Custodian Brothers Firefight Quickplay Armies

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Custodian Brothers
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v2.50

Below you will find quickplay armies for the Custodian Brothers from the Grimdark Future universe.

Note: as v2.50 is in constant development the following might not be accurate.

You Brought HOW Many Models? (300pts)

This is a v2.50 Firefight list you can build using the Custodian Guard Squad box, or some of the Custodian Guard from the Combat Patrol: Adeptus Custodes from Games Workshop, or any other models of your choice.

Hilariously vulnerable to Fusion weapons. Losing any of your Custodians is extremely damaging to the performance of the list. Pick your battles wisely, this is absolutely not a list for a newer player to run and expect to win particularly often. Objective-based modes will be a particular difficulty with such little board control. For the default game type, pick the half of the board with the most objectives grouped closely together, and ignore all the rest. You only need to hold more objectives than your enemy at the end of the game, and Custodians are very difficult to shift off of a point.

Prioritize heroes or models with Fusion, Plasma, or other high-AP weapons with your Fuse-Mount model to ensure a quick kill, while using your Flame-Mount model for slaughtering light infantry or denying entry into an area with the threat of 6 dice being thrown at your enemy's unit while you push up the board to take advantage of your respectable melee. Prioritizing special weapons carriers over heroes will be entirely dependent on what upgrade the hero is equipped with, a judgement call you will need to make on a case-by-case basis. A hero that grants a morale boost is likely best left for later, but one that grants a bonus to shooting or melee Quality can be a valuable kill.

Fuse-Mount is technically not a weapon available in the box (or as a sword attachment, for that matter) if you're playing completely What You See Is What You Get relative to what a weapon would be in Warhammer 40,000 (it is a specific upgrade kit available only through purchase from Forgeworld, a Games Workshop specialty shop). Maybe paint the casing of the gun bit on the sword or the rim of the base a different color to represent it.

++ Custodian Guard Squad - Custodian Brothers [300pts] ++
Custodian Brother [1] | Qua 3+ Def 2+ | 85pts

Shot-Mount (12", A2, AP(1))

Sword (A3, AP(1), Rending)

Fearless, Tough(3)

Custodian Brother [1] | Qua 3+ Def 2+ | 110pts

Shot-Mount (12", A2, AP(1))

Spear (A3, AP(4))

Fearless, Warden (Regeneration), Tough(3)

Custodian Brother [1] | Qua 3+ Def 2+ | 105pts

Fuse-Mount (12", A1, AP(4), Deadly(3))

Sword (A3, AP(1), Rending)

Fearless, Combat Shield (Shield Wall), Tough(3)

Special Rules

Shield Wall - Enemies get -1 to hit when they attack units where all models have this rule.

Girl's Night Out (300pts)

This is a v2.50 list you can build using one of any Sisters of Silence box or the Sisters of Silence from the Combat Patrol: Adeptus Custodes from Games Workshop (they all are built from the same sprues and are, in fact, magnetizable so you can change them up later if you want), or any other models of your choice.

Keep your swordswomen in your hero's 12" bubble and tear your enemies to bits; buffed to hit on 3+s like that, they're better in melee than most other units in the game, with a very respectable weapon and 3 attacks on the charge. while your Hunters deny safe movement by threatening an 18" radius with their flamethrowers and keep enemy spellcasters from shooting lightning at your girls. Prosecutors help get in early damage on poorly placed priority targets and can hit enemies on objectives nobody else is in range of.

++ Custodian Brothers... err... Sisters [300pts] ++
Great Sister [1] | Qua 4+ Def 3+ | 75pts

Energy Sword (A4, AP(1), Rending)

Eternal Vigilant, Fearless, Vigilant Oath (Furious), Hero, Tough(3)

Vigilant Sister [1] | Qua 4+ Def 3+ | 25pts

Energy Sword (A2, AP(1), Rending)

Fearless, Furious

Vigilant Sister [1] | Qua 4+ Def 3+ | 25pts

Energy Sword (A2, AP(1), Rending)

Fearless, Furious

Vigilant Sister [1] | Qua 4+ Def 3+ | 25pts

Energy Sword (A2, AP(1), Rending)

Fearless, Furious

Prosecution Sister [1] | Qua 4+ Def 3+ | 30pts

Prosecution Rifle (24", A2)

CCW (A1)

Fearless, Relentless

Prosecution Sister [1] | Qua 4+ Def 3+ | 30pts

Prosecution Rifle (24", A2)

CCW (A1)

Fearless, Relentless

Hunter Sister [1] | Qua 4+ Def 3+ | 45pts

Flamethrower (12", A6)

CCW (A1)

Anti-Psychic, Fearless, Scout

Hunter Sister [1] | Qua 4+ Def 3+ | 45pts

Flamethrower (12", A6)

CCW (A1)

Anti-Psychic, Fearless, Scout

Special Rules

Anti-Psychic - This unit may block spells as if it had the Psychic(2) special rule.

Eternal Vigilant - This model and all friendly units within 12” get +1 to hit rolls in melee.

See Also

Custodian Brothers
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future: Firefight quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Wormhole Daemons