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		<id>http://wiki.onepagerules.com/index.php?title=Prime_Brothers_Quickplay_Armies&amp;diff=3554</id>
		<title>Prime Brothers Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Prime_Brothers_Quickplay_Armies&amp;diff=3554"/>
		<updated>2023-05-30T07:04:46Z</updated>

		<summary type="html">&lt;p&gt;TeufloV: added another 750pts Prime Brother Army list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Prime Brothers&lt;br /&gt;
|Image = Prime-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for the '''Prime Brothers''' from the Grimdark Future universe.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
==Basic Prime Brothers (750pts)==&lt;br /&gt;
This is a v2.50 list you can build using the '''''Combat Patrol: Space Marines''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
An alternative name for this list is &amp;quot;Everybody Shoots At 2+&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Prime Brothers [745pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Elite Raider'''&amp;lt;nowiki&amp;gt; [1] Q4+ D3+ | 105pts | Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Precision Rifle (24&amp;quot;, A1, Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A3)&lt;br /&gt;
&lt;br /&gt;
'''Infiltration Squad''' [5] Q4+ D3+ | 195pts | Fearless, Scout, Strider&lt;br /&gt;
&lt;br /&gt;
5x Marksman Carbines (18&amp;quot;, A1, Rending, Sniper)&lt;br /&gt;
&lt;br /&gt;
5x CCWs (A2)&lt;br /&gt;
&lt;br /&gt;
'''Infiltration Squad''' [5] Q4+ D3+ | 195pts | Fearless, Scout, Strider&lt;br /&gt;
&lt;br /&gt;
5x Marksman Carbines (18&amp;quot;, A1, Rending, Sniper)&lt;br /&gt;
&lt;br /&gt;
5x CCWs (A2)&lt;br /&gt;
&lt;br /&gt;
'''Elimination Squad''' [3] Q3+ D3+ | 250pts | Fearless, Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
1x Laser Sniper Rifle (30&amp;quot;, A1, AP(2), Deadly(3), Sniper)&lt;br /&gt;
&lt;br /&gt;
2x Sniper Rifles (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A2)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Precision Shots'' - The hero and its unit get AP(+1) when shooting.&lt;br /&gt;
|}&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
++ Prime Brothers [GF 750pts] ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prime Master [1] Q3+ D2+ | 75pts | Fearless, Hero, Tough(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A2), Heavy Rifle (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2x Prime Brothers [5] Q3+ D2+ | 185pts | Fearless&lt;br /&gt;
&lt;br /&gt;
5x CCWs (A2), 5x Heavy Rifles (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jetpack Squad [3] Q3+ D2+ | 305pts | Ambush, Fearless, Flying, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x CCWs (A2), 3x Twin Assault Blasters (12&amp;quot;, A4)&lt;br /&gt;
&lt;br /&gt;
==Basic Prime Brothers (1000/1500pts)==&lt;br /&gt;
These are two v2.50 lists you can build using the '''''Combat Patrol: Space Marines''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
In the 1000pt list, the Elite Raider is best place in the Infiltration Squad with Scoped Carbines, due to the significantly better chance to hit with their weapons. Note that when firing with a Sniper weapon, you do not have to pick a specific model to hit; you can simply fire at Quality 2+.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;1500&amp;quot;pt list is missing 5 points. Through many variations, this was the one that was likely to perform the best using the parts available in the box. If you and your group are more open to not adhering to &amp;quot;What You See Is What You Get&amp;quot;, there may be a way to make up that 5 points. The Transport capacity on the Anti-Grav APC is also somewhat wasted, as all other units in the army have either Ambush or Scout, meaning there is no good unit to Transport. The option to place your Infiltration Squads within is valid however, for example if facing a list with a lot of high-Quality shooting that could easily threaten your units prematurely, such as Titan Lords or a Scout-heavy Eternal Dynasty list.&lt;br /&gt;
&lt;br /&gt;
These lists may struggle somewhat versus armies with very high model counts, such as a particularly Assault Grunt-heavy Alien Hives list. There is not much counterplay available, unfortunately, aside from making very careful use of the 18&amp;quot; range of many of your weapons and dancing just outside of the 16&amp;quot; charge range of Fast units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ++ Combat Patrol: Space Marines - Prime Brothers [1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
| '''Elite Raider'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 3+ | 105pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Precision Rifle (24”, A1, Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A3)&lt;br /&gt;
&lt;br /&gt;
Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 195pts&lt;br /&gt;
&lt;br /&gt;
5x Scoped Carbine (18&amp;quot;, A1, Rending, Sniper)&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Fearless, Scout, Strider&lt;br /&gt;
&lt;br /&gt;
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 145pts&lt;br /&gt;
&lt;br /&gt;
5x Carbine (18&amp;quot;, A1, Rending)&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Fearless, Scout, Strider&lt;br /&gt;
&lt;br /&gt;
'''Elimination Squad''' [3] | Qua 3+ Def 2+ | 260pts&lt;br /&gt;
&lt;br /&gt;
1x Laser Sniper Rifle (30”, A1, AP(2), Deadly(3), Sniper)&lt;br /&gt;
&lt;br /&gt;
2x Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Fearless, Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
'''Suppression Squad''' [3] | Qua 3+ Def 2+ | 295pts&lt;br /&gt;
&lt;br /&gt;
3x Autocannon (36&amp;quot;, A3, AP(2))&lt;br /&gt;
&lt;br /&gt;
3x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Ambush, Fearless, Flying&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Precision Shots -'' The hero and its unit get AP(+1) when shooting.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ++ Combat Patrol: Space Marines - Prime Brothers [1495pts] ++&lt;br /&gt;
|-&lt;br /&gt;
| '''Elite Raider'''&amp;lt;nowiki&amp;gt; [1] | Qua 4+ Def 3+ | 105pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Precision Rifle (24”, A1, Sniper)&lt;br /&gt;
&lt;br /&gt;
CCW (A3)&lt;br /&gt;
&lt;br /&gt;
Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 145pts&lt;br /&gt;
&lt;br /&gt;
5x Carbine (18&amp;quot;, A1, Rending)&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Fearless, Scout, Strider&lt;br /&gt;
&lt;br /&gt;
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 145pts&lt;br /&gt;
&lt;br /&gt;
5x Carbine (18&amp;quot;, A1, Rending)&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Fearless, Scout, Strider&lt;br /&gt;
&lt;br /&gt;
'''Elimination Squad''' [3] | Qua 3+ Def 2+ | 260pts&lt;br /&gt;
&lt;br /&gt;
2x Laser Sniper Rifle (30”, A1, AP(2), Deadly(3), Sniper)&lt;br /&gt;
&lt;br /&gt;
1x Sniper Rifle (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
3x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Fearless, Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
'''Suppression Squad''' [3] | Qua 3+ Def 2+ | 295pts&lt;br /&gt;
&lt;br /&gt;
3x Autocannon (36&amp;quot;, A3, AP(2))&lt;br /&gt;
&lt;br /&gt;
3x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Ambush, Fearless, Flying&lt;br /&gt;
&lt;br /&gt;
'''Anti-Grav APC''' [1] | Qua 3+ Def 2+ | 475pts&lt;br /&gt;
&lt;br /&gt;
1x Missile Array (30”, A2, AP(3), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
1x Heavy Machinegun (30”, A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
1x Twin Frag-GLs (18&amp;quot;, A4, Blast(3))&lt;br /&gt;
&lt;br /&gt;
Fast, Fearless, Impact(6), Strider, Tough(9), Transport(11)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Precision Shots'' - The hero and its unit get AP(+1) when shooting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blood Prime Brothers (750pts)==&lt;br /&gt;
This is a v2.50 list you can build using the '''''Combat Patrol: Blood Angels''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
Likely best to just run the Psychic alone. They've got a decent amount of wounds and a 2+ in every category, and with their spells and good weapon, they'll win most combats they get in.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Blood Prime Brothers [750pts] ++&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood Prime Master'''&amp;lt;nowiki&amp;gt; [1] Q3+ D2+ | 210pts | Fearless, Furious, Hero, Psychic(1), Tough(6), Veteran Infantry&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavy Pistol (12&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
Relic Sword (A2, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
'''Blood Prime Brothers''' [5] Q3+ D2+ | 205pts | Fearless, Furious&lt;br /&gt;
&lt;br /&gt;
2x Heavy Rifles (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
2x Auto-Rifle (18&amp;quot;, A2)&lt;br /&gt;
&lt;br /&gt;
Heavy Pistol (12&amp;quot;, A1, AP(1)) + CCW (A3)&lt;br /&gt;
&lt;br /&gt;
4x CCWs (A2)&lt;br /&gt;
&lt;br /&gt;
'''Aggro Squad''' [3] Q3+ D2+ | 335pts | Fearless, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Twin Fist-Pistols (12&amp;quot;, A4)&lt;br /&gt;
&lt;br /&gt;
3x Dual Energy Fists (A4, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Veteran Infantry'' - This model gets +1 to hit rolls in melee and shooting.&lt;br /&gt;
&lt;br /&gt;
'''Blood Prime Brothers Psychic Spells'''&lt;br /&gt;
&lt;br /&gt;
''Fear (4+):'' Target 2 enemy units within 6” get -1&amp;quot; next time they Advance, or -2&amp;quot; next time they Charge/Rush.&lt;br /&gt;
&lt;br /&gt;
''Lance (4+):'' Target enemy model within 12” takes 1 hit with AP(4).&lt;br /&gt;
&lt;br /&gt;
''Quickness (5+):'' Target friendly unit within 6” gets Impact(1) next time it charges.&lt;br /&gt;
&lt;br /&gt;
''Blood Curse (5+):'' Target 2 enemy units within 6” take 6 hits each.&lt;br /&gt;
&lt;br /&gt;
''Break Shields (6+):'' Target 2 enemy units within 6” get -2 to defense next time they take hits.&lt;br /&gt;
&lt;br /&gt;
''Rage Burst (6+):'' Target enemy unit within 6” takes 5 hits with AP(2).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blood Prime Brothers (1000/1500pts)==&lt;br /&gt;
These are two v2.50 lists you can build using the '''''Combat Patrol: Blood Angels''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ++ Combat Patrol: Blood Angels - Blood Prime Brothers [1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Blood Prime Master'''&amp;lt;nowiki&amp;gt; [1] | Qua 3+ Def 2+ | 150pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heavy Rifle (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
Relic Sword (A2, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Fearless, Furious, Hero, Psychic(1), Tough(3), Veteran Infantry&lt;br /&gt;
&lt;br /&gt;
'''Blood Infiltration Squad''' [5] | Qua 4+ Def 3+ | 150pts&lt;br /&gt;
&lt;br /&gt;
5x Carbine (18&amp;quot;, A1, Rending)&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Fearless, Furious, Scout, Strider&lt;br /&gt;
&lt;br /&gt;
'''Blood Prime Brothers''' [5] | Qua 3+ Def 2+ | 225pts&lt;br /&gt;
&lt;br /&gt;
1x Precision Rifle (24”, A1, Sniper)&lt;br /&gt;
&lt;br /&gt;
3x Auto-Rifle (18&amp;quot;, A2)&lt;br /&gt;
&lt;br /&gt;
1x Heavy Pistol (12&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
4x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
1x Energy Sword (A3, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Fearless, Furious&lt;br /&gt;
&lt;br /&gt;
'''Blood Anti-Grav APC''' [1] | Qua 3+ Def 2+ | 475pts&lt;br /&gt;
&lt;br /&gt;
Missile Array (30”, A2, AP(3), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Twin Storm Rifle (24&amp;quot;, A6, AP(1))&lt;br /&gt;
&lt;br /&gt;
Fearless, Impact(6), Strider, Tough(9), Transport(11), Very Fast&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Very Fast'' - This model moves +4&amp;quot; on Advance and +8&amp;quot; on Rush and Charge actions.&lt;br /&gt;
&lt;br /&gt;
''Veteran Infantry'' - This model gets +1 to hit rolls in melee and shooting.&lt;br /&gt;
|}&lt;br /&gt;
This list can also be played at 1500pts by adding the unused Aggro Squad models (shown below), and upgrading both other infantry units with '''Medical Training''' (This model and its unit get the Regeneration rule.) for 55pts apiece, and upgrading one Blood Prime Brother Auto-Rifle with a '''Grenade-Mod (12&amp;quot;, Blast(3))''' for 10pts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''Aggro Squad'''&amp;lt;nowiki&amp;gt; [3] | Qua 3+ Def 2+ | 380pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Shoulder-GLs (18”, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
3x Twin Fist-Pistols (12&amp;quot;, A4) '''OR''' 3x Twin Fist-Flamers (6&amp;quot;, A8)&lt;br /&gt;
&lt;br /&gt;
3x Dual Energy Fists (A4, AP(4))&lt;br /&gt;
&lt;br /&gt;
Fearless, Furious, Tough(3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Watch Prime Brothers (750pts) ==&lt;br /&gt;
This is a v2.50 list you can build using a '''''Combat Patrol: Deathwatch''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
This list will have some issues dealing with high-defense units if the Aggro Squad is not allowed to close to melee distance. The Twin Fist-Pistols on your Aggro Squad can freely be swapped to '''Twin Fist-Flamers (6&amp;quot;, A8)''', if you wish. They take an extra turn to get in range to use, but will probably delete an infantry unit in one shooting round, if you think that's more fun.&lt;br /&gt;
&lt;br /&gt;
Not too complex or flexible. Get in close, shooting while you're doing it, then shoot better when you're there. Versus Defense 5+ and worse, your all-Heavy Rifle squad will probably get better use out of spending a round in melee, as having twice as many attacks at 3+ is a bit better than 5 attacks at 2+, even with the AP(1), and melee always has the chance of routing to aim for. Your rodeo.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Watch Prime Brothers [750pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Prime Brothers'''&amp;lt;nowiki&amp;gt; [5] Q3+ D2+ | 220pts | Disciplined, Fearless&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Heavy Rifle (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
4x Auto-Rifle (18&amp;quot;, A2)&lt;br /&gt;
&lt;br /&gt;
5x CCWs (A2)&lt;br /&gt;
&lt;br /&gt;
'''Watch Prime Brothers''' [5] Q3+ D2+ | 200pts | Disciplined, Fearless&lt;br /&gt;
&lt;br /&gt;
5x Heavy Rifles (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
5x CCWs (A2)&lt;br /&gt;
&lt;br /&gt;
'''Watch Aggro Squad''' [3] Q3+ D2+ | 330pts | Disciplined, Fearless, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Twin Fist-Pistols (12&amp;quot;, A4)&lt;br /&gt;
&lt;br /&gt;
3x Dual Energy Fists (A4, AP(4))&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Disciplined'' - This model gets +1 to hit rolls when shooting at enemies within 12&amp;quot;. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Watch Prime Brothers (1000pts) ==&lt;br /&gt;
This is a v2.50 list you can build using a '''''Combat Patrol: Deathwatch''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
This list will have some issues dealing with high-defense units if the Aggro Squad is not allowed to close to melee distance. To somewhat alleviate this, the first Prime Brothers squad has a Prime Master Lieutenant with Precision Shots, to make their Heavy Rifles hit at AP(2). The second Prime Brothers squad is equipped all with Auto-Rifles and has a Prime Master Munitioner with Special Ammo (instead of using it as an Apothecary), to grant the most possible chances to get Rending hits if necessary, or deal with chaff units otherwise. Fist-Flamers on the Aggro Squad can freely be swapped to Fist-Pistols without affecting the cost of the list; Fist-Flamers is what is present in the list because they both look/are cooler and allow more effective shooting against the kinds of units you would want to shoot with AP(0) shots.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Combat Patrol: Deathwatch - Watch Prime Brothers [1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Watch Prime Master'''&amp;lt;nowiki&amp;gt; [1] | Qua 3+ Def 2+ | 115pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1x Heavy Pistol (12&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
1x Energy Sword (A3, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
Disciplined, Fearless, Hero, Precision Shots, Tough(3)&lt;br /&gt;
&lt;br /&gt;
+&lt;br /&gt;
&lt;br /&gt;
'''Watch Prime Brothers''' [5] | Qua 3+ Def 2+ | 200pts&lt;br /&gt;
&lt;br /&gt;
5x Heavy Rifle (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Disciplined, Fearless&lt;br /&gt;
&lt;br /&gt;
'''Watch Prime Master''' [1] | Qua 3+ Def 2+ | 115pts&lt;br /&gt;
&lt;br /&gt;
1x Heavy Rifle (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Disciplined, Fearless, Hero, Special Ammo, Tough(3)&lt;br /&gt;
&lt;br /&gt;
+&lt;br /&gt;
&lt;br /&gt;
'''Watch Prime Brothers''' [5] | Qua 3+ Def 2+ | 240pts&lt;br /&gt;
&lt;br /&gt;
5x Auto-Rifle (18&amp;quot;, A2)&lt;br /&gt;
&lt;br /&gt;
1x Grenade-Mod (12”, A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Disciplined, Fearless&lt;br /&gt;
&lt;br /&gt;
'''Watch Aggro Squad''' [3] | Qua 3+ Def 2+ | 330pts&lt;br /&gt;
&lt;br /&gt;
3x Dual Energy Fists, 3x Twin Fist-Flamers (6”, A8)&lt;br /&gt;
&lt;br /&gt;
Disciplined, Fearless, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Disciplined'' - This model gets +1 to hit rolls when shooting at enemies within 12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Precision Shots'' - The hero and its unit get AP(+1) when shooting.&lt;br /&gt;
&lt;br /&gt;
''Special Ammo'' - The hero and its unit get Rending when shooting and may ignore cover.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wolf Prime Brothers (1000pts)==&lt;br /&gt;
This is a v2.50 list you can build using a '''''Combat Patrol: Space Wolves''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Combat Patrol Space Wolves - Wolf Prime Brothers [1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Wolf Raider Squad'''&amp;lt;nowiki&amp;gt; [5] | Qua 4+ Def 3+ | 165pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5x Heavy Pistols (12&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
5x CCW (A3)&lt;br /&gt;
&lt;br /&gt;
Ambush, Counter, Fearless, Furious, Strider&lt;br /&gt;
&lt;br /&gt;
'''Wolf Prime Brothers''' [5] | Qua 3+ Def 2+ | 215pts&lt;br /&gt;
&lt;br /&gt;
4x Auto-Rifle (18&amp;quot;, A2)&lt;br /&gt;
&lt;br /&gt;
1x Heavy Pistol (12&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
4x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
1x CCW (A3)&lt;br /&gt;
&lt;br /&gt;
Counter, Fearless&lt;br /&gt;
&lt;br /&gt;
'''Wolf Prime Brothers''' [5] | Qua 3+ Def 2+ | 205pts&lt;br /&gt;
&lt;br /&gt;
2x Precision Rifle (24”, A1, Sniper)&lt;br /&gt;
&lt;br /&gt;
3x Heavy Rifles (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
5x CCW (A2)&lt;br /&gt;
&lt;br /&gt;
Counter, Fearless&lt;br /&gt;
&lt;br /&gt;
'''Wolf Light Walker''' [1] | Qua 3+ Def 2+ | 475pts&lt;br /&gt;
&lt;br /&gt;
1x Twin Iron-Cannon (36”, A6, AP(2))&lt;br /&gt;
&lt;br /&gt;
1x Heavy MG Pistol (18”, A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
1x Light Fist (A4, AP(1))&lt;br /&gt;
&lt;br /&gt;
1x Stomp (A3, AP(1))&lt;br /&gt;
&lt;br /&gt;
Counter, Fear, Fearless, Scout, Tough(9)&lt;br /&gt;
&lt;br /&gt;
'''Special Rules'''&lt;br /&gt;
&lt;br /&gt;
''Counter'' - Gets +1 attack with a weapon of your choice when charged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Prime Brothers]]&lt;br /&gt;
*[[Prime Brothers Miniatures]]&lt;br /&gt;
*[[Prime Brothers Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Prime Brothers&lt;br /&gt;
|Links =  [[Prime Brothers|Overview]] - [[Prime Brothers Tactics|Tactics]] - [[Prime Brothers Firefight Tactics|Firefight Tactics]] - [[Prime Brothers Miniatures|Miniatures]] - [[Prime Brothers Quickplay Armies|Quickplay Armies]] - [[Prime Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Prime Brothers]]&lt;/div&gt;</summary>
		<author><name>TeufloV</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Orc_Marauders_Quickplay_Armies&amp;diff=3553</id>
		<title>Orc Marauders Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Orc_Marauders_Quickplay_Armies&amp;diff=3553"/>
		<updated>2023-05-30T06:53:26Z</updated>

		<summary type="html">&lt;p&gt;TeufloV: added a 750pts army list which can be built with the combat patrol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Orc Marauders&lt;br /&gt;
|Image = Orc-marauders.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Greenskin&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Orc Marauders''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orc Mauraders (750pts) v2.50&lt;br /&gt;
&lt;br /&gt;
You can build this list with the Games Workshop Ork Combat Patrol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Orc Marauders [GF 750pts] ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Big Boss [1] Q3+ D4+ | 90pts | Bad Shot, Furious, Hero, Tough(6)&lt;br /&gt;
&lt;br /&gt;
Pistol (12&amp;quot;, A1), 2x Ultra Club (A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2x Orc Mob [10] Q4+ D5+ | 195pts | Bad Shot, Furious&lt;br /&gt;
&lt;br /&gt;
10x CCWs (A2), Carbine (18&amp;quot;, A2), Heavy Machinegun (30&amp;quot;, A3, AP(1)), 8x Pistols (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orc Walker [1] Q4+ D2+ | 270pts | Fear, Furious, Tough(12)&lt;br /&gt;
&lt;br /&gt;
Stomp (A2, AP(1)), 4x Walker Claw (A2, AP(4))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orc Marauders (1000pts)==&lt;br /&gt;
This is a v2.50 list you can build using the '''''Combat Patrol: Orks''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The GW Ork Nobz models are used as regular orcs instead of as leaders so that you can field two full squads of Orc Mobs.  There are also lots of upgrades for the Orc Walker and other special weapons that arn't used in this small list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Combat Patrol: Orks - Orc Marauders [1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Big Boss [1]'''&amp;lt;nowiki&amp;gt; | Qua 3+ Def 5+ | 145pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Twin Carbine (18&amp;quot;, A4), Ultra Saw (A2, AP(2), Deadly(3)), Ultra Saw (A2, AP(2), Deadly(3)), Ultra Armor&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Defense(+2), Furious, Hero, Tough(6)&lt;br /&gt;
&lt;br /&gt;
'''Orc Mob [10]''' | Qua 4+ Def 5+ | 190pts&lt;br /&gt;
&lt;br /&gt;
9x CCWs (A2), 9x Pistols (12&amp;quot;, A1), Heavy Machinegun (30&amp;quot;, A3, AP(1)), Ultra Club (A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Furious&lt;br /&gt;
&lt;br /&gt;
'''Orc Mob [10]''' | Qua 4+ Def 5+ | 180pts&lt;br /&gt;
&lt;br /&gt;
9x CCWs (A2), 9x Pistols (12&amp;quot;, A1), Ultra Claw (A2, AP(4)), Rocket Launcher (18&amp;quot;, A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Furious&lt;br /&gt;
&lt;br /&gt;
'''Orc Mini-Copters [3]''' | Qua 4+ Def 5+ | 185pts&lt;br /&gt;
&lt;br /&gt;
3x CCW (A2), 3x Pistol (12&amp;quot;, A1), 3x Rocket Launchers (18&amp;quot;, A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Fast, Flying, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Orc Walker [1]''' | Qua 4+ Def 2+ | 300pts&lt;br /&gt;
&lt;br /&gt;
2x Walker Claw (A2, AP(4)), Stomp (A2, AP(1)), Rapid Rocket Launcher (18&amp;quot;, A2, AP(2), Deadly(3)), Walker Saw (A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Fear, Furious, Tough(12)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Orc Marauders]]&lt;br /&gt;
*[[Orc Marauders Miniatures]]&lt;br /&gt;
*[[Orc Marauders Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Orc Marauders&lt;br /&gt;
|Links =  [[Orc Marauders|Overview]] - [[Orc Marauders Tactics|Tactics]] - [[Orc Marauders Firefight Tactics|Firefight Tactics]] - [[Orc Marauders Miniatures|Miniatures]] - [[Orc Marauders Quickplay Armies|Quickplay Armies]] - [[Orc Marauders Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Orc Marauders]]&lt;/div&gt;</summary>
		<author><name>TeufloV</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Quickplay_Armies&amp;diff=3484</id>
		<title>Alien Hives Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Quickplay_Armies&amp;diff=3484"/>
		<updated>2023-04-16T17:20:38Z</updated>

		<summary type="html">&lt;p&gt;TeufloV: I edited a possible Quickplay 750pts Army List for the Alien Hives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for Alien Hives from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a possible 750pts Alien Hives Army List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Alien Hives [GF 750pts] ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Snatcher Lord [1] Q3+ D4+ | 120pts | Fast, Hero, Psychic(1), Scout, Strider, Tough(3)&lt;br /&gt;
&lt;br /&gt;
Heavy Piercing Claws (A6, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; Joined to:&lt;br /&gt;
&lt;br /&gt;
Assault Grunts [20] Q5+ D5+ | 300pts | Fast, Strider, Adrenaline(No Retreat)&lt;br /&gt;
&lt;br /&gt;
20x Razor Claws (A2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shooter Grunts [20] Q5+ D5+ | 260pts | Strider&lt;br /&gt;
&lt;br /&gt;
20x Bio-Borers (12&amp;quot;, A2), 20x Razor Claws (A1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hive Swarm [3] Q6+ D6+ | 70pts | Fearless, Strider, Tough(3)&lt;br /&gt;
&lt;br /&gt;
3x Swarm Attacks (A3, Poison)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Patrol (1000pts) ==&lt;br /&gt;
This is a v2.50 list you can build using the '''Combat Patrol: Tyranids''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The quintessential swarm faction, its a bit baffling that GW decided to not include the Hormagaunt/Assault Grunt, arguably the most iconic Tyranid unit. Luckily, the Hives have many other excellent melee options on offer. Your Hive Lord can deal with any vehicle or group of Tough models necessary, and your Hive Warriors are a more generalist unit, although they should be sent after any Defense 3+ or 2+ infantry that you are facing, as their Rending and AP(4) weapons will be most cost-effective versus those.&lt;br /&gt;
&lt;br /&gt;
The Bio-Spiner-equipped Grunts can freely go back to the Bio-Borers they started with, as the swap is free. I simply chose to use the Spiners as I think Spinefists look really funny and would offer an armor-piercing option for the Grunts, although with such a short range, it is very questionably useful.&lt;br /&gt;
&lt;br /&gt;
No fancy buffs here. Just pure go-face with some bugs. Good for a younger or more inexperienced player to pilot, as kids love bugs (seriously, every kid I've ever played Warhammer with loves Tyranids, even the ones who run away when you try to hand them a spider), and &amp;quot;push models towards enemy&amp;quot; is a nice, straightforward army concept.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Alien Hives [1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Hive Lord'''&amp;lt;nowiki&amp;gt; [1] Q3+ D2+ | 365pts | Fear, Fearless, Hero, Tough(12)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2x Sword Claws (A3, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
1x Stomp (A4, AP(1))&lt;br /&gt;
&lt;br /&gt;
'''Shooter Grunts''' [10] Q5+ D5+ | 130pts | Strider&lt;br /&gt;
&lt;br /&gt;
10x Bio-Spiner (6&amp;quot;, A2, AP(1)) + Razor Claws (A1)&lt;br /&gt;
&lt;br /&gt;
'''Shooter Grunts''' [10] Q5+ D5+ | 180pts | Strider&lt;br /&gt;
&lt;br /&gt;
10x Bio-Ravager (18&amp;quot;, A2) + Razor Claws (A1)&lt;br /&gt;
&lt;br /&gt;
'''Shooter Grunts''' [10] Q5+ D5+ | 130pts | Strider&lt;br /&gt;
&lt;br /&gt;
10x Bio-Borers (12&amp;quot;, A2) + Razor Claws (A1)&lt;br /&gt;
&lt;br /&gt;
'''Hive Warriors''' [3] Q4+ D4+ | 195pts | Fearless, Tough(3)&lt;br /&gt;
&lt;br /&gt;
2x with 2x Piercing Claws (A3, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
1x with 2x Smashing Claws (A3, AP(4))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;/div&gt;</summary>
		<author><name>TeufloV</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Orc_Marauders_Quickplay_Armies&amp;diff=3483</id>
		<title>Orc Marauders Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Orc_Marauders_Quickplay_Armies&amp;diff=3483"/>
		<updated>2023-04-16T17:15:12Z</updated>

		<summary type="html">&lt;p&gt;TeufloV: I edited a possible Quickplay 750pts Army List for the Orc Mauraders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Orc Marauders&lt;br /&gt;
|Image = Orc-marauders.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Greenskin&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Orc Marauders''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
''Note: as v2.50 is in constant development the following might not be accurate.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ork Mauraders (750pts)'''&lt;br /&gt;
&lt;br /&gt;
Thsi is a very Infantery based 750pts Ork Mauraders Army List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Orc Marauders [GF 750pts] ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boss Leader [1] Q3+ D4+ | 70pts | Bad Shot, Furious, Hero, Tough(3), 1x Shaman(Psychic(1))&lt;br /&gt;
&lt;br /&gt;
CCW (A2), Pistol (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orc Mob [20] Q4+ D5+ | 340pts | Bad Shot, Furious&lt;br /&gt;
&lt;br /&gt;
20x CCWs (A2), 20x Pistols (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orc Mob [20] Q4+ D5+ | 340pts | Bad Shot, Furious&lt;br /&gt;
&lt;br /&gt;
20x CCWs (A2), 20x Pistols (12&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orc Marauders (1000pts)==&lt;br /&gt;
This is a v2.50 list you can build using the '''''Combat Patrol: Orks''''' box from '''Games Workshop''', or any other models of your choice.&lt;br /&gt;
&lt;br /&gt;
The GW Ork Nobz models are used as regular orcs instead of as leaders so that you can field two full squads of Orc Mobs.  There are also lots of upgrades for the Orc Walker and other special weapons that arn't used in this small list.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!++ Combat Patrol: Orks - Orc Marauders [1000pts] ++&lt;br /&gt;
|-&lt;br /&gt;
|'''Big Boss [1]'''&amp;lt;nowiki&amp;gt; | Qua 3+ Def 5+ | 145pts&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Twin Carbine (18&amp;quot;, A4), Ultra Saw (A2, AP(2), Deadly(3)), Ultra Saw (A2, AP(2), Deadly(3)), Ultra Armor&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Defense(+2), Furious, Hero, Tough(6)&lt;br /&gt;
&lt;br /&gt;
'''Orc Mob [10]''' | Qua 4+ Def 5+ | 190pts&lt;br /&gt;
&lt;br /&gt;
9x CCWs (A2), 9x Pistols (12&amp;quot;, A1), Heavy Machinegun (30&amp;quot;, A3, AP(1)), Ultra Club (A1, Blast(3))&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Furious&lt;br /&gt;
&lt;br /&gt;
'''Orc Mob [10]''' | Qua 4+ Def 5+ | 180pts&lt;br /&gt;
&lt;br /&gt;
9x CCWs (A2), 9x Pistols (12&amp;quot;, A1), Ultra Claw (A2, AP(4)), Rocket Launcher (18&amp;quot;, A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Furious&lt;br /&gt;
&lt;br /&gt;
'''Orc Mini-Copters [3]''' | Qua 4+ Def 5+ | 185pts&lt;br /&gt;
&lt;br /&gt;
3x CCW (A2), 3x Pistol (12&amp;quot;, A1), 3x Rocket Launchers (18&amp;quot;, A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Bad Shot, Fast, Flying, Furious, Tough(3)&lt;br /&gt;
&lt;br /&gt;
'''Orc Walker [1]''' | Qua 4+ Def 2+ | 300pts&lt;br /&gt;
&lt;br /&gt;
2x Walker Claw (A2, AP(4)), Stomp (A2, AP(1)), Rapid Rocket Launcher (18&amp;quot;, A2, AP(2), Deadly(3)), Walker Saw (A1, AP(2), Deadly(3))&lt;br /&gt;
&lt;br /&gt;
Fear, Furious, Tough(12)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Orc Marauders]]&lt;br /&gt;
*[[Orc Marauders Miniatures]]&lt;br /&gt;
*[[Orc Marauders Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Orc Marauders&lt;br /&gt;
|Links =  [[Orc Marauders|Overview]] - [[Orc Marauders Tactics|Tactics]] - [[Orc Marauders Firefight Tactics|Firefight Tactics]] - [[Orc Marauders Miniatures|Miniatures]] - [[Orc Marauders Quickplay Armies|Quickplay Armies]] - [[Orc Marauders Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Orc Marauders]]&lt;/div&gt;</summary>
		<author><name>TeufloV</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Quickplay_Armies&amp;diff=3482</id>
		<title>Feudal Guard Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Feudal_Guard_Quickplay_Armies&amp;diff=3482"/>
		<updated>2023-04-16T17:05:14Z</updated>

		<summary type="html">&lt;p&gt;TeufloV: I edited a possible Quickplay 750pts Army List for the Feudal Guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Image = Feudal-guard.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Feudal Guard'''.&lt;br /&gt;
&lt;br /&gt;
''Note: This page needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a possible 750pts Army List:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Feudal Guard [GF 750pts] ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feudal Leader [1] Q4+ D4+ | 80pts | Fearless, Hero, Tough(3), 1x Commander(Feudal March)&lt;br /&gt;
&lt;br /&gt;
Rifle (24&amp;quot;, A1), Energy Sword (A2, AP(1), Rending)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; Joined to:&lt;br /&gt;
&lt;br /&gt;
Feudal Guardsmen [10] Q5+ D4+ | 160pts | Fearless&lt;br /&gt;
&lt;br /&gt;
10x Bayonets (A1, AP(1)), 10x Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feudal Elites [10] Q4+ D3+ | 230pts | Fearless&lt;br /&gt;
&lt;br /&gt;
10x CCWs (A1), 10x Heavy Rifles (24&amp;quot;, A1, AP(1))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feudal Snipers [6] Q5+ D4+ | 280pts | Fearless, Scout, Stealth&lt;br /&gt;
&lt;br /&gt;
6x CCWs (A1), 6x Sniper Rifles (30&amp;quot;, A1, AP(1), Sniper)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Feudal Guard]]&lt;br /&gt;
*[[Feudal Guard Miniatures]]&lt;br /&gt;
*[[Feudal Guard Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Feudal Guard&lt;br /&gt;
|Links =  [[Feudal Guard|Overview]] - [[Feudal Guard Tactics|Tactics]] - [[Feudal Guard Firefight Tactics|Firefight Tactics]] - [[Feudal Guard Miniatures|Miniatures]] - [[Feudal Guard Quickplay Armies|Quickplay Armies]] - [[Feudal Guard Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Feudal Guard]]&lt;/div&gt;</summary>
		<author><name>TeufloV</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Jackals_Quickplay_Armies&amp;diff=3481</id>
		<title>Jackals Quickplay Armies</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Jackals_Quickplay_Armies&amp;diff=3481"/>
		<updated>2023-04-16T16:48:43Z</updated>

		<summary type="html">&lt;p&gt;TeufloV: I edited a possible Quickplay 750pts Army List for the Jackals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Jackals&lt;br /&gt;
|Image = Jackals.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
|Species = Jackals&lt;br /&gt;
|Version = 2.50&lt;br /&gt;
}}&lt;br /&gt;
Below you will find quickplay army lists for '''Jackals''' from Grimdark Future.&lt;br /&gt;
&lt;br /&gt;
''Note: This page needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a possible 750pts Army List of the Jackals:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++ Jackals [GF 750pts] ++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Veteran [1] Q4+ D5+ | 35pts | Carnivore, Hero, Strider, Tough(3)&lt;br /&gt;
&lt;br /&gt;
CCW (A1), Scrap Rifle (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; Joined to:&lt;br /&gt;
&lt;br /&gt;
Nomads [20] Q5+ D5+ | 280pts | Carnivore, Strider&lt;br /&gt;
&lt;br /&gt;
20x CCWs (A1), 20x Scrap Rifles (24&amp;quot;, A1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elites [10] Q4+ D4+ | 245pts | Carnivore, Relentless, Strider&lt;br /&gt;
&lt;br /&gt;
10x CCWs (A1), 9x Energy Rifles (24&amp;quot;, A1, AP(1)), Plasma Rifle (24&amp;quot;, A1, AP(4))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hounds [10] Q5+ D5+ | 190pts | Carnivore, Fast, Scout, Strider, Hunter Breed(Furious)&lt;br /&gt;
&lt;br /&gt;
10x Claws (A2)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Jackals]]&lt;br /&gt;
*[[Jackals Miniatures]]&lt;br /&gt;
*[[Jackals Tactics]]&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Jackals&lt;br /&gt;
|Links =  [[Jackals|Overview]] - [[Jackals Tactics|Tactics]] - [[Jackals Firefight Tactics|Firefight Tactics]] - [[Jackals Miniatures|Miniatures]] - [[Jackals Quickplay Armies|Quickplay Armies]] - [[Jackals Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Quickplay-Armies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grimdark Future Quickplay Armies]]&lt;br /&gt;
[[Category:Jackals]]&lt;/div&gt;</summary>
		<author><name>TeufloV</name></author>
	</entry>
</feed>