Dark Elf Raiders Quickplay Armies
| Dark Elf Raiders | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight | |
| Species: | Elf | |
| Version: | v2.50 | |
Below you will find quickplay armies for the Dark Elf Raiders from the Grimdark Future universe.
Note: as v2.50 is in constant development the following might not be accurate.
Combat Patrol Drukhari (750pts)
This is a v2.50 list you can make using the Combat Patrol: Drukhari box from Games Workshop, or any other models of your choice.
Place your Dark Lord and Nightmares into the Skimmer, run it into an infantry unit, and dump out your own unit into combat on their activation. AP(2) and Rending on every attack will destroy most units fairly handily.
Your Warriors are your rangeed anti-Infantry and anti-Elite unit. The melee weapon swap is a bit out of place, but it freed up the 5 additional points necessary to be able to have a pair of Blast Rifles in the unit. Use them to hit Defense 3+ or better infantry, or chip the few last wounds off a vehicle, split-firing your Barb Rifles into a lesser infantry unit, or whatever else is around. 3 hits is a dead Brother each roll, even without any AP.
| ++ Dark Elf Raiders [750pts] ++ |
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| Dark Lord [1] Q3+ D4+ | 80pts | Dark Strike, Fast, Hero, Tough(3)
Barb Pistol (12", A1, Poison) Energy Sword (A2, AP(1), Rending) + Nightmares [5] Q3+ D4+ | 165pts | Fast 5x Energy Swords (A3, AP(1), Rending) Warriors [10] Q4+ D5+ | 235pts | Fast 7x Barb Rifles (24", A1, Poison) 2x Blast Rifle (18", A2, AP(4)) 1x Barb Pistol (12", A1, Poison) + CCW (A2) 9x CCWs (A1) Light Skimmer [1] Q3+ D2+ | 270pts | Impact(6), Strider, Tough(6), Transport(11), Very Fast Laser Lance (30", A1, AP(3), Deadly(3)) Special Rules Dark Strike - The hero and its unit get AP(+1) when fighting in melee. Very Fast - This model moves +4” when using Advance and +8” when using Rush/Charge. |
Combat Patrol Drukhari (1000pts)
This is a v2.50 list you can make using the Combat Patrol: Drukhari box from Games Workshop, or any other models of your choice.
The Barb Cannon in the second Warrior squad can freely be swapped for a Laser Lance without affecting the price of the list, for facing a more vehicle-heavy or Def 2+ list; Even versus Def 3+ armies, the Barb Cannon has a slight statistical edge and can kill more enemy models in total, so it is likely best left in.
The Elite Raider is going to perform the best in the Nightmares squad, providing a respectable buff, meaning the squad as a whole hits with 17 AP(2), Rending attacks, hitting on rolls of 3+; likely enough to kill or maim just about anything you'd encounter at this point level (unless you are facing an all-vehicles list, in which case, good luck. They can still damage them effectively, but it will be a bit more work. Being a melee unit, there is the bonus of the potential to Rout whatever they attack, in the case of a point-heavy vehicle meaning a large chunk of your enemy's army can simply run away.)
| ++ Combat Patrol Drukhari - Dark Elf Raiders [1000pts] ++ |
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| Elite Raider [1] | Qua 4+ Def 5+ | 70pts
Barb Pistol (12", A1, Poison) Energy Sword (A2, AP(1), Rending) Dark Strike, Fast, Hero, Tough(3), True Raider Warriors [5] | Qua 4+ Def 5+ | 150pts 3x Barb Rifles (24", A1, Poison) 1x Blast Rifle (18", A2, AP(4)) 5x CCW (A1) Fast, True Raider Warriors [5] | Qua 4+ Def 5+ | 165pts 4x Barb Rifles (24", A1, Poison) 1x Barb Cannon (30”, A3, Poison) 5x CCW (A1) Fast, True Raider Nightmares [5] | Qua 3+ Def 4+ | 165pts 5x Energy Swords (A3, AP(1), Rending) Fast Heavy Skimmer [1] | Qua 3+ Def 2+ | 450pts 2x Laser Lance (30", A1, AP(3), Deadly(3)) Destroyer Cannon (36", A3, AP(2)) Impact(9), Stealth, Strider, Tough(9), Very Fast Special Rules Dark Strike: The hero and its unit get AP(+1) when fighting in melee. True Raider: This model gets +1 to hit rolls in melee and shooting. Very Fast: This model moves +4” when using Advance and +8” when using Rush/Charge. |
See Also
- Dark Elf Raiders
- Dark Elf Raiders Miniatures
- Dark Elf Raiders Tactics
- Grimdark Future Quickplay Armies
- Grimdark Future
| Dark Elf Raiders |
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| Overview - Tactics - Firefight Tactics - Miniatures - Quickplay Armies - Firefight Quickplay Armies |
| Grimdark Future quickplay armies |
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| Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds Elven Jesters - Eternal Dynasty - Havoc Brothers - High Elf Fleets - Human Defense Force Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons |