Wormhole Daemons Quickplay Armies: Difference between revisions

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Below you will find quick-play army lists for the Wormhole Daemons from the Grimdark Future universe.
{{OPR-Faction
|Faction = Wormhole Daemons
|Image = Wormhole-daemons.webp
|Setting = Grimdark Future
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Daemons
|Version = 2.50
}}
Below you will find quick-play army lists for the '''Wormhole Daemons''' from the Grimdark Future universe.


==Many Daemons (750pts)==
==Daemons of War (1000pts)==
This is a v2.50 army list you can build using the '''''Forces of the Abyss Mega Army''''' box from '''Mantic Games''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.
This is a v3.1.0 army list you can build using the '''''Combat Patrol: Chaos Daemons''''' box from '''Games Workshop''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings.


A simple start. One representative of each faction (so technically not Competitive-ruleset compliant, but that won't matter for your first games). One unit for a bit of ranged harassment, the swarm for some hard-to-kill roadblocking, Blood Warriors to deal with well-armored units, and Lust Warriors to deploy in a bit safer place with their 16" charge to deal with lightly armored enemies. Don't worry about being 5 points short of 750, it won't make or break the game for you. Just think about positioning, as your units armor is not the greatest, and they'll get picked off fairly easily if you misplay.
A simple, decently versatile anti-elite force. Primarily good at destroying armored infantry and knocking wounds off of vehicles with, they are granted some anti-light ability via the Blood Hounds and the mount and Impact attacks of the Beast Riders.  
{| class="wikitable"
!++ Many Daemons [745pts] ++
|-
|'''Change Warriors'''<nowiki> [10] Q4+ D4+ | 105pts | Daemon, Stealth</nowiki>


10x Fireballs (12", A1)
https://army-forge.onepagerules.com/share?id=c2-6YsWRH3py&name=Wormhole_Daemons%20of%20War


10x Claws (A1, AP(1))
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
3x Swarm Attacks (A3, Poison)
'''Blood Warriors''' [10] Q4+ D4+ | 110pts | Daemon, Furious
10x Magical CCWs (A1, AP(2), Rending)
'''Lust Warriors''' [10] Q4+ D4+ | 105pts | Daemon, Fast
10x CCWs (A2)
'''Special Rules'''
''Daemon'' - This model may be deployed as if it had the Ambush or the Scout rule (pick one).
|}
==Many Daemons (1000pts)==
This is a v2.50 army list you can build using the '''''Forces of the Abyss Mega Army''''' box from '''Mantic Games''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.
Representatives from each faction, all with their own purpose - As before, Plague Swarms act as hardy roadblocks, but this time, the Change Warriors have a pair of Psychic models granting two spellcasts to that activation. While they do have a ranged attack, its only really useful for harassment, and its still primarily a melee unit. Lust Warriors have been exchanged for Lust Furies - a Fast, Flying missile unit that throws many dice, still fulfilling the anti-infantry purpose but much more fragile than before - but that doesn't matter if their job is done anyways. The War representatives go all-in on the anti-tank capability, with a Hero who gets 3 attacks with an AP4 Deadly(3) weapon on the charge, while everyone else gets 2 attacks at AP4. Should clear up pretty much any vehicle or Elite infantry you run in to.
{| class="wikitable"
{| class="wikitable"
!++ Many Daemons [1000pts] ++
! ++ Daemons of War [GF 1000pts] ++
|-
|-
|'''Change Warriors'''<nowiki> [10] Q4+ D4+ | 105pts | Daemon, 2x Psychic(1) models, Stealth</nowiki>
|  
 
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician<br>
10x Fireballs (12", A1)
10x Great Weapon (A1, AP(3))
 
10x Magical CCWs (A1, AP(1), Rending)
 
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
 
3x Swarm Attacks (A3, Poison)
 
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)


3x Swarm Attacks (A3, Poison)
'''Blood Warriors''' [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician<br>
10x Great Weapon (A1, AP(3))


'''Champion of War''' [1] Q4+ D4+ | 80pts | Daemon, Furious, Hero, Tough(3)
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)<br>
5x Claws (A2, AP(1))


Flame Spear (A2, AP(4), Deadly(3))
'''Blood Hounds''' [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)<br>
5x Claws (A2, AP(1))


Joined to:
'''Beast Riders''' [3] Q4+ D3+ | 220pts | Daemon, Fast, Furious, Impact(2), Tough(3), Banner<br>
3x Great Weapon (A1, AP(3))<br>
3x Heavy Claws (A1, AP(1))


'''Blood Warriors''' [10] Q4+ D4+ | 120pts | Daemon, Furious
'''Special Rules:'''<br>
 
''Banner'': This model and its unit get +1 to morale test rolls.<br>
10x Heavy CCWs (A1, AP(4))
''Daemon'': This model may be deployed as if it had the Ambush or the Scout rule (pick one).<br>
 
''Musician'': This model and its unit get +1” when using move actions.<br>
'''Lust Furies''' [10] Q5+ D5+ | 100pts | Daemon, Fast, Flying
''Resistance'': When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 4+ instead.
 
10x Claws (A4)
 
'''Special Rules'''
 
''Daemon'' - This model may be deployed as if it had the Ambush or the Scout rule (pick one).
 
'''Daemons of Change Spell List'''
 
''Breath of Change'' (4+): Target 2 friendly units within 6” get +1" next time they Advance, or +2" next time they Charge/Rush.
 
''Blaze'' (4+): Target enemy unit within 6” takes 3 hits with AP(2).
 
''Steal Power'' (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.
 
''Inferno'' (5+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 3+ rolled.
 
''Loyalty'' (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds.
 
''Bolt of Change'' (6+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(6).
|}
|}


==Many Daemons (1500pts)==
This is a v2.50 army list you can build using the '''''Forces of the Abyss Mega Army''''' box from '''Mantic Games''', or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.
Representatives from each faction, all with their own purpose - As before, Plague Swarms act as hardy roadblocks, but this time, the Change Warriors have a pair of Psychic models granting two spellcasts to that activation. While they do have a ranged attack, its only really useful for harassment, and its still primarily a melee unit. Their Hero provides a powerful anti-hero/special weapon carrier sniping ability that doesn't even require line of sight like spells do, although it does only have a 50% chance of actually going off. Lust Warriors and Lust Furies are a Fast missile unit that throw many dice, fulfilling the anti-infantry purpose but being somewhat fragile - but that doesn't matter if their job is done anyways. The War representatives go all-in on the anti-tank capability, with a Hero buffing everyone to hit on rolls of 3+ with Gift of War, while everyone else gets 2 attacks at AP4. Should clear up pretty much any vehicle or Elite infantry you run in to.
{| class="wikitable"
!++ Many Daemons [1500pts] ++
|-
|'''Champion of Change'''<nowiki> [1] Q4+ D4+ | 80pts | Daemon, Hero, Stealth, Symbol of Change(1), Tough(3)</nowiki>
Power Staff (A3, AP(1), Rending)
Joined to:
'''Change Warriors''' [10] Q4+ D4+ | 105pts | Daemon, 2x Psychic(1) models, Stealth
10x Fireballs (12", A1)
10x Magical CCWs (A1, AP(1), Rending)
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
3x Swarm Attacks (A3, Poison)
'''Plague Swarms''' [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)
3x Swarm Attacks (A3, Poison)
'''Champion of War''' [1] Q4+ D4+ | 70pts | Daemon, Furious, Gift of War, Hero, Tough(3)
Flame Axe (A3, AP(2), Rending)
Joined to:
'''Blood Warriors''' [10] Q4+ D4+ | 120pts | Daemon, Furious
10x Heavy CCWs (A1, AP(4))
'''Blood Warriors''' [10] Q4+ D4+ | 120pts | Daemon, Furious
10x Heavy CCWs (A1, AP(4))
'''Lust Furies''' [10] Q5+ D5+ | 100pts | Daemon, Fast, Flying
10x Claws (A4)
'''Lust Warriors''' [10] Q4+ D4+ | 105pts | Daemon, Fast
10x CCWs (A2)
'''Special Rules'''
''Daemon'' - This model may be deployed as if it had the Ambush or the Scout rule (pick one).
''Gift of War'' - The hero and its unit get +1 to hit rolls when fighting in melee.
''Symbol of Change'' - Once per activation, before attacking, roll X dice. For each 4+ one enemy model within 18” takes 1 automatic hit with AP(3) and Deadly(3).
'''Daemons of Change Spell List'''
''Breath of Change'' (4+): Target 2 friendly units within 6” get +1" next time they Advance, or +2" next time they Charge/Rush.
''Blaze'' (4+): Target enemy unit within 6” takes 3 hits with AP(2).
''Steal Power'' (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.
''Inferno'' (5+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 3+ rolled.
''Loyalty'' (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds.
''Bolt of Change'' (6+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(6).
|}


==See Also==
==See Also==
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*[[Wormhole Daemons Miniatures]]
*[[Wormhole Daemons Miniatures]]
*[[Wormhole Daemons Tactics]]
*[[Wormhole Daemons Tactics]]
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]
*[[Grimdark Future]]
*[[Grimdark Future]]
[[Category:Grimdark Future]]
 
{{Faction-Links
|Faction = Wormhole Daemons
|Links =  [[Wormhole Daemons|Overview]] - [[Wormhole Daemons Tactics|Tactics]] - [[Wormhole Daemons Firefight Tactics|Firefight Tactics]] - [[Wormhole Daemons Miniatures|Miniatures]] - [[Wormhole Daemons Quickplay Armies|Quickplay Armies]] - [[Wormhole Daemons Firefight Quickplay Armies|Firefight Quickplay Armies]]
}}
{{GDF-Quickplay-Armies}}
 
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Wormhole Daemons]]
[[Category:Wormhole Daemons]]

Latest revision as of 14:02, 17 September 2023

Wormhole Daemons
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Daemons
Version: v2.50

Below you will find quick-play army lists for the Wormhole Daemons from the Grimdark Future universe.

Daemons of War (1000pts)

This is a v3.1.0 army list you can build using the Combat Patrol: Chaos Daemons box from Games Workshop, or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings.

A simple, decently versatile anti-elite force. Primarily good at destroying armored infantry and knocking wounds off of vehicles with, they are granted some anti-light ability via the Blood Hounds and the mount and Impact attacks of the Beast Riders.

https://army-forge.onepagerules.com/share?id=c2-6YsWRH3py&name=Wormhole_Daemons%20of%20War

++ Daemons of War [GF 1000pts] ++

Blood Warriors [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician
10x Great Weapon (A1, AP(3))

Blood Warriors [10] Q4+ D4+ | 205pts | Daemon, Furious, Banner, Musician
10x Great Weapon (A1, AP(3))

Blood Hounds [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)
5x Claws (A2, AP(1))

Blood Hounds [5] Q3+ D4+ | 185pts | Daemon, Fast, Furious, Spiked Collars(Impact(1)), Anti-Wizard Collar(Resistance)
5x Claws (A2, AP(1))

Beast Riders [3] Q4+ D3+ | 220pts | Daemon, Fast, Furious, Impact(2), Tough(3), Banner
3x Great Weapon (A1, AP(3))
3x Heavy Claws (A1, AP(1))

Special Rules:
Banner: This model and its unit get +1 to morale test rolls.
Daemon: This model may be deployed as if it had the Ambush or the Scout rule (pick one).
Musician: This model and its unit get +1” when using move actions.
Resistance: When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 4+ instead.


See Also

Wormhole Daemons
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons