Human Defense Force Quickplay Armies: Difference between revisions

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Below you will find quickplay army lists for Human Defense Force from Grimdark Future.
{{OPR-Faction
|Faction = Human Defense Force
|Image = Human-defense-force.webp
|Setting = Grimdark Future
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Human
|Version = 3.1.0
}}
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future.


==GCPS Strike Force (750pts)==
This is a v2.50 list you can build using the '''''GCPS Strike Force''''' box from '''Mantic Games''', or any other models of your choice.


A pretty volume-of-fire reliant list. The hero is only really there to boost your Infantry Squad's morale, but in the later stages of the game their pistol is a nice bonus. Clog up points with your Infantry Squad, and have your Walker and Storm Troops hit higher-defense units where their AP is more valuable. No esoteric special rules to worry about, just a nice mass of bodies.
{| class="wikitable"
!++ Human Defense Force [750pts] ++
|-
|'''Company Leader'''<nowiki> [1] Q4+ D5+ | 35pts | Hero, Tough(3)</nowiki>


Shred Pistol (6", A3, Rending)
== Combat Patrol (1000pts) ==
This is a v3.1.0 list you can build using the '''''Combat Patrol: Astra Militarum''''' box from '''Games Workshop''', or any other models of your choice.


CCW (A2)
The Leader will need to stick with the Infantry Squad, as their morale is D-tier and they'll need the boost to stay in the fight. Use Double Time to shuffle your artillery up the field, as they're slow, and really don't want to be moving anyways - they both get a defensive bonus for not moving, and one is penalized on their shooting if they move on their activation, so Double Time the Rocket Battery. The Laser Cannon shouldn't need the boost anyways as it will have the range to hit what it needs.


'''Infantry Squad''' [20] Q5+ D5+ | 295pts |
Anti-armor comes from the Veterans and the Laser Artillery. Keep the vets in cover at all times and use the Plasma Rifles to plink down vehicles or elite infantry. Use the Walker to take a point early with its scout and to remove a chunk of an infantry squad - it can easily knock out half of a lot of them.


18x Rifles (24", A1)
https://army-forge.onepagerules.com/share?id=OebzX7mtySYm&name=Human_Defense%20Force


2x Flamethrower (12", A6)
{| class="wikitable"
!++ Human Defense Force [GF 1000pts] ++
|-
|
'''Company Leader''' [1] Q4+ D5+ | 75pts | Hero, Tough(3), 1x Commander(Double Time)<br>
Master Drum Pistol (9", A3, Rending)<br>
Energy Sword (A2, AP(1), Rending)


20x CCWs (A1)
'''Infantry Squad''' [10] Q5+ D5+ | 150pts | <br>
8x Rifle (24", A1)<br>
2x Flamer (12", A1, Blast(3), Reliable)<br>
10x CCW (A1)


'''Storm Troopers''' [10] Q4+ D4+ | 240pts | Strider
'''Veteran Squad''' [10] Q4+ D5+ | 215pts | Heavy Armor(Defense +1)<br>
2x Plasma Rifle (24", A1, AP(4))<br>
7x Rifle (24", A1)<br>
1x Fusion Rifle (12", A1, AP(4), Deadly(3))<br>
10x CCW (A1)


2x Grenade Launcher (24", A1, Blast(3))
'''Light Walker''' [1] Q4+ D2+ | 170pts | Fear(1), Tough(6), 1x Forward Observer(Scout)<br>
Rapid Heavy Flamethrower (12", A2, AP(1), Blast(3), Reliable)<br>
Stomp (A2, AP(1))


8x Heavy Rifles (24", A1, AP(1))
'''Field Artillery''' [1] Q4+ D2+ | 190pts | Entrenched, Slow, Tough(6)<br>
Rocket Battery (24", A3, Blast(3), Indirect)<br>
Artillery Crew (A3)


10x CCWs (A1)
'''Field Artillery''' [1] Q4+ D2+ | 200pts | Entrenched, Slow, Tough(6)<br>
Heavy Laser Cannon (36", A1, AP(3), Deadly(6))<br>
Artillery Crew (A3)


'''Light Walker''' [1] Q4+ D2+ | 215pts | Fear, Tough(6)


Rapid Laser Machinegun (30", A6, AP(3))
'''Unique Special Rules:'''<br>
''Double Time'': Once per activation, before attacking, pick one other friendly unit within 12”, which may move by up to 6".
|}
 
== Astra Militarum: Bastion Platoon (1500pts) ==
This is a v3.1.0 list you can build using the '''''Astra Militarum: Bastion Platoon''''' box from '''Games Workshop''', or any other models of your choice.


Stomp (A2, AP(1))
The Army was made assuming you assembled all models as they are shown on the box.
|}


==GCPS Strike Force (1000pts)==
[https://army-forge.onepagerules.com/share?id=U33IdCt4igN5&name=Human_Defence%20Force%20Quickplay%20Army%20-%201500 Army list here.]
This is a v2.50 list you can build using the '''''GCPS Strike Force''''' box from '''Mantic Games''', or any other models of your choice.


A pretty volume-of-fire reliant list. Clog up points with your Infantry Squad, and have your Walker and Storm Troops hit higher-defense units where their AP is more valuable. Even AP1 in decent volume will knock wounds off Defense 2+ units. The Storm Troops can be run as either two or a combined unit. There are tradeoffs to each - Two smaller units are each easier to kill, but can cover more ground. Your hero's buff also doesn't have as much effect if you aren't targeting the combined unit, although you may well be using it on your Infantry Squad anyways as there are more bodies there to benefit.
{| class="wikitable"
{| class="wikitable"
!++ Human Defense Force [1000pts] ++
!++ Human Defense Force [GF 1500pts] ++
|-
|-
|'''Company Leader'''<nowiki> [1] Q4+ D5+ | 35pts | Hero, Take Aim, Tough(3)</nowiki>
|'''Storm Leader [1]'''<nowiki> Q4+ D4+ | 90pts | Hero, Tough(3), Strider, </nowiki>


Shred Pistol (6", A3, Rending)
1x Enforcer(Hold the Line)  


CCW (A2)
Master Heavy Rifle (24", A2, AP(1))


'''Infantry Squad''' [20] Q5+ D5+ | 295pts |
Energy Sword (A2, AP(1), Rending)


20x Rifles (24", A1)
'''''Joined to:''  Infantry Squad [20]''' Q5+ D5+ | 300pts |


20x CCWs (A1)
2x Medical Training


'''Storm Troopers''' [5] Q4+ D4+ | 135pts | Strider
20x CCW (A1)


1x Heavy Volley Gun (24", A4, AP(1))
20x Rifle (24", A1)


4x Heavy Rifles (24", A1, AP(1))
'''Weapon Teams [3]''' Q5+ D5+ | 150pts | Tough(3)


5x CCWs (A1)
3x Crew (A2),


'''Storm Troopers''' [5] Q4+ D4+ | 135pts | Strider
Mortar (30", A1, Blast(3), Indirect),


1x Heavy Volley Gun (24", A4, AP(1))
Heavy Machinegun (30", A3, AP(1)),


4x Heavy Rifles (24", A1, AP(1))
Autocannon (36", A3, AP(2))


5x CCWs (A1)
'''Storm Troopers [5]''' Q4+ D4+ | 130pts | Strider


'''Armored Truck''' [1] Q4+ D2+ | 235pts | Fast, Impact(6), Strider, Tough(6), Transport(11)
4x CCW (A1),  


Twin Heavy Volley Gun (24", A8, AP(1))
Heavy Rifle (24", A1, AP(1)),


'''Light Walker''' [1] Q4+ D2+ | 185pts | Fear, Scout, Tough(6)
Sgt. Heavy Pistol (12", A1, AP(1)),


Rapid Heavy Flamethrower (12", A12, AP(1))
Sgt. Hand Weapon (A2),  


Stomp (A2, AP(1))
Fusion Rifle (12", A1, AP(4), Deadly(3)),


'''Special Rules'''
2x Plasma Rifle (24", A1, AP(4))


''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model, which gets +1 to hit next time it shoots.
'''Light APC [1]''' Q4+ D2+ | 290pts | Fast, Impact(3), Tough(6), Transport(11),  
|}


== GCPS Strike Force (1500pts)==
1x Dozer Blade(Strider),  
This is a v2.50 list you can build using the '''''GCPS Strike Force''''' box from '''Mantic Games''', or any other models of your choice.


You probably get it by this point :) Plays similar to the first two lists, but using all of the available models, I believe. Infantry walks onto a point and never leaves except to make some breathing room, Storm Troops kill mid-tier infantry and chip at vehicles and high-tier elite infantry, Flamethrower walker points at anything it gets close to (Really, its more than enough), Laser walker acts as your anti-tank that also deals with high tier infantry easily.
1x Camouflage Netting(Stealth)
{| class="wikitable"
!++ Human Defense Force [1500pts] ++
|-
|'''Company Leader'''<nowiki> [1] Q4+ D5+ | 70pts | Hero, Take Aim, Tough(3)</nowiki>


Shred Pistol (6", A3, Rending)
2x Heavy Machinegun (30", A3, AP(1)),


CCW (A2)
Pintle-Machinegun (30", A2, AP(1)),


'''Infantry Squad''' [20] Q5+ D5+ | 310pts |
Hunter Missiles (24", A1, AP(2), Deadly(3), Lock-On, Limited)


20x Rifles (24", A1)
'''Support Vehicle [1]''' Q4+ D2+ | 335pts | Entrenched, Impact(3), Tough(6),


20x CCWs (A1)
1x Camouflage Netting(Stealth),


'''Storm Troopers''' [10] Q4+ D4+ | 270pts | Strider
1x Dozer Blade(Strider)


2x Heavy Volley Gun (24", A4, AP(1))
Twin AA-Cannon (30", A6, AP(3), Lock-On),


8x Heavy Rifles (24", A1, AP(1))
Heavy Machinegun (30", A3, AP(1))


10x CCWs (A1)
'''Light Walker [1]''' Q4+ D2+ | 205pts | Fear(1), Tough(6),


'''Storm Troopers''' [10] Q4+ D4+ | 270pts | Strider
1x Heavy Frame(Protected),


2x Heavy Volley Gun (24", A4, AP(1))
1x Forward Observer(Scout)


8x Heavy Rifles (24", A1, AP(1))
Stomp (A2, AP(1)),


10x CCWs (A1)
Rapid Heavy Machinegun (30", A6, AP(1))
 
|-
'''Armored Truck''' [1] Q4+ D2+ | 265pts | Fast, Impact(6), Strider, Tough(6), Transport(11)
|
 
Twin Autocannon (36", A6, AP(2))
 
'''Light Walker''' [1] Q4+ D2+ | 170pts | Fear, Tough(6)
 
Rapid Heavy Flamethrower (12", A12, AP(1))
 
Stomp (A2, AP(1))
 
'''Light Walker''' [1] Q4+ D2+ | 215pts | Fear, Tough(6)
 
Rapid Laser Machinegun (30", A6, AP(3))
 
Stomp (A2, AP(1))
 
'''Special Rules'''
 
''Take Aim'' - Once per activation, before attacking, pick one friendly unit within 12” of this model, which gets +1 to hit next time it shoots.
|}
|}


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*[[Human Defense Force Miniatures]]
*[[Human Defense Force Miniatures]]
*[[Human Defense Force Tactics]]
*[[Human Defense Force Tactics]]
*[[:Category:Grimdark Future Quickplay Armies|Grimdark Future Quickplay Armies]]
*[[Grimdark Future]]
*[[Grimdark Future]]
[[Category:Grimdark Future]]
 
{{Faction-Links
|Faction = Human Defense Force
|Links =  [[Human Defense Force|Overview]] - [[Human Defense Force Tactics|Tactics]] - [[Human Defense Force Firefight Tactics|Firefight Tactics]] - [[Human Defense Force Miniatures|Miniatures]] - [[Human Defense Force Quickplay Armies|Quickplay Armies]] - [[Human Defense Force Firefight Quickplay Armies|Firefight Quickplay Armies]]
}}
{{GDF-Quickplay-Armies}}
 
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Human Defense Force]]
[[Category:Human Defense Force]]

Latest revision as of 20:06, 20 August 2024

Human Defense Force
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v3.1.0

Below you will find quickplay army lists for Human Defense Force from Grimdark Future.


Combat Patrol (1000pts)

This is a v3.1.0 list you can build using the Combat Patrol: Astra Militarum box from Games Workshop, or any other models of your choice.

The Leader will need to stick with the Infantry Squad, as their morale is D-tier and they'll need the boost to stay in the fight. Use Double Time to shuffle your artillery up the field, as they're slow, and really don't want to be moving anyways - they both get a defensive bonus for not moving, and one is penalized on their shooting if they move on their activation, so Double Time the Rocket Battery. The Laser Cannon shouldn't need the boost anyways as it will have the range to hit what it needs.

Anti-armor comes from the Veterans and the Laser Artillery. Keep the vets in cover at all times and use the Plasma Rifles to plink down vehicles or elite infantry. Use the Walker to take a point early with its scout and to remove a chunk of an infantry squad - it can easily knock out half of a lot of them.

https://army-forge.onepagerules.com/share?id=OebzX7mtySYm&name=Human_Defense%20Force

++ Human Defense Force [GF 1000pts] ++

Company Leader [1] Q4+ D5+ | 75pts | Hero, Tough(3), 1x Commander(Double Time)
Master Drum Pistol (9", A3, Rending)
Energy Sword (A2, AP(1), Rending)

Infantry Squad [10] Q5+ D5+ | 150pts |
8x Rifle (24", A1)
2x Flamer (12", A1, Blast(3), Reliable)
10x CCW (A1)

Veteran Squad [10] Q4+ D5+ | 215pts | Heavy Armor(Defense +1)
2x Plasma Rifle (24", A1, AP(4))
7x Rifle (24", A1)
1x Fusion Rifle (12", A1, AP(4), Deadly(3))
10x CCW (A1)

Light Walker [1] Q4+ D2+ | 170pts | Fear(1), Tough(6), 1x Forward Observer(Scout)
Rapid Heavy Flamethrower (12", A2, AP(1), Blast(3), Reliable)
Stomp (A2, AP(1))

Field Artillery [1] Q4+ D2+ | 190pts | Entrenched, Slow, Tough(6)
Rocket Battery (24", A3, Blast(3), Indirect)
Artillery Crew (A3)

Field Artillery [1] Q4+ D2+ | 200pts | Entrenched, Slow, Tough(6)
Heavy Laser Cannon (36", A1, AP(3), Deadly(6))
Artillery Crew (A3)


Unique Special Rules:
Double Time: Once per activation, before attacking, pick one other friendly unit within 12”, which may move by up to 6".

Astra Militarum: Bastion Platoon (1500pts)

This is a v3.1.0 list you can build using the Astra Militarum: Bastion Platoon box from Games Workshop, or any other models of your choice.

The Army was made assuming you assembled all models as they are shown on the box.

Army list here.

++ Human Defense Force [GF 1500pts] ++
Storm Leader [1] Q4+ D4+ | 90pts | Hero, Tough(3), Strider,

1x Enforcer(Hold the Line)

Master Heavy Rifle (24", A2, AP(1))

Energy Sword (A2, AP(1), Rending)

Joined to: Infantry Squad [20] Q5+ D5+ | 300pts |

2x Medical Training

20x CCW (A1)

20x Rifle (24", A1)

Weapon Teams [3] Q5+ D5+ | 150pts | Tough(3)

3x Crew (A2),

Mortar (30", A1, Blast(3), Indirect),

Heavy Machinegun (30", A3, AP(1)),

Autocannon (36", A3, AP(2))

Storm Troopers [5] Q4+ D4+ | 130pts | Strider

4x CCW (A1),

Heavy Rifle (24", A1, AP(1)),

Sgt. Heavy Pistol (12", A1, AP(1)),

Sgt. Hand Weapon (A2),

Fusion Rifle (12", A1, AP(4), Deadly(3)),

2x Plasma Rifle (24", A1, AP(4))

Light APC [1] Q4+ D2+ | 290pts | Fast, Impact(3), Tough(6), Transport(11),

1x Dozer Blade(Strider),

1x Camouflage Netting(Stealth)

2x Heavy Machinegun (30", A3, AP(1)),

Pintle-Machinegun (30", A2, AP(1)),

Hunter Missiles (24", A1, AP(2), Deadly(3), Lock-On, Limited)

Support Vehicle [1] Q4+ D2+ | 335pts | Entrenched, Impact(3), Tough(6),

1x Camouflage Netting(Stealth),

1x Dozer Blade(Strider)

Twin AA-Cannon (30", A6, AP(3), Lock-On),

Heavy Machinegun (30", A3, AP(1))

Light Walker [1] Q4+ D2+ | 205pts | Fear(1), Tough(6),

1x Heavy Frame(Protected),

1x Forward Observer(Scout)

Stomp (A2, AP(1)),

Rapid Heavy Machinegun (30", A6, AP(1))

See Also

Human Defense Force
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons