Human Defense Force Quickplay Armies: Difference between revisions

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Below you will find quickplay army lists for Human Defense Force from Grimdark Future.
{{OPR-Faction
|Faction = Human Defense Force
|Image = Human-defense-force.webp
|Setting = Grimdark Future
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Human
|Version = 3.1.0
}}
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future.


==GCPS Strike Force (750pts)==
This is a v2.50 list you can build using the '''''GCPS Strike Force''''' box from '''Mantic Games''', or any other models of your choice.


A pretty volume-of-fire reliant list. The hero is only really there to boost your Infantry Squad's morale, but in the later stages of the game their pistol is a nice bonus. Clog up points with your Infantry Squad, and have your Walker and Storm Troops hit higher-defense units where their AP is more valuable. No esoteric special rules to worry about, just a nice mass of bodies.
{| class="wikitable"
|+++ Human Defense Force [750pts] ++
!'''Company Leader'''<nowiki> [1] Q4+ D5+ | 35pts | Hero, Tough(3)</nowiki>


Shred Pistol (6", A3, Rending)
== Combat Patrol (1000pts) ==
This is a v3.1.0 list you can build using the '''''Combat Patrol: Astra Militarum''''' box from '''Games Workshop''', or any other models of your choice.


CCW (A2)
The Leader will need to stick with the Infantry Squad, as their morale is D-tier and they'll need the boost to stay in the fight. Use Double Time to shuffle your artillery up the field, as they're slow, and really don't want to be moving anyways - they both get a defensive bonus for not moving, and one is penalized on their shooting if they move on their activation, so Double Time the Rocket Battery. The Laser Cannon shouldn't need the boost anyways as it will have the range to hit what it needs.


'''Infantry Squad''' [20] Q5+ D5+ | 295pts |
Anti-armor comes from the Veterans and the Laser Artillery. Keep the vets in cover at all times and use the Plasma Rifles to plink down vehicles or elite infantry. Use the Walker to take a point early with its scout and to remove a chunk of an infantry squad - it can easily knock out half of a lot of them.


18x Rifles (24", A1)
https://army-forge.onepagerules.com/share?id=OebzX7mtySYm&name=Human_Defense%20Force


2x Flamethrower (12", A6)
{| class="wikitable"
!++ Human Defense Force [GF 1000pts] ++
|-
|
'''Company Leader''' [1] Q4+ D5+ | 75pts | Hero, Tough(3), 1x Commander(Double Time)<br>
Master Drum Pistol (9", A3, Rending)<br>
Energy Sword (A2, AP(1), Rending)


20x CCWs (A1)
'''Infantry Squad''' [10] Q5+ D5+ | 150pts | <br>
8x Rifle (24", A1)<br>
2x Flamer (12", A1, Blast(3), Reliable)<br>
10x CCW (A1)


'''Storm Troopers''' [10] Q4+ D4+ | 240pts | Strider
'''Veteran Squad''' [10] Q4+ D5+ | 215pts | Heavy Armor(Defense +1)<br>
2x Plasma Rifle (24", A1, AP(4))<br>
7x Rifle (24", A1)<br>
1x Fusion Rifle (12", A1, AP(4), Deadly(3))<br>
10x CCW (A1)


2x Grenade Launcher (24", A1, Blast(3))
'''Light Walker''' [1] Q4+ D2+ | 170pts | Fear(1), Tough(6), 1x Forward Observer(Scout)<br>
 
Rapid Heavy Flamethrower (12", A2, AP(1), Blast(3), Reliable)<br>
8x Heavy Rifles (24", A1, AP(1))
Stomp (A2, AP(1))


10x CCWs (A1)
'''Field Artillery''' [1] Q4+ D2+ | 190pts | Entrenched, Slow, Tough(6)<br>
Rocket Battery (24", A3, Blast(3), Indirect)<br>
Artillery Crew (A3)


'''Light Walker''' [1] Q4+ D2+ | 215pts | Fear, Tough(6)
'''Field Artillery''' [1] Q4+ D2+ | 200pts | Entrenched, Slow, Tough(6)<br>
Heavy Laser Cannon (36", A1, AP(3), Deadly(6))<br>
Artillery Crew (A3)


Rapid Laser Machinegun (30", A6, AP(3))


Stomp (A2, AP(1))
'''Unique Special Rules:'''<br>
''Double Time'': Once per activation, before attacking, pick one other friendly unit within 12”, which may move by up to 6".
|}
|}


==GCPS Strike Force (1000pts)==
== Astra Militarum: Bastion Platoon (1500pts) ==
This is a v2.50 list you can build using the '''''GCPS Strike Force''''' box from '''Mantic Games''', or any other models of your choice.
This is a v3.1.0 list you can build using the '''''Astra Militarum: Bastion Platoon''''' box from '''Games Workshop''', or any other models of your choice.


A pretty volume-of-fire reliant list. Clog up points with your Infantry Squad, and have your Walker and Storm Troops hit higher-defense units where their AP is more valuable. Even AP1 in decent volume will knock wounds off Defense 2+ units. The Storm Troops can be run as either two or a combined unit. There are tradeoffs to each - Two smaller units are each easier to kill, but can cover more ground. Your hero's buff also doesn't have as much effect if you aren't targeting the combined unit, although you may well be using it on your Infantry Squad anyways as there are more bodies there to benefit.
The Army was made assuming you assembled all models as they are shown on the box.
{| class="wikitable"
|+++ Human Defense Force [1000pts] ++
!'''Company Leader'''<nowiki> [1] Q4+ D5+ | 35pts | Hero, Take Aim, Tough(3)</nowiki>


Shred Pistol (6", A3, Rending)
[https://army-forge.onepagerules.com/share?id=U33IdCt4igN5&name=Human_Defence%20Force%20Quickplay%20Army%20-%201500 Army list here.]


CCW (A2)
{| class="wikitable"
 
!++ Human Defense Force [GF 1500pts] ++
'''Infantry Squad''' [20] Q5+ D5+ | 295pts |  
|-
 
|'''Storm Leader [1]'''<nowiki> Q4+ D4+ | 90pts | Hero, Tough(3), Strider, </nowiki>
20x Rifles (24", A1)
 
20x CCWs (A1)
 
'''Storm Troopers''' [5] Q4+ D4+ | 135pts | Strider
 
1x Heavy Volley Gun (24", A4, AP(1))


4x Heavy Rifles (24", A1, AP(1))
1x Enforcer(Hold the Line)  


5x CCWs (A1)
Master Heavy Rifle (24", A2, AP(1))


'''Storm Troopers''' [5] Q4+ D4+ | 135pts | Strider
Energy Sword (A2, AP(1), Rending)


1x Heavy Volley Gun (24", A4, AP(1))
'''''Joined to:''  Infantry Squad [20]''' Q5+ D5+ | 300pts |


4x Heavy Rifles (24", A1, AP(1))
2x Medical Training


5x CCWs (A1)
20x CCW (A1)


'''Armored Truck''' [1] Q4+ D2+ | 235pts | Fast, Impact(6), Strider, Tough(6), Transport(11)
20x Rifle (24", A1)


Twin Heavy Volley Gun (24", A8, AP(1))
'''Weapon Teams [3]''' Q5+ D5+ | 150pts | Tough(3)


'''Light Walker''' [1] Q4+ D2+ | 185pts | Fear, Scout, Tough(6)
3x Crew (A2),


Rapid Heavy Flamethrower (12", A12, AP(1))
Mortar (30", A1, Blast(3), Indirect),  
 
Stomp (A2, AP(1))


'''Special Rules'''
Heavy Machinegun (30", A3, AP(1)),


''Take Aim'': Once per activation, before attacking, pick one friendly unit within 12” of this model, which gets +1 to hit next time it shoots.
Autocannon (36", A3, AP(2))
|}


==GCPS Strike Force (1500pts)==
'''Storm Troopers [5]''' Q4+ D4+ | 130pts | Strider
This is a v2.50 list you can build using the '''''GCPS Strike Force''''' box from '''Mantic Games''', or any other models of your choice.


You probably get it by this point :) Plays similar to the first two lists, but using all of the available models, I believe. Infantry walks onto a point and never leaves except to make some breathing room, Storm Troops kill mid-tier infantry and chip at vehicles and high-tier elite infantry, Flamethrower walker points at anything it gets close to (Really, its more than enough), Laser walker acts as your anti-tank that also deals with high tier infantry easily.
4x CCW (A1),  
{| class="wikitable"
|+++ Human Defense Force [1500pts] ++
!'''Company Leader'''<nowiki> [1] Q4+ D5+ | 70pts | Hero, Take Aim, Tough(3)</nowiki>


Shred Pistol (6", A3, Rending)
Heavy Rifle (24", A1, AP(1)),


CCW (A2)
Sgt. Heavy Pistol (12", A1, AP(1)),


'''Infantry Squad''' [20] Q5+ D5+ | 310pts |
Sgt. Hand Weapon (A2),


20x Rifles (24", A1)
Fusion Rifle (12", A1, AP(4), Deadly(3)),


20x CCWs (A1)
2x Plasma Rifle (24", A1, AP(4))


'''Storm Troopers''' [10] Q4+ D4+ | 270pts | Strider
'''Light APC [1]''' Q4+ D2+ | 290pts | Fast, Impact(3), Tough(6), Transport(11),


2x Heavy Volley Gun (24", A4, AP(1))
1x Dozer Blade(Strider),  


8x Heavy Rifles (24", A1, AP(1))
1x Camouflage Netting(Stealth)


10x CCWs (A1)
2x Heavy Machinegun (30", A3, AP(1)),


'''Storm Troopers''' [10] Q4+ D4+ | 270pts | Strider
Pintle-Machinegun (30", A2, AP(1)),


2x Heavy Volley Gun (24", A4, AP(1))
Hunter Missiles (24", A1, AP(2), Deadly(3), Lock-On, Limited)


8x Heavy Rifles (24", A1, AP(1))
'''Support Vehicle [1]''' Q4+ D2+ | 335pts | Entrenched, Impact(3), Tough(6),


10x CCWs (A1)
1x Camouflage Netting(Stealth),


'''Armored Truck''' [1] Q4+ D2+ | 265pts | Fast, Impact(6), Strider, Tough(6), Transport(11)
1x Dozer Blade(Strider)


Twin Autocannon (36", A6, AP(2))
Twin AA-Cannon (30", A6, AP(3), Lock-On),


'''Light Walker''' [1] Q4+ D2+ | 170pts | Fear, Tough(6)
Heavy Machinegun (30", A3, AP(1))


Rapid Heavy Flamethrower (12", A12, AP(1))
'''Light Walker [1]''' Q4+ D2+ | 205pts | Fear(1), Tough(6),


Stomp (A2, AP(1))
1x Heavy Frame(Protected),  


'''Light Walker''' [1] Q4+ D2+ | 215pts | Fear, Tough(6)
1x Forward Observer(Scout)


Rapid Laser Machinegun (30", A6, AP(3))
Stomp (A2, AP(1)),


Stomp (A2, AP(1))
Rapid Heavy Machinegun (30", A6, AP(1))
 
|-
'''Special Rules'''
|
 
''Take Aim'': Once per activation, before attacking, pick one friendly unit within 12” of this model, which gets +1 to hit next time it shoots.
|}
|}


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*[[Human Defense Force Miniatures]]
*[[Human Defense Force Miniatures]]
*[[Human Defense Force Tactics]]
*[[Human Defense Force Tactics]]
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]
*[[Grimdark Future]]
*[[Grimdark Future]]
[[Category:Grimdark Future]]
 
{{Faction-Links
|Faction = Human Defense Force
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]
}}
{{GDF-Quickplay-Armies}}
 
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Human Defense Force]]
[[Category:Human Defense Force]]

Latest revision as of 20:06, 20 August 2024

Human Defense Force
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v3.1.0

Below you will find quickplay army lists for Human Defense Force from Grimdark Future.


Combat Patrol (1000pts)

This is a v3.1.0 list you can build using the Combat Patrol: Astra Militarum box from Games Workshop, or any other models of your choice.

The Leader will need to stick with the Infantry Squad, as their morale is D-tier and they'll need the boost to stay in the fight. Use Double Time to shuffle your artillery up the field, as they're slow, and really don't want to be moving anyways - they both get a defensive bonus for not moving, and one is penalized on their shooting if they move on their activation, so Double Time the Rocket Battery. The Laser Cannon shouldn't need the boost anyways as it will have the range to hit what it needs.

Anti-armor comes from the Veterans and the Laser Artillery. Keep the vets in cover at all times and use the Plasma Rifles to plink down vehicles or elite infantry. Use the Walker to take a point early with its scout and to remove a chunk of an infantry squad - it can easily knock out half of a lot of them.

https://army-forge.onepagerules.com/share?id=OebzX7mtySYm&name=Human_Defense%20Force

++ Human Defense Force [GF 1000pts] ++

Company Leader [1] Q4+ D5+ | 75pts | Hero, Tough(3), 1x Commander(Double Time)
Master Drum Pistol (9", A3, Rending)
Energy Sword (A2, AP(1), Rending)

Infantry Squad [10] Q5+ D5+ | 150pts |
8x Rifle (24", A1)
2x Flamer (12", A1, Blast(3), Reliable)
10x CCW (A1)

Veteran Squad [10] Q4+ D5+ | 215pts | Heavy Armor(Defense +1)
2x Plasma Rifle (24", A1, AP(4))
7x Rifle (24", A1)
1x Fusion Rifle (12", A1, AP(4), Deadly(3))
10x CCW (A1)

Light Walker [1] Q4+ D2+ | 170pts | Fear(1), Tough(6), 1x Forward Observer(Scout)
Rapid Heavy Flamethrower (12", A2, AP(1), Blast(3), Reliable)
Stomp (A2, AP(1))

Field Artillery [1] Q4+ D2+ | 190pts | Entrenched, Slow, Tough(6)
Rocket Battery (24", A3, Blast(3), Indirect)
Artillery Crew (A3)

Field Artillery [1] Q4+ D2+ | 200pts | Entrenched, Slow, Tough(6)
Heavy Laser Cannon (36", A1, AP(3), Deadly(6))
Artillery Crew (A3)


Unique Special Rules:
Double Time: Once per activation, before attacking, pick one other friendly unit within 12”, which may move by up to 6".

Astra Militarum: Bastion Platoon (1500pts)

This is a v3.1.0 list you can build using the Astra Militarum: Bastion Platoon box from Games Workshop, or any other models of your choice.

The Army was made assuming you assembled all models as they are shown on the box.

Army list here.

++ Human Defense Force [GF 1500pts] ++
Storm Leader [1] Q4+ D4+ | 90pts | Hero, Tough(3), Strider,

1x Enforcer(Hold the Line)

Master Heavy Rifle (24", A2, AP(1))

Energy Sword (A2, AP(1), Rending)

Joined to: Infantry Squad [20] Q5+ D5+ | 300pts |

2x Medical Training

20x CCW (A1)

20x Rifle (24", A1)

Weapon Teams [3] Q5+ D5+ | 150pts | Tough(3)

3x Crew (A2),

Mortar (30", A1, Blast(3), Indirect),

Heavy Machinegun (30", A3, AP(1)),

Autocannon (36", A3, AP(2))

Storm Troopers [5] Q4+ D4+ | 130pts | Strider

4x CCW (A1),

Heavy Rifle (24", A1, AP(1)),

Sgt. Heavy Pistol (12", A1, AP(1)),

Sgt. Hand Weapon (A2),

Fusion Rifle (12", A1, AP(4), Deadly(3)),

2x Plasma Rifle (24", A1, AP(4))

Light APC [1] Q4+ D2+ | 290pts | Fast, Impact(3), Tough(6), Transport(11),

1x Dozer Blade(Strider),

1x Camouflage Netting(Stealth)

2x Heavy Machinegun (30", A3, AP(1)),

Pintle-Machinegun (30", A2, AP(1)),

Hunter Missiles (24", A1, AP(2), Deadly(3), Lock-On, Limited)

Support Vehicle [1] Q4+ D2+ | 335pts | Entrenched, Impact(3), Tough(6),

1x Camouflage Netting(Stealth),

1x Dozer Blade(Strider)

Twin AA-Cannon (30", A6, AP(3), Lock-On),

Heavy Machinegun (30", A3, AP(1))

Light Walker [1] Q4+ D2+ | 205pts | Fear(1), Tough(6),

1x Heavy Frame(Protected),

1x Forward Observer(Scout)

Stomp (A2, AP(1)),

Rapid Heavy Machinegun (30", A6, AP(1))

See Also

Human Defense Force
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons