Human Inquisition Quickplay Armies: Difference between revisions
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The units are a bit strange. Assassins are expensive, but they're probably the weirdest thing in the army, so they kinda need to be included. Hard to hit, hard to wound, hard to damage, speedy. Their melee is honestly not the most impressive, as the utility of Rending falls off pretty hard when your Quality is 2+ and are going to be hitting most of the dice you throw, instead of something with for example Quality 5+ getting half their hits with the Rending effect. It'll steal deal some damage, but it shouldn't be sent into a unit of Custodian Brothers or a large unit of Prime Brothers, as it might well lose the melee, as their defense doesn't really care about your regular hits, and you're only going to average about 1.7 Rending triggers per combat. It'll deal about two or three wounds to Defense 2+ units, which does make it have some utility against vehicles that can't fight back. If you *are* needing them to charge a unit like that, try to have your Walker soften it up first. | The units are a bit strange. Assassins are expensive, but they're probably the weirdest thing in the army, so they kinda need to be included. Hard to hit, hard to wound, hard to damage, speedy. Their melee is honestly not the most impressive, as the utility of Rending falls off pretty hard when your Quality is 2+ and are going to be hitting most of the dice you throw, instead of something with for example Quality 5+ getting half their hits with the Rending effect. It'll steal deal some damage, but it shouldn't be sent into a unit of Custodian Brothers or a large unit of Prime Brothers, as it might well lose the melee, as their defense doesn't really care about your regular hits, and you're only going to average about 1.7 Rending triggers per combat. It'll deal about two or three wounds to Defense 2+ units, which does make it have some utility against vehicles that can't fight back. If you *are* needing them to charge a unit like that, try to have your Walker soften it up first. | ||
{| class="wikitable" | {| class="wikitable" | ||
!++ Human Inquisition [750pts] ++ | |||
|- | |||
|'''Assault Assassin'''<nowiki> [1] Q2+ D2+ | 355pts | Fast, Furious, Hero, Regeneration, Scout, Stealth, Strider, Tough(6)</nowiki> | |||
Executioner Gun (12", A6, Poison) | Executioner Gun (12", A6, Poison) | ||
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== See Also == | ==See Also== | ||
* [[Human Inquisition]] | *[[Human Inquisition]] | ||
* [[Human Inquisition Miniatures]] | *[[Human Inquisition Miniatures]] | ||
* [[Human Inquisition Tactics]] | *[[Human Inquisition Tactics]] | ||
* [[Grimdark Future]] | *[[Grimdark Future]] | ||
[[Category:Grimdark Future]] | [[Category:Grimdark Future]] | ||
[[Category:Grimdark Future Quickplay Armies]] | [[Category:Grimdark Future Quickplay Armies]] | ||
[[Category:Human Inquisition]] | [[Category:Human Inquisition]] | ||
Revision as of 02:10, 22 October 2022
Below you will find quickplay army lists for Human Inquisition from Grimdark Future.
Funny Assassin (750pts)
This is a v2.50 list you can build using a GCPS Strike Force box from Mantic Games' Firefight game, or any other models of your choice.
The units are a bit strange. Assassins are expensive, but they're probably the weirdest thing in the army, so they kinda need to be included. Hard to hit, hard to wound, hard to damage, speedy. Their melee is honestly not the most impressive, as the utility of Rending falls off pretty hard when your Quality is 2+ and are going to be hitting most of the dice you throw, instead of something with for example Quality 5+ getting half their hits with the Rending effect. It'll steal deal some damage, but it shouldn't be sent into a unit of Custodian Brothers or a large unit of Prime Brothers, as it might well lose the melee, as their defense doesn't really care about your regular hits, and you're only going to average about 1.7 Rending triggers per combat. It'll deal about two or three wounds to Defense 2+ units, which does make it have some utility against vehicles that can't fight back. If you *are* needing them to charge a unit like that, try to have your Walker soften it up first.
| ++ Human Inquisition [750pts] ++ |
|---|
| Assault Assassin [1] Q2+ D2+ | 355pts | Fast, Furious, Hero, Regeneration, Scout, Stealth, Strider, Tough(6)
Executioner Gun (12", A6, Poison) Energy Claw (A9, Rending) Veteran Squad [10] Q4+ D5+ | 180pts | 2x Grenade Launcher (24", A1, Blast(3)) 8x Rifles (24", A1) 10x CCWs (A1) Light Walker [1] Q4+ D2+ | 215pts | Fear, Tough(6) Rapid Laser Machinegun (30", A6, AP(3)) Stomp (A2, AP(1)) |