Saurian Starhost Tactics: Difference between revisions

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=== Pros ===
=== Pros ===


*Decent quality and defense across the board
* Decent quality and defense across the board
*A lot of mobility, allowing those hard hitting unit to get into melee
* A lot of mobility, allowing those hard hitting unit to get into melee
* A varaity of 'vehicles' in the form of dinos, providing melee, support and ranged fire power
* A varaity of "vehicles" in the form of dinos, providing melee, support and ranged fire power
* Ton of AP
* Ton of AP


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* Lack of reliabe cheap range options
* Lack of reliabe cheap range options
* Relying on dinos for both 'deadly' and 'blast'
* Relying on dinos for both deadly and blast


== Psychic Spells ==
== Psychic Spells ==

Revision as of 04:51, 27 October 2022

Saurian Starhost
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Saurian
Version: v2.50

Why play Starhost

The Saurian Starhost are a melee focused faction with good mobility and devastating monsters. While there aren't many cheap and reliabe range units, most of the monster units have decent range options, which usually come at a hefty price.

Pros

  • Decent quality and defense across the board
  • A lot of mobility, allowing those hard hitting unit to get into melee
  • A varaity of "vehicles" in the form of dinos, providing melee, support and ranged fire power
  • Ton of AP

Cons

  • Lack of reliabe cheap range options
  • Relying on dinos for both deadly and blast

Psychic Spells

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Unit Analysis

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List Building & Tactics

General Advice

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Tactics

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See Also