Vampiric Undead

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Vampiric Undead
Setting: Age of Fantasy
Games: Age of Fantasy,
Age of Fantasy: Skirmish,
Age of Fantasy: Regiments
Species: Vampires
Version: v3.2.0

The Vampiric Undead are legions of monsters and spirits led by powerful vampire Lords. These lords use their dark magic to raise and control the bodies and spirits of the dead, and lead them to battle.

The Vampire Lords are members of the nobility from the western steppes who embraced necromancy after they were abandoned by the Empire during the Havoc Wars. Once they understood the secret of immortality, they attempted to betray their patrons and were cursed with undeath. This curse has only made the Vampire Lords more bitter and cruel as they rule brutally over their fearful subjects.

Background Story

The Vampiric Undead originate from the western reaches of the Empire. Their lands were divided into a handful of counties made up of small villages scattered over the Western Steppes, beyond the Dwarven Mountains. Far from the center of the Old Empire, these lands were undeveloped and often overlooked, raided by nomadic Ogres and other neighbours.

When the Havoc Wars began, most of the armies and nobility of the Steppes were summoned, along with the rest of the Imperial vassals, to defend the Empire’s northern borders. The Steppe was left largely unguarded, and it was soon overrun by marauding neighbours and outlaws. Desperate to defend their lands, the remaining nobles began to listen to the promises of an exiled wizard. The wizard offered these nobles the armies that they needed, in exchange for an oath of loyalty to his mysterious patrons. The nobles who accepted his offer would see their enemies driven out and their graveyards emptied, as the wizard raised the dead to fight.

The wizard introduced the nobles to his patrons, strange and lifeless beings from another plane. These patrons offered the nobility the secret of immortality if the nobles would give them a piece of Tyria to live in. The nobles eagerly accepted the pact, and began using their undead armies to conquer their neighbours to carve out a new realm. Yet, when the time came to complete the deal, they betrayed the wizard and his patrons, severing the link between the planes, and stealing the knowledge for themselves.

They eagerly attempted the ritual, sacrificing the wizard in the process. However, the ritual did not result in their immortality, but instead turned them into the first generation of Tyrian Vampires. The Vampiric Nobles, lacking a clear leader, began to shift the blame on each other for the ritual’s failure, and soon began to fight to gain dominance over the rest. The Vampires began to view their mortal subjects as mere cattle, useful only as nourishment and as a way to create more undead.

When the Rift opened, some began to whisper that the wizard’s old patrons had returned, seeking revenge. Meanwhile, from the east, one of the Emperor’s own children arrived in the steppes as an undead immortal. Desperate and weary of their endless internal conflicts, many Vampires have submitted to him, hoping that they might unite together to protect themselves and expand their realms once more.

How will you harness your power over death itself?

Play Style

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See Also:

Similar To

  • Warhammer Fantasy: Vampire Counts
  • Age of Sigmar: Soulblight Gravelords
  • Kings of War: Undead

Miniatures

Note: This section needs more content. You can help the wiki by expanding it.

See Also: Vampiric Undead Miniatures

See Also

Vampiric Undead
Overview - Tactics - Skirmish Tactics - Miniatures - Quickplay Armies - Skirmish Quickplay Armies
Age of Fantasy factions
Beastmen - Chivalrous Kingdoms - Dark Elves - Deep-Sea Elves - Duchies of Vinci - Dwarves - Eternal Wardens
Ghostly Undead - Giant Tribes - Goblins - Halflings - Havoc Dwarves - Havoc War Clans - Havoc Warriors
High Elves - Human Empire - Kingdom of Angels - Mummified Undead - Ogres - Orcs - Ossified Undead - Ratmen
Rift Daemons - Saurians - Shadow Stalkers - Sky-City Dwarves - Vampiric Undead - Volcanic Dwarves - Wood Elves