Rules FAQ: Difference between revisions
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==Core Engine== | ==Core Engine== | ||
; | ;How many attacks do weapons like "2x Heavy Sword (A2)" have? | ||
:Weapons multiply their attack value by the amount of copies of that weapon the unit has, so in this example it's 4 attacks (2x A2 = 4). | :Weapons multiply their attack value by the amount of copies of that weapon the unit has, so in this example it's 4 attacks (2x A2 = 4). | ||
; | ;What happens if a unit with Slow is given the Fast rule (or the other way around)? | ||
:The two rules cancel each other out, and the unit moves as if it had neither of them. | :The two rules cancel each other out, and the unit moves as if it had neither of them. | ||
; | ;What happens if a charging unit's target is killed before the charging unit reaches it? | ||
:The charging unit completes its move before the target is removed, and then they remain idle. | :The charging unit completes its move before the target is removed, and then they remain idle. | ||
; | ;Do Impact hits benefit from other weapon special rules? | ||
: No, Impact hits are separate automatic hits, and as such don't benefit from other weapon special rules. | :No, Impact hits are separate automatic hits, and as such don't benefit from other weapon special rules. | ||
; | ;If a unit with Regeneration is hit by a weapon with Deadly(X), how many Regeneration rolls does it get? | ||
:It rolls one Regeneration roll for each wound, so a total of X times. | :It rolls one Regeneration roll for each wound, so a total of X times. | ||
; | ;Do Poison and Blast stack? | ||
: Yes, for example if a weapon has Poison and Blast(3), then on a roll of 6 it deals 9 hits. | :Yes, for example if a weapon has Poison and Blast(3), then on a roll of 6 it deals 9 hits. | ||
; | ;Do extra hits from Poison use a weapon's other special rules? | ||
:Yes, for example if a weapon has Poison and AP(X) then the extra hits also have AP(X). | :Yes, for example if a weapon has Poison and AP(X) then the extra hits also have AP(X). | ||
; | ;What is the difference between Blast(X) and Deadly(X)? | ||
:When taking hits from Blast(X) you roll X dice to block and the unit takes 1 wound for each failed block, whereas when taking hits from Deadly(X) you roll 1 dice to block and one model in the unit takes X wounds for the failed block. | :When taking hits from Blast(X) you roll X dice to block and the unit takes 1 wound for each failed block, whereas when taking hits from Deadly(X) you roll 1 dice to block and one model in the unit takes X wounds for the failed block. | ||
; | ;When replacing weapons what's the difference between replace one/any/all/up to X? | ||
:If the list says "replace one weapon", then only one model can replace its weapon, and you have to pay the cost for that model. | : If the list says "replace one weapon", then only one model can replace its weapon, and you have to pay the cost for that model. | ||
:If the list says "replace any weapon", then as many models as you want can replace their weapons, and you pay the cost for each model that did. | :If the list says "replace any weapon", then as many models as you want can replace their weapons, and you pay the cost for each model that did. | ||
: If the list says "replace all weapons", then all models must replace their weapon, and you pay the cost only once for all models. | :If the list says "replace all weapons", then all models must replace their weapon, and you pay the cost only once for all models. | ||
:If the list says "replace up to X weapon", then up to X models can you can replace their weapons, and you pay the cost for each model that did. | : If the list says "replace up to X weapon", then up to X models can you can replace their weapons, and you pay the cost for each model that did. | ||
; | ;When buying upgrades what's the difference between upgrade one/any/all models? | ||
:If the list says "upgrade one model", then only one model can buy the upgrade, and you have to pay the cost for that model. | : If the list says "upgrade one model", then only one model can buy the upgrade, and you have to pay the cost for that model. | ||
:If the list says "upgrade any model", then as many models as you want can buy the upgrade, and you pay the cost for each model that was upgraded. | :If the list says "upgrade any model", then as many models as you want can buy the upgrade, and you pay the cost for each model that was upgraded. | ||
:If the list says "upgrade all models", then buying the upgrade applies it to all models, and you pay the cost only once for all models. | :If the list says "upgrade all models", then buying the upgrade applies it to all models, and you pay the cost only once for all models. | ||
; | ; When buying upgrades what's the difference between upgrade with one/any/up to X? | ||
:If the list says "upgrade with one", then you can only buy one upgrade from the list. | :If the list says "upgrade with one", then you can only buy one upgrade from the list. | ||
: If the list says "upgrade with any", then you can buy any upgrade once from the list. | :If the list says "upgrade with any", then you can buy any upgrade once from the list. | ||
:If the list says "upgrade with up to X", then you can buy any upgrade up to X times from the list (even multiple times). | :If the list says "upgrade with up to X", then you can buy any upgrade up to X times from the list (even multiple times). | ||
==Grimdark Future & Age of Fantasy== | ==Grimdark Future & Age of Fantasy == | ||
;For the purpose of morale tests from when is the "total size or tough value" counted? | |||
:The total size or tough value is counted at the beginning of the game. | |||
: Example: If a unit with 10 models loses 5 models, you must take a morale test. From then on it will have to take a morale test whenever it loses models because it is at 50% or below of its starting size (counted at the beginning of the game). | |||
;Does a unit that is "idle" still have to be activated? What can it do? | |||
:Units that are idle still have to be activated, and they may not do anything during that activation. | |||
; Do models with Aircraft that are Pinned still have to move 18"-36"? | |||
:Yes, nothing prevents their mandatory move. | |||
;Can models with Aircraft change direction whilst moving? | |||
: No, they can only change direction once they fly off the table and are re-positioned at the edge. | |||
;Can units use their 3" move from destroying enemy units to embark in a transport? | |||
:No, units can only embark in a transport with activation or spell movement. | |||
Yes, | ;Can units with Psychic/Wizard cast spells from within a transport? | ||
:Yes, but only on himself or other units inside the transport. | |||
;Can a Psychic/Wizard target himself or his own unit when casting spells? | |||
:Yes, as they are within range and line of sight of themselves. | |||
No, they can | ; Are upgrades like TAO Drones and High Elf Gun Platforms individual models on the battlefield? | ||
:No, they are upgrades given to an individual model, much like a weapon or a jetpack. To represent them on the battlefield you can use miniatures as tokens, but they are ignored for gameplay purposes (line of sight, model removal, etc.). | |||
;When merging units, do you need to buy sergeants, musicians and standard twice? Does the melee result bonus stack? (Age of Fantasy/AoF Regiments) | |||
:The sergeant, musician and standard is only bought once when merging units. The melee result bonus of the musician and standard do stack, so you can have a max. bonus of +2. | |||
No, units can only | ;Is there any bonus to charging a unit in its flank/rear? (AoF Regiments) | ||
: No, you don’t get a bonus to your melee results for charging a unit in the flank/rear. Instead units can only attack in their front facing, so if you charge a unit in its flank/rear you don’t get return strikes. | |||
==Firefight & Skirmish== | |||
;Does a model with Tough(X) have to roll on the wound table for each wound it takes? | |||
:No, the model only rolls on the wound table once it has taken X wounds. | |||
;Can I use units such as vehicles and chariots from Grimdark Future/Age of Fantasy in Firefight/Skirmish? | |||
:Yes, however they might not be very balanced. | |||
Yes, however they might not be very balanced. | |||
__FORCETOC__ | __FORCETOC__ | ||
Revision as of 00:56, 27 October 2022
Core Engine
- How many attacks do weapons like "2x Heavy Sword (A2)" have?
- Weapons multiply their attack value by the amount of copies of that weapon the unit has, so in this example it's 4 attacks (2x A2 = 4).
- What happens if a unit with Slow is given the Fast rule (or the other way around)?
- The two rules cancel each other out, and the unit moves as if it had neither of them.
- What happens if a charging unit's target is killed before the charging unit reaches it?
- The charging unit completes its move before the target is removed, and then they remain idle.
- Do Impact hits benefit from other weapon special rules?
- No, Impact hits are separate automatic hits, and as such don't benefit from other weapon special rules.
- If a unit with Regeneration is hit by a weapon with Deadly(X), how many Regeneration rolls does it get?
- It rolls one Regeneration roll for each wound, so a total of X times.
- Do Poison and Blast stack?
- Yes, for example if a weapon has Poison and Blast(3), then on a roll of 6 it deals 9 hits.
- Do extra hits from Poison use a weapon's other special rules?
- Yes, for example if a weapon has Poison and AP(X) then the extra hits also have AP(X).
- What is the difference between Blast(X) and Deadly(X)?
- When taking hits from Blast(X) you roll X dice to block and the unit takes 1 wound for each failed block, whereas when taking hits from Deadly(X) you roll 1 dice to block and one model in the unit takes X wounds for the failed block.
- When replacing weapons what's the difference between replace one/any/all/up to X?
- If the list says "replace one weapon", then only one model can replace its weapon, and you have to pay the cost for that model.
- If the list says "replace any weapon", then as many models as you want can replace their weapons, and you pay the cost for each model that did.
- If the list says "replace all weapons", then all models must replace their weapon, and you pay the cost only once for all models.
- If the list says "replace up to X weapon", then up to X models can you can replace their weapons, and you pay the cost for each model that did.
- When buying upgrades what's the difference between upgrade one/any/all models?
- If the list says "upgrade one model", then only one model can buy the upgrade, and you have to pay the cost for that model.
- If the list says "upgrade any model", then as many models as you want can buy the upgrade, and you pay the cost for each model that was upgraded.
- If the list says "upgrade all models", then buying the upgrade applies it to all models, and you pay the cost only once for all models.
- When buying upgrades what's the difference between upgrade with one/any/up to X?
- If the list says "upgrade with one", then you can only buy one upgrade from the list.
- If the list says "upgrade with any", then you can buy any upgrade once from the list.
- If the list says "upgrade with up to X", then you can buy any upgrade up to X times from the list (even multiple times).
Grimdark Future & Age of Fantasy
- For the purpose of morale tests from when is the "total size or tough value" counted?
- The total size or tough value is counted at the beginning of the game.
- Example: If a unit with 10 models loses 5 models, you must take a morale test. From then on it will have to take a morale test whenever it loses models because it is at 50% or below of its starting size (counted at the beginning of the game).
- Does a unit that is "idle" still have to be activated? What can it do?
- Units that are idle still have to be activated, and they may not do anything during that activation.
- Do models with Aircraft that are Pinned still have to move 18"-36"?
- Yes, nothing prevents their mandatory move.
- Can models with Aircraft change direction whilst moving?
- No, they can only change direction once they fly off the table and are re-positioned at the edge.
- Can units use their 3" move from destroying enemy units to embark in a transport?
- No, units can only embark in a transport with activation or spell movement.
- Can units with Psychic/Wizard cast spells from within a transport?
- Yes, but only on himself or other units inside the transport.
- Can a Psychic/Wizard target himself or his own unit when casting spells?
- Yes, as they are within range and line of sight of themselves.
- Are upgrades like TAO Drones and High Elf Gun Platforms individual models on the battlefield?
- No, they are upgrades given to an individual model, much like a weapon or a jetpack. To represent them on the battlefield you can use miniatures as tokens, but they are ignored for gameplay purposes (line of sight, model removal, etc.).
- When merging units, do you need to buy sergeants, musicians and standard twice? Does the melee result bonus stack? (Age of Fantasy/AoF Regiments)
- The sergeant, musician and standard is only bought once when merging units. The melee result bonus of the musician and standard do stack, so you can have a max. bonus of +2.
- Is there any bonus to charging a unit in its flank/rear? (AoF Regiments)
- No, you don’t get a bonus to your melee results for charging a unit in the flank/rear. Instead units can only attack in their front facing, so if you charge a unit in its flank/rear you don’t get return strikes.
Firefight & Skirmish
- Does a model with Tough(X) have to roll on the wound table for each wound it takes?
- No, the model only rolls on the wound table once it has taken X wounds.
- Can I use units such as vehicles and chariots from Grimdark Future/Age of Fantasy in Firefight/Skirmish?
- Yes, however they might not be very balanced.