Machine Cult Firefight Quickplay Armies: Difference between revisions

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Below you will find quickplay army lists for Machine Cult from the Grimdark Future universe.
{{OPR-Faction
|Faction = Machine Cult
|Image = Machine-cult.webp
|Setting = Grimdark Future
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Human/Cyborg
|Version = 2.50}}
Below you will find quickplay army lists for '''Machine Cult''' from the Grimdark Future universe.


==Cult Rangers (300pts)==
==Cult Rangers (300pts)==
This is a v2.50 list you can build using one '''''Skitarii Vanguard''''' or '''''Skitarii Rangers''''' box, or with the infantry from the '''''Combat Patrol: Adeptus Mechanicus''''' box from '''Games Workshop''', or any other models of your choice.
This is a v2.50 list you can build using one '''''Skitarii Vanguard''''' or '''''Skitarii Rangers''''' box, or with the infantry from the '''''Combat Patrol: Adeptus Mechanicus''''' box from '''Games Workshop''', or any other models of your choice.
{| class="wikitable"
{| class="wikitable"
!++ Skitarii Vanguard - Machine Cult Rangers [300pts] ++
!++ Skitarii Vanguard - Machine Cult Rangers [300pts] ++  
|-
|-
|'''Cult Leader'''<nowiki> [1] | Qua 4+ Def 4+ | 85pts</nowiki>
|'''Cult Leader'''<nowiki> [1] | Qua 4+ Def 4+ | 85pts</nowiki>
Line 86: Line 93:
''Corroded Metal'' (6+): Target 2 enemy units within 12” get -2 to hit next time they shoot.
''Corroded Metal'' (6+): Target 2 enemy units within 12” get -2 to hit next time they shoot.


''Machine Terror'' (6+): Target 2 enemy units within 6” take 8 hits each.
''Machine Terror'' (6+): Target 2 enemy units within 6” take 8 hits each.  
|}
|}
==See Also==
==See Also==
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*[[Machine Cult Miniatures]]
*[[Machine Cult Miniatures]]
*[[Machine Cult Firefight Tactics]]
*[[Machine Cult Firefight Tactics]]
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
[[Category:Grimdark Future Firefight]]
[[Category:Grimdark Future Firefight]]
[[Category:Grimdark Future Firefight Quickplay Armies]]
[[Category:Grimdark Future Firefight Quickplay Armies]]
[[Category:Machine Cult]]
[[Category:Machine Cult]]

Revision as of 02:24, 26 October 2022

Machine Cult
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human/Cyborg
Version: v2.50

Below you will find quickplay army lists for Machine Cult from the Grimdark Future universe.

Cult Rangers (300pts)

This is a v2.50 list you can build using one Skitarii Vanguard or Skitarii Rangers box, or with the infantry from the Combat Patrol: Adeptus Mechanicus box from Games Workshop, or any other models of your choice.

++ Skitarii Vanguard - Machine Cult Rangers [300pts] ++
Cult Leader [1] | Qua 4+ Def 4+ | 85pts

Arc Pistol (12”, A3, Rending)

R-Sword (A2, AP(1), Radiation)

Hero, Psychic(1), Strider, Tough(3)

Cult Ranger [1] | Qua 4+ Def 4+ | 30pts

Arc Carbine (18”, A3, Rending)

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 35pts

Plasma Carbine (18”, A2, AP(4))

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 50pts

Uranium Rifle (30”, A1, AP(1), Radiation, Sniper)

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 25pts

G-Rifle (30", A1, AP(1))

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 35pts

R-Pistol (12”, A1, Radiation)

Taser Sword (A2, AP(1), Poison)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 20pts

R-Carbine (18", A1, Radiation)

CCW (A1)

Strider

Cult Ranger [1] | Qua 4+ Def 4+ | 20pts

R-Carbine (18", A1, Radiation)

CCW (A1)

Strider

Special Rules

Radiation - Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.

Machine Cult Psychic Spells

Lock-On (4+): Target 2 friendly units within 6” get AP(+1) next time they shoot.

Solar Beam (4+): Target enemy model within 12” takes 1 hit with AP(4).

Steel Body (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits.

Shrapnel (5+): Target 2 enemy units within 6” take 4 hits with AP(1) each.

Corroded Metal (6+): Target 2 enemy units within 12” get -2 to hit next time they shoot.

Machine Terror (6+): Target 2 enemy units within 6” take 8 hits each.

See Also