Soul-Snatcher Cults Quickplay Armies

From OPR Community Wiki
Jump to navigation Jump to search
Soul-Snatcher Cults
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human-Alien hybrids
Version: v3.1.0

Below you can find quickplay lists for the Soul-Snatcher Cults from the Grimdark Future universe.

Combat Patrol (1000pts)

This is a v3.1.0 list you can build using the Combat Patrol: Genestealer Cults box from Games Workshop.

Stick the Brutes in the truck if you want (the built-in transport on the Truck is actually a bit wasted as all transportable units have Scout or Ambush), slam it into an infantry unit, then dump the brutes out on your next activation to charge something else close by, or finish mopping up whatever you hit. The Magus can easily give them a bonus attack with Stimulant (1) which will help versus almost any target. Acolytes are best sent in to an infantry unit.

https://army-forge.onepagerules.com/share?id=3aWBaTlWlT0Y&name=Soul-Snatcher_Cults

++ Soul-Snatcher Cults [GF 1000pts] ++

Cult Leader [1] Q4+ D5+ | 85pts | Hero, Scout, Tough(3), 1x Mage(Caster(2))
Array of CCWs (A3, AP(1), Poison)

Neophytes [10] Q4+ D5+ | 200pts | Scout
9x Rifle (24", A1)
1x Flamer (12", A1, Blast(3), Reliable)
10x CCW (A1)

Neophytes [5] Q4+ D5+ | 95pts | Scout
5x Rifle (24", A1)
5x CCW (A1)

Acolytes [5] Q4+ D5+ | 125pts | Scout, Strider
4x Pistol (12", A1) + Mutant Claws (A2, AP(1))
1x Whip & Blade (A2, Poison, AP(1), Rending, Reliable)

Mutant Brutes [5] Q3+ D4+ | 145pts | Regeneration, Scout
5x Heavy Pick (A2, AP(1), Rending)

Grinder Truck [1] Q4+ D2+ | 350pts | Fast, Impact(9), Strider, Tough(9), Transport(6)
Heavy Machinegun (30", A3, AP(1))
Rapid Heavy Mining Laser (24", A2, AP(3), Deadly(3))


Spell List:
Stimulant (1): Target friendly unit within 12" gets +1 attack next time it charges.
Mind Poison (1): Target enemy unit within 12” takes 2 hits with AP(1).
Hypnosis (2): Target 2 friendly units within 12" get +1 to defense rolls next time they take hits.
Brain Burst (2): Target enemy model within 12" takes 2 hits with AP(4).
Mind Control (3): Target 2 enemy units within 6" get -4" next time they Advance, or -8" next time they Charge/Rush.
Psychic Blaze (3): Target 2 enemy units within 12" take 3 hits with AP(1) each.

See Also

Soul-Snatcher Cults
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons