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	<id>http://wiki.onepagerules.com/index.php?action=history&amp;feed=atom&amp;title=Blessed_Sisters_Tactics</id>
	<title>Blessed Sisters Tactics - Revision history</title>
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	<updated>2026-04-23T22:04:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=4257&amp;oldid=prev</id>
		<title>Yithian: clarified extra devout</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=4257&amp;oldid=prev"/>
		<updated>2024-10-02T23:05:10Z</updated>

		<summary type="html">&lt;p&gt;clarified extra devout&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:05, 2 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Pistoleer Sisters:''' Surprisingly higher quality than the normal sisters, though they're stuck with jetpacks and dual pistols. Though they're mobile, this leaves two glaring issues: They're quite short-ranged (and grabbing other pistols can shorten that range even further) and their melee game isn't too hot. Sure, you can give one a power sword, but that won't give much more than another attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Pistoleer Sisters:''' Surprisingly higher quality than the normal sisters, though they're stuck with jetpacks and dual pistols. Though they're mobile, this leaves two glaring issues: They're quite short-ranged (and grabbing other pistols can shorten that range even further) and their melee game isn't too hot. Sure, you can give one a power sword, but that won't give much more than another attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Assault Sisters:''' Pistoleers who turned in a pistol for Energy Swords, making them much deadlier in combat for a considerably modest price. Your melee now has more bite, though you're stuck with only one pistol to swap out for something else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Assault Sisters:''' Pistoleers who turned in a pistol for Energy Swords, making them much deadlier in combat for a considerably modest price. Your melee now has more bite, though you're stuck with only one pistol to swap out for something else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Support Sisters:''' A pack of Battle Sisters with Extra Devout, a special version of your army rule that allows for a chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubling hits &lt;/del&gt;on a 5-6 instead of just a 6. Starting off with Heavy Flamethrowers, this makes them entirely dedicated to shooting. The entire squad can pick out either Heavy Machineguns or Heavy Fusion Rifles depending on what you intend on aiming them at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Support Sisters:''' A pack of Battle Sisters with Extra Devout, a special version of your army rule that allows for a chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding an extra hit &lt;/ins&gt;on a 5-6 instead of just a 6. Starting off with Heavy Flamethrowers, this makes them entirely dedicated to shooting. The entire squad can pick out either Heavy Machineguns or Heavy Fusion Rifles depending on what you intend on aiming them at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Destroyer Sisters:''' These sisters have Ambush and Tough(3), making them quite beefy. Each of them totes a pair of Energy Claws for Rending. If you're fully committed to melee but wanted something more survivable, you can give them shields and Energy Hammers to flatten crowds. If you're looking to retain shooting, you can default to the costly CCW+Storm Rifle. You can swap that rifle for either the heavy flamethrower or fusion rifle give you some more punch on shooting while the energy fist and energy sword give you options in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Destroyer Sisters:''' These sisters have Ambush and Tough(3), making them quite beefy. Each of them totes a pair of Energy Claws for Rending. If you're fully committed to melee but wanted something more survivable, you can give them shields and Energy Hammers to flatten crowds. If you're looking to retain shooting, you can default to the costly CCW+Storm Rifle. You can swap that rifle for either the heavy flamethrower or fusion rifle give you some more punch on shooting while the energy fist and energy sword give you options in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of charging range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of charging range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yithian</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=4256&amp;oldid=prev</id>
		<title>Yithian: clarified devout</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=4256&amp;oldid=prev"/>
		<updated>2024-10-02T23:00:54Z</updated>

		<summary type="html">&lt;p&gt;clarified devout&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:00, 2 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Canticle Megaphone:''' This model and its unit get the Fearless rule. Given the general stats, it essentially makes your units elite-tier in terms of morale tests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Canticle Megaphone:''' This model and its unit get the Fearless rule. Given the general stats, it essentially makes your units elite-tier in terms of morale tests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Celestial Infantry:''' This model gets +1 to hit rolls in melee and shooting. A bit costly, but it can stack with Devout and give you essentially Quality 2+ when shooting someone within 12&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Celestial Infantry:''' This model gets +1 to hit rolls in melee and shooting. A bit costly, but it can stack with Devout and give you essentially Quality 2+ when shooting someone within 12&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Devout:''' The universal rule for your army and your bread and butter, this gives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubled hits &lt;/del&gt;shooting enemies within 12&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Devout:''' The universal rule for your army and your bread and butter, this gives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an extra hit for each critical hit &lt;/ins&gt;shooting enemies within 12&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Medical Training:''' Grants Regeneration for the entire unit. Another layer of defense that can be stacked with other defensive buffs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Medical Training:''' Grants Regeneration for the entire unit. Another layer of defense that can be stacked with other defensive buffs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Shield Wall:''' Enemies get -1 to hit when they attack units where all models have this rule, further enhancing your defenses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Shield Wall:''' Enemies get -1 to hit when they attack units where all models have this rule, further enhancing your defenses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yithian</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=4255&amp;oldid=prev</id>
		<title>Yithian: clarification on devout</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=4255&amp;oldid=prev"/>
		<updated>2024-10-02T22:58:57Z</updated>

		<summary type="html">&lt;p&gt;clarification on devout&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:58, 2 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Outside a few exceptions like Novices and Fanatics, your units have universal Quality / Defense 4+, essentially making them a veteran-tier army that can adapt against most compositions. Against armies that rely on multiple activations you can outvalue them in terms of stats, while against more elite armies you have the numbers' advantage on your side.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Outside a few exceptions like Novices and Fanatics, your units have universal Quality / Defense 4+, essentially making them a veteran-tier army that can adapt against most compositions. Against armies that rely on multiple activations you can outvalue them in terms of stats, while against more elite armies you have the numbers' advantage on your side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Very Good Mid-Range Fighting:''' Devout is a universal rule which gives your units &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubled hits &lt;/del&gt;within 12&quot;. You are one of the strongest factions when it comes about fighting mid-range, further emphasized by your weapons selection heavily leaning towards 12&quot; / 18&quot; choices like flamethrowers and fusion rifles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Very Good Mid-Range Fighting:''' Devout is a universal rule which gives your units &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an extra hit for each critical hit &lt;/ins&gt;within 12&quot;. You are one of the strongest factions when it comes about fighting mid-range, further emphasized by your weapons selection heavily leaning towards 12&quot; / 18&quot; choices like flamethrowers and fusion rifles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Lots of Flamethrowers and Fusion Weapons:''' Speaking of which, you have the largest amount of specific &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anty&lt;/del&gt;-infantry and anti-tank weapons available in the game. Most of your units can opt to take either a flamethrower or a fusion rifle, with a few of them having access to the heavy versions or unique ones (like the Flamethrower Sniper Rifle). Because these weapons usually have a range of 12&quot;, with the Devout rule your attacks hurt like the fires of hell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Lots of Flamethrowers and Fusion Weapons:''' Speaking of which, you have the largest amount of specific &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti&lt;/ins&gt;-infantry and anti-tank weapons available in the game. Most of your units can opt to take either a flamethrower or a fusion rifle, with a few of them having access to the heavy versions or unique ones (like the Flamethrower Sniper Rifle). Because these weapons usually have a range of 12&quot;, with the Devout rule your attacks hurt like the fires of hell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Strong Buffs:''' Your heroes have exceptional buffs, especially with regards to AP. Your other units can get strong keywords or abilities for reasonable prices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Strong Buffs:''' Your heroes have exceptional buffs, especially with regards to AP. Your other units can get strong keywords or abilities for reasonable prices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Good Selection of Units:''' On the infantry block you can choose between all possible kinds of units depending on what you need like bikes, blobs, specialists and so on. Your vehicles lack air support, but for anything else you're more than covered, especially when you consider that Devout, flamethrowers and fusion weapons are here as well in droves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Good Selection of Units:''' On the infantry block you can choose between all possible kinds of units depending on what you need like bikes, blobs, specialists and so on. Your vehicles lack air support, but for anything else you're more than covered, especially when you consider that Devout, flamethrowers and fusion weapons are here as well in droves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yithian</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3651&amp;oldid=prev</id>
		<title>Caledfwlcshchime at 05:08, 1 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3651&amp;oldid=prev"/>
		<updated>2023-10-01T05:08:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:08, 1 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Support Sisters:''' A pack of Battle Sisters with Extra Devout, a special version of your army rule that allows for a chance of doubling hits on a 5-6 instead of just a 6. Starting off with Heavy Flamethrowers, this makes them entirely dedicated to shooting. The entire squad can pick out either Heavy Machineguns or Heavy Fusion Rifles depending on what you intend on aiming them at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Support Sisters:''' A pack of Battle Sisters with Extra Devout, a special version of your army rule that allows for a chance of doubling hits on a 5-6 instead of just a 6. Starting off with Heavy Flamethrowers, this makes them entirely dedicated to shooting. The entire squad can pick out either Heavy Machineguns or Heavy Fusion Rifles depending on what you intend on aiming them at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Destroyer Sisters:''' These sisters have Ambush and Tough(3), making them quite beefy. Each of them totes a pair of Energy Claws for Rending. If you're fully committed to melee but wanted something more survivable, you can give them shields and Energy Hammers to flatten crowds. If you're looking to retain shooting, you can default to the costly CCW+Storm Rifle. You can swap that rifle for either the heavy flamethrower or fusion rifle give you some more punch on shooting while the energy fist and energy sword give you options in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Destroyer Sisters:''' These sisters have Ambush and Tough(3), making them quite beefy. Each of them totes a pair of Energy Claws for Rending. If you're fully committed to melee but wanted something more survivable, you can give them shields and Energy Hammers to flatten crowds. If you're looking to retain shooting, you can default to the costly CCW+Storm Rifle. You can swap that rifle for either the heavy flamethrower or fusion rifle give you some more punch on shooting while the energy fist and energy sword give you options in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooting &lt;/del&gt;range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charging &lt;/ins&gt;range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Sisters:''' These sisters on bikes remain very flexible. Granting them all twin assault rifles gives them a lot of shooting on top of their options for two non-heavy guns on top of the once pistol option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Sisters:''' These sisters on bikes remain very flexible. Granting them all twin assault rifles gives them a lot of shooting on top of their options for two non-heavy guns on top of the once pistol option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Exo-Suit Sisters:''' The missing link between heavy infantry and armor. Sporting Tough(6) but only Def 3+, it’s a relatively fragile unit compared to a squad of Destroyers or a fully fledged tank. It's a relatively cheap melee unit, costing only a little more than a squad of fanatics and being much tougher. It's primary weaknesses are its lack of ability to benefit from most buffs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Exo-Suit Sisters:''' The missing link between heavy infantry and armor. Sporting Tough(6) but only Def 3+, it’s a relatively fragile unit compared to a squad of Destroyers or a fully fledged tank. It's a relatively cheap melee unit, costing only a little more than a squad of fanatics and being much tougher. It's primary weaknesses are its lack of ability to benefit from most buffs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Caledfwlcshchime</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3646&amp;oldid=prev</id>
		<title>Caledfwlcshchime: Major Changes to some units based on 3.x updates, as well as a rewrite of spellcasting and some edits to tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3646&amp;oldid=prev"/>
		<updated>2023-09-26T23:52:47Z</updated>

		<summary type="html">&lt;p&gt;Major Changes to some units based on 3.x updates, as well as a rewrite of spellcasting and some edits to tactics&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:52, 26 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Outside a few exceptions like Novices and Fanatics, your units have universal Quality / Defense 4+, essentially making them a veteran-tier army that can adapt against most compositions. Against armies that rely on multiple activations you can outvalue them in terms of stats, while against more elite armies you have the numbers' advantage on your side.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Outside a few exceptions like Novices and Fanatics, your units have universal Quality / Defense 4+, essentially making them a veteran-tier army that can adapt against most compositions. Against armies that rely on multiple activations you can outvalue them in terms of stats, while against more elite armies you have the numbers' advantage on your side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Very Good Mid-Range Fighting:''' Devout is a universal rule which gives your units doubled &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chances to hit &lt;/del&gt;within 12&quot;. You are one of the strongest factions when it comes about fighting mid-range, further emphasized by your weapons selection heavily leaning towards 12&quot; / 18&quot; choices like flamethrowers and fusion rifles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Very Good Mid-Range Fighting:''' Devout is a universal rule which gives your units doubled &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hits &lt;/ins&gt;within 12&quot;. You are one of the strongest factions when it comes about fighting mid-range, further emphasized by your weapons selection heavily leaning towards 12&quot; / 18&quot; choices like flamethrowers and fusion rifles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Lots of Flamethrowers and Fusion Weapons:''' Speaking of which, you have the largest amount of specific anty-infantry and anti-tank weapons available in the game. Most of your units can opt to take either a flamethrower or a fusion rifle, with a few of them having access to the heavy versions or unique ones (like the Flamethrower Sniper Rifle). Because these weapons usually have a range of 12&amp;quot;, with the Devout rule your attacks hurt like the fires of hell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Lots of Flamethrowers and Fusion Weapons:''' Speaking of which, you have the largest amount of specific anty-infantry and anti-tank weapons available in the game. Most of your units can opt to take either a flamethrower or a fusion rifle, with a few of them having access to the heavy versions or unique ones (like the Flamethrower Sniper Rifle). Because these weapons usually have a range of 12&amp;quot;, with the Devout rule your attacks hurt like the fires of hell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Strong Buffs:''' Your heroes have exceptional buffs, especially with regards to AP. Your other units can get strong keywords or abilities for reasonable prices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Strong Buffs:''' Your heroes have exceptional buffs, especially with regards to AP. Your other units can get strong keywords or abilities for reasonable prices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Canticle Megaphone:''' This model and its unit get the Fearless rule. Given the general stats, it essentially makes your units elite-tier in terms of morale tests.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Canticle Megaphone:''' This model and its unit get the Fearless rule. Given the general stats, it essentially makes your units elite-tier in terms of morale tests.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Celestial Infantry:''' This model gets +1 to hit rolls in melee and shooting. A bit costly, but it can stack with Devout and give you essentially Quality 2+ when shooting someone within 12&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Celestial Infantry:''' This model gets +1 to hit rolls in melee and shooting. A bit costly, but it can stack with Devout and give you essentially Quality 2+ when shooting someone within 12&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Devout:''' The universal rule for your army and your bread and butter, this gives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1 to hit when &lt;/del&gt;shooting enemies within 12&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Devout:''' The universal rule for your army and your bread and butter, this gives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubled hits &lt;/ins&gt;shooting enemies within 12&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Medical Training:''' Grants Regeneration for the entire unit. Another layer of defense that can be stacked with other defensive buffs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Medical Training:''' Grants Regeneration for the entire unit. Another layer of defense that can be stacked with other defensive buffs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Shield Wall:''' Enemies get -1 to hit when they attack units where all models have this rule, further enhancing your defenses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Shield Wall:''' Enemies get -1 to hit when they attack units where all models have this rule, further enhancing your defenses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''War Hymns:''' The model and any attached unit improve their AP by 1 when fighting in melee, giving a well-needed edge for your mano-a-mano.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''War Hymns:''' The model and any attached unit improve their AP by 1 when fighting in melee, giving a well-needed edge for your mano-a-mano.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psychic &lt;/del&gt;Spells==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Spells==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Eternal Flame (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4+&lt;/del&gt;):''' One enemy unit within 12&quot; takes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five &lt;/del&gt;hits. Useful to soften up mobs, but considering how many flamethrowers you have it is pretty situational.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Eternal Flame (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;):''' One enemy unit within 12&quot; takes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three &lt;/ins&gt;hits. Useful to soften up mobs, but considering how many flamethrowers you have it is pretty situational.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Holy Tears (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4+&lt;/del&gt;):''' &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Friendly unit &lt;/del&gt;within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;&quot; gains Poison when they fight in melee. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will ramp up how much damage &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Holy Tears (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;):''' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two friendly units &lt;/ins&gt;within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18&lt;/ins&gt;&quot; gains Poison when they fight in melee. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is useful when fighting regenerating enemies and when &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have decent AP values&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Admonition (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5+&lt;/del&gt;):''' One enemy model within 12&quot; takes two AP(4) hits. A bit underwhelming, as it won't do much besides finish off a dying hero or snipe out some special gun.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Admonition (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;):''' One enemy model within 12&quot; takes two AP(4) hits. A bit underwhelming, as it won't do much besides finish off a dying hero or snipe out some special gun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Heretics (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5+&lt;/del&gt;):''' &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemy unit &lt;/del&gt;within 12&quot; suffers -1 defense they next get hit. Stacks wonderfully with War Hymns and Spiritual Guidance, making your guns even more devastating.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Heretics (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;):''' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two enemy units &lt;/ins&gt;within 12&quot; suffers -1 defense they next get hit. Stacks wonderfully with War Hymns and Spiritual Guidance, making your guns even more devastating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Litanies (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6+&lt;/del&gt;):''' Target 2 friendly units within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6” &lt;/del&gt;get +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;&quot; range next time they shoot, helping with your issues regarding long range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Litanies (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;):''' Target 2 friendly units within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12” &lt;/ins&gt;get +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;&quot; range next time they shoot, helping with your issues regarding long range&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but has anti-synergy with devout. Still useful for your back line&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Righteous Wrath (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6+&lt;/del&gt;):''' Two enemy units within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;&quot; take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six &lt;/del&gt;AP(1) hits each. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pretty mean &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crushing mobs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Righteous Wrath (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt;):''' Two enemy units within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/ins&gt;&quot; take &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/ins&gt;AP(1) hits each. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Useful &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;softening up or finishing off infantry&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unit Analysis==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Infantry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Infantry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Fanatic Sisters:''' These sisters sacrifice protection to go all in. That 5+ defense is pretty measly, but Fearless at least gives them a chance to still keep it together before they get to the fight and you can buy Regeneration if you want to make that chaff be annoying to kill. The charge is where they want to be, as each of them only has a heavy chainsaw sword to swing and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furious &lt;/del&gt;for an extra swing. If you want more than AP(1), you'll need to buy everyone Dual Arc Whips to chance Rending. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you feel inclined&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make one of them grab Dual Shock Whips for Blast for no cost or spend 5 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give either plasma whips for AP(4) or force whips for a hero-breaking AP(2) Deadly(3)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Fanatic Sisters:''' These sisters sacrifice protection to go all in. That 5+ defense is pretty measly, but Fearless at least gives them a chance to still keep it together before they get to the fight and you can buy Regeneration if you want to make that chaff be annoying to kill. The charge is where they want to be, as each of them only has a heavy chainsaw sword to swing and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frenzy &lt;/ins&gt;for an extra swing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and AP(+1)&lt;/ins&gt;. If you want more than AP(1), you'll need to buy everyone Dual Arc Whips to chance Rending. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite their fragility&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do nasty damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unattended vehicles if brought close enough&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Novice Sisters:''' While just as defenseless as the Fanatics, these sisters get Devout and the ability to shoot. These are also your most numerous unit, making them a decent chaff unit. While only given rifles for shooting, you can freely swap any number of them out for either paired CCWs for a barrage of attacks or great weapons for some AP in combat. If there's any issue with their loadouts, it's that they only have two options for special weapons: Flamethrowers or Fusion Guns. Pick one to focus your unit on that role. In addition, they can purchase Fear, Medical Training, or a Canticle Megaphone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Novice Sisters:''' While just as defenseless as the Fanatics, these sisters get Devout and the ability to shoot. These are also your most numerous unit, making them a decent chaff unit. While only given rifles for shooting, you can freely swap any number of them out for either paired CCWs for a barrage of attacks or great weapons for some AP in combat. If there's any issue with their loadouts, it's that they only have two options for special weapons: Flamethrowers or Fusion Guns. Pick one to focus your unit on that role. In addition, they can purchase Fear, Medical Training, or a Canticle Megaphone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Battle Sisters:''' Your workhorse infantry are quite flexible. Aside from the generous list of weapons they can pick up, they can also select Celestial Infantry to improve their effectiveness as well as one out of three other upgrades: The Canticle Megaphone for Fearless (worthwhile considering how easy it is to make you test morale), the Sacred Banner for Fear and Medical Training for Regeneration.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Battle Sisters:''' Your workhorse infantry are quite flexible. Aside from the generous list of weapons they can pick up, they can also select Celestial Infantry to improve their effectiveness as well as one out of three other upgrades: The Canticle Megaphone for Fearless (worthwhile considering how easy it is to make you test morale), the Sacred Banner for Fear and Medical Training for Regeneration.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Pistoleer Sisters:''' Surprisingly higher quality than the normal sisters, though they're stuck with jetpacks and dual pistols. Though they're mobile, this leaves two glaring issues: They're quite short-ranged (and grabbing other pistols can shorten that range even further) and their melee game isn't too hot. Sure, you can give one a power sword, but that won't give much more than another attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Pistoleer Sisters:''' Surprisingly higher quality than the normal sisters, though they're stuck with jetpacks and dual pistols. Though they're mobile, this leaves two glaring issues: They're quite short-ranged (and grabbing other pistols can shorten that range even further) and their melee game isn't too hot. Sure, you can give one a power sword, but that won't give much more than another attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Assault Sisters:''' Pistoleers who turned in a pistol for Energy Swords, making them much deadlier in combat for a considerably modest price. Your melee now has more bite, though you're stuck with only one pistol to swap out for something else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Assault Sisters:''' Pistoleers who turned in a pistol for Energy Swords, making them much deadlier in combat for a considerably modest price. Your melee now has more bite, though you're stuck with only one pistol to swap out for something else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Support Sisters:''' A pack of Battle Sisters with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relentless and &lt;/del&gt;Heavy Flamethrowers, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dedicating &lt;/del&gt;them entirely to shooting. The entire squad can pick out either Heavy Machineguns or Heavy Fusion Rifles depending on what you intend on aiming them at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and nothing else&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Support Sisters:''' A pack of Battle Sisters with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extra Devout, a special version of your army rule that allows for a chance of doubling hits on a 5-6 instead of just a 6. Starting off with &lt;/ins&gt;Heavy Flamethrowers, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this makes &lt;/ins&gt;them entirely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dedicated &lt;/ins&gt;to shooting. The entire squad can pick out either Heavy Machineguns or Heavy Fusion Rifles depending on what you intend on aiming them at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Destroyer Sisters:''' These sisters have Ambush and Tough(3), making them quite beefy. Each of them totes a pair of Energy Claws for Rending. If you're fully committed to melee but wanted something more survivable, you can give them shields and Energy Hammers to flatten crowds. If you're looking to retain shooting, you can default to the costly CCW+Storm Rifle. You can swap that rifle for either the heavy flamethrower or fusion rifle give you some more punch on shooting while the energy fist and energy sword give you options in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Destroyer Sisters:''' These sisters have Ambush and Tough(3), making them quite beefy. Each of them totes a pair of Energy Claws for Rending. If you're fully committed to melee but wanted something more survivable, you can give them shields and Energy Hammers to flatten crowds. If you're looking to retain shooting, you can default to the costly CCW+Storm Rifle. You can swap that rifle for either the heavy flamethrower or fusion rifle give you some more punch on shooting while the energy fist and energy sword give you options in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of shooting range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of shooting range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Sisters:''' These sisters on bikes remain very flexible. Granting them all twin assault rifles gives them a lot of shooting on top of their options for two non-heavy guns on top of the once pistol option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Sisters:''' These sisters on bikes remain very flexible. Granting them all twin assault rifles gives them a lot of shooting on top of their options for two non-heavy guns on top of the once pistol option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Exo-Suit Sisters:''' The missing link between heavy infantry and armor. Sporting Tough(6) but only Def 3+, it’s a relatively fragile unit compared to a squad of Destroyers or a fully fledged tank. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes standard with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Flamethrower&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but can also equip &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Machinegun or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Fusion Rifle. Additionally, it can be equipped with GL-Mod (for crowd management) or Storm Missiles (for long-range AP). For melee options, you can replace its standard CCW with an Energy Sword AP(1) and Rending or an energy Mace for AP(3) Its strength lies in its cheap point value &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fact that unlike infantry, it remains effective until the last Hit Point, meaning that your opponent must either route it, pin it, or destroy it entirely&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won’t deal the most damage or tank the most hits, but it’s enough &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a threat &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distract &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other units&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Exo-Suit Sisters:''' The missing link between heavy infantry and armor. Sporting Tough(6) but only Def 3+, it’s a relatively fragile unit compared to a squad of Destroyers or a fully fledged tank. It&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively cheap melee unit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costing only &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little more than &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad of fanatics &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being much tougher&lt;/ins&gt;. It&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s primary weaknesses are its lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most buffs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot;&gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Assassins! Your pistoleer sisters, the ambush flying ones, can do amazing damage. If you know you’re going first on any turn, ambush with your sisters, then pop them right in pistol range and wipe them up. Destroyer squads and Assault Squads are good for this too. This is really good to help target scary units or units that add a large amount of synergy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Assassins! Your pistoleer sisters, the ambush flying ones, can do amazing damage. If you know you’re going first on any turn, ambush with your sisters, then pop them right in pistol range and wipe them up. Destroyer squads and Assault Squads are good for this too. This is really good to help target scary units or units that add a large amount of synergy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*APC Spear Head— simple, just put some fanatics in an APC, sprint towards the enemy lines/scariest target, then ram them all in for some serious Damage. Do note that this is pretty dangerous— while fanatics are a bit cheaper, running an APC + fanatics into a death ball is just asking for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;500 &lt;/del&gt;points down the drain. In general, this tactic works best against units/unit clusters that have already moved, or against spread out enemies. The idea is to make it so that no one is left for them to hit back with.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*APC Spear Head— simple, just put some fanatics in an APC, sprint towards the enemy lines/scariest target, then ram them all in for some serious Damage. Do note that this is pretty dangerous— while fanatics are a bit cheaper, running an APC + fanatics into a death ball is just asking for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;300 &lt;/ins&gt;points down the drain. In general, this tactic works best against units/unit clusters that have already moved, or against spread out enemies. The idea is to make it so that no one is left for them to hit back with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Defense: Sisters are generally very good at rushing into good spots of cover, like behind terrain or light cover, then shooting (getting your Devout bonus of +1 to hit), then when you get charged for melee, dishing out quite a lot of pain. This lets you utilize your devout and excellent melee together (no fatigue!). Your best units for this are exo-suits, or any sisters with shield wall. This method works especially well against melee intensive armies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Defense: Sisters are generally very good at rushing into good spots of cover, like behind terrain or light cover, then shooting (getting your Devout bonus of +1 to hit), then when you get charged for melee, dishing out quite a lot of pain. This lets you utilize your devout and excellent melee together (no fatigue!). Your best units for this are exo-suits, or any sisters with shield wall. This method works especially well against melee intensive armies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Caledfwlcshchime</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3645&amp;oldid=prev</id>
		<title>Caledfwlcshchime: Pros and Cons sections edited to reflect some 3.0 changes and to correct spelling and grammar mistakes.</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3645&amp;oldid=prev"/>
		<updated>2023-09-26T23:37:47Z</updated>

		<summary type="html">&lt;p&gt;Pros and Cons sections edited to reflect some 3.0 changes and to correct spelling and grammar mistakes.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:37, 26 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Outside a few exceptions like Novices and Fanatics, your units have universal Quality / Defense 4+, essentially making them a veteran-tier army that can adapt against most compositions. Against armies that rely on multiple activations you can outvalue them in terms of stats, while against more elite armies you have the numbers' advantage on your side.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Outside a few exceptions like Novices and Fanatics, your units have universal Quality / Defense 4+, essentially making them a veteran-tier army that can adapt against most compositions. Against armies that rely on multiple activations you can outvalue them in terms of stats, while against more elite armies you have the numbers' advantage on your side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Very Good Mid-Range Fighting:''' Devout is a universal rule which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turns &lt;/del&gt;your units &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into elite equivalents when shooting targets &lt;/del&gt;within 12&quot;. You are one of the strongest factions when it comes about fighting mid-range, further emphasized by your weapons selection heavily leaning towards 12&quot; / 18&quot; choices like flamethrowers and fusion rifles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Very Good Mid-Range Fighting:''' Devout is a universal rule which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives &lt;/ins&gt;your units &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubled chances to hit &lt;/ins&gt;within 12&quot;. You are one of the strongest factions when it comes about fighting mid-range, further emphasized by your weapons selection heavily leaning towards 12&quot; / 18&quot; choices like flamethrowers and fusion rifles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Lots of Flamethrowers and Fusion Weapons:''' Speaking of which, you have the largest amount of specific anty-infantry and anti-tank weapons available in the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every single unit &lt;/del&gt;can opt to take either a flamethrower or a fusion rifle, with a few of them having access to the heavy versions or unique ones (like the Flamethrower Sniper &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIfle&lt;/del&gt;). Because these weapons usually have a range of 12&quot;, with the Devout rule your attacks hurt like the fires of hell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Lots of Flamethrowers and Fusion Weapons:''' Speaking of which, you have the largest amount of specific anty-infantry and anti-tank weapons available in the game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of your units &lt;/ins&gt;can opt to take either a flamethrower or a fusion rifle, with a few of them having access to the heavy versions or unique ones (like the Flamethrower Sniper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rifle&lt;/ins&gt;). Because these weapons usually have a range of 12&quot;, with the Devout rule your attacks hurt like the fires of hell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Strong Buffs:''' Your heroes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may not be the biggest beatsticks, but they more make up for it by providing very strong &lt;/del&gt;buffs, especially &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regarding &lt;/del&gt;AP. Your other units &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are no less, as by themselves they &lt;/del&gt;can get strong keywords or abilities for reasonable prices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Strong Buffs:''' Your heroes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have exceptional &lt;/ins&gt;buffs, especially &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with regards to &lt;/ins&gt;AP. Your other units can get strong keywords or abilities for reasonable prices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Good Selection of Units:''' On the infantry block you can choose between all possible kinds of units depending on what you need like bikes, blobs, specialists and so on. Your vehicles lack air support, but for anything else you're more than covered, especially when you consider that Devout, flamethrowers and fusion weapons are here as well in droves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Good Selection of Units:''' On the infantry block you can choose between all possible kinds of units depending on what you need like bikes, blobs, specialists and so on. Your vehicles lack air support, but for anything else you're more than covered, especially when you consider that Devout, flamethrowers and fusion weapons are here as well in droves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Your army hits the middle spot between the extremes of having numerous cannon fodders or few elite units. However, with the strengths come also the weaknesses. You cannot win the activations and models' game against fodder armies and elite units can still outvalue yours by themselves. Your status as a jack-of-all-trades means that while you have multiple strong points, compared to more focused armies you can find yourself lacking in specific departments. You need to read well into the match up and answer accordingly, or risk to be outperformed by your opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Jack-of-all-Trades:''' Your army hits the middle spot between the extremes of having numerous cannon fodders or few elite units. However, with the strengths come also the weaknesses. You cannot win the activations and models' game against fodder armies and elite units can still outvalue yours by themselves. Your status as a jack-of-all-trades means that while you have multiple strong points, compared to more focused armies you can find yourself lacking in specific departments. You need to read well into the match up and answer accordingly, or risk to be outperformed by your opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weak &lt;/del&gt;Melee:''' Remember how your Novices and Fanatics have worse stats compared to all of your other units? They are also the only infantry units with a dedicated melee keyword (Furious). Your melee is by no means non-existent, since you still have access to buffs, specific melee-centric units, multiple upgrades and the Assault Walker if needed, but your army still revolves more around shooting. You'll find yourself easily limited if you try to lean too much towards the slugfest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skewed &lt;/ins&gt;Melee:''' Remember how your Novices and Fanatics have worse stats compared to all of your other units? They are also the only infantry units with a dedicated melee keyword (Furious). Your melee is by no means non-existent, since you still have access to buffs, specific melee-centric units, multiple upgrades and the Assault Walker if needed, but your army still revolves more around shooting. You'll find yourself easily limited if you try to lean too much towards the slugfest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Weak Long-Range:''' While you do have a useful psychic spell and a dedicated artillery unit, your units are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dependant &lt;/del&gt;on being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costantly &lt;/del&gt;in the mid-range to unleash their full potential. Against armies focused on long-range you can find yourself in a bad spot as you need to get close enough (and possibly survive) to actually start trading with your opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Weak Long-Range:''' While you do have a useful psychic spell and a dedicated artillery unit, your units are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dependent &lt;/ins&gt;on being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constantly &lt;/ins&gt;in the mid-range to unleash their full potential. Against armies focused on long-range you can find yourself in a bad spot as you need to get close enough (and possibly survive) to actually start trading with your opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Too Many Flamethrowers and Fusion Weapons:''' You are a shooting faction, but you don't have a lot of choices in terms of guns. Almost all of your heavy weapons upgrades are either machineguns, flamethrowers or fusion and all of your units (yes, even the vehicles) focus on these in one way or another. Moreover, your middle ground choices are very limited and your units will be tailored towards either full anti-infantry or full anti-tank picks. By itself is not as bad as it may seem, but you need to consider well how to bring the right fit unit against the right target.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Too Many Flamethrowers and Fusion Weapons:''' You are a shooting faction, but you don't have a lot of choices in terms of guns. Almost all of your heavy weapons upgrades are either machineguns, flamethrowers or fusion and all of your units (yes, even the vehicles) focus on these in one way or another. Moreover, your middle ground choices are very limited and your units will be tailored towards either full anti-infantry or full anti-tank picks. By itself is not as bad as it may seem, but you need to consider well how to bring the right fit unit against the right target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Reliant on Buffs:''' You have access to multiple buffs which can stack, but this comes with two issues. The first one is that without buffs your units are average, while the second one is that to mix them up you are reliant on your heroes. Your units by themselves do not cost too much, but if you really want to get the most out of them then be ready to spend quite a lot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Reliant on Buffs:''' You have access to multiple buffs which can stack, but this comes with two issues. The first one is that without buffs your units are average, while the second one is that to mix them up you are reliant on your heroes. Your units by themselves do not cost too much, but if you really want to get the most out of them then be ready to spend quite a lot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Caledfwlcshchime</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3560&amp;oldid=prev</id>
		<title>Caledfwlcshchime: Adds the Exo-Suit High Sister to Unit Analysis</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3560&amp;oldid=prev"/>
		<updated>2023-06-04T02:56:04Z</updated>

		<summary type="html">&lt;p&gt;Adds the Exo-Suit High Sister to Unit Analysis&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:56, 4 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''Mobility Upgrades:'' The High Sister is quite capable of going into multiple roles. Vanguard gives you Scout and Strider, making this the upgrade to go for an alpha-striking leader. The Destroyer Armor gives very blatant defensive boosts with +3 to Tough and Ambush so she won't immediately get shot up. The jetpack gives Flying and Ambush to get to combat immediately. The combat bike is more mobile in the traditional sense, as it grants Fast and +3 to Tough while also carrying a twin assault rifle so you have some sort of shooting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''Mobility Upgrades:'' The High Sister is quite capable of going into multiple roles. Vanguard gives you Scout and Strider, making this the upgrade to go for an alpha-striking leader. The Destroyer Armor gives very blatant defensive boosts with +3 to Tough and Ambush so she won't immediately get shot up. The jetpack gives Flying and Ambush to get to combat immediately. The combat bike is more mobile in the traditional sense, as it grants Fast and +3 to Tough while also carrying a twin assault rifle so you have some sort of shooting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Novice Leader:''' A cheaper leader, this leader is reduced to a 5+ to quality and defense in exchange for Furious, making her better suited for melee. Though this leader can't take mobility upgrades, she can pick up any weapons she wants and can pick up special rules. This particularly makes War Hymn or Blind Faith a natural fit to fill in gaps in the attached unit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Novice Leader:''' A cheaper leader, this leader is reduced to a 5+ to quality and defense in exchange for Furious, making her better suited for melee. Though this leader can't take mobility upgrades, she can pick up any weapons she wants and can pick up special rules. This particularly makes War Hymn or Blind Faith a natural fit to fill in gaps in the attached unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Exo-Suit High Sister''': A hero in name only, the Exo-Suit High Sister does not have any buffs or benefits to units it joins with, and in fact, can’t join with units at all under competitive rules. Instead it functions as one of the only solo heroes in the whole game. Sporting Tough(9) and Def 3+, it can stand up to a good deal of punishment before going down. Starting off with a purely melee focus on its Great Energy Sword and Stomp, it can be upgraded with ranged options for a hefty price, allowing it to serve in more roles. It will always excel in melee no matter what else you attach to it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Infantry===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Infantry===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Caledfwlcshchime</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3559&amp;oldid=prev</id>
		<title>Caledfwlcshchime: Updated Exo-Suit Sisters to reflect changes in the 2.50 official release.</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3559&amp;oldid=prev"/>
		<updated>2023-06-04T02:43:19Z</updated>

		<summary type="html">&lt;p&gt;Updated Exo-Suit Sisters to reflect changes in the 2.50 official release.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:43, 4 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of shooting range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Fanatics:''' Fanatics benefit a lot from grabbing bikes. Not only do they get Fast so they can get stuck in faster, but they also gain access to twin assault rifles so they can actually shoot and Devout to ensure that they can do something even if outside of shooting range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Sisters:''' These sisters on bikes remain very flexible. Granting them all twin assault rifles gives them a lot of shooting on top of their options for two non-heavy guns on top of the once pistol option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Biker Sisters:''' These sisters on bikes remain very flexible. Granting them all twin assault rifles gives them a lot of shooting on top of their options for two non-heavy guns on top of the once pistol option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Exo-Suit Sisters:''' The missing link between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroyers &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walkers, you're getting a very unconventional squad of three &lt;/del&gt;Tough(6) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;models&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each armed with Heavy Flamethrowers and CCWs with AP(1). This makes them into walking light tanks where the Destroyers would be better seen as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike force &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drop at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key enemy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swap out any flamethrowers for either &lt;/del&gt;Heavy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Machineguns &lt;/del&gt;or Heavy Fusion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rifles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you could also purchase either &lt;/del&gt;GL-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pods &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/del&gt;crowd management) or Storm Missiles (for long-range AP) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for an additional source of shooting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you wanted an edge in &lt;/del&gt;melee, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend 5 points for either &lt;/del&gt;an Energy Sword &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;AP(1) and Rending or an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Energy &lt;/del&gt;Mace for AP(3).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Exo-Suit Sisters:''' The missing link between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy infantry &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor. Sporting &lt;/ins&gt;Tough(6) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but only Def 3+&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively fragile unit compared &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad of Destroyers or a fully fledged tank&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It comes standard with a Heavy Flamethrower, but &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also equip a &lt;/ins&gt;Heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Machinegun &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;Heavy Fusion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rifle. Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be equipped with &lt;/ins&gt;GL-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mod &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;crowd management) or Storm Missiles (for long-range AP). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;melee &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options&lt;/ins&gt;, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replace its standard CCW with &lt;/ins&gt;an Energy Sword AP(1) and Rending or an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;energy &lt;/ins&gt;Mace for AP(3) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its strength lies in its cheap point value and the fact that unlike infantry, it remains effective until the last Hit Point, meaning that your opponent must either route it, pin it, or destroy it entirely. It won’t deal the most damage or tank the most hits, but it’s enough of a threat to distract from other units&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Vehicles===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Caledfwlcshchime</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3518&amp;oldid=prev</id>
		<title>Lonsfor: /* See Also */</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3518&amp;oldid=prev"/>
		<updated>2023-05-14T04:24:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See Also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:24, 14 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle &lt;/del&gt;Sisters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blessed &lt;/ins&gt;Sisters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle &lt;/del&gt;Sisters Quickplay Armies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blessed &lt;/ins&gt;Sisters Quickplay Armies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[:Category:Grimdark Future Tactics|Grimdark Future Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[:Category:Grimdark Future Tactics|Grimdark Future Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Grimdark Future List Building]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Grimdark Future List Building]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lonsfor</name></author>
	</entry>
	<entry>
		<id>http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3163&amp;oldid=prev</id>
		<title>OPRWikiAdmin: /* See Also */</title>
		<link rel="alternate" type="text/html" href="http://wiki.onepagerules.com/index.php?title=Blessed_Sisters_Tactics&amp;diff=3163&amp;oldid=prev"/>
		<updated>2023-03-08T17:40:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See Also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 8 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Grimdark Future Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Grimdark Future Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle &lt;/del&gt;Sisters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blessed &lt;/ins&gt;Sisters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OPRWikiAdmin</name></author>
	</entry>
</feed>