Human Inquisition Quickplay Armies: Difference between revisions

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|Links =  [[Human Inquisition|Overview]] - [[Human Inquisition Tactics|Tactics]] - [[Human Inquisition Firefight Tactics|Firefight Tactics]] - [[Human Inquisition Miniatures|Miniatures]] - [[Human Inquisition Quickplay Armies|Quickplay Armies]] - [[Human Inquisition Firefight Quickplay Armies|Firefight Quickplay Armies]]
|Links =  [[Human Inquisition|Overview]] - [[Human Inquisition Tactics|Tactics]] - [[Human Inquisition Firefight Tactics|Firefight Tactics]] - [[Human Inquisition Miniatures|Miniatures]] - [[Human Inquisition Quickplay Armies|Quickplay Armies]] - [[Human Inquisition Firefight Quickplay Armies|Firefight Quickplay Armies]]
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{{GDF-Quickplay-Armies}}


[[Category:Grimdark Future (game)]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Human Inquisition]]
[[Category:Human Inquisition]]

Latest revision as of 15:52, 15 November 2022

Human Inquisition
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v2.50

Below you will find quickplay army lists for Human Inquisition from Grimdark Future.

Note: as v2.50 is in constant development the following might not be accurate.

Funny Assassin (750pts)

This is a v2.50 list you can build using a GCPS Strike Force box from Mantic Games' Firefight game, or any other models of your choice.

The units are a bit strange. Assassins are expensive, but they're probably the weirdest thing in the army, so they kinda need to be included. Hard to hit, hard to wound, hard to damage, speedy. Their melee is honestly not the most impressive, as the utility of Rending falls off pretty hard when your Quality is 2+ and are going to be hitting most of the dice you throw, instead of something with for example Quality 5+ getting half their hits with the Rending effect. It'll steal deal some damage, but it shouldn't be sent into a unit of Custodian Brothers or a large unit of Prime Brothers, as it might well lose the melee, as their defense doesn't really care about your regular hits, and you're only going to average about 1.7 Rending triggers per combat. It'll deal about two or three wounds to Defense 2+ units, which does make it have some utility against vehicles that can't fight back. If you *are* needing them to charge a unit like that, try to have your Walker soften it up first.

++ Human Inquisition [750pts] ++
Assault Assassin [1] Q2+ D2+ | 355pts | Fast, Furious, Hero, Regeneration, Scout, Stealth, Strider, Tough(6)

Executioner Gun (12", A6, Poison)

Energy Claw (A9, Rending)

Veteran Squad [10] Q4+ D5+ | 180pts |

2x Grenade Launcher (24", A1, Blast(3))

8x Rifles (24", A1)

10x CCWs (A1)

Light Walker [1] Q4+ D2+ | 215pts | Fear, Tough(6)

Rapid Laser Machinegun (30", A6, AP(3))

Stomp (A2, AP(1))

See Also

Human Inquisition
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons