Havoc War Clans Skirmish Tactics

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Havoc War Clans
Setting: Age of Fantasy
Games: Age of Fantasy: Skirmish
Species: Mixed
Version: v2.50

Note: as v2.50 is in constant development the following might not be accurate.

Why Play Havoc War Clans

The War Clans

Pros:

  • A decent bit of diversity in clan choices.
  • A staggering amount of customization.

Cons:

  • Generally poor defense.
  • Expect choice paralysis to come out in full force.
  • While cheap, buying clan options for all models will pile up the cost..

Special Rules

  • Agony: This unit passes all morale checks. Roll as many dice as remaining models/tough in the unit, for each result of 1-2 the unit takes one wound, which can’t be regenerated.
  • Bounding: When this model is activated, you may place it anywhere within D3+1".
  • Devour: Whenever this model attacks in melee, roll one die. On a 5+ the target takes 1 wound.
  • Devout: This model gets +1 to hit rolls when shooting at enemies within 12".
  • Fiery Ardour: Enemies that roll to block hits from this model and all friendly units within 12”'s melee weapons take one additional wound for each unmodified result of 1 that they roll.
  • Hit & Run: This model and all friendly units within 12” may move by up to 3” after shooting.
  • Mark Enemies: This model and all friendly units within 12” get +6" range when shooting.
  • Slop Rations: This model and all friendly units within 12” get AP(+1) in melee.
  • Speed Boost: This model counts as having Very Fast instead of Fast. Problem is...Very Fast isn't explained here.
  • Spider Web: Enemies get -1 to hit in melee when they attack units where all models have this rule.
  • Tireless Killer: For each unmodified result of 6 to hit when attacking, this model and all friendly units within 12” may roll 1 extra attack. This rule doesn’t apply to newly generated attacks.
  • Torment: This model and all friendly units within 12” get +1 attack in melee when charging, and only take wounds from Undead on results of 1.
  • Warning Cry: Enemy units can’t be set up within 18” of this model when using Ambush.

Wizard Spells

Unit Analysis

Heroes

  • Leader:
  • Champion:
  • Companion:

Infantry

  • Veteran Shooter
  • Fighters:
  • Shooters:
  • Attack Pet:
  • Attack Swarm:
  • Rider:
  • Veteran Fighter:
  • Attack Beast:
  • Brute:

List Building & Tactics

General Advice

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Tactics

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See Also

Havoc War Clans
Overview- Skirmish Tactics - Miniatures - Skirmish Quickplay Armies
Age of Fantasy: Skirmish tactics
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves