Eternal Dynasty Tactics

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Revision as of 23:52, 25 October 2022 by Lonsfor (talk | contribs)
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Eternal Dynasty
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Mixed
Version: v2.50

Why Play Eternal Dynasty

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PROS:

CONS:

Army Special Rules

  • Art of War: The hero and its unit may move by up to 3” after shooting.
  • Beacon: Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model.
  • Code of Honor: If the hero is part of a unit of Warriors, the unit counts as having Quality 3+.
  • Direct Fire: The hero and its unit get +6” range when shooting.
  • Elite Warrior: For each unmodified result of 6 to hit when attacking in melee, this model may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
  • Energy Drone: This model and its unit ignore cover when shooting.
  • Shield Drone: This model and its unit count as having the Regeneration special rule.
  • Shield Wall: Enemies get -1 to hit when they attack units where all models have this rule.
  • Targeting Array: Once per activation, before attacking, pick one enemy unit within 24”. Next time that a friendly unit shoots at it, that unit gets +1 to its hit rolls.
  • Teleport: Once per activation, before attacking, place this model anywhere within 6”.

Psychic Spells

  • Dragon Breath (4+): Target enemy unit within 12” takes 5 hits.
  • Weaken Soul (4+): Target 2 enemy units within 12” get -2 to their next morale test.
  • Eternal Guidance (5+): Target 2 friendly units within 12” get +1 to hit next time they shoot.
  • Mind Challenge (5+): Target enemy model within 12” takes 2 hits with AP(4).
  • Spirit Vortex (6+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 2+ rolled.
  • Spirit Wind (6+): Target 2 friendly units within 6” get +3" next time they Advance, or +6" next time they Charge/Rush.

Unit Analysis

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List Building & Tactics

General Advice

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Tactics

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See Also