Goblins Skirmish Tactics: Difference between revisions
PhilipJFry (talk | contribs) (Filled in the special rules and spells. Added pros and cons. Might add some analysis later.) |
JoeKundlak (talk | contribs) m (corrected paragraphs) |
||
| Line 17: | Line 17: | ||
''Note: This section needs more content. You can help the wiki by expanding it.'' | ''Note: This section needs more content. You can help the wiki by expanding it.'' | ||
'''Boing''': This models moves +D3” on Advance | '''Boing''': This models moves +D3” on Advance and +2D3” on Rush/Charge actions. | ||
'''Camouflage''': This model and all friendly units within 12” get the Stealth special rule. | |||
and +2D3” on Rush/Charge actions. | '''Destructive''': This model may move through enemy units. Whenever it does, pick one of them and roll 1 die. On a 2+ it takes 3 hits with AP(1). | ||
'''Magic Potions''': This model and all friendly units within 12” get AP(+1) in melee. | |||
Camouflage: This model and all friendly | '''Power Shrooms''': Once per activation, pick one friendly unit within 6”. That unit, and all friendly unit within 6" gets +1 to hit rolls next time it fights in melee. | ||
'''Surprise''': This model counts as having the Ambush rule, and may be deployed up to 1” away from enemy units. Once deployed roll one die, on 2+ it deals 2 hits with AP(1) to one enemy unit within 3”. | |||
units within 12” get the Stealth special rule. | '''Takedown''': When this model is in melee, may pick one model from the target and roll one die. On a 2+ it takes 1 hit with AP(1) and Deadly(3). | ||
'''Destructive''': This model may move through | |||
enemy units. Whenever it does, pick one of | |||
them and roll 1 die. On a 2+ it takes 3 hits | |||
with AP(1). | |||
'''Magic Potions''': This model and all friendly | |||
units within 12” get AP(+1) in melee. | |||
'''Power Shrooms''': Once per activation, pick one | |||
friendly unit within 6”. That unit, and all | |||
friendly unit within 6" gets +1 to hit rolls next | |||
time it fights in melee. | |||
'''Surprise''': This model counts as having the | |||
Ambush rule, and may be deployed up to 1” | |||
away from enemy units. Once deployed roll | |||
one die, on 2+ it deals 2 hits with AP(1) to | |||
one enemy unit within 3”. | |||
'''Takedown''': When this model is in melee, may | |||
pick one model from the target and roll one | |||
die. On a 2+ it takes 1 hit with AP(1) and | |||
Deadly(3). | |||
== Wizard Spells == | == Wizard Spells == | ||
''Note: This section needs more content. You can help the wiki by expanding it.'' | ''Note: This section needs more content. You can help the wiki by expanding it.'' | ||
'''Glare''' (4+): Target enemy unit within 6” takes | '''Glare''' (4+): Target enemy unit within 6” takes 1 hit with AP(2) and Deadly(3). | ||
'''Spider’s Might''' (4+): Target 2 friendly units within 6” get Poison next time they fight in melee. | |||
1 hit with AP(2) and Deadly(3). | '''Death Shroud''' (5+): Target enemy unit within 6” takes 4 hits with AP(2). | ||
'''Nuisance''' (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits. | |||
'''Spider’s Might''' (4+): Target 2 friendly units | '''Curse''' (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled. | ||
'''Sneaky''' (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush. | |||
within 6” get Poison next time they fight in | |||
melee. | |||
'''Death Shroud''' (5+): Target enemy unit within | |||
6” takes 4 hits with AP(2). | |||
'''Nuisance''' (5+): Target 2 friendly units within | |||
12” get +1 to defense next time they take hits. | |||
'''Curse''' (6+): Target enemy unit within 6” rolls | |||
as many dice as models in it, and takes 1 hit | |||
for each 2+ rolled. | |||
'''Sneaky''' (6+): Target 2 friendly units within 6” | |||
get +3" next time they Advance, or +6" next | |||
time they Charge/Rush. | |||
== Unit Analysis == | == Unit Analysis == | ||
Revision as of 09:43, 24 October 2022
Why Play Goblins
Note: This section needs more content. You can help the wiki by expanding it.
PROS:
- cheap units make it easy to have a lot of activations and play for objectives
- clan upgrade selection allows for units with different specializations
- versatile unit selection
CONS:
- mostly low quality units
- even the hero has only quality 5, making the hero ability less useful
- very low defense on most units
Army Special Rules
Note: This section needs more content. You can help the wiki by expanding it.
Boing: This models moves +D3” on Advance and +2D3” on Rush/Charge actions. Camouflage: This model and all friendly units within 12” get the Stealth special rule. Destructive: This model may move through enemy units. Whenever it does, pick one of them and roll 1 die. On a 2+ it takes 3 hits with AP(1). Magic Potions: This model and all friendly units within 12” get AP(+1) in melee. Power Shrooms: Once per activation, pick one friendly unit within 6”. That unit, and all friendly unit within 6" gets +1 to hit rolls next time it fights in melee. Surprise: This model counts as having the Ambush rule, and may be deployed up to 1” away from enemy units. Once deployed roll one die, on 2+ it deals 2 hits with AP(1) to one enemy unit within 3”. Takedown: When this model is in melee, may pick one model from the target and roll one die. On a 2+ it takes 1 hit with AP(1) and Deadly(3).
Wizard Spells
Note: This section needs more content. You can help the wiki by expanding it.
Glare (4+): Target enemy unit within 6” takes 1 hit with AP(2) and Deadly(3). Spider’s Might (4+): Target 2 friendly units within 6” get Poison next time they fight in melee. Death Shroud (5+): Target enemy unit within 6” takes 4 hits with AP(2). Nuisance (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits. Curse (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled. Sneaky (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.
Unit Analysis
Note: This section needs more content. You can help the wiki by expanding it.
List Building & Tactics
General Advice
Note: This section needs more content. You can help the wiki by expanding it.
Tactics
Note: This section needs more content. You can help the wiki by expanding it.