DAO Union Quickplay Armies
Below you will find quick-play army lists for the TAO Coalition from Grimdark Future.
Combat Patrol Tau (750pts)
This is a v2.50 list you can build using the Combat Patrol: Tau Empire box by Games Workshop, or any other models of your choice.
Hide your Grunts well - its likely the only unit you have on the table round one. But, you're almost certainly going to go first the next round - mark something for your heavy suit to blow up when it drops, as the +1 bonus applies to the entirety of a shooting round - and 3+ shooting on a model like that is very good.
| ++ TAO Coalition [750pts] ++ |
|---|
| Grunt Leader [1] Q4+ D4+ | 60pts | Hero, Tough(3), Volley Fire
Pulse Carbine (18", A2, AP(1)) CCW (A1) Grunt Squad [5] Q5+ D4+ | 130pts | Good Shot, Spotting Laser 5x Pulse Carbines (18", A2, AP(1)) 5x CCWs (A1) Stealth Suits [3] Q4+ D4+ | 195pts | Ambush, Stealth, Tough(3) 2x Burst Carbines (18", A3, Rending) 1x Fusion Carbine (18", A1, AP(4), Deadly(3)) 3x CCWs (A1) Heavy Stealth Suit [1] Q4+ D2+ | 365pts | Ambush, Fear, Stealth, Tough(12) 1x Heavy Ion Carbine (18", A1, Blast(6), AP(1)) 1x Twin Burst Carbine (18", A6, Rending) 1x Suit Fists (A4, AP(1)) 1x Stomp (A4, AP(1)), Special Rules Good Shot - This model shoots at Quality 4+. Spotting Laser - This model may try to mark an enemy instead of firing one of its weapons. Pick one unit within 30” and in line of sight and roll one die, on a 4+ it’s marked. Friendly units may remove markers from their target to get +X to hit rolls when shooting, where X is the number of removed markers. Volley Fire - The hero and its unit count as having the Relentless special rule. |
Combat Patrol T'au Empire (1000pts)
This is a v2.500 point list that you can build using the Combat Patrol: T'au Empire box by Games Workshop, or any other models of your choice.
| ++ TAO Coalition [1000pts] ++ |
|---|
| Grunt Leader [1] | Qua 4+ Def 4+ | 75pts
1x Pulse Carbine (18”, A2, AP(1)) 1x CCW (A1) Hero, Spotter Drone (Spotting Laser), Tough(3), Volley Fire Grunt Squad [5] | Qua 5+ Def 4+ | 170pts 5x Pulse Carbines (18”, A2, AP(1)) 5x CCW (A1) Good Shot, Shield Drone Grunt Squad [5] | Qua 5+ Def 4+ | 165pts 5x Pulse Rifles (30”, A1, AP(1)) 1x Support Turret: Smart Missiles (30", A3, AP(1), Indirect) 5x CCW (A1) Good Shot, Spotting Laser Stealth Suits [3] | Qua 4+ Def 4+ | 200pts 3x Burst Carbines (18", A3, Rending) 3x CCW (A1) Ambush, Beacon, Stealth, Tough(3) Heavy Stealth Suit [1] | Qua 4+ Def 2+ | 390pts 1x Heavy Fusion Carbine (18", A1, AP(4), Deadly(6)) 1x Twin Fusion Carbine (18", A2, AP(4), Deadly(3)) 1x Stomp 1x Suit Fists Ambush, Fear, Stealth, Tough(12) Special Rules Beacon: Friendly units using Ambush may ignore distance restrictions from enemies if they are deployed within 6” of this model. Good Shot: This model shoots at Quality 4+. Shield Drone: This model and its unit count as having the Regeneration special rule. Spotting Laser: This model may try to mark an enemy instead of firing one of its weapons. Pick one unit within 30” and in line of sight and roll one die, on a 4+ it’s marked. Friendly units may remove markers from their target to get +X to hit rolls when shooting, where X is the number of removed markers. Volley Fire: The hero and its unit count as having the Relentless special rule. |