Machine Cult
| Machine Cult | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Human/Cyborg | |
| Version: | v3.1.1 | |
The Machine Cult are a faction of humans who have sought to enhance their bodies with machinery to become something greater. These enhancements have allowed them to become a highly specialized army with a great deal of mobility, giving them an edge in rough environments.
These cults have embraced the inevitable transcendence of machines, and work to merge themselves with their machines, but this process has caused them to become isolated and outcast from the rest of humanity. Despite their faith and patience, the promise of transcendence still eludes them even after centuries of devotion.
Background Story
The Machine Cult trace their origins to old Earth. Their cult has long believed that the advancement of technology is inevitable and eventually humanity itself will be surpassed by the machine in an event called the Singularity, which would have absolute power to determine the fate of humanity. The Cult believes that only by embracing the machine can humanity remain relevant, and their cult rejected the Founder and his plan for humanity, believing that his genetic enhancements were mere distractions from the inevitable machine Singularity. The Founder in turn banned their cult, and as a result, many Machine Cultists eagerly joined the refugee fleet.
When humanity arrived in Sirius, the Machine Cult and its members were scattered throughout many of the surviving colonies. Though far apart, they were united in their faith and their fascination with augmentation. The Cult gained adherents from those who believed that their upgrades were the best way to adapt to new worlds. Driven on by discoveries in Sirius and trade with newly encountered species, the Machine Cult began to augment themselves in ways which could not have been imagined previously.
As augmentation became more easily obtained, many of its adherents began to augment themselves beyond anything that they were capable of on Earth, seeking to embrace the machine in new ways. As they did so, the adherents of the cult began to grow apart from other colonists. Others began to see the Cult and their followers as strange and inhuman. Some even began to leave the cult, embittered by augmentation failures or haunted by a feeling that they had lost some part of humanity.
As a result, the Machine Cult began to petition the Great Human Alliance for settlement rights. Their augmentations and robots allowed them to settle a number of inhospitable worlds which were otherwise not suited for settlements. The Machine Cult’s detachment and isolation meant that few were surprised when the Cult demanded independence from the Alliance. The Alliance were not interested in resettling or occupying the worlds the Cult had claimed and saw little to gain from war, and as such, the Machine Cults gained their final independence diplomatically, rather than through war.
The Machine Cults still maintain their eternal vigil, awaiting the transcendence of technology and the ascension of the machine. Their forces search throughout the Sector, seeking hidden and lost technologies that might help this come about or allow them to more fully embrace the machine.
How will you guide your people towards the Singularity?
Play Style
The machine cults house some of the most unique shooting among all of Grimdark Future, equipped with rules unavailable to other armies.
See Also:
Similar To
- Warhammer 40k: Adeptus Mechanicus
Miniatures
Note: This section needs more content. You can help the wiki by expanding it.
See Also: Machine Cult Miniatures
See Also
- Machine Cult Tactics
- Machine Cult Firefight Tactics
- Machine Cult Miniatures
- Machine Cult Quickplay Armies
- Machine Cult Firefight Quickplay Armies
- Grimdark Future
- Grimdark Future: Firefight
| Machine Cult |
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| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |