Machine Cult Firefight Quickplay Armies
Below you will find quickplay army lists for Machine Cult from the Grimdark Future universe.
Cult Rangers (300pts)
This is a v2.50 list you can build using one Skitarii Vanguard or Skitarii Rangers box, or with the infantry from the Combat Patrol: Adeptus Mechanicus box from Games Workshop, or any other models of your choice.
| ++ Skitarii Vanguard - Machine Cult Rangers [300pts] ++ |
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| Cult Leader [1] | Qua 4+ Def 4+ | 85pts
Arc Pistol (12”, A3, Rending) R-Sword (A2, AP(1), Radiation) Hero, Psychic(1), Strider, Tough(3) Cult Ranger [1] | Qua 4+ Def 4+ | 30pts Arc Carbine (18”, A3, Rending) CCW (A1) Strider Cult Ranger [1] | Qua 4+ Def 4+ | 35pts Plasma Carbine (18”, A2, AP(4)) CCW (A1) Strider Cult Ranger [1] | Qua 4+ Def 4+ | 50pts Uranium Rifle (30”, A1, AP(1), Radiation, Sniper) CCW (A1) Strider Cult Ranger [1] | Qua 4+ Def 4+ | 25pts G-Rifle (30", A1, AP(1)) CCW (A1) Strider Cult Ranger [1] | Qua 4+ Def 4+ | 35pts R-Pistol (12”, A1, Radiation) Taser Sword (A2, AP(1), Poison) Strider Cult Ranger [1] | Qua 4+ Def 4+ | 20pts R-Carbine (18", A1, Radiation) CCW (A1) Strider Cult Ranger [1] | Qua 4+ Def 4+ | 20pts R-Carbine (18", A1, Radiation) CCW (A1) Strider Special Rules Radiation - Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll. Machine Cult Psychic Spells Lock-On (4+): Target 2 friendly units within 6” get AP(+1) next time they shoot. Solar Beam (4+): Target enemy model within 12” takes 1 hit with AP(4). Steel Body (5+): Target 2 friendly units within 12” get +1 to defense next time they take hits. Shrapnel (5+): Target 2 enemy units within 6” take 4 hits with AP(1) each. Corroded Metal (6+): Target 2 enemy units within 12” get -2 to hit next time they shoot. Machine Terror (6+): Target 2 enemy units within 6” take 8 hits each. |