Dwarf Guilds Warfleets Tactics

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Dwarf Guilds
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Grimdark Future: Warfleets
Species: Dwarf
Version: v3.2.0

Why Play Dwarf Guilds

Pros:

  • A very tanky fleet used to taking abuse
  • Some decent tricks for more ramming damage

Cons:

  • All the exclusive ships are slower than molasses

Heroes

  • Advance Prospector: This ship can be deployed after everyone else has deployed. It can then move 6" in any direction, ignoring any terrain.
  • Greed Incarnate: After this ship activate, you can target an objective within 18" and then yank it d6+1" closer. A decent little denial trick, especially if you have another ship ready to steal it for you.
  • Maw of Industry: Whenever this ship overlaps with a squadron, roll a d6 for each squadron. On a 4+, an enemy squadron would take 1 damage while a friendly can heal 1 damage.

Titles

  • Asteroid Cracker: A ramming-focused upgrade for heavy ships more than anyone else. If this ship has at least double the upgrades of the ship it is ramming, the enemy suffers 4 damage and gets shoved 2d6" away while this ship just suffers 1 damage.
  • Castle Doctrine: When this ship used the Hold action, enemies don't hit on a 2+.
  • Grip of Iron: Enemies that move within 4" of this ship have their movement halved. Excellent for heavy ships with big footprints.

Systems

  • Fortified Bow: Enemies take -1 to Strength when firing on this ship's front arc. Possibly useful if you plan on using this with Brawler's Delight.
  • Mag-Lock Array: When you activate this ship, three squadrons within 12" can immediately move d6+1" closer.
  • Maximum Lockdown: Whenever this ship uses a Hold action, it cannot shoot. However, any damage this ship takes is ignored on a 4+. Combine with Castle Doctrine to make this ship a giant roadblock.
  • Point Defense Systems: Some fleets get weapons to react to squadrons, you get a system. When this ship gets hit by enemy squadrons, you can then fire back with an Att3 Str0 weapon. Note that this can't work on anything else or be used as a regular gun.
  • Restoration Guilds: At the end of each activation, roll a number of dice equal to the damage on this ship. Each 5+ removes 1 point of damage.
  • Unbelievable Bulk: This ship counts as having +2 Upgrades. Combo with Asteroid Cracker for extra pain.

Weapons

  • Brawler's Delight: Grants plenty of attacks, but it gets Deadly when firing at the enemy's front arc.
  • Flechette Cannon: A long-ranged blast weapon.
  • Forge Beam: A pretty potent weapon at mid-range, but it has Overheating.
  • Gyro-Accelerator: A single shot at long range doesn't sound very impressive, but how would it sound if that shot gained +3 Str and Deadly just by firing at something over 12" away?
  • Indolence Rifle: Short-ranged, but it gains extra range when Holding. Excellent for a Castle Doctrine ship.
  • Possessive Eye: A gun that shoots anything within range that picks up an objective. It's a handy little insurance policy if Greed Incarnate doesn't do enough for you.
  • Rapid-Fire Gun: Short-ranged, but Twin-Fire and Anti-Squadron make it incredibly powerful for clearing out the little things.
  • Turbo Laser: Extreme range without any strings attached.

Ships

Heavy Ships

  • Anvil Ship: So. Unbelievably. Slow. It will invariably fall to the back of the line no matter what you do and will attract a lot of aggression. Fortunately for such a massive fire magnet, Hardened allows its systems to take a little more damage before going offline.
  • Cargo Ship: Another unbelievably slow ship without the benefit of Hardened like the Anvil. Its turret sacrifices a bit of range and its Toughness takes a hit, but that also gives it a decent discount if you need a specific Hero or Title.

Medium Ships

  • Kiln Ship: The size of a Destroyer, the speed of a Cruiser. This particular ship comes with Hardened to allow it to soak up a little more abuse.
  • Loom Ship: It's the same cost as the generic Destroyer with only a bump to Toughness to offset its glacial speed.

Light Ships

  • Lathe Ship: The size of a Corvette, the speed of a Destroyer. This particular ship comes with Hardened to allow it to soak up a little more abuse.
  • Bellow Ship: It's the same cost as the generic Corvette with only a bump to Toughness to offset its speed.

Squadrons

  • Ingot Squadron: Your fastest squadron out there. Rogue allows it to move whenever it sees fit, which helps deal with faster fleets. Grit allows it to move even when engaged with other squadrons, but that won't break engagement as the other squadron will follow. At best, you can use this to distract enemy squadrons from their real objectives.
  • Brick Squadron: An apt name. Though slow, this squadron can take an extra point of damage before going down. Handy if you need a roadblock.
  • Spool Squadron: Defender allows it to count as engaging with any squadrons within 4". If your enemy's the sort to run a squadron-heavy fleet, this can be helpful for blocking them off.

See Also

Dwarf Guilds
Overview - Tactics - Firefight Tactics - Warfleets Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies - Warfleets Quickplay Armies
Grimdark Future: Warfleets tactics
Universal Units & Upgrades - Special Rules
Alien Hives - Battle Brothers - Blessed Sisters - DAO Union - Dark Elf Raiders - Dwarf Guilds
Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force - Human Inquisition - Infected Colonies
Machine Cult - Orc Marauders - Ratmen Clans - Rebel Guerrillas - Robot Legions - Saurian Starhost