Soul-Snatcher Cults Firefight Quickplay Armies: Difference between revisions

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Below you will find quickplay army lists for Soul-Snatcher Cults from the Grimdark Future universe.
{{OPR-Faction
|Faction = Soul-Snatcher Cults
|Image = Soul-snatcher-cults.webp
|Setting = Grimdark Future
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Human-Alien hybrids
|Version = 2.50}}
Below you will find quickplay army lists for '''Soul-Snatcher Cults''' from the Grimdark Future universe.


==Neophytes (300pts)==
==Neophytes (300pts)==
Line 73: Line 80:
|}
|}


==See Also==
==See Also ==
*[[Soul-Snatcher Cults]]
*[[Soul-Snatcher Cults]]
*[[Soul-Snatcher Cults Miniatures]]
*[[Soul-Snatcher Cults Miniatures]]
*[[Soul-Snatcher Cults Firefight Tactics]]
*[[Soul-Snatcher Cults Firefight Tactics]]
*[[:Category:Grimdark Future Firefight Quickplay Armies|Grimdark Future: Firefight Quickplay Armies]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
*[[Grimdark Future Firefight|Grimdark Future: Firefight]]
[[Category:Grimdark Future Firefight]]
[[Category:Grimdark Future Firefight]]
[[Category:Grimdark Future Firefight Quickplay Armies]]
[[Category:Grimdark Future Firefight Quickplay Armies]]
[[Category:Soul-Snatcher Cults]]
[[Category:Soul-Snatcher Cults]]

Revision as of 04:52, 26 October 2022

Soul-Snatcher Cults
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human-Alien hybrids
Version: v2.50

Below you will find quickplay army lists for Soul-Snatcher Cults from the Grimdark Future universe.

Neophytes (300pts)

This is a v2.50 list you can build using the Neophyte Hybrids box or part of the troops from the Combat Patrol: Genestealer Cults or Start Collecting! Genestealer Cults boxes from Games Workshop. Magnetizing the arms is both recommended and much simpler than it sounds, as the weapon loadouts may not be legal if used in a game of Grimdark Future (assuming you care about appearances that much).

Protect your special weapons models! The Web Carbine and Quake Cannon especially can be exceptionally powerful. Your models are fairly fragile, but the Scout ability lets you deploy all of them last, and place them in extremely advantageous positions - if your opponent deployed all the way up to the edge of their deployment zone, you can easily be in range with all of your weapons on each of your units' first activation.

++ Combat Patrol: Genestealer Cults - Soul-Snatcher Cults [300pts] ++
Cult Leader [1] | Qua 4+ Def 5+ | 60pts

Pistol (12", A1)

CCW (A2)

Hero, Psychic(1), Scout, Tough(3)

Neophyte [1] | Qua 4+ Def 5+ | 35pts

Web Carbine (18”, A2, Blast(3))

CCW (A1)

Scout

Neophyte [1] | Qua 4+ Def 5+ | 35pts

Mining Laser (18”, A1, AP(3), Deadly(3))

CCW (A1)

Scout

Neophyte [1] | Qua 4+ Def 5+ | 50pts

Quake Cannon (18”, A6, Rending)

CCW (A1)

Scout

Neophyte [1] | Qua 4+ Def 5+ | 45pts

Heavy Machinegun (30”, A3, AP(1))

CCW (A1)

Scout

Neophyte [1] | Qua 4+ Def 5+ | 25pts

Shotgun (12”, A2, AP(1))

CCW (A1)

Scout

Neophyte [1] | Qua 4+ Def 5+ | 25pts

Shotgun (12”, A2, AP(1))

CCW (A1)

Scout

Neophyte [1] | Qua 4+ Def 5+ | 25pts

Shotgun (12”, A2, AP(1))

CCW (A1)

Scout

See Also