Eternal Dynasty Tactics: Difference between revisions
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== Why Play Eternal Dynasty == | {{OPR-Faction | ||
|Faction = Editing Eternal | |||
|Image = EternalDynasty.webp | |||
|Setting = Grimdark Future | |||
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]] | |||
|Species = Mixed | |||
|Version = 2.50}} | |||
== Why Play Eternal Dynasty== | |||
''Note: This section needs more content. You can help the wiki by expanding it.'' | ''Note: This section needs more content. You can help the wiki by expanding it.'' | ||
| Line 6: | Line 13: | ||
'''CONS:''' | '''CONS:''' | ||
== Army Special Rules == | ==Army Special Rules == | ||
* '''Art of War''': The hero and its unit may move by up to 3” after shooting. | *'''Art of War''': The hero and its unit may move by up to 3” after shooting. | ||
* '''Beacon''': Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model. | *'''Beacon''': Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model. | ||
* '''Code of Honor''': If the hero is part of a unit of Warriors, the unit counts as having Quality 3+. | *'''Code of Honor''': If the hero is part of a unit of Warriors, the unit counts as having Quality 3+. | ||
* '''Direct Fire''': The hero and its unit get +6” range when shooting. | *'''Direct Fire''': The hero and its unit get +6” range when shooting. | ||
* '''Elite Warrior''': For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks. | *'''Elite Warrior''': For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks. | ||
* '''Energy Drone''': This model and its unit ignore cover when shooting. | *'''Energy Drone''': This model and its unit ignore cover when shooting. | ||
* '''Shield Drone''': This model and its unit count as having the Regeneration special rule. | *'''Shield Drone''': This model and its unit count as having the Regeneration special rule. | ||
* '''Shield Wall''': Enemies get -1 to hit when they attack units where all models have this rule. | *'''Shield Wall''': Enemies get -1 to hit when they attack units where all models have this rule. | ||
* '''Targeting Array''': Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls. | *'''Targeting Array''': Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls. | ||
* '''Teleport''': Once per activation, before attacking, place this model anywhere within 6”. | * '''Teleport''': Once per activation, before attacking, place this model anywhere within 6”. | ||
== Psychic Spells == | ==Psychic Spells== | ||
* '''Dragon Breath (4+)''': Target enemy unit within 12” takes 5 hits. | *'''Dragon Breath (4+)''': Target enemy unit within 12” takes 5 hits. | ||
* '''Weaken Soul (4+)''': Target 2 enemy units within 12” get -2 to their next morale test. | *'''Weaken Soul (4+)''': Target 2 enemy units within 12” get -2 to their next morale test. | ||
* '''Eternal Guidance (5+)''': Target 2 friendly units within 12” get +1 to hit next time they shoot. | *'''Eternal Guidance (5+)''': Target 2 friendly units within 12” get +1 to hit next time they shoot. | ||
* '''Mind Challenge (5+)''': Target enemy model within 12” takes 2 hits with AP(4). | *'''Mind Challenge (5+)''': Target enemy model within 12” takes 2 hits with AP(4). | ||
* '''Spirit Vortex (6+)''': Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled. | * '''Spirit Vortex (6+)''': Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled. | ||
* '''Spirit Wind (6+)''': Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush. | *'''Spirit Wind (6+)''': Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush. | ||
== Unit Analysis == | ==Unit Analysis == | ||
''Note: This section needs more content. You can help the wiki by expanding it.'' | ''Note: This section needs more content. You can help the wiki by expanding it.'' | ||
== List Building & Tactics == | ==List Building & Tactics== | ||
=== General Advice === | ===General Advice=== | ||
''Note: This section needs more content. You can help the wiki by expanding it.'' | ''Note: This section needs more content. You can help the wiki by expanding it.'' | ||
=== Tactics === | ===Tactics=== | ||
''Note: This section needs more content. You can help the wiki by expanding it.'' | ''Note: This section needs more content. You can help the wiki by expanding it.'' | ||
== See Also == | ==See Also== | ||
* [[Eternal Dynasty]] | *[[Eternal Dynasty]] | ||
* [[Eternal Dynasty Quickplay Armies]] | *[[Eternal Dynasty Quickplay Armies]] | ||
* [[:Category:Grimdark Future Tactics|Grimdark Future Tactics]] | |||
* [[Grimdark Future List Building]] | |||
* [[Grimdark Future Strategy]] | |||
* [[Grimdark Future]] | * [[Grimdark Future]] | ||
[[Category:Grimdark Future (game)]] | |||
[[Category:Grimdark Future]] | |||
[[Category:Grimdark Future Tactics]] | [[Category:Grimdark Future Tactics]] | ||
[[Category:Eternal Dynasty]] | [[Category:Eternal Dynasty]] | ||
Revision as of 23:50, 25 October 2022
| Editing Eternal | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Mixed | |
| Version: | v2.50 | |
Why Play Eternal Dynasty
Note: This section needs more content. You can help the wiki by expanding it.
PROS:
CONS:
Army Special Rules
- Art of War: The hero and its unit may move by up to 3” after shooting.
- Beacon: Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.
- Code of Honor: If the hero is part of a unit of Warriors, the unit counts as having Quality 3+.
- Direct Fire: The hero and its unit get +6” range when shooting.
- Elite Warrior: For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
- Energy Drone: This model and its unit ignore cover when shooting.
- Shield Drone: This model and its unit count as having the Regeneration special rule.
- Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.
- Targeting Array: Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls.
- Teleport: Once per activation, before attacking, place this model anywhere within 6”.
Psychic Spells
- Dragon Breath (4+): Target enemy unit within 12” takes 5 hits.
- Weaken Soul (4+): Target 2 enemy units within 12” get -2 to their next morale test.
- Eternal Guidance (5+): Target 2 friendly units within 12” get +1 to hit next time they shoot.
- Mind Challenge (5+): Target enemy model within 12” takes 2 hits with AP(4).
- Spirit Vortex (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.
- Spirit Wind (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.
Unit Analysis
Note: This section needs more content. You can help the wiki by expanding it.
List Building & Tactics
General Advice
Note: This section needs more content. You can help the wiki by expanding it.
Tactics
Note: This section needs more content. You can help the wiki by expanding it.