Havoc Brothers Warfleets Tactics
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| Havoc Brothers | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight Grimdark Future: Warfleets | |
| Species: | Human | |
| Version: | v3.1.0 | |
Why Play Havoc Brothers
Pros:
- Utilizing the Rifts properly can make your fleets a slingshot.
Cons:
- Unique ships suffer with range or speed.
- You need to make use of Rift Master in order to get the most out of half your unique ships.
Heroes
- Champion's Throne: This ship gets an 18" bubble. Enemies within it suffer -1 to morale while allies get +1 to morale.
- Rift Master: Once per game after activation, this ship can deploy a Rift marker anywhere within 3" of it. Friendly ships within 4" of this Rift count as being within your DZ for the sake of the Rift Scanner and Rift Rush rules.
Titles
- Change Disciple: Enemies can only target this ship if they're within 12" of it.
- Lust Disciple: This ship can pivot 45° whenever Cruising or Ramming.
- Plague Disciple: This ship ignores 1 damage every turn. Not a lot, but it can soak up lighter ships.
- War Disciple: Whenever this ship overlaps, it deals +1 Damage and takes +1 Damage.
Systems
- Corruption Spreader: So long as this ship is within terrain, that terrain counts as Dangerous. Good idea for baiting cover or difficult terrain.
- Fulgent Huntsmen: If this ship has a boarding marker, it actually recovers some damage.
- Lightning Drive: Instead of pivoting, this ship can shift 2" to the side. Mildly useful if you need to get past a certain obstacle.
- Loose Bindings: When this ship is activated, it can place 2 boarding tokens on it as its crew goes riotous. This does, however, grant this ship +1 to hit.
- Nemesis Evader: This ship counts as being +6" away from all enemies if you want some of Change Disciple's perks and you already used it.
- Rift Scanner: This ship can start the game in reserves, but it can deploy within 4" of your DZ at any other turn.
Weapons
- Baryon Gun: A powerful short-ranged Anti-Squadron gun.
- Causality Inverter: One shot, but it always hits on a 2+ and Str3 makes it punch through most armor.
- Cluster Bombs: Short-ranged but it's got Split Fire and Blast to cover multiple foes.
- Distortion Cannon: Short-ranged cannon that drops Boarding markers for each damage taken.
- Lightning Oars: A decently-powered set of Broadsides with Anti-Ship as well as the ability to fire after Cruising, making this especially handy for heavy ships.
- Rattler: Short-ranged but lots of shots to punch holes.
- Reality Wound: One shot, but it hits anyone anywhere within 6", regardless of facing.
- Spinal Spiral: A high-powered Sniper cannon, but it can only be used on the front arc.
Ships
Heavy Ships
- Vulture Ship: This Cruiser is a bit deceptive-looking, seeing as it's just a cruiser with a shorter range on the turret. However, Rift Rush makes it move much faster inside your DZ. If you get Rift Master, however, you can use it to give it another boost spot.
- Blasphemy Ship: A variant of the Vulture with the Unbound rule, allowing it to teleport a short distance after getting damaged. Mildly handy for throwing it out of range using Nemesis Evader or Change Disciple.
Medium Ships
- Raptor Ship: A smaller version of the Vulture.
- Heresy Ship: A smaller version of the Blasphemy.
Light Ships
- Shrike Ship: A light version of the Vulture. With the Rift Master Hero, this can become a literal speeding brick of death.
- Sin Ship: A light version of the Blasphemy.
Squadrons
- Hell Engine Squadron: A slow pack of Gunships that can ram. However, ramming will destroy this Squadron in exchange for slapping 2 Boarding markers on their target.
- Rake Squadron: A slower general-purpose Gunship Squadron with 4+ Evasion in exchange for 4+ Toughness.
- Rogue Squadron: This squadron is the slowest you'll ever get and has Overheating, but in exchange you get Rogue so it can strafe and fire out of turn.
See Also
- Havoc Brothers Tactics
- Havoc Brothers Firefight Tactics
- Havoc Brothers Miniatures
- Havoc Brothers Quickplay Armies
- Havoc Brothers Firefight Quickplay Armies
- Grimdark Future
- Grimdark Future: Firefight
| Havoc Brothers |
|---|
| Overview - Tactics - Firefight Tactics - Warfleets Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies - Warfleets Quickplay Armies |
| Grimdark Future: Warfleets tactics |
|---|
| Universal Units & Upgrades - Special Rules |
| Alien Hives - Battle Brothers - Blessed Sisters - DAO Union - Dark Elf Raiders - Dwarf Guilds Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force - Human Inquisition - Infected Colonies Machine Cult - Orc Marauders - Ratmen Clans - Rebel Guerrillas - Robot Legions - Saurian Starhost |