Human Defense Force Quickplay Armies: Difference between revisions
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|Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]] | |Games = [[Grimdark Future]],<br>[[Grimdark Future Firefight|Grimdark Future: Firefight]] | ||
|Species = Human | |Species = Human | ||
|Version = | |Version = 3.1.0 | ||
}} | }} | ||
Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future. | Below you will find quickplay army lists for '''Human Defense Force''' from Grimdark Future. | ||
==Combat Patrol (1000pts)== | |||
This is a v3.1.0 list you can build using the '''''Combat Patrol: Astra Militarum''''' box from '''Games Workshop''', or any other models of your choice. | |||
= | |||
This is a | |||
''' | The Leader will need to stick with the Infantry Squad, as their morale is D-tier and they'll need the boost to stay in the fight. Use Double Time to shuffle your artillery up the field, as they're slow, and really don't want to be moving anyways - they both get a defensive bonus for not moving, and one is penalized on their shooting if they move on their activation, so Double Time the Rocket Battery. The Laser Cannon shouldn't need the boost anyways as it will have the range to hit what it needs. | ||
Anti-armor comes from the Veterans and the Laser Artillery. Keep the vets in cover at all times and use the Plasma Rifles to plink down vehicles or elite infantry. Use the Walker to take a point early with its scout and to remove a chunk of an infantry squad - it can easily knock out half of a lot of them. | |||
== | https://army-forge.onepagerules.com/share?id=OebzX7mtySYm&name=Human_Defense%20Force | ||
{| class="wikitable" | {| class="wikitable" | ||
! ++ Human Defense Force [ | !++ Human Defense Force [GF 1000pts] ++ | ||
|- | |- | ||
|'''Company Leader''' | | | ||
'''Company Leader''' [1] Q4+ D5+ | 75pts | Hero, Tough(3), 1x Commander(Double Time)<br> | |||
Master Drum Pistol (9", A3, Rending)<br> | |||
Energy Sword (A2, AP(1), Rending) | |||
''' | '''Infantry Squad''' [10] Q5+ D5+ | 150pts | <br> | ||
8x Rifle (24", A1)<br> | |||
2x Flamer (12", A1, Blast(3), Reliable)<br> | |||
10x CCW (A1) | |||
'''Veteran Squad''' [10] Q4+ D5+ | 215pts | Heavy Armor(Defense +1)<br> | |||
2x Plasma Rifle (24", A1, AP(4))<br> | |||
''' | 7x Rifle (24", A1)<br> | ||
1x Fusion Rifle (12", A1, AP(4), Deadly(3))<br> | |||
10x CCW (A1) | |||
'''Light Walker''' [1] Q4+ D2+ | 170pts | Fear(1), Tough(6), 1x Forward Observer(Scout)<br> | |||
Rapid Heavy Flamethrower (12", A2, AP(1), Blast(3), Reliable)<br> | |||
Stomp (A2, AP(1)) | Stomp (A2, AP(1)) | ||
''' | '''Field Artillery''' [1] Q4+ D2+ | 190pts | Entrenched, Slow, Tough(6)<br> | ||
Rocket Battery (24", A3, Blast(3), Indirect)<br> | |||
Artillery Crew (A3) | |||
'''Field Artillery''' [1] Q4+ D2+ | 200pts | Entrenched, Slow, Tough(6)<br> | |||
Heavy Laser Cannon (36", A1, AP(3), Deadly(6))<br> | |||
Artillery Crew (A3) | |||
'' | '''Unique Special Rules:'''<br> | ||
''Double Time'': Once per activation, before attacking, pick one other friendly unit within 12”, which may move by up to 6". | |||
|} | |} | ||
Revision as of 15:28, 19 September 2023
| Human Defense Force | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Human | |
| Version: | v3.1.0 | |
Below you will find quickplay army lists for Human Defense Force from Grimdark Future.
Combat Patrol (1000pts)
This is a v3.1.0 list you can build using the Combat Patrol: Astra Militarum box from Games Workshop, or any other models of your choice.
The Leader will need to stick with the Infantry Squad, as their morale is D-tier and they'll need the boost to stay in the fight. Use Double Time to shuffle your artillery up the field, as they're slow, and really don't want to be moving anyways - they both get a defensive bonus for not moving, and one is penalized on their shooting if they move on their activation, so Double Time the Rocket Battery. The Laser Cannon shouldn't need the boost anyways as it will have the range to hit what it needs.
Anti-armor comes from the Veterans and the Laser Artillery. Keep the vets in cover at all times and use the Plasma Rifles to plink down vehicles or elite infantry. Use the Walker to take a point early with its scout and to remove a chunk of an infantry squad - it can easily knock out half of a lot of them.
https://army-forge.onepagerules.com/share?id=OebzX7mtySYm&name=Human_Defense%20Force
| ++ Human Defense Force [GF 1000pts] ++ |
|---|
|
Company Leader [1] Q4+ D5+ | 75pts | Hero, Tough(3), 1x Commander(Double Time) Infantry Squad [10] Q5+ D5+ | 150pts | Veteran Squad [10] Q4+ D5+ | 215pts | Heavy Armor(Defense +1) Light Walker [1] Q4+ D2+ | 170pts | Fear(1), Tough(6), 1x Forward Observer(Scout) Field Artillery [1] Q4+ D2+ | 190pts | Entrenched, Slow, Tough(6) Field Artillery [1] Q4+ D2+ | 200pts | Entrenched, Slow, Tough(6)
|
See Also
- Human Defense Force
- Human Defense Force Miniatures
- Human Defense Force Tactics
- Grimdark Future Quickplay Armies
- Grimdark Future
| Human Defense Force |
|---|
| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |
| Grimdark Future quickplay armies |
|---|
| Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons |