Dark Elf Raiders Quickplay Armies: Difference between revisions

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(Removed the two army lists and replaced them with a 1000 pts list that complies with v3.4.1.)
 
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|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]]
|Species = Elf
|Species = Elf
|Version = 2.50
|Version = 3.4.1
}}
}}
Below you will find quickplay armies for the '''Dark Elf Raiders''' from the Grimdark Future universe.
Below you will find quickplay armies for the '''Dark Elf Raiders''' from the Grimdark Future universe.


''Note: as v2.50 is in constant development the following might not be accurate.''
''Note: as v3.4.1 is in constant development the following might not be accurate.''


==Combat Patrol Drukhari (750pts)==
==Combat Patrol Drukhari (1000pts)==
This is a v2.50 list you can make using the '''''Combat Patrol: Drukhari''''' box from '''Games Workshop''', or any other models of your choice.
This is a v3.4.1 list you can make using the '''''Combat Patrol: Drukhari''''' box from '''Games Workshop''', or any other models of your choice.


Place your Dark Lord and Nightmares into the Skimmer, run it into an infantry unit, and dump out your own unit into combat on their activation. AP(2) and Rending on every attack will destroy most units fairly handily.
Place your Dark Lord and Nightmares into a Light Skimmer, run it into an infantry unit, and dump out your own unit into combat on their activation. AP(1) and Rending on every attack will damage most units fairly handily.


Your Warriors are your rangeed anti-Infantry and anti-Elite unit. The melee weapon swap is a bit out of place, but it freed up the 5 additional points necessary to be able to have a pair of Blast Rifles in the unit. Use them to hit Defense 3+ or better infantry, or chip the few last wounds off a vehicle, split-firing your Barb Rifles into a lesser infantry unit, or whatever else is around. 3 hits is a dead Brother each roll, even without any AP.
Your Warriors are your ranged anti-Infantry and can be anti-Elite unit. The melee weapon swap is a bit out of place, but it freed up the 5 additional points necessary to be able to have a pair of Blast Rifles in the unit. Use them to hit Defense 3+ or better infantry, or chip the few last wounds off a vehicle, split-firing your Barb Rifles into a lesser infantry unit, or whatever else is around. 3 hits is a dead Brother each roll, even without any AP.
{| class="wikitable"
{| class="wikitable"
! ++ Dark Elf Raiders [750pts] ++
! [https://army-forge.onepagerules.com/share?id=ZRqddGmGpR1I&name=Dark_Elf%20Raiders%3A%20Quickplay%20List%20for%20Wiki <nowiki>++ Dark Elf Raiders [1000pts] ++</nowiki>]
|-
|-
|'''Dark Lord'''<nowiki> [1] Q3+ D4+ | 80pts | Dark Strike, Fast, Hero, Tough(3)</nowiki>
|'''Dark Lord'''<nowiki> [1] Q3+ D4+ | 70pts | Fast, Hero, Tough(3)</nowiki>


Barb Pistol (12", A1, Poison)
Elite Barb Pistol (12", A2, Poison)


Energy Sword (A2, AP(1), Rending)
Energy Sword (A2, AP(1), Rending)


+


'''Nightmares''' [5] Q3+ D4+ | 165pts | Fast
'''Nightmares''' [5] Q3+ D4+ | 170pts | Fast, Slayer


5x Energy Swords (A3, AP(1), Rending)
5x Energy Swords (A2, AP(1), Rending)


'''Warriors''' [10] Q4+ D5+ | 235pts | Fast
 
'''Warriors''' [10] Q4+ D5+ | 250pts | Fast


7x Barb Rifles (24", A1, Poison)
7x Barb Rifles (24", A1, Poison)
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2x Blast Rifle (18", A2, AP(4))
2x Blast Rifle (18", A2, AP(4))


1x Barb Pistol (12", A1, Poison) + CCW (A2)
1x Sgt. Barb Pistol (12", A1, Poison)  
 
1x Sgt. Hand Weapon (12",A2,Poison)


9x CCWs (A1)
9x CCWs (A1)


'''Light Skimmer''' [1] Q3+ D2+ | 270pts | Impact(6), Strider, Tough(6), Transport(11), Very Fast
Laser Lance (30", A1, AP(3), Deadly(3))
'''Special Rules'''
''Dark Strike'' - The hero and its unit get AP(+1) when fighting in melee.
''Very Fast'' - This model moves +4” when using Advance and +8” when using Rush/Charge.
|}
==Combat Patrol Drukhari (1000pts)==
This is a v2.50 list you can make using the '''''Combat Patrol: Drukhari''''' box from '''Games Workshop''', or any other models of your choice.
The Barb Cannon in the second Warrior squad can freely be swapped for a Laser Lance without affecting the price of the list, for facing a more vehicle-heavy or Def 2+ list; Even versus Def 3+ armies, the Barb Cannon has a slight statistical edge and can kill more enemy models in total, so it is likely best left in.
The Elite Raider is going to perform the best in the Nightmares squad, providing a respectable buff, meaning the squad as a whole hits with 17 AP(2), Rending attacks, hitting on rolls of 3+; likely enough to kill or maim just about anything you'd encounter at this point level (unless you are facing an all-vehicles list, in which case, good luck. They can still damage them effectively, but it will be a bit more work. Being a melee unit, there is the bonus of the potential to Rout whatever they attack, in the case of a point-heavy vehicle meaning a large chunk of your enemy's army can simply run away.)
{| class="wikitable"
!++ Combat Patrol Drukhari - Dark Elf Raiders [1000pts] ++
|-
|'''Elite Raider'''<nowiki> [1] | Qua 4+ Def 5+ | 70pts</nowiki>
Barb Pistol (12", A1, Poison)
Energy Sword (A2, AP(1), Rending)
Dark Strike, Fast, Hero, Tough(3), True Raider


'''Warriors''' [5] | Qua 4+ Def 5+ | 150pts
'''Light Skimmer''' [1] Q3+ D2+ | 255pts | Impact(3), Strider, Tough(6), Transport(11), Very Fast


3x Barb Rifles (24", A1, Poison)
Laser Lance (36", A1, AP(3), Deadly(3))


1x Blast Rifle (18", A2, AP(4))


5x CCW (A1)
'''Light Skimmer''' [1] Q3+ D2+ | 255pts | Impact(3), Strider, Tough(6), Transport(11), Very Fast


Fast, True Raider
Laser Lance (36", A1, AP(3), Deadly(3))


'''Warriors''' [5] | Qua 4+ Def 5+ | 165pts
4x Barb Rifles (24", A1, Poison)
1x Barb Cannon (30”, A3, Poison)
5x CCW (A1)
Fast, True Raider
'''Nightmares''' [5] | Qua 3+ Def 4+ | 165pts
5x Energy Swords (A3, AP(1), Rending)
Fast
'''Heavy Skimmer''' [1] | Qua 3+ Def 2+ | 450pts
2x Laser Lance (30", A1, AP(3), Deadly(3))
Destroyer Cannon (36", A3, AP(2))
Impact(9), Stealth, Strider, Tough(9), Very Fast
'''Special Rules'''
''Dark Strike'': The hero and its unit get AP(+1) when fighting in melee.
''True Raider'': This model gets +1 to hit rolls in melee and shooting.
''Very Fast'': This model moves +4” when using Advance and +8” when using Rush/Charge.
|}
|}


==See Also==
==See Also==
*[[Dark Elf Raiders]]
*[[Dark Elf Raiders]]
*[[Dark Elf Raiders Miniatures]]
*[[Dark Elf Raiders Miniatures]]

Latest revision as of 14:47, 29 October 2024

Dark Elf Raiders
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Elf
Version: v3.4.1

Below you will find quickplay armies for the Dark Elf Raiders from the Grimdark Future universe.

Note: as v3.4.1 is in constant development the following might not be accurate.

Combat Patrol Drukhari (1000pts)

This is a v3.4.1 list you can make using the Combat Patrol: Drukhari box from Games Workshop, or any other models of your choice.

Place your Dark Lord and Nightmares into a Light Skimmer, run it into an infantry unit, and dump out your own unit into combat on their activation. AP(1) and Rending on every attack will damage most units fairly handily.

Your Warriors are your ranged anti-Infantry and can be anti-Elite unit. The melee weapon swap is a bit out of place, but it freed up the 5 additional points necessary to be able to have a pair of Blast Rifles in the unit. Use them to hit Defense 3+ or better infantry, or chip the few last wounds off a vehicle, split-firing your Barb Rifles into a lesser infantry unit, or whatever else is around. 3 hits is a dead Brother each roll, even without any AP.

++ Dark Elf Raiders [1000pts] ++
Dark Lord [1] Q3+ D4+ | 70pts | Fast, Hero, Tough(3)

Elite Barb Pistol (12", A2, Poison)

Energy Sword (A2, AP(1), Rending)


Nightmares [5] Q3+ D4+ | 170pts | Fast, Slayer

5x Energy Swords (A2, AP(1), Rending)


Warriors [10] Q4+ D5+ | 250pts | Fast

7x Barb Rifles (24", A1, Poison)

2x Blast Rifle (18", A2, AP(4))

1x Sgt. Barb Pistol (12", A1, Poison)

1x Sgt. Hand Weapon (12",A2,Poison)

9x CCWs (A1)


Light Skimmer [1] Q3+ D2+ | 255pts | Impact(3), Strider, Tough(6), Transport(11), Very Fast

Laser Lance (36", A1, AP(3), Deadly(3))


Light Skimmer [1] Q3+ D2+ | 255pts | Impact(3), Strider, Tough(6), Transport(11), Very Fast

Laser Lance (36", A1, AP(3), Deadly(3))

See Also

Dark Elf Raiders
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons