&gt;
|You'll be needing this with all the chaff you have.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|2 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|Can counteract the Slow rule of your Zombies, and is generally helpful whenever one of your units can't ''quite'' make it to where it wants to be within one activation.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|An enemy unit within 9&amp;quot; takes 1 hit with AP(4) and Deadly(3).&lt;br /&gt;
|Since this can't target heroes inside units, its use is limited chiefly to monsters, vehicles, and the occasional elite.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|An enemy unit within 18” takes 1 hit with Blast(9).&lt;br /&gt;
|Potentially dangerous against infantry, but drops in effectiveness against units that have lost a few models (except large combined blobs).&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|2 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Regen is always neat to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Your strongest normal hero, with a 3+ Quality and Defense as well as Furious to cement their role in melee. On top of that, they also have the option to be a Caster of level 2 or even 3 so you can have some decent casting.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Out of the faction's heroes, the Vampire Master is most spoiled for choice when it comes to abilities. They can get Caster(2), Caster(3), or Frightful Gaze like both other heroes can as well, but they also get two unique options: Unsatiable Hunger gives them and their unit Furious (or improves it if already there), which may not be such an impactful buff but is also very cheap for a hero ability, and Blood Chalice grants them and their unit Regeneration.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The Vampire Master has AP(1) on all their weapons, which is pretty sweet. Beyond that, they get all the standard hero weapon options.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You've got horses, monsters, and even chariots for whatever your situation. You have your basic Skeletal Steed to act as your horse, and a Winged Steed with Flying for an extra 5pts. The Winged Terror gives you some more wounds and more attacks, but sacrifices Impact. The Zombie Dragon is the combat monster, granting Flying, Regeneration, and Fear(2) as well as Breath Attack and claws fit for ripping up all manner of enemies.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; The Vampire Master can get Heavy Armor for 10pts, granting them the Protected rule which reduces the AP from all attacks targeting them by 1. This is primarily meant to enable them to join a unit of Skeleton Guards (since the rule only works if all models in the unit have it), but it's also a pretty nice deal for a solo hero mounted on a Winged Terror or Zombie Dragon. You also get a Hunting Pet option for Warning Cry (forcing enemy Ambushers to deploy more than 12&amp;quot; away from the hero), which is probably not much to write home about unless you expect to play against an army with Tunneler units. If the hero is attached to a unit, opponents may be able to circumvent Warning Cry by deploying in charge range of another model in the same unit, so it's probably most likely to do its thing on a solo hero.&lt;br /&gt;
* '''Champion:''' More likely your go-to hero, as they retain most of the Vampire Master's versatility without being so spoiled for choice and a cheaper price. They're not as powerful, with only a 4+ Quality and Defense and no AP on their attacks, but they can also be Casters.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Champion has access to the standard options of Caster(2), Caster(3), or Frightful Gaze, as well as a unique option that gives them a package with Caster(1) and Raise Dead: the latter allows them to summon a new unit of 10 Zombies nearby once per game. This theoretically allows you to skirt around the Force Org unit limit, but is otherwise very similar to just putting the Zombies into your army normally and upgrading them with The Rising Dead (see below).&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; Aside from lacking the baseline AP(1), the Champion's melee weapon options are the same as the Vampire Master's. However, they also have the option to equip a crossbow with Rending, making them the only hero with a ranged weapon option.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Champion only has two options for mounts. The Skeletal Steed gives you a basic horse. The Abyssal Beast gives you a flying monster, boosting defenses and granting some fierce melee attacks.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; Same as the Vampire Master's.&lt;br /&gt;
* '''Ghoul Leader:''' This one comes with Regeneration to compensate for their mere 5+ defense, and Poison on their melee attacks (albeit at the cost of having no alternate weapon options).&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Ghoul Leader has no unique ability options. Somewhat surprisingly, they still get access to both Caster(2) and Caster(3), and Frightful Gaze allows them to give an enemy unit a –2 penalty to their next morale test.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Bat Beast is a medium-sized monster, notable for high mobility due to Flying and Ambush. The Bat Dragon is basically the same but twice as big, except for lacking Ambush.&lt;br /&gt;
&lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
* '''Stitched Zombies:''' Although their Slow rule and bad Defense make it somewhat difficult for them to actually get to a point where they can fight, their 20-40 attacks make them a potential threat despite their mediocre Quality. Notably, they can be upgraded with The Rising Dead, which grants them Ambush with the option to deploy as close as 1&amp;quot; to enemies. This negates much of the aforementioned problems and if played right grants them a safe opportunity to use their full offensive strength against a relevant target.&lt;br /&gt;
* '''Drained Soldiers:''' Your basic infantry unit costs the same as Zombies, featuring half as many attacks in exchange for slightly better Defense, normal movement speed, and standard infantry weapon options. Undead makes sure that they won't be crushed by a bad round of combat.&lt;br /&gt;
* '''Ghouls''': For only a few points less than the basic infantry, Ghouls have half as many models, though with better Quality as well as Regeneration to boost their Defense. Still, they only have one attack per model so you'll probably want to run them as a combined unit if they are to have any hope of winning a melee. Between the Skeleton Guards and Zombie Wolves, their purpose is somewhat unclear.&lt;br /&gt;
* '''Skeleton Guard:''' Elite infantry with 4+ Quality and Defense, as well as Protected to reduce incoming AP by 1. All their weapons have AP(1) and Reap, and there's a surprising variety of options — including spears, which so far used to be reserved for basic infantry in most factions.&lt;br /&gt;
* '''Drained Archers:''' Your standard ranged infantry.&lt;br /&gt;
* '''Skeleton Watch:''' A more elite ranged unit. Their attacks have Rending, which is neat for the –1 to Regeneration rolls although the AP(4) shouldn't be expected to trigger often as they only get 5-10 attacks per activation.&lt;br /&gt;
* '''Zombie Wolves:''' Not very strong or defensive, but Scout allows them to cover ground before the game begins and Fast and Furious allow them to make that turn one charge. 2 attacks per model makes their damage output a bit more reliable than the Ghouls'.&lt;br /&gt;
* '''Bat Swarms:''' More chaff, but now in swarm form. Fast and Flying allows them to cover ground very quickly, or they can suddenly pop up somewhere with Ambush. Their chaff-level Quality and Defense means they're not the most competent in melee, but they can quickly get to a place where they're annoying for your opponent, and Tough(3) and Undead allow them to stick around.&lt;br /&gt;
* '''Giant Bats:''' With better Quality as well as Furious instead of Fast, these are fairly similar to the Bat Swarms albeit not quite as mobile.&lt;br /&gt;
* '''Bat Horrors:''' Basically just a more elite version of the Giant Bats; their Quality and Defense is better by 1 but otherwise they're identical.&lt;br /&gt;
* '''Ghoul Horrors:''' Basically just a Tough(3) version of the normal Ghouls, with an appropriately higher number of attacks and better Defense. Paired with Regeneration, this should make them decently tanky.&lt;br /&gt;
* '''Werewolves:''' Scout and Strider make them decently mobile, and they're your only monstrous infantry unit with AP on their attacks.&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
* '''Skeleton Knights:''' Typical knight with 4+ Quality and Defense, Fast, and Impact. Their Lances give them AP(2) when charging, although they're not quite as efficient at killing high-Defense units as Skeleton Guards or Werewolves since only half their attacks gets AP while the other half is basic Impact.&lt;br /&gt;
* '''Vampire Knights:''' These knights are a score stronger with a 3+ Quality and Defense while Furious and a baseline AP(1) make them more of a threat against the infantry. Other than the Skeleton Knights, these also get the option to go for Hand Weapons instead of Lances to save some points.&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3963</id>
		<title>Vampiric Undead Miniatures</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Miniatures&amp;diff=3963"/>
		<updated>2024-01-23T10:15:10Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Removed units that are no longer part of the faction; updated some equivalences (mainly Mantic).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Miniatures ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Minis ===&lt;br /&gt;
[https://only-games.co/collections/onepagerules?sort_by=created-descending&amp;amp;filter.p.m.shop3d.range=Vampiric+Undead Only-Games.co Store]&lt;br /&gt;
&lt;br /&gt;
=== 3D Printing ===&lt;br /&gt;
[https://www.myminifactory.com/users/onepagerules?show=objects&amp;amp;query=Vampiric MyMiniFactory]&lt;br /&gt;
&lt;br /&gt;
==Unit Equivalences==&lt;br /&gt;
====Heroes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Master&lt;br /&gt;
|Vlad Von Carstein, Isabella Von Carstein, Kritza The Rat Prince,&lt;br /&gt;
Radukar the Wolf, Lady Annika, Lauka Vai Mother of Nightmares,&lt;br /&gt;
Mannfred Mortarch of Night, Necromancer, Neferata Mortarch of&lt;br /&gt;
Blood, Prince Vhordrai, Vampire Lord, Vampire Lord on Zombie Dragon&lt;br /&gt;
|Vampiress Lady Ilona, Vampire Halfling Undead Vampire Lord on&lt;br /&gt;
Undead Dragon, Undead Vampire on Undead Pegasus, Undead&lt;br /&gt;
Vampire Lord, Undead Vampire Lord on Horse&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|Necromancer, Wight King&lt;br /&gt;
|Necromancer, Undead Arkosaur Necromancer, Undead Army&lt;br /&gt;
Standard Bearer, Undead Army Standard on Horse, Undead&lt;br /&gt;
Revenant King, Undead Revenant King on Undead Great Wyrm,&lt;br /&gt;
Mhorgoth the Faceless, Zuinok Iceblood, Jarvis, Undead Liche&lt;br /&gt;
King&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Leader&lt;br /&gt;
|Abhorrant Archregent, Necromancer,&amp;lt;br&amp;gt;Abhorrant Ghoul King on Royal Terrorgheist&lt;br /&gt;
|Undead Crypt Gouger, Undead Ghoul Ghast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Core====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Stitched Zombies&lt;br /&gt;
|Deadwalker Zombies&lt;br /&gt;
|Undead Zombies&lt;br /&gt;
|-&lt;br /&gt;
|Drained Soldiers&lt;br /&gt;
|Deathrattle Skeletons, Skeleton Warriors&lt;br /&gt;
|Undead Skeletons&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guard&lt;br /&gt;
|Grave Guard&lt;br /&gt;
|Undead Revenants, Undead Mummies &lt;br /&gt;
|-&lt;br /&gt;
|Ghouls&lt;br /&gt;
|Crypt Ghouls&lt;br /&gt;
|Undead Ghouls&lt;br /&gt;
|-&lt;br /&gt;
|Drained Archers&lt;br /&gt;
|—&lt;br /&gt;
|Undead Skeleton Archers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Watch&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Wolves&lt;br /&gt;
|Dire Wolves&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Knights&lt;br /&gt;
|Black Knights&lt;br /&gt;
|Undead Revenant Cavalry&lt;br /&gt;
|-&lt;br /&gt;
|Vampire Knights&lt;br /&gt;
|Blood Knights&lt;br /&gt;
|Undead Soul Reaver Cavalrys&lt;br /&gt;
|-&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Bat Swarms&lt;br /&gt;
|Undead Bat Swarm&lt;br /&gt;
|-&lt;br /&gt;
|Giant Bats&lt;br /&gt;
|Fell Bats, Giant Bats&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Ghoul Horrors&lt;br /&gt;
|Crypt Horrors&lt;br /&gt;
|Undead Zombie Trolls&lt;br /&gt;
|-&lt;br /&gt;
|Bat Horrors&lt;br /&gt;
|Crypt Flayers, Vargheists&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Werewolves&lt;br /&gt;
|—&lt;br /&gt;
|Undead Werewolves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters &amp;amp; Vehicles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OPR&lt;br /&gt;
!GW&lt;br /&gt;
!Mantic&lt;br /&gt;
|-&lt;br /&gt;
|Bat Beast&lt;br /&gt;
|Varghulf, Vargskyr&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bat Dragon&lt;br /&gt;
|Royal Terrorgheist&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Dragon&lt;br /&gt;
|Royal Zombie Dragon&lt;br /&gt;
|Undead Vampire Lord on Undead Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Maiden Chariot&lt;br /&gt;
|Coven Throne&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Funeral Coach&lt;br /&gt;
|Black Chariot&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Deathly Chariot&lt;br /&gt;
|Mortis Engine&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Corpse Wagon&lt;br /&gt;
|Corpse Cart&lt;br /&gt;
|—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (Physical Minis)==&lt;br /&gt;
Archon Studios - Dunegons and Lasers - [https://shop.archon-studio.com/dragons/205-thall-the-defiler-5901414670757.html Thall the Defiler]&lt;br /&gt;
&lt;br /&gt;
Steamforge Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-arena-of-the-undead-horde Arena of the Undead Horde]&lt;br /&gt;
&lt;br /&gt;
Steamforged Games - Epic Encounters - [https://steamforged.com/products/epic-encounters-tower-of-the-lich-empress Tower of the Lich Empress]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (3D Printing)==&lt;br /&gt;
&lt;br /&gt;
* Bestiarum Miniatures - [https://www.myminifactory.com/object/3d-print-deadmire-collection-242788 myminifactory.com] [https://www.patreon.com/BestiarumMiniatures patreon.com]&lt;br /&gt;
* Brite Minis - [https://www.briteminis.com Website] [https://www.thingiverse.com/briteminis/designs Thingiverse] [https://www.myminifactory.com/users/briteminis myminifactory.com] [https://www.patreon.com/BriteMinis patreon.com]&lt;br /&gt;
* Highlands Miniatures - [https://www.myminifactory.com/users/Highlandsminis/collection/transilvanya-the-fallen-realm myminifactory.com] [https://www.patreon.com/highlands_miniatures patreon.com]&lt;br /&gt;
* Titan Forge Miniatures - [https://www.myminifactory.com/object/3d-print-titan-forge-miniatures-2022-october-gravehaunt-vampires-247413 myminifactory.com] [https://www.patreon.com/titanforgeminis patreon.com]&lt;br /&gt;
&lt;br /&gt;
==Other Manufacturers (2D Minis)==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Vampiric Undead]]&lt;br /&gt;
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Miniatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Miniatures]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3962</id>
		<title>Vampiric Undead Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3962"/>
		<updated>2024-01-22T17:28:33Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: minor phrasing change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires, Drained Humans, various undead monsters&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
The Vampiric Undead are the most akin to the Mummified Undead in that their troops are disposable but are practically immune to morale.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Morale is not an issue&lt;br /&gt;
* Plenty of Casters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Troops are very disposable&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
&lt;br /&gt;
* '''Reap:''' A rule to represent a bat creature's blood-sucking bite or a Skeleton Guard's cursed weapon. Whenever an enemy is rolling Defense against attacks from a weapon with this rule, any 1s they roll results in them taking an additional wound. This capitalizes on a bad turn for your enemies and might even make a bad save into a death blow.&lt;br /&gt;
* '''Undead:''' Your units can't fail morale checks. Instead, whenever a unit would fail a morale check, you need to roll a number of dice equal to the model count and/or Tough in a unit (read, the effective amount of wounds the unit could take before dying). and take an unavoidable wound for each 1-3 you roll. This ensures your units will never be taken out of action through getting Shaken or Routed, at the cost of some long-term survivability.&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|An enemy unit within 12&amp;quot; takes 2 hits with AP(2).&lt;br /&gt;
|Honestly, kinda hard to see a use for, as it's only really good for heavy infantry and maybe elites.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|A friendly unit within 12&amp;quot; gets +1 to hit rolls next time it fights in melee.&lt;br /&gt;
|You'll be needing this with all the chaff you have.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|2 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|Can counteract the Slow rule of your Zombies, and is generally helpful whenever one of your units can't ''quite'' make it to where it wants to be within one activation.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|An enemy unit within 9&amp;quot; takes 1 hit with AP(4) and Deadly(3).&lt;br /&gt;
|Since this can't target heroes inside units, its use is limited chiefly to monsters, vehicles, and the occasional elite.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|An enemy unit within 18” takes 1 hit with Blast(9).&lt;br /&gt;
|Potentially dangerous against infantry, but drops in effectiveness against units that have lost a few models (except large combined blobs).&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|2 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Regen is always neat to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Your strongest normal hero, with a 3+ Quality and Defense as well as Furious to cement their role in melee. On top of that, they also have the option to be a Caster of level 2 or even 3 so you can have some decent casting.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Out of the faction's heroes, the Vampire Master is most spoiled for choice when it comes to abilities. They can get Caster(2), Caster(3), or Frightful Gaze like both other heroes can as well, but they also get two unique options: Unsatiable Hunger gives them and their unit Furious (or improves it if already there), which may not be such an impactful buff but is also very cheap for a hero ability, and Blood Chalice grants them and their unit Regeneration.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The Vampire Master has AP(1) on all their weapons, which is pretty sweet. Beyond that, they get all the standard hero weapon options.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You've got horses, monsters, and even chariots for whatever your situation. You have your basic Skeletal Steed to act as your horse, and a Winged Steed with Flying for an extra 5pts. The Winged Terror gives you some more wounds and more attacks, but sacrifices Impact. The Zombie Dragon is the combat monster, granting Flying, Regeneration, and Fear(2) as well as Breath Attack and claws fit for ripping up all manner of enemies.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; The Vampire Master can get Heavy Armor for 10pts, granting them the Protected rule which reduces the AP from all attacks targeting them by 1. This is primarily meant to enable them to join a unit of Skeleton Guards (since the rule only works if all models in the unit have it), but it's also a pretty nice deal for a solo hero mounted on a Winged Terror or Zombie Dragon. You also get a Hunting Pet option for Warning Cry (forcing enemy Ambushers to deploy more than 12&amp;quot; away from the hero), which is probably not much to write home about unless you expect to play against an army with Tunneler units. If the hero is attached to a unit, opponents may be able to circumvent Warning Cry by deploying in charge range of another model in the same unit, so it's probably most likely to do its thing on a solo hero.&lt;br /&gt;
* '''Champion:''' More likely your go-to hero, as they retain most of the Vampire Master's versatility without being so spoiled for choice and a cheaper price. They're not as powerful, with only a 4+ Quality and Defense and no AP on their attacks, but they can also be Casters.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Champion has access to the standard options of Caster(2), Caster(3), or Frightful Gaze, as well as a unique option that gives them a package with Caster(1) and Raise Dead: the latter allows them to summon a new unit of 10 Zombies nearby once per game. This theoretically allows you to skirt around the Force Org unit limit, but is otherwise very similar to just putting the Zombies into your army normally and upgrading them with The Rising Dead (see below).&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; Aside from lacking the baseline AP(1), the Champion's melee weapon options are the same as the Vampire Master's. However, they also have the option to equip a crossbow with Rending, making them the only hero with a ranged weapon option.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Champion only has two options for mounts. The Skeletal Steed gives you a basic horse. The Abyssal Beast gives you a flying monster, boosting defenses and granting some fierce melee attacks.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; Same as the Vampire Master's.&lt;br /&gt;
* '''Ghoul Leader:''' This one comes with Regeneration to compensate for their mere 5+ defense, and Poison on their melee attacks (albeit at the cost of having no alternate weapon options).&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Ghoul Leader has no unique ability options. Somewhat surprisingly, they still get access to both Caster(2) and Caster(3), and Frightful Gaze allows them to give an enemy unit a –2 penalty to their next morale test.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Bat Beast is a medium-sized monster, notable for high mobility due to Flying and Ambush. The Bat Dragon is basically the same but twice as big, except for lacking Ambush.&lt;br /&gt;
&lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
* '''Stitched Zombies:''' Although their Slow rule and bad Defense make it somewhat difficult for them to actually get to a point where they can fight, their 20-40 attacks make them a potential threat despite their mediocre Quality. Notably, they can be upgraded with The Rising Dead, which grants them Ambush with the option to deploy as close as 1&amp;quot; to enemies. This negates much of the aforementioned problems and if played right grants them a safe opportunity to use their full offensive strength against a relevant target.&lt;br /&gt;
* '''Drained Soldiers:''' Your basic infantry unit costs the same as Zombies, featuring half as many attacks in exchange for slightly better Defense, normal movement speed, and standard infantry weapon options. Undead makes sure that they won't be crushed by a bad round of combat.&lt;br /&gt;
* '''Ghouls''': For only a few points less than the basic infantry, Ghouls have half as many models, though with better Quality as well as Regeneration to boost their Defense. Still, they only have one attack per model so you'll probably want to run them as a combined unit if they are to have any hope of winning a melee. Between the Skeleton Guards and Zombie Wolves, their purpose is somewhat unclear.&lt;br /&gt;
* '''Skeleton Guard:''' Elite infantry with 4+ Quality and Defense, as well as Protected to reduce incoming AP by 1. All their weapons have AP(1) and Reap, and there's a surprising variety of options — including spears, which so far used to be reserved for basic infantry in most factions.&lt;br /&gt;
* '''Drained Archers:''' Your standard ranged infantry.&lt;br /&gt;
* '''Skeleton Watch:''' A more elite ranged unit. Their attacks have Rending, which is neat for the –1 to Regeneration rolls although the AP(4) shouldn't be expected to trigger often as they only get 5-10 attacks per activation.&lt;br /&gt;
* '''Zombie Wolves:''' Not very strong or defensive, but Scout allows them to cover ground before the game begins and Fast and Furious allow them to make that turn one charge. 2 attacks per model makes their damage output a bit more reliable than the Ghouls'.&lt;br /&gt;
* '''Bat Swarms:''' More chaff, but now in swarm form. Fast and Flying allows them to cover ground very quickly, or they can suddenly pop up somewhere with Ambush. Their chaff-level Quality and Defense means they're not the most competent in melee, but they can quickly get to a place where they're annoying for your opponent, and Tough(3) and Undead allow them to stick around.&lt;br /&gt;
* '''Giant Bats:''' With better Quality as well as Furious instead of Fast, these are fairly similar to the Bat Swarms albeit not quite as mobile.&lt;br /&gt;
* '''Bat Horrors:''' Basically just a more elite version of the Giant Bats; their Quality and Defense is better by 1 but otherwise they're identical.&lt;br /&gt;
* '''Ghoul Horrors:''' Basically just a Tough(3) version of the normal Ghouls, with an appropriately higher number of attacks and better Defense. Paired with Regeneration, this should make them decently tanky.&lt;br /&gt;
* '''Werewolves:''' Scout and Strider make them decently mobile, and they're your only monstrous infantry unit with AP on their attacks.&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
* '''Skeleton Knights:''' Typical knight with 4+ Quality and Defense, Fast, and Impact. Their Lances give them AP(2) when charging, although they're not quite as efficient at killing high-Defense units as Skeleton Guards or Werewolves since only half their attacks gets AP while the other half is basic Impact.&lt;br /&gt;
* '''Vampire Knights:''' These knights are a score stronger with a 3+ Quality and Defense while Furious and a baseline AP(1) make them more of a threat against the infantry. Other than the Skeleton Knights, these also get the option to go for Hand Weapons instead of Lances to save some points.&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3961</id>
		<title>Vampiric Undead Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Vampiric_Undead_Tactics&amp;diff=3961"/>
		<updated>2024-01-22T17:01:59Z</updated>

		<summary type="html">&lt;p&gt;Myrddin: Tried to bring the page up to date with the current edition. Removed references to units, rules, etc. that are no longer part of the faction, added missing units, and updated other information where I could. Pros and Cons section in particular may require some additional thought.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction=Vampiric Undead&lt;br /&gt;
|Image = Vampiric-undead.webp&lt;br /&gt;
|Setting=Age of Fantasy&lt;br /&gt;
|Games=[[Age of Fantasy]],&amp;lt;br&amp;gt;[[Age of Fantasy Skirmish|Age of Fantasy: Skirmish]],&amp;lt;br&amp;gt;[[Age of Fantasy Regiments|Age of Fantasy: Regiments]]&lt;br /&gt;
|Species=Vampires, Drained Humans, various undead monsters&lt;br /&gt;
|Version=3.2.0&lt;br /&gt;
}}&lt;br /&gt;
== Why Play Vampiric Undead ==&lt;br /&gt;
The Vampiric Undead are the most akin to the Mummified Undead in that their troops are disposable but are practically immune to morale.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Morale is not an issue&lt;br /&gt;
* Plenty of Casters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Troops are very disposable&lt;br /&gt;
&lt;br /&gt;
== Army Special Rules ==&lt;br /&gt;
&lt;br /&gt;
* '''Reap:''' A rule to represent a bat creature's blood-sucking bite or a Skeleton Guard's cursed weapon. Whenever an enemy is rolling Defense against attacks from a weapon with this rule, any 1s they roll results in them taking an additional wound. This capitalizes on a bad turn for your enemies and might even make a bad save into a death blow.&lt;br /&gt;
* '''Undead:''' Your units can't fail morale checks. Instead, whenever a unit would fail a morale check, you need to roll a number of dice equal to the model count and/or Tough in a unit (read, the effective amount of wounds the unit could take before dying). and take an unavoidable wound for each 1-3 you roll. This ensures your units will never be taken out of action through getting Shaken or Routed, at the cost of some long-term survivability.&lt;br /&gt;
&lt;br /&gt;
== Caster Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Comment&lt;br /&gt;
|-&lt;br /&gt;
|Spectral Wind&lt;br /&gt;
|1&lt;br /&gt;
|An enemy unit within 12&amp;quot; takes 2 hits with AP(2).&lt;br /&gt;
|Honestly, kinda hard to see a use for, as it's only really good for heavy infantry and maybe elites.&lt;br /&gt;
|-&lt;br /&gt;
|Vigour&lt;br /&gt;
|1&lt;br /&gt;
|A friendly unit within 12&amp;quot; gets +1 to hit rolls next time it fights in melee.&lt;br /&gt;
|You'll be needing this with all the chaff you have.&lt;br /&gt;
|-&lt;br /&gt;
|Dance of Death&lt;br /&gt;
|2&lt;br /&gt;
|2 friendly units within 12&amp;quot; get +2&amp;quot; next time they Advance, or +4&amp;quot; next time they Rush/Charge.&lt;br /&gt;
|Can counteract the Slow rule of your Zombies, and is generally helpful whenever one of your units can't ''quite'' make it to where it wants to be within one activation.&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Gaze&lt;br /&gt;
|2&lt;br /&gt;
|An enemy unit within 9&amp;quot; takes 1 hit with AP(4) and Deadly(3).&lt;br /&gt;
|Since this can't target heroes inside units, its use is limited chiefly to monsters, vehicles, and the occasional elite.&lt;br /&gt;
|-&lt;br /&gt;
|Curse&lt;br /&gt;
|3&lt;br /&gt;
|An enemy unit within 18” takes 1 hit with Blast(9).&lt;br /&gt;
|Potentially dangerous against infantry, but drops in effectiveness against units that have lost a few models (except large combined blobs).&lt;br /&gt;
|-&lt;br /&gt;
|Invocation&lt;br /&gt;
|3&lt;br /&gt;
|2 friendly units within 18&amp;quot; get Regeneration next time they take wounds.&lt;br /&gt;
|Regen is always neat to have.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unit Analysis ==&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
&lt;br /&gt;
* '''Vampire Master:''' Your strongest normal hero, with a 3+ Quality and Defense as well as Furious to cement their role in melee. On top of that, they also have the option to be a Caster of level 2 or even 3 so you can have some decent casting.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; Out of the faction's heroes, the Vampire Master is most spoiled for choice when it comes to abilities. They can get Caster(2), Caster(3), or Frightful Gaze like both other heroes can as well, but they also get two unique options: Unsatiable Hunger gives them and their unit Furious (or improves it if already there), which may not be such an impactful buff but is also very cheap for a hero ability, and Blood Chalice grants them and their unit Regeneration.&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; The Vampire Master has AP(1) on all their weapons, which is pretty sweet. Beyond that, they get all the standard hero weapon options.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; You've got horses, monsters, and even chariots for whatever your situation. You have your basic Skeletal Steed to act as your horse, and a Winged Steed with Flying for an extra 5pts. The Winged Terror gives you some more wounds and more attacks, but sacrifices Impact. The Zombie Dragon is the combat monster, granting Flying, Regeneration, and Fear(2) as well as Breath Attack and claws fit for ripping up all manner of enemies.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; The Vampire Master can get Heavy Armor for 10pts, granting them the Protected rule which reduces the AP from all attacks targeting them by 1. This is primarily meant to enable them to join a unit of Skeleton Guards (since the rule only works if all models in the unit have it), but it's also a pretty nice deal for a solo hero mounted on a Winged Terror or Zombie Dragon. You also get a Hunting Pet option for Warning Cry (forcing enemy Ambushers to deploy more than 12&amp;quot; away from the hero), which is probably not much to write home about unless you expect to play against an army with Tunneler units. If the hero is attached to a unit, opponents may be able to circumvent Warning Cry by deploying in charge range of another model in the same unit, so it's probably most likely to do its thing on a solo hero.&lt;br /&gt;
* '''Champion:''' More likely your go-to hero, as they retain most of the Vampire Master's versatility without being so spoiled for choice and a cheaper price. They're not as powerful, with only a 4+ Quality and Defense and no AP on their attacks, but they can also be Casters.&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Champion has access to the standard options of Caster(2), Caster(3), or Frightful Gaze, as well as a unique option that gives them a package with Caster(1) and Raise Dead: the latter allows them to summon a new unit of 10 Zombies nearby once per game. This theoretically allows you to skirt around the Force Org unit limit, but is otherwise very similar to just putting the Zombies into your army normally and upgrading them with The Rising Dead (see below).&lt;br /&gt;
** &amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt; Aside from lacking the baseline AP(1), the Champion's melee weapon options are the same as the Vampire Master's. However, they also have the option to equip a crossbow with Rending, making them the only hero with a ranged weapon option.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Champion only has two options for mounts. The Skeletal Steed gives you a basic horse. The Abyssal Beast gives you a flying monster, boosting defenses and granting some fierce melee attacks.&lt;br /&gt;
** &amp;lt;u&amp;gt;Extras:&amp;lt;/u&amp;gt; Same as the Vampire Master's.&lt;br /&gt;
* '''Ghoul Leader:''' This freak comes with Regeneration to compensate for their mere 5+ defense, and Poison on their melee attacks (albeit at the cost of having no alternate weapon options).&lt;br /&gt;
** &amp;lt;u&amp;gt;Abilities:&amp;lt;/u&amp;gt; The Ghoul Leader has no unique ability options. Somewhat surprisingly, they still get access to both Caster(2) and Caster(3), and Frightful Gaze allows them to give an enemy unit a –2 penalty to their next morale test.&lt;br /&gt;
** &amp;lt;u&amp;gt;Mounts:&amp;lt;/u&amp;gt; The Bat Beast is a medium-sized monster, notable for high mobility due to Flying and Ambush. The Bat Dragon is basically the same but twice as big, except for lacking Ambush.&lt;br /&gt;
&lt;br /&gt;
=== Infantry ===&lt;br /&gt;
&lt;br /&gt;
* '''Stitched Zombies:''' Although their Slow rule and bad Defense make it somewhat difficult for them to actually get to a point where they can fight, their 20-40 attacks make them a potential threat despite their mediocre Quality. Notably, they can be upgraded with The Rising Dead, which grants them Ambush with the option to deploy as close as 1&amp;quot; to enemies. This negates much of the aforementioned problems and if played right grants them a safe opportunity to use their full offensive strength against a relevant target.&lt;br /&gt;
* '''Drained Soldiers:''' Your basic infantry unit costs the same as Zombies, featuring half as many attacks in exchange for slightly better Defense, normal movement speed, and standard infantry weapon options. Undead makes sure that they won't be crushed by a bad round of combat.&lt;br /&gt;
* '''Ghouls''': For only a few points less than the basic infantry, Ghouls have half as many models, though with better Quality as well as Regeneration to boost their Defense. Still, they only have one attack per model so you'll probably want to run them as a combined unit if they are to have any hope of winning a melee. Between the Skeleton Guards and Zombie Wolves, their purpose is somewhat unclear.&lt;br /&gt;
* '''Skeleton Guard:''' Elite infantry with 4+ Quality and Defense, as well as Protected to reduce incoming AP by 1. All their weapons have AP(1) and Reap, and there's a surprising variety of options — including spears, which so far used to be reserved for basic infantry in most factions.&lt;br /&gt;
* '''Drained Archers:''' Your standard ranged infantry.&lt;br /&gt;
* '''Skeleton Watch:''' A more elite ranged unit. Their attacks have Rending, which is neat for the –1 to Regeneration rolls although the AP(4) shouldn't be expected to trigger often as they only get 5-10 attacks per activation.&lt;br /&gt;
* '''Zombie Wolves:''' Not very strong or defensive, but Scout allows them to cover ground before the game begins and Fast and Furious allow them to make that turn one charge. 2 attacks per model makes their damage output a bit more reliable than the Ghouls'.&lt;br /&gt;
* '''Bat Swarms:''' More chaff, but now in swarm form. Fast and Flying allows them to cover ground very quickly, or they can suddenly pop up somewhere with Ambush. Their chaff-level Quality and Defense means they're not the most competent in melee, but they can quickly get to a place where they're annoying for your opponent, and Tough(3) and Undead allow them to stick around.&lt;br /&gt;
* '''Giant Bats:''' With better Quality as well as Furious instead of Fast, these are fairly similar to the Bat Swarms albeit not quite as mobile.&lt;br /&gt;
* '''Bat Horrors:''' Basically just a more elite version of the Giant Bats; their Quality and Defense is better by 1 but otherwise they're identical.&lt;br /&gt;
* '''Ghoul Horrors:''' Basically just a Tough(3) version of the normal Ghouls, with an appropriately higher number of attacks and better Defense. Paired with Regeneration, this should make them decently tanky.&lt;br /&gt;
* '''Werewolves:''' Scout and Strider make them decently mobile, and they're your only monstrous infantry unit with AP on their attacks.&lt;br /&gt;
&lt;br /&gt;
=== Cavalry ===&lt;br /&gt;
&lt;br /&gt;
* '''Skeleton Knights:''' Typical knight with 4+ Quality and Defense, Fast, and Impact. Their Lances give them AP(2) when charging, although they're not quite as efficient at killing high-Defense units as Skeleton Guards or Werewolves since only half their attacks gets AP while the other half is basic Impact.&lt;br /&gt;
* '''Vampire Knights:''' These knights are a score stronger with a 3+ Quality and Defense while Furious and a baseline AP(1) make them more of a threat against the infantry. Other than the Skeleton Knights, these also get the option to go for Hand Weapons instead of Lances to save some points.&lt;br /&gt;
&lt;br /&gt;
== List Building &amp;amp; Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== General Advice ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Vampiric Undead]]&lt;br /&gt;
* [[Vampiric Undead Quickplay Armies]]&lt;br /&gt;
* [[Age of Fantasy]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Vampiric Undead&lt;br /&gt;
|Links =  [[Vampiric Undead|Overview]] - [[Vampiric Undead Tactics|Tactics]] - [[Vampiric Undead Skirmish Tactics|Skirmish Tactics]] - [[Vampiric Undead Miniatures|Miniatures]] - [[Vampiric Undead Quickplay Armies|Quickplay Armies]] - [[Vampiric Undead Skirmish Quickplay Armies|Skirmish Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{AoF-Tactics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Fantasy Tactics]]&lt;br /&gt;
[[Category:Vampiric Undead]]&lt;/div&gt;</summary>
		<author><name>Myrddin</name></author>
	</entry>
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