Prime Brothers Quickplay Armies: Difference between revisions

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Below you will find quickplay army lists for the '''Prime Brothers''' from the Grimdark Future universe.
Below you will find quickplay army lists for the '''Prime Brothers''' from the Grimdark Future universe.


''Note: as v2.50 is in constant development the following might not be accurate.''
==Prime Brothers (1000pts)==
This is a v3.1.0 list you can build using the '''''Combat Patrol: Space Wolves''''' box from '''Games Workshop''', or any other models of your choice.


==Basic Prime Brothers (750pts)==
This box was picked to represent Prime Brothers as a whole, as it seems to have the best (or at least, most interesting) variety of the currently available Primaris boxes, models that visibly work with its theme (the Blood Angels box is mostly shooting units in a melee army, for example), and has an interesting special rule. Counter-attack is thankfully now not a complete garbage rule, and is always going to be useful if your enemy has any melee units.
This is a v2.50 list you can build using the '''''Combat Patrol: Space Marines''''' box from '''Games Workshop''', or any other models of your choice.


An alternative name for this list is "Everybody Shoots At 2+".
The Assault Squad should probably be used more as a finisher - not much AP going around on their melee weapons. Just pick something to substitute as a fist. Probably the HQ model's axe or something.
{| class="wikitable"
!++ Prime Brothers [745pts] ++
|-
|'''Elite Raider'''<nowiki> [1] Q4+ D3+ | 105pts | Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3)</nowiki>
 
Precision Rifle (24", A1, Sniper)
 
CCW (A3)
 
'''Infiltration Squad''' [5] Q4+ D3+ | 195pts | Fearless, Scout, Strider
 
5x Marksman Carbines (18", A1, Rending, Sniper)
 
5x CCWs (A2)
 
'''Infiltration Squad''' [5] Q4+ D3+ | 195pts | Fearless, Scout, Strider
 
5x Marksman Carbines (18", A1, Rending, Sniper)
 
5x CCWs (A2)
 
'''Elimination Squad''' [3] Q3+ D3+ | 250pts | Fearless, Scout, Stealth
 
1x Laser Sniper Rifle (30", A1, AP(2), Deadly(3), Sniper)
 
2x Sniper Rifles (30", A1, AP(1), Sniper)
 
3x CCWs (A2)
 
'''Special Rules'''
 
''Precision Shots'' - The hero and its unit get AP(+1) when shooting.
|}
or:
{| class="wikitable"
!++ Prime Brothers [750pts] ++
|-
|<nowiki>Prime Master [1] Q3+ D2+ | 75pts | Fearless, Hero, Tough(3)</nowiki>
CCW (A2), Heavy Rifle (24", A1, AP(1))
 
 
2x Prime Brothers [5] Q3+ D2+ | 185pts | Fearless
 
5x CCWs (A2), 5x Heavy Rifles (24", A1, AP(1))
 
 
Jetpack Squad [3] Q3+ D2+ | 305pts | Ambush, Fearless, Flying, Tough(3)
 
3x CCWs (A2), 3x Twin Assault Blasters (12", A4)
|}
 
==Basic Prime Brothers (1000/1500pts)==
These are two v2.50 lists you can build using the '''''Combat Patrol: Space Marines''''' box from '''Games Workshop''', or any other models of your choice.
 
In the 1000pt list, the Elite Raider is best place in the Infiltration Squad with Scoped Carbines, due to the significantly better chance to hit with their weapons. Note that when firing with a Sniper weapon, you do not have to pick a specific model to hit; you can simply fire at Quality 2+.
 
The "1500"pt list is missing 5 points. Through many variations, this was the one that was likely to perform the best using the parts available in the box. If you and your group are more open to not adhering to "What You See Is What You Get", there may be a way to make up that 5 points. The Transport capacity on the Anti-Grav APC is also somewhat wasted, as all other units in the army have either Ambush or Scout, meaning there is no good unit to Transport. The option to place your Infiltration Squads within is valid however, for example if facing a list with a lot of high-Quality shooting that could easily threaten your units prematurely, such as Titan Lords or a Scout-heavy Eternal Dynasty list.
 
These lists may struggle somewhat versus armies with very high model counts, such as a particularly Assault Grunt-heavy Alien Hives list. There is not much counterplay available, unfortunately, aside from making very careful use of the 18" range of many of your weapons and dancing just outside of the 16" charge range of Fast units.
{| class="wikitable"
! ++ Combat Patrol: Space Marines - Prime Brothers [1000pts] ++
|-
| '''Elite Raider'''<nowiki> [1] | Qua 4+ Def 3+ | 105pts</nowiki>
 
Precision Rifle (24”, A1, Sniper)
 
CCW (A3)
 
Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3)
 
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 195pts
 
5x Scoped Carbine (18", A1, Rending, Sniper)
 
5x CCW (A2)
 
Fearless, Scout, Strider
 
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 145pts
 
5x Carbine (18", A1, Rending)
 
5x CCW (A2)
 
Fearless, Scout, Strider
 
'''Elimination Squad''' [3] | Qua 3+ Def 2+ | 260pts
 
1x Laser Sniper Rifle (30”, A1, AP(2), Deadly(3), Sniper)
 
2x Sniper Rifle (30", A1, AP(1), Sniper)
 
3x CCW (A2)
 
Fearless, Scout, Stealth
 
'''Suppression Squad''' [3] | Qua 3+ Def 2+ | 295pts
 
3x Autocannon (36", A3, AP(2))
 
3x CCW (A2)
 
Ambush, Fearless, Flying
 
'''Special Rules'''
 
''Precision Shots -'' The hero and its unit get AP(+1) when shooting.
|}
{| class="wikitable"
! ++ Combat Patrol: Space Marines - Prime Brothers [1495pts] ++
|-
| '''Elite Raider'''<nowiki> [1] | Qua 4+ Def 3+ | 105pts</nowiki>
 
Precision Rifle (24”, A1, Sniper)
 
CCW (A3)
 
Fearless, Furious, Hero, Precision Shots, Scout, Strider, Tough(3)
 
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 145pts
 
5x Carbine (18", A1, Rending)
 
5x CCW (A2)
 
Fearless, Scout, Strider
 
'''Infiltration Squad''' [5] | Qua 4+ Def 3+ | 145pts
 
5x Carbine (18", A1, Rending)
 
5x CCW (A2)
 
Fearless, Scout, Strider
 
'''Elimination Squad''' [3] | Qua 3+ Def 2+ | 260pts
 
2x Laser Sniper Rifle (30”, A1, AP(2), Deadly(3), Sniper)
 
1x Sniper Rifle (30", A1, AP(1), Sniper)
 
3x CCW (A2)
 
Fearless, Scout, Stealth
 
'''Suppression Squad''' [3] | Qua 3+ Def 2+ | 295pts
 
3x Autocannon (36", A3, AP(2))
 
3x CCW (A2)
 
Ambush, Fearless, Flying
 
'''Anti-Grav APC''' [1] | Qua 3+ Def 2+ | 475pts
 
1x Missile Array (30”, A2, AP(3), Deadly(3))
 
1x Heavy Machinegun (30”, A3, AP(1))
 
1x Twin Frag-GLs (18", A4, Blast(3))
 
Fast, Fearless, Impact(6), Strider, Tough(9), Transport(11)
 
'''Special Rules'''
 
''Precision Shots'' - The hero and its unit get AP(+1) when shooting.
|}
 
==Blood Prime Brothers (750pts)==
This is a v2.50 list you can build using the '''''Combat Patrol: Blood Angels''''' box from '''Games Workshop''', or any other models of your choice.
 
Likely best to just run the Psychic alone. They've got a decent amount of wounds and a 2+ in every category, and with their spells and good weapon, they'll win most combats they get in.
{| class="wikitable"
!++ Blood Prime Brothers [750pts] ++
|-
| '''Blood Prime Master'''<nowiki> [1] Q3+ D2+ | 210pts | Fearless, Furious, Hero, Psychic(1), Tough(6), Veteran Infantry</nowiki>
 
Heavy Pistol (12", A1, AP(1))
 
Relic Sword (A2, AP(2), Deadly(3))
 
'''Blood Prime Brothers''' [5] Q3+ D2+ | 205pts | Fearless, Furious
 
2x Heavy Rifles (24", A1, AP(1))
 
2x Auto-Rifle (18", A2)
 
Heavy Pistol (12", A1, AP(1)) + CCW (A3)
 
4x CCWs (A2)
 
'''Aggro Squad''' [3] Q3+ D2+ | 335pts | Fearless, Furious, Tough(3)
 
3x Twin Fist-Pistols (12", A4)
 
3x Dual Energy Fists (A4, AP(4))
 
'''Special Rules'''
 
''Veteran Infantry'' - This model gets +1 to hit rolls in melee and shooting.
 
'''Blood Prime Brothers Psychic Spells'''
 
''Fear (4+):'' Target 2 enemy units within 6” get -1" next time they Advance, or -2" next time they Charge/Rush.
 
''Lance (4+):'' Target enemy model within 12” takes 1 hit with AP(4).


''Quickness (5+):'' Target friendly unit within 6” gets Impact(1) next time it charges.
The two basic squads are normal bread-and-butter. The first has some Autorifles to assist with shot volume versus high-model-count armies. Just push these guys wherever they need to go. They'll probably survive just fine.


''Blood Curse (5+):'' Target 2 enemy units within 6” take 6 hits each.
The Walker represents most of your kinda-anti-tank capabilities. Its a lynchpin of this list and needs to be protected. Keep it away from Fusion weapons.


''Break Shields (6+):'' Target 2 enemy units within 6” get -2 to defense next time they take hits.
https://army-forge.onepagerules.com/share?id=OLIsCH_xzKvU&name=Wolf_Prime%20Brothers


''Rage Burst (6+):'' Target enemy unit within 6” takes 5 hits with AP(2).
|}
==Blood Prime Brothers (1000/1500pts)==
These are two v2.50 lists you can build using the '''''Combat Patrol: Blood Angels''''' box from '''Games Workshop''', or any other models of your choice.
{| class="wikitable"
{| class="wikitable"
! ++ Combat Patrol: Blood Angels - Blood Prime Brothers [1000pts] ++
!++ Wolf Prime Brothers [GF 1000pts] ++
|-
|-
|'''Blood Prime Master'''<nowiki> [1] | Qua 3+ Def 2+ | 150pts</nowiki>
|
 
'''Wolf Assault Squad''' [5] Q3+ D2+ | 195pts | Fearless, Counter-Attack<br>
Heavy Rifle (24", A1, AP(1))
5x Heavy Pistol (12", A1, AP(1))<br>
 
1x Energy Fist (A2, AP(4))<br>
Relic Sword (A2, AP(2), Deadly(3))
 
Fearless, Furious, Hero, Psychic(1), Tough(3), Veteran Infantry
 
'''Blood Infiltration Squad''' [5] | Qua 4+ Def 3+ | 150pts
 
5x Carbine (18", A1, Rending)
 
5x CCW (A2)
 
Fearless, Furious, Scout, Strider
 
'''Blood Prime Brothers''' [5] | Qua 3+ Def 2+ | 225pts
 
1x Precision Rifle (24”, A1, Sniper)
 
3x Auto-Rifle (18", A2)
 
1x Heavy Pistol (12", A1, AP(1))
 
4x CCW (A2)
4x CCW (A2)


1x Energy Sword (A3, AP(1), Rending)
'''Wolf Prime Brothers''' [5] Q3+ D2+ | 190pts | Fearless, Counter-Attack<br>
 
2x Heavy Rifle (24", A1, AP(1))<br>
Fearless, Furious
3x Auto-Rifle (18", A2)<br>
 
5x CCW (A1)
'''Blood Anti-Grav APC''' [1] | Qua 3+ Def 2+ | 475pts
 
Missile Array (30”, A2, AP(3), Deadly(3))
 
Twin Storm Rifle (24", A6, AP(1))
 
Fearless, Impact(6), Strider, Tough(9), Transport(11), Very Fast
 
'''Special Rules'''
 
''Very Fast'' - This model moves +4" on Advance and +8" on Rush and Charge actions.
 
''Veteran Infantry'' - This model gets +1 to hit rolls in melee and shooting.
|}
This list can also be played at 1500pts by adding the unused Aggro Squad models (shown below), and upgrading both other infantry units with '''Medical Training''' (This model and its unit get the Regeneration rule.) for 55pts apiece, and upgrading one Blood Prime Brother Auto-Rifle with a '''Grenade-Mod (12", Blast(3))''' for 10pts.
{| class="wikitable"
|+
!
|-
| '''Aggro Squad'''<nowiki> [3] | Qua 3+ Def 2+ | 380pts</nowiki>
 
3x Shoulder-GLs (18”, A1, Blast(3))
 
3x Twin Fist-Pistols (12", A4) '''OR''' 3x Twin Fist-Flamers (6", A8)
 
3x Dual Energy Fists (A4, AP(4))
 
Fearless, Furious, Tough(3)
|}
 
==Watch Prime Brothers (750pts) ==
This is a v2.50 list you can build using a '''''Combat Patrol: Deathwatch''''' box from '''Games Workshop''', or any other models of your choice.
 
This list will have some issues dealing with high-defense units if the Aggro Squad is not allowed to close to melee distance. The Twin Fist-Pistols on your Aggro Squad can freely be swapped to '''Twin Fist-Flamers (6", A8)''', if you wish. They take an extra turn to get in range to use, but will probably delete an infantry unit in one shooting round, if you think that's more fun.
 
Not too complex or flexible. Get in close, shooting while you're doing it, then shoot better when you're there. Versus Defense 5+ and worse, your all-Heavy Rifle squad will probably get better use out of spending a round in melee, as having twice as many attacks at 3+ is a bit better than 5 attacks at 2+, even with the AP(1), and melee always has the chance of routing to aim for. Your rodeo.
{| class="wikitable"
!++ Watch Prime Brothers [750pts] ++
|-
|'''Watch Prime Brothers'''<nowiki> [5] Q3+ D2+ | 220pts | Disciplined, Fearless</nowiki>
 
1x Heavy Rifle (24", A1, AP(1))
 
4x Auto-Rifle (18", A2)
 
5x CCWs (A2)
 
'''Watch Prime Brothers''' [5] Q3+ D2+ | 200pts | Disciplined, Fearless
 
5x Heavy Rifles (24", A1, AP(1))
 
5x CCWs (A2)
 
'''Watch Aggro Squad''' [3] Q3+ D2+ | 330pts | Disciplined, Fearless, Tough(3)
 
3x Twin Fist-Pistols (12", A4)
 
3x Dual Energy Fists (A4, AP(4))
 
'''Special Rules'''
 
''Disciplined'' - This model gets +1 to hit rolls when shooting at enemies within 12".
|}
 
==Watch Prime Brothers (1000pts) ==
This is a v2.50 list you can build using a '''''Combat Patrol: Deathwatch''''' box from '''Games Workshop''', or any other models of your choice.
 
This list will have some issues dealing with high-defense units if the Aggro Squad is not allowed to close to melee distance. To somewhat alleviate this, the first Prime Brothers squad has a Prime Master Lieutenant with Precision Shots, to make their Heavy Rifles hit at AP(2). The second Prime Brothers squad is equipped all with Auto-Rifles and has a Prime Master Munitioner with Special Ammo (instead of using it as an Apothecary), to grant the most possible chances to get Rending hits if necessary, or deal with chaff units otherwise. Fist-Flamers on the Aggro Squad can freely be swapped to Fist-Pistols without affecting the cost of the list; Fist-Flamers is what is present in the list because they both look/are cooler and allow more effective shooting against the kinds of units you would want to shoot with AP(0) shots.
{| class="wikitable"
!++ Combat Patrol: Deathwatch - Watch Prime Brothers [1000pts] ++
|-
|'''Watch Prime Master'''<nowiki> [1] | Qua 3+ Def 2+ | 115pts</nowiki>
 
1x Heavy Pistol (12", A1, AP(1))
 
1x Energy Sword (A3, AP(1), Rending)
 
Disciplined, Fearless, Hero, Precision Shots, Tough(3)
 
+
 
'''Watch Prime Brothers''' [5] | Qua 3+ Def 2+ | 200pts
 
5x Heavy Rifle (24", A1, AP(1))
 
5x CCW (A2)
 
Disciplined, Fearless
 
'''Watch Prime Master''' [1] | Qua 3+ Def 2+ | 115pts
 
1x Heavy Rifle (24", A1, AP(1))
 
CCW (A2)
 
Disciplined, Fearless, Hero, Special Ammo, Tough(3)
 
+
 
'''Watch Prime Brothers''' [5] | Qua 3+ Def 2+ | 240pts
 
5x Auto-Rifle (18", A2)
 
1x Grenade-Mod (12”, A1, Blast(3))
 
5x CCW (A2)
 
Disciplined, Fearless
 
'''Watch Aggro Squad''' [3] | Qua 3+ Def 2+ | 330pts
 
3x Dual Energy Fists, 3x Twin Fist-Flamers (6”, A8)
 
Disciplined, Fearless, Tough(3)
 
'''Special Rules'''
 
''Disciplined'' - This model gets +1 to hit rolls when shooting at enemies within 12".
 
''Precision Shots'' - The hero and its unit get AP(+1) when shooting.
 
''Special Ammo'' - The hero and its unit get Rending when shooting and may ignore cover.
|}
 
==Wolf Prime Brothers (1000pts)==
This is a v2.50 list you can build using a '''''Combat Patrol: Space Wolves''''' box from '''Games Workshop''', or any other models of your choice.
{| class="wikitable"
!++ Combat Patrol Space Wolves - Wolf Prime Brothers [1000pts] ++
|-
|'''Wolf Raider Squad'''<nowiki> [5] | Qua 4+ Def 3+ | 165pts</nowiki>
 
5x Heavy Pistols (12", A1, AP(1))
 
5x CCW (A3)
 
Ambush, Counter, Fearless, Furious, Strider
 
'''Wolf Prime Brothers''' [5] | Qua 3+ Def 2+ | 215pts
 
4x Auto-Rifle (18", A2)
 
1x Heavy Pistol (12", A1, AP(1))
 
4x CCW (A2)
 
1x CCW (A3)
 
Counter, Fearless
 
'''Wolf Prime Brothers''' [5] | Qua 3+ Def 2+ | 205pts
 
2x Precision Rifle (24”, A1, Sniper)
 
3x Heavy Rifles (24", A1, AP(1))
 
5x CCW (A2)
 
Counter, Fearless
 
'''Wolf Light Walker''' [1] | Qua 3+ Def 2+ | 475pts
 
1x Twin Iron-Cannon (36”, A6, AP(2))
 
1x Heavy MG Pistol (18”, A3, AP(1))
 
1x Light Fist (A4, AP(1))


1x Stomp (A3, AP(1))
'''Wolf Prime Brothers''' [5] Q3+ D2+ | 175pts | Fearless, Counter-Attack<br>
5x Heavy Rifle (24", A1, AP(1))<br>
5x CCW (A1)


Counter, Fear, Fearless, Scout, Tough(9)
'''Wolf Light Walker''' [1] Q3+ D2+ | 440pts | Fear(2), Fearless, Scout, Tough(9), Counter-Attack<br>
1x Twin Iron-Cannon (36", A6, AP(2))<br>
1x Walker Pistol (18", A2, AP(2))<br>
1x Frag-GL (18", A1, Blast(3))<br>
1x Stomp (A3, AP(1))  


'''Special Rules'''


''Counter'' - Gets +1 attack with a weapon of your choice when charged.
'''Army Unique Rules:'''
''Counter-Attack'': Strikes first when charged.
|}
|}



Latest revision as of 18:35, 19 September 2023

Prime Brothers
Setting: Grimdark Future
Games: Grimdark Future,
Grimdark Future: Firefight
Species: Human
Version: v2.50

Below you will find quickplay army lists for the Prime Brothers from the Grimdark Future universe.

Prime Brothers (1000pts)

This is a v3.1.0 list you can build using the Combat Patrol: Space Wolves box from Games Workshop, or any other models of your choice.

This box was picked to represent Prime Brothers as a whole, as it seems to have the best (or at least, most interesting) variety of the currently available Primaris boxes, models that visibly work with its theme (the Blood Angels box is mostly shooting units in a melee army, for example), and has an interesting special rule. Counter-attack is thankfully now not a complete garbage rule, and is always going to be useful if your enemy has any melee units.

The Assault Squad should probably be used more as a finisher - not much AP going around on their melee weapons. Just pick something to substitute as a fist. Probably the HQ model's axe or something.

The two basic squads are normal bread-and-butter. The first has some Autorifles to assist with shot volume versus high-model-count armies. Just push these guys wherever they need to go. They'll probably survive just fine.

The Walker represents most of your kinda-anti-tank capabilities. Its a lynchpin of this list and needs to be protected. Keep it away from Fusion weapons.

https://army-forge.onepagerules.com/share?id=OLIsCH_xzKvU&name=Wolf_Prime%20Brothers

++ Wolf Prime Brothers [GF 1000pts] ++

Wolf Assault Squad [5] Q3+ D2+ | 195pts | Fearless, Counter-Attack
5x Heavy Pistol (12", A1, AP(1))
1x Energy Fist (A2, AP(4))
4x CCW (A2)

Wolf Prime Brothers [5] Q3+ D2+ | 190pts | Fearless, Counter-Attack
2x Heavy Rifle (24", A1, AP(1))
3x Auto-Rifle (18", A2)
5x CCW (A1)

Wolf Prime Brothers [5] Q3+ D2+ | 175pts | Fearless, Counter-Attack
5x Heavy Rifle (24", A1, AP(1))
5x CCW (A1)

Wolf Light Walker [1] Q3+ D2+ | 440pts | Fear(2), Fearless, Scout, Tough(9), Counter-Attack
1x Twin Iron-Cannon (36", A6, AP(2))
1x Walker Pistol (18", A2, AP(2))
1x Frag-GL (18", A1, Blast(3))
1x Stomp (A3, AP(1))


Army Unique Rules: Counter-Attack: Strikes first when charged.

See Also

Prime Brothers
Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies
Grimdark Future quickplay armies
Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds
Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force
Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans
Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons