Saurian Starhost Tactics: Difference between revisions
Jump to navigation
Jump to search
| Line 13: | Line 13: | ||
=== Pros === | === Pros === | ||
*Decent quality and defense across the board | * Decent quality and defense across the board | ||
*A lot of mobility, allowing those hard hitting unit to get into melee | * A lot of mobility, allowing those hard hitting unit to get into melee | ||
* A varaity of | * A varaity of "vehicles" in the form of dinos, providing melee, support and ranged fire power | ||
* Ton of AP | * Ton of AP | ||
| Line 21: | Line 21: | ||
* Lack of reliabe cheap range options | * Lack of reliabe cheap range options | ||
* Relying on dinos for both | * Relying on dinos for both deadly and blast | ||
== Psychic Spells == | == Psychic Spells == | ||
Revision as of 04:51, 27 October 2022
| Saurian Starhost | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Saurian | |
| Version: | v2.50 | |
Why play Starhost
The Saurian Starhost are a melee focused faction with good mobility and devastating monsters. While there aren't many cheap and reliabe range units, most of the monster units have decent range options, which usually come at a hefty price.
Pros
- Decent quality and defense across the board
- A lot of mobility, allowing those hard hitting unit to get into melee
- A varaity of "vehicles" in the form of dinos, providing melee, support and ranged fire power
- Ton of AP
Cons
- Lack of reliabe cheap range options
- Relying on dinos for both deadly and blast
Psychic Spells
Note: This section needs more content. You can help the wiki by expanding it.
Unit Analysis
Note: This section needs more content. You can help the wiki by expanding it.
List Building & Tactics
General Advice
Note: This section needs more content. You can help the wiki by expanding it.
Tactics
Note: This section needs more content. You can help the wiki by expanding it.