Age of Fantasy Regiments: Difference between revisions

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[[File:Regiments-cover-1.jpg|thumb|Age of Fantasy Regiments Cover Art]]
[[File:Regiments-cover-1.jpg|thumb|Age of Fantasy Regiments Cover Art]]
'''Age of Fantasy: Regiments''' is a single-page miniatures game set in a dark magical world, designed to be easy to learn but hard to master. The game is played with 40-50 models per army, usually set up on movement trays, giving you big regimental battles that can be played in 60-90 minutes.
Players control armies of miniatures and use a combination of strategy and tactics to outmaneuver and defeat their opponents. Draw the line of battle, with units arranged in ranks and break through the enemy line and flank their troops!


Age of Fantasy: Regiments uses rules almost identical to [[Age of Fantasy]], with some tweaks and additions in terms of utilizing movement trays/formations (like facing, movement/pivoting, maintaining orderly lines, Line of Sight only towards the front side, which models in a formation can strike in Melee etc.)
The rules are designed to be flexible and modular, so players can customize their games and add their own unique rules and scenarios.  


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==Background Story==
==Background Story==


A long time ago the havoc gods used to enslave everyone on [[Tyria]] until one day a human king brought all races together and trapped the havoc gods in a magical orb. Everyone lived in peace for a while until the king died. Then his two idiot sons decided to fight for the throne and broke the orb, creating a [[Great Rift]] across the world. Daemons poured out from the rift and now everyone is screwed in.
A land of magic and mystery, where ancient ruins and powerful artifacts hint at a rich history, but the true origins and nature of the world are shrouded in mystery.  
 
The two sons went on to form the [[Vampiric Undead]] and the [[Mummified Undead]], whilst the rest of humanity is split into various [[Humans]] factions, as well as the [[Chivalrous Kingdoms]] and [[Kingdom of Angels]].
 
In the north, the [[Havoc Gods]] have corrupted human tribes to fight for them as [[Havoc Warriors]], whilst the [[Rift Daemons]] are pouring out of the abyss. They also have the corrupted [[Havoc Dwarves]] fighting for them.
 
[[Dwarves]] used to be peaceful traders until the [[Orcs]] invaded their lands and imprisoned them. Eventually they managed to free themselves, and split into more factions, like the [[Volcanic Dwarves]] and the [[Sky-City Dwarves]].


The elves all used to live in the [[Great Forest]], but eventually split up, with greedy [[High Elves]] taking over coastal regions and vicious [[Dark Elves]] becoming pirates. Only the [[Wood Elves]] remain in the forest. Oh, and there's [[Deep-Sea Elves]] too.
The land is dotted with various kingdoms and factions, each with their own unique cultures and politics. The people of this world possess a range of abilities, from innate magical powers to advanced technology. There are many different races, including humans, elves, dwarves, and others, each with their own strengths and weaknesses. The world is also home to a wide variety of creatures, from dragons and giant beasts to talking animals and mischievous spirits.  


There are many other factions, such as the [[Saurians]] who protect the jungles, the [[Ratmen]] who are endlessly invading human cities, and the [[Ogres]] who are migrating toward the [[Great Rift]] looking to fight some daemons.
The world's landscape is diverse, with towering mountains, dense forests, sprawling deserts, treacherous swamps, and dark, underground realms. It is a world full of uncertainty and secrets, and there are many opportunities for adventure and discovery for those brave enough to seek them out.


==Gameplay==
==Gameplay==


''Note: This section needs more content. You can help the wiki by expanding it.''
''Note: This section needs more content. You can help the wiki by expanding it.''
Age of Fantasy: Regiments uses rules almost identical to [[Age of Fantasy]], with some tweaks and additions in terms of utilizing movement trays/formations (like facing, movement/pivoting, maintaining orderly lines, Line of Sight only towards the front side, which models in a formation can strike in Melee etc.)


==See Also==
==See Also==
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*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]
*[[:Category:Age of Fantasy Miniatures|Age of Fantasy Miniatures]]
*[[:Category:Age of Fantasy Tactics|Age of Fantasy Tactics]]
*[[:Category:Age of Fantasy Tactics|Age of Fantasy Tactics]]
*[[:Category:Age of Fantasy Quickplay Armies|Age of Fantasy Quickplay Armies]]
*[[Age of Fantasy]]
*[[Age of Fantasy]]
*[[Age of Fantasy: Skirmish]]
*[[Age of Fantasy Skirmish]]
*[[Rules FAQ]]


==External Links==
==External Links==


*[http://onepagerules.wordpress.com/ OPR Official Website]
*[https://www.onepagerules.com/games/age-of-fantasy-regiments OPR Official Website]
*[http://patreon.com/onepagerules/ OPR Patreon]
*[http://patreon.com/onepagerules/ OPR Patreon]
*[https://www.onepagerules.com/resources Rulebooks]
*[https://www.wargamevault.com/product/321834/Age-of-Fantasy-Regiments--Full-Rulebook Full Rulebook]
*[https://army-forge.onepagerules.com/armyBookSelection?gameSystem=aofr Army Books]


[[Category:Age of Fantasy: Regiments]]
[[Category:Games]]
[[Category:Games]]
[[Category:Age of Fantasy]]
[[Category:Age of Fantasy Regiments]]

Latest revision as of 16:30, 13 April 2023

Age of Fantasy Regiments Cover Art

Players control armies of miniatures and use a combination of strategy and tactics to outmaneuver and defeat their opponents. Draw the line of battle, with units arranged in ranks and break through the enemy line and flank their troops!

The rules are designed to be flexible and modular, so players can customize their games and add their own unique rules and scenarios.

Background Story

A land of magic and mystery, where ancient ruins and powerful artifacts hint at a rich history, but the true origins and nature of the world are shrouded in mystery.

The land is dotted with various kingdoms and factions, each with their own unique cultures and politics. The people of this world possess a range of abilities, from innate magical powers to advanced technology. There are many different races, including humans, elves, dwarves, and others, each with their own strengths and weaknesses. The world is also home to a wide variety of creatures, from dragons and giant beasts to talking animals and mischievous spirits.

The world's landscape is diverse, with towering mountains, dense forests, sprawling deserts, treacherous swamps, and dark, underground realms. It is a world full of uncertainty and secrets, and there are many opportunities for adventure and discovery for those brave enough to seek them out.

Gameplay

Note: This section needs more content. You can help the wiki by expanding it.

Age of Fantasy: Regiments uses rules almost identical to Age of Fantasy, with some tweaks and additions in terms of utilizing movement trays/formations (like facing, movement/pivoting, maintaining orderly lines, Line of Sight only towards the front side, which models in a formation can strike in Melee etc.)

See Also

External Links