Elven Jesters Quickplay Armies: Difference between revisions
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This is a v2.50 list that can be build using a '''''Combat Patrol: Aeldari''''' box from '''Games Workshop''', or any other models of your choice. | This is a v2.50 list that can be build using a '''''Combat Patrol: Aeldari''''' box from '''Games Workshop''', or any other models of your choice. | ||
{| class="wikitable" | {| class="wikitable" | ||
!++ Elven Jesters [750pts] ++ | |||
|- | |||
|'''Jesters'''<nowiki> [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider</nowiki> | |||
5x Shard Pistols (12", A1, Rending) | 5x Shard Pistols (12", A1, Rending) | ||
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== Aeldari Patrol (1000pts) == | ==Aeldari Patrol (1000pts)== | ||
This is a v2.50 list that can be build using a '''''Combat Patrol: Aeldari''''' box from '''Games Workshop''', or any other models of your choice. | This is a v2.50 list that can be build using a '''''Combat Patrol: Aeldari''''' box from '''Games Workshop''', or any other models of your choice. | ||
{| class="wikitable" | {| class="wikitable" | ||
!++ Elven Jesters [1000pts] ++ | |||
|- | |||
|'''Jesters'''<nowiki> [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider</nowiki> | |||
5x Shard Pistols (12", A1, Rending) | 5x Shard Pistols (12", A1, Rending) | ||
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|} | |} | ||
== Aeldari Patrol (1500pts) == | ==Aeldari Patrol (1500pts)== | ||
This is a v2.50 list that can be build using a '''''Combat Patrol: Aeldari''''' box from '''Games Workshop''', or any other models of your choice. | This is a v2.50 list that can be build using a '''''Combat Patrol: Aeldari''''' box from '''Games Workshop''', or any other models of your choice. | ||
Just use ''Shadow Dance'' with your mage. Your infantry is very much glass cannon, and getting a 4+ armor save in ranged and a 2+ in melee is a fantastic survivability boost. ''Psychic Fog'' is a good use if you know you'll be able to take a unit under 50% the next time you damage them - even a Q3+ Fearless unit is going to be making their test at a 50% chance to pass the next time. Spam infantry units will have pretty much no chance. | Just use ''Shadow Dance'' with your mage. Your infantry is very much glass cannon, and getting a 4+ armor save in ranged and a 2+ in melee is a fantastic survivability boost. ''Psychic Fog'' is a good use if you know you'll be able to take a unit under 50% the next time you damage them - even a Q3+ Fearless unit is going to be making their test at a 50% chance to pass the next time. Spam infantry units will have pretty much no chance. | ||
{| class="wikitable" | {| class="wikitable" | ||
!++ Elven Jesters [1500pts] ++ | |||
|- | |||
|'''Master Jester'''<nowiki> [1] Q3+ D5+ | 130pts | Dodge, Fast, Furious, Hero, Psychic(1), Stealth, Strider, Tough(3)</nowiki> | |||
Shard Pistol (12", A1, Rending) | Shard Pistol (12", A1, Rending) | ||
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|} | |} | ||
== See Also == | ==See Also == | ||
* [[Elven Jesters]] | *[[Elven Jesters]] | ||
* [[Elven Jesters Miniatures]] | *[[Elven Jesters Miniatures]] | ||
* [[Elven Jesters Tactics]] | *[[Elven Jesters Tactics]] | ||
* [[Grimdark Future]] | *[[Grimdark Future]] | ||
[[Category:Grimdark Future]] | [[Category:Grimdark Future]] | ||
[[Category:Grimdark Future Quickplay Armies]] | [[Category:Grimdark Future Quickplay Armies]] | ||
[[Category:Elven Jesters]] | [[Category:Elven Jesters]] | ||
Revision as of 01:57, 22 October 2022
Below you will find quickplay armies for the Elven Jesters from Grimdark Future.
Aeldari Patrol (750pts)
This is a v2.50 list that can be build using a Combat Patrol: Aeldari box from Games Workshop, or any other models of your choice.
| ++ Elven Jesters [750pts] ++ |
|---|
| Jesters [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider
5x Shard Pistols (12", A1, Rending) 3x Deathly Embrace (A2, AP(4)) 2x CCWs (A2) Jesters [5] Q3+ D5+ | 190pts | Dodge, Fast, Furious, Stealth, Strider 5x Shard Pistols (12", A1, Rending) 5x Deathly Caress (A2, AP(1), Rending) Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast 3x EMP Cannon (18", A6, Rending) 3x Shard Pistols (12", A1, Rending) 3x CCWs (A2) Special Rules Dodge - This model gets +2 to defense rolls when fighting in melee. Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge. |
Aeldari Patrol (1000pts)
This is a v2.50 list that can be build using a Combat Patrol: Aeldari box from Games Workshop, or any other models of your choice.
| ++ Elven Jesters [1000pts] ++ |
|---|
| Jesters [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider
5x Shard Pistols (12", A1, Rending) 3x Deathly Embrace (A2, AP(4)) 2x CCWs (A2) Jesters [5] Q3+ D5+ | 190pts | Dodge, Fast, Furious, Stealth, Strider 5x Shard Pistols (12", A1, Rending) 5x Deathly Caress (A2, AP(1), Rending) Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast 3x EMP Cannon (18", A6, Rending) 3x Shard Pistols (12", A1, Rending) 3x CCWs (A2) Combat Walker [1] Q3+ D2+ | 250pts | Fast, Scout, Stealth, Tough(6) 2x Shard Cannon (24", A4, Rending) Stomp (A2, AP(1)) Special Rules Dodge - This model gets +2 to defense rolls when fighting in melee. Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge. |
Aeldari Patrol (1500pts)
This is a v2.50 list that can be build using a Combat Patrol: Aeldari box from Games Workshop, or any other models of your choice.
Just use Shadow Dance with your mage. Your infantry is very much glass cannon, and getting a 4+ armor save in ranged and a 2+ in melee is a fantastic survivability boost. Psychic Fog is a good use if you know you'll be able to take a unit under 50% the next time you damage them - even a Q3+ Fearless unit is going to be making their test at a 50% chance to pass the next time. Spam infantry units will have pretty much no chance.
| ++ Elven Jesters [1500pts] ++ |
|---|
| Master Jester [1] Q3+ D5+ | 130pts | Dodge, Fast, Furious, Hero, Psychic(1), Stealth, Strider, Tough(3)
Shard Pistol (12", A1, Rending) 2x Deathly Embrace (A2, AP(4)) (Spears are usually AP(4) and they just swing it really fast, just go with it) Jesters [5] Q3+ D5+ | 195pts | Dodge, Fast, Furious, Stealth, Strider 5x Shard Pistols (12", A1, Rending) 4x Deathly Embrace (A2, AP(4)) 1x CCWs (A2) Jesters [5] Q3+ D5+ | 190pts | Dodge, Fast, Furious, Stealth, Strider 5x Shard Pistols (12", A1, Rending) 4x Deathly Caress (A2, AP(1), Rending) 1x CCWs (A2) Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast 3x EMP Cannon (18", A6, Rending) 3x Shard Pistols (12", A1, Rending) 3x CCWs (A2) Jetbikes [3] Q3+ D4+ | 365pts | Furious, Strider, Tough(3), Very Fast 3x EMP Cannon (18", A6, Rending) 3x Shard Pistols (12", A1, Rending) 3x CCWs (A2) Combat Walker [1] Q3+ D2+ | 250pts | Fast, Scout, Stealth, Tough(6) 2x Shard Cannon (24", A4, Rending) Stomp (A2, AP(1)) Special Rules Dodge - This model gets +2 to defense rolls when fighting in melee. Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge. Elven Jesters Psychic Spells Psychic Fog (4+): Target 2 enemy units within 12” get -2 to their next morale test. Discord (4+): Target enemy unit within 6” takes 3 hits with AP(2). Shadow Dance (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits. Sorrow (5+): Target enemy model within 12” takes 2 hits with AP(4). Veil of Madness (6+): Target 2 enemy units within 6” get -3" next time they Advance, or -6" next time they Charge/Rush. Light Shards (6+): Target 2 enemy units within 6” take 8 hits each. |