Battle Brothers Quickplay Armies: Difference between revisions

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Below you will find quickplay army lists for Battle Brothers from Grimdark Future.
{{OPR-Faction
|Faction = Battle Brothers
|Image = BattleBrothers.webp
|Setting = Grimdark Future
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Human
|Version = 3.4.1
}}
Below you will find quickplay army lists for '''Battle Brothers''' from Grimdark Future.


==Battle Brothers (750pts)==
== Battle Brothers (1000pts)==
This is a v2.50 Battle-scale list you can build using the free printable '''Battle Brothers Army Pack''' by '''OnePageRules'''. You can find the models [https://onepagerules.com/2020/04/02/2d-print-models-released/ here] and the free black and white models [https://drive.google.com/drive/folders/1cZ26YZyZuWxirwhGrqd-fS0lFKtDltsj here].
This is a v3.4.1 Battle-scale list you can build using the '''Combat Patrol: Space Marines''' box from 'Games Workshop', or any other models of your choice.
 
Make no mistake that this is a shooty army - OPR's lack of shoot-and-fight in the same activations means you will need to be *charged* to be able to use both in a round. The Heroes are tough enough to sit on their own, no need to join either to the Destroyers. There is no aura buff to necessitate it anyways, and you will definitely need the activation count. You can probably justify using your Destroyers as anti-armor or anti-heavy infantry if necessary, but their rifles are definitely the more expensive component.


This is a decent, easy to use, take-all-opponents list that has tools to deal with most situations. Having at least AP(1) on all their shooting weapons makes them good at reliably killing Defense 4+ units, and the Heavy Flamethrowers make this even more reliable the closer you get. The lone Laser Cannon can knock a big chunk out of an enemy vehicle, which your other Brothers could spend a few activations chipping the last few wounds off of; AP(1) is much more capable of dealing with Defense 2+ units than it may at first seem. If you need to spend a round knocking out a big threat, it's probably worth it - at this point level, that vehicle is probably quite a big chunk of their points. Versus more numerous armies such as a Grunt-heavy Alien Hives, it may be wise to use the Laser Cannon unit as bait to draw units into the 18" threat range (Advance movement + 12" weapon range) of your Heavy Flamethrower units. Your units are going to die no matter what - make sure you're the one setting the terms. Or you could just.. use something other than a Laser Cannon mini. That.. yeah that makes way more sense.
{| class="wikitable"
{| class="wikitable"
|+++ Battle Brothers [750pts] ++
![https://army-forge.onepagerules.com/share?id=VXkf2kMXpZKt&name=Battle_Brothers%20%3A%20Quickplay%20Army%20for%20Wiki <nowiki>++ Battle Brothers (v3.4.1) [GF 995pts] ++</nowiki>]
!'''Master Brother'''<nowiki> [1] | Qua 3+ Def 3+ | 85pts</nowiki>
|-
 
|
1x Plasma Pistol (12", A1, AP(4))
'''Master Destroyer''' [1] Q3+ D3+ | 290pts | Ambush, Fearless, Hero, Tough(6), 1x Archivist(Caster(2))<br>
 
Rapid Storm Rifle (24", A6, AP(1))<br>
1x Energy Sword (A2, AP(1), Rending)
Energy Sword (A4, AP(1), Rending)
 
Fearless, Hero, Tough(3), Preacher (War Chant)
 
'''Assault Brothers''' [5] | Qua 3+ Def 3+ | 140pts
 
5x Heavy Pistols (12", A1, AP(1))


5x CCWs (A2)
'''Master Destroyer''' [1] Q3+ D3+ | 270pts | Ambush, Fearless, Hero, Tough(6), Advanced Tactics<br>
Rapid Storm Rifle (24", A6, AP(1))<br>
Energy Sword (A4, AP(1), Rending)


Fearless
'''Support Brothers''' [3] Q3+ D3+ | 145pts | Fearless, Relentless<br>
3x Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)<br>
3x CCW (A1)


'''Battle Brothers''' [5] | Qua 3+ Def 3+ | 165pts
'''Destroyers''' [3] Q3+ D3+ | 290pts | Ambush, Fearless, Tough(3)<br>
2x Storm Rifle (24", A3, AP(1))<br>
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)<br>
2x Chain-Fist (A1, AP(2), Deadly(3))


4x Heavy Rifles (24", A1, AP(1))
CCW (A1)


1x Heavy Flamethrower (12", A6, AP(1))
'''Army Spells:'''<br>
 
''Blurred Sight'' (1): Target enemy unit within 18" gets -1 to hit rolls next time it shoots.<br>
5x CCWs (A1)
''Psychic Terror'' (1): Target enemy unit within 12" takes 2 hits with AP(2).<br>
 
''Cursed Ground'' (2): Target 2 enemy units within 18" move -2" next time they Advance, or -4" next time they Charge/Rush.<br>
Fearless
''Cerebral Trauma'' (2): Target enemy model within 12" takes 2 hits with AP(4).<br>
 
''Time Passage'' (3): Target 2 friendly units within 12" get AP(+3) next time they charge.<br>
'''Battle Brothers''' [5] | Qua 3+ Def 3+ | 165pts
''Lightning Fog'' (3): Target 2 enemy units within 12" take 6 hits each.
 
4x Heavy Rifles (24", A1, AP(1))
 
1x Heavy Flamethrower (12", A6, AP(1))
 
5x CCWs (A1)
 
Fearless
 
'''Battle Brothers''' [5] | Qua 3+ Def 3+ | 195pts
 
1x Laser Cannon (36", A1, AP(3), Deadly(3))
 
4x Heavy Rifles (24", A1, AP(1))
 
5x CCWs (A1)
 
Fearless
 
'''War Chant''' - The hero and its unit get +1 attack in melee when charging.
|}
|}


==Enforcers (750pts)==
==See Also==
This is a v2.50 list you can make using the '''Enforcer Strike Force''' from '''Mantic Games''', or any other models of your choice.
 
A bit lacking in the anti-tank department, but good versus more "wide"-built armies with lots of big units for your Grenade Launchers to reap full effect from, or for your Pathfinders to chop to death. The Bikers don't have Strider, unfortunately, so your hovering jetbikes are still going to be slowed down by patches of mud, but you could pull in a Jetbike unit from a different army, if you wish.
{| class="wikitable"
|+++ Battle Brothers [750pts] ++
!'''Elite Pathfinder'''<nowiki> [1] Q4+ D4+ | 80pts | Fearless, Hero, Scout, Strider, Tough(3), War Chant</nowiki>
 
Dual Energy Claws (A4, Rending)
 
'''Pathfinders''' [10] Q4+ D4+ | 255pts | Fearless, 2x Scout, Strider
 
1x Plasma Pistol (12", A1, AP(4))
 
9x Heavy Pistols (12", A1, AP(1))
 
10x CCWs (A2)
 
Battle Brothers '''[5] Q3+ D3+ | 195pts | Fearless'''
 
1x Laser Cannon (36", A1, AP(3), Deadly(3))
 
4x Heavy Rifles (24", A1, AP(1))
 
5x CCWs (A1)
 
'''Pathfinder Bikers''' [3] Q4+ D4+ | 220pts | Fast, Fearless, Scout, Tough(3)
 
3x Grenade Launchers (24", A1, Blast(3))
 
3x Heavy Pistols (12", A1, AP(1))
 
3x CCWs (A2)
 
'''Special Rules'''
 
''War Chant'' - The hero and its unit get +1 attack in melee when charging.
|}


== See Also ==
*[[Battle Brothers]]
*[[Battle Brothers Miniatures]]
*[[Battle Brothers Tactics]]
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]
*[[Grimdark Future]]


* [[Battle Brothers]]
{{Faction-Links
* [[Battle Brothers Miniatures]]
|Faction = Battle Brothers
* [[Battle Brothers Tactics]]
|Links =  [[Battle Brothers|Overview]] - [[Battle Brothers Tactics|Tactics]] - [[Battle Brothers Firefight Tactics|Firefight Tactics]] - [[Battle Brothers Miniatures|Miniatures]] - [[Battle Brothers Quickplay Armies|Quickplay Armies]] - [[Battle Brothers Firefight Quickplay Armies|Firefight Quickplay Armies]]
* [[Grimdark Future]]
}}
{{GDF-Quickplay-Armies}}


[[Category:Grimdark Future]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Battle Brothers]]
[[Category:Battle Brothers]]

Latest revision as of 20:20, 28 October 2024

Battle Brothers
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v3.4.1

Below you will find quickplay army lists for Battle Brothers from Grimdark Future.

Battle Brothers (1000pts)

This is a v3.4.1 Battle-scale list you can build using the Combat Patrol: Space Marines box from 'Games Workshop', or any other models of your choice.

Make no mistake that this is a shooty army - OPR's lack of shoot-and-fight in the same activations means you will need to be *charged* to be able to use both in a round. The Heroes are tough enough to sit on their own, no need to join either to the Destroyers. There is no aura buff to necessitate it anyways, and you will definitely need the activation count. You can probably justify using your Destroyers as anti-armor or anti-heavy infantry if necessary, but their rifles are definitely the more expensive component.

++ Battle Brothers (v3.4.1) [GF 995pts] ++

Master Destroyer [1] Q3+ D3+ | 290pts | Ambush, Fearless, Hero, Tough(6), 1x Archivist(Caster(2))
Rapid Storm Rifle (24", A6, AP(1))
Energy Sword (A4, AP(1), Rending)

Master Destroyer [1] Q3+ D3+ | 270pts | Ambush, Fearless, Hero, Tough(6), Advanced Tactics
Rapid Storm Rifle (24", A6, AP(1))
Energy Sword (A4, AP(1), Rending)

Support Brothers [3] Q3+ D3+ | 145pts | Fearless, Relentless
3x Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
3x CCW (A1)

Destroyers [3] Q3+ D3+ | 290pts | Ambush, Fearless, Tough(3)
2x Storm Rifle (24", A3, AP(1))
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
2x Chain-Fist (A1, AP(2), Deadly(3))

CCW (A1)

Army Spells:
Blurred Sight (1): Target enemy unit within 18" gets -1 to hit rolls next time it shoots.
Psychic Terror (1): Target enemy unit within 12" takes 2 hits with AP(2).
Cursed Ground (2): Target 2 enemy units within 18" move -2" next time they Advance, or -4" next time they Charge/Rush.
Cerebral Trauma (2): Target enemy model within 12" takes 2 hits with AP(4).
Time Passage (3): Target 2 friendly units within 12" get AP(+3) next time they charge.
Lightning Fog (3): Target 2 enemy units within 12" take 6 hits each.

See Also

Battle Brothers
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons