Vampiric Undead Skirmish Quickplay Armies: Difference between revisions

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Below you will find quickplay army lists for '''Vampiric Undead''' from Age of Fantasy Skirmish.
Below you will find quickplay army lists for '''Vampiric Undead''' playable in [[Age of Fantasy: Skirmish]].


''Note: This page needs more content. You can help the wiki by expanding it.''
''Note: This page needs more content. You can help the wiki by expanding it.''
== Cultists (250pts) ==
This list can be built using the '''Frostgrave Cultists''' box from '''North Star Military Figures''', or any other models of your choice.
{| class="wikitable"
! colspan="2" |Vampiric Undead – v3.2.0 [250pts]
|-
| colspan="2" |'''Champion'''<nowiki> [1] | Q4+ D4+ | 85pts | Hero, Tough(3), Undead, Necromancer (Caster(2))</nowiki>
Great Weapon (A3, AP(2))
|-
| colspan="2" |'''Drained Soldiers'''<nowiki> [3] | Q5+ D5+ | 25pts | Undead, Sergeant</nowiki>
3x Hand Weapons (A1)
|-
| colspan="2" |'''Drained Soldiers'''<nowiki> [3] | Q5+ D5+ | 25pts | Undead</nowiki>
3x Spears (A1, Counter)
|-
| colspan="2" |'''Skeleton Watch'''<nowiki> [1] | Q4+ D4+ | 20pts</nowiki>&nbsp;<nowiki>|</nowiki>&nbsp;Undead
Crossbow (24", A1, Rending), Hand Weapon (A1)
|-
| colspan="2" |'''Skeleton Watch'''<nowiki> [1] | Q4+ D4+ | 20pts</nowiki>&nbsp;<nowiki>|</nowiki>&nbsp;Undead
Crossbow (24", A1, Rending), Hand Weapon (A1)
|-
| colspan="2" |'''Drained Archers'''<nowiki> [3] | Q5+ D5+ | 35pts | Undead</nowiki>
3x Bow (24", A1), 3x Hand Weapon (A1)
|-
| colspan="2" |'''Skeleton Guard'''<nowiki> [3] | Q4+ D4+ | 40pts | Protected, Undead</nowiki>
3x Cursed Heavy Swords (A1, AP(1), Reap)
|-
| colspan="2" |
=== Special Rules ===
'''Protected:''' Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).
'''Reap:''' Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.
'''Undead:''' Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.
|-
! colspan="2" |
=== Caster Spells ===
|-
|'''Vigour (1):''' Target 2 friendly units within 12" get +1 to hit rolls next time they fight in melee.
|'''Deadly Gaze (2):''' Target enemy unit within 6" takes 1 hit with AP(2) and Deadly(3).
|-
|'''Spectral Wind (1):''' Target enemy unit within 6" takes 1 hit with AP(2).
|'''Invocation (3):''' Target 4 friendly units within 18" get Regeneration next time they take wounds.
|-
|'''Dance of Death (2):''' Target 4 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge.
|'''Curse (3):''' Target enemy unit within 18” takes 1 hit with Blast(3).
|}


== See Also ==
== See Also ==

Revision as of 12:52, 25 January 2024

Vampiric Undead
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Vampires
Version: v2.50

Below you will find quickplay army lists for Vampiric Undead playable in Age of Fantasy: Skirmish.

Note: This page needs more content. You can help the wiki by expanding it.

Cultists (250pts)

This list can be built using the Frostgrave Cultists box from North Star Military Figures, or any other models of your choice.

Vampiric Undead – v3.2.0 [250pts]
Champion [1] | Q4+ D4+ | 85pts | Hero, Tough(3), Undead, Necromancer (Caster(2))

Great Weapon (A3, AP(2))

Drained Soldiers [3] | Q5+ D5+ | 25pts | Undead, Sergeant

3x Hand Weapons (A1)

Drained Soldiers [3] | Q5+ D5+ | 25pts | Undead

3x Spears (A1, Counter)

Skeleton Watch [1] | Q4+ D4+ | 20pts | Undead

Crossbow (24", A1, Rending), Hand Weapon (A1)

Skeleton Watch [1] | Q4+ D4+ | 20pts | Undead

Crossbow (24", A1, Rending), Hand Weapon (A1)

Drained Archers [3] | Q5+ D5+ | 35pts | Undead

3x Bow (24", A1), 3x Hand Weapon (A1)

Skeleton Guard [3] | Q4+ D4+ | 40pts | Protected, Undead

3x Cursed Heavy Swords (A1, AP(1), Reap)

Special Rules

Protected: Attacks targeting units where all models have this rule count as having AP(-1), to a min. of AP(0).

Reap: Enemies that roll to block hits from this weapon take one additional wound for each unmodified result of 1 that they roll.

Undead: Whenever this unit fails a morale test, it counts as passed instead. Then, roll as many dice as remaining models/tough with this rule, and for each result of 1-3 the unit takes one wound, which can’t be ignored.

Caster Spells

Vigour (1): Target 2 friendly units within 12" get +1 to hit rolls next time they fight in melee. Deadly Gaze (2): Target enemy unit within 6" takes 1 hit with AP(2) and Deadly(3).
Spectral Wind (1): Target enemy unit within 6" takes 1 hit with AP(2). Invocation (3): Target 4 friendly units within 18" get Regeneration next time they take wounds.
Dance of Death (2): Target 4 friendly units within 12" get +2" next time they Advance, or +4" next time they Rush/Charge. Curse (3): Target enemy unit within 18” takes 1 hit with Blast(3).

See Also

Vampiric Undead
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy: Skirmish quickplay armies
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors - High Elves
Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves