Dwarf Guilds

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Dwarf Guilds
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Dwarf
Version: v2.50

The Dwarf Guilds are short humanoids, united under the banner of a conglomerate of mega-companies. Their armies are made up of slow warriors with powerful weaponry, which rely on having a solid long-term plan to make up for their low mobility.

The Dwarven Guilds learned to make the most of their barren world, forging underground cities and delving ever deeper. They mined their planet until its destruction, processing the last minerals left behind in the asteroids. Now, they continue their expansion, tearing up worlds and leaving only husks behind. They are always looking towards new frontiers, leaving only desolation behind.

Background Story

The Dwarves originated on a mineral rich but inhospitable world. In order to escape the harsh conditions of the surface, their civilization developed underground where conditions were more stable. As their civilization continued to grow, they started to discover and innovate new uses for the ores and resources they uncovered as they dug their cities. Guilds of miners arose to stake claims on these ores, and soon, Guild Lords became the richest and most powerful Dwarves on their planets, holding absolute control of the ore which their society depended on.

The Guilds were driven by a demand for constant growth and competition with rival Guilds, causing them to mine ever deeper into their home world’s crust. These innovations allowed the Guilds to uncover and process new ores and build wealth on a scale unimaginable to their ancestors. This prosperity allowed many Dwarves to turn a blind eye even as earthquakes and other disasters became increasingly frequent, and the Guilds remained complacent even as mining teams began to disappear beneath their planet’s crust. Eventually, the cause was discovered: the Dwarves had awoken a species of previously dormant lithovores living near their planet’s core, which the Dwarves named the Colossi.

These Colossi were highly territorial, hunting any Dwarven teams that drilled near their homes. The Guilds refused to abandon the mineral wealth of the planet’s core however, so the conflict escalated, and the Colossi were driven up into Dwarven settlements. The fighting drew heavily on the resources of the Guilds, and soon, the Dwarves themselves were faced with extinction. Eventually, the Guilds decided to evacuate their home for space. Unwilling to abandon their homeworld’s wealth though, they chose to mine their own world as they evacuated. When the last ship departed into orbit, they detonated the mines and reduced their home world to a field of asteroids.

The Guilds mined the shattered remnants of their home world bare as they slowly expanded their mining operations throughout their system and beyond. Now, Guild armadas roam the stars, settling over worlds only long enough to strip them to their cores before continuing on to the next system.

How will you extract your fortune from the Sirius Sector?

Play Style

The dwarfs aren't fast by a long shot. But what they do tout is a lot of ways to carry heavy weaponry. Most of your units can carry heavy guns without paying as much for battle brothers and the same can be said for melee.

See Also:

Miniatures

Note: This section needs more content. You can help the wiki by expanding it.

See Also: Dwarf Guilds Miniatures

See Also

Dwarf Guilds
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future factions
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Gangs of New Eden - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons