Wormhole Daemons Quickplay Armies: Difference between revisions

From OPR Community Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 181: Line 181:
{{GDF-Quickplay-Armies}}
{{GDF-Quickplay-Armies}}


[[Category:Grimdark Future (game)]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Grimdark Future Quickplay Armies]]
[[Category:Wormhole Daemons]]
[[Category:Wormhole Daemons]]

Revision as of 16:02, 15 November 2022

Wormhole Daemons
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Daemons
Version: v2.50

Below you will find quick-play army lists for the Wormhole Daemons from the Grimdark Future universe.

Note: as v2.50 is in constant development the following might not be accurate.

Many Daemons (750pts)

This is a v2.50 army list you can build using the Forces of the Abyss Mega Army box from Mantic Games, or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.

A simple start. One representative of each faction (so technically not Competitive-ruleset compliant, but that won't matter for your first games). One unit for a bit of ranged harassment, the swarm for some hard-to-kill roadblocking, Blood Warriors to deal with well-armored units, and Lust Warriors to deploy in a bit safer place with their 16" charge to deal with lightly armored enemies. Don't worry about being 5 points short of 750, it won't make or break the game for you. Just think about positioning, as your units armor is not the greatest, and they'll get picked off fairly easily if you misplay.

++ Many Daemons [745pts] ++
Change Warriors [10] Q4+ D4+ | 105pts | Daemon, Stealth

10x Fireballs (12", A1)

10x Claws (A1, AP(1))

Plague Swarms [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)

3x Swarm Attacks (A3, Poison)

Blood Warriors [10] Q4+ D4+ | 110pts | Daemon, Furious

10x Magical CCWs (A1, AP(2), Rending)

Lust Warriors [10] Q4+ D4+ | 105pts | Daemon, Fast

10x CCWs (A2)

Special Rules

Daemon - This model may be deployed as if it had the Ambush or the Scout rule (pick one).

Many Daemons (1000pts)

This is a v2.50 army list you can build using the Forces of the Abyss Mega Army box from Mantic Games, or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.

Representatives from each faction, all with their own purpose - As before, Plague Swarms act as hardy roadblocks, but this time, the Change Warriors have a pair of Psychic models granting two spellcasts to that activation. While they do have a ranged attack, its only really useful for harassment, and its still primarily a melee unit. Lust Warriors have been exchanged for Lust Furies - a Fast, Flying missile unit that throws many dice, still fulfilling the anti-infantry purpose but much more fragile than before - but that doesn't matter if their job is done anyways. The War representatives go all-in on the anti-tank capability, with a Hero who gets 3 attacks with an AP4 Deadly(3) weapon on the charge, while everyone else gets 2 attacks at AP4. Should clear up pretty much any vehicle or Elite infantry you run in to.

++ Many Daemons [1000pts] ++
Change Warriors [10] Q4+ D4+ | 105pts | Daemon, 2x Psychic(1) models, Stealth

10x Fireballs (12", A1)

10x Magical CCWs (A1, AP(1), Rending)

Plague Swarms [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)

3x Swarm Attacks (A3, Poison)

Plague Swarms [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)

3x Swarm Attacks (A3, Poison)

Champion of War [1] Q4+ D4+ | 80pts | Daemon, Furious, Hero, Tough(3)

Flame Spear (A2, AP(4), Deadly(3))

Joined to:

Blood Warriors [10] Q4+ D4+ | 120pts | Daemon, Furious

10x Heavy CCWs (A1, AP(4))

Lust Furies [10] Q5+ D5+ | 100pts | Daemon, Fast, Flying

10x Claws (A4)

Special Rules

Daemon - This model may be deployed as if it had the Ambush or the Scout rule (pick one).

Daemons of Change Spell List

Breath of Change (4+): Target 2 friendly units within 6” get +1" next time they Advance, or +2" next time they Charge/Rush.

Blaze (4+): Target enemy unit within 6” takes 3 hits with AP(2).

Steal Power (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.

Inferno (5+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 3+ rolled.

Loyalty (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds.

Bolt of Change (6+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(6).

Many Daemons (1500pts)

This is a v2.50 army list you can build using the Forces of the Abyss Mega Army box from Mantic Games, or any other models of your choice. A bonus of these Daemon lists is they can be freely played in either Grimdark Future or either Age of Fantasy game, as all units included here are the same between both settings, with the exception of Psychic(X) being Wizard(X) in Fantasy.

Representatives from each faction, all with their own purpose - As before, Plague Swarms act as hardy roadblocks, but this time, the Change Warriors have a pair of Psychic models granting two spellcasts to that activation. While they do have a ranged attack, its only really useful for harassment, and its still primarily a melee unit. Their Hero provides a powerful anti-hero/special weapon carrier sniping ability that doesn't even require line of sight like spells do, although it does only have a 50% chance of actually going off. Lust Warriors and Lust Furies are a Fast missile unit that throw many dice, fulfilling the anti-infantry purpose but being somewhat fragile - but that doesn't matter if their job is done anyways. The War representatives go all-in on the anti-tank capability, with a Hero buffing everyone to hit on rolls of 3+ with Gift of War, while everyone else gets 2 attacks at AP4. Should clear up pretty much any vehicle or Elite infantry you run in to.

++ Many Daemons [1500pts] ++
Champion of Change [1] Q4+ D4+ | 80pts | Daemon, Hero, Stealth, Symbol of Change(1), Tough(3)

Power Staff (A3, AP(1), Rending)

Joined to:

Change Warriors [10] Q4+ D4+ | 105pts | Daemon, 2x Psychic(1) models, Stealth

10x Fireballs (12", A1)

10x Magical CCWs (A1, AP(1), Rending)

Plague Swarms [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)

3x Swarm Attacks (A3, Poison)

Plague Swarms [3] Q6+ D6+ | 115pts | Daemon, Regeneration, Strider, Tough(3)

3x Swarm Attacks (A3, Poison)

Champion of War [1] Q4+ D4+ | 70pts | Daemon, Furious, Gift of War, Hero, Tough(3)

Flame Axe (A3, AP(2), Rending)

Joined to:

Blood Warriors [10] Q4+ D4+ | 120pts | Daemon, Furious

10x Heavy CCWs (A1, AP(4))

Blood Warriors [10] Q4+ D4+ | 120pts | Daemon, Furious

10x Heavy CCWs (A1, AP(4))

Lust Furies [10] Q5+ D5+ | 100pts | Daemon, Fast, Flying

10x Claws (A4)

Lust Warriors [10] Q4+ D4+ | 105pts | Daemon, Fast

10x CCWs (A2)

Special Rules

Daemon - This model may be deployed as if it had the Ambush or the Scout rule (pick one).

Gift of War - The hero and its unit get +1 to hit rolls when fighting in melee.

Symbol of Change - Once per activation, before attacking, roll X dice. For each 4+ one enemy model within 18” takes 1 automatic hit with AP(3) and Deadly(3).

Daemons of Change Spell List

Breath of Change (4+): Target 2 friendly units within 6” get +1" next time they Advance, or +2" next time they Charge/Rush.

Blaze (4+): Target enemy unit within 6” takes 3 hits with AP(2).

Steal Power (5+): Target 2 enemy units within 18” get -1 to hit next time they shoot.

Inferno (5+): Target enemy unit within 6” rolls as many dice as models in it, and takes 1 hit for each 3+ rolled.

Loyalty (6+): Target friendly unit within 12” gets Regeneration next time it takes wounds.

Bolt of Change (6+): Target enemy unit within 6" takes 1 hit with AP(4) and Deadly(6).

See Also

Wormhole Daemons
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons