Eternal Dynasty Tactics: Difference between revisions

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== Why Play Eternal Dynasty ==
''Note: This section needs more content. You can help the wiki by expanding it.''
'''PROS:'''
'''CONS:'''
== Army Special Rules ==
* '''Art of War''': The hero and its unit may move by up to 3” after shooting.
* '''Beacon''': Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.
* '''Code of Honor''': If the hero is part of a unit of Warriors, the unit counts as having Quality 3+.
* '''Direct Fire''': The hero and its unit get +6” range when shooting.
* '''Elite Warrior''': For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
* '''Energy Drone''': This model and its unit ignore cover when shooting.
* '''Shield Drone''': This model and its unit count as having the Regeneration special rule.
* '''Shield Wall''': Enemies get -1 to hit when they attack units where all models have this rule.
* '''Targeting Array''': Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls.
* '''Teleport''': Once per activation, before attacking, place this model anywhere within 6”.
== Psychic Spells ==
* '''Dragon Breath (4+)''': Target enemy unit within 12” takes 5 hits.
* '''Weaken Soul (4+)''': Target 2 enemy units within 12” get -2 to their next morale test.
* '''Eternal Guidance (5+)''': Target 2 friendly units within 12” get +1 to hit next time they shoot.
* '''Mind Challenge (5+)''': Target enemy model within 12” takes 2 hits with AP(4).
* '''Spirit Vortex (6+)''': Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.
* '''Spirit Wind (6+)''': Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.
== Unit Analysis ==
''Note: This section needs more content. You can help the wiki by expanding it.''
== List Building & Tactics ==
=== General Advice ===
''Note: This section needs more content. You can help the wiki by expanding it.''
=== Tactics ===
''Note: This section needs more content. You can help the wiki by expanding it.''
== See Also ==
* [[Eternal Dynasty]]
* [[Eternal Dynasty Quickplay Armies]]
* [[Grimdark Future]]
''Note: This page needs more content. You can help the wiki by expanding it.''
''Note: This page needs more content. You can help the wiki by expanding it.''
[[Category:Grimdark Future]]
[[Category:Grimdark Future]]
[[Category:Grimdark Future Tactics]]
[[Category:Grimdark Future Tactics]]
[[Category:Eternal Dynasty]]
[[Category:Eternal Dynasty]]

Revision as of 11:15, 24 October 2022

Why Play Eternal Dynasty

Note: This section needs more content. You can help the wiki by expanding it.

PROS:

CONS:

Army Special Rules

  • Art of War: The hero and its unit may move by up to 3” after shooting.
  • Beacon: Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.
  • Code of Honor: If the hero is part of a unit of Warriors, the unit counts as having Quality 3+.
  • Direct Fire: The hero and its unit get +6” range when shooting.
  • Elite Warrior: For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
  • Energy Drone: This model and its unit ignore cover when shooting.
  • Shield Drone: This model and its unit count as having the Regeneration special rule.
  • Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.
  • Targeting Array: Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls.
  • Teleport: Once per activation, before attacking, place this model anywhere within 6”.

Psychic Spells

  • Dragon Breath (4+): Target enemy unit within 12” takes 5 hits.
  • Weaken Soul (4+): Target 2 enemy units within 12” get -2 to their next morale test.
  • Eternal Guidance (5+): Target 2 friendly units within 12” get +1 to hit next time they shoot.
  • Mind Challenge (5+): Target enemy model within 12” takes 2 hits with AP(4).
  • Spirit Vortex (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.
  • Spirit Wind (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.

Unit Analysis

Note: This section needs more content. You can help the wiki by expanding it.

List Building & Tactics

General Advice

Note: This section needs more content. You can help the wiki by expanding it.

Tactics

Note: This section needs more content. You can help the wiki by expanding it.

See Also

Note: This page needs more content. You can help the wiki by expanding it.