Eternal Dynasty Tactics: Difference between revisions

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== Why Play Eternal Dynasty ==
{{OPR-Faction
|Faction = Editing Eternal
|Image = EternalDynasty.webp
|Setting = Grimdark Future
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Mixed
|Version = 2.50}}
== Why Play Eternal Dynasty==
''Note: This section needs more content. You can help the wiki by expanding it.''
''Note: This section needs more content. You can help the wiki by expanding it.''


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'''CONS:'''
'''CONS:'''


== Army Special Rules ==
==Army Special Rules ==
* '''Art of War''': The hero and its unit may move by up to 3” after shooting.
*'''Art of War''': The hero and its unit may move by up to 3” after shooting.
* '''Beacon''': Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.
*'''Beacon''': Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.
* '''Code of Honor''': If the hero is part of a unit of Warriors, the unit counts as having Quality 3+.
*'''Code of Honor''': If the hero is part of a unit of Warriors, the unit counts as having Quality 3+.
* '''Direct Fire''': The hero and its unit get +6” range when shooting.
*'''Direct Fire''': The hero and its unit get +6” range when shooting.
* '''Elite Warrior''': For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
*'''Elite Warrior''': For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
* '''Energy Drone''': This model and its unit ignore cover when shooting.
*'''Energy Drone''': This model and its unit ignore cover when shooting.
* '''Shield Drone''': This model and its unit count as having the Regeneration special rule.
*'''Shield Drone''': This model and its unit count as having the Regeneration special rule.
* '''Shield Wall''': Enemies get -1 to hit when they attack units where all models have this rule.
*'''Shield Wall''': Enemies get -1 to hit when they attack units where all models have this rule.
* '''Targeting Array''': Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls.
*'''Targeting Array''': Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls.
* '''Teleport''': Once per activation, before attacking, place this model anywhere within 6”.
* '''Teleport''': Once per activation, before attacking, place this model anywhere within 6”.


== Psychic Spells ==
==Psychic Spells==
* '''Dragon Breath (4+)''': Target enemy unit within 12” takes 5 hits.
*'''Dragon Breath (4+)''': Target enemy unit within 12” takes 5 hits.
* '''Weaken Soul (4+)''': Target 2 enemy units within 12” get -2 to their next morale test.
*'''Weaken Soul (4+)''': Target 2 enemy units within 12” get -2 to their next morale test.
* '''Eternal Guidance (5+)''': Target 2 friendly units within 12” get +1 to hit next time they shoot.
*'''Eternal Guidance (5+)''': Target 2 friendly units within 12” get +1 to hit next time they shoot.
* '''Mind Challenge (5+)''': Target enemy model within 12” takes 2 hits with AP(4).
*'''Mind Challenge (5+)''': Target enemy model within 12” takes 2 hits with AP(4).
* '''Spirit Vortex (6+)''': Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.
* '''Spirit Vortex (6+)''': Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.
* '''Spirit Wind (6+)''': Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.  
*'''Spirit Wind (6+)''': Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.


== Unit Analysis ==
==Unit Analysis ==
''Note: This section needs more content. You can help the wiki by expanding it.''
''Note: This section needs more content. You can help the wiki by expanding it.''


== List Building & Tactics ==
==List Building & Tactics==


=== General Advice ===
===General Advice===
''Note: This section needs more content. You can help the wiki by expanding it.''
''Note: This section needs more content. You can help the wiki by expanding it.''


=== Tactics ===
===Tactics===
''Note: This section needs more content. You can help the wiki by expanding it.''
''Note: This section needs more content. You can help the wiki by expanding it.''


== See Also ==
==See Also==


* [[Eternal Dynasty]]
*[[Eternal Dynasty]]
* [[Eternal Dynasty Quickplay Armies]]
*[[Eternal Dynasty Quickplay Armies]]
* [[:Category:Grimdark Future Tactics|Grimdark Future Tactics]]
* [[Grimdark Future List Building]]
* [[Grimdark Future Strategy]]
* [[Grimdark Future]]
* [[Grimdark Future]]


''Note: This page needs more content. You can help the wiki by expanding it.''
[[Category:Grimdark Future (game)]]
[[Category:Grimdark Future]]
[[Category:Grimdark Future Tactics]]
[[Category:Grimdark Future Tactics]]
[[Category:Eternal Dynasty]]
[[Category:Eternal Dynasty]]

Revision as of 23:50, 25 October 2022

Editing Eternal
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Mixed
Version: v2.50

Why Play Eternal Dynasty

Note: This section needs more content. You can help the wiki by expanding it.

PROS:

CONS:

Army Special Rules

  • Art of War: The hero and its unit may move by up to 3” after shooting.
  • Beacon: Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.
  • Code of Honor: If the hero is part of a unit of Warriors, the unit counts as having Quality 3+.
  • Direct Fire: The hero and its unit get +6” range when shooting.
  • Elite Warrior: For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
  • Energy Drone: This model and its unit ignore cover when shooting.
  • Shield Drone: This model and its unit count as having the Regeneration special rule.
  • Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.
  • Targeting Array: Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls.
  • Teleport: Once per activation, before attacking, place this model anywhere within 6”.

Psychic Spells

  • Dragon Breath (4+): Target enemy unit within 12” takes 5 hits.
  • Weaken Soul (4+): Target 2 enemy units within 12” get -2 to their next morale test.
  • Eternal Guidance (5+): Target 2 friendly units within 12” get +1 to hit next time they shoot.
  • Mind Challenge (5+): Target enemy model within 12” takes 2 hits with AP(4).
  • Spirit Vortex (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.
  • Spirit Wind (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.

Unit Analysis

Note: This section needs more content. You can help the wiki by expanding it.

List Building & Tactics

General Advice

Note: This section needs more content. You can help the wiki by expanding it.

Tactics

Note: This section needs more content. You can help the wiki by expanding it.

See Also