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	<id>http://wiki.onepagerules.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SeptimusPryme</id>
	<title>OPR Community Wiki - User contributions [en]</title>
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	<updated>2026-04-25T09:35:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Rules_FAQ&amp;diff=4450</id>
		<title>Rules FAQ</title>
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		<updated>2025-03-05T14:41:33Z</updated>

		<summary type="html">&lt;p&gt;SeptimusPryme: Updated Aircraft movement and clarified timing of attacks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Core Engine==&lt;br /&gt;
&lt;br /&gt;
;How many attacks do weapons like &amp;quot;2x Heavy Sword (A2)&amp;quot; have?&lt;br /&gt;
:Weapons multiply their attack value by the amount of copies of that weapon the unit has, so in this example it's 4 attacks (2x A2 = 4). &lt;br /&gt;
&lt;br /&gt;
;What happens if a unit with Slow is given the Fast rule (or the other way around)?&lt;br /&gt;
:The two rules cancel each other out, and the unit moves as if it had neither of them.&lt;br /&gt;
&lt;br /&gt;
;What happens if a charging unit's target is killed before the charging unit reaches it?&lt;br /&gt;
:The charging unit completes its move before the target is removed, and then they remain idle.&lt;br /&gt;
&lt;br /&gt;
;If a unit with Regeneration is hit by a weapon with Deadly(X), how many Regeneration rolls does it get?&lt;br /&gt;
:It rolls one Regeneration roll for each wound, so a total of X times.&lt;br /&gt;
&lt;br /&gt;
;What is the difference between Blast(X) and Deadly(X)?&lt;br /&gt;
:When taking hits from Blast(X) you roll X dice to block and the unit takes 1 wound for each failed block, whereas when taking hits from Deadly(X) you roll 1 dice to block and one model in the unit takes X wounds for the failed block.&lt;br /&gt;
&lt;br /&gt;
;When replacing weapons what's the difference between replace one/any/all/up to X?&lt;br /&gt;
: If the list says &amp;quot;replace one weapon&amp;quot;, then only one model can replace its weapon, and you have to pay the cost for that model.&lt;br /&gt;
:If the list says &amp;quot;replace any weapon&amp;quot;, then as many models as you want can replace their weapons, and you pay the cost for each model that did.&lt;br /&gt;
:If the list says &amp;quot;replace all weapons&amp;quot;, then all models must replace their weapon, and you pay the cost only once for all models.&lt;br /&gt;
: If the list says &amp;quot;replace up to X weapon&amp;quot;, then up to X models can you can replace their weapons, and you pay the cost for each model that did. &lt;br /&gt;
&lt;br /&gt;
;When buying upgrades what's the difference between upgrade one/any/all models?&lt;br /&gt;
: If the list says &amp;quot;upgrade one model&amp;quot;, then only one model can buy the upgrade, and you have to pay the cost for that model.&lt;br /&gt;
:If the list says &amp;quot;upgrade any model&amp;quot;, then as many models as you want can buy the upgrade, and you pay the cost for each model that was upgraded.&lt;br /&gt;
:If the list says &amp;quot;upgrade all models&amp;quot;, then buying the upgrade applies it to all models, and you pay the cost only once for all models.&lt;br /&gt;
&lt;br /&gt;
; When buying upgrades what's the difference between upgrade with one/any/up to X?&lt;br /&gt;
:If the list says &amp;quot;upgrade with one&amp;quot;, then you can only buy one upgrade from the list.&lt;br /&gt;
:If the list says &amp;quot;upgrade with any&amp;quot;, then you can buy any upgrade once from the list.&lt;br /&gt;
:If the list says &amp;quot;upgrade with up to X&amp;quot;, then you can buy any upgrade up to X times from the list (even multiple times).&lt;br /&gt;
&lt;br /&gt;
==Grimdark Future &amp;amp; Age of Fantasy == &lt;br /&gt;
;For the purpose of morale tests from when is the &amp;quot;total size or tough value&amp;quot; counted?&lt;br /&gt;
:The total size or tough value is counted at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
: Example: If a unit with 10 models loses 5 models, you must take a morale test. From then on it will have to take a morale test whenever it loses models because it is at 50% or below of its starting size (counted at the beginning of the game). &lt;br /&gt;
&lt;br /&gt;
;Are attacks from different weapons resolved simultaneously or sequentially? Does the order matter?'''&lt;br /&gt;
:All attacking weapons from a unit are resolved simultaneously. ie. All weapons shoot (Roll to hit) -&amp;gt; All hits get blocked (Roll to block) -&amp;gt; Wounds get assigned.&lt;br /&gt;
&lt;br /&gt;
;Does a unit that is &amp;quot;idle&amp;quot; still have to be activated? What can it do?&lt;br /&gt;
:Units that are idle still have to be activated, and they may not do anything during that activation.&lt;br /&gt;
&lt;br /&gt;
; Do models with Aircraft that are Pinned still have to move 30&amp;quot;-36&amp;quot;?&lt;br /&gt;
:Yes, nothing prevents their mandatory move. &lt;br /&gt;
&lt;br /&gt;
;Can models with Aircraft change direction while moving?&lt;br /&gt;
: No, they can only change direction at the beginning of their activation (pivot). Units may never leave the battlefield, so they may not choose a direction that would cause them to move into a table edge to avoid completing their full move. (Updated for 3.4.1)&lt;br /&gt;
&lt;br /&gt;
;Can units use their 3&amp;quot; move from destroying enemy units to embark in a transport?&lt;br /&gt;
:No, units can only embark in a transport with activation or spell movement.&lt;br /&gt;
&lt;br /&gt;
;Can units with Psychic/Wizard cast spells from within a transport?&lt;br /&gt;
:Yes, but only on himself or other units inside the transport.&lt;br /&gt;
&lt;br /&gt;
;Can a Psychic/Wizard target himself or his own unit when casting spells?&lt;br /&gt;
:Yes, as they are within range and line of sight of themselves.&lt;br /&gt;
&lt;br /&gt;
; Are upgrades like TAO Drones and High Elf Gun Platforms individual models on the battlefield?&lt;br /&gt;
:No, they are upgrades given to an individual model, much like a weapon or a jetpack. To represent them on the battlefield you can use miniatures as tokens, but they are ignored for gameplay purposes (line of sight, model removal, etc.).&lt;br /&gt;
&lt;br /&gt;
;When merging units, do you need to buy sergeants, musicians and standard twice?(Age of Fantasy/AoF Regiments)&lt;br /&gt;
:The sergeant, musician and standard is only bought once when merging units.&lt;br /&gt;
&lt;br /&gt;
;Is there any bonus to charging a unit in its flank/rear? (AoF Regiments)&lt;br /&gt;
: No, you don’t get a bonus to your melee results for charging a unit in the flank/rear. Instead units can only attack in their front facing, so if you charge a unit in its flank/rear you don’t get return strikes.&lt;br /&gt;
&lt;br /&gt;
==Firefight &amp;amp; Skirmish== &lt;br /&gt;
;Does a model with Tough(X) have to roll on the wound table for each wound it takes?&lt;br /&gt;
:No, the model only rolls on the wound table once it has taken X wounds.&lt;br /&gt;
&lt;br /&gt;
;Can I use units such as vehicles and chariots from Grimdark Future/Age of Fantasy in Firefight/Skirmish?&lt;br /&gt;
:Yes, however they might not be very balanced.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
[[Category:Grimdark Future (game)]]&lt;br /&gt;
[[Category:Grimdark Future Firefight]]&lt;br /&gt;
[[Category:Age of Fantasy (game)]]&lt;br /&gt;
[[Category:Age of Fantasy Skirmish]]&lt;br /&gt;
[[Category:Age of Fantasy Regiments]]&lt;/div&gt;</summary>
		<author><name>SeptimusPryme</name></author>
	</entry>
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