Titan Lords Tactics

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Titan Lords
Setting: Grimdark Future
Games: Grimdark Future
Species: Mixed
Version: v2.50

Note: as v2.50 is in constant development the following might not be accurate.

Why Play Titan Lords

Titan Lords is what happens when you decide to play Titanfall, except you hog all the titans and the enemy won't get any. These titans are insanely expensive, but each is as durable as a heavy tank if not more so. Even at the bottom-limit army of 750 points, you'll be struggling to make do with only one mini-titan on the field, and that makes titans very difficult-to-ignore targets.

Uniquely, the Titan Lords are also a band of open-minded mercenaries, which means that you can combine titans with units from another army, thus giving an army a very massive pile of guns.

Pros:

  • Your entire army is giant robots. NICE.
  • Your entire army extremely tanky with universal 3+ quality 2+ defense and extreme Tough values.
  • You can ally with any army in the range.

Cons:

  • Your giant mechs are obscenely expensive.
  • You will have an extremely low model count and all of them will be visible threats.
    • Adding onto this, your enemy will always have more activations than you.
  • A lot of your really big guns tend to fire only once, meaning you must make every shot count.

Unit Analysis

Mini-Titans

  • Glaive Mini-Titan: A close-range mech, given an AP(1) Rending sword and decently-ranged Fusion Blaster to crush most enemies. This range will unfortunately limit its value against most crowds. Its primary target is monsters and tanks, and it can purchase either a Fusion Rifle or Heavy Machine to provide an extra bit of an edge against these enemies depending on how close you intend to get. Be wary of this range, as you will tend to be within range against most tanks keyed to break you and all you have is a 2+ defense and Tough(12).
  • Hell Mini-Titan: Your long-range mini-titan. This only carries Twin Hell Autocannons, which give a nice balance between anti-armor and crowd management at long range. This one is bound to benefit more from buying a Heavy Machinegun, as it will provide more firepower at your preferred range.

Titans

  • Gallant Titan: While cheap for a titan, you're still paying for a ton for one very big boy. What makes it cheap is that it's starting off specced for melee with two Titan Swords for a blender-like A24 with AP(1) and Rending, one of which you can replace for a Titan Energy Fist for fewer attacks with a tank-breaking AP(2) Deadly(3). This allows you to make an effective melee titan and the Fusion Rifle allows it some short-ranged anti-tank firepower, though you can instead buy a Heavy Machinegun if you intend to fight less tanks. In addition, you always have the ability to purchase Power Shields for Regeneration, a very powerful means for keeping your titans alive.
    • Back Weapons: A good fraction of your titans are able to purchase additional heavy weapons, which can help supplement their roles, though this comes at a sizeable cost. The Rocket Pod provides a powerful long-range anti-tank weapon, the Missile Pod offers crowd management with Blast(3) but suffers from Indirect and the Twin AA-Guns give you Lock-On firepower that can harm flyers without hassle.
  • Valiant Titan: A genuine tank-crusher with its Harpoon Cannon, tailor-made to total most tanks and monsters in existence, and its Triple Flamethrower Cannon gives you a literal flood of dice to drown enemies in. The issue is that both of these are very short-range, meaning that you will need that protection that Regeneration provides.
    • Additional Weapons: Unlike the Gallant Titan's kin, the Valiant and Castellan can buy a whole set of supplementary guns. Quad Fusion Rifles provide you a means to devastate tanks up close. Your option between the Twin Siege Cannon and Twin Shield Missiles will depend on whether or not you plan on killing mobs or titans, as is the choice between the more expensive Quad Siege Cannon and Quad Shield Missiles.
  • Paladin Titan: A Gallant-type Titan with a Titan Battle Cannon, a rapid-fire Blast weapon, making it well suited for squads of any size, from HDF mobs to Destroyers and Bikers of any type. Because of this, you can probably find better use with the Heavy Machinegun for long-ranged crowd control, as can the Missile Pod.
  • Warden Titan: A Gallant-type Titan that comes with two Fusion Rifles, but its main feature is its Titan Gatling Cannon, capable of drowning anything in dice. Each Fusion Rifle can be replaced with a Heavy Machinegun, providing you even more firepower on top of the heavy load you already have.
  • Errant Titan: The Errant is a Gallant-type Titan with a Titan Fusion Cannon, a massive gun that can end most tanks and titans fairly quickly. Though this means it has no need for a Fusion Rifle (and thus, a Heavy Machinegun), it can still make use of all the other equipment available to its kin. The Energy Shields in particular is a worthwhile buy, as you will be a very visible target for enemies to target.
  • Castellan Titan: The sibling of the Valiant, this titan goes for obliterating crowds with its long-range armor-dissolving Plasma Battle Cannon while its Volcano Cannon lets it take care of most tanks with relative ease while remaining in relative safety. This allows the Castellan to easily omit any supplementary weapons if you need just long-range devastation.
  • Preceptor Titan: A truly devastating titan equipped with several different guns. Alongside its Titan Sword, Fusion Rifle (replaceable with a second Heavy Machinegun) and Heavy Machinegun, the Preceptor owns a Pulse Laser, a long-range destroyer that can devastate tanks and even titans without an issue. On top of all the guns given to Gallant-type titans, providing a bunch of differing roles, you can also replace its stock Heavy Machinegun with a Laser Machinegun, providing AP(3) at range to handle forces like Bikes and Destroyers.
  • Crusader Titan: Here he is, the grand daddy of titans at a price even higher than its Preceptor kindred. Alongside its two Fusion Rifles, it comes with the Warden's Titan Gatling Cannon and Paladin's Titan Battle Cannon, giving it two different ways to demolish infantry with extreme prejudice. As with the Perceptor, the many options given to the Gallant are available, but its Gatling Cannon can also be replaced with the Errant's Titan Fusion Cannon, giving yet another source of firepower made to destroy tanks.

List Building & Tactics

General Advice

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Tactics

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See Also

Titan Lords
Overview - Tactics - Miniatures - Quickplay Armies
Grimdark Future tactics
List Building - Strategy - Special Rules
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons