High Elves Quickplay Armies: Difference between revisions

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[[Category:Age of Fantasy Quickplay Armies]]
[[Category:Age of Fantasy Quickplay Armies]]
[[Category:High Elves]]
[[Category:High Elves]]
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Revision as of 20:38, 24 October 2022

Below you will find quickplay army lists for High Elves from Age of Fantasy.

Standard Fantasy Elves (500pts)

This is a v2.50 list you can build using an Elf Army box from Mantic Games' Kings of War, or any other models of your choice.

Nothing too complex. Pretty standard fantasy elf fare - A wizard, and some good quality troops with spear and bow. You'll want to make use of your Protection spell, as your middling armor will have you folding to pretty much anything. Quench is likely your second-best spell, unless you're against an army where Drain has good utility, such as one where a model in a unit can switch to a much better weapon and you could make good use of the ability to target that model specifically.

++ Standard Fantasy Elves [500pts] ++
Champion [1] Q4+ D5+ | 60pts | Hero, Tough(3), Wizard(1)

Spear (A3, Phalanx)

Warriors [10] Q4+ D5+ | 130pts |

10x Spears (A1, Phalanx)

Warriors [10] Q4+ D5+ | 130pts |

10x Spears (A1, Phalanx)

Archers [10] Q4+ D5+ | 180pts |

10x Longbows (30", A1)

10x Hand Weapons (A1)

High Elves Spells

Modesty (4+): Target 2 enemy units within 12” get -1 to hit next time they shoot.

Drain (4+): Target enemy model within 12” takes 1 hit with AP(4).

Protection (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits.

Quench (5+): Target enemy unit within 12” takes 7 hits.

Magical Surge (6+): Target friendly unit within 12” gets Impact(1) next time it charges.

Tempest (6+): Target 2 enemy units within 6” take 6 hits with AP(1) each.

Standard Fantasy Elves (750pts)

This is a v2.50 list you can build using an Elf Army box from Mantic Games' Kings of War, or any other models of your choice.

Nothing too complex. Pretty standard fantasy elf fare - A wizard, and some good quality troops with spear and bow. You'll want to make use of your Protection spell, as your middling armor will have you folding to pretty much anything. Quench is likely your second-best spell, unless you're against an army where Drain has good utility, such as one where a model in a unit can switch to a much better weapon and you could make good use of the ability to target that model specifically.

++ Standard Fantasy Elves [750pts] ++
Champion [1] Q4+ D5+ | 60pts | Hero, Tough(3), Wizard(1)

Spear (A3, Phalanx)

+

Warriors [10] Q4+ D5+ | 130pts |

10x Spears (A1, Phalanx)

Warriors [10] Q4+ D5+ | 140pts | Battle Standard

10x Spears (A1, Phalanx)

Archers [10] Q4+ D5+ | 180pts |

10x Longbows (30", A1)

10x Hand Weapons (A1)

Shadow Brothers [10] Q3+ D5+ | 240pts | Scout, Stealth

10x Shortbows (18", A1)

10x Hand Weapons (A1)

High Elves Spells

Modesty (4+): Target 2 enemy units within 12” get -1 to hit next time they shoot.

Drain (4+): Target enemy model within 12” takes 1 hit with AP(4).

Protection (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits.

Quench (5+): Target enemy unit within 12” takes 7 hits.

Magical Surge (6+): Target friendly unit within 12” gets Impact(1) next time it charges.

Tempest (6+): Target 2 enemy units within 6” take 6 hits with AP(1) each.

See Also