Dark Elf Raiders Quickplay Armies: Difference between revisions

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|Species = Elf
|Species = Elf
|Version = 2.50}}
|Version = 2.50}}
Below you will find quickplay armies for the Dark Elf Raiders from the Grimdark Future universe.
Below you will find quickplay armies for the '''Dark Elf Raiders''' from the Grimdark Future universe.


==Combat Patrol Drukhari (750pts)==
==Combat Patrol Drukhari (750pts)==

Revision as of 22:48, 25 October 2022

Dark Elf Raiders
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Elf
Version: v2.50

Below you will find quickplay armies for the Dark Elf Raiders from the Grimdark Future universe.

Combat Patrol Drukhari (750pts)

This is a v2.50 list you can make using the Combat Patrol: Drukhari box from Games Workshop, or any other models of your choice.

Place your Dark Lord and Nightmares into the Skimmer, run it into an infantry unit, and dump out your own unit into combat on their activation. AP(2) and Rending on every attack will destroy most units fairly handily.

Your Warriors are your rangeed anti-Infantry and anti-Elite unit. The melee weapon swap is a bit out of place, but it freed up the 5 additional points necessary to be able to have a pair of Blast Rifles in the unit. Use them to hit Defense 3+ or better infantry, or chip the few last wounds off a vehicle, split-firing your Barb Rifles into a lesser infantry unit, or whatever else is around. 3 hits is a dead Brother each roll, even without any AP.

++ Dark Elf Raiders [750pts] ++
Dark Lord [1] Q3+ D4+ | 80pts | Dark Strike, Fast, Hero, Tough(3)

Barb Pistol (12", A1, Poison)

Energy Sword (A2, AP(1), Rending)

+

Nightmares [5] Q3+ D4+ | 165pts | Fast

5x Energy Swords (A3, AP(1), Rending)

Warriors [10] Q4+ D5+ | 235pts | Fast

7x Barb Rifles (24", A1, Poison)

2x Blast Rifle (18", A2, AP(4))

1x Barb Pistol (12", A1, Poison) + CCW (A2)

9x CCWs (A1)

Light Skimmer [1] Q3+ D2+ | 270pts | Impact(6), Strider, Tough(6), Transport(11), Very Fast

Laser Lance (30", A1, AP(3), Deadly(3))

Special Rules

Dark Strike - The hero and its unit get AP(+1) when fighting in melee.

Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge.

Combat Patrol Drukhari (1000pts)

This is a v2.50 list you can make using the Combat Patrol: Drukhari box from Games Workshop, or any other models of your choice.

The Barb Cannon in the second Warrior squad can freely be swapped for a Laser Lance without affecting the price of the list, for facing a more vehicle-heavy or Def 2+ list; Even versus Def 3+ armies, the Barb Cannon has a slight statistical edge and can kill more enemy models in total, so it is likely best left in.

The Elite Raider is going to perform the best in the Nightmares squad, providing a respectable buff, meaning the squad as a whole hits with 17 AP(2), Rending attacks, hitting on rolls of 3+; likely enough to kill or maim just about anything you'd encounter at this point level (unless you are facing an all-vehicles list, in which case, good luck. They can still damage them effectively, but it will be a bit more work. Being a melee unit, there is the bonus of the potential to Rout whatever they attack, in the case of a point-heavy vehicle meaning a large chunk of your enemy's army can simply run away.)

++ Combat Patrol Drukhari - Dark Elf Raiders [1000pts] ++
Elite Raider [1] | Qua 4+ Def 5+ | 70pts

Barb Pistol (12", A1, Poison)

Energy Sword (A2, AP(1), Rending)

Dark Strike, Fast, Hero, Tough(3), True Raider

Warriors [5] | Qua 4+ Def 5+ | 150pts

3x Barb Rifles (24", A1, Poison)

1x Blast Rifle (18", A2, AP(4))

5x CCW (A1)

Fast, True Raider

Warriors [5] | Qua 4+ Def 5+ | 165pts

4x Barb Rifles (24", A1, Poison)

1x Barb Cannon (30”, A3, Poison)

5x CCW (A1)

Fast, True Raider

Nightmares [5] | Qua 3+ Def 4+ | 165pts

5x Energy Swords (A3, AP(1), Rending)

Fast

Heavy Skimmer [1] | Qua 3+ Def 2+ | 450pts

2x Laser Lance (30", A1, AP(3), Deadly(3))

Destroyer Cannon (36", A3, AP(2))

Impact(9), Stealth, Strider, Tough(9), Very Fast

Special Rules

Dark Strike: The hero and its unit get AP(+1) when fighting in melee.

True Raider: This model gets +1 to hit rolls in melee and shooting.

Very Fast: This model moves +4” when using Advance and +8” when using Rush/Charge.

See Also