Custodian Brothers Firefight Tactics
Why Play Custodian Brothers
PROS:
- Great defense with a minimum of 3+
- Sisters give you a means of anti-psychic shenanigans
- Universal Fearless
CONS:
- Absurdly expensive
- Sisters have very limited loadouts
- Extremely limited Custodian options with heroes being right out, so you're relying on your Sisters to carry your battles.
Army Special Rules
- Anti-Psychic: Your sisters can all buy the option to block psychic powers despite not casting. It's a very advisable buy if you want to take down a psychic-heavy army.
Psychic Spells
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Unit Analysis
Heroes
- Great Sister: Your lone hero, as the custodian heroes are unable to be fielded in Firefight. However, she also has to dedicate between melee with her Energy Sword (which makes Furious a desirable buy) or shooting with either Flamethrower of Prosecution Rifle with a CCW (thus making Relentless a good pick). In either case, you can instead grab Scout for advance movement instead of Relentless or Furious. On top of that, you can also buy a 12" bubble of +1 to either melee attacks or shooting attacks...or buy a bubble that provides Fast.
Infantry
- Vigilant Sister: All this sister has to her name is an Energy Sword and Furious. You absolutely do not want her on the front lines, but to support your tougher guys. With no gun to call her own, you might be pressed to consider putting Witch Destroyer on your Great Sister so this one won't be stuck in the middle of the field when she could be chopping down the foe in a charge.
- Prosecution Sister: Sisters with Prosecution Rifles and Relentless. Don't keep on the front lines, especially without cover.
- Hunter Sister: A sister with flamethrower and Scout, so you want her to make sure that Flamethrower hits the enemy at the worst possible time.
- Custodian Brother: Incredibly expensive, but very durable with a 2+ defense and Tough(3). Each one can grab a shield for protection and a battle standard for Fear on top of your really strong weapons. Wardens is also a viable option, providing Regeneration but you're already paying a lot for this guy off the bat.
- Melee: The custodian is equipped with a menacing Axe with Blast(3) to hack through outnumbering crowds. The Sword provides you AP(1) and Rending to handle most infantry for very cheap, while the Halberd's AP(2) Deadly(3) lets you flatten monsters and the Spear provides a flat AP(4).
- Shooting: Luckily for you, all of your guns are compatible with almost all of your weapons. By default, you merely have a Shot-Mount for AP(1), but you can mount that for a Fuse-Mount for monster-hunting, a Flame-Mount for rapid-fire, a Bolt-Mount for Rending, a Storm-Mount for long-range AP(1) or a Needler-Mount for long-range Poison.
- Jetpack Brother: Less protected than the base custodian, but the jetpack gives more than enough protection by letting you fly through cover. By default, he comes with a Destroyer Pistol for some short-range rending but you can easily give them an AP(4) Spear and the option between either a Shot-Mount or Storm-Mount depending on how close you intend to keep them.
List Building & Tactics
General Advice
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Tactics
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