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	<updated>2026-06-08T23:34:09Z</updated>
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	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Saurian_Starhost_Warfleets_Tactics&amp;diff=4035</id>
		<title>Saurian Starhost Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Saurian_Starhost_Warfleets_Tactics&amp;diff=4035"/>
		<updated>2024-02-10T19:33:20Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Saurian Starhost&lt;br /&gt;
|Image = Saurian-starhost.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Saurian&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Saurian Starhosts==&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Vassal allows ships to share morale scores with each other&lt;br /&gt;
*A lot of unconventional tricks that can change the flow of combat in your favor&lt;br /&gt;
*Unique Squadrons have Spirit, allowing them to always teleport back to your Vassal ships&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Many upgrades are reliant on Morale&lt;br /&gt;
*Requires extra planning to deal with restrictions on facings&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Divine Frog:''' Once per activation, this ship can immediately spawn two of your specialized squadrons anywhere within 2&amp;quot; of it. If you're using these squadrons a lot, this will be a godsend.&lt;br /&gt;
*'''Heart Eater:''' This ship can heal a point of damage any time an enemy ship within 18&amp;quot; dies.&lt;br /&gt;
*'''Primal Bellower:''' When this ship is activated, it can also activate a squadron within 6&amp;quot;. Very handy if you're using the squadrons as an escort.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Beast Home:''' This ship can remove Boarding markers on a 2+. Very useful for foiling boarding-heavy fleets like the Infected Colonies or Alien Hives.&lt;br /&gt;
*'''Spirit Shaman:''' This ship can make a morale check when activated. If this test is successful, it can then activate a squadron within 2&amp;quot;. Especially handy if you combine this with a Divine Frog ship.&lt;br /&gt;
*'''Tyrant Vessel:''' If this ship didn't fire their turret on the last activation, its turret gains +1 Strength when it fires on this activation.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*'''Defense Claw:''' This ship can immediately fire its turret at a squadron within 2&amp;quot; upon activation. Note that this doesn't stop this ship from firing the turret again, making it the equivalent of other similar point-defense anti-squadron weapons and systems.&lt;br /&gt;
*'''Event Horizon:''' This ship can make a morale test. If successful, it can take two friendly ships within 12&amp;quot; and pull them 6&amp;quot; closer. Great for supporting feints and as an escape button.&lt;br /&gt;
*'''Grand Spine:''' Effectively converts this ship's turret into broadsides by giving it Twin-Fire, but making it only able to fire from the side arcs.&lt;br /&gt;
*'''Shell Shield:''' Enemy ships take -1 to hit when firing at a facing where this ship doesn't have a gun.&lt;br /&gt;
*'''Star Drive:''' This ship can make a morale test. If it succeeds, this ship can then teleport anywhere within its cruise range, keeping its same facing. Incredible for a surprise attack or as an escape button.&lt;br /&gt;
*'''Wrath Spines:''' This ship can make a morale test when activated. The turret gains +2 Attacks for the round if it succeeds, but it breaks for the round if it doesn't.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*'''Arc Tongue:''' A pretty potent weapon at mid-range, but it can only target the closest enemies. Only handy if you're keeping an enemy near the heat of combat.&lt;br /&gt;
*'''God Talon:''' This gun requires a morale check to work. If it works, you've got a short-ranged machine gun to mow down squadrons and lighter ships.&lt;br /&gt;
*'''Lightning Javelin:''' A potent mid-range Sniper cannon with Blast to ensure that the damage is shared.&lt;br /&gt;
*'''Obsidian Flechettes:''' A decently-ranged weapon that gains extra shots when firing at enemies within mid-range.&lt;br /&gt;
*'''Psi-Shock:''' A Twin-Fire cannon with Blast that requires a morale check to work.&lt;br /&gt;
*'''Quad Beam:''' A devastating cannon that can target four different enemies at once.&lt;br /&gt;
*'''Tempest Portal:''' A rapid fire cannon with Boarding Pod. Requires a morale check to work.&lt;br /&gt;
*'''Toxin Battery:''' A mid-range cannon with a variant of Blast. Whenever it kills an enemy, anyone within 4&amp;quot; of that target takes two Str2 hits.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
*'''Prophecy Ship:''' A heavy cruiser with Vassal, allowing friendly ships within 18&amp;quot; that have this rule to count as having as many active upgrades as it does. Excellent for a backline ship to support your forces so long as it's protected.&lt;br /&gt;
*'''Mosasaur Ship:''' A heavy cruiser with Shell Prow, forcing enemies to take -1 to Strength when firing at its front facing but forbidding its turret from firing in that arc in exchange. This can make it a decent battle fortress, but you will need to be wary about that limitation when equipping its guns.&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
*'''Fate Ship:''' A destroyer with Vassal. Capable of supporting if you're far from a Prophecy Ship, but not absolute.&lt;br /&gt;
*'''Megalodon Ship:''' A destroyer with Shell Prow. Useful if you just need a big ship to get into the thick of it.&lt;br /&gt;
===Light Ships===&lt;br /&gt;
*'''Destiny Ship:''' A corvette with Vassal. More useful if you're supporting it with a bigger ship than the other way around.&lt;br /&gt;
*'''Icthyosaur Ship:''' A corvette with Shell Prow. Could make for a decent distraction if you keep its facings right.&lt;br /&gt;
===Squadrons===&lt;br /&gt;
*'''Piranha Squadron:''' A bomber squadron that gets more Attacks at the cost of Strength. Probably the most likely to benefit from Spirit since it'll take them away from any return fire.&lt;br /&gt;
*'''Jaguar Squadron:''' A fighter squadron that sacrifices speed with some frankly absurd Strength. Any squadrons it hits will die, allowing it to be a great teleporting menace for squadron-heavy fleets.&lt;br /&gt;
*'''Serpent Squadron:''' A gunship squadron that comes with Invade. This allows the squadron to ram an enemy, but doing so demolishes the squadron and slaps the target with three Boarding markers. Very useful fodder if you have a Divine Frog to keep spawning them.&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Saurian Starhost Tactics]]&lt;br /&gt;
*[[Saurian Starhost Firefight Tactics]]&lt;br /&gt;
*[[Saurian Starhost Miniatures]]&lt;br /&gt;
*[[Saurian Starhost Quickplay Armies]]&lt;br /&gt;
*[[Saurian Starhost Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Saurian Starhost&lt;br /&gt;
|Links =  [[Saurian Starhost|Overview]] - [[Saurian Starhost Tactics|Tactics]] - [[Saurian Starhost Firefight Tactics|Firefight Tactics]] - [[Saurian Starhost Warfleets Tactics|Warfleets Tactics]] - [[Saurian Starhost Miniatures|Miniatures]] - [[Saurian Starhost Quickplay Armies|Quickplay Armies]] - [[Saurian Starhost Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Saurian Starhost Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category: Grimdark Future Warfleets]]&lt;br /&gt;
[[Category:Saurian Starhost]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Saurian_Starhost_Warfleets_Tactics&amp;diff=4034</id>
		<title>Saurian Starhost Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Saurian_Starhost_Warfleets_Tactics&amp;diff=4034"/>
		<updated>2024-02-10T19:33:01Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;{{OPR-Faction |Faction = Saurian Starhost |Image = Saurian-starhost.webp |Setting = Grimdark Future |Games = Grimdark Future,&amp;lt;br&amp;gt;Grimdark Future: Firefight,&amp;lt;br&amp;gt;Grimdark Future: Warfleets |Species = Saurian |Version = 3.1.2 }}  ==Why Play Saurian Starhosts==  '''Pros:''' *Vassal allows ships to share morale scores with each other *A lot of unconventional tricks that can change the flow of combat in your favor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Saurian Starhost&lt;br /&gt;
|Image = Saurian-starhost.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Saurian&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Saurian Starhosts==&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Vassal allows ships to share morale scores with each other&lt;br /&gt;
*A lot of unconventional tricks that can change the flow of combat in your favor&lt;br /&gt;
*Unique Squadrons have Spirit, allowing them to always teleport back to your Vassal ships&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Many upgrades are reliant on Morale&lt;br /&gt;
*Requires extra planning to deal with restrictions on facings&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Divine Frog:''' Once per activation, this ship can immediately spawn two of your specialized squadrons anywhere within 2&amp;quot; of it. If you're using these squadrons a lot, this will be a godsend.&lt;br /&gt;
*'''Heart Eater:''' This ship can heal a point of damage any time an enemy ship within 18&amp;quot; dies.&lt;br /&gt;
*'''Primal Bellower:''' When this ship is activated, it can also activate a squadron within 6&amp;quot;. Very handy if you're using the squadrons as an escort.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Beast Home:''' This ship can remove Boarding markers on a 2+. Very useful for foiling boarding-heavy fleets like the Infected Colonies or Alien Hives.&lt;br /&gt;
*'''Spirit Shaman:''' This ship can make a morale check when activated. If this test is successful, it can then activate a squadron within 2&amp;quot;. Especially handy if you combine this with a Divine Frog ship.&lt;br /&gt;
*'''Tyrant Vessel:''' If this ship didn't fire their turret on the last activation, its turret gains +1 Strength when it fires on this activation.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*'''Defense Claw:''' This ship can immediately fire its turret at a squadron within 2&amp;quot; upon activation. Note that this doesn't stop this ship from firing the turret again, making it the equivalent of other similar point-defense anti-squadron weapons and systems.&lt;br /&gt;
*'''Event Horizon:''' This ship can make a morale test. If successful, it can take two friendly ships within 12&amp;quot; and pull them 6&amp;quot; closer. Great for supporting feints and as an escape button.&lt;br /&gt;
*'''Grand Spine:''' Effectively converts this ship's turret into broadsides by giving it Twin-Fire, but making it only able to fire from the side arcs.&lt;br /&gt;
*'''Shell Shield:''' Enemy ships take -1 to hit when firing at a facing where this ship doesn't have a gun.&lt;br /&gt;
*'''Star Drive:''' This ship can make a morale test. If it succeeds, this ship can then teleport anywhere within its cruise range, keeping its same facing. Incredible for a surprise attack or as an escape button.&lt;br /&gt;
*'''Wrath Spines:''' This ship can make a morale test when activated. The turret gains +2 Attacks for the round if it succeeds, but it breaks for the round if it doesn't.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*'''Arc Tongue:''' A pretty potent weapon at mid-range, but it can only target the closest enemies. Only handy if you're keeping an enemy near the heat of combat.&lt;br /&gt;
*'''God Talon:''' This gun requires a morale check to work. If it works, you've got a short-ranged machine gun to mow down squadrons and lighter ships.&lt;br /&gt;
*'''Lightning Javelin:''' A potent mid-range Sniper cannon with Blast to ensure that the damage is shared.&lt;br /&gt;
*'''Obsidian Flechettes:''' A decently-ranged weapon that gains extra shots when firing at enemies within mid-range.&lt;br /&gt;
*'''Psi-Shock:''' A Twin-Fire cannon with Blast that requires a morale check to work.&lt;br /&gt;
*'''Quad Beam:''' A devastating cannon that can target four different enemies at once.&lt;br /&gt;
*'''Tempest Portal:''' A rapid fire cannon with Boarding Pod. Requires a morale check to work.&lt;br /&gt;
*'''Toxin Battery:''' A mid-range cannon with a variant of Blast. Whenever it kills an enemy, anyone within 4&amp;quot; of that target takes two Str2 hits.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
*'''Prophecy Ship:''' A heavy cruiser with Vassal, allowing friendly ships within 18&amp;quot; that have this rule to count as having as many active upgrades as it does. Excellent for a backline ship to support your forces so long as it's protected.&lt;br /&gt;
*'''Mosasaur Ship:''' A heavy cruiser with Shell Prow, forcing enemies to take -1 to Strength when firing at its front facing but forbidding its turret from firing in that arc in exchange. This can make it a decent battle fortress, but you will need to be wary about that limitation when equipping its guns.&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
*'''Fate Ship:''' A destroyer with Vassal. Capable of supporting if you're far from a Prophecy Ship, but not absolute.&lt;br /&gt;
*'''Megalodon Ship:''' A destroyer with Shell Prow. Useful if you just need a big ship to get into the thick of it.&lt;br /&gt;
===Light Ships===&lt;br /&gt;
*'''Destiny Ship:''' A corvette with Vassal. More useful if you're supporting it with a bigger ship than the other way around.&lt;br /&gt;
*'''Icthyosaur Ship:''' A corvette with Shell Prow. Could make for a decent distraction if you keep its facings right.&lt;br /&gt;
===Squadrons===&lt;br /&gt;
*'''Piranha Squadron:''' A bomber squadron that gets more Attacks at the cost of Strength. Probably the most likely to benefit from Spirit since it'll take them away from any return fire.&lt;br /&gt;
*'''Jaguar Squadron:''' A fighter squadron that sacrifices speed with some frankly absurd Strength. Any squadrons it hits will die, allowing it to be a great teleporting menace for squadron-heavy fleets.&lt;br /&gt;
*'''Serpent Squadron:''' A gunship squadron that comes with Invade. This allows the squadron to ram an enemy, but doing so demolishes the squadron and slaps the target with three Boarding markers. Very useful fodder if you have a Divine Frog to keep spawning them.&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Saurian Starhost Tactics]]&lt;br /&gt;
*[[Saurian Starhost Firefight Tactics]]&lt;br /&gt;
*[[Saurian Starhost Miniatures]]&lt;br /&gt;
*[[Saurian Starhost Quickplay Armies]]&lt;br /&gt;
*[[Saurian Starhost Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Saurian Starhost&lt;br /&gt;
|Links =  [[Saurian Starhost|Overview]] - [[Saurian Starhost Tactics|Tactics]] - [[Saurian Starhost Firefight Tactics|Firefight Tactics]] - [[Saurian Starhost Warfleets Tactics|Warfleets Tactics]] - [[Saurian Starhost Miniatures|Miniatures]] - [[Saurian Starhost Quickplay Armies|Quickplay Armies]] - [[Saurian Starhost Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Saurian Starhost Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets Tactics}}&lt;br /&gt;
[[Category: Grimdark Future Warfleets]]&lt;br /&gt;
[[Category:Saurian Starhost]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Saurian_Starhost&amp;diff=4033</id>
		<title>Saurian Starhost</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Saurian_Starhost&amp;diff=4033"/>
		<updated>2024-02-10T18:34:37Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Saurian Starhost&lt;br /&gt;
|Image = Saurian-starhost.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Saurian&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
The '''Saurian Starhosts''' are an ancient coalition of humanoid reptiles led by giant Frog Mages. Their armies combine advanced technology with genetically modified predators to make them fearsome foes. &lt;br /&gt;
&lt;br /&gt;
The Saurians are perhaps the most ancient race in the galaxy, but most of their species lie dormant in cyro-pyramids. The Saurians seek to awaken their host to prevent a prophesied disaster, however many of their pyramids have been lost or destroyed, and some have begun to fear that they have already failed their mission.&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
Saurians claim that the Frog-Mages who created them existed before time began. Their Mages teach them that their purpose is to fulfill a great prophecy which they have held from the beginning: in time, the fabric of reality would break, and their fate would be to save it. The Frog-Mages created cryo-pyramids and scattered themselves through the galaxy to ensure that they would be ready to fulfill their purpose when their time came. &lt;br /&gt;
&lt;br /&gt;
In their absence, a number of new species began to explore and settle throughout the galaxy. This led to a surge of psychic power which awoke one of the dormant Frog-Mages, who was now alone in the galaxy. The lone Frog-Mage found a galaxy at war, and fearing that this was the beginning of the end, he hoped to awaken his fellow Mages before it was too late.&lt;br /&gt;
&lt;br /&gt;
The Frog-Mage gathered a conclave of helpers, but it was soon clear that they would not be able to succeed alone. The Mages used their vast knowledge of genetic engineering and psychic abilities to create new allies, in order to seek out the rest of their kind. Together, they created the first Starhost. Each member of a Starhost has their fate defined by the Frog-Mages at birth, and they are created to fulfill this single mission in order to help the Frog-Mages complete the prophecy. These missions define much of the culture of the various species in each Starhost.&lt;br /&gt;
&lt;br /&gt;
The first Starhost began to seek out and awaken other Mages. The newly awakened Mages would create additional Starhosts in order to fulfill their purpose, who would then create their own Starhosts in order to seek out more of their kind throughout the galaxy, including in the Sirius Sector. Much has changed in the galaxy since the Saurians first entered the cyro-pyramids however, and rediscovering the pyramids has proven a more difficult task than expected. Some cryo-pyramids have been destroyed by exploding stars or marauding treasure hunters, others have been buried beneath deserts, oceans or even cities. Worse still, some have begun to fail on their own, leaving the Frog-Mages inside to die.&lt;br /&gt;
&lt;br /&gt;
These setbacks have cast doubt on the reliability of the Frog-Mages and their prophecies, while others are beginning to fear that the Frog-Mages have already failed in their great prophecy.&lt;br /&gt;
&lt;br /&gt;
How will you face your destiny?&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
*[[Saurian Starhost Tactics]]&lt;br /&gt;
*[[Saurian Starhost Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Similar To==&lt;br /&gt;
[[File:Starhost Veteran on Tyrannosaur Model.jpg|alt=Official Starhost Veteran on Tyrannosaur Model|thumb|320x320px|Official Starhost Veteran on Tyrannosaur Model]]&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Miniatures==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
See Also: [[Saurian Starhost Miniatures]]&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Saurian Starhost Tactics]]&lt;br /&gt;
*[[Saurian Starhost Firefight Tactics]]&lt;br /&gt;
*[[Saurian Starhost Miniatures]]&lt;br /&gt;
*[[Saurian Starhost Quickplay Armies]]&lt;br /&gt;
*[[Saurian Starhost Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Saurian Starhost&lt;br /&gt;
|Links =  [[Saurian Starhost|Overview]] - [[Saurian Starhost Tactics|Tactics]] - [[Saurian Starhost Firefight Tactics|Firefight Tactics]] - [[Saurian Starhost Warfleets Tactics|Warfleets Tactics]] - [[Saurian Starhost Miniatures|Miniatures]] - [[Saurian Starhost Quickplay Armies|Quickplay Armies]] - [[Saurian Starhost Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Saurian Starhost Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Saurian Starhost]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Warfleets_Tactics&amp;diff=3987</id>
		<title>Havoc Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Warfleets_Tactics&amp;diff=3987"/>
		<updated>2024-01-29T16:40:50Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Image = Havoc-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Havoc Brothers==&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Utilizing the Rifts properly can make your fleets a slingshot.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unique ships suffer with range or speed.&lt;br /&gt;
* You need to make use of Rift Master in order to get the most out of half your unique ships.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Champion's Throne:''' This ship gets an 18&amp;quot; bubble. Enemies within it suffer -1 to morale while allies get +1 to morale.&lt;br /&gt;
*'''Rift Master:''' Once per game after activation, this ship can deploy a Rift marker anywhere within 3&amp;quot; of it. Friendly ships within 4&amp;quot; of this Rift count as being within your DZ for the sake of the Rift Scanner and Rift Rush rules.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Change Disciple:''' Enemies can only target this ship if they're within 12&amp;quot; of it.&lt;br /&gt;
*'''Lust Disciple:''' This ship can pivot 45&amp;amp;deg; whenever Cruising or Ramming.&lt;br /&gt;
*'''Plague Disciple:''' This ship ignores 1 damage every turn. Not a lot, but it can soak up lighter ships.&lt;br /&gt;
*'''War Disciple:''' Whenever this ship overlaps, it deals +1 Damage and takes +1 Damage.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*'''Corruption Spreader:''' So long as this ship is within terrain, that terrain counts as Dangerous. Good idea for baiting cover or difficult terrain.&lt;br /&gt;
*'''Fulgent Huntsmen:''' If this ship has a boarding marker, it actually recovers some damage.&lt;br /&gt;
*'''Lightning Drive:''' Instead of pivoting, this ship can shift 2&amp;quot; to the side. Mildly useful if you need to get past a certain obstacle.&lt;br /&gt;
*'''Loose Bindings:''' When this ship is activated, it can place 2 boarding tokens on it as its crew goes riotous. This does, however, grant this ship +1 to hit.&lt;br /&gt;
*'''Nemesis Evader:''' This ship counts as being +6&amp;quot; away from all enemies if you want some of Change Disciple's perks and you already used it.&lt;br /&gt;
*'''Rift Scanner:''' This ship can start the game in reserves, but it can deploy within 4&amp;quot; of your DZ at any other turn.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*'''Baryon Gun:''' A powerful short-ranged Anti-Squadron gun.&lt;br /&gt;
*'''Causality Inverter:''' One shot, but it always hits on a 2+ and Str3 makes it punch through most armor.&lt;br /&gt;
*'''Cluster Bombs:''' Short-ranged but it's got Split Fire and Blast to cover multiple foes.&lt;br /&gt;
*'''Distortion Cannon:''' Short-ranged cannon that drops Boarding markers for each damage taken.&lt;br /&gt;
*'''Lightning Oars:''' A decently-powered set of Broadsides with Anti-Ship as well as the ability to fire after Cruising, making this especially handy for heavy ships.&lt;br /&gt;
*'''Rattler:''' Short-ranged but lots of shots to punch holes.&lt;br /&gt;
*'''Reality Wound:''' One shot, but it hits anyone anywhere within 6&amp;quot;, regardless of facing.&lt;br /&gt;
*'''Spinal Spiral:''' A high-powered Sniper cannon, but it can only be used on the front arc.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Vulture Ship:''' This Cruiser is a bit deceptive-looking, seeing as it's just a cruiser with a shorter range on the turret. However, Rift Rush makes it move much faster inside your DZ. If you get Rift Master, however, you can use it to give it another boost spot.&lt;br /&gt;
* '''Blasphemy Ship:''' A variant of the Vulture with the Unbound rule, allowing it to teleport a short distance after getting damaged. Mildly handy for throwing it out of range using Nemesis Evader or Change Disciple.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Raptor Ship:''' A smaller version of the Vulture.&lt;br /&gt;
* '''Heresy Ship:''' A smaller version of the Blasphemy.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Shrike Ship:''' A light version of the Vulture. With the Rift Master Hero, this can become a literal speeding brick of death.&lt;br /&gt;
* '''Sin Ship:''' A light version of the Blasphemy.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Hell Engine Squadron:''' A slow pack of Gunships that can ram. However, ramming will destroy this Squadron in exchange for slapping 2 Boarding markers on their target.&lt;br /&gt;
* '''Rake Squadron:''' A slower general-purpose Gunship Squadron with 4+ Evasion in exchange for 4+ Toughness.&lt;br /&gt;
* '''Rogue Squadron:''' This squadron is the slowest you'll ever get and has Overheating, but in exchange you get Rogue so it can strafe and fire out of turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Havoc Brothers Tactics]]&lt;br /&gt;
*[[Havoc Brothers Firefight Tactics]]&lt;br /&gt;
*[[Havoc Brothers Miniatures]]&lt;br /&gt;
*[[Havoc Brothers Quickplay Armies]]&lt;br /&gt;
*[[Havoc Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Links =  [[Havoc Brothers|Overview]] - [[Havoc Brothers Tactics|Tactics]] - [[Havoc Brothers Firefight Tactics|Firefight Tactics]] - [[Havoc Brothers Warfleets Tactics|Warfleets Tactics]] - [[Havoc Brothers Miniatures|Miniatures]] - [[Havoc Brothers Quickplay Armies|Quickplay Armies]] - [[Havoc Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Havoc Brothers Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Havoc Brothers]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Universal_Tactics&amp;diff=3986</id>
		<title>Grimdark Future Universal Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Universal_Tactics&amp;diff=3986"/>
		<updated>2024-01-29T16:24:12Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are a collection of weapons, upgrades and ships available to all factions of [[Grimdark Future Warfleets]]&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
Heroes and Titles are paid upgrades that can considerably change how a ship operates. Each hero is unique to their army, while each ship can only carry one title and hero each.&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Master:''' This ship can hide in reserves at the start of the game instead of being deployed. Instead, it can arrive at any turn, at any place, so long as it is at least 9&amp;quot; away from an enemy.&lt;br /&gt;
* '''Ace Carrier:''' Made for a squadron-heavy army. A number of squadrons equal to the number of upgrade slots available on this ship can be hidden in reserves at the start of the game instead of being deployed. Once per game when this ship activates, you can also activate any squadrons within 2&amp;quot; of it.&lt;br /&gt;
* '''Expert Sapper:''' Whenever this ship is activated, you can deploy a mine within 4&amp;quot; of it. Enemies that move within 2&amp;quot; of this mine take 2 damage. Great for keeping rammers at bay or forcing distances.&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
* '''Avenger:''' Whenever this ship activates, they can immediately teleport anywhere within d3+1&amp;quot;. Excellent for keeping a ship constantly within prime range.&lt;br /&gt;
* '''Defiant:''' At any point when a friendly ship within 6&amp;quot; is destroyed, this ship can immediately heal 2 damage, which might be what you need to restore a system or take a damaged one out of the red.&lt;br /&gt;
&lt;br /&gt;
* '''Vanguard:''' This ship can immediately move straight ahead when it's deployed. This is more worthwhile for short-ranged guns than anything else.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
Unlike Heroes and Titles, Upgrades and Weapons are completely free to you.&lt;br /&gt;
&lt;br /&gt;
* '''Ablative Armor:''' The ram-tank's choice. Any enemies ramming this ship suffer 1 damage, and this ship suffers no injuries from overlap.&lt;br /&gt;
* '''Armored Plating:''' This particular upgrade is for ablative HP. Rather than 3, this upgrade takes 4 points to be disabled.&lt;br /&gt;
* '''Gravity Bumper:''' When this ship rams, any ships it pushes add +1d6 to their shove distance. If you plan on being in a cluttered arena, then this is not going to waste.&lt;br /&gt;
* '''Nuclear Ammo:''' +1 Strength to the ship's turret.&lt;br /&gt;
* '''Pulse Engine:''' Boosts speed for slow ships or makes faster ships that much harder to catch. Adds +2&amp;quot; to the ship's move speed and +3&amp;quot; to the ship's cruise/ram speed.&lt;br /&gt;
* '''Reinforced Ram:''' Add +1 damage to any ram damage this ship inflicts. Pair with the Gravity Bumper for special cruelty.&lt;br /&gt;
* '''Repair Bay:'''  When activated, you can remove 1 damage from a friendly ship within 4&amp;quot; of this ship. Very necessary for smaller fleets.&lt;br /&gt;
* '''Shield Booster:''' Adds another save against damage. If you fail the Toughness check to negate damage, you can roll another die and block the hit on a 5+.&lt;br /&gt;
* '''Stealth Rig:''' Any enemies targeting this ship from over 12&amp;quot; away treat it as if this ship's hiding in cover.&lt;br /&gt;
* '''Tracking Servo:''' This ship's turret gets +1 to hit.&lt;br /&gt;
* '''Tractor Beam:''' The tool of choice to halt stragglers. Once activated, an enemy ship within 8&amp;quot; can be dragged 1d6+1&amp;quot; towards this ship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* '''Energy Cannon:''' An Anti-Ship gun with some decent range and Strength. Something of an all-rounder.&lt;br /&gt;
* '''Giga-Cannon:''' A short-range gun with one shot, but that shot's Deadly and has a massive Strength to rip through ships.&lt;br /&gt;
* '''Linked Railgun:''' Better range than the energy cannon, but suffers from Overheating, which can put a damper on things.&lt;br /&gt;
* '''Missile Cluster:''' Only one shot with 1 strength, but it's blast, so that 1 hit can cover more than just one ship. Just be mindful of who's in the splash zone.&lt;br /&gt;
* '''Plasma Cannon:''' A pretty devastating gun with good range, but also suffers from Overheating.&lt;br /&gt;
* '''Pod Launcher:''' Deploys short-ranged boarding pods, which bypass ship defenses for some delayed damage. &lt;br /&gt;
* '''Precision Cannon:''' Long ranged with Sniper so you can pick what you want to disable.&lt;br /&gt;
* '''Tsunami Cannon:''' The FTL equivalent of a sniper rifle. It can only be fired when the ship's stationary, but this gun's got Deadly and Strength 2 to pop most ships.&lt;br /&gt;
* '''Weapon Batteries:''' Short-ranged Broadside weapons, but 2 attack and 2 strength make it more than welcome for a close-quarters ship.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
==== Heavy Ships ====&lt;br /&gt;
&lt;br /&gt;
* '''Cruiser Ship:''' A big bruiser of a boat with 4 slots and the best defense out there.  Its turret is also a potent gift, though it's hamstrung by the ship's glacial speed. Also, beware of that measly 2+ evasion, because that means you're just as easy to hit whether or not you move this ship.&lt;br /&gt;
&lt;br /&gt;
==== Medium Ships ====&lt;br /&gt;
&lt;br /&gt;
* '''Destroyer Ship:''' Slightly weaker in every respect with a turret with 1 strength and 3 slots. While not as well-armored, it's more mobile and can evade a few more hits.&lt;br /&gt;
&lt;br /&gt;
==== Light Ships ====&lt;br /&gt;
&lt;br /&gt;
* '''Corvette Ship:'''  The most nimble of your ships, but also your least protected. It only has two slots for upgrades, so you're likely to rely on your turret with 0 strength. Having a 5+ toughness also means that if you get hit, you're likely to feel that blow&lt;br /&gt;
&lt;br /&gt;
==== Squadrons ====&lt;br /&gt;
Each of the squadrons are similar in some way. All of them enjoy the best speeds in the game as well as turrets with only 2&amp;quot; range. This means that you'll often be relying on your squadrons' turrets to do any manner of damage, and that means relying on their evasion to make their way. As a reminder, squadrons cannot take any upgrades or weapons.&lt;br /&gt;
* '''Gunship Squadron:''' The all-rounder squadron. With no special rules, they can be taken to target any ship they wish. However, their static loadout means that they're not well-equipped to face down heavier ships.&lt;br /&gt;
* '''Fighter Squadron:''' Anti-Squadron variant. These ships have a worse Toughness, but deal an extra attack and the benefits of Anti-Squadron. Naturally, these are so you can shut down any enemy squadrons before they can do any harm.&lt;br /&gt;
* '''Bomber Squadron:''' Anti-Ship variant. Though their turret has only one attack, that attack has 2 Strength to dent ships and Anti-Ship and Deadly make those hits deadlier. Do beware their weaker evasion though, as this will definitely hurt you when facing Fighter Squadrons.&lt;br /&gt;
&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category: Grimdark Future Warfleets]] [[Category: Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds_Warfleets_Tactics&amp;diff=3982</id>
		<title>Dwarf Guilds Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds_Warfleets_Tactics&amp;diff=3982"/>
		<updated>2024-01-27T13:52:32Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Image = Dwarf-guilds.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Dwarf&lt;br /&gt;
|Version = 3.2.0&lt;br /&gt;
}}&lt;br /&gt;
==Why Play Dwarf Guilds==&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A very tanky fleet used to taking abuse&lt;br /&gt;
* Some decent tricks for more ramming damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* All the exclusive ships are slower than molasses&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Advance Prospector:''' This ship can be deployed after everyone else has deployed. It can then move 6&amp;quot; in any direction, ignoring any terrain.&lt;br /&gt;
*'''Greed Incarnate:''' After this ship activate, you can target an objective within 18&amp;quot; and then yank it d6+1&amp;quot; closer. A decent little denial trick, especially if you have another ship ready to steal it for you.&lt;br /&gt;
*'''Maw of Industry:''' Whenever this ship overlaps with a squadron, roll a d6 for each squadron. On a 4+, an enemy squadron would take 1 damage while a friendly can heal 1 damage.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Asteroid Cracker:''' A ramming-focused upgrade for heavy ships more than anyone else. If this ship has at least double the upgrades of the ship it is ramming, the enemy suffers 4 damage and gets shoved 2d6&amp;quot; away while this ship just suffers 1 damage.&lt;br /&gt;
*'''Castle Doctrine:''' When this ship used the Hold action, enemies don't hit on a 2+.&lt;br /&gt;
*'''Grip of Iron:''' Enemies that move within 4&amp;quot; of this ship have their movement halved. Excellent for heavy ships with big footprints.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*'''Fortified Bow:''' Enemies take -1 to Strength when firing on this ship's front arc. Possibly useful if you plan on using this with Brawler's Delight.&lt;br /&gt;
*'''Mag-Lock Array:''' When you activate this ship, three squadrons within 12&amp;quot; can immediately move d6+1&amp;quot; closer.&lt;br /&gt;
*'''Maximum Lockdown:''' Whenever this ship uses a Hold action, it cannot shoot. However, any damage this ship takes is ignored on a 4+. Combine with Castle Doctrine to make this ship a giant roadblock.&lt;br /&gt;
*'''Point Defense Systems:''' Some fleets get weapons to react to squadrons, you get a system. When this ship gets hit by enemy squadrons, you can then fire back with an Att3 Str0 weapon. Note that this can't work on anything else or be used as a regular gun.&lt;br /&gt;
*'''Restoration Guilds:''' At the end of each activation, roll a number of dice equal to the damage on this ship. Each 5+ removes 1 point of damage.&lt;br /&gt;
*'''Unbelievable Bulk:''' This ship counts as having +2 Upgrades. Combo with Asteroid Cracker for extra pain.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* '''Brawler's Delight:''' Grants plenty of attacks, but it gets Deadly when firing at the enemy's front arc.&lt;br /&gt;
* '''Flechette Cannon:''' A long-ranged blast weapon.&lt;br /&gt;
* '''Forge Beam:''' A pretty potent weapon at mid-range, but it has Overheating.&lt;br /&gt;
* '''Gyro-Accelerator:''' A single shot at long range doesn't sound very impressive, but how would it sound if that shot gained +3 Str and Deadly just by firing at something over 12&amp;quot; away?&lt;br /&gt;
* '''Indolence Rifle:''' Short-ranged, but it gains extra range when Holding. Excellent for a Castle Doctrine ship.&lt;br /&gt;
* '''Possessive Eye:''' A gun that shoots anything within range that picks up an objective. It's a handy little insurance policy if Greed Incarnate doesn't do enough for you.&lt;br /&gt;
* '''Rapid-Fire Gun:''' Short-ranged, but Twin-Fire and Anti-Squadron make it incredibly powerful for clearing out the little things.&lt;br /&gt;
* '''Turbo Laser:''' Extreme range without any strings attached.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Anvil Ship:''' So. Unbelievably. Slow. It will invariably fall to the back of the line no matter what you do and will attract a lot of aggression. Fortunately for such a massive fire magnet, Hardened allows its systems to take a little more damage before going offline.&lt;br /&gt;
* '''Cargo Ship:''' Another unbelievably slow ship without the benefit of Hardened like the Anvil. Its turret sacrifices a bit of range and its Toughness takes a hit, but that also gives it a decent discount if you need a specific Hero or Title.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Kiln Ship:''' The size of a Destroyer, the speed of a Cruiser. This particular ship comes with Hardened to allow it to soak up a little more abuse.&lt;br /&gt;
* '''Loom Ship:''' It's the same cost as the generic Destroyer with only a bump to Toughness to offset its glacial speed.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Lathe Ship:''' The size of a Corvette, the speed of a Destroyer. This particular ship comes with Hardened to allow it to soak up a little more abuse.&lt;br /&gt;
* '''Bellow Ship:''' It's the same cost as the generic Corvette with only a bump to Toughness to offset its speed.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Ingot Squadron:''' Your fastest squadron out there. Rogue allows it to move whenever it sees fit, which helps deal with faster fleets. Grit allows it to move even when engaged with other squadrons, but that won't break engagement as the other squadron will follow. At best, you can use this to distract enemy squadrons from their real objectives.&lt;br /&gt;
* '''Brick Squadron:''' An apt name. Though slow, this squadron can take an extra point of damage before going down. Handy if you need a roadblock.&lt;br /&gt;
* '''Spool Squadron:''' Defender allows it to count as engaging with any squadrons within 4&amp;quot;. If your enemy's the sort to run a squadron-heavy fleet, this can be helpful for blocking them off.&lt;br /&gt;
&lt;br /&gt;
==See Also== &lt;br /&gt;
&lt;br /&gt;
*[[Dwarf Guilds Tactics]]&lt;br /&gt;
*[[Dwarf Guilds Firefight Tactics]]&lt;br /&gt;
*[[Dwarf Guilds Miniatures]]&lt;br /&gt;
*[[Dwarf Guilds Quickplay Armies]]&lt;br /&gt;
*[[Dwarf Guilds Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Links =  [[Dwarf Guilds|Overview]] - [[Dwarf Guilds Tactics|Tactics]] - [[Dwarf Guilds Firefight Tactics|Firefight Tactics]] - [[Dwarf Guilds Warfleets Tactics|Warfleets Tactics]] - [[Dwarf Guilds Miniatures|Miniatures]] - [[Dwarf Guilds Quickplay Armies|Quickplay Armies]] - [[Dwarf Guilds Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Dwarf Guilds Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Dwarf Guilds]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds_Warfleets_Tactics&amp;diff=3956</id>
		<title>Dwarf Guilds Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds_Warfleets_Tactics&amp;diff=3956"/>
		<updated>2024-01-14T19:28:47Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;{{OPR-Faction |Faction = Dwarf Guilds |Image = Dwarf-guilds.webp |Setting = Grimdark Future |Games = Grimdark Future,&amp;lt;br&amp;gt;Grimdark Future: Firefight&amp;lt;br&amp;gt;Grimdark Future: Warfleets |Species = Dwarf |Version = 3.2.0 }} ==Why Play Dwarf Guilds==  ==Heroes== *'''Advance Prospector:''' This ship can be deployed after everyone else has deployed. It can then move 6&amp;quot; in any direction, ignoring any terrain. *'''Greed I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Image = Dwarf-guilds.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Dwarf&lt;br /&gt;
|Version = 3.2.0&lt;br /&gt;
}}&lt;br /&gt;
==Why Play Dwarf Guilds==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Advance Prospector:''' This ship can be deployed after everyone else has deployed. It can then move 6&amp;quot; in any direction, ignoring any terrain.&lt;br /&gt;
*'''Greed Incarnate:''' After this ship activate, you can target an objective within 18&amp;quot; and then yank it d6+1&amp;quot; closer. A decent little denial trick, especially if you have another ship ready to steal it for you.&lt;br /&gt;
*'''Maw of Industry:''' Whenever this ship overlaps with a squadron, roll a d6 for each squadron. On a 4+, an enemy squadron would take 1 damage while a friendly can heal 1 damage.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Asteroid Cracker:''' A ramming-focused upgrade for heavy ships more than anyone else. If this ship has at least double the upgrades of the ship it is ramming, the enemy suffers 4 damage and gets shoved 2d6&amp;quot; away while this ship just suffers 1 damage.&lt;br /&gt;
*'''Castle Doctrine:''' When this ship used the Hold action, enemies don't hit on a 2+.&lt;br /&gt;
*'''Grip of Iron:''' Enemies that move within 4&amp;quot; of this ship have their movement halved. Excellent for heavy ships with big footprints.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*'''Fortified Bow:''' Enemies take -1 to Strength when firing on this ship's front arc. Possibly useful if you plan on using this with Brawler's Delight.&lt;br /&gt;
*'''Mag-Lock Array:''' When you activate this ship, three squadrons within 12&amp;quot; can immediately move d6+1&amp;quot; closer.&lt;br /&gt;
*'''Maximum Lockdown:''' Whenever this ship uses a Hold action, it cannot shoot. However, any damage this ship takes is ignored on a 4+. Combine with Castle Doctrine to make this ship a giant roadblock.&lt;br /&gt;
*'''Point Defense Systems:''' Some fleets get weapons to react to squadrons, you get a system. When this ship gets hit by enemy squadrons, you can then fire back with an Att3 Str0 weapon. Note that this can't work on anything else or be used as a regular gun.&lt;br /&gt;
*'''Restoration Guilds:''' At the end of each activation, roll a number of dice equal to the damage on this ship. Each 5+ removes 1 point of damage.&lt;br /&gt;
*'''Unbelievable Bulk:''' This ship counts as having +2 Upgrades. Combo with Asteroid Cracker for extra pain.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
===Light Ships===&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
==See Also== &lt;br /&gt;
&lt;br /&gt;
*[[Dwarf Guilds Tactics]]&lt;br /&gt;
*[[Dwarf Guilds Firefight Tactics]]&lt;br /&gt;
*[[Dwarf Guilds Miniatures]]&lt;br /&gt;
*[[Dwarf Guilds Quickplay Armies]]&lt;br /&gt;
*[[Dwarf Guilds Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Links =  [[Dwarf Guilds|Overview]] - [[Dwarf Guilds Tactics|Tactics]] - [[Dwarf Guilds Firefight Tactics|Firefight Tactics]] - [[Dwarf Guilds Warfleets Tactics|Warfleets Tactics]] - [[Dwarf Guilds Miniatures|Miniatures]] - [[Dwarf Guilds Quickplay Armies|Quickplay Armies]] - [[Dwarf Guilds Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Dwarf Guilds Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Dwarf Guilds]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds&amp;diff=3955</id>
		<title>Dwarf Guilds</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Dwarf_Guilds&amp;diff=3955"/>
		<updated>2024-01-14T19:12:31Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Image = Dwarf-guilds.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Dwarf&lt;br /&gt;
|Version = 3.2.0&lt;br /&gt;
}}&lt;br /&gt;
The '''Dwarf Guilds''' are  short humanoids, united under the banner of a conglomerate of mega-companies. Their armies are made up of slow warriors with powerful weaponry, which rely on having a solid long-term plan to make up for their low mobility. &lt;br /&gt;
&lt;br /&gt;
The Dwarf Guilds rapidly expanded outwards from their home world, hoping to claim ever more of the galaxy’s resources. These ambitions eventually resulted in them starting a war that they could not win. Desperation led them to activate a machine that would end up destroying much of the Sirius Sector. Now the scattered survivors seek to rebuild with the same ambition of their predecessors. &lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
The Dwarves originated on a mineral rich but inhospitable world. In order to escape the harsh conditions of the surface, their civilization developed underground where conditions were more stable. As their civilization continued to grow, they started to discover and innovate new uses for the ores and resources they uncovered as they dug their cities. Guilds of miners arose to stake claims on these ores, and soon, Guild Lords became the richest and most powerful Dwarves on their planets, holding absolute control of the ore which their society depended on.  &lt;br /&gt;
&lt;br /&gt;
The Guilds were driven by a demand for constant growth and competition with rival Guilds, causing them to mine ever deeper into their home world’s crust. The Guilds continued until they had stripped their world nearly bare, before turning toward space. They expanded rapidly outwards, their wealth grew as Guilds competed to stake claims over new systems.  &lt;br /&gt;
&lt;br /&gt;
This rapid expansion only slowed when the Dwarves began to encounter more powerful factions. After some initial tension, the Dwarves struck up an alliance with the [[High Elf Fleets|Elves]]. The Elves conceded a number of border worlds to the Dwarves while trade between the factions of Sirius flourished. Noticing the disunity of the [[Orc Marauders|Orcs]], the Guilds used a Orc raids as a pretext to begin expanding into their territory.  &lt;br /&gt;
&lt;br /&gt;
After their initial success, the Guilds became more ambitious and began to expand deep into Orc territory. The Orcs united against them and quickly began to turn the tide. The Dwarves became desperate to recover what resources they could as they retreated, stripping many planets bare. Dwarves became increasingly desperate for resources and sought to create a wormhole that would allow them to rapidly extract resources from distant worlds, even other galaxies.  &lt;br /&gt;
&lt;br /&gt;
When they activated their machine, something went terribly wrong. The Radiance Cascade tore through much of Sirius in an instant, destroying most of their worlds and killing most of those residing in Guild territory. These survivors were largely miners working on systems at the edge of their space. Following the Cascade, the Guilds moved quickly to evacuate survivors and adapt to a space born life.  &lt;br /&gt;
&lt;br /&gt;
Most Dwarves now live on mobile mining fleets. These fleets travel through their territory extracting everything they can from a system before abandoning it. The Dwarves have also taken an interest in the Zone, contending that they have exclusive rights of salvage there.  &lt;br /&gt;
&lt;br /&gt;
How will you extract your fortune from the Sirius Sector? &lt;br /&gt;
&lt;br /&gt;
== Play Style==&lt;br /&gt;
The dwarfs aren't fast by a long shot. But what they do tout is a lot of ways to carry heavy weaponry. Most of your units can carry heavy guns without paying as much for battle brothers and the same can be said for melee.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
*[[Dwarf Guilds Tactics]]&lt;br /&gt;
*[[Dwarf Guilds Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Miniatures==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
See Also: [[Dwarf Guilds Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also== &lt;br /&gt;
&lt;br /&gt;
*[[Dwarf Guilds Tactics]]&lt;br /&gt;
*[[Dwarf Guilds Firefight Tactics]]&lt;br /&gt;
*[[Dwarf Guilds Miniatures]]&lt;br /&gt;
*[[Dwarf Guilds Quickplay Armies]]&lt;br /&gt;
*[[Dwarf Guilds Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Dwarf Guilds&lt;br /&gt;
|Links =  [[Dwarf Guilds|Overview]] - [[Dwarf Guilds Tactics|Tactics]] - [[Dwarf Guilds Firefight Tactics|Firefight Tactics]] - [[Dwarf Guilds Warfleets Tactics|Warfleets Tactics]] - [[Dwarf Guilds Miniatures|Miniatures]] - [[Dwarf Guilds Quickplay Armies|Quickplay Armies]] - [[Dwarf Guilds Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Dwarf Guilds Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Dwarf Guilds]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3954</id>
		<title>Alien Hives Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3954"/>
		<updated>2024-01-14T19:02:19Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Why Play Alien Hives? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Alien Hives?==&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lots of uses for your squadrons.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Your unique squadrons die immediately.&lt;br /&gt;
* Several of your abilities require Squadrons as ammunition, so you'll need either a lot of them or to buy Mother Ship so you can spawn more.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Infinite Adaptation:''' Whenever this ship activates, it can shift a weapon onto an unassigned facing. Helpful if you're trying to keep a key weapon focused onto an enemy, but this will run into issues if you lack a free facing to move it to.&lt;br /&gt;
*'''Mother Ship:''' Allows this ship to spawn two units of Broodling Squadrons each activation. Excellent for you if you're planning on making a particular ship the main focus since those Broodlings will take all the fire.&lt;br /&gt;
*'''Tyrant Champion:''' This ship gets +4 to hit and +4 Strength when attacking enemy heroes. Very important if said hero's going to be an heavy ship.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Chameleon Shroud:''' So long as this ship doesn't take any damage, all enemies take -1 to hit it. Good idea if you're keeping this particular ship far from the thick of battle.&lt;br /&gt;
*'''Specialised:''' This ship's turret gains either Anti-Ship or Anti-Squadron.&lt;br /&gt;
*'''Symbiosis:''' This ship counts as being a squadron with the Shielder rule. Handy if you're trying to make a heavy ship into a distraction.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* '''Constriction:''' When ramming, you can have a ship self-destruct instead, placing two Boarding Tokens per upgrade the ship had. This is a last-ditch sort of option, since this is sacrificing an entire ship, but it can be devastating if used with a Medium or Heavy ship.&lt;br /&gt;
** There is a bit of uncertainty on whether or not this only counts the number of upgrades active when this is triggered or all upgrades regardless of their status.&lt;br /&gt;
* '''Nerve Cluster:''' When activated, a friendly squadron within 6&amp;quot; of this ship can also activate as well. Excellent for keeping Broodling Squadrons together with their charges.&lt;br /&gt;
* '''Nutrient Repo:''' This ship can devour a friendly Squadron within 2&amp;quot; to recover 2 damage. Very handy if you have plenty to spare, especially with the Mother Ship hero.&lt;br /&gt;
* '''Pheromone Glands:''' After this ship activates, all friendly Squadrons within 12&amp;quot; can immediately move towards this ship.&lt;br /&gt;
* '''Predator Cysts:''' This ship's turret gets a +1 to hit and to Strength when firing at an enemy ship with more max upgrades. This gives your ships a fighting edge against bigger enemies.&lt;br /&gt;
* '''Spore Vents:''' This ship can take damage in order to deploy a Spore marker within 2&amp;quot;. This marker provides cover for everyone within 2&amp;quot; of it, making this handy for protecting incoming support or for masking an escape.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* '''Acid Spray:''' Short-ranged but rapid-fire broadsides.&lt;br /&gt;
* '''Bio-Cannon:''' A mid-ranged Blast weapon.&lt;br /&gt;
* '''Juice Rifle:''' Very powerful at Att3 Str3, but firing it requires sacrificing a nearby Squadron. If you don't have a Mother Ship, you'll probably only be firing this once or twice in a game to demolish a big ship.&lt;br /&gt;
* '''Mortal Missile:''' A mid-range weapon with +1 to hit, making it handy for getting around more evasive foes.&lt;br /&gt;
* '''Psy-Aria:''' Each hit from this gun forces the enemy to make a Morale check to prevent damage instead of blocking.&lt;br /&gt;
* '''Saturation Cannon:''' It's a cannon with Blast, but each Blast also dispenses Boarding Pods to anyone unlucky to be near the original target.&lt;br /&gt;
* '''Spike Launcher:''' A mid-ranged cannon with Anti-Ship.&lt;br /&gt;
* '''Swarmer:''' Very short-ranged and none too frightening, but if you pass a Morale check before firing, it gains +6 attacks to become a nightmare.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Matriarch Ship:''' It's a huge ship with one major issue: It has no turret to speak of. Instead, you're given an extra upgrade slot (5 over the Cruiser's 4), so you'll need to buy extra guns if you want to stand a chance in combat.&lt;br /&gt;
* '''Harvester Ship:''' It's pretty much the generic Cruiser, but it's cheaper on account of sacrificing an upgrade slot.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Administrator Ship:''' This particular variant of the Destroyer has its own unique rule which makes it count as two ships for the sake of Morale checks. Very handy if you're keeping it protected, but do expect enemies to fire any Sniper weapons at it for an easier victory.&lt;br /&gt;
* '''Guardian Ship:''' A Destroyer Variant that costs as much as a generic Corvette thanks to sacrificing an upgrade slot. If you're looking for a well-protected battleship, then you've got a good one right here.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Warrior Ship:''' This variant of the Corvette has a 5+ Evasion, making it a little harder to hit than most ships of its types.&lt;br /&gt;
* '''Worker Ship:''' A dirt-cheap Corvette that only has one upgrade available to it. If you just need cheap Constriction kamikazes or stray guns, you've got the ship right here.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Extractor Squadron:''' The epitome of glass cannons. These things will die immediately thanks to Evasion 4+ and Fragile, but when they shoot at a ship, those hits are guaranteed thanks to Finisher adding +1 to hit and to Strength for each nearby squadron. They're best served being flanked by Bombers or Gunships that can tank a little bit more abuse.&lt;br /&gt;
* '''Tentacle Squadron:''' Annoying distractions more than anything else. Thanks to Swarm, any attacks without Anti-Squadron only hit them on a 6+, meaning that they'll be persistently there to harass an enemy.&lt;br /&gt;
* '''Broodling Squadron:''' Do yourself a favor and take a few. Not only are they dirt-cheap at 5 points a pop, but Shielder means that these are your ablative wounds for more valuable ships. This is especially true if you grab the Mother Ship hero, as you'll then be able to spawn more shields.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Quickplay Armies]]&lt;br /&gt;
*[[Alien Hives Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Warfleets Tactics|Warfleets Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Alien Hives Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Alien Hives]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3953</id>
		<title>Battle Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3953"/>
		<updated>2024-01-14T18:57:42Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
==Why Play Battle Brothers==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
* '''Contempt:''' Light Ships and Squadrons take -1 to hit this ship.&lt;br /&gt;
* '''Formation Expert:''' This ship can redeploy after everyone has been deployed. Useful once you know how the board's set up.&lt;br /&gt;
* '''Lord of Glory:''' All ships within 24&amp;quot; of this ship auto-pass all morale checks. Handy considering how costs will see you running fewer ships than other fleets.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
* '''Honourable:''' This ship's turret gets +1 to hit an enemy that hasn't already been damaged this round. Better reserved for your smaller ships.&lt;br /&gt;
* '''Hunter:''' This ship's turret gets +1 to hit an enemy carrying an objective.&lt;br /&gt;
* '''[[Prime Brothers|Prime]] Crew:''' When this ship takes a point of damage that would otherwise destroy it, you can ignore that damage if you roll a 4+.&lt;br /&gt;
* '''Reflex:''' This ship can shoot before moving.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* '''Control Center:''' Friendly squadrons within 12&amp;quot; can still move despite being engaged. Helpful for getting your Bomber and Hammer Squadrons past pesky screens.&lt;br /&gt;
* '''Deflection Screen:''' This ship ignores difficult and deadly terrain when cruising.&lt;br /&gt;
* '''Emergency Thrusters:''' Once per activation, this ship can pivot up to 45° at any point during the move.&lt;br /&gt;
* '''Flexible Payload:''' When this ship fires its turret, you can opt to take a -1 to hit for +1 to Strength. Worth considering against medium and heavy ships.&lt;br /&gt;
* '''Over-Engineered:''' The rear arc is no longer a weakness. Enemies don't get +1 to hit from this position and you don't suffer a -1 to block any hits from here.&lt;br /&gt;
* '''Reinforced Spine:''' This ship reduces any damage taken from ramming or being rammed by -1.&lt;br /&gt;
* '''Run Deck:''' Friendly squadrons that end their move within 12&amp;quot; of this ship can then immediately move towards this ship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* '''Bolt Cannon:''' A decently mid-ranged weapon with Str1. A decent all-rounder weapon if you need to fill in a weapon slot.&lt;br /&gt;
* '''Brutality Emitter:''' This gun is...incredibly unique. See, you can make it go from Att1 to Att5 at will, but you'll always have to run the risks of Overheating no matter how much you shoot it. If you manage to get an enemy within range of it, you can potentially gut them with this.&lt;br /&gt;
* '''Rear Flank Array:''' A unique Broadside battery with Att2 Str-, but Twin-Fire allows this gun to hit multiple targets.&lt;br /&gt;
* '''Focus Laser:''' A long-ranged weapon that can help whittle down ships.&lt;br /&gt;
* '''Mass Accelerator:''' An absurdly dangerous gun with Str4. While it only has one shot, you gain +1 to hit with this single shot.&lt;br /&gt;
* '''Mass Cascade Gun:''' A decently useful gun that gains Blast when aimed on the enemy's side arcs. A good consideration for lighter ships who can take advantage of certain positions.&lt;br /&gt;
* '''Particle Accelerator:''' A rapid-fire gun with Deadly when you aim at an enemy's side arc. Another good consideration for light and medium ships.&lt;br /&gt;
* '''Proximity Guns:''' Absurdly short-ranged, but this can be fired on every enemy squadron that gets within range.&lt;br /&gt;
&lt;br /&gt;
==Ships ==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''God-King Ship:''' This Cruiser comes with an extra upgrade slot, making this particularly useful for a battle-fortress.&lt;br /&gt;
* '''Greatsword Ship:''' This ship has only 3 upgrades over the Cruiser's 4, but this Greatsword's turret got a significant buff at 30&amp;quot; range Att3 Str2. This makes for a worthwhile battleship.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Helm Ship:''' A heavyweight medium ship, given a 2+ Toughness. Its turret has an extra shot, but its range took a hit in exchange.&lt;br /&gt;
* '''Rapier Ship:''' This is basically a Destroyer with a longer-ranged turret. Pick only if you'll be needing that turret since it's 5 points over the generic.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Buckler Ship:''' An extreme improvement over the stock, not only is this ship faster at a 10&amp;quot;/15&amp;quot; speed but it also has a 3+ Toughness to withstand more abuse than most ships of its size. Excellent for taking advantage of weak spots.&lt;br /&gt;
* '''Gladius Ship:''' Another super-fast light ship, but it comes with sacrifices. The Gladius' turret now only has a 6&amp;quot; range in exchange for another shot.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Arrow Squadron:''' The fastest squadron that will ever exist. Being Anti-Squadron, its best position is rushing forward to take down enemy squadrons before they can strike you.&lt;br /&gt;
* '''Dagger Squadron:''' This Gunship Squadron comes with Striker, which gives their turrets +1 Str whenever they aren't engaged, making this a decent ship to use for opening harassment.&lt;br /&gt;
* '''Hammer Squadron:''' The meanest Bomber Squadron you'll ever face, boosted with a 4+ Toughness and A2 on their turrets. These ships will make big ships hurt.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Warfleets Tactics|Warfleets Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Battle Brothers]]&lt;br /&gt;
[[Category: Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Firefight-Tactics&amp;diff=3952</id>
		<title>Template:GDF-Firefight-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Firefight-Tactics&amp;diff=3952"/>
		<updated>2024-01-14T18:54:30Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Firefight tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Firefight Tactics|Alien Hives]] - [[Battle Brothers Firefight Tactics|Battle Brothers]] - [[Blessed Sisters Firefight Tactics|Blessed Sisters]] - [[Custodian Brothers Firefight Tactics|Custodian Brothers]] - [[DAO Union Firefight Tactics|DAO Union]] - [[Dark Elf Raiders Firefight Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Firefight Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Firefight Tactics|Elven Jesters]] - [[Eternal Dynasty Firefight Tactics|Eternal Dynasty]] - [[Gangs of New Eden Firefight Tactics|Gangs of New Eden]] - [[Havoc Brothers Firefight Tactics|Havoc Brothers]] - [[High Elf Fleets Firefight Tactics|High Elf Fleets]] - [[Human Defense Force Firefight Tactics|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Firefight Tactics|Human Inquisition]] - [[Infected Colonies Firefight Tactics|Infected Colonies]] - [[Jackals Firefight Tactics|Jackals]] - [[Machine Cult Firefight Tactics|Machine Cult]] - [[Orc Marauders Firefight Tactics|Orc Marauders]] - [[Prime Brothers Firefight Tactics|Prime Brothers]] - [[Ratmen Clans Firefight Tactics|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Firefight Tactics|Rebel Guerrillas]] - [[Robot Legions Firefight Tactics|Robot Legions]] - [[Saurian Starhost Firefight Tactics|Saurian Starhost]] - [[Soul-Snatcher Cults Firefight Tactics|Soul-Snatcher Cults]] - [[Wormhole Daemons Firefight Tactics|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Grimdark Future Firefight]]&lt;br /&gt;
[[Category:Grimdark Future Firefight Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Tactics&amp;diff=3951</id>
		<title>Template:GDF-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Tactics&amp;diff=3951"/>
		<updated>2024-01-14T18:52:10Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future List Building|List Building]] - [[Grimdark Future Strategy|Strategy]] - [[Grimdark Future Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Tactics|Alien Hives]] - [[Battle Brothers Tactics|Battle Brothers]] - [[Blessed Sisters Tactics|Blessed Sisters]] - [[Custodian Brothers Tactics|Custodian Brothers]] - [[DAO Union Tactics|DAO Union]] - [[Dark Elf Raiders Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Tactics|Elven Jesters]] - [[Eternal Dynasty Tactics|Eternal Dynasty]] - [[Havoc Brothers Tactics|Havoc Brothers]] - [[High Elf Fleets Tactics|High Elf Fleets]] - [[Human Defense Force Tactics|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Tactics|Human Inquisition]] - [[Infected Colonies Tactics|Infected Colonies]] - [[Jackals Tactics|Jackals]] - [[Machine Cult Tactics|Machine Cult]] - [[Orc Marauders Tactics|Orc Marauders]] - [[Prime Brothers Tactics|Prime Brothers]] - [[Ratmen Clans Tactics|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Tactics|Rebel Guerrillas]] - [[Robot Legions Tactics|Robot Legions]] - [[Saurian Starhost Tactics|Saurian Starhost]] - [[Soul-Snatcher Cults Tactics|Soul-Snatcher Cults]] - [[Titan Lords Tactics|Titan Lords]] - [[Wormhole Daemons Tactics|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Grimdark Future Tactics]]&lt;br /&gt;
[[Category:Grimdark Future]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:AoF-Tactics&amp;diff=3950</id>
		<title>Template:AoF-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:AoF-Tactics&amp;diff=3950"/>
		<updated>2024-01-14T18:48:47Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Age of Fantasy tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastmen Tactics|Beastmen]] - [[Chivalrous Kingdoms Tactics|Chivalrous Kingdoms]] - [[Dark Elves Tactics|Dark Elves]] - [[Deep-Sea Elves Tactics|Deep-Sea Elves]] - [[Duchies of Vinci Tactics|Duchies of Vinci]] - [[Dwarves Tactics|Dwarves]] - [[Eternal Wardens Tactics|Eternal Wardens]]&amp;lt;br&amp;gt;[[Ghostly Undead Tactics|Ghostly Undead]] - [[Giant Tribes Tactics|Giant Tribes]] - [[Goblins Tactics|Goblins]] - [[Halflings Tactics|Halflings]] - [[Havoc Dwarves Tactics|Havoc Dwarves]] - [[Havoc Warriors Tactics|Havoc Warriors]] - [[High Elves Tactics|High Elves]]&amp;lt;br&amp;gt;[[Human Empire Tactics|Human Empire]] - [[Kingdom of Angels Tactics|Kingdom of Angels]] - [[Mummified Undead Tactics|Mummified Undead]] - [[Ogres Tactics|Ogres]] - [[Orcs Tactics|Orcs]] - [[Ossified Undead Tactics|Ossified Undead]] - [[Ratmen Tactics|Ratmen]]&amp;lt;br&amp;gt;[[Rift Daemons Tactics|Rift Daemons]] - [[Saurians Tactics|Saurians]] - [[Shadow Stalkers Tactics|Shadow Stalkers]] - [[Sky-City Dwarves Tactics|Sky-City Dwarves]] - [[Vampiric Undead Tactics|Vampiric Undead]] - [[Volcanic Dwarves Tactics|Volcanic Dwarves]] - [[Wood Elves Tactics|Wood Elves]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Age of Fantasy Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Warfleets_Tactics&amp;diff=3949</id>
		<title>Havoc Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Warfleets_Tactics&amp;diff=3949"/>
		<updated>2024-01-14T02:16:04Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Image = Havoc-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Havoc Brothers==&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Utilizing the Rifts properly can make your fleets a slingshot.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unique ships suffer with range or speed.&lt;br /&gt;
* You need to make use of Rift Master in order to get the most out of half your unique ships.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Champion's Throne:''' This ship gets an 18&amp;quot; bubble. Enemies within it suffer -1 to morale while allies get +1 to morale.&lt;br /&gt;
*'''Rift Master:''' Once per game after activation, this ship can deploy a Rift marker anywhere within 3&amp;quot; of it. Friendly ships within 4&amp;quot; of this Rift count as being within your DZ for the sake of the Rift Scanner and Rift Rush rules.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Change Disciple:''' Enemies can only target this ship if they're within 12&amp;quot; of it.&lt;br /&gt;
*'''Lust Disciple:''' This ship can pivot 45&amp;amp;deg; whenever Cruising or Ramming.&lt;br /&gt;
*'''Plague Disciple:''' This ship ignores 1 damage every turn. Not a lot, but it can soak up lighter ships.&lt;br /&gt;
*'''War Disciple:''' Whenever this ship overlaps, it deals +1 Damage and takes +1 Damage.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*'''Corruption Spreader:''' So long as this ship is within terrain, that terrain counts as Dangerous. Good idea for baiting cover or difficult terrain.&lt;br /&gt;
*'''Fulgent Huntsmen:''' If this ship has a boarding marker, it actually recovers some damage.&lt;br /&gt;
*'''Lightning Drive:''' Instead of pivoting, this ship can shift 2&amp;quot; to the side. Mildly useful if you need to get past a certain obstacle.&lt;br /&gt;
*'''Loose Bindings:''' When this ship is activated, it can place 2 boarding tokens on it as its crew goes riotous. This does, however, grant this ship +1 to hit.&lt;br /&gt;
*'''Nemesis Evader:''' This ship counts as being +6&amp;quot; away from all enemies if you want some of Change Disciple's perks and you already used it.&lt;br /&gt;
*'''Rift Scanner:''' This ship can start the game in reserves, but it can deploy within 4&amp;quot; of your DZ at any other turn.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*'''Baryon Gun:''' A powerful short-ranged Anti-Squadron gun.&lt;br /&gt;
*'''Causality Inverter:''' One shot, but it always hits on a 2+ and Str3 makes it punch through most armor.&lt;br /&gt;
*'''Cluster Bombs:''' Short-ranged but it's got Split Fire and Blast to cover multiple foes.&lt;br /&gt;
*'''Distortion Cannon:''' Short-ranged cannon that drops Boarding markers for each damage taken.&lt;br /&gt;
*'''Lightning Oars:''' A decently-powered set of Broadsides with Anti-Ship as well as the ability to fire after Cruising, making this especially handy for heavy ships.&lt;br /&gt;
*'''Rattler:''' Short-ranged but lots of shots to punch holes.&lt;br /&gt;
*'''Reality Wound:''' One shot, but it hits anyone anywhere within 6&amp;quot;, regardless of facing.&lt;br /&gt;
*'''Spinal Spiral:''' A high-powered Sniper cannon, but it can only be used on the front arc.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Vulture Ship:''' This Cruiser is a bit deceptive-looking, seeing as it's just a cruiser with a shorter range on the turret. However, Rift Rush makes it move much faster inside your DZ. If you get Rift Master, however, you can use it to give it another boost spot.&lt;br /&gt;
* '''Blasphemy Ship:''' A variant of the Vulture with the Unbound rule, allowing it to teleport a short distance after getting damaged. Mildly handy for throwing it out of range using Nemesis Evader or Change Disciple.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Raptor Ship:''' A smaller version of the Vulture.&lt;br /&gt;
* '''Heresy Ship:''' A smaller version of the Blasphemy.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Shrike Ship:''' A light version of the Vulture. With the Rift Master Hero, this can become a literal speeding brick of death.&lt;br /&gt;
* '''Sin Ship:''' A light version of the Blasphemy.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Hell Engine Squadron:''' A slow pack of Gunships that can ram. However, ramming will destroy this Squadron in exchange for slapping 2 Boarding markers on their target.&lt;br /&gt;
* '''Rake Squadron:''' A slower general-purpose Gunship Squadron with 4+ Evasion in exchange for 4+ Toughness.&lt;br /&gt;
* '''Rogue Squadron:''' This squadron is the slowest you'll ever get and has Overheating, but in exchange you get Rogue so it can strafe and fire out of turn.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Havoc Brothers Tactics]]&lt;br /&gt;
*[[Havoc Brothers Firefight Tactics]]&lt;br /&gt;
*[[Havoc Brothers Miniatures]]&lt;br /&gt;
*[[Havoc Brothers Quickplay Armies]]&lt;br /&gt;
*[[Havoc Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Links =  [[Havoc Brothers|Overview]] - [[Havoc Brothers Tactics|Tactics]] - [[Havoc Brothers Firefight Tactics|Firefight Tactics]] - [[Havoc Brothers Warfleets Tactics|Warfleets Tactics]] - [[Havoc Brothers Miniatures|Miniatures]] - [[Havoc Brothers Quickplay Armies|Quickplay Armies]] - [[Havoc Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Havoc Brothers Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Havoc Brothers]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Warfleets_Tactics&amp;diff=3948</id>
		<title>Havoc Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Havoc_Brothers_Warfleets_Tactics&amp;diff=3948"/>
		<updated>2024-01-14T01:25:59Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;{{OPR-Faction |Faction = Havoc Brothers |Image = Havoc-brothers.webp |Setting = Grimdark Future |Games = Grimdark Future,&amp;lt;br&amp;gt;Grimdark Future: Firefight&amp;lt;br&amp;gt;Grimdark Future: Warfleets |Species = Human |Version = 3.1.0 }}  ==Why Play Havoc Brothers==  ==Heroes== *'''Champion's Throne:''' This ship gets an 18&amp;quot; bubble. Enemies within it suffer -1 to morale while allies get +1 to morale. *'''Rift Master:''' Once p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Image = Havoc-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Havoc Brothers==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Champion's Throne:''' This ship gets an 18&amp;quot; bubble. Enemies within it suffer -1 to morale while allies get +1 to morale.&lt;br /&gt;
*'''Rift Master:''' Once per game after activation, this ship can deploy a Rift marker anywhere within 3&amp;quot; of it. Friendly ships within 4&amp;quot; of this Rift count as being within your DZ for the sake of the Rift Scanner and Rift Rush rules.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Change Disciple:''' Enemies can only target this ship if they're within 12&amp;quot; of it.&lt;br /&gt;
*'''Lust Disciple:''' This ship can pivot 45&amp;amp;deg; whenever Cruising or Ramming.&lt;br /&gt;
*'''Plague Disciple:''' This ship ignores 1 damage every turn. Not a lot, but it can soak up lighter ships.&lt;br /&gt;
*'''War Disciple:''' Whenever this ship overlaps, it deals +1 Damage and takes +1 Damage.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*'''Corruption Spreader:''' So long as this ship is within terrain, that terrain counts as Dangerous. Good idea for baiting cover or difficult terrain.&lt;br /&gt;
*'''Fulgent Huntsmen:''' If this ship has a boarding marker, it actually recovers some damage.&lt;br /&gt;
*'''Lightning Drive:''' Instead of pivoting, this ship can shift 2&amp;quot; to the side. Mildly useful if you need to get past a certain obstacle.&lt;br /&gt;
*'''Loose Bindings:''' When this ship is activated, it can place 2 boarding tokens on it as its crew goes riotous. This does, however, grant this ship +1 to hit.&lt;br /&gt;
*'''Nemesis Evader:''' This ship counts as being +6&amp;quot; away from all enemies if you want some of Change Disciple's perks and you already used it.&lt;br /&gt;
*'''Rift Scanner:''' This ship can start the game in reserves, but it can deploy within 4&amp;quot; of your DZ at any other turn.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*'''Baryon Gun:''' A powerful short-ranged Anti-Squadron gun.&lt;br /&gt;
*'''Causality Inverter:''' One shot, but it always hits on a 2+ and Str3 makes it punch through most armor.&lt;br /&gt;
*'''Cluster Bombs:''' Short-ranged but it's got Split Fire and Blast to cover multiple foes.&lt;br /&gt;
*'''Distortion Cannon:''' Short-ranged cannon that drops Boarding markers for each damage taken.&lt;br /&gt;
*'''Lightning Oars:''' A decently-powered set of Broadsides with Anti-Ship as well as the ability to fire after Cruising, making this especially handy for heavy ships.&lt;br /&gt;
*'''Rattler:''' Short-ranged but lots of shots to punch holes.&lt;br /&gt;
*'''Reality Wound:''' One shot, but it hits anyone anywhere within 6&amp;quot;, regardless of facing.&lt;br /&gt;
*'''Spinal Spiral:''' A high-powered Sniper cannon, but it can only be used on the front arc.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
===Light Ships===&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Havoc Brothers Tactics]]&lt;br /&gt;
*[[Havoc Brothers Firefight Tactics]]&lt;br /&gt;
*[[Havoc Brothers Miniatures]]&lt;br /&gt;
*[[Havoc Brothers Quickplay Armies]]&lt;br /&gt;
*[[Havoc Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Links =  [[Havoc Brothers|Overview]] - [[Havoc Brothers Tactics|Tactics]] - [[Havoc Brothers Firefight Tactics|Firefight Tactics]] - [[Havoc Brothers Warfleets Tactics|Warfleets Tactics]] - [[Havoc Brothers Miniatures|Miniatures]] - [[Havoc Brothers Quickplay Armies|Quickplay Armies]] - [[Havoc Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Havoc Brothers Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Havoc Brothers]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Havoc_Brothers&amp;diff=3947</id>
		<title>Havoc Brothers</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Havoc_Brothers&amp;diff=3947"/>
		<updated>2024-01-14T00:27:30Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Image = Havoc-brothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
The '''Havoc Brothers''' are what remains of Battle Brothers which have been corrupted by the forces of havoc. Havoc Brothers are effective and resistant, bringing a variety of warriors and monsters to battle, each endowed with unique blessings by the god they follow. &lt;br /&gt;
&lt;br /&gt;
When the Founder’s fleet was scattered throughout the Sirius Sector, they faced new dangers in a strange galaxy, and some desperate survivors found new patrons who offered them the chance to adapt, in exchange for their allegiance. The Havoc Brothers embraced the philosophies of their godly masters, carving out a new home for themselves amongst unfamiliar stars.&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
On arriving in the Sirius Sector, the Founder’s fleet was scattered and damaged. Many of these ships and their crews were discounted as destroyed, but had in fact arrived in Sirius far from the rest of humanity. Many of these ships believed themselves to be the sole survivors of the fleet, and that they were likely the only humans in this strange new galaxy. Without any idea of how they might return to Earth, most of these scattered Battle Brothers were forced to contend with their inevitable deaths in a strange new galaxy. &lt;br /&gt;
&lt;br /&gt;
Humanity was not alone in this galaxy however, and the arrival of these strange interlopers drew the eyes of powerful entities in Sirius: the Havoc Gods. These gods bid their time, and reached out to the [[Battle Brothers]] in their most desperate moments. The Havoc Gods offered a chance at survival in their new home, provided that they were willing to swear their allegiance to their new patrons, and renounce their ties to their Founder. &lt;br /&gt;
&lt;br /&gt;
Many readily accepted the pact, becoming the first Havoc Brothers. These Havoc Brothers sought out their scattered kin and offered them the same choice that they had been given: hope for survival through the powers of the Havoc Gods, or death. These Havoc Brothers survived through scavenging and piracy, taking anything that they could find from vulnerable alien ships and any former comrades who refused to join them. &lt;br /&gt;
&lt;br /&gt;
Eventually, the Havoc Brothers encountered the rest of Humanity and their long estranged kin in the Battle Brothers. Conflict quickly followed as the Battle Brothers realized the depth of their former comrades’ betrayal. Yet, some outcasts among Battle Brothers took the opportunity to join the Havoc Brothers and adopt their Gods. Some joined as individuals, others defected as entire Detachments. Soon, the domains of the Havoc Brothers grew into a patchwork of raiders, planets and fiefdoms scattered throughout the Sirius Sector. &lt;br /&gt;
&lt;br /&gt;
The Havoc Brothers operate largely as independent warbands, loosely allied to others who follow the same Havoc God. Warbands vary in scale from system spanning empires to piratical raiders and mercenaries. Many fear that a time will come when, driven by necessity, a powerful ruler, or the will of their Gods, these warbands will unite and threaten to overrun the entire Sirius Sector. Yet for now, most Havoc Brother warbands have remained divided, determined to forge their own path in Sirius. &lt;br /&gt;
&lt;br /&gt;
How will you earn the favour of your god?&lt;br /&gt;
&lt;br /&gt;
=== Havoc Disciples ===&lt;br /&gt;
Havoc Disciples are Battle Brothers who have embraced the worship of a particular Havoc God. Individually powerful and resilient, each Havoc Disciple has been molded with unique blessings by the god they follow.&lt;br /&gt;
&lt;br /&gt;
Stranded in the Sirius Sector, many Battle Brothers were scattered and left with little chance of survival. These desperate castaways were approached by different gods who offered powerful boons in exchange for their worship. Each god empowered their respective followers, reforging their Disciples according to their will. The Havoc Disciples are now torn between fanatical devotion to their new gods and maintaining their former discipline.&lt;br /&gt;
&lt;br /&gt;
On arriving in the Sirius Sector, the Founder’s fleet was scattered and damaged. Most of these ships and their crews were discounted as destroyed, but had in fact arrived safely in Sirius far from the rest of humanity. Many believed themselves to be the sole survivors of the fleet and that they were likely the only humans in this strange new galaxy. Without any idea of how they might return to Earth, most of the scattered Battle Brothers were forced to contend with their inevitable deaths in a strange new galaxy.&lt;br /&gt;
&lt;br /&gt;
Humanity was not alone in this galaxy however, and the arrival of these strange interlopers drew the eyes of powerful entities in Sirius: the Havoc Gods. These gods bided their time and reached out to the Battle Brothers in their most desperate moments. Each Havoc God sought to sway these new arrivals to their influence through various gifts and boons.&lt;br /&gt;
&lt;br /&gt;
The God of War offered strength, allowing its Disciples to triumph over their foes. Change granted its followers knowledge and secrets, necessary for understanding their place in this new galaxy. Plague offered renewed vitality to those taken by disease. While Lust offered redemption and power to those cast out by the Battle Brothers.&lt;br /&gt;
&lt;br /&gt;
Those who accepted the pact were granted powerful boons by their patrons, who reforged them in their image. These Havoc Disciples repaid their gifts with a fanatical loyalty, willing to devote their lives to the god who had chosen them. Disciples began to seek each other out, forming new bands utterly dedicated to their respective god.&lt;br /&gt;
&lt;br /&gt;
Yet the fanaticism demanded by their faith was often at odds with the discipline required to maintain their cohesion as a unit. While some Disciples recognized organization as a necessary means to achieving their God’s goals against powerful foes, others viewed it as a mere distraction, and cared little about structure that once defined their lives as Battle Brothers. As a result, many bands are held together through brute force, as leaders struggle to preserve order amongst fanatics. Others have collapsed into marauding hordes of zealots, roving blindly through the sector as they spread havoc in the name of their god.&lt;br /&gt;
&lt;br /&gt;
How will your devotion guide you?&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
The Havoc Brothers are the dark mirror to the Battle Brothers. You get most of the same tricks as they do, but you get some better focus on melee.&lt;br /&gt;
&lt;br /&gt;
Havoc Brothers can also devote themselves to one of Havoc gods and gain the benefits of being their disciples. Which can include the benefits of new Psychic Spells, bonuses to Melee attack, Speed, Durability, and Stealth, depending on which disciple you become.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
*[[Havoc Brothers Tactics]]&lt;br /&gt;
*[[Havoc Brothers Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Miniatures==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
See Also: [[Havoc Brothers Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==Similar To==&lt;br /&gt;
&lt;br /&gt;
====Havoc Brothers==== &lt;br /&gt;
&lt;br /&gt;
*Warhammer 40k: Chaos Space Marines&lt;br /&gt;
&lt;br /&gt;
====Disciples of War ====&lt;br /&gt;
&lt;br /&gt;
*Warhammer 40k: World Eaters, Khorne Berserkers&lt;br /&gt;
&lt;br /&gt;
====Disciples of Change====&lt;br /&gt;
&lt;br /&gt;
* Warhammer 40k: Thousand Sons&lt;br /&gt;
&lt;br /&gt;
====Disciples of Plague==== &lt;br /&gt;
&lt;br /&gt;
*Warhammer 40k: Death Guard&lt;br /&gt;
&lt;br /&gt;
====Disciples of Lust====&lt;br /&gt;
&lt;br /&gt;
*Warhammer 40k: Emperor's Children&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Havoc Brothers Tactics]]&lt;br /&gt;
*[[Havoc Brothers Firefight Tactics]]&lt;br /&gt;
*[[Havoc Brothers Miniatures]]&lt;br /&gt;
*[[Havoc Brothers Quickplay Armies]]&lt;br /&gt;
*[[Havoc Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Havoc Brothers&lt;br /&gt;
|Links =  [[Havoc Brothers|Overview]] - [[Havoc Brothers Tactics|Tactics]] - [[Havoc Brothers Firefight Tactics|Firefight Tactics]] - [[Havoc Brothers Warfleets Tactics|Warfleets Tactics]] - [[Havoc Brothers Miniatures|Miniatures]] - [[Havoc Brothers Quickplay Armies|Quickplay Armies]] - [[Havoc Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Havoc Brothers Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Havoc Brothers]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3946</id>
		<title>Battle Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3946"/>
		<updated>2024-01-14T00:23:53Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
==Why Play Battle Brothers==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
* '''Contempt:''' Light Ships and Squadrons take -1 to hit this ship.&lt;br /&gt;
* '''Formation Expert:''' This ship can redeploy after everyone has been deployed. Useful once you know how the board's set up.&lt;br /&gt;
* '''Lord of Glory:''' All ships within 24&amp;quot; of this ship auto-pass all morale checks. Handy considering how costs will see you running fewer ships than other fleets.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
* '''Honourable:''' This ship's turret gets +1 to hit an enemy that hasn't already been damaged this round. Better reserved for your smaller ships.&lt;br /&gt;
* '''Hunter:''' This ship's turret gets +1 to hit an enemy carrying an objective.&lt;br /&gt;
* '''[[Prime Brothers|Prime]] Crew:''' When this ship takes a point of damage that would otherwise destroy it, you can ignore that damage if you roll a 4+.&lt;br /&gt;
* '''Reflex:''' This ship can shoot before moving.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* '''Control Center:''' Friendly squadrons within 12&amp;quot; can still move despite being engaged. Helpful for getting your Bomber and Hammer Squadrons past pesky screens.&lt;br /&gt;
* '''Deflection Screen:''' This ship ignores difficult and deadly terrain when cruising.&lt;br /&gt;
* '''Emergency Thrusters:''' Once per activation, this ship can pivot up to 45° at any point during the move.&lt;br /&gt;
* '''Flexible Payload:''' When this ship fires its turret, you can opt to take a -1 to hit for +1 to Strength. Worth considering against medium and heavy ships.&lt;br /&gt;
* '''Over-Engineered:''' The rear arc is no longer a weakness. Enemies don't get +1 to hit from this position and you don't suffer a -1 to block any hits from here.&lt;br /&gt;
* '''Reinforced Spine:''' This ship reduces any damage taken from ramming or being rammed by -1.&lt;br /&gt;
* '''Run Deck:''' Friendly squadrons that end their move within 12&amp;quot; of this ship can then immediately move towards this ship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* '''Bolt Cannon:''' A decently mid-ranged weapon with Str1. A decent all-rounder weapon if you need to fill in a weapon slot.&lt;br /&gt;
* '''Brutality Emitter:''' This gun is...incredibly unique. See, you can make it go from Att1 to Att5 at will, but you'll always have to run the risks of Overheating no matter how much you shoot it. If you manage to get an enemy within range of it, you can potentially gut them with this.&lt;br /&gt;
* '''Rear Flank Array:''' A unique Broadside battery with Att2 Str-, but Twin-Fire allows this gun to hit multiple targets.&lt;br /&gt;
* '''Focus Laser:''' A long-ranged weapon that can help whittle down ships.&lt;br /&gt;
* '''Mass Accelerator:''' An absurdly dangerous gun with Str4. While it only has one shot, you gain +1 to hit with this single shot.&lt;br /&gt;
* '''Mass Cascade Gun:''' A decently useful gun that gains Blast when aimed on the enemy's side arcs. A good consideration for lighter ships who can take advantage of certain positions.&lt;br /&gt;
* '''Particle Accelerator:''' A rapid-fire gun with Deadly when you aim at an enemy's side arc. Another good consideration for light and medium ships.&lt;br /&gt;
* '''Proximity Guns:''' Absurdly short-ranged, but this can be fired on every enemy squadron that gets within range.&lt;br /&gt;
&lt;br /&gt;
==Ships ==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''God-King Ship:''' This Cruiser comes with an extra upgrade slot, making this particularly useful for a battle-fortress.&lt;br /&gt;
* '''Greatsword Ship:''' This ship has only 3 upgrades over the Cruiser's 4, but this Greatsword's turret got a significant buff at 30&amp;quot; range Att3 Str2. This makes for a worthwhile battleship.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Helm Ship:''' A heavyweight medium ship, given a 2+ Toughness. Its turret has an extra shot, but its range took a hit in exchange.&lt;br /&gt;
* '''Rapier Ship:''' This is basically a Destroyer with a longer-ranged turret. Pick only if you'll be needing that turret since it's 5 points over the generic.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Buckler Ship:''' An extreme improvement over the stock, not only is this ship faster at a 10&amp;quot;/15&amp;quot; speed but it also has a 3+ Toughness to withstand more abuse than most ships of its size. Excellent for taking advantage of weak spots.&lt;br /&gt;
* '''Gladius Ship:''' Another super-fast light ship, but it comes with sacrifices. The Gladius' turret now only has a 6&amp;quot; range in exchange for another shot.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Arrow Squadron:''' The fastest squadron that will ever exist. Being Anti-Squadron, its best position is rushing forward to take down enemy squadrons before they can strike you.&lt;br /&gt;
* '''Dagger Squadron:''' This Gunship Squadron comes with Striker, which gives their turrets +1 Str whenever they aren't engaged, making this a decent ship to use for opening harassment.&lt;br /&gt;
* '''Hammer Squadron:''' The meanest Bomber Squadron you'll ever face, boosted with a 4+ Toughness and A2 on their turrets. These ships will make big ships hurt.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Warfleets Tactics|Warfleets Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;br /&gt;
[[Category: Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3921</id>
		<title>Battle Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3921"/>
		<updated>2024-01-08T16:58:26Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
==Why Play Battle Brothers==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
* '''Contempt:''' Light Ships and Squadrons take -1 to hit this ship.&lt;br /&gt;
* '''Formation Expert:''' This ship can redeploy after everyone has been deployed. Useful once you know how the board's set up.&lt;br /&gt;
* '''Lord of Glory:''' All ships within 24&amp;quot; of this ship auto-pass all morale checks. Handy considering how costs will see you running fewer ships than other fleets.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
* '''Honourable:''' This ship's turret gets +1 to hit an enemy that hasn't already been damaged this round. Better reserved for your smaller ships.&lt;br /&gt;
* '''Hunter:''' This ship's turret gets +1 to hit an enemy carrying an objective.&lt;br /&gt;
* '''[[Prime Brothers|Prime]] Crew:''' When this ship takes a point of damage that would otherwise destroy it, you can ignore that damage if you roll a 4+.&lt;br /&gt;
* '''Reflex:''' This ship can shoot before moving.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* '''Control Center:''' Friendly squadrons within 12&amp;quot; can still move despite being engaged. Helpful for getting your Bomber and Hammer Squadrons past pesky screens.&lt;br /&gt;
* '''Deflection Screen:''' This ship ignores difficult and deadly terrain when cruising.&lt;br /&gt;
* '''Emergency Thrusters:''' Once per activation, this ship can pivot up to 45° at any point during the move.&lt;br /&gt;
* '''Flexible Payload:''' When this ship fires its turret, you can opt to take a -1 to hit for +1 to Strength. Worth considering against medium and heavy ships.&lt;br /&gt;
* '''Over-Engineered:''' The rear arc is no longer a weakness. Enemies don't get +1 to hit from this position and you don't suffer a -1 to block any hits from here.&lt;br /&gt;
* '''Reinforced Spine:''' This ship reduces any damage taken from ramming or being rammed by -1.&lt;br /&gt;
* '''Run Deck:''' Friendly squadrons that end their move within 12&amp;quot; of this ship can then immediately move towards this ship.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
===Light Ships===&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Warfleets Tactics|Warfleets Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;br /&gt;
[[Category: Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3920</id>
		<title>Template:GDF-Warfleets-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3920"/>
		<updated>2024-01-08T16:36:23Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Warfleets tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future Universal Tactics|Universal Units &amp;amp; Upgrades]] - [[Grimdark Future Warfleets Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Warfleets Tactics|Alien Hives]] - [[Battle Brothers Warfleets Tactics|Battle Brothers]] - [[Blessed Sisters Warfleets Tactics|Blessed Sisters]] - [[DAO Union Warfleets Tactics|DAO Union]] - [[Dark Elf Raiders Warfleets Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Warfleets Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Eternal Dynasty Warfleets Tactics|Eternal Dynasty]] - [[Havoc Brothers Warfleets Tactics|Havoc Brothers]] - [[High Elf Fleets Warfleets Tactics|High Elf Fleets]] - [[Human Defense Force Warfleets Tactics|Human Defense Force]] - [[Human Inquisition Warfleets Tactics|Human Inquisition]] - [[Infected Colonies Warfleets Tactics|Infected Colonies]] &amp;lt;br&amp;gt;[[Machine Cult Warfleets Tactics|Machine Cult]] - [[Orc Marauders Warfleets Tactics|Orc Marauders]] - [[Ratmen Clans Warfleets Tactics|Ratmen Clans]] - [[Rebel Guerrillas Warfleets Tactics|Rebel Guerrillas]] - [[Robot Legions Warfleets Tactics|Robot Legions]] - [[Saurian Starhost Warfleets Tactics|Saurian Starhost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Grimdark Future Warfleets]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3919</id>
		<title>Template:GDF-Warfleets-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3919"/>
		<updated>2024-01-08T16:35:31Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Warfleets tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future Universal Tactics|Universal Units &amp;amp; Upgrades]] - [[Grimdark Future Warfleets Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Warfleets Tactics|Alien Hives]] - [[Battle Brothers Warfleets Tactics|Battle Brothers]] - [[Blessed Sisters Warfleets Tactics|Blessed Sisters]] - [[DAO Union Warfleets Tactics|DAO Union]] - [[Dark Elf Raiders Warfleets Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Warfleets Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Eternal Dynasty Warfleets Tactics|Eternal Dynasty]] - [[Havoc Brothers Warfleets Tactics|Havoc Brothers]] - [[High Elf Fleets Warfleets Tactics|High Elf Fleets]] - [[Human Defense Force Warfleets Tactics|Human Defense Force]] - [[Human Inquisition Warfleets Tactics|Human Inquisition]] - [[Infected Colonies Warfleets Tactics|Infected Colonies]] &amp;lt;br&amp;gt;[[Machine Cult Warfleets Tactics|Machine Cult]] - [[Orc Marauders Warfleets Tactics|Orc Marauders]] - [[Ratmen Clans Warfleets Tactics|Ratmen Clans]] - [[Rebel Guerrillas Warfleets Tactics|Rebel Guerrillas]] - [[Robot Legions Warfleets Tactics|Robot Legions]] - [[Saurian Starhost Warfleets Tactics|Saurian Starhost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3918</id>
		<title>Template:GDF-Warfleets-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3918"/>
		<updated>2024-01-08T16:34:56Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Warfleets tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future Universal Tactics|Universal Units &amp;amp; Upgrades]] - [[Grimdark Future Warfleets Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Warfleets Tactics|Alien Hives]] - [[Battle Brothers Warfleets Tactics|Battle Brothers]] - [[Blessed Sisters Warfleets Tactics|Blessed Sisters]] - [[DAO Union Warfleets Tactics|DAO Union]] - [[Dark Elf Raiders Warfleets Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Warfleets Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Eternal Dynasty Warfleets Tactics|Eternal Dynasty]] - [[Havoc Brothers Warfleets Tactics|Havoc Brothers]] - [[High Elf Fleets Warfleets Tactics|High Elf Fleets]] - [[Human Defense Force Warfleets Tactics|Human Defense Force]] - [[Human Inquisition Warfleets Tactics|Human Inquisition]] - [[Infected Colonies Warfleets Tactics|Infected Colonies]] &amp;lt;br&amp;gt;[[Machine Cult Warfleets Tactics|Machine Cult]] - [[Orc Marauders Warfleets Tactics|Orc Marauders]] - [[Ratmen Clans Warfleets Tactics|Ratmen Clans]] - [[Rebel Guerrillas Warfleets Tactics|Rebel Guerrillas]] - [[Robot Legions Warfleets Tactics|Robot Legions]] - [[Saurian Starhost Warfleets Tactics|Saurian Starhost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets]]&lt;br /&gt;
[[Category:Grimdark Future Wafleets Tactics]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3917</id>
		<title>Battle Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3917"/>
		<updated>2024-01-08T16:34:19Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
==Why Play Battle Brothers==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
===Light Ships===&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Warfleets Tactics|Warfleets Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;br /&gt;
[[Category: Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3916</id>
		<title>Battle Brothers Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers_Warfleets_Tactics&amp;diff=3916"/>
		<updated>2024-01-08T16:33:42Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;{{OPR-Faction |Faction = Battle Brothers |Image = BattleBrothers.webp |Setting = Grimdark Future |Games = Grimdark Future,&amp;lt;br&amp;gt;Grimdark Future: Firefight,&amp;lt;br&amp;gt;Grimdark Future: Warfleets |Species = Human |Version = 3.1.0 }} ==Why Play Battle Brothers==  ==Heroes==  ==Titles==  ==Systems==  ==Weapons==  ==Ships== ===Heavy Ships=== ===Medium Ships=== ===Light Ships=== ===Squadrons===  ==See Also==  *Battle Brot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
==Why Play Battle Brothers==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
===Light Ships===&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Warfleets Tactics|Warfleets Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;br /&gt;
[[Category: Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers&amp;diff=3915</id>
		<title>Battle Brothers</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers&amp;diff=3915"/>
		<updated>2024-01-08T16:28:05Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]],&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
The '''Battle Brothers''' are superhuman warriors that have been empowered through gene-mods and special training to bring about their Founder’s vision of an uplifted humanity.&lt;br /&gt;
&lt;br /&gt;
Their pursuit of this vision at any cost led to a violent civil war which nearly destroyed humanity itself, and in pursuit of their enemies fleeing this conflict, they found themselves lost in the Sirius Sector. The Battle Brothers have not relented however, and they go to any length to unite and uplift all of humanity.&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
The Battle Brothers were created by a visionary scientist, known as ''the Founder'', who used a series of gene-mods in order to enhance soldiers beyond their human limits. The Battle Brothers were soon deployed to maintain unity and peace over Earth and its nearby colonies, with the gene-mods proving wildly successful, and many seeking to join their ranks.&lt;br /&gt;
&lt;br /&gt;
The Founder revealed his vision of a united and uplifted humanity, capable of thriving throughout the galaxy with the use of advanced gene-mods. In order to overcome political obstacles to his vision, the Founder led a daring coup to seize control of humanity’s colonies. Many Battle Brothers followed him, overtaking the previous administration in order to improve the lives of many within the colonies, whilst other Battle Brothers rejected the Founder’s ambitions, and soon a civil war erupted that engulfed all of humanity.&lt;br /&gt;
&lt;br /&gt;
The civil war proved to be incredibly destructive. On Earth, the fighting was particularly fierce and some feared that it might render it uninhabitable, and a portion of humanity chose to flee the situation, commandeering one of the Founder’s fleets. The Battle Brothers pursued these refugees, eventually meeting them in battle at the edge of known space. They were met with a surprisingly fierce resistance, with the Founder losing his life in the ensuing battle shortly before a massive wormhole engulfed both fleets, and left them stranded in the Sirius Sector.&lt;br /&gt;
&lt;br /&gt;
Scattered by the wormhole, the Battle Brothers have moved quickly to establish themselves in the Sirius Sector. Stranded far from the rest of humanity with their Founder slain, the Brothers still hope to carry out his vision. Even as advancements are made in gene-sciences, the Battle Brothers remain steadfast symbols of the Founder’s dream for humanity, and the their unwavering faith has turned them into a symbol of humanity’s potential and resilience.&lt;br /&gt;
&lt;br /&gt;
The Battle Brothers now serve as the highly elite army of the Conduit, a genetic and mental duplicate of the original Founder. They seek to reunite the shattered human factions in Sirius under their rule, finding a means of recontacting Earth and enforcing their vision of a united humanity. Other factions and species are viewed as little more than impediments to this goal which the Battle Brothers will overcome, and nothing will cause them to relent in their pursuit of the Founder’s vision.&lt;br /&gt;
&lt;br /&gt;
How will you unite humanity?&lt;br /&gt;
&lt;br /&gt;
=== Detachments ===&lt;br /&gt;
Battle Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. &lt;br /&gt;
&lt;br /&gt;
The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now,  Detachments struggle to maintain a sense of unity and purpose as they become more distinct. &lt;br /&gt;
&lt;br /&gt;
Following the genetic innovations of the Founder, the Battle Brothers were soon deployed to maintain unity and peace over Earth and its nearby colonies. Early space travel had proven an expensive and difficult process, and as a result, Battle Brothers were assigned to each colony as a permanent garrison. These garrisons were formed into the first Detachments, serving as their world’s first line of defence against insurgency and civil conflict. &lt;br /&gt;
&lt;br /&gt;
Detachments rapidly adapted to combat on their respective worlds, developing unique tactics, equipment and roles to excel in localized conflicts. By the time that the first wave of recruits had been fully trained, most Detachments had already developed their own unique culture, skills and traditions, which set them apart from the original Battle Brothers. Many Detachments became symbols of stability and cultural identity on their respective home worlds, gathering respect and political influence as their reputation grew. &lt;br /&gt;
&lt;br /&gt;
At the height of the Detachments’ influence, the Founder revealed his vision of a united and uplifted humanity, capable of thriving throughout the galaxy with the use of advanced genemods. In order to overcome political obstacles to his vision, the Founder led a daring coup to seize control of humanity’s colonies. Detachments moved quickly, with some declaring their loyalty to the Founder while others opposed him. This division sparked a long and destructive civil war which soon engulfed all of humanity. &lt;br /&gt;
&lt;br /&gt;
On Earth, the fighting was particularly fierce and some feared that it might leave the world uninhabitable. A portion of humanity chose to flee the situation, commandeering one of the Founder’s fleets. The Founder drew a number of Detachments from the front lines to pursue these refugees, but a massive wormhole left both fleets stranded in the Sirius Sector. &lt;br /&gt;
&lt;br /&gt;
The Battle Brothers moved quickly to establish themselves in the Sirius Sector, with each remaining detachment tasked with gathering their surviving members and settling on a world in order to best achieve the Founder’s vision. Their time in Sirius has given the detachments time to further specialize and hone their skills, building upon their predecessors in new ways. This has fostered a strong sense of independence and even rivalry among a number of detachments, united only by their loyalty to the original Founder and his successors, the Conduits. &lt;br /&gt;
&lt;br /&gt;
How will your detachment adapt to the Sirius Sector?&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
Battle Brothers are highly resilient and versatile, armed with a variety of special weapons.&lt;br /&gt;
&lt;br /&gt;
They are one of the easiest factions to play, because they are able to survive against even the toughest of enemies, giving you a chance to retaliate before your models go down. Since they are expensive, it's best to maximize their use by having a clear plan for each of your units, and stick to the plan.&lt;br /&gt;
&lt;br /&gt;
See Also: &lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Similar To ==  &lt;br /&gt;
*Warhammer 40k: Space Marines&lt;br /&gt;
==Miniatures==&lt;br /&gt;
Battle Brothers are massive genetically modified soldiers in power armor.&lt;br /&gt;
&lt;br /&gt;
To represent them on the battlefield large and bulky soldiers with heavy armor are best. Since they fight in all types of environments, they should generally have helmets on, but without helmets they should all look the same since they are clones.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Battle Brothers Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Warfleets Tactics|Warfleets Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Battle_Brothers&amp;diff=3914</id>
		<title>Battle Brothers</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Battle_Brothers&amp;diff=3914"/>
		<updated>2024-01-08T16:27:45Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Image = BattleBrothers.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]][[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Human&lt;br /&gt;
|Version = 3.1.0&lt;br /&gt;
}}&lt;br /&gt;
The '''Battle Brothers''' are superhuman warriors that have been empowered through gene-mods and special training to bring about their Founder’s vision of an uplifted humanity.&lt;br /&gt;
&lt;br /&gt;
Their pursuit of this vision at any cost led to a violent civil war which nearly destroyed humanity itself, and in pursuit of their enemies fleeing this conflict, they found themselves lost in the Sirius Sector. The Battle Brothers have not relented however, and they go to any length to unite and uplift all of humanity.&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
The Battle Brothers were created by a visionary scientist, known as ''the Founder'', who used a series of gene-mods in order to enhance soldiers beyond their human limits. The Battle Brothers were soon deployed to maintain unity and peace over Earth and its nearby colonies, with the gene-mods proving wildly successful, and many seeking to join their ranks.&lt;br /&gt;
&lt;br /&gt;
The Founder revealed his vision of a united and uplifted humanity, capable of thriving throughout the galaxy with the use of advanced gene-mods. In order to overcome political obstacles to his vision, the Founder led a daring coup to seize control of humanity’s colonies. Many Battle Brothers followed him, overtaking the previous administration in order to improve the lives of many within the colonies, whilst other Battle Brothers rejected the Founder’s ambitions, and soon a civil war erupted that engulfed all of humanity.&lt;br /&gt;
&lt;br /&gt;
The civil war proved to be incredibly destructive. On Earth, the fighting was particularly fierce and some feared that it might render it uninhabitable, and a portion of humanity chose to flee the situation, commandeering one of the Founder’s fleets. The Battle Brothers pursued these refugees, eventually meeting them in battle at the edge of known space. They were met with a surprisingly fierce resistance, with the Founder losing his life in the ensuing battle shortly before a massive wormhole engulfed both fleets, and left them stranded in the Sirius Sector.&lt;br /&gt;
&lt;br /&gt;
Scattered by the wormhole, the Battle Brothers have moved quickly to establish themselves in the Sirius Sector. Stranded far from the rest of humanity with their Founder slain, the Brothers still hope to carry out his vision. Even as advancements are made in gene-sciences, the Battle Brothers remain steadfast symbols of the Founder’s dream for humanity, and the their unwavering faith has turned them into a symbol of humanity’s potential and resilience.&lt;br /&gt;
&lt;br /&gt;
The Battle Brothers now serve as the highly elite army of the Conduit, a genetic and mental duplicate of the original Founder. They seek to reunite the shattered human factions in Sirius under their rule, finding a means of recontacting Earth and enforcing their vision of a united humanity. Other factions and species are viewed as little more than impediments to this goal which the Battle Brothers will overcome, and nothing will cause them to relent in their pursuit of the Founder’s vision.&lt;br /&gt;
&lt;br /&gt;
How will you unite humanity?&lt;br /&gt;
&lt;br /&gt;
=== Detachments ===&lt;br /&gt;
Battle Brother Detachments are elite battle companies of superhuman warriors with highly specialized training and tactics. Stranded in the Sirius Sector, the Detachments settled a number of worlds which they have adapted to their unique needs. &lt;br /&gt;
&lt;br /&gt;
The Detachments changed over time as well, becoming more distinct and developing their own ideas of how best to serve their Founder. Now,  Detachments struggle to maintain a sense of unity and purpose as they become more distinct. &lt;br /&gt;
&lt;br /&gt;
Following the genetic innovations of the Founder, the Battle Brothers were soon deployed to maintain unity and peace over Earth and its nearby colonies. Early space travel had proven an expensive and difficult process, and as a result, Battle Brothers were assigned to each colony as a permanent garrison. These garrisons were formed into the first Detachments, serving as their world’s first line of defence against insurgency and civil conflict. &lt;br /&gt;
&lt;br /&gt;
Detachments rapidly adapted to combat on their respective worlds, developing unique tactics, equipment and roles to excel in localized conflicts. By the time that the first wave of recruits had been fully trained, most Detachments had already developed their own unique culture, skills and traditions, which set them apart from the original Battle Brothers. Many Detachments became symbols of stability and cultural identity on their respective home worlds, gathering respect and political influence as their reputation grew. &lt;br /&gt;
&lt;br /&gt;
At the height of the Detachments’ influence, the Founder revealed his vision of a united and uplifted humanity, capable of thriving throughout the galaxy with the use of advanced genemods. In order to overcome political obstacles to his vision, the Founder led a daring coup to seize control of humanity’s colonies. Detachments moved quickly, with some declaring their loyalty to the Founder while others opposed him. This division sparked a long and destructive civil war which soon engulfed all of humanity. &lt;br /&gt;
&lt;br /&gt;
On Earth, the fighting was particularly fierce and some feared that it might leave the world uninhabitable. A portion of humanity chose to flee the situation, commandeering one of the Founder’s fleets. The Founder drew a number of Detachments from the front lines to pursue these refugees, but a massive wormhole left both fleets stranded in the Sirius Sector. &lt;br /&gt;
&lt;br /&gt;
The Battle Brothers moved quickly to establish themselves in the Sirius Sector, with each remaining detachment tasked with gathering their surviving members and settling on a world in order to best achieve the Founder’s vision. Their time in Sirius has given the detachments time to further specialize and hone their skills, building upon their predecessors in new ways. This has fostered a strong sense of independence and even rivalry among a number of detachments, united only by their loyalty to the original Founder and his successors, the Conduits. &lt;br /&gt;
&lt;br /&gt;
How will your detachment adapt to the Sirius Sector?&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
Battle Brothers are highly resilient and versatile, armed with a variety of special weapons.&lt;br /&gt;
&lt;br /&gt;
They are one of the easiest factions to play, because they are able to survive against even the toughest of enemies, giving you a chance to retaliate before your models go down. Since they are expensive, it's best to maximize their use by having a clear plan for each of your units, and stick to the plan.&lt;br /&gt;
&lt;br /&gt;
See Also: &lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Similar To ==  &lt;br /&gt;
*Warhammer 40k: Space Marines&lt;br /&gt;
==Miniatures==&lt;br /&gt;
Battle Brothers are massive genetically modified soldiers in power armor.&lt;br /&gt;
&lt;br /&gt;
To represent them on the battlefield large and bulky soldiers with heavy armor are best. Since they fight in all types of environments, they should generally have helmets on, but without helmets they should all look the same since they are clones.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Battle Brothers Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Battle Brothers Tactics]]&lt;br /&gt;
*[[Battle Brothers Firefight Tactics]]&lt;br /&gt;
*[[Battle Brothers Miniatures]]&lt;br /&gt;
*[[Battle Brothers Quickplay Armies]]&lt;br /&gt;
*[[Battle Brothers Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Battle Brothers&lt;br /&gt;
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Warfleets Tactics|Warfleets Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Battle Brothers]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3913</id>
		<title>Alien Hives Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3913"/>
		<updated>2024-01-08T16:25:37Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Squadrons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Alien Hives?==&lt;br /&gt;
Squadrons are like currency to the Alien Hives. Between all the upgrades that allow you to control them, upgrades that sacrifice them and Mother Ship allowing you to spawn them, you can do an astounding lot with those small ships - more than probably any other army out there.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Infinite Adaptation:''' Whenever this ship activates, it can shift a weapon onto an unassigned facing. Helpful if you're trying to keep a key weapon focused onto an enemy, but this will run into issues if you lack a free facing to move it to.&lt;br /&gt;
*'''Mother Ship:''' Allows this ship to spawn two units of Broodling Squadrons each activation. Excellent for you if you're planning on making a particular ship the main focus since those Broodlings will take all the fire.&lt;br /&gt;
*'''Tyrant Champion:''' This ship gets +4 to hit and +4 Strength when attacking enemy heroes. Very important if said hero's going to be an heavy ship.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Chameleon Shroud:''' So long as this ship doesn't take any damage, all enemies take -1 to hit it. Good idea if you're keeping this particular ship far from the thick of battle.&lt;br /&gt;
*'''Specialised:''' This ship's turret gains either Anti-Ship or Anti-Squadron.&lt;br /&gt;
*'''Symbiosis:''' This ship counts as being a squadron with the Shielder rule. Handy if you're trying to make a heavy ship into a distraction.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* '''Constriction:''' When ramming, you can have a ship self-destruct instead, placing two Boarding Tokens per upgrade the ship had. This is a last-ditch sort of option, since this is sacrificing an entire ship, but it can be devastating if used with a Medium or Heavy ship.&lt;br /&gt;
** There is a bit of uncertainty on whether or not this only counts the number of upgrades active when this is triggered or all upgrades regardless of their status.&lt;br /&gt;
* '''Nerve Cluster:''' When activated, a friendly squadron within 6&amp;quot; of this ship can also activate as well. Excellent for keeping Broodling Squadrons together with their charges.&lt;br /&gt;
* '''Nutrient Repo:''' This ship can devour a friendly Squadron within 2&amp;quot; to recover 2 damage. Very handy if you have plenty to spare, especially with the Mother Ship hero.&lt;br /&gt;
* '''Pheromone Glands:''' After this ship activates, all friendly Squadrons within 12&amp;quot; can immediately move towards this ship.&lt;br /&gt;
* '''Predator Cysts:''' This ship's turret gets a +1 to hit and to Strength when firing at an enemy ship with more max upgrades. This gives your ships a fighting edge against bigger enemies.&lt;br /&gt;
* '''Spore Vents:''' This ship can take damage in order to deploy a Spore marker within 2&amp;quot;. This marker provides cover for everyone within 2&amp;quot; of it, making this handy for protecting incoming support or for masking an escape.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* '''Acid Spray:''' Short-ranged but rapid-fire broadsides.&lt;br /&gt;
* '''Bio-Cannon:''' A mid-ranged Blast weapon.&lt;br /&gt;
* '''Juice Rifle:''' Very powerful at A3 S3, but firing it requires sacrificing a nearby Squadron. If you don't have a Mother Ship, you'll probably only be firing this once or twice in a game to demolish a big ship.&lt;br /&gt;
* '''Mortal Missile:''' A mid-range weapon with +1 to hit, making it handy for getting around more evasive foes.&lt;br /&gt;
* '''Psy-Aria:''' Each hit from this gun forces the enemy to make a Morale check to prevent damage instead of blocking.&lt;br /&gt;
* '''Saturation Cannon:''' It's a cannon with Blast, but each Blast also dispenses Boarding Pods to anyone unlucky to be near the original target.&lt;br /&gt;
* '''Spike Launcher:''' A mid-ranged cannon with Anti-Ship.&lt;br /&gt;
* '''Swarmer:''' Very short-ranged and none too frightening, but if you pass a Morale check before firing, it gains +6 attacks to become a nightmare.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Matriarch Ship:''' It's a huge ship with one major issue: It has no turret to speak of. Instead, you're given an extra upgrade slot (5 over the Cruiser's 4), so you'll need to buy extra guns if you want to stand a chance in combat.&lt;br /&gt;
* '''Harvester Ship:''' It's pretty much the generic Cruiser, but it's cheaper on account of sacrificing an upgrade slot.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Administrator Ship:''' This particular variant of the Destroyer has its own unique rule which makes it count as two ships for the sake of Morale checks. Very handy if you're keeping it protected, but do expect enemies to fire any Sniper weapons at it for an easier victory.&lt;br /&gt;
* '''Guardian Ship:''' A Destroyer Variant that costs as much as a generic Corvette thanks to sacrificing an upgrade slot. If you're looking for a well-protected battleship, then you've got a good one right here.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Warrior Ship:''' This variant of the Corvette has a 5+ Evasion, making it a little harder to hit than most ships of its types.&lt;br /&gt;
* '''Worker Ship:''' A dirt-cheap Corvette that only has one upgrade available to it. If you just need cheap Constriction kamikazes or stray guns, you've got the ship right here.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Extractor Squadron:''' The epitome of glass cannons. These things will die immediately thanks to Evasion 4+ and Fragile, but when they shoot at a ship, those hits are guaranteed thanks to Finisher adding +1 to hit and to Strength for each nearby squadron. They're best served being flanked by Bombers or Gunships that can tank a little bit more abuse.&lt;br /&gt;
* '''Tentacle Squadron:''' Annoying distractions more than anything else. Thanks to Swarm, any attacks without Anti-Squadron only hit them on a 6+, meaning that they'll be persistently there to harass an enemy.&lt;br /&gt;
* '''Broodling Squadron:''' Do yourself a favor and take a few. Not only are they dirt-cheap at 5 points a pop, but Shielder means that these are your ablative wounds for more valuable ships. This is especially true if you grab the Mother Ship hero, as you'll then be able to spawn more shields.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Quickplay Armies]]&lt;br /&gt;
*[[Alien Hives Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Warfleets Tactics|Warfleets Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Alien Hives Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3912</id>
		<title>Alien Hives Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3912"/>
		<updated>2024-01-08T16:24:29Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Alien Hives?==&lt;br /&gt;
Squadrons are like currency to the Alien Hives. Between all the upgrades that allow you to control them, upgrades that sacrifice them and Mother Ship allowing you to spawn them, you can do an astounding lot with those small ships - more than probably any other army out there.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Infinite Adaptation:''' Whenever this ship activates, it can shift a weapon onto an unassigned facing. Helpful if you're trying to keep a key weapon focused onto an enemy, but this will run into issues if you lack a free facing to move it to.&lt;br /&gt;
*'''Mother Ship:''' Allows this ship to spawn two units of Broodling Squadrons each activation. Excellent for you if you're planning on making a particular ship the main focus since those Broodlings will take all the fire.&lt;br /&gt;
*'''Tyrant Champion:''' This ship gets +4 to hit and +4 Strength when attacking enemy heroes. Very important if said hero's going to be an heavy ship.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Chameleon Shroud:''' So long as this ship doesn't take any damage, all enemies take -1 to hit it. Good idea if you're keeping this particular ship far from the thick of battle.&lt;br /&gt;
*'''Specialised:''' This ship's turret gains either Anti-Ship or Anti-Squadron.&lt;br /&gt;
*'''Symbiosis:''' This ship counts as being a squadron with the Shielder rule. Handy if you're trying to make a heavy ship into a distraction.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* '''Constriction:''' When ramming, you can have a ship self-destruct instead, placing two Boarding Tokens per upgrade the ship had. This is a last-ditch sort of option, since this is sacrificing an entire ship, but it can be devastating if used with a Medium or Heavy ship.&lt;br /&gt;
** There is a bit of uncertainty on whether or not this only counts the number of upgrades active when this is triggered or all upgrades regardless of their status.&lt;br /&gt;
* '''Nerve Cluster:''' When activated, a friendly squadron within 6&amp;quot; of this ship can also activate as well. Excellent for keeping Broodling Squadrons together with their charges.&lt;br /&gt;
* '''Nutrient Repo:''' This ship can devour a friendly Squadron within 2&amp;quot; to recover 2 damage. Very handy if you have plenty to spare, especially with the Mother Ship hero.&lt;br /&gt;
* '''Pheromone Glands:''' After this ship activates, all friendly Squadrons within 12&amp;quot; can immediately move towards this ship.&lt;br /&gt;
* '''Predator Cysts:''' This ship's turret gets a +1 to hit and to Strength when firing at an enemy ship with more max upgrades. This gives your ships a fighting edge against bigger enemies.&lt;br /&gt;
* '''Spore Vents:''' This ship can take damage in order to deploy a Spore marker within 2&amp;quot;. This marker provides cover for everyone within 2&amp;quot; of it, making this handy for protecting incoming support or for masking an escape.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* '''Acid Spray:''' Short-ranged but rapid-fire broadsides.&lt;br /&gt;
* '''Bio-Cannon:''' A mid-ranged Blast weapon.&lt;br /&gt;
* '''Juice Rifle:''' Very powerful at A3 S3, but firing it requires sacrificing a nearby Squadron. If you don't have a Mother Ship, you'll probably only be firing this once or twice in a game to demolish a big ship.&lt;br /&gt;
* '''Mortal Missile:''' A mid-range weapon with +1 to hit, making it handy for getting around more evasive foes.&lt;br /&gt;
* '''Psy-Aria:''' Each hit from this gun forces the enemy to make a Morale check to prevent damage instead of blocking.&lt;br /&gt;
* '''Saturation Cannon:''' It's a cannon with Blast, but each Blast also dispenses Boarding Pods to anyone unlucky to be near the original target.&lt;br /&gt;
* '''Spike Launcher:''' A mid-ranged cannon with Anti-Ship.&lt;br /&gt;
* '''Swarmer:''' Very short-ranged and none too frightening, but if you pass a Morale check before firing, it gains +6 attacks to become a nightmare.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Matriarch Ship:''' It's a huge ship with one major issue: It has no turret to speak of. Instead, you're given an extra upgrade slot (5 over the Cruiser's 4), so you'll need to buy extra guns if you want to stand a chance in combat.&lt;br /&gt;
* '''Harvester Ship:''' It's pretty much the generic Cruiser, but it's cheaper on account of sacrificing an upgrade slot.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Administrator Ship:''' This particular variant of the Destroyer has its own unique rule which makes it count as two ships for the sake of Morale checks. Very handy if you're keeping it protected, but do expect enemies to fire any Sniper weapons at it for an easier victory.&lt;br /&gt;
* '''Guardian Ship:''' A Destroyer Variant that costs as much as a generic Corvette thanks to sacrificing an upgrade slot. If you're looking for a well-protected battleship, then you've got a good one right here.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* '''Warrior Ship:''' This variant of the Corvette has a 5+ Evasion, making it a little harder to hit than most ships of its types.&lt;br /&gt;
* '''Worker Ship:''' A dirt-cheap Corvette that only has one upgrade available to it. If you just need cheap Constriction kamikazes or stray guns, you've got the ship right here.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* '''Extractor Squadron:''' The epitome of glass cannons. These things will die immediately thanks to Evasion 4+ and Fragile, but when they shoot at a ship, those hits are guaranteed thanks to Finisher adding +1 to hit and to Strength for each nearby squadron. They're best served being flanked by Bombers or Gunships that can tank a little bit more abuse.&lt;br /&gt;
* '''Tentacle Squadron:''' Annoying distractions more than anything else. Thanks to Swarm, any attacks without Anti-Squadron only hit them on a 6+, meaning that they'll be persistently there to harass an enemy.&lt;br /&gt;
* '''Broodling Squadron:''' Do yourself a favor and take a few. Not only are they dirt-cheap at 5 points a pop, but these are your ablative wounds for more valuable ships. This is especially true if you grab the Mother Ship hero, as you'll then be able to spawn more shields.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Quickplay Armies]]&lt;br /&gt;
*[[Alien Hives Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Warfleets Tactics|Warfleets Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Alien Hives Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3911</id>
		<title>Alien Hives Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3911"/>
		<updated>2024-01-08T15:47:53Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Alien Hives?==&lt;br /&gt;
Squadrons are like currency to the Alien Hives. Between all the upgrades that allow you to control them, upgrades that sacrifice them and Mother Ship allowing you to spawn them, you can do an astounding lot with those small ships - more than probably any other army out there.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Infinite Adaptation:''' Whenever this ship activates, it can shift a weapon onto an unassigned facing. Helpful if you're trying to keep a key weapon focused onto an enemy, but this will run into issues if you lack a free facing to move it to.&lt;br /&gt;
*'''Mother Ship:''' Allows this ship to spawn two units of Broodling Squadrons each activation. Excellent for you if you're planning on making a particular ship the main focus since those Broodlings will take all the fire.&lt;br /&gt;
*'''Tyrant Champion:''' This ship gets +4 to hit and +4 Strength when attacking enemy heroes. Very important if said hero's going to be an heavy ship.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Chameleon Shroud:''' So long as this ship doesn't take any damage, all enemies take -1 to hit it. Good idea if you're keeping this particular ship far from the thick of battle.&lt;br /&gt;
*'''Specialised:''' This ship's turret gains either Anti-Ship or Anti-Squadron.&lt;br /&gt;
*'''Symbiosis:''' This ship counts as being a squadron with the Shielder rule. Handy if you're trying to make a heavy ship into a distraction.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* '''Constriction:''' When ramming, you can have a ship self-destruct instead, placing two Boarding Tokens per upgrade the ship had. This is a last-ditch sort of option, since this is sacrificing an entire ship, but it can be devastating if used with a Medium or Heavy ship.&lt;br /&gt;
** There is a bit of uncertainty on whether or not this only counts the number of upgrades active when this is triggered or all upgrades regardless of their status.&lt;br /&gt;
* '''Nerve Cluster:''' When activated, a friendly squadron within 6&amp;quot; of this ship can also activate as well. Excellent for keeping Broodling Squadrons together with their charges.&lt;br /&gt;
* '''Nutrient Repo:''' This ship can devour a friendly Squadron within 2&amp;quot; to recover 2 damage. Very handy if you have plenty to spare, especially with the Mother Ship hero.&lt;br /&gt;
* '''Pheromone Glands:''' After this ship activates, all friendly Squadrons within 12&amp;quot; can immediately move towards this ship.&lt;br /&gt;
* '''Predator Cysts:''' This ship's turret gets a +1 to hit and to Strength when firing at an enemy ship with more max upgrades. This gives your ships a fighting edge against bigger enemies.&lt;br /&gt;
* '''Spore Vents:''' This ship can take damage in order to deploy a Spore marker within 2&amp;quot;. This marker provides cover for everyone within 2&amp;quot; of it, making this handy for protecting incoming support or for masking an escape.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* '''Acid Spray:''' Short-ranged but rapid-fire broadsides.&lt;br /&gt;
* '''Bio-Cannon:''' A mid-ranged Blast weapon.&lt;br /&gt;
* '''Juice Rifle:''' Very powerful at A3 S3, but firing it requires sacrificing a nearby Squadron. If you don't have a Mother Ship, you'll probably only be firing this once or twice in a game to demolish a big ship.&lt;br /&gt;
* '''Mortal Missile:''' A mid-range weapon with +1 to hit, making it handy for getting around more evasive foes.&lt;br /&gt;
* '''Psy-Aria:''' Each hit from this gun forces the enemy to make a Morale check to prevent damage instead of blocking.&lt;br /&gt;
* '''Saturation Cannon:''' It's a cannon with Blast, but each Blast also dispenses Boarding Pods to anyone unlucky to be near the original target.&lt;br /&gt;
* '''Spike Launcher:''' A mid-ranged cannon with Anti-Ship.&lt;br /&gt;
* '''Swarmer:''' Very short-ranged and none too frightening, but if you pass a Morale check before firing, it gains +6 attacks to become a nightmare.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
===Light Ships===&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Quickplay Armies]]&lt;br /&gt;
*[[Alien Hives Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Warfleets Tactics|Warfleets Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Alien Hives Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3909</id>
		<title>Alien Hives Warfleets Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives_Warfleets_Tactics&amp;diff=3909"/>
		<updated>2024-01-07T22:42:12Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;{{OPR-Faction |Faction = Alien Hives |Image = AlienHives.webp |Setting = Grimdark Future |Games = Grimdark Future,&amp;lt;br&amp;gt;Grimdark Future: Firefight&amp;lt;br&amp;gt;Grimdark Future: Warfleets |Species = Alien |Version = 3.1.2 }}  ==Why Play Alien Hives?==  ==Special Rules==  ==Heroes== *'''Infinite Adaptation:''' Whenever this ship activates, it can shift a weapon onto an unassigned facing. Helpful if you're trying to keep a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Alien Hives?==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*'''Infinite Adaptation:''' Whenever this ship activates, it can shift a weapon onto an unassigned facing. Helpful if you're trying to keep a key weapon focused onto an enemy, but this will run into issues if you lack a free facing to move it to.&lt;br /&gt;
*'''Mother Ship:''' Allows this ship to spawn two units of Broodling Squadrons each activation. Excellent for you if you're planning on making a particular ship the main focus since those Broodlings will take all the fire.&lt;br /&gt;
*'''Tyrant Champion:''' This ship gets +4 to hit and +4 Strength when attacking enemy heroes. Very important if said hero's going to be an heavy ship.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*'''Chameleon Shroud:''' So long as this ship doesn't take any damage, all enemies take -1 to hit it. Good idea if you're keeping this particular ship far from the thick of battle.&lt;br /&gt;
*'''Specialised:''' This ship's turret gains either Anti-Ship or Anti-Squadron.&lt;br /&gt;
*'''Symbiosis:''' This ship counts as being a squadron with the Shielder rule. Handy if you're trying to make a heavy ship into a distraction.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
===Light Ships===&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Quickplay Armies]]&lt;br /&gt;
*[[Alien Hives Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Warfleets Tactics|Warfleets Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Alien Hives Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Alien_Hives&amp;diff=3908</id>
		<title>Alien Hives</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Alien_Hives&amp;diff=3908"/>
		<updated>2024-01-07T22:01:48Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
The '''Alien Hives''' are a faction of aliens using biotechnology, and is made up of a variety of sub-species which come from the remote frontiers of the galaxy, striving to find their niche in Sirius.&lt;br /&gt;
&lt;br /&gt;
When they first arrived, they were viewed as monstrous invaders, but after a long war of extermination, breakthroughs in communication lead to a fragile peace. Now, the Hives must come to terms with the legacy of the long war and decide how they are to adapt.&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
Over the course of their evolution, the Alien Hives specialised into a number of different roles and environments. Despite this divergence, these sub-species gradually united into a strict caste system led by the apex predator of their world; the Hive Lord. Each caste became specialised in different roles, working together in harmony as their civilization grew.&lt;br /&gt;
&lt;br /&gt;
With a lack of workable metals on their home world, their technology came to be based on psychic abilities and biochemistry, and this knowledge allowed them to adapt themselves and gradually alter native animals as well. The Alien Hives believed that these changes allowed them to exist in more perfect harmony with their world. Perhaps the strangest of these were the ones which came to be adapted for space travel. Alien Hives travel through the stars using massive creatures which they’ve bred for this purpose. These vessels travel from world to world, always requiring a great amount of atmosphere and nutrition for them to store before traveling between the stars. These ships are homes to crews who maintain them, some of whom never step off the ships on which they were born.&lt;br /&gt;
&lt;br /&gt;
After traveling through a swathe of the Frontier, the Alien Hives reached the Sirius Sector. Their arrival set off a series of conflicts with the factions in Sirius, as communication proved difficult and the Alien Hives were assumed to be hostile due to their alien appearance and nature. They soon were locked into a war of extermination with the various species of Sirius, which only concluded when the[[DAO Union|DAOU]] managed to communicate with one of their Hive Lords. While it took time to come to true understanding, this opened a path to peace between the species of Sirius and the Hives.&lt;br /&gt;
&lt;br /&gt;
Peace provided its own challenges for the Alien Hives, as they soon found themselves confronted with a number of alien ideas and values that challenged the structure of their society. They strive to stand on equal footing with the other Species in the Sirius Sector, ensuring their migratory routes are protected and defending their claims to various worlds in the sector, by force if necessary. Some in the lower castes have begun demanding new rights, undermining the harmonious working of the castes while certain Hive Lords have rejected peace entirely, fearing that the corrupting influence of outsiders might ultimately destroy their way of life completely.&lt;br /&gt;
&lt;br /&gt;
How will your Hive adapt?&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
The alien hives are capable of switching between hordes of chittering gnats and hulking monstrosities. To maximize your army involves finding a sweet spot between these two areas, as both have very visible weaknesses - the mobs can get blasted to oblivion and the big guys become very attractive to anyone with Deadly.&lt;br /&gt;
&lt;br /&gt;
See Also:  &lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Warfleets Tactics]]&lt;br /&gt;
&lt;br /&gt;
==Similar To==&lt;br /&gt;
[[File:Alien Hive Warriors.jpg|alt=Official Alien Hive Warrior Models|thumb|320x320px|Official Alien Hive Warrior Models]]&lt;br /&gt;
*Warhammer 40k: Tyranids&lt;br /&gt;
&lt;br /&gt;
==Miniatures==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
See Also: [[Alien Hives Miniatures]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Quickplay Armies]]&lt;br /&gt;
*[[Alien Hives Firefight Quickplay Armies]]&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Warfleets Tactics|Warfleets Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Alien Hives Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Factions}}&lt;br /&gt;
[[Category:Grimdark Future Factions]]&lt;br /&gt;
[[Category:Alien Hives]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets&amp;diff=3770</id>
		<title>Grimdark Future Warfleets</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets&amp;diff=3770"/>
		<updated>2023-12-23T23:48:49Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Turns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Grimdark Future: Warfleets}}&lt;br /&gt;
[[File:Warfleets-FTL-Cover.jpg|thumb|Warfleets: FTL Cover Art]]&lt;br /&gt;
&lt;br /&gt;
Players control powerful warships as they engage in intense, fast-paced battles in the vast reaches of space. Equip advanced technologies such as faster-than-light engines, shields, and weapons. There are different classes of ships, each with its own strengths and weaknesses, and you must choose their fleet composition carefully to gain an advantage.&lt;br /&gt;
&lt;br /&gt;
The rules are designed to be flexible and modular, so players can customize their games and add their own unique rules and scenarios.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
&lt;br /&gt;
Grimdark Future is a sci-fi universe at war. The galaxy is in turmoil, where powerful factions and alien races are locked in a struggle to control valuable resources and territory. The technology in this universe is advanced, with faster-than-light travel and powerful weapons, but the origins and true capabilities of this technology still need to be fully understood. &lt;br /&gt;
&lt;br /&gt;
There are various factions, each with their own unique ideologies and agendas, fighting for dominance, and the true motivations of the war are not entirely clear. The universe is also home to many different alien species, some of which are peaceful, while others are hostile and aggressive. &lt;br /&gt;
&lt;br /&gt;
The war is fought across a wide range of environments, from deep space to planets and asteroids, and the battles are intense and brutal, with ships and soldiers using advanced weapons and tactics to gain an advantage. The universe is full of uncertainty and secrets, and the true nature of the war and the various factions fighting it are open to interpretation.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players take on the roles of commanders of a fully personalized fleet, which is made up of ships, heroes and upgrades from a common set of assets, as well as special assets from one of 17 interstellar factions.&lt;br /&gt;
&lt;br /&gt;
Each faction comes with its own selection of ships, heroes and upgrades, and there is also a wide selection of legendary fleets, giving players the chance to step into the shoes of legendary FTL admirals.&lt;br /&gt;
&lt;br /&gt;
==== Turns ====&lt;br /&gt;
Unlike other games, turns in FTL  are broken up in phases. While each player still alternates between each activation, the ships with which they can move is determined by phase, listed in order:&lt;br /&gt;
&lt;br /&gt;
# Squadrons&lt;br /&gt;
# Light Ships&lt;br /&gt;
# Medium Ships&lt;br /&gt;
# Heavy Ships&lt;br /&gt;
&lt;br /&gt;
When a ship is activated, you can pick one of the following:&lt;br /&gt;
&lt;br /&gt;
* '''Hold:''' The ship can't move, but it can pivot up to 180° and shoot. Unless the ship is a squadron, all ships can hit a holding ship on a 2+.&lt;br /&gt;
* '''Move:''' The ship can move by its move speed and fire after moving. You can pivot the ship by 90° after moving at least half the ship's speed.&lt;br /&gt;
** If a ship moves off the table edge, it'll vanish for the rest of the round and then return the next round, reappearing around 4&amp;quot; of their last location.&lt;br /&gt;
** If a ship moves to a point where it overlaps with another ship, then the moving ship has to continue moving until such a point where it's now 1&amp;quot; away from the other ship and both ships suffer 1 damage. If the ship's overlapping any squadrons, then the squadron can just be repositioned within 1&amp;quot; of the moving ship without any damage.&lt;br /&gt;
* '''Cruise:''' The ship moves by its cruise speed, but cannot shoot. You can pivot the ship by 45° after moving at least half the ship's speed.&lt;br /&gt;
** Ships have firing arcs where certain weapons can fire from. You can only fire a certain weapon when a target is within its range and firing arc. Turrets can be fired from any arc.&lt;br /&gt;
*** When rolling to hit, you roll a number of dice equal to the weapon's Attack against the target's Evasion. Any rolls meeting or exceeding the target's Evasion counts as a hit. Note that you add +1 to the hit roll if you're targeting the target's rear arc. Squadrons add +1 to hit when firing on other squadrons.&lt;br /&gt;
*** For each hit, the target must roll a die, trying to score it's Toughness score, the roll with a penalty based on the weapon's Strength value. If the final roll beats the Toughness score, then the hit is blocked. Note that you add a -1 to block when hit in the rear arc.&lt;br /&gt;
*** If the ship takes damage, then the damage must be assigned to an upgrade of the target's choosing. Once an upgrade takes 2 damage, it is disabled. Squadrons, lacking the slots for an upgrade, are destroyed once they suffer 2 damage.&lt;br /&gt;
** Squadrons can end up engaged by moving within 2&amp;quot; of an enemy squadron. Engaged squadrons cannot move once engaged.&lt;br /&gt;
* '''Ram:''' The ship moves by its cruise speed, but it cannot shoot and must end its movement within base contact of another ship. You can pivot the ship by 45° after moving at least half the ship's speed. This doesn't work when targeting squadrons considering how small they are, and similarly squadrons can't ram either.&lt;br /&gt;
** Compare the maximum number of upgrades for each ship. The ship with the most slots takes 2 damage while the ship with less takes 3 damage and is shoved away d6&amp;quot;. In an event where both ships have the same number of slots, they each take 2 damage.&lt;br /&gt;
&lt;br /&gt;
If a fleet is reduced to half its starting size (or else otherwise forced to), the fleet's player must test for Morale. Each ship rolls a d6, adding the number of upgrade slots that aren't disabled - a 6+ means the ship is otherwise unaffected, but rolling below a 6 means the ship surrenders (if it's rolling because of army size.) Squadrons don't take Morale checks, but if the rest of the fleet surrenders or dies, then the squadrons must automatically surrender. &lt;br /&gt;
&lt;br /&gt;
==== Terrain ====&lt;br /&gt;
&lt;br /&gt;
* '''Blocking Terrain:''' Large asteroids, planets, and other orbital stations. This terrain's impassible, and any ships pushed into them suffer 1 damage.&lt;br /&gt;
* '''Cover Terrain:''' Space clouds, nebulas, and other fields of tiny space-stuff. If a ship's hiding behind this, then anyone targeting the ship takes -1 to hit.&lt;br /&gt;
* '''Difficult Terrain:''' Asteroid fields, gravity wells, and other fields of debris. Any ships moving through this terrain can only do so at half-speed.&lt;br /&gt;
* '''Dangerous Terrain:''' Radiation zones, minefields and black holes, pretty much anything that could seriously damage or destroy models. Anything pushed onto these zones take d3 damage.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[:Category:Grimdark Future Factions|Grimdark Future Factions]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.onepagerules.com/games/grimdark-future-warfleets OPR Official Website]&lt;br /&gt;
*[http://patreon.com/onepagerules/ OPR Patreon]&lt;br /&gt;
*[https://www.onepagerules.com/resources Rulebooks]&lt;br /&gt;
*[https://preview.drivethrurpg.com/en/product/348611/grimdark-future-warfleets-advanced-rulebook Full Rulebook]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3769</id>
		<title>Template:GDF-Warfleets-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3769"/>
		<updated>2023-12-23T23:01:48Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Warfleets tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future Universal Tactics|Universal Units &amp;amp; Upgrades]] - [[Grimdark Future Warfleets Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Warfleets Tactics|Alien Hives]] - [[Battle Brothers Warfleets Tactics|Battle Brothers]] - [[Blessed Sisters Warfleets Tactics|Blessed Sisters]] - [[DAO Union Warfleets Tactics|DAO Union]] - [[Dark Elf Raiders Warfleets Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Warfleets Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Eternal Dynasty Warfleets Tactics|Eternal Dynasty]] - [[Havoc Brothers Warfleets Tactics|Havoc Brothers]] - [[High Elf Fleets Warfleets Tactics|High Elf Fleets]] - [[Human Defense Force Warfleets Tactics|Human Defense Force]] - [[Human Inquisition Warfleets Tactics|Human Inquisition]] - [[Infected Colonies Warfleets Tactics|Infected Colonies]] &amp;lt;br&amp;gt;[[Machine Cult Warfleets Tactics|Machine Cult]] - [[Orc Marauders Warfleets Tactics|Orc Marauders]] - [[Ratmen Clans Warfleets Tactics|Ratmen Clans]] - [[Rebel Guerrillas Warfleets Tactics|Rebel Guerrillas]] - [[Robot Legions Warfleets Tactics|Robot Legions]] - [[Saurian Starhost Warfleets Tactics|Saurian Starhost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Universal_Tactics&amp;diff=3768</id>
		<title>Grimdark Future Universal Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Universal_Tactics&amp;diff=3768"/>
		<updated>2023-12-23T23:01:12Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are a collection of weapons, upgrades and ships available to all factions of [[Grimdark Future Warfleets]]&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
Heroes and Titles are paid upgrades that can considerably change how a ship operates. Each hero is unique to their army, while each ship can only carry one title and hero each.&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Master:''' This ship can hide in reserves at the start of the game instead of being deployed. Instead, it can arrive at any turn, at any place, so long as it is at least 9&amp;quot; away from an enemy.&lt;br /&gt;
* '''Ace Carrier:''' Made for a squadron-heavy army. A number of squadrons equal to the number of upgrade slots available on this ship can be hidden in reserves at the start of the game instead of being deployed. Once per game when this ship activates, you can also activate any squadrons within 2&amp;quot; of it.&lt;br /&gt;
* '''Expert Sapper:''' Whenever this ship is activated, you can deploy a mine within 4&amp;quot; of it. Enemies that move within 2&amp;quot; of this mine take 2 damage. Great for keeping rammers at bay or forcing distances.&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
* '''Avenger:''' Whenever this ship activates, they can immediately teleport anywhere within d3+1&amp;quot;. Excellent for keeping a ship constantly within prime range.&lt;br /&gt;
* '''Defiant:''' At any point when a friendly ship within 6&amp;quot; is destroyed, this ship can immediately heal 2 damage, which might be what you need to restore a system or take a damaged one out of the red.&lt;br /&gt;
&lt;br /&gt;
* '''Vanguard:''' This ship can immediately move straight ahead when it's deployed. This is more worthwhile for short-ranged guns than anything else.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
Unlike Heroes and Titles, Upgrades and Weapons are completely free to you.&lt;br /&gt;
&lt;br /&gt;
* '''Ablative Armor:''' The ram-tank's choice. Any enemies ramming this ship suffer 1 damage, and this ship suffers no injuries from overlap.&lt;br /&gt;
* '''Armored Plating:''' This particular upgrade is for ablative HP. Rather than 3, this upgrade takes 4 points to be disabled.&lt;br /&gt;
* '''Gravity Bumper:''' When this ship rams, any ships it pushes add +1d6 to their shove distance. If you plan on being in a cluttered arena, then this is not going to waste.&lt;br /&gt;
* '''Nuclear Ammo:''' +1 Strength to the ship's turret.&lt;br /&gt;
* '''Pulse Engine:''' Boosts speed for slow ships or makes faster ships that much harder to catch. Adds +2&amp;quot; to the ship's move speed and +3&amp;quot; to the ship's cruise/ram speed.&lt;br /&gt;
* '''Reinforced Ram:''' Add +1 damage to any ram damage this ship inflicts. Pair with the Gravity Bumper for special cruelty.&lt;br /&gt;
* '''Repair Bay:'''  When activated, you can remove 1 damage from a friendly ship within 4&amp;quot; of this ship. Very necessary for smaller fleets.&lt;br /&gt;
* '''Shield Booster:''' Adds another save against damage. If you fail the Toughness check to negate damage, you can roll another die and block the hit on a 5+.&lt;br /&gt;
* '''Stealth Rig:''' Any enemies targeting this ship from over 12&amp;quot; away treat it as if this ship's hiding in cover.&lt;br /&gt;
* '''Tracking Servo:''' This ship's turret gets +1 to hit.&lt;br /&gt;
* '''Tractor Beam:''' The tool of choice to halt stragglers. Once activated, an enemy ship within 8&amp;quot; can be dragged 1d6+1&amp;quot; towards this ship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* '''Energy Cannon:''' An Anti-Ship gun with some decent range and Strength. Something of an all-rounder.&lt;br /&gt;
* '''Giga-Cannon:''' A short-range gun with one shot, but that shot's Deadly and has a massive Strength to rip through ships.&lt;br /&gt;
* '''Linked Railgun:''' Better range than the energy cannon, but suffers from Overheating, which can put a damper on things.&lt;br /&gt;
* '''Missile Cluster:''' Only one shot with 1 strength, but it's blast, so that 1 hit can cover more than just one ship. Just be mindful of who's in the splash zone.&lt;br /&gt;
* '''Plasma Cannon:''' A pretty devastating gun with good range, but also suffers from Overheating.&lt;br /&gt;
* '''Pod Launcher:''' Deploys short-ranged boarding pods, which bypass ship defenses for some delayed damage. &lt;br /&gt;
* '''Precision Cannon:''' Long ranged with Sniper so you can pick what you want to disable.&lt;br /&gt;
* '''Tsunami Cannon:''' The FTL equivalent of a sniper rifle. It can only be fired when the ship's stationary, but this gun's got Deadly and Strength 2 to pop most ships.&lt;br /&gt;
* '''Weapon Batteries:''' Short-ranged Broadside weapons, but 2 attack and 2 strength make it more than welcome for a close-quarters ship.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* '''Heavy Ship:''' A big bruiser of a boat with 4 slots and the best defense out there.  Its turret is also a potent gift, though it's hamstrung by the ship's glacial speed. Also, beware of that measly 2+ evasion, because that means you're just as easy to hit whether or not you move this ship.&lt;br /&gt;
* '''Medium Ship:''' Slightly weaker in every respect with a turret with 1 strength and 3 slots. While not as well-armored, it's more mobile and can evade a few more hits.&lt;br /&gt;
* '''Light Ship:'''  The most nimble of your ships, but also your least protected. It only has two slots for upgrades, so you're likely to rely on your turret with 0 strength. Having a 5+ toughness also means that if you get hit, you're likely to feel that blow&lt;br /&gt;
* '''Squadrons:''' Each of the squadrons are similar in some way. All of them enjoy the best speeds in the game as well as turrets with only 2&amp;quot; range. This means that you'll often be relying on your squadrons' turrets to do any manner of damage, and that means relying on their evasion to make their way.&lt;br /&gt;
** '''Gunship Squadron:''' The all-rounder squadron. With no special rules, they can be taken to target any ship they wish. However, their static loadout means that they're not well-equipped to face down heavier ships.&lt;br /&gt;
** '''Fighter Squadron:''' Anti-Squadron variant. These ships have a worse Toughness, but deal an extra attack and the benefits of Anti-Squadron. Naturally, these are so you can shut down any enemy squadrons before they can do any harm.&lt;br /&gt;
** '''Bomber Squadron:''' Anti-Ship variant. Though their turret has only one attack, that attack has 2 Strength to dent ships and Anti-Ship and Deadly make those hits deadlier. Do beware their weaker evasion though, as this will definitely hurt you when facing Fighter Squadrons.&lt;br /&gt;
&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category: Grimdark Future Warfleets]] [[Category: Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets_Special_Rules&amp;diff=3767</id>
		<title>Grimdark Future Warfleets Special Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets_Special_Rules&amp;diff=3767"/>
		<updated>2023-12-23T22:59:50Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Anti-Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will go over the special rules in [[Grimdark Future Warfleets]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Ship===&lt;br /&gt;
Weapons with this special rule get +1 to hit rolls against ships, but only hit squadrons on rolls of 6+.&lt;br /&gt;
&lt;br /&gt;
===Anti-Squadron===&lt;br /&gt;
Weapons with this special rule get +1 to hit rolls against squadrons, but only hit ships on rolls of 6+.&lt;br /&gt;
&lt;br /&gt;
===Blast===&lt;br /&gt;
When firing a weapon with this special rule, if the target is hit, then all models within 4” of it are also hit (friendly or enemy).&lt;br /&gt;
===Boarding Pod===&lt;br /&gt;
Weapons with this special rule may only target ships, targets take 1 boarding marker per hit instead of damage (don’t roll to block). When a ship with boarding markers is activated, roll one die for each marker. On a 4+ the marker is removed, else the target takes 1 damage.&lt;br /&gt;
===Broadside===&lt;br /&gt;
Weapons with this special rule may only be mounted on the sides facing, and they may be fired from both side facings at the same time (resolve a different attack for each target).&lt;br /&gt;
===Deadly===&lt;br /&gt;
Weapons with this special rule always deal +1 damage per unblocked hit on the target.&lt;br /&gt;
===Fragile===&lt;br /&gt;
The first time each round that a model with this special rule takes any damage, it takes +1 damage.&lt;br /&gt;
===Overheating===&lt;br /&gt;
When firing a weapon with this special rule, the firing model takes 1 damage for each result of 1 to hit that it rolls.&lt;br /&gt;
===Twin-Fire===&lt;br /&gt;
When attacking with a weapon with this special rule, it may be fired at two different targets at the same time.&lt;br /&gt;
===Rogue===&lt;br /&gt;
Squadrons with this special rule may skip activating during the squadrons phase to activate in another phase, but may only either move or shoot when activating in another phase.&lt;br /&gt;
===Sniper===&lt;br /&gt;
When attacking with a weapon with this special rule, the attacker may choose to assign damage from it to one upgrade of their choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Grimdark Future Warfleets]][[Category: Grimdark Future]][[Category: Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Universal_Tactics&amp;diff=3766</id>
		<title>Grimdark Future Universal Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Universal_Tactics&amp;diff=3766"/>
		<updated>2023-12-23T22:58:42Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;These are a collection of weapons, upgrades and ships available to all factions of Grimdark Future Warfleets  === Heroes === Heroes and Titles are paid upgrades that can considerably change how a ship operates. Each hero is unique to their army, while each ship can only carry one title and hero each.  * '''Tactical Master:''' This ship can hide in reserves at the start of the game instead of being deployed. Instead, it can arrive at any turn, at any place, so long as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are a collection of weapons, upgrades and ships available to all factions of [[Grimdark Future Warfleets]]&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
Heroes and Titles are paid upgrades that can considerably change how a ship operates. Each hero is unique to their army, while each ship can only carry one title and hero each.&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Master:''' This ship can hide in reserves at the start of the game instead of being deployed. Instead, it can arrive at any turn, at any place, so long as it is at least 9&amp;quot; away from an enemy.&lt;br /&gt;
* '''Ace Carrier:''' Made for a squadron-heavy army. A number of squadrons equal to the number of upgrade slots available on this ship can be hidden in reserves at the start of the game instead of being deployed. Once per game when this ship activates, you can also activate any squadrons within 2&amp;quot; of it.&lt;br /&gt;
* '''Expert Sapper:''' Whenever this ship is activated, you can deploy a mine within 4&amp;quot; of it. Enemies that move within 2&amp;quot; of this mine take 2 damage. Great for keeping rammers at bay or forcing distances.&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
* '''Avenger:''' Whenever this ship activates, they can immediately teleport anywhere within d3+1&amp;quot;. Excellent for keeping a ship constantly within prime range.&lt;br /&gt;
* '''Defiant:''' At any point when a friendly ship within 6&amp;quot; is destroyed, this ship can immediately heal 2 damage, which might be what you need to restore a system or take a damaged one out of the red.&lt;br /&gt;
&lt;br /&gt;
* '''Vanguard:''' This ship can immediately move straight ahead when it's deployed. This is more worthwhile for short-ranged guns than anything else.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
Unlike Heroes and Titles, Upgrades and Weapons are completely free to you.&lt;br /&gt;
&lt;br /&gt;
* '''Ablative Armor:''' The ram-tank's choice. Any enemies ramming this ship suffer 1 damage, and this ship suffers no injuries from overlap.&lt;br /&gt;
* '''Armored Plating:''' This particular upgrade is for ablative HP. Rather than 3, this upgrade takes 4 points to be disabled.&lt;br /&gt;
* '''Gravity Bumper:''' When this ship rams, any ships it pushes add +1d6 to their shove distance. If you plan on being in a cluttered arena, then this is not going to waste.&lt;br /&gt;
* '''Nuclear Ammo:''' +1 Strength to the ship's turret.&lt;br /&gt;
* '''Pulse Engine:''' Boosts speed for slow ships or makes faster ships that much harder to catch. Adds +2&amp;quot; to the ship's move speed and +3&amp;quot; to the ship's cruise/ram speed.&lt;br /&gt;
* '''Reinforced Ram:''' Add +1 damage to any ram damage this ship inflicts. Pair with the Gravity Bumper for special cruelty.&lt;br /&gt;
* '''Repair Bay:'''  When activated, you can remove 1 damage from a friendly ship within 4&amp;quot; of this ship. Very necessary for smaller fleets.&lt;br /&gt;
* '''Shield Booster:''' Adds another save against damage. If you fail the Toughness check to negate damage, you can roll another die and block the hit on a 5+.&lt;br /&gt;
* '''Stealth Rig:''' Any enemies targeting this ship from over 12&amp;quot; away treat it as if this ship's hiding in cover.&lt;br /&gt;
* '''Tracking Servo:''' This ship's turret gets +1 to hit.&lt;br /&gt;
* '''Tractor Beam:''' The tool of choice to halt stragglers. Once activated, an enemy ship within 8&amp;quot; can be dragged 1d6+1&amp;quot; towards this ship.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* '''Energy Cannon:''' An Anti-Ship gun with some decent range and Strength. Something of an all-rounder.&lt;br /&gt;
* '''Giga-Cannon:''' A short-range gun with one shot, but that shot's Deadly and has a massive Strength to rip through ships.&lt;br /&gt;
* '''Linked Railgun:''' Better range than the energy cannon, but suffers from Overheating, which can put a damper on things.&lt;br /&gt;
* '''Missile Cluster:''' Only one shot with 1 strength, but it's blast, so that 1 hit can cover more than just one ship. Just be mindful of who's in the splash zone.&lt;br /&gt;
* '''Plasma Cannon:''' A pretty devastating gun with good range, but also suffers from Overheating.&lt;br /&gt;
* '''Pod Launcher:''' Deploys short-ranged boarding pods, which bypass ship defenses for some delayed damage. &lt;br /&gt;
* '''Precision Cannon:''' Long ranged with Sniper so you can pick what you want to disable.&lt;br /&gt;
* '''Tsunami Cannon:''' The FTL equivalent of a sniper rifle. It can only be fired when the ship's stationary, but this gun's got Deadly and Strength 2 to pop most ships.&lt;br /&gt;
* '''Weapon Batteries:''' Short-ranged Broadside weapons, but 2 attack and 2 strength make it more than welcome for a close-quarters ship.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
* '''Heavy Ship:''' A big bruiser of a boat with 4 slots and the best defense out there.  Its turret is also a potent gift, though it's hamstrung by the ship's glacial speed. Also, beware of that measly 2+ evasion, because that means you're just as easy to hit whether or not you move this ship.&lt;br /&gt;
* '''Medium Ship:''' Slightly weaker in every respect with a turret with 1 strength and 3 slots. While not as well-armored, it's more mobile and can evade a few more hits.&lt;br /&gt;
* '''Light Ship:'''  The most nimble of your ships, but also your least protected. It only has two slots for upgrades, so you're likely to rely on your turret with 0 strength. Having a 5+ toughness also means that if you get hit, you're likely to feel that blow&lt;br /&gt;
* '''Squadrons:''' Each of the squadrons are similar in some way. All of them enjoy the best speeds in the game as well as turrets with only 2&amp;quot; range. This means that you'll often be relying on your squadrons' turrets to do any manner of damage, and that means relying on their evasion to make their way.&lt;br /&gt;
** '''Gunship Squadron:''' The all-rounder squadron. With no special rules, they can be taken to target any ship they wish. However, their static loadout means that they're not well-equipped to face down heavier ships.&lt;br /&gt;
** '''Fighter Squadron:''' Anti-Squadron variant. These ships have a worse Toughness, but deal an extra attack and the benefits of Anti-Squadron. Naturally, these are so you can shut down any enemy squadrons before they can do any harm.&lt;br /&gt;
** '''Bomber Squadron:''' Anti-Ship variant. Though their turret has only one attack, that attack has 2 Strength to dent ships and Anti-Ship and Deadly make those hits deadlier. Do beware their weaker evasion though, as this will definitely hurt you when facing Fighter Squadrons.&lt;br /&gt;
&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3765</id>
		<title>Template:GDF-Warfleets-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3765"/>
		<updated>2023-12-23T22:40:13Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Warfleets tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future Universal Tactics|Universal Units &amp;amp; Upgrades]] - [[Grimdark Future Warfleets Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Warfleets Tactics|Alien Hives]] - [[Battle Brothers Warfleets Tactics|Battle Brothers]] - [[Blessed Sisters Warfleets Tactics|Blessed Sisters]] - [[Custodian Brothers Warfleets Tactics|Custodian Brothers]] - [[DAO Union Warfleets Tactics|DAO Union]] - [[Dark Elf Raiders Warfleets Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Warfleets Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Eternal Dynasty Warfleets Tactics|Eternal Dynasty]] - [[Havoc Brothers Warfleets Tactics|Havoc Brothers]] - [[High Elf Fleets Warfleets Tactics|High Elf Fleets]] - [[Human Defense Force Warfleets Tactics|Human Defense Force]] - [[Human Inquisition Warfleets Tactics|Human Inquisition]] - [[Infected Colonies Warfleets Tactics|Infected Colonies]] &amp;lt;br&amp;gt;[[Machine Cult Warfleets Tactics|Machine Cult]] - [[Orc Marauders Warfleets Tactics|Orc Marauders]] - [[Ratmen Clans Warfleets Tactics|Ratmen Clans]] - [[Rebel Guerrillas Warfleets Tactics|Rebel Guerrillas]] - [[Robot Legions Warfleets Tactics|Robot Legions]] - [[Saurian Starhost Warfleets Tactics|Saurian Starhost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3764</id>
		<title>Template:GDF-Warfleets-Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3764"/>
		<updated>2023-12-23T22:39:59Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Warfleets tactics&lt;br /&gt;
|-&lt;br /&gt;
[[Grimdark Future Universal Tactics|Universal Units &amp;amp; Upgrades]] - |[[Grimdark Future Warfleets Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Warfleets Tactics|Alien Hives]] - [[Battle Brothers Warfleets Tactics|Battle Brothers]] - [[Blessed Sisters Warfleets Tactics|Blessed Sisters]] - [[Custodian Brothers Warfleets Tactics|Custodian Brothers]] - [[DAO Union Warfleets Tactics|DAO Union]] - [[Dark Elf Raiders Warfleets Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Warfleets Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Eternal Dynasty Warfleets Tactics|Eternal Dynasty]] - [[Havoc Brothers Warfleets Tactics|Havoc Brothers]] - [[High Elf Fleets Warfleets Tactics|High Elf Fleets]] - [[Human Defense Force Warfleets Tactics|Human Defense Force]] - [[Human Inquisition Warfleets Tactics|Human Inquisition]] - [[Infected Colonies Warfleets Tactics|Infected Colonies]] &amp;lt;br&amp;gt;[[Machine Cult Warfleets Tactics|Machine Cult]] - [[Orc Marauders Warfleets Tactics|Orc Marauders]] - [[Ratmen Clans Warfleets Tactics|Ratmen Clans]] - [[Rebel Guerrillas Warfleets Tactics|Rebel Guerrillas]] - [[Robot Legions Warfleets Tactics|Robot Legions]] - [[Saurian Starhost Warfleets Tactics|Saurian Starhost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets&amp;diff=3763</id>
		<title>Grimdark Future Warfleets</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets&amp;diff=3763"/>
		<updated>2023-12-23T22:38:58Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Generic Units &amp;amp; Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Grimdark Future: Warfleets}}&lt;br /&gt;
[[File:Warfleets-FTL-Cover.jpg|thumb|Warfleets: FTL Cover Art]]&lt;br /&gt;
&lt;br /&gt;
Players control powerful warships as they engage in intense, fast-paced battles in the vast reaches of space. Equip advanced technologies such as faster-than-light engines, shields, and weapons. There are different classes of ships, each with its own strengths and weaknesses, and you must choose their fleet composition carefully to gain an advantage.&lt;br /&gt;
&lt;br /&gt;
The rules are designed to be flexible and modular, so players can customize their games and add their own unique rules and scenarios.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
&lt;br /&gt;
Grimdark Future is a sci-fi universe at war. The galaxy is in turmoil, where powerful factions and alien races are locked in a struggle to control valuable resources and territory. The technology in this universe is advanced, with faster-than-light travel and powerful weapons, but the origins and true capabilities of this technology still need to be fully understood. &lt;br /&gt;
&lt;br /&gt;
There are various factions, each with their own unique ideologies and agendas, fighting for dominance, and the true motivations of the war are not entirely clear. The universe is also home to many different alien species, some of which are peaceful, while others are hostile and aggressive. &lt;br /&gt;
&lt;br /&gt;
The war is fought across a wide range of environments, from deep space to planets and asteroids, and the battles are intense and brutal, with ships and soldiers using advanced weapons and tactics to gain an advantage. The universe is full of uncertainty and secrets, and the true nature of the war and the various factions fighting it are open to interpretation.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players take on the roles of commanders of a fully personalized fleet, which is made up of ships, heroes and upgrades from a common set of assets, as well as special assets from one of 17 interstellar factions.&lt;br /&gt;
&lt;br /&gt;
Each faction comes with its own selection of ships, heroes and upgrades, and there is also a wide selection of legendary fleets, giving players the chance to step into the shoes of legendary FTL admirals.&lt;br /&gt;
&lt;br /&gt;
==== Turns ====&lt;br /&gt;
Unlike other games, turns in FTL  are broken up in phases. While each player still alternates between each activation, the ships with which they can move is determined by phase, listed in order:&lt;br /&gt;
&lt;br /&gt;
# Squadrons&lt;br /&gt;
# Light Ships&lt;br /&gt;
# Medium Ships&lt;br /&gt;
# Heavy Ships&lt;br /&gt;
&lt;br /&gt;
When a ship is activated, you can pick one of the following:&lt;br /&gt;
&lt;br /&gt;
* '''Hold:''' The ship can't move, but it can pivot up to 180° and shoot. Unless the ship is a squadron, all ships can hit a holding ship on a 2+.&lt;br /&gt;
* '''Move:''' The ship can move by its move speed and fire after moving. You can pivot the ship by 90° after moving at least half the ship's speed.&lt;br /&gt;
** If a ship moves off the table edge, it'll vanish for the rest of the round and then return the next round, reappearing around 4&amp;quot; of their last location.&lt;br /&gt;
** If a ship moves to a point where it overlaps with another ship, then the moving ship has to continue moving until such a point where it's now 1&amp;quot; away from the other ship and both ships suffer 1 damage. If the ship's overlapping any squadrons, then the squadron can just be repositioned within 1&amp;quot; of the moving ship without any damage.&lt;br /&gt;
* '''Cruise:''' The ship moves by its cruise speed, but cannot shoot. You can pivot the ship by 45° after moving at least half the ship's speed.&lt;br /&gt;
** Ships have firing arcs where certain weapons can fire from. You can only fire a certain weapon when a target is within its range and firing arc. Turrets can be fired from any arc.&lt;br /&gt;
*** When rolling to hit, you roll a number of dice equal to the weapon's Attack against the target's Evasion. Any rolls meeting or exceeding the target's Evasion counts as a hit. Note that you add +1 to the hit roll if you're targeting the target's rear arc. Squadrons add +1 to hit when firing on other squadrons.&lt;br /&gt;
*** For each hit, the target must roll a die, trying to score it's Toughness score, the roll facing a penalty based on the weapon's Attack value. If the final roll beats the Toughness score, then the hit is blocked.&lt;br /&gt;
*** If the ship takes damage, then the damage must be assigned to a particular upgrade. Once an upgrade takes three damage, it is disabled. Squadrons, lacking the slots for an upgrade, are destroyed once they suffer three damage.&lt;br /&gt;
** Squadrons can end up engaged by moving within 2&amp;quot; of an enemy squadron. Engaged squadrons cannot move once engaged.&lt;br /&gt;
* '''Ram:''' The ship moves by its cruise speed, but it cannot shoot and must end its movement within base contact of another ship. You can pivot the ship by 45° after moving at least half the ship's speed. This doesn't work when targeting squadrons considering how small they are, and similarly squadrons can't ram either.&lt;br /&gt;
** Compare the maximum number of upgrades for each ship. The ship with the most slots takes 2 damage while the ship with less takes 3 damage and is shoved away d6&amp;quot;. In an event where both ships have the same number of slots, they each take 2 damage.&lt;br /&gt;
&lt;br /&gt;
If a fleet is reduced to half its starting size (or else otherwise forced to), the fleet's player must test for Morale. Each ship rolls a d6, adding the number of upgrade slots that aren't disabled - a 6+ means the ship is otherwise unaffected, but rolling below a 6 means the ship surrenders (if it's rolling because of army size.) Squadrons don't take Morale checks, but if the rest of the fleet surrenders or dies, then the squadrons must automatically surrender. &lt;br /&gt;
&lt;br /&gt;
==== Terrain ====&lt;br /&gt;
&lt;br /&gt;
* '''Blocking Terrain:''' Large asteroids, planets, and other orbital stations. This terrain's impassible, and any ships pushed into them suffer 1 damage.&lt;br /&gt;
* '''Cover Terrain:''' Space clouds, nebulas, and other fields of tiny space-stuff. If a ship's hiding behind this, then anyone targeting the ship takes -1 to hit.&lt;br /&gt;
* '''Difficult Terrain:''' Asteroid fields, gravity wells, and other fields of debris. Any ships moving through this terrain can only do so at half-speed.&lt;br /&gt;
* '''Dangerous Terrain:''' Radiation zones, minefields and black holes, pretty much anything that could seriously damage or destroy models. Anything pushed onto these zones take d3 damage.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[:Category:Grimdark Future Factions|Grimdark Future Factions]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.onepagerules.com/games/grimdark-future-warfleets OPR Official Website]&lt;br /&gt;
*[http://patreon.com/onepagerules/ OPR Patreon]&lt;br /&gt;
*[https://www.onepagerules.com/resources Rulebooks]&lt;br /&gt;
*[https://preview.drivethrurpg.com/en/product/348611/grimdark-future-warfleets-advanced-rulebook Full Rulebook]&lt;br /&gt;
*[https://army-forge.onepagerules.com/ftl/fleetSelection Army Books]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets&amp;diff=3762</id>
		<title>Grimdark Future Warfleets</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets&amp;diff=3762"/>
		<updated>2023-12-23T22:37:27Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Grimdark Future: Warfleets}}&lt;br /&gt;
[[File:Warfleets-FTL-Cover.jpg|thumb|Warfleets: FTL Cover Art]]&lt;br /&gt;
&lt;br /&gt;
Players control powerful warships as they engage in intense, fast-paced battles in the vast reaches of space. Equip advanced technologies such as faster-than-light engines, shields, and weapons. There are different classes of ships, each with its own strengths and weaknesses, and you must choose their fleet composition carefully to gain an advantage.&lt;br /&gt;
&lt;br /&gt;
The rules are designed to be flexible and modular, so players can customize their games and add their own unique rules and scenarios.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Background Story==&lt;br /&gt;
&lt;br /&gt;
Grimdark Future is a sci-fi universe at war. The galaxy is in turmoil, where powerful factions and alien races are locked in a struggle to control valuable resources and territory. The technology in this universe is advanced, with faster-than-light travel and powerful weapons, but the origins and true capabilities of this technology still need to be fully understood. &lt;br /&gt;
&lt;br /&gt;
There are various factions, each with their own unique ideologies and agendas, fighting for dominance, and the true motivations of the war are not entirely clear. The universe is also home to many different alien species, some of which are peaceful, while others are hostile and aggressive. &lt;br /&gt;
&lt;br /&gt;
The war is fought across a wide range of environments, from deep space to planets and asteroids, and the battles are intense and brutal, with ships and soldiers using advanced weapons and tactics to gain an advantage. The universe is full of uncertainty and secrets, and the true nature of the war and the various factions fighting it are open to interpretation.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players take on the roles of commanders of a fully personalized fleet, which is made up of ships, heroes and upgrades from a common set of assets, as well as special assets from one of 17 interstellar factions.&lt;br /&gt;
&lt;br /&gt;
Each faction comes with its own selection of ships, heroes and upgrades, and there is also a wide selection of legendary fleets, giving players the chance to step into the shoes of legendary FTL admirals.&lt;br /&gt;
&lt;br /&gt;
==== Turns ====&lt;br /&gt;
Unlike other games, turns in FTL  are broken up in phases. While each player still alternates between each activation, the ships with which they can move is determined by phase, listed in order:&lt;br /&gt;
&lt;br /&gt;
# Squadrons&lt;br /&gt;
# Light Ships&lt;br /&gt;
# Medium Ships&lt;br /&gt;
# Heavy Ships&lt;br /&gt;
&lt;br /&gt;
When a ship is activated, you can pick one of the following:&lt;br /&gt;
&lt;br /&gt;
* '''Hold:''' The ship can't move, but it can pivot up to 180° and shoot. Unless the ship is a squadron, all ships can hit a holding ship on a 2+.&lt;br /&gt;
* '''Move:''' The ship can move by its move speed and fire after moving. You can pivot the ship by 90° after moving at least half the ship's speed.&lt;br /&gt;
** If a ship moves off the table edge, it'll vanish for the rest of the round and then return the next round, reappearing around 4&amp;quot; of their last location.&lt;br /&gt;
** If a ship moves to a point where it overlaps with another ship, then the moving ship has to continue moving until such a point where it's now 1&amp;quot; away from the other ship and both ships suffer 1 damage. If the ship's overlapping any squadrons, then the squadron can just be repositioned within 1&amp;quot; of the moving ship without any damage.&lt;br /&gt;
* '''Cruise:''' The ship moves by its cruise speed, but cannot shoot. You can pivot the ship by 45° after moving at least half the ship's speed.&lt;br /&gt;
** Ships have firing arcs where certain weapons can fire from. You can only fire a certain weapon when a target is within its range and firing arc. Turrets can be fired from any arc.&lt;br /&gt;
*** When rolling to hit, you roll a number of dice equal to the weapon's Attack against the target's Evasion. Any rolls meeting or exceeding the target's Evasion counts as a hit. Note that you add +1 to the hit roll if you're targeting the target's rear arc. Squadrons add +1 to hit when firing on other squadrons.&lt;br /&gt;
*** For each hit, the target must roll a die, trying to score it's Toughness score, the roll facing a penalty based on the weapon's Attack value. If the final roll beats the Toughness score, then the hit is blocked.&lt;br /&gt;
*** If the ship takes damage, then the damage must be assigned to a particular upgrade. Once an upgrade takes three damage, it is disabled. Squadrons, lacking the slots for an upgrade, are destroyed once they suffer three damage.&lt;br /&gt;
** Squadrons can end up engaged by moving within 2&amp;quot; of an enemy squadron. Engaged squadrons cannot move once engaged.&lt;br /&gt;
* '''Ram:''' The ship moves by its cruise speed, but it cannot shoot and must end its movement within base contact of another ship. You can pivot the ship by 45° after moving at least half the ship's speed. This doesn't work when targeting squadrons considering how small they are, and similarly squadrons can't ram either.&lt;br /&gt;
** Compare the maximum number of upgrades for each ship. The ship with the most slots takes 2 damage while the ship with less takes 3 damage and is shoved away d6&amp;quot;. In an event where both ships have the same number of slots, they each take 2 damage.&lt;br /&gt;
&lt;br /&gt;
If a fleet is reduced to half its starting size (or else otherwise forced to), the fleet's player must test for Morale. Each ship rolls a d6, adding the number of upgrade slots that aren't disabled - a 6+ means the ship is otherwise unaffected, but rolling below a 6 means the ship surrenders (if it's rolling because of army size.) Squadrons don't take Morale checks, but if the rest of the fleet surrenders or dies, then the squadrons must automatically surrender. &lt;br /&gt;
&lt;br /&gt;
==== Terrain ====&lt;br /&gt;
&lt;br /&gt;
* '''Blocking Terrain:''' Large asteroids, planets, and other orbital stations. This terrain's impassible, and any ships pushed into them suffer 1 damage.&lt;br /&gt;
* '''Cover Terrain:''' Space clouds, nebulas, and other fields of tiny space-stuff. If a ship's hiding behind this, then anyone targeting the ship takes -1 to hit.&lt;br /&gt;
* '''Difficult Terrain:''' Asteroid fields, gravity wells, and other fields of debris. Any ships moving through this terrain can only do so at half-speed.&lt;br /&gt;
* '''Dangerous Terrain:''' Radiation zones, minefields and black holes, pretty much anything that could seriously damage or destroy models. Anything pushed onto these zones take d3 damage.&lt;br /&gt;
&lt;br /&gt;
==== Generic Units &amp;amp; Rules ====&lt;br /&gt;
The following are heroes, ships, and upgrades that are available to all ships regardless or army.&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
Heroes and Titles are paid upgrades that can considerably change how a ship operates. Each hero is unique to their army, while each ship can only carry one title and hero each.&lt;br /&gt;
&lt;br /&gt;
* '''Tactical Master:''' This ship can hide in reserves at the start of the game instead of being deployed. Instead, it can arrive at any turn, at any place, so long as it is at least 9&amp;quot; away from an enemy.&lt;br /&gt;
* '''Expert Sapper:''' Whenever this ship is activated, you can deploy a mine within 4&amp;quot; of it. Enemies that move within 2&amp;quot; of this mine take 2 damage. Great for keeping rammers at bay or forcing distances.&lt;br /&gt;
* '''Ace Commander:''' Made for a squadron-heavy army. Any time you activate a squadron within 6&amp;quot; of this ship, you can also activate another ship within 6&amp;quot; at the same time.&lt;br /&gt;
&lt;br /&gt;
==== Titles ====&lt;br /&gt;
&lt;br /&gt;
* '''Vanguard:''' This ship can immediately move straight ahead when it's deployed. This is more worthwhile for short-ranged guns than anything else.&lt;br /&gt;
* '''Avenger:''' Any time this ship fires a side-arc weapon, both sides can fire at once. If you're expecting to throw this ship into the the thick of fire, then you absolutely want this. Especially if you mount any guns with Relentless or Broadside.&lt;br /&gt;
* '''Defiant:''' At any point when a friendly ship within 6&amp;quot; is destroyed, this ship can immediately heal 2 damage, which might be what you need to restore a system or take a damaged one out of the red.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades  ====&lt;br /&gt;
Unlike Heroes and Titles, Upgrades and Weapons are completely free to you.&lt;br /&gt;
&lt;br /&gt;
* '''Ablative Armor:''' The ram-tank's choice. Any enemies ramming this ship suffer 1 damage, and this ship suffers no injuries from overlap.&lt;br /&gt;
* '''Armored Plating:''' This particular upgrade is for ablative HP. Rather than 3, this upgrade takes 5 points to be disabled.&lt;br /&gt;
* '''Gravity Bumper:''' When this ship rams, any ships it pushes add +1d6 to their shove distance. If you plan on being in a cluttered arena, then this is not going to waste.&lt;br /&gt;
* '''Nuclear Ammo:''' +1 Strength to the ship's turret.&lt;br /&gt;
* '''Precision Rig:''' +1 to hit with the ship's turret. &lt;br /&gt;
* '''Pulse Engine:''' Boosts speed for slow ships or makes faster ships that much harder to catch. Adds +2&amp;quot; to the ship's move speed and +3&amp;quot; to the ship's cruise/ram speed.&lt;br /&gt;
* '''Reinforced Ram:''' Add +1 damage to any ram damage this ship inflicts. Pair with the Gravity Bumper for special cruelty.&lt;br /&gt;
* '''Repair Bay:'''  When activated, you can remove 1 damage from a friendly ship within 4&amp;quot; of this ship. Very necessary for smaller fleets.&lt;br /&gt;
* '''Shield Booster:''' Adds another save against damage. If you fail the Toughness check to negate damage, you can roll another die and block the hit on a 5+.&lt;br /&gt;
* '''Stealth Rig:''' Any enemies targeting this ship from over 12&amp;quot; away treat it as if this ship's hiding in cover.&lt;br /&gt;
* '''Tractor Beam:''' The tool of choice to halt stragglers. Once activated, an enemy ship within 8&amp;quot; can be dragged 1d6+1&amp;quot; towards this ship.&lt;br /&gt;
* '''Warp Drive:''' When this ship moves, it can teleport d6+2&amp;quot; in any direction, ignoring any terrain in between. A major boost in maneuverability.&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* '''Energy Cannon:''' An Anti-Ship gun with some decent range and strength. Something of an all-rounder.&lt;br /&gt;
* '''Giga-Cannon:''' A short-range gun with one shot, but that shot's Deadly and has a massive Strength to rip through ships.&lt;br /&gt;
* '''Heavy Cannon:''' No Strength, but you're firing plenty of shots and Relentless lets you split them up however you wish.&lt;br /&gt;
* '''Linked Railgun:''' Better range than the energy cannon, but suffers from Overheating, which can put a damper on things.&lt;br /&gt;
* '''Missile Cluster:''' Only one shot with 1 strength, but it's blast, so that 1 hit can cover more than just one ship. Just be mindful of who's in the splash zone.&lt;br /&gt;
* '''Plasma Gun:''' A pretty devastating gun with good range, but also suffers from Overheating.&lt;br /&gt;
* '''Tsunami Cannon:''' The FTL equivalent of a sniper rifle. It can only be fired when the ship's stationary, but this gun's got Deadly and Strength 2 to pop most ships.&lt;br /&gt;
* '''Weapon Batteries:''' Short-ranged Broadside weapons, but 2 attack and 2 strength make it more than welcome for a close-quarters ship.&lt;br /&gt;
&lt;br /&gt;
==== Ships ====&lt;br /&gt;
&lt;br /&gt;
* '''Heavy Ship:''' A big bruiser of a boat with 4 slots and the best defense out there.  Its turret is also a potent gift, though it's hamstrung by the ship's glacial speed. Also, beware of that measly 2+ evasion, because that means you're just as easy to hit whether or not you move this ship.&lt;br /&gt;
* '''Medium Ship:''' Slightly weaker in every respect with a turret with 1 strength and 3 slots. While not as well-armored, it's more mobile and can evade a few more hits.&lt;br /&gt;
* '''Light Ship:'''  The most nimble of your ships, but also your least protected. It only has two slots for upgrades, so you're likely to rely on your turret with 0 strength. Having a 5+ toughness also means that if you get hit, you're likely to feel that blow&lt;br /&gt;
* '''Squadrons:''' Each of the squadrons are similar in some way. All of them enjoy the best speeds in the game as well as turrets with only 2&amp;quot; range. This means that you'll often be relying on your squadrons' turrets to do any manner of damage, and that means relying on their evasion to make their way.&lt;br /&gt;
** '''Gunship Squadron:''' The all-rounder squadron. With no special rules, they can be taken to target any ship they wish. However, their static loadout means that they're not well-equipped to face down heavier ships.&lt;br /&gt;
** '''Fighter Squadron:''' Anti-Squadron variant. These ships have a worse Toughness, but deal an extra attack and the benefits of Anti-Squadron. Naturally, these are so you can shut down any enemy squadrons before they can do any harm.&lt;br /&gt;
** '''Bomber Squadron:''' Anti-Ship variant. Though their turret has only one attack, that attack has 2 Strength to dent ships and Anti-Ship and Deadly make those hits deadlier. Do beware their weaker evasion though, as this will definitely hurt you when facing Fighter Squadrons.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Grimdark Future]]&lt;br /&gt;
*[[:Category:Grimdark Future Factions|Grimdark Future Factions]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[https://www.onepagerules.com/games/grimdark-future-warfleets OPR Official Website]&lt;br /&gt;
*[http://patreon.com/onepagerules/ OPR Patreon]&lt;br /&gt;
*[https://www.onepagerules.com/resources Rulebooks]&lt;br /&gt;
*[https://preview.drivethrurpg.com/en/product/348611/grimdark-future-warfleets-advanced-rulebook Full Rulebook]&lt;br /&gt;
*[https://army-forge.onepagerules.com/ftl/fleetSelection Army Books]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Warfleets-Tactics&amp;diff=3761</id>
		<title>Template:GDF-Warfleets-Tactics</title>
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		<updated>2023-12-23T22:31:42Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot; !Grimdark Future: Warfleets tactics |- |Special Rules |- |Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders War...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future: Warfleets tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future Warfleets Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Warfleets Tactics|Alien Hives]] - [[Battle Brothers Warfleets Tactics|Battle Brothers]] - [[Blessed Sisters Warfleets Tactics|Blessed Sisters]] - [[Custodian Brothers Warfleets Tactics|Custodian Brothers]] - [[DAO Union Warfleets Tactics|DAO Union]] - [[Dark Elf Raiders Warfleets Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Warfleets Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Eternal Dynasty Warfleets Tactics|Eternal Dynasty]] - [[Havoc Brothers Warfleets Tactics|Havoc Brothers]] - [[High Elf Fleets Warfleets Tactics|High Elf Fleets]] - [[Human Defense Force Warfleets Tactics|Human Defense Force]] - [[Human Inquisition Warfleets Tactics|Human Inquisition]] - [[Infected Colonies Warfleets Tactics|Infected Colonies]] &amp;lt;br&amp;gt;[[Machine Cult Warfleets Tactics|Machine Cult]] - [[Orc Marauders Warfleets Tactics|Orc Marauders]] - [[Ratmen Clans Warfleets Tactics|Ratmen Clans]] - [[Rebel Guerrillas Warfleets Tactics|Rebel Guerrillas]] - [[Robot Legions Warfleets Tactics|Robot Legions]] - [[Saurian Starhost Warfleets Tactics|Saurian Starhost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Template:GDF-Tactics&amp;diff=3760</id>
		<title>Template:GDF-Tactics</title>
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		<updated>2023-12-23T22:25:45Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #acacac;text-align: center; width:99%&amp;quot;&lt;br /&gt;
!Grimdark Future tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[Grimdark Future List Building|List Building]] - [[Grimdark Future Strategy|Strategy]] - [[Grimdark Future Special Rules|Special Rules]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Hives Tactics|Alien Hives]] - [[Battle Brothers Tactics|Battle Brothers]] - [[Blessed Sisters Tactics|Blessed Sisters]] - [[Custodian Brothers Tactics|Custodian Brothers]] - [[DAO Union Tactics|DAO Union]] - [[Dark Elf Raiders Tactics|Dark Elf Raiders]] - [[Dwarf Guilds Tactics|Dwarf Guilds]]&amp;lt;br&amp;gt;[[Elven Jesters Tactics|Elven Jesters]] - [[Eternal Dynasty Tactics|Eternal Dynasty]] - [[Havoc Brothers Tactics|Havoc Brothers]] - [[High Elf Fleets Tactics|High Elf Fleets]] - [[Human Defense Force Tactics|Human Defense Force]]&amp;lt;br&amp;gt;[[Human Inquisition Tactics|Human Inquisition]] - [[Infected Colonies Tactics|Infected Colonies]] - [[Jackals Tactics|Jackals]] - [[Machine Cult Tactics|Machine Cult]] - [[Orc Marauders Tactics|Orc Marauders]] - [[Prime Brothers Tactics|Prime Brothers]] - [[Ratmen Clans Tactics|Ratmen Clans]]&amp;lt;br&amp;gt;[[Rebel Guerrillas Tactics|Rebel Guerrillas]] - [[Robot Legions Tactics|Robot Legions]] - [[Saurian Starhost Tactics|Saurian Starhost]] - [[Soul-Snatcher Cults Tactics|Soul-Snatcher Cults]] - [[Titan Lords Tactics|Titan Lords]] - [[Wormhole Daemons Tactics|Wormhole Daemons]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Category:Grimdark_Future_Warfleets_Tactics&amp;diff=3759</id>
		<title>Category:Grimdark Future Warfleets Tactics</title>
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		<updated>2023-12-23T22:09:16Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
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		<title>Category:Grimdark Future Warfleets Tactics</title>
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		<updated>2023-12-23T22:08:41Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;Category: Grimdark Future&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[Category: Grimdark Future]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
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		<title>Main Page</title>
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		<updated>2023-12-23T21:56:43Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
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&lt;div&gt;[[File:Flying-dread-5.jpg|alt=A person standing in front of a green archway while large beast stand to either side.|center|frameless|1112x1112px]]&lt;br /&gt;
&lt;br /&gt;
= Welcome to the OPR Community Wiki! =&lt;br /&gt;
'''OPR (onepagerules)''' is the home of many tabletop wargaming rulesets designed to be fast to learn and easy to play. The most known are the [[Grimdark Future]] and [[Age of Fantasy]] series of games.&lt;br /&gt;
&lt;br /&gt;
OPR rulesets are miniature-agnostic and are designed to be played with any miniatures you have available, [[Official OPR Miniatures|although official 2d and 3d printable miniatures are available]]. These rulesets were created and further developed by '''Gaetano Ferrara (aka onepageanon)''' since 2014.&lt;br /&gt;
&lt;br /&gt;
OPR's mission is to create rules that everyone can enjoy! The mission is to 'leave no man behind' by providing rule systems, in which players can use any and all of their miniatures instead of having to leave them on a shelf collecting dust forever.&lt;br /&gt;
&lt;br /&gt;
Since 2017 the whole project is being funded via [https://www.patreon.com/onepagerules/posts Patreon].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
!Fantasy games&lt;br /&gt;
!Sci-fi games&lt;br /&gt;
!Spacefleet games&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
==Age of Fantasy==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; border-width: 0px 0px 0px 0px; padding: 0px&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |[[File:Age of Fantasy Cover.jpg|alt=Age of Fantasy cover|thumb|150x283px|Age of Fantasy|link=Age of Fantasy]]&lt;br /&gt;
![[File:Skirmish-cover-1.jpg|alt=Age of Fantasy: Skirmish cover Image|thumb|100x100px|Skirmish|link=Age of Fantasy Skirmish]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Regiments-cover-1.jpg|alt=Age of Fantasy: Regiments cover Image|thumb|100x100px|Regiments|link=Age of Fantasy Regiments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Age of Fantasy Factions|Age of Fantasy Factions]] - Read more about all factions&lt;br /&gt;
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]] - Find miniatures for your units&lt;br /&gt;
*[[:Category:Age of Fantasy Tactics|Age of Fantasy Tactics]] - Learn new strategies and tactics for larger battles&lt;br /&gt;
*[[:Category:Age of Fantasy Quickplay Armies|Age of Fantasy Quickplay Armies]] - Pre-made army lists to start playing&lt;br /&gt;
*[[:Category:Age of Fantasy Skirnmish Tactics|Age of Fantasy: Skirmish Tactics]] - Learn new strategies and tactics for skirmish games&lt;br /&gt;
*[[:Category:Age of Fantasy Skirmish Quickplay Armies|Age of Fantasy: Skirmish Quickplay Armies]] - Pre-made army lists to start playing&lt;br /&gt;
|&lt;br /&gt;
==Grimdark Future==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; border-width: 0px 0px 0px 0px; padding: 0px&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|[[File:Grimdark-cover-1.jpg|alt=Grimdark Future cover|thumb|150x277px|Grimdark Future|link=Grimdark Future]]&lt;br /&gt;
!style=&amp;quot;vertical-align:top&amp;quot;|[[File:Firefight-cover.webp|alt=Grimdark Future Firefight cover|thumb|100x100px|Firefight|link=Grimdark Future Firefight]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grimdark Future Factions|Grimdark Future Factions]] - Read more about all factions&lt;br /&gt;
*[[Grimdark Future Miniatures|Grimdark Future Miniatures]] - Find miniatures for your units&lt;br /&gt;
*[[Grimdark Future List Building|Grimdark Future List Building]] - Learn the main concepts behind building your army&lt;br /&gt;
*[[Grimdark Future Strategy|Grimdark Future Strategy]] - Learn about general concepts for play and army building.&lt;br /&gt;
*[[:Category:Grimdark Future Tactics|Grimdark Future Tactics]] - Learn new strategies and tactics for your favourite factions&lt;br /&gt;
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]] - Pre-made army lists to start playing&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Tactics|Grimdark Future: Firefight Tactics]] - Learn new strategies and tactics for small skirmishes&lt;br /&gt;
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]] - Pre-made army lists to start playing&lt;br /&gt;
*[[:Category:Grimdark Future Warfleets Tactics|Grimdark Future: Warfleets Tactics]] - Learn new strategies and tactics for naval conflicts&lt;br /&gt;
*[[:Category:Grimdark Future Warfleets Quickplay Armies|Grimdark Future: Warfleets Quickplay Armies]] - Pre-made army lists to start playing&lt;br /&gt;
|&lt;br /&gt;
==Warfleets: FTL==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; border-width: 0px 0px 0px 0px; padding: 0px&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|[[File:Warfleets-FTL-Cover.jpg|alt=Warfleets: FTL cover|thumb|150x277px|Warfleets FTL|link=Warfleets FTL]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Warfleets FTL Factions|Warfleets: FTL Factions]] - Read more about all factions&lt;br /&gt;
*[[Warfleets FTL Miniatures|Warfleets: FTL Miniatures]] - Find miniatures for your units&lt;br /&gt;
*[[Warfleets FTL Tactics|Warfleets: FTL Tactics]] - Learn new strategies and tactics&lt;br /&gt;
*[[Warfleets FTL Quickplay Armies|Warfleets: FTL Quickplay Armies]] - Pre-made army lists to start playing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miniatures, Hobby, and More==&lt;br /&gt;
Every month, OPR releases STL files for at-home 3D printing of miniatures for use in the games listed above. Some key links and information on these models and more can be found below: &lt;br /&gt;
&lt;br /&gt;
* [[OPR Mini Gallery]] - Community archive of OPR miniatures fully painted&lt;br /&gt;
*[https://www.myminifactory.com/users/onepagerules MyMiniFactory] - Storefront to purchase previously released OPR minis&lt;br /&gt;
* [[OPR Writing Jams]] - Records of the previous Writing jams and the stories that came out of them&lt;br /&gt;
&lt;br /&gt;
Here are instead useful links for those who wish to examine in depth some more advanced concepts regarding the games&lt;br /&gt;
&lt;br /&gt;
*[[FiftyPageMaths]] - Learn how to use probabilities, binomial distributions and means to better understand the balance of the game&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Category:Grimdark_Future_Warfleets&amp;diff=3703</id>
		<title>Category:Grimdark Future Warfleets</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Category:Grimdark_Future_Warfleets&amp;diff=3703"/>
		<updated>2023-12-16T19:45:49Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;Category: Grimdark Future&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Grimdark Future]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets_Special_Rules&amp;diff=3702</id>
		<title>Grimdark Future Warfleets Special Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Grimdark_Future_Warfleets_Special_Rules&amp;diff=3702"/>
		<updated>2023-12-16T19:45:26Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: Created page with &amp;quot;This page will go over the special rules in Grimdark Future Warfleets  ===Anti-Ship=== Weapons with this special rule get +1 to hit rolls against ships, but only hit squadrons on rolls of 6+. Anti-Squadron Weapons with this special rule get +1 to hit rolls against squadrons, but only hit ships on rolls of 6+. ===Blast=== When firing a weapon with this special rule, if the target is hit, then all models within 4” of it are also hit (friendly or enemy). ===Boarding P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will go over the special rules in [[Grimdark Future Warfleets]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Ship===&lt;br /&gt;
Weapons with this special rule get +1 to hit rolls against ships, but only hit squadrons on rolls of 6+. Anti-Squadron Weapons with this special rule get +1 to hit rolls against&lt;br /&gt;
squadrons, but only hit ships on rolls of 6+.&lt;br /&gt;
===Blast===&lt;br /&gt;
When firing a weapon with this special rule, if the target is hit, then all models within 4” of it are also hit (friendly or enemy).&lt;br /&gt;
===Boarding Pod===&lt;br /&gt;
Weapons with this special rule may only target ships, targets take 1 boarding marker per hit instead of damage (don’t roll to block). When a ship with boarding markers is activated, roll one die for each marker. On a 4+ the marker is removed, else the target takes 1 damage.&lt;br /&gt;
===Broadside===&lt;br /&gt;
Weapons with this special rule may only be mounted on the sides facing, and they may be fired from both side facings at the same time (resolve a different attack for each target).&lt;br /&gt;
===Deadly===&lt;br /&gt;
Weapons with this special rule always deal +1 damage per unblocked hit on the target.&lt;br /&gt;
===Fragile===&lt;br /&gt;
The first time each round that a model with this special rule takes any damage, it takes +1 damage.&lt;br /&gt;
===Overheating===&lt;br /&gt;
When firing a weapon with this special rule, the firing model takes 1 damage for each result of 1 to hit that it rolls.&lt;br /&gt;
===Twin-Fire===&lt;br /&gt;
When attacking with a weapon with this special rule, it may be fired at two different targets at the same time.&lt;br /&gt;
===Rogue===&lt;br /&gt;
Squadrons with this special rule may skip activating during the squadrons phase to activate in another phase, but may only either move or shoot when activating in another phase.&lt;br /&gt;
===Sniper===&lt;br /&gt;
When attacking with a weapon with this special rule, the attacker may choose to assign damage from it to one upgrade of their choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Grimdark Future Warfleets]][[Category: Grimdark Future]][[Category: Grimdark Future Warfleets Tactics]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Xenos&amp;diff=3701</id>
		<title>Xenos</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Xenos&amp;diff=3701"/>
		<updated>2023-12-16T04:57:23Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Xenos&lt;br /&gt;
|Image = Xenos.webp&lt;br /&gt;
|Setting = Warfleets: FTL&lt;br /&gt;
|Games = [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
|Species = Xenos&lt;br /&gt;
|Version = 1.5&lt;br /&gt;
}}&lt;br /&gt;
The '''Xenos''' are a faction from the Warfleets: FTL universe. As of December 12, 2023, the Warfleets: FTL setting was integrated into the [[Grimdark Future]] setting and the original Warfleets: FTL factions were removed.&lt;br /&gt;
&lt;br /&gt;
== Background Story ==&lt;br /&gt;
The term Xenos has been used to classify a semi-sentient species found in the galaxy, which is made up of all sorts of peculiar biological life forms. These life forms are controlled by central mother ships, which are extremely intelligent and are able to communicate with different species telepathically.&lt;br /&gt;
&lt;br /&gt;
Unlike other factions, they employ living ships, which are made up of organic materials and have a will and consciousness of their own. Their fleets are made up of swarms of ships armed with bio-weapons that are extremely effective at penetrating synthetic materials, posting a threat to even the most expensive and advanced military ships.&lt;br /&gt;
&lt;br /&gt;
Whilst many species are scared and repulse by the Xenos, they are actually very empathic and friendly, looking to trade and collaborate in order to stimulate their own evolution. Because of this, some factions regard them as naive and try to fool them, which usually leads to unnecessarily violent conflicts.&lt;br /&gt;
&lt;br /&gt;
Don’t mess with the Xenos unless you want to see the inside of their ships… after being devoured by them. Occasionally, these living ships will play dead, ready to &amp;quot;rise again from the grave&amp;quot; and attack unsuspecting passersby.&lt;br /&gt;
&lt;br /&gt;
== Legendary Fleets ==&lt;br /&gt;
&lt;br /&gt;
* '''Endless Hunger''' - Whilst most xenos are peaceful in nature, the ''Endless Hunger'' has been on a killing spree ever since it made first contact, and is the only fleet to be avoided at all cost by every faction.&lt;br /&gt;
* '''Dread Fleet''' - When diplomacy fails, the xenos only need to call upon the ''Dread Fleet'' in order to get their opponents to reconsider their position, as nobody dares confront the most horrifying fleet in the galaxy.&lt;br /&gt;
* '''Void Maw''' - The ''Void Maw'' consists of uncountable exotic species of bio-vessels, all traveling in unison, and is often contacted by other factions just to admire the beauty of it all, even if it sometimes ends in disaster.&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
See Also: [[Xenos Tactics]]&lt;br /&gt;
&lt;br /&gt;
== Miniatures ==&lt;br /&gt;
The Xenos are a faction of aliens that use &amp;quot;living&amp;quot; ships, so think of them as highly organic in texture. There can be some tentacles trailing behind them, but not too many.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Xenos Miniatures]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Xenos Tactics]]&lt;br /&gt;
* [[Xenos Miniatures]]&lt;br /&gt;
* [[Xenos Quickplay Armies]]&lt;br /&gt;
* [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Xenos&lt;br /&gt;
|Links =  [[Xenos|Overview]] - [[Xenos Tactics|Tactics]] - [[Xenos Miniatures|Miniatures]] - [[Xenos Quickplay Armies|Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{FTL-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warfleets: FTL]]&lt;br /&gt;
[[Category:Warfleets FTL Factions]]&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Progenitors&amp;diff=3700</id>
		<title>Progenitors</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Progenitors&amp;diff=3700"/>
		<updated>2023-12-16T04:57:04Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Progenitors&lt;br /&gt;
|Image = Progenitors.webp&lt;br /&gt;
|Setting = Warfleets: FTL&lt;br /&gt;
|Games = [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
|Species = Progenitor&lt;br /&gt;
|Version = 1.5&lt;br /&gt;
}}&lt;br /&gt;
The '''Progenitors''' are a faction from the Warfleets: FTL universe. As of December 12, 2023, the Warfleets: FTL setting was integrated into the [[Grimdark Future]] setting and the original Warfleets: FTL factions were removed.&lt;br /&gt;
&lt;br /&gt;
== Background Story ==&lt;br /&gt;
The Progenitors are a mysterious faction of lumbering ships that seems to have arrived to the galaxy after having traveled the stars for an eternity. They are hard to classify because nobody has ever actually seen a Progenitor, and the only things that are known about them come from their cryptic communications.&lt;br /&gt;
&lt;br /&gt;
Progenitor ships are hulking giants in odd geometrical shapes, made of extremely resistant materials that can’t be found in our galaxy, making them almost impervious to damage.&lt;br /&gt;
&lt;br /&gt;
Since so little is known about them, it’s hard to discern exactly what their origins are, but they appear to have come to deliver a crucial message to all species of the galaxy. However, due to their slow nature, it would seem that this massage hasn’t been fully formed yet, which has lead to many misunderstandings.&lt;br /&gt;
&lt;br /&gt;
They arrived in peace, yet sometimes still attack other factions out of the blue, so no one fully trusts the Progenitor, and that might just lead to everyone’s demise…&lt;br /&gt;
&lt;br /&gt;
== Legendary Fleets ==&lt;br /&gt;
&lt;br /&gt;
* '''Prismatic Bastion''' - Being the first progenitor fleet to be encountered, ''the Prismatic Bastion'' has been extensively studied by all species, but unfortunately nobody has been able to shed any light on what message it brings.&lt;br /&gt;
* '''Abyssal Vanguard''' - ''The Abyssal Vanguard'' emerge from the darkest depths, a silent fleet that seemingly just drifts through space, never making contact with other species and avoiding all confrontation.&lt;br /&gt;
* '''Ancient Protectors''' - Throughout the galaxy, all of the inhabitants of planets visited by ''the Ancient Protectors'' have mysteriously gone missing, making them one of the most feared fleets in the galaxy.&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
What they lack in speed they make up for in toughness, as well as extremely deadly particle weapons.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Progenitors Tactics]]&lt;br /&gt;
&lt;br /&gt;
== Miniatures ==&lt;br /&gt;
The Progenitors are an ancient race that has slow moving ships that are extremely tough. Imagine huge monoliths that are very geometrical, almost looking like a mixture between a crystal and a cube. For the texture think a sort of ancient black stone, not perfectly smooth, with space for mystical lights glowing through their fissures.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Progenitors Miniatures]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Progenitors Tactics]]&lt;br /&gt;
* [[Progenitors Miniatures]]&lt;br /&gt;
* [[Progenitors Quickplay Armies]]&lt;br /&gt;
* [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Progenitors&lt;br /&gt;
|Links =  [[Progenitors|Overview]] - [[Progenitors Tactics|Tactics]] - [[Progenitors Miniatures|Miniatures]] - [[Progenitors Quickplay Armies|Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{FTL-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warfleets: FTL]]&lt;br /&gt;
[[Category:Warfleets FTL Factions]]&lt;br /&gt;
[[Category:Progenitors]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Nomads&amp;diff=3699</id>
		<title>Nomads</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Nomads&amp;diff=3699"/>
		<updated>2023-12-16T04:56:49Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Nomads&lt;br /&gt;
|Image = Nomads.webp&lt;br /&gt;
|Setting = Warfleets: FTL&lt;br /&gt;
|Games = [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
|Species = Nomad&lt;br /&gt;
|Version = 1.5&lt;br /&gt;
}}&lt;br /&gt;
The '''Nomads''' are a faction from the Warfleets: FTL universe. As of December 12, 2023, the Warfleets: FTL setting was integrated into the [[Grimdark Future]] setting and the original Warfleets: FTL factions were removed.&lt;br /&gt;
&lt;br /&gt;
== Background Story ==&lt;br /&gt;
The Nomads are a secluded alien species that roams the galaxy without a clear origin, but instead calling their massive capital ships their home. They are extremely advanced, to the point that most of their technology is incomprehensible to any other species, giving them a big advantage in battle.&lt;br /&gt;
&lt;br /&gt;
Nobody truly knows where the Nomads come from, and since they don’t have a home world some even believe that they might have come from a parallel universe altogether. They lead solitary lives on board their capital ships, and only ever get in contact with other species when they get in their path.&lt;br /&gt;
&lt;br /&gt;
What their final destination is remains unclear, but they are not going to let anyone stop their endless journey, and they have the technology necessary to ensure that doesn’t happen.&lt;br /&gt;
&lt;br /&gt;
== Legendary Fleets ==&lt;br /&gt;
&lt;br /&gt;
* '''Children of the Vanished Mist''' - This legendary fleet is made up mostly of nomad scientists who have been exploiting and researching nebular phenomena, almost to the point of becoming addicted.&lt;br /&gt;
* '''The Forgotten''' - Long before the nomad fleets started roaming the stars, the ''Forgotten'' took off to explore the galaxy, only to get stuck in a temporal storm which propelled them into the future. Such psychic time warp anomalies might still affect a ship that had been seen destroyed in battle, only to appear again later with stories of the warp zone...&lt;br /&gt;
* '''Mirage of the Void''' - ''The Mirage of the Void'' are one of the most peculiar fleets ever to exist, with countless of perfectly identical ships, which cause confusion in their enemies who can’t distinguish one from the other.&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
Their battle ships are very different from those of other species, and are often indistinguishable from one another. When in war they use unconventional strategies and weapons, often winning battles merely by confusing the enemy into surrender.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Nomads Tactics]]&lt;br /&gt;
&lt;br /&gt;
== Miniatures ==&lt;br /&gt;
The nomads are an alien race that is mysterious and highly technologically evolved. For their ships they use wide surfaces and smooth angles, as well as generally being flat with details only in a select few spots.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Nomads Miniatures]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Nomads Tactics]]&lt;br /&gt;
* [[Nomads Miniatures]]&lt;br /&gt;
* [[Nomads Quickplay Armies]]&lt;br /&gt;
* [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Nomads&lt;br /&gt;
|Links =  [[Nomads|Overview]] - [[Nomads Tactics|Tactics]] - [[Nomads Miniatures|Miniatures]] - [[Nomads Quickplay Armies|Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{FTL-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warfleets: FTL]]&lt;br /&gt;
[[Category:Warfleets FTL Factions]]&lt;br /&gt;
[[Category:Nomads]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Marauders&amp;diff=3698</id>
		<title>Marauders</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Marauders&amp;diff=3698"/>
		<updated>2023-12-16T04:56:34Z</updated>

		<summary type="html">&lt;p&gt;ThatOneXXX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Marauders&lt;br /&gt;
|Image = Marauders.webp&lt;br /&gt;
|Setting = Warfleets: FTL&lt;br /&gt;
|Games = [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
|Species = Mixed&lt;br /&gt;
|Version = 1.5&lt;br /&gt;
}}&lt;br /&gt;
The '''Marauders''' are a faction from the Warfleets: FTL universe. As of December 12, 2023, the Warfleets: FTL setting was integrated into the [[Grimdark Future]] setting and the original Warfleets: FTL factions were removed.&lt;br /&gt;
&lt;br /&gt;
== Background Story ==&lt;br /&gt;
The Marauders are bands of pirates, junkers and outcasts that roam the galaxy constantly looking for the next fleet that they can loot. Despite flying odd-looking ships made up of stolen parts, they are feared across by all factions because of their reckless and brutal strategies that seldom leave anyone alive.&lt;br /&gt;
&lt;br /&gt;
Despite Marauder ships usually acting on their own and being generally unpleasant to cooperate with, in times of need they are surprisingly quick to get together and form dangerous fleets that can take on even the most technologically superior enemies.&lt;br /&gt;
&lt;br /&gt;
If you see a Marauder ship in the distance you better start flying in the opposite direction, because they don’t often take hostages! They do, however, sometimes capture ships and demand they be bought back at a high price.&lt;br /&gt;
&lt;br /&gt;
== Legendary Fleets ==&lt;br /&gt;
&lt;br /&gt;
* '''Iron Behemoths''' - ''The Iron Behemoths'' are the true embodiment of the saying “bigger is better”, flying the biggest ships of all marauder fleets, featuring some of the most impressive custom rigs ever seen.&lt;br /&gt;
* '''Crimson Vortex''' - ''The Crimson Vortex'' have a very interesting approach to warfare, loading their ships with tons of explosives and charging head first into enemies, hoping to destroy them when they inevitably blow up.&lt;br /&gt;
* '''Morka’s Mob''' - Perhaps the most clever of all marauder fleets are ''Morka’s Mob'', who attack empire ships to sell parts to the alliance, whilst also wrecking alliance ships on the way out to sell parts to the empire.&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
''Note: This section needs more content. You can help the wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
In order to compensate for the lack of advanced technology, their scrap-made ships are built in the shape of battering rams, ready to shatter the enemy through direct impact. Once they have gotten into their face, they relentlessly unload all their munitions into the enemy at short-range, making for an extremely effective combo.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Marauders Tactics]]&lt;br /&gt;
&lt;br /&gt;
== Miniatures ==&lt;br /&gt;
The marauders are a faction of scrappers and pirates that kind of bolt their ships together from parts they find. You can imagine them sort of like ''Mad Max'' in space, in that everything should look wildly put together, but more hard sci-fi.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Marauders Miniatures]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Marauders Tactics]]&lt;br /&gt;
* [[Marauders Miniatures]]&lt;br /&gt;
* [[Marauders Quickplay Armies]]&lt;br /&gt;
* [[Warfleets FTL|Warfleets: FTL]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Marauders&lt;br /&gt;
|Links =  [[Marauders|Overview]] - [[Marauders Tactics|Tactics]] - [[Marauders Miniatures|Miniatures]] - [[Marauders Quickplay Armies|Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{FTL-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warfleets: FTL]]&lt;br /&gt;
[[Category:Warfleets FTL Factions]]&lt;br /&gt;
[[Category:Marauders]]&lt;/div&gt;</summary>
		<author><name>ThatOneXXX</name></author>
	</entry>
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