Orc Marauders: Difference between revisions

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|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Greenskin
|Species = Greenskin
|Version = 2.50
|Version = 3.1.1
}}
}}
The '''Orc Marauders''' are hulking humanoid aliens, whose society is divided into a number of warring clans and bands. Orc Marauders lack precision weapons or heavy armour, and instead rely on their fast vehicles, large numbers, and ferocity to defeat their foes.  
'''Orc Marauders''' are hulking humanoid aliens, whose society is divided into a number of warring clans and bands. Orc Marauders lack precision weapons or heavy armour and instead rely on their fast vehicles, large numbers and ferocity to defeat their foes.  


The Orcs evolved on an inhospitable world, and spread quickly through the Sirius Sector shortly after reaching space. To prevent the Orcs from overtaking the sector, the [[TAO Coalition|DAOU]] sterilized most of their population with a bio-weapon. Now, the Orcs must either adapt to survive or charge down the road to extinction.
Orc Clans have been in conflict since the beginning of their history. Only the threat of the expansionist [[Dwarf Guilds|Dwarven Guilds]] could make the Orcs unite. These Orcs felt a pride they never had before, only for the Guilds to activate the Radiance Cascade. In an instant, their leaders, most of their worlds and even their greatest enemy were destroyed. Now, the scattered Orcs strive to rebuild what was lost.


==Background Story==
==Background Story==
Originating from a harsh and barren world, the lives of Orcs were a constant struggle. Orcs were born into large families, where few survived into adulthood. These Orcs became used to lives of hardship and conflict, fighting their environment, predators, and each other to survive. For these Orcs, honour, strength and family were the most important parts of their lives. Families came together to form clans, which would work together to share their meager resources and fight anyone else that they encountered. Larger groups rarely lasted more than a generation, and after their leader died, larger groups would usually dissolve back into conflicting clans.  
The Orcs came from a barren and harsh world where their survival was a constant struggle. These Orcs became used to lives of hardship, fighting the elements and each other. For these Orcs, honour, strength and their clans were the most important parts of their lives. Clans would work together to share their meagre resources, fighting everyone else. Larger groups rarely lasted, instead Orcs put their faith in personal trust and bonds. Without a worthy leader, larger groups would dissolve back into clans and return to fighting each other.  


Despite their lack of unity and industry, the Orcs did eventually reach the stars, where they found worlds on which they could truly thrive. Without the natural dangers of their home world, the Orcs’ population boomed, and they spread rapidly through nearby systems. Soon, the Orcs began encroaching on other factions’ territories.  
Despite their lack of unity, the Orcs would eventually make it to space, where they found worlds where they could thrive. Clans moved quickly to spread out and claim their territories. By the time the Elves met the Orcs, they had already settled a large portion of Sirius. Orc clans' conflicts and raids would often spill into Elf territory, and so the Elves began to strike deals with certain clans to encourage the Orcs to fight among themselves.


The DAOU in particular recognized that the rapidly spreading alien species were having a destabilizing effect in the region, as individual Orc tribes began to appear as raiders and mercenaries throughout the Sirius Sector, settling wherever they could. The DAOU sought to avoid becoming embroiled in a bloody conflict, offering medicine and technology to the Orcs in the hopes of stabilizing their turbulent society.  
This changed when the [[High Elf Fleets|Elves]] offered their border worlds to the Dwarves. Tensions rose quickly as the Orcs’ new neighbours responded to raids by conquering entire systems in retaliation. As Dwarves began expanding more aggressively, the Orc Clans were forced to set aside their differences and unite. These combined Orc forces proved more powerful than anyone had anticipated and the Dwarves were forced to retreat.


These exchanges only caused the Orc population to further explode, and numerous clans rapidly collapsed, unable to sustain their own rapidly increasing population. Many feared that the Orcs were well on their way to becoming the dominant species in the Sirius Sector, or even that their massive population would deplete the sector’s resources entirely before spreading out to the wider galaxy. In response, the DAOU decided to release a virus to decrease the fertility rate of the Orcs, which rapidly spread throughout their population, devastating their population.  
United for the first time in their history, the Orcs felt a renewed sense of pride as they drove into Dwarven territory. On the edge of defeat, the Dwarves used an invention which scourged the sector, in an event known as the Radiance Cascade. It destroyed numerous worlds and both Orc and Dwarven fleets. With their leadership and most of their leaders lost in an instant, the Orcs were suddenly scattered into a number of Clans. Many of their former worlds were settled by human arrivals, brought to Sirius by the Dwarven invention. The Orc clans were forced to retreat into the edge of their former territory.


The remaining Orcs formed together into small bands, doing what they could to survive. Most Orcs believe they are a people without a future, whilst some hope to take revenge on the DAOU and perhaps force them to discover a cure. Others place their faith in the few successful children that are born, and hope to rebuild on a new world. Most Orcs have retreated into space, working as everything from bounty hunters to pirates to couriers, just hoping to survive another day.  
Though decimated and scattered by the Cascade, the Orcs remain proud. Some hope to reunite the Clans through conquest while others still hope to discover those lost in the Cascade.


How will your clan face extinction?
How will you reunite the scattered clans?


==Play Style==
==Play Style==

Latest revision as of 18:40, 21 December 2023

Orc Marauders
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Greenskin
Version: v3.1.1

Orc Marauders are hulking humanoid aliens, whose society is divided into a number of warring clans and bands. Orc Marauders lack precision weapons or heavy armour and instead rely on their fast vehicles, large numbers and ferocity to defeat their foes.

Orc Clans have been in conflict since the beginning of their history. Only the threat of the expansionist Dwarven Guilds could make the Orcs unite. These Orcs felt a pride they never had before, only for the Guilds to activate the Radiance Cascade. In an instant, their leaders, most of their worlds and even their greatest enemy were destroyed. Now, the scattered Orcs strive to rebuild what was lost.

Background Story

The Orcs came from a barren and harsh world where their survival was a constant struggle. These Orcs became used to lives of hardship, fighting the elements and each other. For these Orcs, honour, strength and their clans were the most important parts of their lives. Clans would work together to share their meagre resources, fighting everyone else. Larger groups rarely lasted, instead Orcs put their faith in personal trust and bonds. Without a worthy leader, larger groups would dissolve back into clans and return to fighting each other.

Despite their lack of unity, the Orcs would eventually make it to space, where they found worlds where they could thrive. Clans moved quickly to spread out and claim their territories. By the time the Elves met the Orcs, they had already settled a large portion of Sirius. Orc clans' conflicts and raids would often spill into Elf territory, and so the Elves began to strike deals with certain clans to encourage the Orcs to fight among themselves.

This changed when the Elves offered their border worlds to the Dwarves. Tensions rose quickly as the Orcs’ new neighbours responded to raids by conquering entire systems in retaliation. As Dwarves began expanding more aggressively, the Orc Clans were forced to set aside their differences and unite. These combined Orc forces proved more powerful than anyone had anticipated and the Dwarves were forced to retreat.

United for the first time in their history, the Orcs felt a renewed sense of pride as they drove into Dwarven territory. On the edge of defeat, the Dwarves used an invention which scourged the sector, in an event known as the Radiance Cascade. It destroyed numerous worlds and both Orc and Dwarven fleets. With their leadership and most of their leaders lost in an instant, the Orcs were suddenly scattered into a number of Clans. Many of their former worlds were settled by human arrivals, brought to Sirius by the Dwarven invention. The Orc clans were forced to retreat into the edge of their former territory.

Though decimated and scattered by the Cascade, the Orcs remain proud. Some hope to reunite the Clans through conquest while others still hope to discover those lost in the Cascade.

How will you reunite the scattered clans?

Play Style

The orcs are an inorexable tide of axes and muscle. When you attack, you attack in force and with charges as your chief means of attack. However, this comes with some critical drawbacks: Your army sucks at shooting and isn't very durable.

See Also:

Similar To

  • Warhammer 40k: Orks

Miniatures

Note: This section needs more content. You can help the wiki by expanding it.

See Also: Orc Marauders Miniatures

See Also

Orc Marauders
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future factions
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons