Rules FAQ: Difference between revisions

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==Core Engine==
==Core Engine==
;'''How many attacks do weapons like "2x Heavy Sword (A2)" have?'''
:Weapons multiply their attack value by the amount of copies of that weapon the unit has, so in this example it's 4 attacks (2x A2 = 4).


;'''What happens if a unit with Slow is given the Fast rule (or the other way around)?'''
;How many attacks do weapons like "2x Heavy Sword (A2)" have?
: The two rules cancel each other out, and the unit moves as if it had neither of them.
:Weapons multiply their attack value by the amount of copies of that weapon the unit has, so in this example it's 4 attacks (2x A2 = 4).  


;'''What happens if a charging unit's target is killed before the charging unit reaches it?'''
;What happens if a unit with Slow is given the Fast rule (or the other way around)?
: The charging unit completes its move before the target is removed, and then they remain idle.
:The two rules cancel each other out, and the unit moves as if it had neither of them.


; '''Do Impact hits benefit from other weapon special rules?'''
;What happens if a charging unit's target is killed before the charging unit reaches it?
:No, Impact hits are separate automatic hits, and as such don't benefit from other weapon special rules.
:The charging unit completes its move before the target is removed, and then they remain idle.


;'''If a unit with Regeneration is hit by a weapon with Deadly(X), how many Regeneration rolls does it get?'''
;If a unit with Regeneration is hit by a weapon with Deadly(X), how many Regeneration rolls does it get?
:It rolls one Regeneration roll for each wound, so a total of X times.
:It rolls one Regeneration roll for each wound, so a total of X times.


;'''Do Poison and Blast stack?'''
;What is the difference between Blast(X) and Deadly(X)?
:Yes, for example if a weapon has Poison and Blast(3), then on a roll of 6 it deals 9 hits.
 
;'''Do extra hits from Poison use a weapon's other special rules?'''
:Yes, for example if a weapon has Poison and AP(X) then the extra hits also have AP(X).
 
;'''What is the difference between Blast(X) and Deadly(X)?'''
:When taking hits from Blast(X) you roll X dice to block and the unit takes 1 wound for each failed block, whereas when taking hits from Deadly(X) you roll 1 dice to block and one model in the unit takes X wounds for the failed block.
:When taking hits from Blast(X) you roll X dice to block and the unit takes 1 wound for each failed block, whereas when taking hits from Deadly(X) you roll 1 dice to block and one model in the unit takes X wounds for the failed block.


;'''When replacing weapons what's the difference between replace one/any/all/up to X?'''
;When replacing weapons what's the difference between replace one/any/all/up to X?
:If the list says "replace one weapon", then only one model can replace its weapon, and you have to pay the cost for that model.
: If the list says "replace one weapon", then only one model can replace its weapon, and you have to pay the cost for that model.
:If the list says "replace any weapon", then as many models as you want can replace their weapons, and you pay the cost for each model that did.
:If the list says "replace any weapon", then as many models as you want can replace their weapons, and you pay the cost for each model that did.
:If the list says "replace all weapons", then all models must replace their weapon, and you pay the cost only once for all models.
:If the list says "replace all weapons", then all models must replace their weapon, and you pay the cost only once for all models.
:If the list says "replace up to X weapon", then up to X models can you can replace their weapons, and you pay the cost for each model that did.
: If the list says "replace up to X weapon", then up to X models can you can replace their weapons, and you pay the cost for each model that did.  


;'''When buying upgrades what's the difference between upgrade one/any/all models?'''
;When buying upgrades what's the difference between upgrade one/any/all models?
:If the list says "upgrade one model", then only one model can buy the upgrade, and you have to pay the cost for that model.
: If the list says "upgrade one model", then only one model can buy the upgrade, and you have to pay the cost for that model.
:If the list says "upgrade any model", then as many models as you want can buy the upgrade, and you pay the cost for each model that was upgraded.
:If the list says "upgrade any model", then as many models as you want can buy the upgrade, and you pay the cost for each model that was upgraded.
: If the list says "upgrade all models", then buying the upgrade applies it to all models, and you pay the cost only once for all models.
:If the list says "upgrade all models", then buying the upgrade applies it to all models, and you pay the cost only once for all models.


; '''When buying upgrades what's the difference between upgrade with one/any/up to X?'''
; When buying upgrades what's the difference between upgrade with one/any/up to X?
:If the list says "upgrade with one", then you can only buy one upgrade from the list.
:If the list says "upgrade with one", then you can only buy one upgrade from the list.
: If the list says "upgrade with any", then you can buy any upgrade once from the list.
:If the list says "upgrade with any", then you can buy any upgrade once from the list.
:If the list says "upgrade with up to X", then you can buy any upgrade up to X times from the list (even multiple times).
:If the list says "upgrade with up to X", then you can buy any upgrade up to X times from the list (even multiple times).


==Grimdark Future & Age of Fantasy==
==Grimdark Future & Age of Fantasy ==  
'''For the purpose of morale tests from when is the "total size or tough value" counted?'''
;For the purpose of morale tests from when is the "total size or tough value" counted?
 
:The total size or tough value is counted at the beginning of the game.
The total size or tough value is counted at the beginning of the game.
 
Example: If a unit with 10 models loses 5 models, you must take a morale test. From then on it will have to take a morale test whenever it loses models because it is at 50% or below of its starting size (counted at the beginning of the game).
 
'''Does a unit that is "idle" still have to be activated? What can it do?'''
 
Units that are idle still have to be activated, and they may not do anything during that activation.
 
'''Do models with Aircraft that are Pinned still have to move 18"-36"?'''
 
Yes, nothing prevents their mandatory move.
 
'''Can models with Aircraft change direction whilst moving?'''
 
No, they can only change direction once they fly off the table and are re-positioned at the edge.
 
'''Can units use their 3" move from destroying enemy units to embark in a transport?'''
 
No, units can only embark in a transport with activation or spell movement.


'''Can units with Psychic/Wizard cast spells from within a transport?'''
: Example: If a unit with 10 models loses 5 models, you must take a morale test. From then on it will have to take a morale test whenever it loses models because it is at 50% or below of its starting size (counted at the beginning of the game).


Yes, but only on himself or other units inside the transport.
;Are attacks from different weapons resolved simultaneously or sequentially? Does the order matter?'''
:All attacking weapons from a unit are resolved simultaneously. ie. All weapons shoot (Roll to hit) -> All hits get blocked (Roll to block) -> Wounds get assigned.


'''Can a Psychic/Wizard target himself or his own unit when casting spells?'''
;Does a unit that is "idle" still have to be activated? What can it do?
:Units that are idle still have to be activated, and they may not do anything during that activation.


Yes, as they are within range and line of sight of themselves.
; Do models with Aircraft that are Pinned still have to move 30"-36"?
:Yes, nothing prevents their mandatory move.  


'''Are upgrades like TAO Drones and High Elf Gun Platforms individual models on the battlefield?'''
;Can models with Aircraft change direction while moving?
: No, they can only change direction at the beginning of their activation (pivot). Units may never leave the battlefield, so they may not choose a direction that would cause them to move into a table edge to avoid completing their full move. (Updated for 3.4.1)


No, they are upgrades given to an individual model, much like a weapon or a jetpack. To represent them on the battlefield you can use miniatures as tokens, but they are ignored for gameplay purposes (line of sight, model removal, etc.).
;Can units use their 3" move from destroying enemy units to embark in a transport?
:No, units can only embark in a transport with activation or spell movement.


'''When merging units, do you need to buy sergeants, musicians and standard twice? Does the melee result bonus stack? (Age of Fantasy/AoF Regiments)'''
;Can units with Psychic/Wizard cast spells from within a transport?
:Yes, but only on himself or other units inside the transport.


The sergeant, musician and standard is only bought once when merging units. The melee result bonus of the musician and standard do stack, so you can have a max. bonus of +2.
;Can a Psychic/Wizard target himself or his own unit when casting spells?
:Yes, as they are within range and line of sight of themselves.


'''Is there any bonus to charging a unit in its flank/rear? (AoF Regiments)'''
; Are upgrades like TAO Drones and High Elf Gun Platforms individual models on the battlefield?
:No, they are upgrades given to an individual model, much like a weapon or a jetpack. To represent them on the battlefield you can use miniatures as tokens, but they are ignored for gameplay purposes (line of sight, model removal, etc.).


No, you don’t get a bonus to your melee results for charging a unit in the flank/rear. Instead units can only attack in their front facing, so if you charge a unit in its flank/rear you don’t get return strikes.
;When merging units, do you need to buy sergeants, musicians and standard twice?(Age of Fantasy/AoF Regiments)
:The sergeant, musician and standard is only bought once when merging units.


==Firefight & Skirmish==
;Is there any bonus to charging a unit in its flank/rear? (AoF Regiments)
'''Does a model with Tough(X) have to roll on the wound table for each wound it takes?'''
: No, you don’t get a bonus to your melee results for charging a unit in the flank/rear. Instead units can only attack in their front facing, so if you charge a unit in its flank/rear you don’t get return strikes.


No, the model only rolls on the wound table once it has taken X wounds.
==Firefight & Skirmish==
;Does a model with Tough(X) have to roll on the wound table for each wound it takes?
:No, the model only rolls on the wound table once it has taken X wounds.


'''Can I use units such as vehicles and chariots from Grimdark Future/Age of Fantasy in Firefight/Skirmish?'''
;Can I use units such as vehicles and chariots from Grimdark Future/Age of Fantasy in Firefight/Skirmish?
:Yes, however they might not be very balanced.


Yes, however they might not be very balanced.
__FORCETOC__
__NOTOC__
[[Category:Grimdark Future (game)]]
[[Category:Grimdark Future Firefight]]
[[Category:Age of Fantasy (game)]]
[[Category:Age of Fantasy Skirmish]]
[[Category:Age of Fantasy Regiments]]

Latest revision as of 14:41, 5 March 2025

Core Engine

How many attacks do weapons like "2x Heavy Sword (A2)" have?
Weapons multiply their attack value by the amount of copies of that weapon the unit has, so in this example it's 4 attacks (2x A2 = 4).
What happens if a unit with Slow is given the Fast rule (or the other way around)?
The two rules cancel each other out, and the unit moves as if it had neither of them.
What happens if a charging unit's target is killed before the charging unit reaches it?
The charging unit completes its move before the target is removed, and then they remain idle.
If a unit with Regeneration is hit by a weapon with Deadly(X), how many Regeneration rolls does it get?
It rolls one Regeneration roll for each wound, so a total of X times.
What is the difference between Blast(X) and Deadly(X)?
When taking hits from Blast(X) you roll X dice to block and the unit takes 1 wound for each failed block, whereas when taking hits from Deadly(X) you roll 1 dice to block and one model in the unit takes X wounds for the failed block.
When replacing weapons what's the difference between replace one/any/all/up to X?
If the list says "replace one weapon", then only one model can replace its weapon, and you have to pay the cost for that model.
If the list says "replace any weapon", then as many models as you want can replace their weapons, and you pay the cost for each model that did.
If the list says "replace all weapons", then all models must replace their weapon, and you pay the cost only once for all models.
If the list says "replace up to X weapon", then up to X models can you can replace their weapons, and you pay the cost for each model that did.
When buying upgrades what's the difference between upgrade one/any/all models?
If the list says "upgrade one model", then only one model can buy the upgrade, and you have to pay the cost for that model.
If the list says "upgrade any model", then as many models as you want can buy the upgrade, and you pay the cost for each model that was upgraded.
If the list says "upgrade all models", then buying the upgrade applies it to all models, and you pay the cost only once for all models.
When buying upgrades what's the difference between upgrade with one/any/up to X?
If the list says "upgrade with one", then you can only buy one upgrade from the list.
If the list says "upgrade with any", then you can buy any upgrade once from the list.
If the list says "upgrade with up to X", then you can buy any upgrade up to X times from the list (even multiple times).

Grimdark Future & Age of Fantasy

For the purpose of morale tests from when is the "total size or tough value" counted?
The total size or tough value is counted at the beginning of the game.
Example: If a unit with 10 models loses 5 models, you must take a morale test. From then on it will have to take a morale test whenever it loses models because it is at 50% or below of its starting size (counted at the beginning of the game).
Are attacks from different weapons resolved simultaneously or sequentially? Does the order matter?
All attacking weapons from a unit are resolved simultaneously. ie. All weapons shoot (Roll to hit) -> All hits get blocked (Roll to block) -> Wounds get assigned.
Does a unit that is "idle" still have to be activated? What can it do?
Units that are idle still have to be activated, and they may not do anything during that activation.
Do models with Aircraft that are Pinned still have to move 30"-36"?
Yes, nothing prevents their mandatory move.
Can models with Aircraft change direction while moving?
No, they can only change direction at the beginning of their activation (pivot). Units may never leave the battlefield, so they may not choose a direction that would cause them to move into a table edge to avoid completing their full move. (Updated for 3.4.1)
Can units use their 3" move from destroying enemy units to embark in a transport?
No, units can only embark in a transport with activation or spell movement.
Can units with Psychic/Wizard cast spells from within a transport?
Yes, but only on himself or other units inside the transport.
Can a Psychic/Wizard target himself or his own unit when casting spells?
Yes, as they are within range and line of sight of themselves.
Are upgrades like TAO Drones and High Elf Gun Platforms individual models on the battlefield?
No, they are upgrades given to an individual model, much like a weapon or a jetpack. To represent them on the battlefield you can use miniatures as tokens, but they are ignored for gameplay purposes (line of sight, model removal, etc.).
When merging units, do you need to buy sergeants, musicians and standard twice?(Age of Fantasy/AoF Regiments)
The sergeant, musician and standard is only bought once when merging units.
Is there any bonus to charging a unit in its flank/rear? (AoF Regiments)
No, you don’t get a bonus to your melee results for charging a unit in the flank/rear. Instead units can only attack in their front facing, so if you charge a unit in its flank/rear you don’t get return strikes.

Firefight & Skirmish

Does a model with Tough(X) have to roll on the wound table for each wound it takes?
No, the model only rolls on the wound table once it has taken X wounds.
Can I use units such as vehicles and chariots from Grimdark Future/Age of Fantasy in Firefight/Skirmish?
Yes, however they might not be very balanced.