Ghostly Undead Quickplay Armies: Difference between revisions

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[[Category:Age of Fantasy Quickplay Armies]]
[[Category:Age of Fantasy Quickplay Armies]]
[[Category:Ghostly Undead]]
[[Category:Ghostly Undead]]
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Revision as of 20:37, 24 October 2022

Below you will find quickplay army lists for Ghostly Undead from Age of Fantasy.

Vanguard (500pts)

This is a v2.50 list you can build using the Vanguard: Nighthaunt box from Games Workshop, or any other models of your choice.

++ Ghostly Undead [500pts] ++
Grim Leader [1] Q4+ D6+ | 100pts | Ethereal, Furious, Hero, Tough(3), Undead, Wizard(1)

1x Great Weapon (A3, AP(2), Reap)

1x Chain-Spirit Companion (A2, AP(1))

Ghost Horde [10] Q5+ D6+ | 150pts | Battle Standard, Ethereal, Undead

10x Hand Weapons (A1)

Ghost Reapers [5] Q4+ D6+ | 100pts | Ethereal, Undead

4x Scythes (A1, AP(1), Reap)

1x Death Bell (A1, AP(2), Deadly(3))

Ghost Swarms [3] Q4+ D6+ | 150pts | Ethereal, Tough(3), Undead

3x Swarm Attacks (A3)

Special Rules

Ethereal - Counts as having Stealth, Strider, as well as Regeneration against non-spell attacks (this stacks with Regeneration).

Reap - Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.

Undead - Whenever this unit takes a morale test, it is passed automatically. Then roll as many dice as remaining models/tough in the unit, and for each result of 1-2 the unit takes one wound, which can’t be regenerated.

Ghostly Undead Spells

Dread (4+): Target 2 friendly units within 6” get +1" next time they Advance, or +2" next time they Charge/Rush.

Terror (4+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 4+ rolled.

Grief (5+): Target friendly unit within 6” gets Impact(1) next time it charges.

Eat Soul (5+): Target enemy unit within 6” takes 1 hit with AP(4) and Deadly(3).

Rise Again (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds.

Vicious Spirits (6+): Target enemy unit within 6” takes 5 hits with AP(2).

See Also