Chivalrous Kingdoms Quickplay Armies
Ignore the Smell (500pts)
This is a v2.50 list you can build using an Undead Elite Army from Mantic Games' Kings of War, or any other models of your choice.
Never mind the horses' lack of skin, it is not important. Lot of focus on lances here. The mounted units are fairly sturdy, and deliver 10 AP(1) auto-hits on top of their normal attacks. Your foot unit isn't incredibly impressive, but it can hold its own in combat, and has some more movement options compared to your mounted units with the Strider granted from the hero.
If you want to ignore the Sergeant buffs, you can. It was merely to use the other 10 points in the list, and isn't going to make a huge amount of difference to buff a single attack by +1 to hit, if you don't want to do the bookkeeping. You could instead give a Banner or Musician to your Foot Knights using that 10 points.
| ++ Chivalrous Kingdoms [500pts] ++ |
|---|
| High Champion [1] Q4+ D4+ | 70pts | Fearless, Great Crusade, Hero, Lancer, Tough(3)
Great Weapon (A3, AP(3)) Foot Knights [10] Q4+ D4+ | 140pts | Fearless 10x Hand Weapons (A1, AP(1)) Grail Knights [5] Q4+ D3+ | 145pts | Fast, Fearless, Impact(1), Lancer, Sergeant 5x Lances (A1, AP(1), Impact(1)) Grail Knights [5] Q4+ D3+ | 145pts | Fast, Fearless, Impact(1), Lancer, Sergeant 5x Lances (A1, AP(1), Impact(1)) Special Rules Great Crusade - The hero and its unit get the Strider special rule. Lancer - This model’s Impact hits count as having AP(1). |
Ignore the Smell (750pts)
This is a v2.50 list you can build using an Undead Elite Army from Mantic Games' Kings of War, or any other models of your choice.
Never mind the horses' lack of skin, it is not important. Lot of focus on lances here. The mounted units deliver AP(1) auto-hits on top of their normal attacks. Your foot unit isn't incredibly impressive, but it can hold its own in combat.
Important - if you are using both this list and the previous one, the cavalry is now run as Realm Knights instead of Grail Knights - They are mostly the same, but their actual Lance attack doesn't have AP(1), and they have Defense 4+ instead of 3+. Additionally, your Hero does not have a buff anymore - there weren't many ways to fit four units into the list without dropping it. It still hits a bit harder than your normal guys.
The Trolls are allied in from the Goblins list to use for the large wolf-like fellows you get in the box - the Regen matches pretty well and it was cheap enough to fit.
| ++ Chivalrous Kingdoms + Goblins? [750pts] ++ |
|---|
| High Champion [1] Q4+ D4+ | 50pts | Fearless, Hero, Lancer, Tough(3)
Great Weapon (A3, AP(3)) + Foot Knights [10] Q4+ D4+ | 140pts | Fearless 10x Hand Weapons (A1, AP(1)) Realm Knights [5] Q4+ D4+ | 135pts | Fast, Fearless, Furious, Impact(1), Lancer, Sergeant 5x Lances (A1, Impact(1)) Realm Knights [10] Q4+ D4+ | 260pts | Fast, Fearless, Furious, Impact(1), Lancer 10x Lances (A1, Impact(1)) Trolls (Werewolves) [3] Q4+ D4+ | 165pts | Regeneration, Tough(3) 3x Hand Weapons (you know, their hands)(A3, AP(1)) Special Rules Lancer - This model’s Impact hits count as having AP(1). |