Machine Cult Firefight Quickplay Armies: Difference between revisions

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|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Human/Cyborg
|Species = Human/Cyborg
|Version = 2.50}}
|Version = 2.50
}}
Below you will find quickplay army lists for '''Machine Cult''' from the Grimdark Future universe.
Below you will find quickplay army lists for '''Machine Cult''' from the Grimdark Future universe.
''Note: as v2.50 is in constant development the following might not be accurate.''


==Cult Rangers (300pts)==
==Cult Rangers (300pts)==
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*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
{{Faction-Links
|Faction = Machine Cult
|Links =  [[Machine Cult|Overview]] - [[Machine Cult Tactics|Tactics]] - [[Machine Cult Firefight Tactics|Firefight Tactics]] - [[Machine Cult Miniatures|Miniatures]] - [[Machine Cult Quickplay Armies|Quickplay Armies]] - [[Machine Cult Firefight Quickplay Armies|Firefight Quickplay Armies]]
}}
[[Category:Grimdark Future Firefight]]
[[Category:Grimdark Future Firefight]]
[[Category:Grimdark Future Firefight Quickplay Armies]]
[[Category:Grimdark Future Firefight Quickplay Armies]]
[[Category:Machine Cult]]
[[Category:Machine Cult]]

Revision as of 01:02, 28 October 2022

Machine Cult
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human/Cyborg
Version: v2.50

Below you will find quickplay army lists for Machine Cult from the Grimdark Future universe.

Note: as v2.50 is in constant development the following might not be accurate.

Cult Rangers (300pts)

This is a v2.50 list you can build using one Skitarii Vanguard or Skitarii Rangers box, or with the infantry from the Combat Patrol: Adeptus Mechanicus box from Games Workshop, or any other models of your choice.

++ Skitarii Vanguard - Machine Cult Rangers [300pts] ++
Cult Leader [1] | Qua 4+ Def 4+ | 85pts

Arc Pistol (12”, A3, Rending)

R-Sword (A2, AP(1), Radiation)

Hero, Psychic(1), Strider, Tough(3)

Cult Ranger [1] | Qua 4+ Def 4+ | 30pts

Arc Carbine (18”, A3, Rending)

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 35pts

Plasma Carbine (18”, A2, AP(4))

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 50pts

Uranium Rifle (30”, A1, AP(1), Radiation, Sniper)

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 25pts

G-Rifle (30", A1, AP(1))

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 35pts

R-Pistol (12”, A1, Radiation)

Taser Sword (A2, AP(1), Poison)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 20pts

R-Carbine (18", A1, Radiation)

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 20pts

R-Carbine (18", A1, Radiation)

CCW (A1)

Strider

Special Rules

Radiation - Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.

Machine Cult Psychic Spells

Lock-On (4+): Target 2 friendly units within 6” get AP(+1) next time they shoot.

Solar Beam (4+): Target enemy model within 12” takes 1 hit with AP(4).

Steel Body (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits.

Shrapnel (5+): Target 2 enemy units within 6” take 4 hits with AP(1) each.

Corroded Metal (6+): Target 2 enemy units within 12” get -2 to hit next time they shoot.

Machine Terror (6+): Target 2 enemy units within 6” take 8 hits each.

See Also

Machine Cult
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies