Alien Hives Quickplay Armies
Below you will find quickplay army lists for Alien Hives from Grimdark Future.
Grimdark Future
Combat Patrol (1000pts)
This is a v2.50 list you can build using the Combat Patrol: Tyranids box from Games Workshop, or any other models of your choice.
The quintessential swarm faction, its a bit baffling that GW decided to not include the Hormagaunt/Assault Grunt, arguably the most iconic Tyranid unit. Luckily, the Hives have many other excellent melee options on offer. Your Hive Lord can deal with any vehicle or group of Tough models necessary, and your Hive Warriors are a more generalist unit, although they should be sent after any Defense 3+ or 2+ infantry that you are facing, as their Rending and AP(4) weapons will be most cost-effective versus those.
The Bio-Spiner-equipped Grunts can freely go back to the Bio-Borers they started with, as the swap is free. I simply chose to use the Spiners as I think Spinefists look really funny and would offer an armor-piercing option for the Grunts, although with such a short range, it is very questionably useful.
No fancy buffs here. Just pure go-face with some bugs. Good for a younger or more inexperienced player to pilot, as kids love bugs (seriously, every kid I've ever played Warhammer with loves Tyranids, even the ones who run away when you try to hand them a spider), and "push models towards enemy" is a nice, straightforward army concept.
| Hive Lord [1] Q3+ D2+ | 365pts | Fear, Fearless, Hero, Tough(12)
2x Sword Claws (A3, AP(2), Deadly(3)) 1x Stomp (A4, AP(1)) Shooter Grunts [10] Q5+ D5+ | 130pts | Strider 10x Bio-Spiner (6", A2, AP(1)) 10x Razor Claws (A1) Shooter Grunts [10] Q5+ D5+ | 180pts | Strider 10x Bio-Ravager (18", A2) 10x Razor Claws (A1) Shooter Grunts [10] Q5+ D5+ | 130pts | Strider 10x Bio-Borers (12", A2) 10x Razor Claws (A1) Hive Warriors [3] Q4+ D4+ | 195pts | Fearless, Tough(3) 4x Piercing Claws (A3, AP(1), Rending) 2x Smashing Claws (A3, AP(4)) |
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Firefight
Sixbug (300pts)
This is a v2.50 list you can build using one Genestealer Brood box from Games Workshop, or any other models of your choice.
A glass cannon list to rival even Elves. A minimum of 40 points on a single wound model with middling defense, but gets into melee very quickly and murders whatever it touches. Spell-wise, buff your allies if nothing is in range round one, then just use Psychic Blast unless you can hit two units with Shriek. Deadly almost never has any wasted effect in Firefight, as the wounds that would kill a single-wound model and then have the remaining wounds evaporate in the Battle-scale game are all applied to the model in Firefight, increasing the chance of a KO.
| Soul-Snatcher [1] Q3+ D4+ | 65pts | Fast, Psychic(1), Scout, Strider
Piercing Claws (A3, AP(1), Rending) Soul-Snatcher [1] Q3+ D4+ | 65pts | Fast, Psychic(1), Scout, Strider Piercing Claws (A3, AP(1), Rending) Soul-Snatcher [1] Q3+ D4+ | 40pts | Fast, Scout, Strider Piercing Claws (A3, AP(1), Rending) Soul-Snatcher [1] Q3+ D4+ | 40pts | Fast, Scout, Strider Piercing Claws (A3, AP(1), Rending) Soul-Snatcher [1] Q3+ D4+ | 40pts | Fast, Scout, Strider Piercing Claws (A3, AP(1), Rending) Soul-Snatcher [1] Q3+ D4+ | 40pts | Fast, Scout, Strider Piercing Claws (A3, AP(1), Rending) Alien Hives Psychic Spells Terror (4+): Target 2 enemy units within 12” get -2 to their next morale test. Psychic Blast (4+): Target enemy unit within 6” takes 1 hit with AP(2) and Deadly(3). Animate Flora (5+): Target 2 friendly units within 6” get Flying next time they activate. Shriek (5+): Target 2 enemy units within 6” take 4 hits with AP(1) each. Infuse Life (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds. Overwhelm (6+): Target enemy model within 12” takes 3 hits with AP(4). |
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